Merge pull request #1203 from danielyxie/corp-api

corp api
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hydroflame 2021-09-10 00:15:02 -04:00 committed by GitHub
commit c4617e4b9a
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6 changed files with 135 additions and 60 deletions

4
package-lock.json generated

@ -1,11 +1,11 @@
{
"name": "bitburner",
"version": "0.52.9",
"version": "0.53.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"version": "0.52.9",
"version": "0.53.0",
"hasInstallScript": true,
"license": "SEE LICENSE IN license.txt",
"dependencies": {

@ -10,6 +10,7 @@ import { Warehouse } from "./Warehouse";
import { CorporationUnlockUpgrade } from "./data/CorporationUnlockUpgrades";
import { CorporationUpgrade } from "./data/CorporationUpgrades";
import { Cities } from "../Locations/Cities";
import { EmployeePositions } from "./EmployeePositions";
export function NewIndustry(corporation: ICorporation, industry: string, name: string): void {
for (let i = 0; i < corporation.divisions.length; ++i) {
@ -232,3 +233,47 @@ export function BuyMaterial(material: Material, amt: number): void {
}
material.buy = amt;
}
export function AssignJob(employee: Employee, job: string): void {
if (!Object.values(EmployeePositions).includes(job)) throw new Error(`'${job}' is not a valid job.`);
employee.pos = job;
}
export function UpgradeOfficeSize(corp: ICorporation, office: OfficeSpace, size: number): void {
const initialPriceMult = Math.round(office.size / CorporationConstants.OfficeInitialSize);
const costMultiplier = 1.09;
// Calculate cost to upgrade size by 15 employees
let mult = 0;
for (let i = 0; i < size / CorporationConstants.OfficeInitialSize; ++i) {
mult += Math.pow(costMultiplier, initialPriceMult + i);
}
const cost = CorporationConstants.OfficeInitialCost * mult;
console.log(cost);
if (corp.funds.lt(cost)) return;
office.size += size;
corp.funds = corp.funds.minus(cost);
}
export function ThrowParty(corp: ICorporation, office: OfficeSpace, costPerEmployee: number): number {
const totalCost = costPerEmployee * office.employees.length;
if (corp.funds.lt(totalCost)) return 0;
corp.funds = corp.funds.minus(totalCost);
let mult = 0;
for (let i = 0; i < office.employees.length; ++i) {
mult = office.employees[i].throwParty(costPerEmployee);
}
return mult;
}
export function PurchaseWarehouse(corp: ICorporation, division: IIndustry, city: string): void {
if (corp.funds.lt(CorporationConstants.WarehouseInitialCost)) return;
if (division.warehouses[city] instanceof Warehouse) return;
division.warehouses[city] = new Warehouse({
corp: corp,
industry: division,
loc: city,
size: CorporationConstants.WarehouseInitialSize,
});
corp.funds = corp.funds.minus(CorporationConstants.WarehouseInitialCost);
}

@ -29,6 +29,7 @@ import { Money } from "../../ui/React/Money";
import { MoneyCost } from "./MoneyCost";
import { isRelevantMaterial } from "./Helpers";
import { IndustryProductEquation } from "./IndustryProductEquation";
import { PurchaseWarehouse } from "../Actions";
interface IProductProps {
corp: ICorporation;
@ -603,18 +604,8 @@ export function IndustryWarehouse(props: IProps): React.ReactElement {
}
function purchaseWarehouse(division: IIndustry, city: string): void {
if (props.corp.funds.lt(CorporationConstants.WarehouseInitialCost)) {
dialogBoxCreate("You do not have enough funds to do this!");
} else {
division.warehouses[city] = new Warehouse({
corp: props.corp,
industry: division,
loc: city,
size: CorporationConstants.WarehouseInitialSize,
});
props.corp.funds = props.corp.funds.minus(CorporationConstants.WarehouseInitialCost);
props.rerender();
}
PurchaseWarehouse(props.corp, division, city);
props.rerender();
}
if (props.warehouse instanceof Warehouse) {
@ -622,7 +613,11 @@ export function IndustryWarehouse(props: IProps): React.ReactElement {
} else {
return (
<div className={"cmpy-mgmt-warehouse-panel"}>
<button className={"std-button"} onClick={() => purchaseWarehouse(props.division, props.currentCity)}>
<button
className={"std-button"}
onClick={() => purchaseWarehouse(props.division, props.currentCity)}
disabled={props.corp.funds.lt(CorporationConstants.WarehouseInitialCost)}
>
Purchase Warehouse (
<MoneyCost money={CorporationConstants.WarehouseInitialCost} corp={props.corp} />)
</button>

@ -4,6 +4,7 @@ import { numeralWrapper } from "../../ui/numeralFormat";
import { dialogBoxCreate } from "../../../utils/DialogBox";
import { OfficeSpace } from "../OfficeSpace";
import { ICorporation } from "../ICorporation";
import { ThrowParty } from "../Actions";
interface IProps {
office: OfficeSpace;
@ -26,11 +27,7 @@ export function ThrowPartyPopup(props: IProps): React.ReactElement {
if (props.corp.funds.lt(totalCost)) {
dialogBoxCreate("You don't have enough company funds to throw a party!");
} else {
props.corp.funds = props.corp.funds.minus(totalCost);
let mult = 0;
for (let i = 0; i < props.office.employees.length; ++i) {
mult = props.office.employees[i].throwParty(cost);
}
const mult = ThrowParty(props.corp, props.office, cost);
dialogBoxCreate(
"You threw a party for the office! The morale and happiness " +
"of each employee increased by " +

@ -6,6 +6,7 @@ import { CorporationConstants } from "../data/Constants";
import { OfficeSpace } from "../OfficeSpace";
import { ICorporation } from "../ICorporation";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { UpgradeOfficeSize } from "../Actions";
interface IProps {
office: OfficeSpace;
@ -48,8 +49,7 @@ export function UpgradeOfficeSizePopup(props: IProps): React.ReactElement {
if (props.corp.funds.lt(cost)) {
dialogBoxCreate("You don't have enough company funds to purchase this upgrade!");
} else {
props.office.size += size;
props.corp.funds = props.corp.funds.minus(cost);
UpgradeOfficeSize(props.corp, props.office, size);
dialogBoxCreate("Office space increased! It can now hold " + props.office.size + " employees");
props.rerender();
}

@ -27,6 +27,9 @@ import {
SellProduct,
SetSmartSupply,
BuyMaterial,
AssignJob,
UpgradeOfficeSize,
ThrowParty,
} from "./Corporation/Actions";
import { CorporationUnlockUpgrades } from "./Corporation/data/CorporationUnlockUpgrades";
import { CorporationUpgrades } from "./Corporation/data/CorporationUpgrades";
@ -561,6 +564,14 @@ function NetscriptFunctions(workerScript) {
return division;
}
function getOffice(divisionName, cityName) {
const division = getDivision(divisionName);
if (!(cityName in division.offices)) throw new Error(`Invalid city name '${cityName}'`);
const office = division.offices[cityName];
if (office === 0) throw new Error(`${division.name} has not expanded to '${cityName}'`);
return office;
}
function getWarehouse(divisionName, cityName) {
const division = getDivision(divisionName);
if (!(cityName in division.warehouses)) throw new Error(`Invalid city name '${cityName}'`);
@ -583,6 +594,13 @@ function NetscriptFunctions(workerScript) {
return product;
}
function getEmployee(divisionName, cityName, employeeName) {
const office = getOffice(divisionName, cityName);
const employee = office.employees.find((e) => e.name === employeeName);
if (employee === undefined) throw new Error(`Invalid employee name: '${employeeName}'`);
return employee;
}
const runAfterReset = function (cbScript = null) {
//Run a script after reset
if (cbScript && isString(cbScript)) {
@ -4479,44 +4497,64 @@ function NetscriptFunctions(workerScript) {
},
}, // End Bladeburner
// corporation: {
// expandIndustry: function (industryName, divisionName) {
// NewIndustry(Player.corporation, industryName, divisionName);
// },
// expandCity: function (divisionName, cityName) {
// const division = getDivision(divisionName);
// NewCity(Player.corporation, division, cityName);
// },
// unlockUpgrade: function (upgradeName) {
// const upgrade = Object.values(CorporationUnlockUpgrades).find((upgrade) => upgrade[2] === upgradeName);
// if (upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'");
// UnlockUpgrade(Player.corporation, upgrade);
// },
// levelUpgrade: function (upgradeName) {
// const upgrade = Object.values(CorporationUpgrades).find((upgrade) => upgrade[4] === upgradeName);
// if (upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'");
// LevelUpgrade(Player.corporation, upgrade);
// },
// issueDividends: function (percent) {
// IssueDividends(Player.corporation, percent);
// },
// sellMaterial: function (divisionName, cityName, materialName, amt, price) {
// const material = getMaterial(divisionName, cityName, materialName);
// SellMaterial(material, amt, price);
// },
// sellProduct: function (divisionName, cityName, productName, amt, price, all) {
// const product = getProduct(divisionName, productName);
// SellProduct(product, cityName, amt, price, all);
// },
// setSmartSupply: function (divisionName, cityName, enabled) {
// const warehouse = getWarehouse(divisionName, cityName);
// SetSmartSupply(warehouse, enabled);
// },
// buyMaterial: function (divisionName, cityName, materialName, amt) {
// const material = getMaterial(divisionName, cityName, materialName);
// BuyMaterial(material, amt);
// },
// }, // End Corporation API
corporation: {
expandIndustry: function (industryName, divisionName) {
NewIndustry(Player.corporation, industryName, divisionName);
},
expandCity: function (divisionName, cityName) {
const division = getDivision(divisionName);
NewCity(Player.corporation, division, cityName);
},
unlockUpgrade: function (upgradeName) {
const upgrade = Object.values(CorporationUnlockUpgrades).find((upgrade) => upgrade[2] === upgradeName);
if (upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'");
UnlockUpgrade(Player.corporation, upgrade);
},
levelUpgrade: function (upgradeName) {
const upgrade = Object.values(CorporationUpgrades).find((upgrade) => upgrade[4] === upgradeName);
if (upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'");
LevelUpgrade(Player.corporation, upgrade);
},
issueDividends: function (percent) {
IssueDividends(Player.corporation, percent);
},
sellMaterial: function (divisionName, cityName, materialName, amt, price) {
const material = getMaterial(divisionName, cityName, materialName);
SellMaterial(material, amt, price);
},
sellProduct: function (divisionName, cityName, productName, amt, price, all) {
const product = getProduct(divisionName, productName);
SellProduct(product, cityName, amt, price, all);
},
setSmartSupply: function (divisionName, cityName, enabled) {
const warehouse = getWarehouse(divisionName, cityName);
SetSmartSupply(warehouse, enabled);
},
buyMaterial: function (divisionName, cityName, materialName, amt) {
const material = getMaterial(divisionName, cityName, materialName);
BuyMaterial(material, amt);
},
employees: function (divisionName, cityName) {
const office = getOffice(divisionName, cityName);
return office.employees.map((e) => Object.assign({}, e));
},
assignJob: function (divisionName, cityName, employeeName, job) {
const employee = getEmployee(divisionName, cityName, employeeName);
AssignJob(employee, job);
},
hireEmployee: function (divisionName, cityName) {
const office = getOffice(divisionName, cityName);
office.hireRandomEmployee();
},
upgradeOfficeSize: function (divisionName, cityName, size) {
const office = getOffice(divisionName, cityName);
UpgradeOfficeSize(Player.corporation, office, size);
},
throwParty: function (divisionName, cityName, costPerEmployee) {
const office = getOffice(divisionName, cityName);
ThrowParty(Player.corporation, office, costPerEmployee);
},
}, // End Corporation API
// Coding Contract API
codingcontract: {