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Small UI improvements, small bug fix with NeuroFlux cost, added tooltips to Crimes
This commit is contained in:
parent
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41
README.md
41
README.md
@ -2,62 +2,22 @@
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Netburner Idle Game
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TESTING TODO:
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hack() and sleep() in a script
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hack() seems to be working
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Sleep() seems to be working
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Creating the foreign server network doesn't seem to be working
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--Seems to be fixed
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Script RAM Usage and corresponding terminal commands
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If a server has no more money available it cannot be hacked anymore
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Should work automatically...because your money gained percentage will be multiplied by 0
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When the game is loaded re-load all of the scripts in runningScripts
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- Seems to be working
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Update skill level on cycle
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If a script has bad syntax...it fucks everything up when you try to run it so fix that
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Try catch for script?
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Check that killing scripts still works fine (TESTED - LOoks to work fine)
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Check that if script has bad syntax it wont run at all and everthing works normally (Seems to work fine)
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Check if script throws during runtime it shuts down correctly (seems to work fine)
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Adjust leveling formula. Goes up way too high at first
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http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
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- might be too slow now?
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Scripts tab that shows script stats
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Seems to work, at least the basics (for online production)
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Script offline progress
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Delete a script from Active scripts when the WorkerScript is deleted
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Seems to work
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Server growth
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Implemented but it might need to be balance/formula readjusted
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ctrl+C functionality for all running command like hack(), analyze(), and tail
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Implemented for hack() and analyze(). Seems to work
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Saving/Loading factions
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No errors thrown when saving/loading game at the start
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Scroll all the way down when something is post()ed
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Purchasing Servers
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Work
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Companies
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Add possible CompanyPositions for every Company
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Applying/working for companies
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Factions
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Change Company pages to display "apply for promotion" and other stuff when you are already employed there
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Augmentations
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rm command seems to work
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Make it so that a script cannot be edited if it is running
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+ Traveling
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@ -76,7 +36,6 @@ Tasks TODO:
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New server hostname in Purchase Server Pop-up Box needs limits..don't think the ones set in HTML work
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Tutorial and help - INTERACTIVE TUTORIAL
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Secret Servers
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Hack time formula needs rebalancing I think, so does hack exp formula
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@ -209,11 +209,8 @@
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text-decoration: none;
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background-color: #555;
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color: #FFFFFF;
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padding: 4px 4px 4px 4px;
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border-top: 1px solid #333333;
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border-right: 1px solid #333333;
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border-bottom: 1px solid #333333;
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border-left: 1px solid #333333;
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padding: 4px;
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border: 1px solid #333333;
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width: 50%;
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}
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@ -90,10 +90,8 @@ tr:focus {
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color: #FFFFFF;
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padding: 6px;
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margin: 6px;
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border-top: 1px solid #333333;
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border-right: 1px solid #333333;
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border-bottom: 1px solid #333333;
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border-left: 1px solid #333333;
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border: 1px solid #333333;
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width: 50%;
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}
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.a-link-button:hover {
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@ -113,6 +111,7 @@ tr:focus {
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border-left: 1px solid #333333;
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pointer-events: none;
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cursor: default;
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width: 50%;
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}
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49
index.html
49
index.html
@ -499,7 +499,7 @@
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<!-- Tutorial content -->
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<div id="tutorial-container">
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<a href="#" id="tutorial-getting-started-link" class="a-link-button"> Getting Started </a>
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<a href="#" id="tutorial-networking-link" class="a-link-button"> Networking </a>
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<a href="#" id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a href="#" id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a href="#" id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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<a href="#" id="tutorial-netscript-link" class="a-link-button"> Netscript Programming Language </a>
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@ -582,34 +582,15 @@
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In the Slums you can commit crimes to earn money and experience. Crime attempts are not always
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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<a href="#" id="location-slums-shoplift" class="a-link-button tooltip"> Shoplift
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<span class="tooltiptext"> Attempt to shoplift from a low-end retailers </span>
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</a>
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<a href="#" id="location-slums-mug" class="a-link-button tooltip"> Mug someone
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<span class="tooltiptext"> Attempt to mug a random person on the street </span>
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</a>
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<a href="#" id="location-slums-deal-drugs" class="a-link-button tooltip"> Deal Drugs
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<span class="tooltiptext"> Attempt to deal drugs </span>
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</a>
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<a href="#" id="location-slums-traffic-arms" class="a-link-button tooltip"> Traffick Illegal Arms
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<span class="tooltiptext"> Attempt to smuggle illegal arms into the city and sell them to gangs and criminal organizations </span>
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</a>
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<a href="#" id="location-slums-homicide" class="a-link-button tooltip"> Homicide
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<span class="tooltiptext"> Attempt to murder a random person on the street</span>
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</a>
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<a href="#" id="location-slums-gta" class="a-link-button tooltip"> Grand Theft Auto
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<span class="tooltiptext"> Attempt to commit grand theft auto </span>
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</a>
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<a href="#" id="location-slums-kidnap" class="a-link-button tooltip"> Kidnap and Ransom
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<span class="tooltiptext"> Attempt to kidnap and ransom a high-profile target </span>
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</a>
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<a href="#" id="location-slums-assassinate" class="a-link-button tooltip"> Assassinate
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<span class="tooltiptext"> Attempt to assassinate a high-profile target </span>
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</a>
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<a href="#" id="location-slums-heist" class="a-link-button tooltip"> Heist
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<span class="tooltiptext"> Attempt to pull off the ultimate heist </span>
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</a>
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<a class="a-link-button tooltip" href="#" id="location-slums-shoplift"> Shoplift </a>
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<a href="#" id="location-slums-mug" class="a-link-button tooltip"> Mug someone </a>
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<a href="#" id="location-slums-deal-drugs" class="a-link-button tooltip"> Deal Drugs </a>
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<a href="#" id="location-slums-traffic-arms" class="a-link-button tooltip"> Traffick Illegal Arms </a>
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<a href="#" id="location-slums-homicide" class="a-link-button tooltip"> Homicide </a>
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<a href="#" id="location-slums-gta" class="a-link-button tooltip"> Grand Theft Auto </a>
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<a href="#" id="location-slums-kidnap" class="a-link-button tooltip"> Kidnap and Ransom </a>
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<a href="#" id="location-slums-assassinate" class="a-link-button tooltip"> Assassinate </a>
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<a href="#" id="location-slums-heist" class="a-link-button tooltip"> Heist </a>
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</div>
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<!-- Dialog Box, displays status text only -->
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@ -661,14 +642,16 @@
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<h2 id="purchase-augmentation-box-aug-name"> </h2>
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<p id="purchase-augmentation-box-aug-info"> </p>
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<p id="purchase-augmentation-box-text"> </p>
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<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br>
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<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br><br>
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Stats/Skill levels and Experience <br>
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Money <br>
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Scripts <br>
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Scripts on every computer but your home computer<br>
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Purchased servers <br>
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Hacknet Nodes <br>
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Faction/Company reputation <br><br>
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Purchasing an Augmentation lets you start over with the perks and benefits granted by all
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of the Augmentations you have ever purchased (purchasing an Augmentation does not reset the benefits
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of Augmentations you have previously purchased).
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of the Augmentations you have ever purchased. Also, you will keep any scripts and RAM upgrades
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on your home computer (but you will lose all programs besides NUKE.exe).
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</p>
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<span id="purchase-augmentation-box-confirm"> Purchase </span>
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<span id="purchase-augmentation-box-cancel"> Cancel </span>
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@ -776,7 +776,10 @@ initAugmentations = function() {
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var oldAug = Augmentations[AugmentationNames.NeuroFluxGovernor];
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NeuroFluxGovernor.owned = oldAug.owned;
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NeuroFluxGovernor.level = oldAug.level;
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var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level-1);
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var mult = 1;
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if (NeuroFluxGovernor.level > 1) {
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mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level-1);
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}
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NeuroFluxGovernor.setRequirements(1000 * mult, 1000000 * mult);
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delete Augmentations[AugmentationNames.NeuroFluxGovernor];
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} else {
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@ -139,7 +139,7 @@ CONSTANTS = {
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TutorialHackingText: "In the year 2077, currency has become digital and decentralized. People and corporations " +
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"store their money on servers. By hacking these servers, you can steal their money and gain " +
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"experience. <br><br>" +
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"Gaining root access <br>" +
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"<strong>Gaining root access</strong> <br>" +
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"The key to hacking a server is to gain root access to that server. This can be done using " +
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"the NUKE virus (NUKE.exe). You start the game with a copy of the NUKE virus on your home " +
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"computer. The NUKE virus attacks the target server's open ports using buffer overflow " +
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@ -155,7 +155,7 @@ CONSTANTS = {
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"opened. <br>" +
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"Once you have enough ports opened and have ran the NUKE virus to gain root access, the server " +
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"can then be hacked by simply calling the 'hack' command through terminal, or by using a script.<br><br>" +
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"Hacking mechanics <br>" +
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"<strong>Hacking mechanics</strong><br>" +
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"When you execute the hack command, either manually through the terminal or automatically through " +
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"a script, you attempt to hack the server. This action takes time. The more advanced a server's " +
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"security is, the more time it will take. Your hacking skill level also affects the hacking time, " +
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@ -172,12 +172,12 @@ CONSTANTS = {
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TutorialScriptsText: "Scripts can be used to automate the hacking process. Scripts must be written in the Netscript language. " +
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"Documentation about the Netscript language can be found in the 'Netscript Programming Language' " +
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"section of the 'Tutorial' tab. Running a script requires RAM. The more complex a script is, the more RAM " +
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"section of this 'Tutorial' page. <br><br>Running a script requires RAM. The more complex a script is, the more RAM " +
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"it requires to run. Scripts can be run on any server you have root access to. <br><br>" +
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"Here are some Terminal commands that are useful when working with scripts: <br>" +
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"free - Shows the current server's RAM usage <br>" +
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"kill [script] - Stops a script that is running <br>" +
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"nano [script] - Edit a script <br>" +
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"nano [script] - Create/Edit a script <br>" +
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"ps - Displays all scripts that are actively running on the current server<br>" +
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"run [script] - Run a script <br>" +
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"tail [script] - Displays a script's logs<br>" +
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@ -223,6 +223,7 @@ CONSTANTS = {
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"while (<i>[cond]</i>) {<br> <i>[code]</i><br>}<br><br>" +
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"As long as <i>[cond]</i> remains true, the code block <i>[code]</i> will continuously execute. Example: <br><br>" +
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"i = 0; <br> while (i < 10) { <br> hack('foodnstuff');<br> i = i + 1;<br> }; <br><br>" +
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"This code repeat the 'hack('foodnstuff')' command 10 times before it stops and exits. " +
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"Note that a semicolon is needed at closing bracket of the while loop, UNLESS it is at the end of the code<br><br> " +
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"<strong>For loop</strong><br>" +
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"A for loop is another control flow statement that allows code to by repeated by iterations. The structure is: <br><br> " +
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@ -241,17 +242,18 @@ CONSTANTS = {
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" Ishima<br>" +
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" Volhaven<br><br>" +
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"To travel between cities, visit your current city's travel agency through the 'World' page. " +
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"From the travel agency you can travel to any other city. Doing so costs money. <br>" +
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"Each city has its own set of companies and unique locations. ",
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"From the travel agency you can travel to any other city. Doing so costs money. <br><br>" +
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"Each city has its own set of companies and unique locations. Also, certain content is only available to you " +
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"if you are in certain cities, so get exploring!",
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TutorialJobsText: "Hacking is not the only way to gain money and experience! Located around the world are many " +
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"different companies which you can work for. By working for a company you can earn money, " +
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"train your various labor skills, and unlock powerful passive perks. <br> " +
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"train your various labor skills, and unlock powerful passive perks. <br><br> " +
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"To apply for a job, visit the company you want to work for through the 'World' menu. The company " +
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"page will have options that let you apply to positions in the company. There might be several different" +
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"positions you can apply for, ranging from software engineer to business analyst to security officer. <br> " +
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"positions you can apply for, ranging from software engineer to business analyst to security officer. <br><br> " +
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"When you apply for a job, you will get the offer if your stats are high enough. Your first position at " +
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"a company will be an entry-level position such as 'intern'. Once you get the job, an button will appear on " +
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"the company page that allows you to work for the company. Click this button to start working. <br>" +
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"the company page that allows you to work for the company. Click this button to start working. <br><br>" +
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"Working occurs in 8 hour shifts. Once you start working, you will begin earning money, experience, " +
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"and reputation. The rate at which you money and experience depends on the company and your position. " +
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"The amount of reputation you gain for your company is based on your job performance, which is affected by " +
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@ -259,22 +261,23 @@ CONSTANTS = {
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"other actions such as using your terminal or visiting other locations (However, note that any scripts you have " +
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"running on servers will continue to run as you work!). It is possible to cancel your work shift before the " +
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"8 hours is up, but doing so will result in you gaining only half of all of the money, experience, and reputation " +
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"that you had earned up to that point. <br>" +
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"that you had earned up to that point. <br><br>" +
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"As you continue to work at a company, you will gain more and more reputation at that company. When your stats " +
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"and reputation are high enough, you can get a promotion. You can apply for a promotion on the company page, just like " +
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"you applied for the job originally. Higher positions at a company provide better salaries and stat gains",
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"you applied for the job originally. Higher positions at a company provide better salaries and stat gains.",
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TutorialFactionsText: "Throughout the game you may receive invitations from factions. There are many different factions, and each faction " +
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"has different criteria for determining its potential members. Joining a faction and furthering its cause is crucial " +
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"to progressing in the game and unlocking endgame content. <br> " +
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"to progressing in the game and unlocking endgame content. <br><br> " +
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"It is possible to join multiple factions if you receive invitations from them. However, note that joining a faction " +
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"may prevent you from joining other rival factions. <br> " +
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"may prevent you from joining other rival factions. <br><br> " +
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"The 'Factions' link on the menu brings up a list of all factions that you have joined. " +
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"You can select a Faction on this list to go to that Faction page. This page displays general " +
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"information about the Faction and also lets you perform work for the faction. " +
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"Working for a Faction is similar to working for a company except that you don't get paid a salary. " +
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"You will only earn reputation in your Faction and train your stats. Also, cancelling work early " +
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"when working for a Faction does not result in reduced experience/reputation earnings. <br>" +
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"Earning reputation for a Faction unlocks powerful upgrades. These upgrades vary from faction to faction. ",
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"when working for a Faction does NOT result in reduced experience/reputation earnings. <br>" +
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"Earning reputation for a Faction unlocks powerful Augmentations. Purchasing and installing these Augmentations will " +
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"upgrade your abilities. The Augmentations that are available to unlock vary from faction to faction.",
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TutorialAugmentationsText: "Advances in science and medicine have lead to powerful new technologies that allow people to augment themselves " +
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"beyond normal human capabilities. There are many different types of Augmentations, ranging from cybernetic to " +
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"genetic to biological. Acquiring these Augmentations enhances the user's physical and mental faculties. <br>" +
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@ -282,11 +285,24 @@ CONSTANTS = {
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"corporations and organizations that create them. Therefore, the only way for the player to obtain Augmentations is " +
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"through Factions. After joining a Faction and earning enough reputation in it, you will be able to purchase " +
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"its Augmentations. Different Factions offer different Augmentations. Augmentations must be purchased in order to be installed, " +
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"and they are fairly expensive. <br>" +
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"Unfortunately, installing an Augmentation has side effects. All of your stats and experience will be reset to 1. " +
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"You will lose all of your digital assets as well, such as your money, programs, scripts, and purchased servers. " +
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"You will lose all of the reputation you have earned from every company and faction and will no longer be an employee " +
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"or member of any. The only thing you will keep when you install an Augmentation is all of the past Augmentations " +
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"you have installed. ",
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"and they are fairly expensive. <br><br>" +
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"Unfortunately, installing an Augmentation has side effects. You will lose most of the progress you've made, including your " +
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"skills, stats, and money. You will have to start over, but you will have all of the Augmentations you have installed to " +
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"help you progress. <br><br> " +
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"To summarize, here is a list of everything you will LOSE when you install an Augmentation: <br><br>" +
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"Stats/Skills<br>" +
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"Money<br>" +
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"Scripts on all servers EXCEPT your home computer<br>" +
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"Purchased servers<br>" +
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"Hacknet Nodes<br>" +
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"Company/faction reputation<br>" +
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"Jobs and Faction memberships<br>" +
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"Programs<br>" +
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"TOR router<br>" +
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"Gym memberships<br><br>" +
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"Here is everything you will KEEP when you install an Augmentation: <br><br>" +
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"Every Augmentation you have installed<br>" +
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"Scripts on your home computer<br>" +
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"RAM Upgrades on your home computer",
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}
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@ -833,22 +833,31 @@ displayLocationContent = function() {
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slumsDescText.style.display = "block";
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slumsShoplift.style.display = "block";
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slumsShoplift.innerHTML = "Shoplift (" + (shopliftChance*100).toFixed(3) + "% chance of success)";
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slumsShoplift.innerHTML += '<span class="tooltiptext"> Attempt to shoplift from a low-end retailers </span>';
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slumsMug.style.display = "block";
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slumsMug.innerHTML = "Mug someone (" + (mugChance*100).toFixed(3) + "% chance of success)";
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slumsMug.innerHTML += '<span class="tooltiptext"> Attempt to mug a random person on the street </span>';
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slumsDealDrugs.style.display = "block";
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slumsDealDrugs.innerHTML = "Deal Drugs (" + (drugsChance*100).toFixed(3) + "% chance of success)";
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slumsDealDrugs.innerHTML += '<span class="tooltiptext"> Attempt to deal drugs </span>';
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slumsTrafficArms.style.display = "block";
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slumsTrafficArms.innerHTML = "Traffick Illegal Arms (" + (armsChance*100).toFixed(3) + "% chance of success)";
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slumsTrafficArms.innerHTML += '<span class="tooltiptext"> Attempt to smuggle illegal arms into the city and sell them to gangs and criminal organizations </span>';
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slumsHomicide.style.display = "block";
|
||||
slumsHomicide.innerHTML = "Homicide (" + (homicideChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsHomicide.innerHTML += '<span class="tooltiptext"> Attempt to murder a random person on the street</span>';
|
||||
slumsGta.style.display = "block";
|
||||
slumsGta.innerHTML = "Grand Theft Auto (" + (gtaChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsGta.innerHTML += '<span class="tooltiptext"> Attempt to commit grand theft auto </span>';
|
||||
slumsKidnap.style.display = "block";
|
||||
slumsKidnap.innerHTML = "Kidnap and Ransom (" + (kidnapChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsKidnap.innerHTML += '<span class="tooltiptext"> Attempt to kidnap and ransom a high-profile target </span>';
|
||||
slumsAssassinate.style.display = "block";
|
||||
slumsAssassinate.innerHTML = "Assassinate (" + (assassinateChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsAssassinate.innerHTML += '<span class="tooltiptext"> Attempt to assassinate a high-profile target </span>';
|
||||
slumsHeist.style.display = "block";
|
||||
slumsHeist.innerHTML = "Heist (" + (heistChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsHeist.innerHTML += '<span class="tooltiptext"> Attempt to pull off the ultimate heist </span>';
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: INVALID LOCATION");
|
||||
|
Loading…
Reference in New Issue
Block a user