mirror of
https://github.com/bitburner-official/bitburner-src.git
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commit
c7ae5de9a4
22
dist/engine.bundle.js
vendored
22
dist/engine.bundle.js
vendored
@ -31192,7 +31192,22 @@ function NetscriptFunctions(workerScript) {
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throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
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throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
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}
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}
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setTimeout(()=>{
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setTimeout(()=>{
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NetscriptFunctions(workerScript).run.apply(this, arguments);
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if (scriptname === undefined) {
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throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "spawn() call has incorrect number of arguments. Usage: spawn(scriptname, numThreads, [arg1], [arg2]...)");
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}
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if (isNaN(threads) || threads < 1) {
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throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
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}
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var argsForNewScript = [];
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for (var i = 2; i < arguments.length; ++i) {
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argsForNewScript.push(arguments[i]);
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}
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var scriptServer = Object(_Server_js__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
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if (scriptServer == null) {
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throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
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}
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return Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["runScriptFromScript"])(scriptServer, scriptname, argsForNewScript, workerScript, threads);
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}, 20000);
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}, 20000);
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if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
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if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
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workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
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workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
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@ -31257,10 +31272,7 @@ function NetscriptFunctions(workerScript) {
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return scriptsRunning;
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return scriptsRunning;
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},
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},
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exit : function() {
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exit : function() {
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if (workerScript.checkingRam) {
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if (workerScript.checkingRam) {return 0;}
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return updateStaticRam("exit", _Constants_js__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
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}
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updateDynamicRam("exit", _Constants_js__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
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var server = Object(_Server_js__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
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var server = Object(_Server_js__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
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if (server == null) {
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if (server == null) {
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throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev");
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throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev");
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@ -3,6 +3,21 @@
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Changelog
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Changelog
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=========
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=========
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v0.38.1 - 6/15/2018
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-------------------
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* Bug Fix: Using 'Object.prototype' functions like toLocaleString() or toString() should no longer cause errors in NetscriptJS
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* Implemented by Github user hydroflame:
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* Accessing the 'window' and 'document' objects in Netscript JS now requires a large amount of RAM (100 GB)
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* Added game option to suppress travel confirmation
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* Text on buttons can no longer be highlighted
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* Bug Fix: Fixed an issue that caused NaN values when exporting Real Estate in Corporations
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* Bug Fix: Competition and Demand displays in Corporation are now correct (were reversed before)
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* Added ps() Netscript function
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* Bug Fix: grow() should no longer return/log a negative value when it runs on a server that's already at max money
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* Bug Fix: serverExists() Netscript function should now properly return false for non-existent hostname/ips
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* Bug Fix: Sever's security level should now properly increase when its money is grown to max value
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v0.38.0 - 6/12/2018
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v0.38.0 - 6/12/2018
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-------------------
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-------------------
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* New BitNode: BN-12 The Recursion - Implemented by Github user hydroflame
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* New BitNode: BN-12 The Recursion - Implemented by Github user hydroflame
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@ -646,7 +646,22 @@ function NetscriptFunctions(workerScript) {
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throw makeRuntimeRejectMsg(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
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throw makeRuntimeRejectMsg(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
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}
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}
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setTimeout(()=>{
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setTimeout(()=>{
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NetscriptFunctions(workerScript).run.apply(this, arguments);
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if (scriptname === undefined) {
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throw makeRuntimeRejectMsg(workerScript, "spawn() call has incorrect number of arguments. Usage: spawn(scriptname, numThreads, [arg1], [arg2]...)");
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}
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if (isNaN(threads) || threads < 1) {
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throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
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}
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var argsForNewScript = [];
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for (var i = 2; i < arguments.length; ++i) {
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argsForNewScript.push(arguments[i]);
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}
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var scriptServer = getServer(workerScript.serverIp);
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if (scriptServer == null) {
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throw makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
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}
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return runScriptFromScript(scriptServer, scriptname, argsForNewScript, workerScript, threads);
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}, 20000);
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}, 20000);
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if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
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if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
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workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
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workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
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@ -711,10 +726,7 @@ function NetscriptFunctions(workerScript) {
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return scriptsRunning;
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return scriptsRunning;
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},
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},
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exit : function() {
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exit : function() {
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if (workerScript.checkingRam) {
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if (workerScript.checkingRam) {return 0;}
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return updateStaticRam("exit", CONSTANTS.ScriptKillRamCost);
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}
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updateDynamicRam("exit", CONSTANTS.ScriptKillRamCost);
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var server = getServer(workerScript.serverIp);
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var server = getServer(workerScript.serverIp);
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if (server == null) {
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if (server == null) {
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throw makeRuntimeRejectMsg(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev");
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throw makeRuntimeRejectMsg(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev");
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