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Make alterReality harder
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@ -36,8 +36,15 @@ export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript): INe
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real_document.completely_unused_field = undefined;
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},
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alterReality: function (): void {
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// eval so the code doesn't get optimized away.
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const x = eval("false");
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// We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes)
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let x = false;
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const recur = function (depth: number): void {
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if (depth === 0) return;
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x = !x;
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recur(depth - 1);
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};
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recur(2);
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console.log(x);
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console.warn("I am sure that this variable is false.");
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if (x !== false) {
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console.warn("Reality has been altered!");
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