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Merge pull request #3107 from nickofolas/improvement/aug-page-link
Add shortcut to Faction augmentations page from FactionsRoot
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commit
c8e5b8a6e2
@ -24,6 +24,7 @@ import { CovenantPurchasesRoot } from "../../PersonObjects/Sleeve/ui/CovenantPur
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type IProps = {
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faction: Faction;
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augPage: boolean;
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};
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// Info text for all options on the UI
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@ -188,6 +189,7 @@ export function FactionRoot(props: IProps): React.ReactElement {
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const faction = props.faction;
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const [purchasingAugs, setPurchasingAugs] = useState(props.augPage);
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if (player && !player.factions.includes(faction.name)) {
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return <>
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<Typography variant="h4" color="primary">
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@ -41,6 +41,10 @@ export function FactionsRoot(props: IProps): React.ReactElement {
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props.router.toFaction(faction);
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}
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function openFactionAugPage(faction: Faction): void {
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props.router.toFaction(faction, true);
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}
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function acceptInvitation(event: React.MouseEvent<HTMLButtonElement, MouseEvent>, faction: string): void {
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if (!event.isTrusted) return;
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joinFaction(Factions[faction]);
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@ -61,7 +65,7 @@ export function FactionsRoot(props: IProps): React.ReactElement {
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</Typography>
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{(props.player.factions.length > 0 && (
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<Paper sx={{ my: 1, p: 1, pb: 0, display: "inline-block" }}>
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<Table padding="none">
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<Table padding="none" style={{ width: "fit-content" }}>
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<TableBody>
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{props.player.factions.map((faction: string) => (
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<TableRow key={faction}>
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@ -76,13 +80,15 @@ export function FactionsRoot(props: IProps): React.ReactElement {
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</Box>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap ml={10} mb={1}>
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Augmentations Left: {Factions[faction]
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.augmentations
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.filter((augmentation: string) =>
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!props.player.hasAugmentation(augmentation))
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.length}
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</Typography>
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<Box ml={1} mb={1}>
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<Button sx={{ width: '100%' }} onClick={() => openFactionAugPage(Factions[faction])}>
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Augmentations Left: {Factions[faction]
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.augmentations
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.filter((augmentation: string) =>
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!props.player.hasAugmentation(augmentation))
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.length}
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</Button>
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</Box>
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</TableCell>
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</TableRow>
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))}
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@ -590,7 +590,7 @@ export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
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if (this.isWorking) {
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if (this.workType == CONSTANTS.WorkTypeFaction) {
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if (this.workForFaction(numCycles)) {
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router.toFaction();
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router.toFaction(Factions[this.currentWorkFactionName]);
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}
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} else if (this.workType == CONSTANTS.WorkTypeCreateProgram) {
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if (this.createProgramWork(numCycles)) {
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@ -223,6 +223,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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const [{ files, vim }, setEditorOptions] = useState({ files: {}, vim: false });
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const [page, setPage] = useState(determineStartPage(player));
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const setRerender = useState(0)[1];
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const [augPage, setAugPage] = useState<boolean>(false);
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const [faction, setFaction] = useState<Faction>(
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player.currentWorkFactionName ? Factions[player.currentWorkFactionName] : (undefined as unknown as Faction),
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);
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@ -275,7 +276,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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toCorporation: () => setPage(Page.Corporation),
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toCreateProgram: () => setPage(Page.CreateProgram),
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toDevMenu: () => setPage(Page.DevMenu),
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toFaction: (faction?: Faction) => {
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toFaction: (faction: Faction, augPage = false) => {
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setAugPage(augPage);
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setPage(Page.Faction);
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if (faction) setFaction(faction);
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},
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@ -453,7 +455,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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break;
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}
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case Page.Faction: {
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mainPage = <FactionRoot faction={faction} />;
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mainPage = <FactionRoot faction={faction} augPage={augPage} />;
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break;
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}
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case Page.Milestones: {
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@ -65,7 +65,7 @@ export interface IRouter {
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toCorporation(): void;
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toCreateProgram(): void;
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toDevMenu(): void;
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toFaction(faction?: Faction): void; // faction name
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toFaction(faction: Faction, augPage?: boolean): void; // faction name
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toFactions(): void;
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toGameOptions(): void;
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toGang(): void;
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