Merge pull request #3107 from nickofolas/improvement/aug-page-link

Add shortcut to Faction augmentations page from FactionsRoot
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hydroflame 2022-03-10 21:41:02 -05:00 committed by GitHub
commit c8e5b8a6e2
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5 changed files with 22 additions and 12 deletions

@ -24,6 +24,7 @@ import { CovenantPurchasesRoot } from "../../PersonObjects/Sleeve/ui/CovenantPur
type IProps = {
faction: Faction;
augPage: boolean;
};
// Info text for all options on the UI
@ -188,6 +189,7 @@ export function FactionRoot(props: IProps): React.ReactElement {
const faction = props.faction;
const [purchasingAugs, setPurchasingAugs] = useState(props.augPage);
if (player && !player.factions.includes(faction.name)) {
return <>
<Typography variant="h4" color="primary">

@ -41,6 +41,10 @@ export function FactionsRoot(props: IProps): React.ReactElement {
props.router.toFaction(faction);
}
function openFactionAugPage(faction: Faction): void {
props.router.toFaction(faction, true);
}
function acceptInvitation(event: React.MouseEvent<HTMLButtonElement, MouseEvent>, faction: string): void {
if (!event.isTrusted) return;
joinFaction(Factions[faction]);
@ -61,7 +65,7 @@ export function FactionsRoot(props: IProps): React.ReactElement {
</Typography>
{(props.player.factions.length > 0 && (
<Paper sx={{ my: 1, p: 1, pb: 0, display: "inline-block" }}>
<Table padding="none">
<Table padding="none" style={{ width: "fit-content" }}>
<TableBody>
{props.player.factions.map((faction: string) => (
<TableRow key={faction}>
@ -76,13 +80,15 @@ export function FactionsRoot(props: IProps): React.ReactElement {
</Box>
</TableCell>
<TableCell align="right">
<Typography noWrap ml={10} mb={1}>
Augmentations Left: {Factions[faction]
.augmentations
.filter((augmentation: string) =>
!props.player.hasAugmentation(augmentation))
.length}
</Typography>
<Box ml={1} mb={1}>
<Button sx={{ width: '100%' }} onClick={() => openFactionAugPage(Factions[faction])}>
Augmentations Left: {Factions[faction]
.augmentations
.filter((augmentation: string) =>
!props.player.hasAugmentation(augmentation))
.length}
</Button>
</Box>
</TableCell>
</TableRow>
))}

@ -590,7 +590,7 @@ export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
if (this.isWorking) {
if (this.workType == CONSTANTS.WorkTypeFaction) {
if (this.workForFaction(numCycles)) {
router.toFaction();
router.toFaction(Factions[this.currentWorkFactionName]);
}
} else if (this.workType == CONSTANTS.WorkTypeCreateProgram) {
if (this.createProgramWork(numCycles)) {

@ -223,6 +223,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
const [{ files, vim }, setEditorOptions] = useState({ files: {}, vim: false });
const [page, setPage] = useState(determineStartPage(player));
const setRerender = useState(0)[1];
const [augPage, setAugPage] = useState<boolean>(false);
const [faction, setFaction] = useState<Faction>(
player.currentWorkFactionName ? Factions[player.currentWorkFactionName] : (undefined as unknown as Faction),
);
@ -275,7 +276,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
toCorporation: () => setPage(Page.Corporation),
toCreateProgram: () => setPage(Page.CreateProgram),
toDevMenu: () => setPage(Page.DevMenu),
toFaction: (faction?: Faction) => {
toFaction: (faction: Faction, augPage = false) => {
setAugPage(augPage);
setPage(Page.Faction);
if (faction) setFaction(faction);
},
@ -453,7 +455,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
break;
}
case Page.Faction: {
mainPage = <FactionRoot faction={faction} />;
mainPage = <FactionRoot faction={faction} augPage={augPage} />;
break;
}
case Page.Milestones: {

@ -65,7 +65,7 @@ export interface IRouter {
toCorporation(): void;
toCreateProgram(): void;
toDevMenu(): void;
toFaction(faction?: Faction): void; // faction name
toFaction(faction: Faction, augPage?: boolean): void; // faction name
toFactions(): void;
toGameOptions(): void;
toGang(): void;