Merge pull request #309 from danielyxie/dev

Fix bug with spawn()
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danielyxie 2018-06-17 14:27:04 -05:00 committed by GitHub
commit c7ae5de9a4
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 49 additions and 10 deletions

22
dist/engine.bundle.js vendored

@ -31192,7 +31192,22 @@ function NetscriptFunctions(workerScript) {
throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid scriptname or numThreads argument passed to spawn()"); throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
} }
setTimeout(()=>{ setTimeout(()=>{
NetscriptFunctions(workerScript).run.apply(this, arguments); if (scriptname === undefined) {
throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "spawn() call has incorrect number of arguments. Usage: spawn(scriptname, numThreads, [arg1], [arg2]...)");
}
if (isNaN(threads) || threads < 1) {
throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
}
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var scriptServer = Object(_Server_js__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (scriptServer == null) {
throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["runScriptFromScript"])(scriptServer, scriptname, argsForNewScript, workerScript, threads);
}, 20000); }, 20000);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) { if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds"); workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
@ -31257,10 +31272,7 @@ function NetscriptFunctions(workerScript) {
return scriptsRunning; return scriptsRunning;
}, },
exit : function() { exit : function() {
if (workerScript.checkingRam) { if (workerScript.checkingRam) {return 0;}
return updateStaticRam("exit", _Constants_js__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
}
updateDynamicRam("exit", _Constants_js__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
var server = Object(_Server_js__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp); var server = Object(_Server_js__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (server == null) { if (server == null) {
throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev"); throw Object(_NetscriptEvaluator_js__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev");

@ -3,6 +3,21 @@
Changelog Changelog
========= =========
v0.38.1 - 6/15/2018
-------------------
* Bug Fix: Using 'Object.prototype' functions like toLocaleString() or toString() should no longer cause errors in NetscriptJS
* Implemented by Github user hydroflame:
* Accessing the 'window' and 'document' objects in Netscript JS now requires a large amount of RAM (100 GB)
* Added game option to suppress travel confirmation
* Text on buttons can no longer be highlighted
* Bug Fix: Fixed an issue that caused NaN values when exporting Real Estate in Corporations
* Bug Fix: Competition and Demand displays in Corporation are now correct (were reversed before)
* Added ps() Netscript function
* Bug Fix: grow() should no longer return/log a negative value when it runs on a server that's already at max money
* Bug Fix: serverExists() Netscript function should now properly return false for non-existent hostname/ips
* Bug Fix: Sever's security level should now properly increase when its money is grown to max value
v0.38.0 - 6/12/2018 v0.38.0 - 6/12/2018
------------------- -------------------
* New BitNode: BN-12 The Recursion - Implemented by Github user hydroflame * New BitNode: BN-12 The Recursion - Implemented by Github user hydroflame

@ -646,7 +646,22 @@ function NetscriptFunctions(workerScript) {
throw makeRuntimeRejectMsg(workerScript, "Invalid scriptname or numThreads argument passed to spawn()"); throw makeRuntimeRejectMsg(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
} }
setTimeout(()=>{ setTimeout(()=>{
NetscriptFunctions(workerScript).run.apply(this, arguments); if (scriptname === undefined) {
throw makeRuntimeRejectMsg(workerScript, "spawn() call has incorrect number of arguments. Usage: spawn(scriptname, numThreads, [arg1], [arg2]...)");
}
if (isNaN(threads) || threads < 1) {
throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
}
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) {
throw makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return runScriptFromScript(scriptServer, scriptname, argsForNewScript, workerScript, threads);
}, 20000); }, 20000);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) { if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds"); workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
@ -711,10 +726,7 @@ function NetscriptFunctions(workerScript) {
return scriptsRunning; return scriptsRunning;
}, },
exit : function() { exit : function() {
if (workerScript.checkingRam) { if (workerScript.checkingRam) {return 0;}
return updateStaticRam("exit", CONSTANTS.ScriptKillRamCost);
}
updateDynamicRam("exit", CONSTANTS.ScriptKillRamCost);
var server = getServer(workerScript.serverIp); var server = getServer(workerScript.serverIp);
if (server == null) { if (server == null) {
throw makeRuntimeRejectMsg(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev"); throw makeRuntimeRejectMsg(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev");