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getCharacterInformation now additionally returns stat experience
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@ -49,4 +49,10 @@ getCharacterInformation() Netscript Function
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workChaExpGain: Cha experience earned so far from work
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workChaExpGain: Cha experience earned so far from work
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workRepGain: Reputation earned so far from work, if applicable
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workRepGain: Reputation earned so far from work, if applicable
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workMoneyGain: Money earned so far from work, if applicable
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workMoneyGain: Money earned so far from work, if applicable
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hackingExp: Total hacking experience
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strengthExp: Total strength experience
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defenseExp: Total defense experience
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dexterityExp: Total dexterity experience
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agilityExp: Total agility experience
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charismaExp: Total charisma experience
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}
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}
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@ -236,6 +236,7 @@ export let CONSTANTS: IMap<any> = {
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regardless of if the player has bought augmentations or not.
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regardless of if the player has bought augmentations or not.
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* getAugmentationStats is a new netscript function that returns the stats of
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* getAugmentationStats is a new netscript function that returns the stats of
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an augmentation.
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an augmentation.
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* getCharacterInformation now additionally returns exp
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Misc.
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Misc.
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* Fixed an issue where SF3 was listed as infinitly repeatable and SF12 as
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* Fixed an issue where SF3 was listed as infinitly repeatable and SF12 as
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@ -2743,6 +2743,12 @@ function NetscriptFunctions(workerScript) {
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workChaExpGain: Player.workChaExpGained,
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workChaExpGain: Player.workChaExpGained,
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workRepGain: Player.workRepGained,
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workRepGain: Player.workRepGained,
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workMoneyGain: Player.workMoneyGained,
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workMoneyGain: Player.workMoneyGained,
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hackingExp: Player.hacking_exp,
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strengthExp: Player.strength_exp,
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defenseExp: Player.defense_exp,
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dexterityExp: Player.dexterity_exp,
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agilityExp: Player.agility_exp,
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charismaExp: Player.charisma_exp,
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};
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};
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},
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},
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isBusy: function() {
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isBusy: function() {
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