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fix broken party math again
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@ -135,7 +135,7 @@ export class OfficeSpace {
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this.avgHap = this.maxHap;
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this.avgHap = this.maxHap;
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} else {
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} else {
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// Each 5% multiplier gives an extra flat +1 to morale and happiness to make recovering from low morale easier.
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// Each 5% multiplier gives an extra flat +1 to morale and happiness to make recovering from low morale easier.
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const increase = this.partyMult > 1 ? (1 - this.partyMult) * 20 : 0;
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const increase = this.partyMult > 1 ? (this.partyMult - 1) * 20 : 0;
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this.avgHap = ((this.avgHap - reduction) * perfMult + increase) * this.partyMult;
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this.avgHap = ((this.avgHap - reduction) * perfMult + increase) * this.partyMult;
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this.avgMor = (this.avgMor * perfMult + increase) * this.partyMult;
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this.avgMor = (this.avgMor * perfMult + increase) * this.partyMult;
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}
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}
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