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synced 2024-11-29 19:13:49 +01:00
Playtesting - Minor rebalancing, UI improvements, and bug fixes
This commit is contained in:
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@ -614,6 +614,8 @@
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<!-- Purchase Augmentation Pop-up Box -->
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<!-- Purchase Augmentation Pop-up Box -->
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<div id="purchase-augmentation-box-container">
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<div id="purchase-augmentation-box-container">
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<div id="purchase-augmentation-box-content">
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<div id="purchase-augmentation-box-content">
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<h2 id="purchase-augmentation-box-aug-name"> <h2>
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<p id="purchase-augmentation-box-aug-info"> </p>
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<p id="purchase-augmentation-box-text"> </p>
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<p id="purchase-augmentation-box-text"> </p>
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<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br>
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<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br>
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Stats/Skill levels and Experience <br>
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Stats/Skill levels and Experience <br>
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@ -53,8 +53,8 @@ initAugmentations = function() {
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//Combat stat augmentations
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//Combat stat augmentations
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var Targeting1 = new Augmentation("Augmented Targeting I");
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var Targeting1 = new Augmentation("Augmented Targeting I");
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Targeting1.setRequirements(8000, 10000000);
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Targeting1.setRequirements(8000, 10000000);
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" +
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
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"This augmentation increases the player's dexterity by 10%.");
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"This augmentation increases the player's dexterity by 10%.");
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Targeting1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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Targeting1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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@ -63,8 +63,8 @@ initAugmentations = function() {
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var Targeting2 = new Augmentation("Augmented Targeting II");
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var Targeting2 = new Augmentation("Augmented Targeting II");
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Targeting2.setRequirements(30000, 20000000);
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Targeting2.setRequirements(30000, 20000000);
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality\n" +
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity " +
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"by an additional 20%.");
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"by an additional 20%.");
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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@ -72,8 +72,8 @@ initAugmentations = function() {
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var Targeting3 = new Augmentation("Augmented Targeting III");
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var Targeting3 = new Augmentation("Augmented Targeting III");
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Targeting3.setRequirements(80000, 50000000);
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Targeting3.setRequirements(80000, 50000000);
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Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality\n" +
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Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity " +
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"by an additional 50%.");
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"by an additional 50%.");
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Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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@ -81,8 +81,8 @@ initAugmentations = function() {
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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SyntheticHeart.setRequirements(400000, 500000000);
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SyntheticHeart.setRequirements(400000, 500000000);
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" +
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" +
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"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility " +
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"and strength by 100%");
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"and strength by 100%");
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SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati"]);
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"NWO", "The Covenant", "Daedalus", "Illuminati"]);
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@ -90,9 +90,9 @@ initAugmentations = function() {
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var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
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var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
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SynfibrilMuscle.setRequirements(300000, 400000000);
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SynfibrilMuscle.setRequirements(300000, 400000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" +
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" +
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"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's " +
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"strength and defense by 50%.");
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"strength and defense by 50%.");
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SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
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@ -100,7 +100,7 @@ initAugmentations = function() {
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var CombatRib1 = new Augmentation("Combat Rib I");
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var CombatRib1 = new Augmentation("Combat Rib I");
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CombatRib1.setRequirements(12000, 15000000);
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CombatRib1.setRequirements(12000, 15000000);
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive" +
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.\n\n" +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.\n\n" +
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"This augmentation increases the player's strength and defense by 10%.");
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"This augmentation increases the player's strength and defense by 10%.");
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CombatRib1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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CombatRib1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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@ -109,7 +109,7 @@ initAugmentations = function() {
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var CombatRib2 = new Augmentation("Combat Rib II");
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var CombatRib2 = new Augmentation("Combat Rib II");
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CombatRib2.setRequirements(40000, 40000000);
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CombatRib2.setRequirements(40000, 40000000);
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing\n" +
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 20%.")
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 20%.")
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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@ -117,7 +117,7 @@ initAugmentations = function() {
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var CombatRib3 = new Augmentation("Combat Rib III");
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var CombatRib3 = new Augmentation("Combat Rib III");
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CombatRib3.setRequirements(120000, 100000000);
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CombatRib3.setRequirements(120000, 100000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" +
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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@ -125,7 +125,7 @@ initAugmentations = function() {
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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NanofiberWeave.setRequirements(150000, 250000000);
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NanofiberWeave.setRequirements(150000, 250000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" +
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
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"This augmentation increases the player's strength and defense by 30%.");
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"This augmentation increases the player's strength and defense by 30%.");
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NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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@ -134,10 +134,10 @@ initAugmentations = function() {
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var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
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var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
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SubdermalArmor.setRequirements(600000, 750000000);
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SubdermalArmor.setRequirements(600000, 750000000);
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SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid.\n" +
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SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement\n" +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
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"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective\n" +
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"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
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"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to\n" +
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"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
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"mitigate damage from any fire-related or electrical traumas.\n\n" +
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"mitigate damage from any fire-related or electrical traumas.\n\n" +
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"This augmentation increases the player's defense by 150%.");
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"This augmentation increases the player's defense by 150%.");
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SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
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SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
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@ -146,7 +146,7 @@ initAugmentations = function() {
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var WiredReflexes = new Augmentation("Wired Reflexes");
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var WiredReflexes = new Augmentation("Wired Reflexes");
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WiredReflexes.setRequirements(3000, 6000000);
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WiredReflexes.setRequirements(3000, 6000000);
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WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system,\n" +
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WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.\n\n" +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.\n\n" +
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"This augmentation increases the player's agility by 5%.");
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"This augmentation increases the player's agility by 5%.");
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WiredReflexes.addToFactions(["Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
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WiredReflexes.addToFactions(["Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
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@ -155,7 +155,7 @@ initAugmentations = function() {
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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GrapheneBoneLacings.setRequirements(750000, 1000000000);
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GrapheneBoneLacings.setRequirements(750000, 1000000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing\n" +
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.\n\n" +
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"their density and tensile strength.\n\n" +
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"This augmentation increases the player's strength and defense by 100%.");
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"This augmentation increases the player's strength and defense by 100%.");
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GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
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GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
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@ -163,9 +163,9 @@ initAugmentations = function() {
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var BionicSpine = new Augmentation("Bionic Spine");
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var BionicSpine = new Augmentation("Bionic Spine");
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BionicSpine.setRequirements(150000, 75000000);
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BionicSpine.setRequirements(150000, 75000000);
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine.\n" +
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally\n" +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in\n" +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
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"greatly improved senses and reaction speeds.\n\n" +
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"greatly improved senses and reaction speeds.\n\n" +
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"This augmentation increases all of the player's combat stats by 20%.");
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"This augmentation increases all of the player's combat stats by 20%.");
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BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
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GrapheneBionicSpine.setRequirements(650000, 1000000000);
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GrapheneBionicSpine.setRequirements(650000, 1000000000);
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene\n" +
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.\n\n" +
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"material to make it much stronger and lighter.\n\n" +
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"This augmentation increases all of the player's combat stats by 100%.");
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"This augmentation increases all of the player's combat stats by 100%.");
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GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
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GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
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@ -190,8 +190,8 @@ initAugmentations = function() {
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var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
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var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
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GrapheneBionicLegs.setRequirements(400000, 900000000);
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GrapheneBionicLegs.setRequirements(400000, 900000000);
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene\n" +
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter\n\n" +
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"material to make it much stronger and lighter.\n\n" +
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"This augmentation increases the player's agility by an additional 150%.");
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"This augmentation increases the player's agility by an additional 150%.");
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GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
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GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
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AddToAugmentations(GrapheneBionicLegs);
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AddToAugmentations(GrapheneBionicLegs);
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//Labor stat augmentations
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//Labor stat augmentations
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var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
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var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
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SpeechProcessor.setRequirements(25000, 15000000);
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SpeechProcessor.setRequirements(25000, 15000000);
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SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech.\n" +
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SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech. " +
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"The embedded computer processes characteristics of incoming speech, such as tone\n" +
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"The embedded computer processes characteristics of incoming speech, such as tone " +
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"and inflection, to pick up on subtle cues and aid in social interaction.\n\n" +
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"and inflection, to pick up on subtle cues and aid in social interaction.\n\n" +
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"This augmentation increases the player's charisma by 20%.");
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"This augmentation increases the player's charisma by 20%.");
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SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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TITN41Injection = new Augmentation("TITN-41 Gene-Modification Injection");
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TITN41Injection = new Augmentation("TITN-41 Gene-Modification Injection");
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TITN41Injection.setRequirements(40000, 75000000);
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TITN41Injection.setRequirements(40000, 75000000);
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TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that \n" +
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TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more \n " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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"outgoing and socialable. \n\n" +
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"outgoing and socialable. \n\n" +
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"This augmentation increases the player's charisma and charisma experience gain rate by 15%");
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"This augmentation increases the player's charisma and charisma experience gain rate by 15%");
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TITN41Injection.addToFactions(["Silhouette"]);
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TITN41Injection.addToFactions(["Silhouette"]);
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var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
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var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
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EnhancedSocialInteractionImplant.setRequirements(500000, 500000000);
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EnhancedSocialInteractionImplant.setRequirements(500000, 500000000);
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||||||
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations\n" +
|
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " +
|
||||||
"and interactions. The system uses a wide variety of factors such as facial expression, body\n" +
|
"and interactions. The system uses a wide variety of factors such as facial expression, body " +
|
||||||
"language, and the voice's tone/inflection to determine the best course of action during social\n" +
|
"language, and the voice's tone/inflection to determine the best course of action during social" +
|
||||||
"situations. The implant also uses deep learning software to continuously learn new behavior\n" +
|
"situations. The implant also uses deep learning software to continuously learn new behavior" +
|
||||||
"patterns and how to best respond.\n\n" +
|
"patterns and how to best respond.\n\n" +
|
||||||
"This augmentation increases the player's charisma and charisma experience gain rate by 50%.");
|
"This augmentation increases the player's charisma and charisma experience gain rate by 50%.");
|
||||||
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
|
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
|
||||||
@ -228,12 +228,19 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(EnhancedSocialInteractionImplant);
|
AddToAugmentations(EnhancedSocialInteractionImplant);
|
||||||
|
|
||||||
//Hacking augmentations
|
//Hacking augmentations
|
||||||
|
var BitWire = new Augmentation("BitWire");
|
||||||
|
BitWire.setRequirements(4000, 3000000);
|
||||||
|
BitWire.setInfo("A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
|
||||||
|
"capabilities. \n\n This augmentation increases the player's hacking skill by 5%");
|
||||||
|
BitWire.addToFactions(["CyberSec", "BitRunners", "NiteSec"]);
|
||||||
|
AddToAugmentations(BitWire);
|
||||||
|
|
||||||
var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
|
var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
|
||||||
ArtificialBioNeuralNetwork.setRequirements(150000, 600000000);
|
ArtificialBioNeuralNetwork.setRequirements(150000, 600000000);
|
||||||
ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. \n" +
|
ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. " +
|
||||||
"The network is meant to mimick the way a biological brain solves a problem, which each\n" +
|
"The network is meant to mimick the way a biological brain solves a problem, which each " +
|
||||||
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" +
|
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
|
||||||
"nanoprocessors are programmed to perform computations much faster than organic neurons,\n" +
|
"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
|
||||||
"allowing its user to solve much more complex problems at a much faster rate.\n\n" +
|
"allowing its user to solve much more complex problems at a much faster rate.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the player's hacking speed by 2%\n" +
|
"Increases the player's hacking speed by 2%\n" +
|
||||||
@ -244,7 +251,7 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
|
var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
|
||||||
ArtificialSynapticPotentiation.setRequirements(20000, 80000000);
|
ArtificialSynapticPotentiation.setRequirements(20000, 80000000);
|
||||||
ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation,\n" +
|
ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation, " +
|
||||||
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" +
|
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" +
|
||||||
"This augmentation increases the player's hacking speed and hacking chance by 1%.");
|
"This augmentation increases the player's hacking speed and hacking chance by 1%.");
|
||||||
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
|
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
|
||||||
@ -252,9 +259,9 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing");
|
var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing");
|
||||||
EnhancedMyelinSheathing.setRequirements(300000, 850000000);
|
EnhancedMyelinSheathing.setRequirements(300000, 850000000);
|
||||||
EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body.\n" +
|
EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
|
||||||
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" +
|
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
|
||||||
"system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" +
|
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
|
||||||
"counterparts, leading to greater processing speeds and better brain function.\n\n" +
|
"counterparts, leading to greater processing speeds and better brain function.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the player's hacking speed by 1%\n" +
|
"Increases the player's hacking speed by 1%\n" +
|
||||||
@ -264,8 +271,8 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(EnhancedMyelinSheathing);
|
AddToAugmentations(EnhancedMyelinSheathing);
|
||||||
|
|
||||||
var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
|
var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
|
||||||
SynapticEnhancement.setRequirements(6000, 2000000);
|
SynapticEnhancement.setRequirements(4000, 2000000);
|
||||||
SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and \n" +
|
SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
|
||||||
"induce stronger synaptic activity. This improves the the user's cognitive abilities.\n\n" +
|
"induce stronger synaptic activity. This improves the the user's cognitive abilities.\n\n" +
|
||||||
"This augmentation increases the player's hacking speed by 1%.");
|
"This augmentation increases the player's hacking speed by 1%.");
|
||||||
SynapticEnhancement.addToFactions(["CyberSec"]);
|
SynapticEnhancement.addToFactions(["CyberSec"]);
|
||||||
@ -273,7 +280,7 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
|
var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
|
||||||
NeuralRetentionEnhancement.setRequirements(80000, 100000000);
|
NeuralRetentionEnhancement.setRequirements(80000, 100000000);
|
||||||
NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal\n" +
|
NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
|
||||||
"circuits, strengthening its ability to retain information.\n\n" +
|
"circuits, strengthening its ability to retain information.\n\n" +
|
||||||
"This augmentation increases the player's hacking experience gain rate by 40%.");
|
"This augmentation increases the player's hacking experience gain rate by 40%.");
|
||||||
NeuralRetentionEnhancement.addToFactions(["CyberSec", "NiteSec"]);
|
NeuralRetentionEnhancement.addToFactions(["CyberSec", "NiteSec"]);
|
||||||
@ -281,8 +288,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var DataJack = new Augmentation("DataJack");
|
var DataJack = new Augmentation("DataJack");
|
||||||
DataJack.setRequirements(200000, 75000000);
|
DataJack.setRequirements(200000, 75000000);
|
||||||
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main\n" +
|
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
|
||||||
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter\n" +
|
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
|
||||||
"and delete it.\n\n" +
|
"and delete it.\n\n" +
|
||||||
"This augmentation increases the amount of money the player gains from hacking by 20%");
|
"This augmentation increases the amount of money the player gains from hacking by 20%");
|
||||||
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
|
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
|
||||||
@ -290,19 +297,19 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var ENM = new Augmentation("Embedded Netburner Module");
|
var ENM = new Augmentation("Embedded Netburner Module");
|
||||||
ENM.setRequirements(20000, 100000000);
|
ENM.setRequirements(20000, 100000000);
|
||||||
ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting\n" +
|
ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting " +
|
||||||
"to nearby networks. Once connected, the Netburner Module is capable of capturing and\n" +
|
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
|
||||||
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does\n" +
|
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
|
||||||
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully\n" +
|
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
|
||||||
"control the traffic on a network.\n\n" +
|
"control the traffic on a network.\n\n" +
|
||||||
"This augmentation increases the player's hacking skill by 1%");
|
"This augmentation increases the player's hacking skill by 2%");
|
||||||
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
||||||
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
|
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
|
||||||
AddToAugmentations(ENM);
|
AddToAugmentations(ENM);
|
||||||
|
|
||||||
var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
|
var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
|
||||||
ENMCore.setRequirements(250000, 500000000);
|
ENMCore.setRequirements(250000, 500000000);
|
||||||
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
|
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
||||||
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" +
|
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the player's hacking speed by 2%\n" +
|
"Increases the player's hacking speed by 2%\n" +
|
||||||
@ -316,9 +323,9 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
|
var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
|
||||||
ENMCoreV2.setRequirements(500000, 1000000000);
|
ENMCoreV2.setRequirements(500000, 1000000000);
|
||||||
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
|
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
||||||
"This upgraded firmware allows the Embedded Netburner Module to control the information on\n" +
|
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
|
||||||
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network\n" +
|
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
|
||||||
"packets.\n\n" +
|
"packets.\n\n" +
|
||||||
"This augmentation: \n" +
|
"This augmentation: \n" +
|
||||||
"Increases the player's hacking speed by 5%\n" +
|
"Increases the player's hacking speed by 5%\n" +
|
||||||
@ -332,8 +339,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
|
var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
|
||||||
ENMCoreV3.setRequirements(750000, 1250000000);
|
ENMCoreV3.setRequirements(750000, 1250000000);
|
||||||
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
|
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
||||||
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into\n" +
|
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
|
||||||
"any device on a network.\n\n" +
|
"any device on a network.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the player's hacking speed by 5%\n" +
|
"Increases the player's hacking speed by 5%\n" +
|
||||||
@ -347,7 +354,7 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
|
var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
|
||||||
ENMAnalyzeEngine.setRequirements(700000, 1000000000);
|
ENMAnalyzeEngine.setRequirements(700000, 1000000000);
|
||||||
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster\n" +
|
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
||||||
"that vastly outperforms the Netburner Module's native single-core processor.\n\n" +
|
"that vastly outperforms the Netburner Module's native single-core processor.\n\n" +
|
||||||
"This augmentation increases the player's hacking speed by 10%.");
|
"This augmentation increases the player's hacking speed by 10%.");
|
||||||
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
@ -356,8 +363,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
|
var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
|
||||||
ENMDMA.setRequirements(750000, 1100000000);
|
ENMDMA.setRequirements(750000, 1100000000);
|
||||||
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the\n" +
|
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the " +
|
||||||
"Embedded Netburner Module. This allows the Module to send and receive data\n" +
|
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
||||||
"directly to and from the main memory of devices on a network.\n\n" +
|
"directly to and from the main memory of devices on a network.\n\n" +
|
||||||
"This augmentation: \n" +
|
"This augmentation: \n" +
|
||||||
"Increases the amount of money the player gains from hacking by 50%\n" +
|
"Increases the amount of money the player gains from hacking by 50%\n" +
|
||||||
@ -368,7 +375,7 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var Neuralstimulator = new Augmentation("Neuralstimulator");
|
var Neuralstimulator = new Augmentation("Neuralstimulator");
|
||||||
Neuralstimulator.setRequirements(120000, 600000000);
|
Neuralstimulator.setRequirements(120000, 600000000);
|
||||||
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain \n" +
|
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain " +
|
||||||
"in order to improve cognitive functions\n\n" +
|
"in order to improve cognitive functions\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the player's hacking speed by 1%\n" +
|
"Increases the player's hacking speed by 1%\n" +
|
||||||
@ -382,19 +389,19 @@ initAugmentations = function() {
|
|||||||
//Work Augmentations
|
//Work Augmentations
|
||||||
var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
|
var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
|
||||||
NuoptimalInjectorImplant.setRequirements(12000, 30000000);
|
NuoptimalInjectorImplant.setRequirements(12000, 30000000);
|
||||||
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into\n" +
|
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
|
||||||
"the bloodstream to improve memory, increase focus, and provide other\n" +
|
"the bloodstream to improve memory, increase focus, and provide other " +
|
||||||
"cognitive enhancements.\n\n" +
|
"cognitive enhancements.\n\n" +
|
||||||
"This augmentation increases the amount of reputation the player gains \n" +
|
"This augmentation increases the amount of reputation the player gains " +
|
||||||
"when working for a company by 10%.");
|
"when working for a company by 10%.");
|
||||||
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
|
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
|
||||||
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
||||||
AddToAugmentations(NuoptimalInjectorImplant);
|
AddToAugmentations(NuoptimalInjectorImplant);
|
||||||
|
|
||||||
var SpeechEnhancement = new Augmentation("Speech Enhancement");
|
var SpeechEnhancement = new Augmentation("Speech Enhancement");
|
||||||
SpeechEnhancement.setRequirements(6000, 4000000);
|
SpeechEnhancement.setRequirements(5000, 4000000);
|
||||||
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making\n" +
|
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
|
||||||
"you more convincing and likable in conversations and overall improving your\n" +
|
"you more convincing and likable in conversations and overall improving your " +
|
||||||
"social interactions.\n\n" +
|
"social interactions.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the player's charisma by 5%\n" +
|
"Increases the player's charisma by 5%\n" +
|
||||||
@ -405,7 +412,7 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
|
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
|
||||||
FocusWire.setRequirements(100000, 200000000);
|
FocusWire.setRequirements(100000, 200000000);
|
||||||
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways\n" +
|
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
|
||||||
"in the brain.\n\n" +
|
"in the brain.\n\n" +
|
||||||
"This augmentation: \n" +
|
"This augmentation: \n" +
|
||||||
"Increases all experience gains by 10%\n" +
|
"Increases all experience gains by 10%\n" +
|
||||||
@ -416,8 +423,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var PCDNI = new Augmentation("PC Direct-Neural Interface");
|
var PCDNI = new Augmentation("PC Direct-Neural Interface");
|
||||||
PCDNI.setRequirements(400000, 650000000);
|
PCDNI.setRequirements(400000, 650000000);
|
||||||
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most\n" +
|
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
|
||||||
"computers. Connecting to a computer through this jack allows you to interface with\n" +
|
"computers. Connecting to a computer through this jack allows you to interface with " +
|
||||||
"it using the brain's electrochemical signals.\n\n" +
|
"it using the brain's electrochemical signals.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 10%\n" +
|
"Increases the amount of reputation the player gains when working for a company by 10%\n" +
|
||||||
@ -427,8 +434,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
|
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
|
||||||
PCDNIOptimizer.setRequirements(500000, 875000000);
|
PCDNIOptimizer.setRequirements(500000, 875000000);
|
||||||
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It\n" +
|
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
|
||||||
"improves the performance of the interface and gives the user more control options\n" +
|
"improves the performance of the interface and gives the user more control options " +
|
||||||
"to the connected computer.\n\n" +
|
"to the connected computer.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 20%\n" +
|
"Increases the amount of reputation the player gains when working for a company by 20%\n" +
|
||||||
@ -438,9 +445,9 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
|
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
|
||||||
PCDNINeuralNetwork.setRequirements(600000, 1100000000);
|
PCDNINeuralNetwork.setRequirements(600000, 1100000000);
|
||||||
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the \n" +
|
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
|
||||||
"PC Direct-Neural Interface augmentation. When connected to a computer,\n" +
|
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
|
||||||
"The NeuroNet Injector upgrade allows the user to use his/her own brain's\n" +
|
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
|
||||||
"processing power to aid the computer in computational tasks.\n\n" +
|
"processing power to aid the computer in computational tasks.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 10%\n" +
|
"Increases the amount of reputation the player gains when working for a company by 10%\n" +
|
||||||
@ -453,8 +460,8 @@ initAugmentations = function() {
|
|||||||
//HacknetNode Augmentations
|
//HacknetNode Augmentations
|
||||||
var HacknetNodeCPUUpload = new Augmentation("Hacknet Node CPU Architecture Neural-Upload");
|
var HacknetNodeCPUUpload = new Augmentation("Hacknet Node CPU Architecture Neural-Upload");
|
||||||
HacknetNodeCPUUpload.setRequirements(15000, 12000000);
|
HacknetNodeCPUUpload.setRequirements(15000, 12000000);
|
||||||
HacknetNodeCPUUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's CPU into \n" +
|
HacknetNodeCPUUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's CPU into " +
|
||||||
"the brain. This allows the user to engineer custom hardware and software \n " +
|
"the brain. This allows the user to engineer custom hardware and software " +
|
||||||
"for the Hacknet Node that provides better performance.\n\n" +
|
"for the Hacknet Node that provides better performance.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the amount of money produced by Hacknet Nodes by 15%\n" +
|
"Increases the amount of money produced by Hacknet Nodes by 15%\n" +
|
||||||
@ -464,8 +471,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var HacknetNodeCacheUpload = new Augmentation("Hacknet Node Cache Architecture Neural-Upload");
|
var HacknetNodeCacheUpload = new Augmentation("Hacknet Node Cache Architecture Neural-Upload");
|
||||||
HacknetNodeCacheUpload.setRequirements(6000, 6000000);
|
HacknetNodeCacheUpload.setRequirements(6000, 6000000);
|
||||||
HacknetNodeCacheUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's main-memory cacge\n" +
|
HacknetNodeCacheUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
|
||||||
"into the brain. This allows the user to engineer custom cache hardware for the \n" +
|
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
||||||
"Hacknet Node that offers better performance.\n\n" +
|
"Hacknet Node that offers better performance.\n\n" +
|
||||||
"This augmentation:\n " +
|
"This augmentation:\n " +
|
||||||
"Increases the amount of money produced by Hacknet Nodes by 10%\n" +
|
"Increases the amount of money produced by Hacknet Nodes by 10%\n" +
|
||||||
@ -475,8 +482,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var HacknetNodeNICUpload = new Augmentation("HacknetNode NIC Architecture Neural-Upload");
|
var HacknetNodeNICUpload = new Augmentation("HacknetNode NIC Architecture Neural-Upload");
|
||||||
HacknetNodeNICUpload.setRequirements(2000, 2000000);
|
HacknetNodeNICUpload.setRequirements(2000, 2000000);
|
||||||
HacknetNodeNICUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC)\n" +
|
HacknetNodeNICUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
|
||||||
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that \n" +
|
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
||||||
"offers better performance.\n\n" +
|
"offers better performance.\n\n" +
|
||||||
"This augmentation:\n" +
|
"This augmentation:\n" +
|
||||||
"Increases the amount of money produced by Hacknet Nodes by 5%\n" +
|
"Increases the amount of money produced by Hacknet Nodes by 5%\n" +
|
||||||
@ -486,8 +493,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var HacknetNodeKernelDNI = new Augmentation("Hacknet Node Kernel Direct-Neural Interface");
|
var HacknetNodeKernelDNI = new Augmentation("Hacknet Node Kernel Direct-Neural Interface");
|
||||||
HacknetNodeKernelDNI.setRequirements(25000, 30000000);
|
HacknetNodeKernelDNI.setRequirements(25000, 30000000);
|
||||||
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a\n" +
|
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
|
||||||
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's\n" +
|
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
|
||||||
"electrochemical signals.\n\n" +
|
"electrochemical signals.\n\n" +
|
||||||
"This augmentation increases the amount of money produced by Hacknet Nodes by 50%.");
|
"This augmentation increases the amount of money produced by Hacknet Nodes by 50%.");
|
||||||
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
|
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
|
||||||
@ -495,8 +502,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var HacknetNodeCoreDNI = new Augmentation("Hacknet Node Core Direct-Neural Interface");
|
var HacknetNodeCoreDNI = new Augmentation("Hacknet Node Core Direct-Neural Interface");
|
||||||
HacknetNodeCoreDNI.setRequirements(40000, 50000000);
|
HacknetNodeCoreDNI.setRequirements(40000, 50000000);
|
||||||
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting \n" +
|
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
|
||||||
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using" +
|
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
|
||||||
"the mind's electrochemical signals.\n\n" +
|
"the mind's electrochemical signals.\n\n" +
|
||||||
"This augmentation increases the amount of money produced by Hacknet Nodes by 75%.");
|
"This augmentation increases the amount of money produced by Hacknet Nodes by 75%.");
|
||||||
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
|
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
|
||||||
@ -504,10 +511,10 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
//Misc augmentations
|
//Misc augmentations
|
||||||
var Neurotrainer1 = new Augmentation("Neurotrainer I");
|
var Neurotrainer1 = new Augmentation("Neurotrainer I");
|
||||||
Neurotrainer1.setRequirements(4000, 3000000);
|
Neurotrainer1.setRequirements(3000, 3000000);
|
||||||
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is\n" +
|
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
|
||||||
"installed by releasing millions of nanobots into the human brain, each of which\n" +
|
"installed by releasing millions of nanobots into the human brain, each of which " +
|
||||||
"attaches to a different neural pathway to enhance the brain's ability to retain\n" +
|
"attaches to a different neural pathway to enhance the brain's ability to retain " +
|
||||||
"and retrieve information.\n\n" +
|
"and retrieve information.\n\n" +
|
||||||
"This augmentation increases the player's experience gain rate for all stats by 5%");
|
"This augmentation increases the player's experience gain rate for all stats by 5%");
|
||||||
Neurotrainer1.addToFactions(["CyberSec"]);
|
Neurotrainer1.addToFactions(["CyberSec"]);
|
||||||
@ -515,8 +522,8 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var Neurotrainer2 = new Augmentation("Neurotrainer II");
|
var Neurotrainer2 = new Augmentation("Neurotrainer II");
|
||||||
Neurotrainer2.setRequirements(16000, 20000000);
|
Neurotrainer2.setRequirements(16000, 20000000);
|
||||||
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" +
|
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
|
||||||
"is a more powerful version of the Neurotrainer I augmentation, but it does not\n" +
|
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
|
||||||
"require Neurotrainer I to be installed as a prerequisite.\n\n" +
|
"require Neurotrainer I to be installed as a prerequisite.\n\n" +
|
||||||
"This augmentation increases the player's experience gain rate for all stats by 10%");
|
"This augmentation increases the player's experience gain rate for all stats by 10%");
|
||||||
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
|
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
|
||||||
@ -524,16 +531,16 @@ initAugmentations = function() {
|
|||||||
|
|
||||||
var Neurotrainer3 = new Augmentation("Neurotrainer III");
|
var Neurotrainer3 = new Augmentation("Neurotrainer III");
|
||||||
Neurotrainer3.setRequirements(40000, 100000000);
|
Neurotrainer3.setRequirements(40000, 100000000);
|
||||||
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" +
|
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
|
||||||
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation,\n" +
|
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
|
||||||
"but it does not require either of them to be installed as a prerequisite.\n\n" +
|
"but it does not require either of them to be installed as a prerequisite.\n\n" +
|
||||||
"This augmentation increases the player's experience gain rate for all stats by 20%");
|
"This augmentation increases the player's experience gain rate for all stats by 20%");
|
||||||
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
|
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
|
||||||
AddToAugmentations(Neurotrainer3);
|
AddToAugmentations(Neurotrainer3);
|
||||||
|
|
||||||
var Hypersight = new Augmentation("HyperSight Corneal Implant");
|
var Hypersight = new Augmentation("HyperSight Corneal Implant");
|
||||||
Hypersight.setInfo("A bionic eye implant that grants sight capabilities far beyond those of a natural human.\n" +
|
Hypersight.setInfo("A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
|
||||||
"Embedded circuitry within the implant provides the ability to detect heat and movement\n" +
|
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
|
||||||
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.\n\n" +
|
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.\n\n" +
|
||||||
"This augmentation: \n" +
|
"This augmentation: \n" +
|
||||||
"Increases the player's dexterity by 50%\n" +
|
"Increases the player's dexterity by 50%\n" +
|
||||||
@ -625,6 +632,9 @@ applyAugmentation = function(aug, faction) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
//Hacking augmentations
|
//Hacking augmentations
|
||||||
|
case "BitWire":
|
||||||
|
Player.hacking_mult *= 1.05;
|
||||||
|
break;
|
||||||
case "Artificial Bio-neural Network Implant": //Med level
|
case "Artificial Bio-neural Network Implant": //Med level
|
||||||
Player.hacking_speed_mult *= .98;
|
Player.hacking_speed_mult *= .98;
|
||||||
Player.hacking_money_mult *= 1.1;
|
Player.hacking_money_mult *= 1.1;
|
||||||
|
@ -309,7 +309,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
|||||||
//Sector-12
|
//Sector-12
|
||||||
var sector12Fac = Factions["Sector-12"];
|
var sector12Fac = Factions["Sector-12"];
|
||||||
if (sector12Fac.isBanned == false && sector12Fac.isMember == false &&
|
if (sector12Fac.isBanned == false && sector12Fac.isMember == false &&
|
||||||
this.money >= 50000000 && this.location == Locations.Sector12) {
|
this.money >= 40000000 && this.location == Locations.Sector12) {
|
||||||
invitedFactions.push(sector12Fac);
|
invitedFactions.push(sector12Fac);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -393,8 +393,8 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
|||||||
totalHacknetCores += Player.hacknetNodes[i].numCores;
|
totalHacknetCores += Player.hacknetNodes[i].numCores;
|
||||||
}
|
}
|
||||||
if (netburnersFac.isBanned == false && netburnersFac.isMember == false &&
|
if (netburnersFac.isBanned == false && netburnersFac.isMember == false &&
|
||||||
this.hacking_skill >= 100 && totalHacknetRam >= 10 &&
|
this.hacking_skill >= 80 && totalHacknetRam >= 8 &&
|
||||||
totalHacknetCores >= 5 && totalHacknetLevels >= 100) {
|
totalHacknetCores >= 4 && totalHacknetLevels >= 100) {
|
||||||
invitedFactions.push(netburnersFac);
|
invitedFactions.push(netburnersFac);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -238,6 +238,7 @@ function evaluate(exp, workerScript) {
|
|||||||
if (env.stopFlag) {reject(workerScript);}
|
if (env.stopFlag) {reject(workerScript);}
|
||||||
console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds.");
|
console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds.");
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
|
if (env.stopFlag) {reject(workerScript);}
|
||||||
var hackChance = scriptCalculateHackingChance(server);
|
var hackChance = scriptCalculateHackingChance(server);
|
||||||
var rand = Math.random();
|
var rand = Math.random();
|
||||||
var expGainedOnSuccess = scriptCalculateExpGain(server);
|
var expGainedOnSuccess = scriptCalculateExpGain(server);
|
||||||
|
@ -29,8 +29,10 @@ purchaseAugmentationBoxSetText = function(txt) {
|
|||||||
//ram argument is in GB
|
//ram argument is in GB
|
||||||
purchaseAugmentationBoxCreate = function(aug, fac) {
|
purchaseAugmentationBoxCreate = function(aug, fac) {
|
||||||
console.log("here");
|
console.log("here");
|
||||||
|
document.getElementById("purchase-augmentation-box-aug-name").innerHTML = aug.name;
|
||||||
|
document.getElementById("purchase-augmentation-box-aug-info").innerHTML = aug.info;
|
||||||
purchaseAugmentationBoxSetText("Would you like to purchase the " + aug.name + " Augmentation for $" +
|
purchaseAugmentationBoxSetText("Would you like to purchase the " + aug.name + " Augmentation for $" +
|
||||||
(aug.baseCost * fac.augmentationPriceMult) + "?");
|
formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?");
|
||||||
|
|
||||||
//Clear old event listeners from Confirm button
|
//Clear old event listeners from Confirm button
|
||||||
var confirmButton = document.getElementById("purchase-augmentation-box-confirm");
|
var confirmButton = document.getElementById("purchase-augmentation-box-confirm");
|
||||||
|
Loading…
Reference in New Issue
Block a user