mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
Changed Sleeve API functions to prevent conflicts with identically-named functions
This commit is contained in:
parent
066ccf343a
commit
c3bc6a0c28
@ -14,6 +14,8 @@ Sleeve technology unlocks two different gameplay features:
|
||||
|
||||
Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
|
||||
|
||||
.. _gameplay_duplicatesleeves:
|
||||
|
||||
Duplicate Sleeves
|
||||
^^^^^^^^^^^^^^^^^
|
||||
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciuosness
|
||||
@ -28,6 +30,19 @@ Sleeves are their own individuals, which means they each have their own experien
|
||||
When a sleeve earns experience, it earns experience for itself, the player's
|
||||
original consciousness, as well as all of the player's other sleeves.
|
||||
|
||||
Duplicate Sleeves are **not** reset when installing Augmentations, but they are reset
|
||||
when switching BitNodes.
|
||||
|
||||
Obtaining Duplicate Sleeves
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
There are two methods of obtaining Duplicate Sleeves:
|
||||
|
||||
1. Destroy BitNode-10. Each completion give you one additional Duplicate Sleeve
|
||||
2. Purchase Duplicate Sleeves from :ref:`the faction The Covenant <gameplay_factions>`.
|
||||
This is only available in BitNodes-10 and above, and is only available after defeating
|
||||
BitNode-10 at least once. Sleeves purchased this way are **permanent** (they persist
|
||||
through BitNodes). You can purchase up to 5 Duplicate Sleeves from The Covenant.
|
||||
|
||||
Synchronization
|
||||
~~~~~~~~~~~~~~~
|
||||
Synchronization is a measure of how aligned your consciousness is with that of your
|
||||
@ -50,15 +65,20 @@ no shock. Shock affects the amount of experience earned by the sleeve.
|
||||
Sleeve shock slowly decreases over time. You can further increase the rate at which
|
||||
it decreases by assigning sleeves to the 'Shock Recovery' task.
|
||||
|
||||
Obtaining Duplicate Sleeves
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
There are two methods of obtaining Duplicate Sleeves:
|
||||
Augmentations
|
||||
~~~~~~~~~~~~~
|
||||
You can purchase :ref:`Augmentations <gameplay_augmentations>` for your Duplicate
|
||||
Sleeves. In order to do this, the Sleeve's Shock must be at 0. Any Augmentation
|
||||
that is currently available to you through a faction is also available for your
|
||||
Duplicate Sleeves. There are a few Augmentations, such as NeuroFlux Governor and
|
||||
Bladeburner-specific ones, that cannot be purchased for a Duplicate Sleeve.
|
||||
|
||||
1. Destroy BitNode-10. Each completion give you one additional Duplicate Sleeve
|
||||
2. Purchase Duplicate Sleeves from :ref:`the faction The Covenant <gameplay_factions>`.
|
||||
This is only available in BitNodes-10 and above, and is only available after defeating
|
||||
BitNode-10 at least once. Sleeves purchased this way are permanent. You can purchase
|
||||
up to 5 Duplicate Sleeves from The Covenant.
|
||||
When you purchase an Augmentation for a Duplicate Sleeve, it is instantly installed.
|
||||
When this happens, the Sleeve's stats are instantly reset back to 0, similar to
|
||||
when you normally install Augmentations.
|
||||
|
||||
The cost of purchasing an Augmentation for a Duplicate Sleeve is **not** affected
|
||||
by how many Augmentations you have purchased for yourself, and vice versa.
|
||||
|
||||
Re-sleeving
|
||||
^^^^^^^^^^^
|
||||
|
@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = '0.44'
|
||||
version = '0.45'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = '0.44.1'
|
||||
release = '0.45.0'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
|
@ -4,6 +4,8 @@ Netscript Advanced Functions
|
||||
These Netscript functions become relevant later on in the game. They are put on a separate page because
|
||||
they contain spoilers for the game.
|
||||
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
.. toctree::
|
||||
|
||||
getBitNodeMultipliers() <advancedfunctions/getBitNodeMultipliers>
|
||||
|
@ -7,7 +7,7 @@ Netscript provides the following API for interacting with the game's Bladeburner
|
||||
The Bladeburner API is **not** immediately available to the player and must be unlocked
|
||||
later in the game
|
||||
|
||||
**WARNING: This page contains spoilers for the game**
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will
|
||||
automatically gain access to this API. Otherwise, you must have Source-File 7 in
|
||||
|
@ -6,7 +6,7 @@ Netscript provides the following API for interacting with the game's Gang mechan
|
||||
The Gang API is **not** immediately available to the player and must be unlocked
|
||||
later in the game
|
||||
|
||||
**WARNING: This page contains spoilers for the game**
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Gang API is unlocked in BitNode-2. Currently, BitNode-2 is the only location
|
||||
where the Gang mechanic is accessible. This may change in the future
|
||||
|
@ -9,7 +9,7 @@ and creating programs.
|
||||
|
||||
The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
|
||||
|
||||
**WARNING: This page contains spoilers for the game**.
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
|
||||
You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
|
||||
|
@ -2,12 +2,13 @@
|
||||
|
||||
Netscript Sleeve API
|
||||
=========================
|
||||
Netscript provides the following API for interacting with the game's Sleeve mechanic.
|
||||
Netscript provides the following API for interacting with the game's
|
||||
:ref:`Duplicate Sleeve <gameplay_duplicatesleeves>` mechanic.
|
||||
|
||||
The Sleeve API is **not** immediately available to the player and must be unlocked
|
||||
later in the game.
|
||||
|
||||
**WARNING: This page contains spoilers for the game**
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Sleeve API is unlocked in BitNode-10. If you are in BitNode-10, you will
|
||||
automatically gain access to this API. Otherwise, you must have Source-File 10 in
|
||||
@ -26,40 +27,50 @@ In :ref:`netscriptjs`::
|
||||
ns.sleeve.commitCrime(0, "shoplift");
|
||||
|
||||
.. toctree::
|
||||
:caption: Functions:
|
||||
:caption: API Functions:
|
||||
|
||||
commitCrime() <sleeveapi/commitCrime>
|
||||
getNumSleeves() <sleeveapi/getNumSleeves>
|
||||
getTask() <sleeveapi/getTask>
|
||||
synchronize() <sleeveapi/synchronize>
|
||||
travel() <sleeveapi/travel>
|
||||
workForFaction() <sleeveapi/workForFaction>
|
||||
getSleeveStats() <sleeveapi/getSleeveStats>
|
||||
getInformation() <sleeveapi/getInformation>
|
||||
getStats() <sleeveapi/getStats>
|
||||
shockRecovery() <sleeveapi/shockRecovery>
|
||||
takeUniversityCourse() <sleeveapi/takeUniversityCourse>
|
||||
workForCompany() <sleeveapi/workForCompany>
|
||||
workoutAtGym() <sleeveapi/workoutAtGym>
|
||||
getTask() <sleeveapi/getTask>
|
||||
setToShockRecovery() <sleeveapi/setToShockRecovery>
|
||||
setToSynchronize() <sleeveapi/setToSynchronize>
|
||||
setToCommitCrime() <sleeveapi/setToCommitCrime>
|
||||
setToFactionWork() <sleeveapi/setToFactionWork>
|
||||
setToCompanyWork() <sleeveapi/setToCompanyWork>
|
||||
setToUniversityCourse() <sleeveapi/setToUniversityCourse>
|
||||
setToGymWorkout() <sleeveapi/setToGymWorkout>
|
||||
travel() <sleeveapi/travel>
|
||||
|
||||
.. _netscript_sleeveapi_referencingaduplicatesleeve:
|
||||
|
||||
Referencing a Duplicate Sleeve
|
||||
------------------------------
|
||||
Most of the functions in the Sleeve API perform an operation on a single Duplicate
|
||||
Sleeve. In order to specify which Sleeve the operation should be performed on,
|
||||
a numeric index is used as an identifier. The index should follow array-notation, such
|
||||
that the first Duplicate Sleeve has an index of 0, the second Duplicate Sleeve has
|
||||
an index of 1, and so on.
|
||||
|
||||
The order of the Duplicate Sleeves matches the order on the UI page.
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
**Basic example usage**::
|
||||
|
||||
for(let i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
for (var i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
sleeve.shockRecovery(i);
|
||||
}
|
||||
|
||||
await sleep(10*60*60); // wait 10h
|
||||
sleep(10*60*60); // wait 10h
|
||||
|
||||
for(let i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
for (var i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
sleeve.synchronize(i);
|
||||
}
|
||||
|
||||
await sleep(10*60*60); // wait 10h
|
||||
sleep(10*60*60); // wait 10h
|
||||
|
||||
for(let i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
for (var i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
sleeve.commitCrime(i, 'shoplift');
|
||||
}
|
||||
|
||||
|
@ -1,11 +0,0 @@
|
||||
commitCrime() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: commitCrime(sleeveNumber, name)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to start commiting crime.
|
||||
:param string name: Name of the crime. Must be an exact match.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
||||
|
||||
Returns false if an invalid action is specified.
|
@ -3,7 +3,7 @@ getInformation() Netscript Function
|
||||
|
||||
.. js:function:: getInformation(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to retrieve information.
|
||||
:param int sleeveNumber: Index of the sleeve to retrieve information. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a struct containing tons of information about this sleeve
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
getStats() Netscript Function
|
||||
=======================================
|
||||
getSleeveStats() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: getStatus(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to get stats of.
|
||||
:param int sleeveNumber: Index of the sleeve to get stats of. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a structure containing the stats of the sleeve
|
||||
|
@ -3,7 +3,7 @@ getTask() Netscript Function
|
||||
|
||||
.. js:function:: getTask(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to retrieve task from.
|
||||
:param int sleeveNumber: Index of the sleeve to retrieve task from. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return the current task that the sleeve is performing. type is set to "Idle" if the sleeve isn't doing anything
|
||||
|
||||
|
11
doc/source/netscript/sleeveapi/setToCommitCrime.rst
Normal file
11
doc/source/netscript/sleeveapi/setToCommitCrime.rst
Normal file
@ -0,0 +1,11 @@
|
||||
setToCommitCrime() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToCommitCrime(sleeveNumber, name)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start commiting crime. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string name: Name of the crime. Must be an exact match.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
||||
|
||||
Returns false if an invalid action is specified.
|
9
doc/source/netscript/sleeveapi/setToCompanyWork.rst
Normal file
9
doc/source/netscript/sleeveapi/setToCompanyWork.rst
Normal file
@ -0,0 +1,9 @@
|
||||
setToCompanyWork() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToCompanyWork(sleeveNumber, companyName)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to work for the company. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string companyName: Name of the company to work for.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working or this company.
|
10
doc/source/netscript/sleeveapi/setToFactionWork.rst
Normal file
10
doc/source/netscript/sleeveapi/setToFactionWork.rst
Normal file
@ -0,0 +1,10 @@
|
||||
setToFactionWork() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToFactionWork(sleeveNumber, factionName, factionWorkType)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to work for the faction. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string factionName: Name of the faction to work for.
|
||||
:param string factionWorkType: Name of the action to perform for this faction.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working or this faction.
|
10
doc/source/netscript/sleeveapi/setToGymWorkout.rst
Normal file
10
doc/source/netscript/sleeveapi/setToGymWorkout.rst
Normal file
@ -0,0 +1,10 @@
|
||||
setToGymWorkout() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: setToGymWorkout(sleeveNumber, gymName, stat)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to workout at the gym. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string gymName: Name of the gym.
|
||||
:param string stat: Name of the stat to train.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working out.
|
8
doc/source/netscript/sleeveapi/setToShockRecovery.rst
Normal file
8
doc/source/netscript/sleeveapi/setToShockRecovery.rst
Normal file
@ -0,0 +1,8 @@
|
||||
setToShockRecovery() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: setToShockRecovery(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start recovery. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
8
doc/source/netscript/sleeveapi/setToSynchronize.rst
Normal file
8
doc/source/netscript/sleeveapi/setToSynchronize.rst
Normal file
@ -0,0 +1,8 @@
|
||||
setToSynchronize() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToSynchronize(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start synchronizing. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
10
doc/source/netscript/sleeveapi/setToUniversityCourse.rst
Normal file
10
doc/source/netscript/sleeveapi/setToUniversityCourse.rst
Normal file
@ -0,0 +1,10 @@
|
||||
setToUniversityCourse() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: setToUniversityCourse(sleeveNumber, university, className)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start taking class. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string university: Name of the university to attend.
|
||||
:param string className: Name of the class to follow.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
@ -1,8 +0,0 @@
|
||||
shockRecovery() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: shockRecovery(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to start recovery.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
@ -1,8 +0,0 @@
|
||||
synchronize() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: synchronize(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to start synchronizing.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
@ -1,10 +0,0 @@
|
||||
takeUniversityCourse() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: takeUniversityCourse(sleeveNumber, university, className)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to start taking class.
|
||||
:param string university: name of the university to attend.
|
||||
:param string className: name of the class to follow.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
@ -3,7 +3,7 @@ travel() Netscript Function
|
||||
|
||||
.. js:function:: travel(sleeveNumber, cityName)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to travel.
|
||||
:param string cityName: name of the destination city.
|
||||
:param int sleeveNumber: Index of the sleeve to travel. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string cityName: Name of the destination city.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve reached destination.
|
@ -1,9 +0,0 @@
|
||||
workForCompany() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: workForCompany(sleeveNumber, companyName)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to work for the company.
|
||||
:param string companyName: name of the company to work for.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working or this company.
|
@ -1,10 +0,0 @@
|
||||
workForFaction() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: workForFaction(sleeveNumber, factionName, factionWorkType)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to work for the faction.
|
||||
:param string factionName: name of the faction to work for.
|
||||
:param string factionWorkType: name of the action to perform for this faction.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working or this faction.
|
@ -1,10 +0,0 @@
|
||||
workoutAtGym() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: workoutAtGym(sleeveNumber, gymName, stat)
|
||||
|
||||
:param int sleeveNumber: index of the sleeve to workout at the gym.
|
||||
:param string gymName: name of the gym.
|
||||
:param string stat: name of the stat to train.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working out.
|
@ -90,7 +90,7 @@ export let CONSTANTS: IMap<any> = {
|
||||
ScriptGetHackTimeRamCost: 0.05,
|
||||
ScriptGetFavorToDonate: 0.10,
|
||||
ScriptCodingContractBaseRamCost:10,
|
||||
ScriptSleeveBaseRamCost: 0, // TODO: let big boss figure out balance.
|
||||
ScriptSleeveBaseRamCost: 4,
|
||||
|
||||
ScriptSingularityFn1RamCost: 1,
|
||||
ScriptSingularityFn2RamCost: 2,
|
||||
@ -303,7 +303,7 @@ export let CONSTANTS: IMap<any> = {
|
||||
** Bug Fix: An industry's products are now properly separated between different cities
|
||||
|
||||
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
|
||||
* Rebalanced BitNode-3 to make it slightly harder
|
||||
* Modified BitNode-3's BN multipliers to make it slightly harder
|
||||
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
|
||||
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
|
||||
`
|
||||
|
@ -4822,61 +4822,61 @@ function NetscriptFunctions(workerScript) {
|
||||
updateDynamicRam("getNumSleeves", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return Player.sleeves.length;
|
||||
},
|
||||
shockRecovery : function(sleeveNumber=0) {
|
||||
setToShockRecovery : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("shockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return updateStaticRam("setToShockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "shockRecovery() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToShockRecovery() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("shockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
updateDynamicRam("setToShockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.shockRecovery(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
workerScript.log(`ERROR: sleeve.setToShockRecovery(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].shockRecovery(Player);
|
||||
},
|
||||
synchronize : function(sleeveNumber=0) {
|
||||
setToSynchronize : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("synchronize", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return updateStaticRam("setToSynchronize", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "synchronize() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToSynchronize() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("synchronize", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
updateDynamicRam("setToSynchronize", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.synchronize(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
workerScript.log(`ERROR: sleeve.setToSynchronize(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].synchronize(Player);
|
||||
},
|
||||
commitCrime : function(sleeveNumber=0, crimeName="") {
|
||||
setToCommitCrime : function(sleeveNumber=0, crimeName="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("commitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return updateStaticRam("setToCommitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "commitCrime() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToCommitCrime() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("commitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
updateDynamicRam("setToCommitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.commitCrime(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
workerScript.log(`ERROR: sleeve.setToCommitCrime(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName);
|
||||
},
|
||||
takeUniversityCourse : function(sleeveNumber=0, universityName="", className="") {
|
||||
setToUniversityCourse : function(sleeveNumber=0, universityName="", className="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("takeUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return updateStaticRam("setToUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "takeUniversityCourse() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToUniversityCourse() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("takeUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
updateDynamicRam("setToUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.takeUniversityCourse(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
workerScript.log(`ERROR: sleeve.setToUniversityCourse(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4897,52 +4897,52 @@ function NetscriptFunctions(workerScript) {
|
||||
|
||||
return Player.sleeves[sleeveNumber].travel(Player, cityName);
|
||||
},
|
||||
workForCompany : function(sleeveNumber=0, companyName="") {
|
||||
setToCompanyWork : function(sleeveNumber=0, companyName="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("workForCompany", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return updateStaticRam("setToCompanyWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "workForCompany() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToCompanyWork() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("workForCompany", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
updateDynamicRam("setToCompanyWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.workForCompany(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
workerScript.log(`ERROR: sleeve.setToCompanyWork(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workForCompany(Player, companyName);
|
||||
},
|
||||
workForFaction : function(sleeveNumber=0, factionName="", workType="") {
|
||||
setToFactionWork : function(sleeveNumber=0, factionName="", workType="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("workForFaction", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return updateStaticRam("setToFactionWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "workForFaction() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToFactionWork() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("workForFaction", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
updateDynamicRam("setToFactionWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.workForFaction(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
workerScript.log(`ERROR: sleeve.setToFactionWork(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType);
|
||||
},
|
||||
workoutAtGym : function(sleeveNumber=0, gymName="", stat="") {
|
||||
setToGymWorkout : function(sleeveNumber=0, gymName="", stat="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return updateStaticRam("setToGymWorkout", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "workoutAtGym() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToGymWorkout() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
updateDynamicRam("setToGymWorkout", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.workoutAtGym(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
workerScript.log(`ERROR: sleeve.setToGymWorkout(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat);
|
||||
},
|
||||
getStats : function(sleeveNumber=0) {
|
||||
getSleeveStats : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
|
@ -128,9 +128,9 @@ let NetscriptFunctions =
|
||||
"getNumTriesRemaining|" +
|
||||
|
||||
// Sleeve API
|
||||
"sleeve|getNumSleeves|shockRecovery|synchronize|commitCrime|" +
|
||||
"takeUniversityCourse|travel|workForCompany|workForFaction|workoutAtGym|" +
|
||||
"getStats|getTask|getInformation";
|
||||
"sleeve|getNumSleeves|setToShockRecovery|setToSynchronize|setToCommitCrime|" +
|
||||
"setToUniversityCourse|travel|setToCompanyWork|setToFactionWork|setToGymWorkout|" +
|
||||
"getSleeveStats|getTask|getInformation";
|
||||
|
||||
var NetscriptHighlightRules = function(options) {
|
||||
var keywordMapper = this.createKeywordMapper({
|
||||
|
@ -233,7 +233,7 @@ CodeMirror.defineMode("netscript", function(config, parserConfig) {
|
||||
"switchCity": atom,
|
||||
"getStamina": atom,
|
||||
"joinBladeburnerFaction": atom,
|
||||
"getBonusTime": atom,
|
||||
// Repeat of above "getBonusTime": atom,
|
||||
|
||||
// Netscript Coding Contract API
|
||||
"codingcontract": atom,
|
||||
@ -242,6 +242,21 @@ CodeMirror.defineMode("netscript", function(config, parserConfig) {
|
||||
"getData": atom,
|
||||
"getDescription": atom,
|
||||
"getNumTriesRemaining": atom,
|
||||
|
||||
// Sleeve API
|
||||
"sleeve": atom,
|
||||
"getNumSleeves": atom,
|
||||
"setToShockRecovery": atom,
|
||||
"setToSynchronize": atom,
|
||||
"setToCommitCrime": atom,
|
||||
"setToUniversityCourse": atom,
|
||||
"travel": atom,
|
||||
"setToCompanyWork": atom,
|
||||
"setToFactionWork": atom,
|
||||
"setToGymWorkout": atom,
|
||||
"getSleeveStats": atom,
|
||||
"getTask": atom,
|
||||
"getInformation": atom,
|
||||
};
|
||||
}();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user