Merge pull request #4190 from Snarling/testFixes

TESTS: Fixed tests for PRs and converted tests to TS.
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hydroflame 2022-10-04 11:44:29 -04:00 committed by GitHub
commit c4571efdbf
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12 changed files with 784 additions and 817 deletions

16
package-lock.json generated

@ -1,12 +1,12 @@
{ {
"name": "bitburner", "name": "bitburner",
"version": "1.7.0", "version": "2.1.0",
"lockfileVersion": 2, "lockfileVersion": 2,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "bitburner", "name": "bitburner",
"version": "1.7.0", "version": "2.1.0",
"hasInstallScript": true, "hasInstallScript": true,
"license": "SEE LICENSE IN license.txt", "license": "SEE LICENSE IN license.txt",
"dependencies": { "dependencies": {
@ -6074,9 +6074,9 @@
} }
}, },
"node_modules/caniuse-lite": { "node_modules/caniuse-lite": {
"version": "1.0.30001328", "version": "1.0.30001414",
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001328.tgz", "resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001414.tgz",
"integrity": "sha512-Ue55jHkR/s4r00FLNiX+hGMMuwml/QGqqzVeMQ5thUewznU2EdULFvI3JR7JJid6OrjJNfFvHY2G2dIjmRaDDQ==", "integrity": "sha512-t55jfSaWjCdocnFdKQoO+d2ct9C59UZg4dY3OnUlSZ447r8pUtIKdp0hpAzrGFultmTC+Us+KpKi4GZl/LXlFg==",
"funding": [ "funding": [
{ {
"type": "opencollective", "type": "opencollective",
@ -26801,9 +26801,9 @@
"dev": true "dev": true
}, },
"caniuse-lite": { "caniuse-lite": {
"version": "1.0.30001328", "version": "1.0.30001414",
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001328.tgz", "resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001414.tgz",
"integrity": "sha512-Ue55jHkR/s4r00FLNiX+hGMMuwml/QGqqzVeMQ5thUewznU2EdULFvI3JR7JJid6OrjJNfFvHY2G2dIjmRaDDQ==" "integrity": "sha512-t55jfSaWjCdocnFdKQoO+d2ct9C59UZg4dY3OnUlSZ447r8pUtIKdp0hpAzrGFultmTC+Us+KpKi4GZl/LXlFg=="
}, },
"caseless": { "caseless": {
"version": "0.12.0", "version": "0.12.0",

@ -1,6 +1,6 @@
import React from "react"; import React from "react";
import { BitNodeMultipliers, IBitNodeMultipliers } from "./BitNodeMultipliers";
import { Player } from "../Player"; import { Player } from "../Player";
import { BitNodeMultipliers, IBitNodeMultipliers } from "./BitNodeMultipliers";
import { IMap } from "../types"; import { IMap } from "../types";
import { FactionNames } from "../Faction/data/FactionNames"; import { FactionNames } from "../Faction/data/FactionNames";
import { CityName } from "../Locations/data/CityNames"; import { CityName } from "../Locations/data/CityNames";
@ -30,7 +30,7 @@ class BitNode {
} }
export const BitNodes: IMap<BitNode> = {}; export const BitNodes: IMap<BitNode> = {};
export function initBitNodes() {
BitNodes["BitNode1"] = new BitNode( BitNodes["BitNode1"] = new BitNode(
1, 1,
0, 0,
@ -46,8 +46,8 @@ BitNodes["BitNode1"] = new BitNode(
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 1, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 1, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File lets the player start with 32GB of RAM on his/her home computer when level up to a maximum of 3. This Source-File lets the player start with 32GB of RAM on his/her home computer
entering a new BitNode, and also increases all of the player's multipliers by: when entering a new BitNode, and also increases all of the player's multipliers by:
<br /> <br />
<br /> <br />
Level 1: 16% Level 1: 16%
@ -68,13 +68,14 @@ BitNodes["BitNode2"] = new BitNode(
From the shadows, they rose. From the shadows, they rose.
<br /> <br />
<br /> <br />
Organized crime groups quickly filled the void of power left behind from the collapse of Western government in the Organized crime groups quickly filled the void of power left behind from the collapse of Western government in
2050s. As society and civilization broke down, people quickly succumbed to the innate human impulse of evil and the 2050s. As society and civilization broke down, people quickly succumbed to the innate human impulse of evil
savagery. The organized crime factions quickly rose to the top of the modern world. and savagery. The organized crime factions quickly rose to the top of the modern world.
<br /> <br />
<br /> <br />
Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate},{" "} Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate},{" "}
{FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand} {FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec},{" "}
{FactionNames.TheBlackHand}
) give the player the ability to form and manage their own gangs. These gangs will earn the player money and ) give the player the ability to form and manage their own gangs. These gangs will earn the player money and
reputation with the corresponding Faction reputation with the corresponding Faction
<br /> <br />
@ -82,8 +83,9 @@ BitNodes["BitNode2"] = new BitNode(
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma decreases level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma
to a certain value. It also increases the player's crime success rate, crime money, and charisma multipliers by: decreases to a certain value. It also increases the player's crime success rate, crime money, and charisma
multipliers by:
<br /> <br />
<br /> <br />
Level 1: 24% Level 1: 24%
@ -105,18 +107,18 @@ BitNodes["BitNode3"] = new BitNode(
<br /> <br />
<br /> <br />
Sometime in the early 21st century economic and political globalization turned the world into a corporatocracy, Sometime in the early 21st century economic and political globalization turned the world into a corporatocracy,
and it never looked back. Now, the privileged elite will happily bankrupt their own countrymen, decimate their own and it never looked back. Now, the privileged elite will happily bankrupt their own countrymen, decimate their
community, and evict their neighbors from houses in their desperate bid to increase their wealth. own community, and evict their neighbors from houses in their desperate bid to increase their wealth.
<br /> <br />
<br /> <br />
In this BitNode you can create and manage your own corporation. Running a successful corporation has the potential In this BitNode you can create and manage your own corporation. Running a successful corporation has the
of generating massive profits. potential of generating massive profits.
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although some level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although some
BitNodes will disable this mechanic) and level 3 permanently unlocks the full API. This Source-File also increases BitNodes will disable this mechanic) and level 3 permanently unlocks the full API. This Source-File also
your charisma and company salary multipliers by: increases your charisma and company salary multipliers by:
<br /> <br />
Level 1: 8% Level 1: 8%
<br /> <br />
@ -138,13 +140,13 @@ BitNodes["BitNode4"] = new BitNode(
<br /> <br />
<br /> <br />
In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These
functions allow you to control most aspects of the game through scripts, including working for factions/companies, functions allow you to control most aspects of the game through scripts, including working for
purchasing/installing Augmentations, and creating programs. factions/companies, purchasing/installing Augmentations, and creating programs.
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 4, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 4, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File lets you access and use the Singularity Functions in other BitNodes. level up to a maximum of 3. This Source-File lets you access and use the Singularity Functions in other
Each level of this Source-File reduces the RAM cost of singularity functions: BitNodes. Each level of this Source-File reduces the RAM cost of singularity functions:
<br /> <br />
Level 1: 16x Level 1: 16x
<br /> <br />
@ -161,16 +163,16 @@ BitNodes["BitNode5"] = new BitNode(
"Posthuman", "Posthuman",
( (
<> <>
They said it couldn't be done. They said the human brain, along with its consciousness and intelligence, couldn't They said it couldn't be done. They said the human brain, along with its consciousness and intelligence,
be replicated. They said the complexity of the brain results from unpredictable, nonlinear interactions that couldn't be replicated. They said the complexity of the brain results from unpredictable, nonlinear interactions
couldn't be modeled by 1's and 0's. They were wrong. that couldn't be modeled by 1's and 0's. They were wrong.
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is
unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence
experience is much slower than other stats. Higher Intelligence levels will boost your production for many actions experience is much slower than other stats. Higher Intelligence levels will boost your production for many
in the game. <br /> actions in the game. <br />
<br /> <br />
In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function and let you start with In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function and let you start with
Formulas.exe, and will also raise all of your hacking-related multipliers by: Formulas.exe, and will also raise all of your hacking-related multipliers by:
@ -223,11 +225,11 @@ BitNodes["BitNode7"] = new BitNode(
"More human than humans", "More human than humans",
( (
<> <>
In the middle of the 21st century, you were doing cutting-edge work at {FactionNames.OmniTekIncorporated} as part In the middle of the 21st century, you were doing cutting-edge work at {FactionNames.OmniTekIncorporated} as
of the AI design team for advanced synthetic androids, or Synthoids for short. You helped achieve a major part of the AI design team for advanced synthetic androids, or Synthoids for short. You helped achieve a major
technological breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a technological breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing
hyperintelligent AI. Many argue that this was the first sentient AI ever created. This resulted in Synthoid models a hyperintelligent AI. Many argue that this was the first sentient AI ever created. This resulted in Synthoid
that were stronger, faster, and more intelligent than the humans that had created them. models that were stronger, faster, and more intelligent than the humans that had created them.
<br /> <br />
<br /> <br />
In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access{" "} In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access{" "}
@ -235,9 +237,9 @@ BitNodes["BitNode7"] = new BitNode(
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File allows you to access the {FactionNames.Bladeburners} Netscript API in level up to a maximum of 3. This Source-File allows you to access the {FactionNames.Bladeburners} Netscript API
other BitNodes. In addition, this Source-File will increase all of your {FactionNames.Bladeburners} multipliers in other BitNodes. In addition, this Source-File will increase all of your {FactionNames.Bladeburners}{" "}
by: multipliers by:
<br /> <br />
<br /> <br />
Level 1: 8% Level 1: 8%
@ -302,8 +304,8 @@ BitNodes["BitNode9"] = new BitNode(
quickly abandoned the project and dissociated themselves from it. quickly abandoned the project and dissociated themselves from it.
<br /> <br />
<br /> <br />
This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate hashes, This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate
which can be spent on a variety of different upgrades. hashes, which can be spent on a variety of different upgrades.
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its
@ -339,7 +341,7 @@ BitNodes["BitNode10"] = new BitNode(
( (
<> <>
In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people to digitize their In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people to digitize their
consciousness. Their consciousness could then be transferred into Synthoids or other bodies by trasmitting the consciousness. Their consciousness could then be transferred into Synthoids or other bodies by transmitting the
digitized data. Human bodies became nothing more than 'sleeves' for the human consciousness. Mankind had finally digitized data. Human bodies became nothing more than 'sleeves' for the human consciousness. Mankind had finally
achieved immortality - at least for those that could afford it. achieved immortality - at least for those that could afford it.
<br /> <br />
@ -356,9 +358,9 @@ BitNodes["BitNode10"] = new BitNode(
Grafting technology allows you to graft Augmentations, which is an alternative way of installing Augmentations. Grafting technology allows you to graft Augmentations, which is an alternative way of installing Augmentations.
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade
level up to a maximum of 3. This Source-File unlocks Sleeve technology, and the Grafting API in other BitNodes. its level up to a maximum of 3. This Source-File unlocks Sleeve technology, and the Grafting API in other
Each level of this Source-File also grants you a Duplicate Sleeve BitNodes. Each level of this Source-File also grants you a Duplicate Sleeve
</> </>
), ),
); );
@ -371,20 +373,20 @@ BitNodes["BitNode11"] = new BitNode(
<> <>
The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around
the world. It was this period of disorder that eventually lead to the governmental reformation of many global the world. It was this period of disorder that eventually lead to the governmental reformation of many global
superpowers, most notably the USA and China. But just as the world was slowly beginning to recover from these dark superpowers, most notably the USA and China. But just as the world was slowly beginning to recover from these
times, financial catastrophe hit. dark times, financial catastrophe hit.
<br /> <br />
<br /> <br />
In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of
this chaos and confusion, hackers were able to steal billions of dollars from the world's largest electronic this chaos and confusion, hackers were able to steal billions of dollars from the world's largest electronic
banks, prompting an international banking crisis as governments were unable to bail out insolvent banks. Now, the banks, prompting an international banking crisis as governments were unable to bail out insolvent banks. Now,
world is slowly crumbling in the middle of the biggest economic crisis of all time. the world is slowly crumbling in the middle of the biggest economic crisis of all time.
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade
level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's salary and its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's
reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This Source-File also salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This
increases the player's company salary and reputation gain multipliers by: Source-File also increases the player's company salary and reputation gain multipliers by:
<br /> <br />
<br /> <br />
Level 1: 32% Level 1: 32%
@ -437,8 +439,8 @@ BitNodes["BitNode13"] = new BitNode(
other. Find her in {CityName.Chongqing} and gain her trust. other. Find her in {CityName.Chongqing} and gain her trust.
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade
level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other its level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other
BitNodes. BitNodes.
<br /> <br />
<br /> <br />
@ -446,6 +448,7 @@ BitNodes["BitNode13"] = new BitNode(
</> </>
), ),
); );
}
export const defaultMultipliers: IBitNodeMultipliers = { export const defaultMultipliers: IBitNodeMultipliers = {
HackingLevelMultiplier: 1, HackingLevelMultiplier: 1,

@ -1,9 +1,13 @@
import React from "react"; import React from "react";
import { SourceFile } from "./SourceFile"; import { SourceFile } from "./SourceFile";
import { IMap } from "../types"; import { IMap } from "../types";
import { initBitNodes, initBitNodeMultipliers } from "../BitNode/BitNode";
export const SourceFiles: IMap<SourceFile> = {}; export const SourceFiles: IMap<SourceFile> = {};
/** Engine initializer for SourceFiles, BitNodes, and BitNodeMultipliers. Run once at engine load. */
export function initSourceFiles() {
initBitNodes();
initBitNodeMultipliers();
SourceFiles["SourceFile1"] = new SourceFile( SourceFiles["SourceFile1"] = new SourceFile(
1, 1,
( (
@ -24,8 +28,8 @@ SourceFiles["SourceFile2"] = new SourceFile(
2, 2,
( (
<> <>
This Source-File allows you to form gangs in other BitNodes once your karma decreases to a certain value. It also This Source-File allows you to form gangs in other BitNodes once your karma decreases to a certain value. It
increases the player's crime success rate, crime money, and charisma multipliers by: also increases the player's crime success rate, crime money, and charisma multipliers by:
<br /> <br />
<br /> <br />
Level 1: 24% Level 1: 24%
@ -41,8 +45,8 @@ SourceFiles["SourceFile3"] = new SourceFile(
( (
<> <>
This Source-File lets you create corporations on other BitNodes (although some BitNodes will disable this This Source-File lets you create corporations on other BitNodes (although some BitNodes will disable this
mechanic) and level 3 permanently unlocks the full API. This Source-File also increases your charisma and company mechanic) and level 3 permanently unlocks the full API. This Source-File also increases your charisma and
salary multipliers by: company salary multipliers by:
<br /> <br />
Level 1: 8% Level 1: 8%
<br /> <br />
@ -71,10 +75,10 @@ SourceFiles["SourceFile5"] = new SourceFile(
5, 5,
( (
<> <>
This Source-File grants a special new stat called Intelligence. Intelligence is unique because it is permanent and This Source-File grants a special new stat called Intelligence. Intelligence is unique because it is permanent
persistent (it never gets reset back to 1). However, gaining Intelligence experience is much slower than other and persistent (it never gets reset back to 1). However, gaining Intelligence experience is much slower than
stats. Higher Intelligence levels will boost your production for many actions in the game. In addition, this other stats. Higher Intelligence levels will boost your production for many actions in the game. In addition,
Source-File will unlock: this Source-File will unlock:
<br /> <br />
<ul> <ul>
<li> <li>
@ -184,8 +188,8 @@ SourceFiles["SourceFile10"] = new SourceFile(
10, 10,
( (
<> <>
This Source-File unlocks Sleeve technology, and the Grafting API in other BitNodes. Each level of this Source-File This Source-File unlocks Sleeve technology, and the Grafting API in other BitNodes. Each level of this
also grants you a Duplicate Sleeve Source-File also grants you a Duplicate Sleeve
</> </>
), ),
); );
@ -194,8 +198,8 @@ SourceFiles["SourceFile11"] = new SourceFile(
( (
<> <>
This Source-File makes it so that company favor increases BOTH the player's salary and reputation gain rate at This Source-File makes it so that company favor increases BOTH the player's salary and reputation gain rate at
that company by 1% per favor (rather than just the reputation gain). This Source-File also increases the player's that company by 1% per favor (rather than just the reputation gain). This Source-File also increases the
company salary and reputation gain multipliers by: player's company salary and reputation gain multipliers by:
<br /> <br />
<br /> <br />
Level 1: 32% Level 1: 32%
@ -224,3 +228,4 @@ SourceFiles["SourceFile13"] = new SourceFile(
13, 13,
<>Each level of this Source-File increases the size of Stanek's Gift.</>, <>Each level of this Source-File increases the size of Stanek's Gift.</>,
); );
}

@ -4,7 +4,7 @@
import { convertTimeMsToTimeElapsedString } from "./utils/StringHelperFunctions"; import { convertTimeMsToTimeElapsedString } from "./utils/StringHelperFunctions";
import { initAugmentations } from "./Augmentation/AugmentationHelpers"; import { initAugmentations } from "./Augmentation/AugmentationHelpers";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames"; import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { initBitNodeMultipliers } from "./BitNode/BitNode"; import { initSourceFiles } from "./SourceFile/SourceFiles";
import { initDarkWebItems } from "./DarkWeb/DarkWebItems"; import { initDarkWebItems } from "./DarkWeb/DarkWebItems";
import { generateRandomContract } from "./CodingContractGenerator"; import { generateRandomContract } from "./CodingContractGenerator";
import { initCompanies } from "./Company/Companies"; import { initCompanies } from "./Company/Companies";
@ -230,8 +230,7 @@ const Engine: {
if (loadGame(saveString)) { if (loadGame(saveString)) {
ThemeEvents.emit(); ThemeEvents.emit();
initSourceFiles();
initBitNodeMultipliers();
initDarkWebItems(); initDarkWebItems();
initAugmentations(); // Also calls Player.reapplyAllAugmentations() initAugmentations(); // Also calls Player.reapplyAllAugmentations()
Player.reapplyAllSourceFiles(); Player.reapplyAllSourceFiles();
@ -370,7 +369,7 @@ const Engine: {
); );
} else { } else {
// No save found, start new game // No save found, start new game
initBitNodeMultipliers(); initSourceFiles();
initDarkWebItems(); initDarkWebItems();
Engine.start(); // Run main game loop and Scripts loop Engine.start(); // Run main game loop and Scripts loop
Player.init(); Player.init();

@ -38,9 +38,9 @@ class NumeralFormatter {
return true; return true;
} }
format(n: number, format: string): string { format(n: number | string, format?: string): string {
// numeraljs doesnt properly format numbers that are too big or too small // numeral.js doesn't properly format numbers that are too big or too small
if (Math.abs(n) < 1e-6) { if (Math.abs(n as number) < 1e-6) {
n = 0; n = 0;
} }
const answer = numeral(n).format(format); const answer = numeral(n).format(format);
@ -50,19 +50,19 @@ class NumeralFormatter {
return answer; return answer;
} }
formatBigNumber(n: number): string { formatBigNumber(n: number | string): string {
return this.format(n, "0.000a"); return this.format(n, "0.000a");
} }
// TODO: leverage numeral.js to do it. This function also implies you can // TODO: leverage numeral.js to do it. This function also implies you can
// use this format in some text field but you can't. ( "1t" will parse but // use this format in some text field but you can't. ( "1t" will parse but
// "1s" will not) // "1s" will not)
formatReallyBigNumber(n: number, decimalPlaces = 3): string { formatReallyBigNumber(n: number | string, decimalPlaces = 3): string {
const nAbs = Math.abs(n); const nAbs = Math.abs(n as number);
if (n === Infinity) return "∞"; if (n === Infinity) return "∞";
for (let i = 0; i < extraFormats.length; i++) { for (let i = 0; i < extraFormats.length; i++) {
if (extraFormats[i] < nAbs && nAbs <= extraFormats[i] * 1000) { if (extraFormats[i] < nAbs && nAbs <= extraFormats[i] * 1000) {
return this.format(n / extraFormats[i], "0." + "0".repeat(decimalPlaces)) + extraNotations[i]; return this.format((n as number) / extraFormats[i], "0." + "0".repeat(decimalPlaces)) + extraNotations[i];
} }
} }
if (nAbs < 1000) { if (nAbs < 1000) {
@ -118,7 +118,7 @@ class NumeralFormatter {
return this.format(n * gigaMultiplier.standard, "0.00b"); return this.format(n * gigaMultiplier.standard, "0.00b");
} }
formatPercentage(n: number, decimalPlaces = 2): string { formatPercentage(n: number | string, decimalPlaces = 2): string {
const formatter: string = "0." + "0".repeat(decimalPlaces) + "%"; const formatter: string = "0." + "0".repeat(decimalPlaces) + "%";
return this.format(n, formatter); return this.format(n, formatter);
} }

@ -1,27 +1,22 @@
import { Player } from "../../../src/Player";
import { NetscriptFunctions } from "../../../src/NetscriptFunctions"; import { NetscriptFunctions } from "../../../src/NetscriptFunctions";
import { getRamCost, RamCostConstants } from "../../../src/Netscript/RamCostGenerator"; import { getRamCost, RamCostConstants } from "../../../src/Netscript/RamCostGenerator";
import { Environment } from "../../../src/Netscript/Environment"; import { Environment } from "../../../src/Netscript/Environment";
import { RunningScript } from "../../../src/Script/RunningScript"; import { RunningScript } from "../../../src/Script/RunningScript";
import { Script } from "../../../src/Script/Script"; import { Script } from "../../../src/Script/Script";
import { WorkerScript } from "../../../src/Netscript/WorkerScript";
jest.mock(`!!raw-loader!../NetscriptDefinitions.d.ts`, () => "", {
virtual: true,
});
const ScriptBaseCost = RamCostConstants.ScriptBaseRamCost;
describe("Netscript Dynamic RAM Calculation/Generation Tests", function () { describe("Netscript Dynamic RAM Calculation/Generation Tests", function () {
const ScriptBaseCost = RamCostConstants.ScriptBaseRamCost;
// Creates a mock RunningScript object // Creates a mock RunningScript object
/** /**
* *
* @param {string} code * @param {string} code
* @returns * @returns
*/ */
async function createRunningScript(code) { function createRunningScript(code: string) {
const script = new Script(); const script = new Script();
script.code = code; script.code = code;
await script.updateRamUsage(Player, []); script.updateRamUsage([]);
const runningScript = new RunningScript(script); const runningScript = new RunningScript(script);
@ -34,7 +29,7 @@ describe("Netscript Dynamic RAM Calculation/Generation Tests", function () {
* @param {number} val * @param {number} val
* @param {number} expected * @param {number} expected
*/ */
function testEquality(val, expected) { function testEquality(val: number, expected: number) {
expect(val).toBeGreaterThanOrEqual(expected - 100 * Number.EPSILON); expect(val).toBeGreaterThanOrEqual(expected - 100 * Number.EPSILON);
expect(val).toBeLessThanOrEqual(expected + 100 * Number.EPSILON); expect(val).toBeLessThanOrEqual(expected + 100 * Number.EPSILON);
} }
@ -46,7 +41,10 @@ describe("Netscript Dynamic RAM Calculation/Generation Tests", function () {
* @param {(...args: unknown[]) => unknown} fn * @param {(...args: unknown[]) => unknown} fn
* @param {unknown[]} args * @param {unknown[]} args
*/ */
function runPotentiallyAsyncFunction(fn, ...args) { function runPotentiallyAsyncFunction(
fn: (...args: (string | number | boolean)[]) => unknown,
...args: (string | number | boolean)[]
) {
const res = fn(...args); const res = fn(...args);
if (res instanceof Promise) { if (res instanceof Promise) {
res.catch(() => undefined); res.catch(() => undefined);
@ -61,43 +59,39 @@ describe("Netscript Dynamic RAM Calculation/Generation Tests", function () {
* @param {string[]} fnDesc - describes the name of the function being tested, * @param {string[]} fnDesc - describes the name of the function being tested,
* including the namespace(s). e.g. ["gang", "getMemberNames"] * including the namespace(s). e.g. ["gang", "getMemberNames"]
*/ */
async function testNonzeroDynamicRamCost(fnDesc, ...args) { async function testNonzeroDynamicRamCost(fnDesc: string[], ...args: (string | number | boolean)[]) {
if (!Array.isArray(fnDesc)) { if (!Array.isArray(fnDesc)) {
throw new Error("Non-array passed to testNonzeroDynamicRamCost()"); throw new Error("Non-array passed to testNonzeroDynamicRamCost()");
} }
const expected = getRamCost(Player, ...fnDesc); const expected = getRamCost(...fnDesc);
expect(expected).toBeGreaterThan(0); expect(expected).toBeGreaterThan(0);
const code = `${fnDesc.join(".")}();`; const code = `${fnDesc.join(".")}();`;
const runningScript = await createRunningScript(code); const runningScript = createRunningScript(code);
// We don't need a real WorkerScript // We don't need a real WorkerScript
const workerScript = { const workerScript = {
args: args, args: args,
code: code, code: code,
delay: null,
dynamicLoadedFns: {}, dynamicLoadedFns: {},
dynamicRamUsage: RamCostConstants.ScriptBaseRamCost, dynamicRamUsage: RamCostConstants.ScriptBaseRamCost,
env: new Environment(null), env: new Environment(),
ramUsage: runningScript.ramUsage, ramUsage: runningScript.ramUsage,
scriptRef: runningScript, scriptRef: runningScript,
}; };
workerScript.env.vars = NetscriptFunctions(workerScript); workerScript.env.vars = NetscriptFunctions(workerScript as WorkerScript);
// Run the function through the workerscript's args // Run the function through the workerscript's args
const scope = workerScript.env.vars; const scope = workerScript.env.vars;
let curr = scope[fnDesc[0]]; const curr = fnDesc.reduce((prev, curr) => {
for (let i = 1; i < fnDesc.length; ++i) { try {
if (curr == null) { return prev[curr];
throw new Error(`Invalid function specified: [${fnDesc}]`); } catch {
} throw new Error(`Invalid function: [${fnDesc}]`);
if (typeof curr === "function") {
break;
}
curr = curr[fnDesc[i]];
} }
}, scope as any);
if (typeof curr === "function") { if (typeof curr === "function") {
// We use a try/catch because the function will probably fail since the game isn't // We use a try/catch because the function will probably fail since the game isn't
@ -126,17 +120,17 @@ describe("Netscript Dynamic RAM Calculation/Generation Tests", function () {
* @param {string[]} fnDesc - describes the name of the function being tested, * @param {string[]} fnDesc - describes the name of the function being tested,
* including the namespace(s). e.g. ["gang", "getMemberNames"] * including the namespace(s). e.g. ["gang", "getMemberNames"]
*/ */
async function testZeroDynamicRamCost(fnDesc, skipRun = false) { async function testZeroDynamicRamCost(fnDesc: string[], skipRun = false) {
if (!Array.isArray(fnDesc)) { if (!Array.isArray(fnDesc)) {
throw new Error("Non-array passed to testZeroDynamicRamCost()"); throw new Error("Non-array passed to testZeroDynamicRamCost()");
} }
const expected = getRamCost(Player, ...fnDesc); const expected = getRamCost(...fnDesc);
expect(expected).toEqual(0); expect(expected).toEqual(0);
if (skipRun) return; if (skipRun) return;
const code = `${fnDesc.join(".")}();`; const code = `${fnDesc.join(".")}();`;
const runningScript = await createRunningScript(code); const runningScript = createRunningScript(code);
// We don't need a real WorkerScript // We don't need a real WorkerScript
const workerScript = { const workerScript = {
@ -144,26 +138,21 @@ describe("Netscript Dynamic RAM Calculation/Generation Tests", function () {
code: code, code: code,
dynamicLoadedFns: {}, dynamicLoadedFns: {},
dynamicRamUsage: RamCostConstants.ScriptBaseRamCost, dynamicRamUsage: RamCostConstants.ScriptBaseRamCost,
env: new Environment(null), env: new Environment(),
ramUsage: runningScript.ramUsage, ramUsage: runningScript.ramUsage,
scriptRef: runningScript, scriptRef: runningScript,
}; };
workerScript.env.vars = NetscriptFunctions(workerScript); workerScript.env.vars = NetscriptFunctions(workerScript as unknown as WorkerScript);
// Run the function through the workerscript's args // Run the function through the workerscript's args
const scope = workerScript.env.vars; const scope = workerScript.env.vars;
let curr = scope[fnDesc[0]]; const curr = fnDesc.reduce((prev, curr) => {
for (let i = 1; i < fnDesc.length; ++i) { try {
if (curr == null) { return prev[curr];
throw new Error(`Invalid function specified: [${fnDesc}]`); } catch {
} throw new Error(`Invalid function: [${fnDesc}]`);
if (typeof curr === "function") {
break;
}
curr = curr[fnDesc[i]];
} }
}, scope as any);
if (typeof curr === "function") { if (typeof curr === "function") {
// We use a try/catch because the function will probably fail since the game isn't // We use a try/catch because the function will probably fail since the game isn't

@ -2,10 +2,6 @@ import { Player } from "../../../src/Player";
import { getRamCost, RamCostConstants } from "../../../src/Netscript/RamCostGenerator"; import { getRamCost, RamCostConstants } from "../../../src/Netscript/RamCostGenerator";
import { calculateRamUsage } from "../../../src/Script/RamCalculations"; import { calculateRamUsage } from "../../../src/Script/RamCalculations";
jest.mock(`!!raw-loader!../NetscriptDefinitions.d.ts`, () => "", {
virtual: true,
});
const ScriptBaseCost = RamCostConstants.ScriptBaseRamCost; const ScriptBaseCost = RamCostConstants.ScriptBaseRamCost;
const HacknetNamespaceCost = RamCostConstants.ScriptHacknetNodesRamCost; const HacknetNamespaceCost = RamCostConstants.ScriptHacknetNodesRamCost;
@ -16,7 +12,7 @@ describe("Netscript Static RAM Calculation/Generation Tests", function () {
* @param {number} val * @param {number} val
* @param {number} expected * @param {number} expected
*/ */
function testEquality(val, expected) { function testEquality(val: number, expected: number) {
expect(val).toBeGreaterThanOrEqual(expected - 100 * Number.EPSILON); expect(val).toBeGreaterThanOrEqual(expected - 100 * Number.EPSILON);
expect(val).toBeLessThanOrEqual(expected + 100 * Number.EPSILON); expect(val).toBeLessThanOrEqual(expected + 100 * Number.EPSILON);
} }
@ -29,17 +25,17 @@ describe("Netscript Static RAM Calculation/Generation Tests", function () {
* @param {string[]} fnDesc - describes the name of the function being tested, * @param {string[]} fnDesc - describes the name of the function being tested,
* including the namespace(s). e.g. ["gang", "getMemberNames"] * including the namespace(s). e.g. ["gang", "getMemberNames"]
*/ */
async function expectNonZeroRamCost(fnDesc) { async function expectNonZeroRamCost(fnDesc: string[]) {
const expected = getRamCost(Player, ...fnDesc); const expected = getRamCost(...fnDesc);
expect(expected).toBeGreaterThan(0); expect(expected).toBeGreaterThan(0);
const code = fnDesc.join(".") + "(); "; const code = fnDesc.join(".") + "(); ";
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
testEquality(calculated, expected + ScriptBaseCost); testEquality(calculated, expected + ScriptBaseCost);
const multipleCallsCode = code.repeat(3); const multipleCallsCode = code.repeat(3);
const multipleCallsCalculated = (await calculateRamUsage(Player, multipleCallsCode, [])).cost; const multipleCallsCalculated = calculateRamUsage(multipleCallsCode, []).cost;
expect(multipleCallsCalculated).toEqual(calculated); expect(multipleCallsCalculated).toEqual(calculated);
} }
@ -51,27 +47,21 @@ describe("Netscript Static RAM Calculation/Generation Tests", function () {
* @param {string[]} fnDesc - describes the name of the function being tested, * @param {string[]} fnDesc - describes the name of the function being tested,
* including the namespace(s). e.g. ["gang", "getMemberNames"] * including the namespace(s). e.g. ["gang", "getMemberNames"]
*/ */
async function expectZeroRamCost(fnDesc) { async function expectZeroRamCost(fnDesc: string[]) {
const expected = getRamCost(Player, ...fnDesc); const expected = getRamCost(...fnDesc);
expect(expected).toEqual(0); expect(expected).toEqual(0);
const code = fnDesc.join(".") + "(); "; const code = fnDesc.join(".") + "(); ";
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
testEquality(calculated, ScriptBaseCost); testEquality(calculated, ScriptBaseCost);
const multipleCallsCalculated = (await calculateRamUsage(Player, code, [])).cost; const multipleCallsCalculated = calculateRamUsage(code, []).cost;
expect(multipleCallsCalculated).toEqual(ScriptBaseCost); expect(multipleCallsCalculated).toEqual(ScriptBaseCost);
} }
/** function SF4Cost(cost: number) {
* if (Player.bitNodeN === 4) return cost;
* @param {Player} player const sf4 = Player.sourceFileLvl(4);
* @param {number} cost
* @returns
*/
function SF4Cost(player, cost) {
if (player.bitNodeN === 4) return cost;
const sf4 = player.sourceFileLvl(4);
if (sf4 <= 1) return cost * 16; if (sf4 <= 1) return cost * 16;
if (sf4 === 2) return cost * 4; if (sf4 === 2) return cost * 4;
return cost; return cost;
@ -86,16 +76,16 @@ describe("Netscript Static RAM Calculation/Generation Tests", function () {
* including the namespace(s). e.g. ["gang", "getMemberNames"] * including the namespace(s). e.g. ["gang", "getMemberNames"]
* @param {number} cost - expected cost * @param {number} cost - expected cost
*/ */
async function expectSpecificRamCost(fnDesc, cost) { async function expectSpecificRamCost(fnDesc: string[], cost: number) {
const expected = getRamCost(Player, ...fnDesc); const expected = getRamCost(...fnDesc);
expect(expected).toEqual(SF4Cost(Player, cost)); expect(expected).toEqual(SF4Cost(cost));
const code = fnDesc.join(".") + "(); "; const code = fnDesc.join(".") + "(); ";
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
testEquality(calculated, ScriptBaseCost + SF4Cost(Player, cost)); testEquality(calculated, ScriptBaseCost + SF4Cost(cost));
const multipleCallsCalculated = (await calculateRamUsage(Player, code, [])).cost; const multipleCallsCalculated = calculateRamUsage(code, []).cost;
expect(multipleCallsCalculated).toEqual(ScriptBaseCost + SF4Cost(Player, cost)); expect(multipleCallsCalculated).toEqual(ScriptBaseCost + SF4Cost(cost));
} }
describe("Basic Functions", function () { describe("Basic Functions", function () {
@ -535,7 +525,7 @@ describe("Netscript Static RAM Calculation/Generation Tests", function () {
]; ];
it("should have zero RAM cost for all functions", function () { it("should have zero RAM cost for all functions", function () {
for (const fn of apiFunctions) { for (const fn of apiFunctions) {
expect(getRamCost(Player, "hacknet", fn)).toEqual(0); expect(getRamCost("hacknet", fn)).toEqual(0);
} }
}); });
@ -545,7 +535,7 @@ describe("Netscript Static RAM Calculation/Generation Tests", function () {
code += "hacknet." + fn + "(); "; code += "hacknet." + fn + "(); ";
} }
const calculated = await calculateRamUsage(Player, code, []); const calculated = calculateRamUsage(code, []);
testEquality(calculated.cost, ScriptBaseCost + HacknetNamespaceCost); testEquality(calculated.cost, ScriptBaseCost + HacknetNamespaceCost);
}); });
}); });

@ -1,14 +1,7 @@
// Player is needed for calculating costs like Singularity functions, that depend on acquired source files
import { Player } from "../../../src/Player";
import { RamCostConstants } from "../../../src/Netscript/RamCostGenerator"; import { RamCostConstants } from "../../../src/Netscript/RamCostGenerator";
import { calculateRamUsage } from "../../../src/Script/RamCalculations"; import { calculateRamUsage } from "../../../src/Script/RamCalculations";
import { Script } from "../../../src/Script/Script"; import { Script } from "../../../src/Script/Script";
jest.mock(`!!raw-loader!../NetscriptDefinitions.d.ts`, () => "", {
virtual: true,
});
const ScriptBaseCost = RamCostConstants.ScriptBaseRamCost; const ScriptBaseCost = RamCostConstants.ScriptBaseRamCost;
const HackCost = 0.1; const HackCost = 0.1;
const GrowCost = 0.15; const GrowCost = 0.15;
@ -17,13 +10,8 @@ const HacknetCost = 4;
const CorpCost = 1024 - ScriptBaseCost; const CorpCost = 1024 - ScriptBaseCost;
describe("Parsing NetScript code to work out static RAM costs", function () { describe("Parsing NetScript code to work out static RAM costs", function () {
// Tests numeric equality, allowing for floating point imprecision - and includes script base cost /** Tests numeric equality, allowing for floating point imprecision - and includes script base cost */
/** function expectCost(val: number, expected: number) {
*
* @param {number} val
* @param {number} expected
*/
function expectCost(val, expected) {
const expectedWithBase = expected + ScriptBaseCost; const expectedWithBase = expected + ScriptBaseCost;
expect(val).toBeGreaterThanOrEqual(expectedWithBase - 100 * Number.EPSILON); expect(val).toBeGreaterThanOrEqual(expectedWithBase - 100 * Number.EPSILON);
expect(val).toBeLessThanOrEqual(expectedWithBase + 100 * Number.EPSILON); expect(val).toBeLessThanOrEqual(expectedWithBase + 100 * Number.EPSILON);
@ -34,7 +22,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
const code = ` const code = `
export async function main(ns) { } export async function main(ns) { }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, 0); expectCost(calculated, 0);
}); });
@ -44,7 +32,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
ns.print("Slum snakes r00l!"); ns.print("Slum snakes r00l!");
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, 0); expectCost(calculated, 0);
}); });
@ -54,7 +42,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await ns.hack("joesguns"); await ns.hack("joesguns");
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -64,7 +52,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await X.hack("joesguns"); await X.hack("joesguns");
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -75,7 +63,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await ns.hack("joesguns"); await ns.hack("joesguns");
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -86,7 +74,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await ns.grow("joesguns"); await ns.grow("joesguns");
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HackCost + GrowCost); expectCost(calculated, HackCost + GrowCost);
}); });
@ -99,7 +87,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await ns.hack("joesguns"); await ns.hack("joesguns");
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -114,7 +102,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
async doHacking() { await this.ns.hack("joesguns"); } async doHacking() { await this.ns.hack("joesguns"); }
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -129,7 +117,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
async doHacking() { await this.#ns.hack("joesguns"); } async doHacking() { await this.#ns.hack("joesguns"); }
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
}); });
@ -142,7 +130,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
} }
function get() { return 0; } function get() { return 0; }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, 0); expectCost(calculated, 0);
}); });
@ -153,7 +141,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
} }
function purchaseNode() { return 0; } function purchaseNode() { return 0; }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
// Works at present, because the parser checks the namespace only, not the function name // Works at present, because the parser checks the namespace only, not the function name
expectCost(calculated, 0); expectCost(calculated, 0);
}); });
@ -166,7 +154,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
} }
function getTask() { return 0; } function getTask() { return 0; }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, 0); expectCost(calculated, 0);
}); });
}); });
@ -178,7 +166,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
ns.hacknet.purchaseNode(0); ns.hacknet.purchaseNode(0);
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, HacknetCost); expectCost(calculated, HacknetCost);
}); });
@ -188,7 +176,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
ns.corporation.getCorporation(); ns.corporation.getCorporation();
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, CorpCost); expectCost(calculated, CorpCost);
}); });
@ -199,7 +187,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
ns.hacknet.purchaseNode(0); ns.hacknet.purchaseNode(0);
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, CorpCost + HacknetCost); expectCost(calculated, CorpCost + HacknetCost);
}); });
@ -209,7 +197,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
ns.sleeve.getTask(3); ns.sleeve.getTask(3);
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [])).cost; const calculated = calculateRamUsage(code, []).cost;
expectCost(calculated, SleeveGetTaskCost); expectCost(calculated, SleeveGetTaskCost);
}); });
}); });
@ -219,7 +207,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
const libCode = ` const libCode = `
export function dummy() { return 0; } export function dummy() { return 0; }
`; `;
const lib = new Script(Player, "libTest.js", libCode, []); const lib = new Script("libTest.js", libCode);
const code = ` const code = `
import { dummy } from "libTest"; import { dummy } from "libTest";
@ -227,7 +215,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
dummy(); dummy();
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [lib])).cost; const calculated = calculateRamUsage(code, [lib]).cost;
expectCost(calculated, 0); expectCost(calculated, 0);
}); });
@ -235,7 +223,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
const libCode = ` const libCode = `
export async function doHack(ns) { return await ns.hack("joesguns"); } export async function doHack(ns) { return await ns.hack("joesguns"); }
`; `;
const lib = new Script(Player, "libTest.js", libCode, []); const lib = new Script("libTest.js", libCode);
const code = ` const code = `
import { doHack } from "libTest"; import { doHack } from "libTest";
@ -243,7 +231,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await doHack(ns); await doHack(ns);
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [lib])).cost; const calculated = calculateRamUsage(code, [lib]).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -252,7 +240,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
export async function doHack(ns) { return await ns.hack("joesguns"); } export async function doHack(ns) { return await ns.hack("joesguns"); }
export async function doGrow(ns) { return await ns.grow("joesguns"); } export async function doGrow(ns) { return await ns.grow("joesguns"); }
`; `;
const lib = new Script(Player, "libTest.js", libCode, []); const lib = new Script("libTest.js", libCode);
const code = ` const code = `
import { doHack } from "libTest"; import { doHack } from "libTest";
@ -260,7 +248,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await doHack(ns); await doHack(ns);
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [lib])).cost; const calculated = calculateRamUsage(code, [lib]).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -269,7 +257,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
export async function doHack(ns) { return await ns.hack("joesguns"); } export async function doHack(ns) { return await ns.hack("joesguns"); }
export async function doGrow(ns) { return await ns.grow("joesguns"); } export async function doGrow(ns) { return await ns.grow("joesguns"); }
`; `;
const lib = new Script(Player, "libTest.js", libCode, []); const lib = new Script("libTest.js", libCode);
const code = ` const code = `
import * as test from "libTest"; import * as test from "libTest";
@ -277,7 +265,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await test.doHack(ns); await test.doHack(ns);
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [lib])).cost; const calculated = calculateRamUsage(code, [lib]).cost;
expectCost(calculated, HackCost + GrowCost); expectCost(calculated, HackCost + GrowCost);
}); });
@ -291,7 +279,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
async doGrow() { return await this.ns.grow("joesguns"); } async doGrow() { return await this.ns.grow("joesguns"); }
} }
`; `;
const lib = new Script(Player, "libTest.js", libCode, []); const lib = new Script("libTest.js", libCode);
const code = ` const code = `
import * as test from "libTest"; import * as test from "libTest";
@ -299,7 +287,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await test.doHack(ns); await test.doHack(ns);
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [lib])).cost; const calculated = calculateRamUsage(code, [lib]).cost;
expectCost(calculated, HackCost); expectCost(calculated, HackCost);
}); });
@ -314,7 +302,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
return Grower; return Grower;
} }
`; `;
const lib = new Script(Player, "libTest.js", libCode, []); const lib = new Script("libTest.js", libCode);
const code = ` const code = `
import { createClass } from "libTest"; import { createClass } from "libTest";
@ -325,7 +313,7 @@ describe("Parsing NetScript code to work out static RAM costs", function () {
await growerInstance.doGrow(); await growerInstance.doGrow();
} }
`; `;
const calculated = (await calculateRamUsage(Player, code, [lib])).cost; const calculated = calculateRamUsage(code, [lib]).cost;
expectCost(calculated, GrowCost); expectCost(calculated, GrowCost);
}); });
}); });

@ -1,9 +1,4 @@
import { Script } from "../../../src/Script/Script"; import { Script } from "../../../src/Script/Script";
import { Player } from "../../../src/Player";
jest.mock(`!!raw-loader!../NetscriptDefinitions.d.ts`, () => "", {
virtual: true,
});
const code = `/** @param {NS} ns */ const code = `/** @param {NS} ns */
export async function main(ns) { export async function main(ns) {
@ -14,9 +9,8 @@ describe("Validate Save Script Works", function () {
it("Save", function () { it("Save", function () {
const server = "home"; const server = "home";
const filename = "test.js"; const filename = "test.js";
const player = Player;
const script = new Script(); const script = new Script();
script.saveScript(player, filename, code, server, []); script.saveScript(filename, code, server, []);
expect(script.filename).toEqual(filename); expect(script.filename).toEqual(filename);
expect(script.code).toEqual(code); expect(script.code).toEqual(code);

@ -224,10 +224,10 @@ describe("Terminal Directory Tests", function () {
}); });
it("should return false for invalid arguments", function () { it("should return false for invalid arguments", function () {
expect(isValidFilePath(null)).toEqual(false); expect(isValidFilePath(null as unknown as string)).toEqual(false);
expect(isValidFilePath()).toEqual(false); expect(isValidFilePath(undefined as unknown as string)).toEqual(false);
expect(isValidFilePath(5)).toEqual(false); expect(isValidFilePath(5 as unknown as string)).toEqual(false);
expect(isValidFilePath({})).toEqual(false); expect(isValidFilePath({} as unknown as string)).toEqual(false);
}); });
}); });
@ -283,8 +283,8 @@ describe("Terminal Directory Tests", function () {
}); });
it("should return false for invalid inputs (inputs that aren't filepaths)", function () { it("should return false for invalid inputs (inputs that aren't filepaths)", function () {
expect(isInRootDirectory(null)).toEqual(false); expect(isInRootDirectory(null as unknown as string)).toEqual(false);
expect(isInRootDirectory(undefined)).toEqual(false); expect(isInRootDirectory(undefined as unknown as string)).toEqual(false);
expect(isInRootDirectory("")).toEqual(false); expect(isInRootDirectory("")).toEqual(false);
expect(isInRootDirectory(" ")).toEqual(false); expect(isInRootDirectory(" ")).toEqual(false);
expect(isInRootDirectory("a")).toEqual(false); expect(isInRootDirectory("a")).toEqual(false);

@ -1,4 +1,3 @@
import { CityName } from "./../../../src/Locations/data/CityNames";
/* eslint-disable no-await-in-loop */ /* eslint-disable no-await-in-loop */
import { Player } from "../../../src/Player"; import { Player } from "../../../src/Player";
@ -7,10 +6,7 @@ import { Server } from "../../../src/Server/Server";
import { AddToAllServers, prestigeAllServers } from "../../../src/Server/AllServers"; import { AddToAllServers, prestigeAllServers } from "../../../src/Server/AllServers";
import { LocationName } from "../../../src/Locations/data/LocationNames"; import { LocationName } from "../../../src/Locations/data/LocationNames";
import { CodingContract } from "../../../src/CodingContracts"; import { CodingContract } from "../../../src/CodingContracts";
import { initDarkWebItems } from "../../../src/DarkWeb/DarkWebItems";
jest.mock(`!!raw-loader!../NetscriptDefinitions.d.ts`, () => "", {
virtual: true,
});
describe("determineAllPossibilitiesForTabCompletion", function () { describe("determineAllPossibilitiesForTabCompletion", function () {
let closeServer: Server; let closeServer: Server;
@ -18,6 +14,7 @@ describe("determineAllPossibilitiesForTabCompletion", function () {
beforeEach(() => { beforeEach(() => {
prestigeAllServers(); prestigeAllServers();
initDarkWebItems();
Player.init(); Player.init();
closeServer = new Server({ closeServer = new Server({
@ -36,7 +33,7 @@ describe("determineAllPossibilitiesForTabCompletion", function () {
hackDifficulty: 1, hackDifficulty: 1,
moneyAvailable: 70000, moneyAvailable: 70000,
numOpenPortsRequired: 0, numOpenPortsRequired: 0,
organizationName: CityName.Aevum, organizationName: LocationName.Sector12JoesGuns,
requiredHackingSkill: 1, requiredHackingSkill: 1,
serverGrowth: 3000, serverGrowth: 3000,
}); });
@ -49,12 +46,12 @@ describe("determineAllPossibilitiesForTabCompletion", function () {
}); });
it("completes the connect command", async () => { it("completes the connect command", async () => {
const options = await determineAllPossibilitiesForTabCompletion(Player, "connect ", 0); const options = await determineAllPossibilitiesForTabCompletion("connect ", 0);
expect(options).toEqual(["near"]); expect(options).toEqual(["near"]);
}); });
it("completes the buy command", async () => { it("completes the buy command", async () => {
const options = await determineAllPossibilitiesForTabCompletion(Player, "buy ", 0); const options = await determineAllPossibilitiesForTabCompletion("buy ", 0);
expect(options.sort()).toEqual( expect(options.sort()).toEqual(
[ [
"BruteSSH.exe", "BruteSSH.exe",
@ -74,43 +71,43 @@ describe("determineAllPossibilitiesForTabCompletion", function () {
it("completes the scp command", async () => { it("completes the scp command", async () => {
Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark"); Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark");
Player.getHomeComputer().messages.push("af.lit"); Player.getHomeComputer().messages.push("af.lit");
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
const options1 = await determineAllPossibilitiesForTabCompletion(Player, "scp ", 0); const options1 = await determineAllPossibilitiesForTabCompletion("scp ", 0);
expect(options1).toEqual(["/www/script.js", "af.lit", "note.txt", "www/"]); expect(options1).toEqual(["/www/script.js", "af.lit", "note.txt", "www/"]);
const options2 = await determineAllPossibilitiesForTabCompletion(Player, "scp note.txt ", 1); const options2 = await determineAllPossibilitiesForTabCompletion("scp note.txt ", 1);
expect(options2).toEqual(["home", "near", "far"]); expect(options2).toEqual(["home", "near", "far"]);
}); });
it("completes the kill, tail, mem, and check commands", async () => { it("completes the kill, tail, mem, and check commands", async () => {
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
for (const command of ["kill", "tail", "mem", "check"]) { for (const command of ["kill", "tail", "mem", "check"]) {
const options = await determineAllPossibilitiesForTabCompletion(Player, `${command} `, 0); const options = await determineAllPossibilitiesForTabCompletion(`${command} `, 0);
expect(options).toEqual(["/www/script.js", "www/"]); expect(options).toEqual(["/www/script.js", "www/"]);
} }
}); });
it("completes the nano commands", async () => { it("completes the nano commands", async () => {
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark"); Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark");
const options = await determineAllPossibilitiesForTabCompletion(Player, "nano ", 0); const options = await determineAllPossibilitiesForTabCompletion("nano ", 0);
expect(options).toEqual(["/www/script.js", "note.txt", "www/"]); expect(options).toEqual(["/www/script.js", "note.txt", "www/"]);
}); });
it("completes the rm command", async () => { it("completes the rm command", async () => {
Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark"); Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark");
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
Player.getHomeComputer().contracts.push(new CodingContract("linklist.cct")); Player.getHomeComputer().contracts.push(new CodingContract("linklist.cct"));
Player.getHomeComputer().messages.push("asl.msg"); Player.getHomeComputer().messages.push("asl.msg");
Player.getHomeComputer().messages.push("af.lit"); Player.getHomeComputer().messages.push("af.lit");
const options = await determineAllPossibilitiesForTabCompletion(Player, "rm ", 0); const options = await determineAllPossibilitiesForTabCompletion("rm ", 0);
expect(options).toEqual(["/www/script.js", "NUKE.exe", "af.lit", "note.txt", "linklist.cct", "www/"]); expect(options).toEqual(["/www/script.js", "NUKE.exe", "af.lit", "note.txt", "linklist.cct", "www/"]);
}); });
it("completes the run command", async () => { it("completes the run command", async () => {
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
Player.getHomeComputer().contracts.push(new CodingContract("linklist.cct")); Player.getHomeComputer().contracts.push(new CodingContract("linklist.cct"));
const options = await determineAllPossibilitiesForTabCompletion(Player, "run ", 0); const options = await determineAllPossibilitiesForTabCompletion("run ", 0);
expect(options).toEqual(["/www/script.js", "NUKE.exe", "linklist.cct", "www/"]); expect(options).toEqual(["/www/script.js", "NUKE.exe", "linklist.cct", "www/"]);
}); });
@ -118,36 +115,36 @@ describe("determineAllPossibilitiesForTabCompletion", function () {
Player.getHomeComputer().writeToTextFile("/www/note.txt", "oh hai mark"); Player.getHomeComputer().writeToTextFile("/www/note.txt", "oh hai mark");
Player.getHomeComputer().messages.push("asl.msg"); Player.getHomeComputer().messages.push("asl.msg");
Player.getHomeComputer().messages.push("af.lit"); Player.getHomeComputer().messages.push("af.lit");
const options = await determineAllPossibilitiesForTabCompletion(Player, "cat ", 0); const options = await determineAllPossibilitiesForTabCompletion("cat ", 0);
expect(options).toEqual(["asl.msg", "af.lit", "/www/note.txt", "www/"]); expect(options).toEqual(["asl.msg", "af.lit", "/www/note.txt", "www/"]);
}); });
it("completes the download and mv commands", async () => { it("completes the download and mv commands", async () => {
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark"); Player.getHomeComputer().writeToTextFile("note.txt", "oh hai mark");
for (const command of ["download", "mv"]) { for (const command of ["download", "mv"]) {
const options = await determineAllPossibilitiesForTabCompletion(Player, `${command} `, 0); const options = await determineAllPossibilitiesForTabCompletion(`${command} `, 0);
expect(options).toEqual(["/www/script.js", "note.txt", "www/"]); expect(options).toEqual(["/www/script.js", "note.txt", "www/"]);
} }
}); });
it("completes the cd command", async () => { it("completes the cd command", async () => {
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
const options = await determineAllPossibilitiesForTabCompletion(Player, "cd ", 0); const options = await determineAllPossibilitiesForTabCompletion("cd ", 0);
expect(options).toEqual(["www/"]); expect(options).toEqual(["www/"]);
}); });
it("completes the ls and cd commands", async () => { it("completes the ls and cd commands", async () => {
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
for (const command of ["ls", "cd"]) { for (const command of ["ls", "cd"]) {
const options = await determineAllPossibilitiesForTabCompletion(Player, `${command} `, 0); const options = await determineAllPossibilitiesForTabCompletion(`${command} `, 0);
expect(options).toEqual(["www/"]); expect(options).toEqual(["www/"]);
} }
}); });
it("completes commands starting with ./", async () => { it("completes commands starting with ./", async () => {
Player.getHomeComputer().writeToScriptFile(Player, "/www/script.js", "oh hai mark"); Player.getHomeComputer().writeToScriptFile("/www/script.js", "oh hai mark");
const options = await determineAllPossibilitiesForTabCompletion(Player, "run ./", 0); const options = await determineAllPossibilitiesForTabCompletion("run ./", 0);
expect(options).toEqual([".//www/script.js", "NUKE.exe", "./www/"]); expect(options).toEqual([".//www/script.js", "NUKE.exe", "./www/"]);
}); });
}); });

@ -1,6 +1,6 @@
import { numeralWrapper } from "../../../src/ui/numeralFormat"; import { numeralWrapper } from "../../../src/ui/numeralFormat";
let decimalFormat = "0.[000000]"; const decimalFormat = "0.[000000]";
describe("Numeral formatting for positive numbers", () => { describe("Numeral formatting for positive numbers", () => {
test("should not format too small numbers", () => { test("should not format too small numbers", () => {
@ -241,6 +241,8 @@ describe("Finding the number furthest away from 0", () => {
expect(numeralWrapper.largestAbsoluteNumber(789123, -123456, -456789)).toEqual(789123); expect(numeralWrapper.largestAbsoluteNumber(789123, -123456, -456789)).toEqual(789123);
}); });
test("Should return 0 for invalid input", () => { test("Should return 0 for invalid input", () => {
expect(numeralWrapper.largestAbsoluteNumber("abc", undefined, null)).toEqual(0); expect(
numeralWrapper.largestAbsoluteNumber("abc" as unknown as number, undefined, null as unknown as number),
).toEqual(0);
}); });
}); });