From c90696c9672304ce24019f604383c94f7c35494d Mon Sep 17 00:00:00 2001 From: Duck McSouls Date: Mon, 26 Sep 2022 09:51:38 +1000 Subject: [PATCH] DOC: how to fork and clone; consistent shell presentation Add to the contributor's guide various ways to clone and fork the code repository. These methods are: (1) web browser; (2) GitHub Desktop; and (3) command line. Be consistent in how shell commands are presented. --- doc/CONTRIBUTING.md | 78 ++++++++++++++++++++++++++++++++++----------- 1 file changed, 59 insertions(+), 19 deletions(-) diff --git a/doc/CONTRIBUTING.md b/doc/CONTRIBUTING.md index 413522452..08e4a9bce 100644 --- a/doc/CONTRIBUTING.md +++ b/doc/CONTRIBUTING.md @@ -89,24 +89,64 @@ changes are okay to contribute: ## How to setup fork properly -Fork and clone the repo +Clone and fork the game's repository by using one of these methods: web browser, GitHub +Desktop, or command line. -``` - # This will add the game original code as a repo in your local copy - $ git remote add danielyxie git@github.com:danielyxie/bitburner.git +- Web browser. Log in to your GitHub account, navigate to the + [game's repository](https://github.com/danielyxie/bitburner), and fork the + repository. Refer to + [this page](https://docs.github.com/en/get-started/quickstart/fork-a-repo) for more + detail. +- GitHub Desktop. Click on `File`, then click `Clone repository`. Click on the `URL` + tab and type `danielyxie/bitburner` into the text box for repository URL. Choose + the path where you want to clone the repository and click the `Clone` button. + Refer to [this page](https://docs.github.com/en/desktop/contributing-and-collaborating-using-github-desktop/adding-and-cloning-repositories/cloning-and-forking-repositories-from-github-desktop) + for more detail. +- Command line. - # You can verify you did this right by doing the following command - $ git remote show - danielyxie - origin +```sh +# This clones the game's code repository. The output you get might vary. +$ git clone https://github.com/danielyxie/bitburner.git +Cloning into 'bitburner'... +remote: Enumerating objects: 57072, done. +remote: Counting objects: 100% (404/404), done. +remote: Compressing objects: 100% (205/205), done. +remote: Total 57072 (delta 210), reused 375 (delta 199), pack-reused 56668 +Receiving objects: 100% (57072/57072), 339.11 MiB | 5.42 MiB/s, done. +Resolving deltas: 100% (43708/43708), done. +Updating files: 100% (2561/2561), done. - # Then download all the branches from the game. (there might be more branches) - $ git fetch danielyxie - From github.com:danielyxie/bitburner - * [new branch] dev -> danielyxie/dev - * [new branch] master -> danielyxie/master +# Change to the directory that contains your local copy. +$ cd bitburner - # Makes sure you always start from `danielyxie/dev` to avoid merge conflicts. +# The upstream is the repository that contains the game's source code. The +# upstream is also the place where proposed changes are merged into the game. +$ git remote rename origin upstream +Renaming remote references: 100% (8/8), done. + +# The origin is your own copy or fork of the game's source code. Assume that +# your fork will be on GitHub. Change "myname" to your GitHub username. Change +# "myfork" to the name of your forked repository. +$ git remote add origin https://github.com/myname/myfork + +# Now "origin" is your fork and "upstream" is where changes should be merged. +$ git remote show +origin +upstream + +# You can now download all changes and branches from the upstream repository. +# The output you get might vary. +$ git fetch upstream + +# Make sure you always start from "upstream/dev" to avoid merge conflicts. +$ git branch +* dev +$ git branch -r +upstream/BN14 +upstream/HEAD -> upstream/dev +upstream/dev +upstream/folders +upstream/master ``` ## Development Workflow Best Practices @@ -139,18 +179,18 @@ These steps only work in a Bash-like environment, like MinGW for Windows. ```sh # Install the main game dependencies & build the app in debug mode. -npm install -npm run build:dev +$ npm install +$ npm run build:dev # Use electron-packager to build the app to the .build/ folder. -npm run electron +$ npm run electron # When launching the .exe directly, you'll need the steam_appid.txt file in the root. # If not using Windows, change this line accordingly. -cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt +$ cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt # And run the game... -.build/bitburner-win32-x64/bitburner.exe +$ .build/bitburner-win32-x64/bitburner.exe ``` ### Submitting a Pull Request