mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-20 06:33:49 +01:00
rename augmentation to static augmentation
This commit is contained in:
parent
07afda8fbb
commit
c3a3994658
@ -1,5 +1,5 @@
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import { Augmentation } from "./Augmentation";
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import { Augmentations } from "./Augmentations";
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import { StaticAugmentations } from "./StaticAugmentations";
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import { PlayerOwnedAugmentation, IPlayerOwnedAugmentation } from "./PlayerOwnedAugmentation";
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import { AugmentationNames } from "./data/AugmentationNames";
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@ -23,7 +23,7 @@ import {
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { Router } from "../ui/GameRoot";
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export function AddToAugmentations(aug: Augmentation): void {
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export function AddToStaticAugmentations(aug: Augmentation): void {
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const name = aug.name;
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Augmentations[name] = aug;
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}
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@ -44,6 +44,7 @@ export function getNextNeuroFluxLevel(): number {
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}
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}
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return currLevel + 1;
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StaticAugmentations[name] = aug;
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}
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function createAugmentations(): void {
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@ -67,7 +68,7 @@ function resetFactionAugmentations(): void {
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function initAugmentations(): void {
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resetFactionAugmentations();
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clearObject(Augmentations);
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clearObject(StaticAugmentations);
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createAugmentations();
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updateAugmentationCosts();
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Player.reapplyAllAugmentations();
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@ -127,17 +128,17 @@ function resetAugmentation(aug: Augmentation): void {
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aug.addToFactions(aug.factions);
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const name = aug.name;
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if (augmentationExists(name)) {
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delete Augmentations[name];
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delete StaticAugmentations[name];
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}
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AddToAugmentations(aug);
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AddToStaticAugmentations(aug);
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}
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function applyAugmentation(aug: IPlayerOwnedAugmentation, reapply = false): void {
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const augObj = Augmentations[aug.name];
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const staticAugmentation = StaticAugmentations[aug.name];
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// Apply multipliers
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for (const mult of Object.keys(augObj.mults)) {
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const v = Player.getMult(mult) * augObj.mults[mult];
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for (const mult of Object.keys(staticAugmentation.mults)) {
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const v = Player.getMult(mult) * staticAugmentation.mults[mult];
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Player.setMult(mult, v);
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}
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@ -183,7 +184,7 @@ function installAugmentations(force?: boolean): boolean {
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}
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for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
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const ownedAug = Player.queuedAugmentations[i];
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const aug = Augmentations[ownedAug.name];
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const aug = StaticAugmentations[ownedAug.name];
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if (aug == null) {
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console.error(`Invalid augmentation: ${ownedAug.name}`);
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continue;
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@ -213,7 +214,7 @@ function installAugmentations(force?: boolean): boolean {
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}
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function augmentationExists(name: string): boolean {
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return Augmentations.hasOwnProperty(name);
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return StaticAugmentations.hasOwnProperty(name);
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}
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export function isRepeatableAug(aug: Augmentation): boolean {
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@ -1,4 +1,4 @@
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import { Augmentation } from "./Augmentation";
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import { IMap } from "../types";
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export const Augmentations: IMap<Augmentation> = {};
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export const StaticAugmentations: IMap<Augmentation> = {};
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@ -22,7 +22,7 @@ import { Settings } from "../../Settings/Settings";
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import { ConfirmationModal } from "../../ui/React/ConfirmationModal";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { AugmentationNames } from "../data/AugmentationNames";
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import { Augmentations } from "../Augmentations";
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import { StaticAugmentations } from "../StaticAugmentations";
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import { CONSTANTS } from "../../Constants";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import { Info } from "@mui/icons-material";
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@ -39,7 +39,9 @@ const NeuroFluxDisplay = ({ player }: NFGDisplayProps): React.ReactElement => {
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<Typography variant="h5" color={Settings.theme.info}>
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NeuroFlux Governor - Level {level}
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</Typography>
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<Typography color={Settings.theme.info}>{Augmentations[AugmentationNames.NeuroFluxGovernor].stats}</Typography>
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<Typography color={Settings.theme.info}>
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{StaticAugmentations[AugmentationNames.NeuroFluxGovernor].stats}
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</Typography>
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</Paper>
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) : (
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<></>
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@ -13,7 +13,7 @@ import React, { useState } from "react";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { Settings } from "../../Settings/Settings";
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import { use } from "../../ui/Context";
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import { Augmentations } from "../Augmentations";
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import { StaticAugmentations } from "../StaticAugmentations";
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import { AugmentationNames } from "../data/AugmentationNames";
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export function InstalledAugmentations(): React.ReactElement {
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@ -77,7 +77,7 @@ export function InstalledAugmentations(): React.ReactElement {
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</Typography>
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<Typography sx={{ maxHeight: 350, overflowY: "scroll" }}>
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{(() => {
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const aug = Augmentations[selectedAug.name];
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const aug = StaticAugmentations[selectedAug.name];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
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@ -8,7 +8,7 @@ import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { Player } from "../../Player";
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import { Settings } from "../../Settings/Settings";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Augmentations } from "../Augmentations";
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import { StaticAugmentations } from "../StaticAugmentations";
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interface IAugmentedStats {
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[index: string]: number;
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@ -17,7 +17,7 @@ interface IAugmentedStats {
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function calculateAugmentedStats(): IAugmentedStats {
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const augP: IAugmentedStats = {};
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for (const aug of Player.queuedAugmentations) {
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const augObj = Augmentations[aug.name];
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const augObj = StaticAugmentations[aug.name];
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for (const mult of Object.keys(augObj.mults)) {
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const v = augP[mult] ? augP[mult] : 1;
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augP[mult] = v * augObj.mults[mult];
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@ -5,7 +5,7 @@
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import { List, ListItemText, Paper, Tooltip, Typography } from "@mui/material";
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import * as React from "react";
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import { Player } from "../../Player";
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import { Augmentations } from "../Augmentations";
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import { StaticAugmentations } from "../StaticAugmentations";
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import { AugmentationNames } from "../data/AugmentationNames";
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export function PurchasedAugmentations(): React.ReactElement {
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@ -23,7 +23,7 @@ export function PurchasedAugmentations(): React.ReactElement {
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let displayName = ownedAug.name;
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if (ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;
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const aug = Augmentations[ownedAug.name];
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const aug = StaticAugmentations[ownedAug.name];
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let level = null;
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if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
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@ -1,4 +1,4 @@
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import { Augmentations } from "../Augmentation/Augmentations";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { Augmentation } from "../Augmentation/Augmentation";
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import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
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@ -57,7 +57,7 @@ export function hasAugmentationPrereqs(aug: Augmentation): boolean {
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let hasPrereqs = true;
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if (aug.prereqs && aug.prereqs.length > 0) {
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for (let i = 0; i < aug.prereqs.length; ++i) {
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const prereqAug = Augmentations[aug.prereqs[i]];
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const prereqAug = StaticAugmentations[aug.prereqs[i]];
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if (prereqAug == null) {
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console.error(`Invalid prereq Augmentation ${aug.prereqs[i]}`);
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continue;
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@ -162,7 +162,7 @@ export function processPassiveFactionRepGain(numCycles: number): void {
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export const getFactionAugmentationsFiltered = (player: IPlayer, faction: Faction): string[] => {
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// If player has a gang with this faction, return (almost) all augmentations
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if (player.hasGangWith(faction.name)) {
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let augs = Object.values(Augmentations);
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let augs = Object.values(StaticAugmentations);
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// Remove special augs
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augs = augs.filter((a) => !a.isSpecial);
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@ -5,7 +5,7 @@ import React, { useState } from "react";
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import { PurchaseableAugmentation } from "./PurchaseableAugmentation";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { StaticAugmentations } from "../../Augmentation/StaticAugmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Faction } from "../Faction";
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import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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@ -63,8 +63,8 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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function getAugsSortedByCost(): string[] {
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const augs = getAugs();
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augs.sort((augName1, augName2) => {
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const aug1 = Augmentations[augName1],
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aug2 = Augmentations[augName2];
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const aug1 = StaticAugmentations[augName1],
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aug2 = StaticAugmentations[augName2];
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if (aug1 == null || aug2 == null) {
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throw new Error("Invalid Augmentation Names");
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}
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@ -78,16 +78,16 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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function getAugsSortedByPurchasable(): string[] {
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const augs = getAugs();
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function canBuy(augName: string): boolean {
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const aug = Augmentations[augName];
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const repCost = aug.baseRepRequirement;
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const aug = StaticAugmentations[augName];
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const hasReq = props.faction.playerReputation >= repCost;
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const hasRep = hasAugmentationPrereqs(aug);
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const hasCost = aug.baseCost !== 0 && player.money > aug.baseCost;
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return hasCost && hasReq && hasRep;
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}
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const buy = augs.filter(canBuy).sort((augName1, augName2) => {
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const aug1 = Augmentations[augName1],
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aug2 = Augmentations[augName2];
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const aug1 = StaticAugmentations[augName1],
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aug2 = StaticAugmentations[augName2];
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if (aug1 == null || aug2 == null) {
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throw new Error("Invalid Augmentation Names");
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}
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@ -97,8 +97,8 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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const cantBuy = augs
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.filter((aug) => !canBuy(aug))
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.sort((augName1, augName2) => {
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const aug1 = Augmentations[augName1],
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aug2 = Augmentations[augName2];
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const aug1 = StaticAugmentations[augName1],
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aug2 = StaticAugmentations[augName2];
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if (aug1 == null || aug2 == null) {
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throw new Error("Invalid Augmentation Names");
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}
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@ -111,8 +111,8 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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function getAugsSortedByReputation(): string[] {
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const augs = getAugs();
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augs.sort((augName1, augName2) => {
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const aug1 = Augmentations[augName1],
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aug2 = Augmentations[augName2];
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const aug1 = StaticAugmentations[augName1],
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aug2 = StaticAugmentations[augName2];
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if (aug1 == null || aug2 == null) {
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throw new Error("Invalid Augmentation Names");
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}
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@ -7,7 +7,7 @@ import React, { useState } from "react";
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import { hasAugmentationPrereqs, purchaseAugmentation } from "../FactionHelpers";
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import { PurchaseAugmentationModal } from "./PurchaseAugmentationModal";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { StaticAugmentations } from "../../Augmentation/StaticAugmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Faction } from "../Faction";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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@ -35,7 +35,7 @@ interface IReqProps {
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}
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function Requirements(props: IReqProps): React.ReactElement {
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const aug = Augmentations[props.augName];
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const aug = StaticAugmentations[props.augName];
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if (!props.hasReq) {
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return (
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<TableCell key={1} colSpan={2}>
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@ -75,7 +75,7 @@ interface IProps {
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export function PurchaseableAugmentation(props: IProps): React.ReactElement {
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const [open, setOpen] = useState(false);
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const aug = Augmentations[props.augName];
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const aug = StaticAugmentations[props.augName];
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if (aug == null) throw new Error(`aug ${props.augName} does not exists`);
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if (aug == null) {
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@ -1,4 +1,4 @@
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import { Augmentations } from "../Augmentation/Augmentations";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { hasAugmentationPrereqs } from "../Faction/FactionHelpers";
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import { CityName } from "../Locations/data/CityNames";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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@ -28,10 +28,10 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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updateRam("getAugmentationGraftPrice");
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const augName = helper.string("getAugmentationGraftPrice", "augName", _augName);
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checkGraftingAPIAccess("getAugmentationGraftPrice");
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftPrice", `Invalid aug: ${augName}`);
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}
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const craftableAug = new GraftableAugmentation(Augmentations[augName]);
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const craftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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return craftableAug.cost;
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},
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@ -39,10 +39,10 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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updateRam("getAugmentationGraftTime");
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const augName = helper.string("getAugmentationGraftTime", "augName", _augName);
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checkGraftingAPIAccess("getAugmentationGraftTime");
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftTime", `Invalid aug: ${augName}`);
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}
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const craftableAug = new GraftableAugmentation(Augmentations[augName]);
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const craftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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return craftableAug.time;
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},
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@ -64,7 +64,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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"You must be in New Tokyo to begin grafting an Augmentation.",
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);
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}
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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workerScript.log("grafting.graftAugmentation", () => `Invalid aug: ${augName}`);
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return false;
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}
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@ -75,7 +75,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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workerScript.log("graftAugmentation", () => txt);
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}
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const craftableAug = new GraftableAugmentation(Augmentations[augName]);
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const craftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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if (player.money < craftableAug.cost) {
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workerScript.log("grafting.graftAugmentation", () => `You don't have enough money to craft ${augName}`);
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return false;
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@ -3,7 +3,7 @@ import { IPlayer } from "../PersonObjects/IPlayer";
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import { purchaseAugmentation, joinFaction, getFactionAugmentationsFiltered } from "../Faction/FactionHelpers";
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import { startWorkerScript } from "../NetscriptWorker";
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import { Augmentation } from "../Augmentation/Augmentation";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { augmentationExists, installAugmentations } from "../Augmentation/AugmentationHelpers";
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import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
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import { killWorkerScript } from "../Netscript/killWorkerScript";
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@ -56,7 +56,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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throw _ctx.helper.makeRuntimeErrorMsg(`Invalid augmentation: '${name}'`);
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}
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return Augmentations[name];
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return StaticAugmentations[name];
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};
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const getFaction = function (_ctx: NetscriptContext, name: string): Faction {
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@ -5,7 +5,7 @@ import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
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import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { CityName } from "../Locations/data/CityNames";
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import { findCrime } from "../Crime/CrimeHelpers";
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@ -298,7 +298,7 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
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throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Sleeve shock too high: Sleeve ${sleeveNumber}`);
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}
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const aug = Augmentations[augName];
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const aug = StaticAugmentations[augName];
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if (!aug) {
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throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
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}
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@ -1,11 +1,11 @@
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { StaticAugmentations } from "../../Augmentation/StaticAugmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { IPlayer } from "../IPlayer";
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export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
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const augs: string[] = [];
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for (const [augName, aug] of Object.entries(Augmentations)) {
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for (const [augName, aug] of Object.entries(StaticAugmentations)) {
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if (augName === AugmentationNames.NeuroFluxGovernor || augName === AugmentationNames.TheRedPill || aug.isSpecial)
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continue;
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augs.push(augName);
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@ -2,7 +2,7 @@ import { Construction, CheckBox, CheckBoxOutlineBlank } from "@mui/icons-materia
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import { Box, Button, Container, List, ListItemButton, Paper, Typography } from "@mui/material";
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import React, { useState } from "react";
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import { Augmentation } from "../../../Augmentation/Augmentation";
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import { Augmentations } from "../../../Augmentation/Augmentations";
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import { StaticAugmentations } from "../../../Augmentation/StaticAugmentations";
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||||
import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames";
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
import { hasAugmentationPrereqs } from "../../../Faction/FactionHelpers";
|
||||
@ -54,7 +54,7 @@ export const GraftingRoot = (): React.ReactElement => {
|
||||
const player = use.Player();
|
||||
const router = use.Router();
|
||||
|
||||
for (const aug of Object.values(Augmentations)) {
|
||||
for (const aug of Object.values(StaticAugmentations)) {
|
||||
const name = aug.name;
|
||||
const graftableAug = new GraftableAugmentation(aug);
|
||||
GraftableAugmentations[name] = graftableAug;
|
||||
@ -62,7 +62,7 @@ export const GraftingRoot = (): React.ReactElement => {
|
||||
|
||||
const [selectedAug, setSelectedAug] = useState(getGraftingAvailableAugs(player)[0]);
|
||||
const [graftOpen, setGraftOpen] = useState(false);
|
||||
|
||||
const selectedAugmentation = StaticAugmentations[selectedAug];
|
||||
return (
|
||||
<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
|
||||
<Button onClick={() => router.toLocation(Locations[LocationName.NewTokyoVitaLife])}>Back</Button>
|
||||
@ -136,22 +136,25 @@ export const GraftingRoot = (): React.ReactElement => {
|
||||
)}
|
||||
{/* Use formula so the displayed creation time is accurate to player bonus */}
|
||||
</Typography>
|
||||
{Augmentations[selectedAug].prereqs.length > 0 && (
|
||||
<AugPreReqsChecklist player={player} aug={Augmentations[selectedAug]} />
|
||||
{selectedAugmentation.prereqs.length > 0 && (
|
||||
<AugPreReqsChecklist player={player} aug={selectedAugmentation} />
|
||||
)}
|
||||
|
||||
<br />
|
||||
<Typography sx={{ maxHeight: 305, overflowY: "scroll" }}>
|
||||
{(() => {
|
||||
const aug = Augmentations[selectedAug];
|
||||
|
||||
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
|
||||
const info =
|
||||
typeof selectedAugmentation.info === "string" ? (
|
||||
<span>{selectedAugmentation.info}</span>
|
||||
) : (
|
||||
selectedAugmentation.info
|
||||
);
|
||||
const tooltip = (
|
||||
<>
|
||||
{info}
|
||||
<br />
|
||||
<br />
|
||||
{aug.stats}
|
||||
{selectedAugmentation.stats}
|
||||
</>
|
||||
);
|
||||
return tooltip;
|
||||
|
@ -1,6 +1,5 @@
|
||||
import { IPlayer } from "../IPlayer";
|
||||
import { PlayerObject } from "./PlayerObject";
|
||||
import { Augmentations } from "../../Augmentation/Augmentations";
|
||||
import { applyAugmentation } from "../../Augmentation/AugmentationHelpers";
|
||||
import { PlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
@ -1374,7 +1373,7 @@ export function craftAugmentationWork(this: IPlayer, numCycles: number): boolean
|
||||
export function finishGraftAugmentationWork(this: IPlayer, cancelled: boolean): string {
|
||||
const augName = this.graftAugmentationName;
|
||||
if (cancelled === false) {
|
||||
applyAugmentation(Augmentations[augName]);
|
||||
applyAugmentation({ name: augName, level: 1 });
|
||||
|
||||
if (!this.hasAugmentation(AugmentationNames.CongruityImplant)) {
|
||||
this.entropy += 1;
|
||||
|
@ -4,7 +4,7 @@ import { Sleeve } from "./Sleeve";
|
||||
import { IPlayer } from "../IPlayer";
|
||||
|
||||
import { Augmentation } from "../../Augmentation/Augmentation";
|
||||
import { Augmentations } from "../../Augmentation/Augmentations";
|
||||
import { StaticAugmentations } from "../../Augmentation/StaticAugmentations";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Faction } from "../../Faction/Faction";
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
@ -68,8 +68,8 @@ export function findSleevePurchasableAugs(sleeve: Sleeve, p: IPlayer): Augmentat
|
||||
if (p.inGang()) {
|
||||
const fac = p.getGangFaction();
|
||||
|
||||
for (const augName of Object.keys(Augmentations)) {
|
||||
const aug = Augmentations[augName];
|
||||
for (const augName of Object.keys(StaticAugmentations)) {
|
||||
const aug = StaticAugmentations[augName];
|
||||
if (!isAvailableForSleeve(aug)) {
|
||||
continue;
|
||||
}
|
||||
@ -93,7 +93,7 @@ export function findSleevePurchasableAugs(sleeve: Sleeve, p: IPlayer): Augmentat
|
||||
}
|
||||
|
||||
for (const augName of fac.augmentations) {
|
||||
const aug: Augmentation = Augmentations[augName];
|
||||
const aug: Augmentation = StaticAugmentations[augName];
|
||||
if (!isAvailableForSleeve(aug)) {
|
||||
continue;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { findSleevePurchasableAugs } from "../SleeveHelpers";
|
||||
import { Augmentations } from "../../../Augmentation/Augmentations";
|
||||
import { StaticAugmentations } from "../../../Augmentation/StaticAugmentations";
|
||||
import { Augmentation } from "../../../Augmentation/Augmentation";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
import { Modal } from "../../../ui/React/Modal";
|
||||
@ -93,7 +93,7 @@ export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
|
||||
<Typography sx={{ mx: 1 }}>Owned Augmentations:</Typography>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: "repeat(5, 1fr)", m: 1 }}>
|
||||
{ownedAugNames.map((augName) => {
|
||||
const aug = Augmentations[augName];
|
||||
const aug = StaticAugmentations[augName];
|
||||
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
|
||||
const tooltip = (
|
||||
<>
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { FactionNames } from "./Faction/data/FactionNames";
|
||||
import { CityName } from "./Locations/data/CityNames";
|
||||
import { Augmentations } from "./Augmentation/Augmentations";
|
||||
import { StaticAugmentations } from "./Augmentation/StaticAugmentations";
|
||||
import { augmentationExists, initAugmentations } from "./Augmentation/AugmentationHelpers";
|
||||
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
|
||||
import { initBitNodeMultipliers } from "./BitNode/BitNode";
|
||||
@ -225,9 +225,9 @@ export function prestigeSourceFile(flume: boolean): void {
|
||||
}
|
||||
|
||||
// Delete all Augmentations
|
||||
for (const name of Object.keys(Augmentations)) {
|
||||
if (Augmentations.hasOwnProperty(name)) {
|
||||
delete Augmentations[name];
|
||||
for (const name of Object.keys(StaticAugmentations)) {
|
||||
if (StaticAugmentations.hasOwnProperty(name)) {
|
||||
delete StaticAugmentations[name];
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user