Continue statement, began work on missions

This commit is contained in:
danielyxie 2017-09-21 16:27:31 -05:00
parent 796614bc41
commit c93a398fbf
13 changed files with 16497 additions and 378 deletions

90
css/missions.css Normal file

@ -0,0 +1,90 @@
/* css for Missions */
/* Hacking missions */
.hack-mission-grid {
display: grid;
grid-template-columns: 7% 7% 7% 7% 7% 7% 7% 7%;
grid-template-rows: 7% 7% 7% 7% 7% 7% 7% 7%;
grid-gap: 3%;
height: 100%;
position:fixed;
width: 100%;
}
.hack-mission-node {
color:gray;
z-index:5;
background-color:gray;
align-self: center;
justify-self: center;
}
.hack-mission-node p {
color:white;
font-size:12px;
margin-top: 8px;
text-align:center;
}
.hack-mission-player-node {
color:blue;
background-color:blue;
}
.hack-mission-player-node:hover,
.hack-mission-player-node-active {
border: 2px solid white;
color: #6666ff;
background-color: #6666ff;
}
.hack-mission-enemy-node {
color:red;
background-color:red;
}
.hack-mission-cpu-node {
width:100%;
height:100%;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
}
.hack-mission-firewall-node {
width:100%;
height:75%;
}
.hack-mission-database-node {
width: 100%;
height: 75%;
-webkit-transform: skew(20deg);
-moz-transform: skew(20deg);
-o-transform: skew(20deg);
}
.hack-mission-database-node p {
-webkit-transform: skew(-20deg);
-moz-transform: skew(-20deg);
-o-transform: skew(-20deg);
}
.hack-mission-spam-node,
.hack-mission-transfer-node,
.hack-mission-shield-node {
height:100%;
width: 100%;
}
/* Non-map related DOM elements */
/* Element at the top of the Hacking Mission page (intro page, start button, guide buttons, etc.) */
.hack-mission-header-element {
margin: 6px;
}
.hack-mission-action-buttons-container {
border: 2px solid white;
}

@ -1,10 +1,6 @@
/* Both Work in progress and BitNode stuff */ /* Both Work in progress and BitNode stuff */
#generic-fullscreen-container { .generic-fullscreen-container {
color: var(--my-font-color); color: var(--my-font-color);
padding-top: 10px;
padding-left: 10px;
margin: 10px;
height: 100%;
width: 99%; width: 99%;
} }

15974
dist/bundle.js vendored

File diff suppressed because it is too large Load Diff

@ -10,6 +10,7 @@
<link rel="stylesheet" type="text/css" href="css/popupboxes.css" /> <link rel="stylesheet" type="text/css" href="css/popupboxes.css" />
<link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" /> <link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" />
<link rel="stylesheet" type="text/css" href="css/loader.css" /> <link rel="stylesheet" type="text/css" href="css/loader.css" />
<link rel="stylesheet" type="text/css" href="css/missions.css" />
<!-- Google Analytics --> <!-- Google Analytics -->
<script> <script>
@ -509,6 +510,17 @@
use your terminal or create scripts when you are performing a task! <br><br><br><br> use your terminal or create scripts when you are performing a task! <br><br><br><br>
</p> </p>
<div id="faction-hack-mission-div" class="faction-work-div">
<div id="faction-hack-mission-div-wrapper" class="faction-work-div-wrapper">
<a id="faction-hack-mission-button" class="a-link-button">Hacking Mission</a>
<p id="faction-hack-mission-text">
Attempt a hacking mission for your faction.
A mission is a mini game that, if won, earns you significant reputation with this faction.
</p>
</div>
<div class="faction-clear"></div>
</div>
<div id="faction-hack-div" class="faction-work-div"> <div id="faction-hack-div" class="faction-work-div">
<div id="faction-hack-div-wrapper" class="faction-work-div-wrapper"> <div id="faction-hack-div-wrapper" class="faction-work-div-wrapper">
<a id="faction-hack-button" class="a-link-button">Hacking Contracts</a> <a id="faction-hack-button" class="a-link-button">Hacking Contracts</a>

@ -200,45 +200,26 @@ function updateActiveScriptsItemContent(workerscript) {
var itemName = itemNameArray.join("-"); var itemName = itemNameArray.join("-");
var itemContent = document.getElementById(itemName + "-content") var itemContent = document.getElementById(itemName + "-content")
//Clear the item
while (itemContent.firstChild) {
itemContent.removeChild(itemContent.firstChild);
}
//Add the updated text back. Returns the total online production rate //Add the updated text back. Returns the total online production rate
return createActiveScriptsText(workerscript, itemContent); return updateActiveScriptsText(workerscript, itemContent);
} }
function createActiveScriptsText(workerscript, item) { function createActiveScriptsText(workerscript, item) {
var itemText = document.createElement("p"); var itemTextHeader = document.createElement("p");
var itemTextStats = document.createElement("p");
var itemId = item.id;
itemTextStats.setAttribute("id", itemId + "-stats");
//Server ip/hostname //Server ip/hostname
var threads = "Threads: " + workerscript.scriptRef.threads; var threads = "Threads: " + workerscript.scriptRef.threads;
var args = "Args: " + printArray(workerscript.args); var args = "Args: " + printArray(workerscript.args);
//Online itemTextHeader.innerHTML = threads + "<br>" + args + "<br>";
var onlineTotalMoneyMade = "Total online production: $" + formatNumber(workerscript.scriptRef.onlineMoneyMade, 2);
var onlineTotalExpEarned = (Array(26).join(" ") + formatNumber(workerscript.scriptRef.onlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var onlineMps = workerscript.scriptRef.onlineMoneyMade / workerscript.scriptRef.onlineRunningTime; item.appendChild(itemTextHeader);
var onlineMpsText = "Online production rate: $" + formatNumber(onlineMps, 2) + "/second"; item.appendChild(itemTextStats);
var onlineEps = workerscript.scriptRef.onlineExpGained / workerscript.scriptRef.onlineRunningTime;
var onlineEpsText = (Array(25).join(" ") + formatNumber(onlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
//Offline var onlineMps = updateActiveScriptsText(workerscript, item, itemTextStats);
var offlineTotalMoneyMade = "Total offline production: $" + formatNumber(workerscript.scriptRef.offlineMoneyMade, 2);
var offlineTotalExpEarned = (Array(27).join(" ") + formatNumber(workerscript.scriptRef.offlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var offlineMps = workerscript.scriptRef.offlineMoneyMade / workerscript.scriptRef.offlineRunningTime;
var offlineMpsText = "Offline production rate: $" + formatNumber(offlineMps, 2) + "/second";
var offlineEps = workerscript.scriptRef.offlineExpGained / workerscript.scriptRef.offlineRunningTime;
var offlineEpsText = (Array(26).join(" ") + formatNumber(offlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
itemText.innerHTML = threads + "<br>" + args + "<br>" + onlineTotalMoneyMade + "<br>" + onlineTotalExpEarned + "<br>" +
onlineMpsText + "<br>" + onlineEpsText + "<br>" + offlineTotalMoneyMade + "<br>" + offlineTotalExpEarned + "<br>" +
offlineMpsText + "<br>" + offlineEpsText + "<br>";
item.appendChild(itemText);
var logButton = document.createElement("span"); var logButton = document.createElement("span");
logButton.innerHTML = "Log"; logButton.innerHTML = "Log";
@ -262,4 +243,36 @@ function createActiveScriptsText(workerscript, item) {
return onlineMps; return onlineMps;
} }
function updateActiveScriptsText(workerscript, item, statsEl=null) {
var itemId = item.id
var itemTextStats = document.getElementById(itemId + "-stats");
if (itemTextStats === null || itemTextStats === undefined) {
itemTextStats = statsEl;
}
//Updates statistics only
//Online
var onlineTotalMoneyMade = "Total online production: $" + formatNumber(workerscript.scriptRef.onlineMoneyMade, 2);
var onlineTotalExpEarned = (Array(26).join(" ") + formatNumber(workerscript.scriptRef.onlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var onlineMps = workerscript.scriptRef.onlineMoneyMade / workerscript.scriptRef.onlineRunningTime;
var onlineMpsText = "Online production rate: $" + formatNumber(onlineMps, 2) + "/second";
var onlineEps = workerscript.scriptRef.onlineExpGained / workerscript.scriptRef.onlineRunningTime;
var onlineEpsText = (Array(25).join(" ") + formatNumber(onlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
//Offline
var offlineTotalMoneyMade = "Total offline production: $" + formatNumber(workerscript.scriptRef.offlineMoneyMade, 2);
var offlineTotalExpEarned = (Array(27).join(" ") + formatNumber(workerscript.scriptRef.offlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var offlineMps = workerscript.scriptRef.offlineMoneyMade / workerscript.scriptRef.offlineRunningTime;
var offlineMpsText = "Offline production rate: $" + formatNumber(offlineMps, 2) + "/second";
var offlineEps = workerscript.scriptRef.offlineExpGained / workerscript.scriptRef.offlineRunningTime;
var offlineEpsText = (Array(26).join(" ") + formatNumber(offlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
itemTextStats.innerHTML = onlineTotalMoneyMade + "<br>" + onlineTotalExpEarned + "<br>" +
onlineMpsText + "<br>" + onlineEpsText + "<br>" + offlineTotalMoneyMade + "<br>" + offlineTotalExpEarned + "<br>" +
offlineMpsText + "<br>" + offlineEpsText + "<br>";
return onlineMps;
}
export {setActiveScriptsClickHandlers, addActiveScriptsItem, deleteActiveScriptsItem, updateActiveScriptsItems}; export {setActiveScriptsClickHandlers, addActiveScriptsItem, deleteActiveScriptsItem, updateActiveScriptsItems};

@ -124,6 +124,7 @@ let CONSTANTS = {
//Hacking Missions //Hacking Missions
HackingMissionRepToDiffConversion: 5000, //Faction rep is divided by this to get mission difficulty HackingMissionRepToDiffConversion: 5000, //Faction rep is divided by this to get mission difficulty
HackingMissionRepToRewardConversion: 20, //Faction rep divided byt his to get mission rep reward HackingMissionRepToRewardConversion: 20, //Faction rep divided byt his to get mission rep reward
HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with factin reputation",
//Gang constants //Gang constants
GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain
@ -552,8 +553,8 @@ let CONSTANTS = {
"<i>serverExists(hostname/ip)</i><br>Returns a boolean denoting whether or not the specified server exists. The argument " + "<i>serverExists(hostname/ip)</i><br>Returns a boolean denoting whether or not the specified server exists. The argument " +
"must be a string with the hostname or IP of the target server.<br><br>" + "must be a string with the hostname or IP of the target server.<br><br>" +
"<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " + "<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " +
"The first argument must be a string with the name of the file. A file can either be a script or a program. A script name is case-sensitive, but a " + "The first argument must be a string with the name of the file. A file can either be a script, program, or literature file. A script name is case-sensitive, but a " +
"program is not. For example, fileExists('brutessh.exe') will work fine, even though the actual program is named BruteSSH.exe. <br><br> " + "program/literature file is not. For example, fileExists('brutessh.exe') will work fine, even though the actual program is named BruteSSH.exe. <br><br> " +
"The second argument is a string with the hostname or IP of the server on which to search for the program. This second argument is optional. " + "The second argument is a string with the hostname or IP of the server on which to search for the program. This second argument is optional. " +
"If it is omitted, then the function will search through the current server (the server running the script that calls this function) for the file. <br> " + "If it is omitted, then the function will search through the current server (the server running the script that calls this function) for the file. <br> " +
"Example: fileExists('foo.script', 'foodnstuff');<br>" + "Example: fileExists('foo.script', 'foodnstuff');<br>" +
@ -957,6 +958,9 @@ let CONSTANTS = {
"World Stock Exchange account and TIX API Access<br>", "World Stock Exchange account and TIX API Access<br>",
LatestUpdate: LatestUpdate:
"v0.29.1<br>" +
"-Added continue statement for for/while loops<br>" +
"-fileExists() function now works on literature files<br><br>" +
"v0.29.0<br>" + "v0.29.0<br>" +
"-Added BitNode-5: Artificial Intelligence<br>" + "-Added BitNode-5: Artificial Intelligence<br>" +
"-Added getIp(), getIntelligence(), getHackingMultipliers(), and getBitNodeMultipliers() Netscript functions (requires Source-File 5)<br>" + "-Added getIp(), getIntelligence(), getHackingMultipliers(), and getBitNodeMultipliers() Netscript functions (requires Source-File 5)<br>" +

@ -5,6 +5,7 @@ import {CONSTANTS} from "./Constants.js";
import {Engine} from "./engine.js"; import {Engine} from "./engine.js";
import {FactionInfo} from "./FactionInfo.js"; import {FactionInfo} from "./FactionInfo.js";
import {Locations} from "./Location.js"; import {Locations} from "./Location.js";
import {HackingMission, setInMission} from "./Missions.js";
import {Player} from "./Player.js"; import {Player} from "./Player.js";
import {Settings} from "./Settings.js"; import {Settings} from "./Settings.js";
@ -455,16 +456,26 @@ function displayFactionContent(factionName) {
"is gained whenever you reset after installing an Augmentation. The amount of " + "is gained whenever you reset after installing an Augmentation. The amount of " +
"favor you gain depends on how much reputation you have with the faction</span>"; "favor you gain depends on how much reputation you have with the faction</span>";
var hackMissionDiv = document.getElementById("faction-hack-mission-div");
var hackDiv = document.getElementById("faction-hack-div"); var hackDiv = document.getElementById("faction-hack-div");
var fieldWorkDiv = document.getElementById("faction-fieldwork-div"); var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
var securityWorkDiv = document.getElementById("faction-securitywork-div"); var securityWorkDiv = document.getElementById("faction-securitywork-div");
var donateDiv = document.getElementById("faction-donate-div"); var donateDiv = document.getElementById("faction-donate-div");
var gangDiv = document.getElementById("faction-gang-div"); var gangDiv = document.getElementById("faction-gang-div");
var newHackMissionButton = clearEventListeners("faction-hack-mission-button");
var newHackButton = clearEventListeners("faction-hack-button"); var newHackButton = clearEventListeners("faction-hack-button");
var newFieldWorkButton = clearEventListeners("faction-fieldwork-button"); var newFieldWorkButton = clearEventListeners("faction-fieldwork-button");
var newSecurityWorkButton = clearEventListeners("faction-securitywork-button"); var newSecurityWorkButton = clearEventListeners("faction-securitywork-button");
var newDonateWorkButton = clearEventListeners("faction-donate-button"); var newDonateWorkButton = clearEventListeners("faction-donate-button");
newHackMissionButton.addEventListener("click", function() {
Engine.loadMissionContent();
var mission = new HackingMission(faction.playerReputation, faction);
setInMission(true); //Sets inMission flag to true
mission.init();
return false;
});
newHackButton.addEventListener("click", function() { newHackButton.addEventListener("click", function() {
Player.startFactionHackWork(faction); Player.startFactionHackWork(faction);
return false; return false;
@ -602,156 +613,187 @@ function displayFactionContent(factionName) {
switch(faction.name) { switch(faction.name) {
case "Illuminati": case "Illuminati":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Daedalus": case "Daedalus":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "The Covenant": case "The Covenant":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "ECorp": case "ECorp":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "MegaCorp": case "MegaCorp":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Bachman & Associates": case "Bachman & Associates":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Blade Industries": case "Blade Industries":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "NWO": case "NWO":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Clarke Incorporated": case "Clarke Incorporated":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "OmniTek Incorporated": case "OmniTek Incorporated":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Four Sigma": case "Four Sigma":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "KuaiGong International": case "KuaiGong International":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Fulcrum Secret Technologies": case "Fulcrum Secret Technologies":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "BitRunners": case "BitRunners":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "The Black Hand": case "The Black Hand":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "NiteSec": case "NiteSec":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Chongqing": case "Chongqing":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Sector-12": case "Sector-12":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "New Tokyo": case "New Tokyo":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Aevum": case "Aevum":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Ishima": case "Ishima":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Volhaven": case "Volhaven":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Speakers for the Dead": case "Speakers for the Dead":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "The Dark Army": case "The Dark Army":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "The Syndicate": case "The Syndicate":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Silhouette": case "Silhouette":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Tetrads": case "Tetrads":
hackMissionDiv.style.display = "none";
hackDiv.style.display = "none"; hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Slum Snakes": case "Slum Snakes":
hackMissionDiv.style.display = "none";
hackDiv.style.display = "none"; hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Netburners": case "Netburners":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Tian Di Hui": case "Tian Di Hui":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "CyberSec": case "CyberSec":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";

611
src/Missions.js Normal file

@ -0,0 +1,611 @@
import {Player} from "./Player.js";
import {CONSTANTS} from "./Constants.js";
import {dialogBoxCreate} from "../utils/DialogBox.js";
import {addOffset, getRandomInt,
clearEventListenersEl} from "../utils/HelperFunctions.js";
import {formatNumber} from "../utils/StringHelperFunctions.js";
import jsplumb from 'jsplumb'
let inMission = false; //Flag to denote whether a mission is running
function setInMission(bool) {
inMission = bool;
}
/* Hacking Missions */
/*You start with N CPU nodes dependent on home computer cores
Three main stats:
Attack - Specific to a node. Affected by hacking skill, RAM (for home comp)
Defense - Universal defense - summed from all nodes
HP - Specific to a node. Affected by hacking skill, RAM (for home comp)
Enemy has the following nodes:
Firewall Nodes - Essentially shields. Weak attack but large def
CPU Nodes - Defeating and capturing these will give you new nodes to use
Database Node - Main Target
Misc Nodes (initially not owned by player or enemy):
Spam nodes - Increases time limit
Transfer Nodes - Slightly increases attack for all of your CPUs
Shield Node - Increases your defense
Shapes for nodes:
Firewall - Rectangle
CPU - Circle
Database - Parralelogram
Spam - Diamond
Transfer - Cone
Shield - Shield shape
*/
let NodeTypes = {
Core: "CPU Core Node", //All actions available
Firewall: "Firewall Node", //No actions available
Database: "Database Node", //No actions available
Spam: "Spam Node", //No actions Available
Transfer: "Transfer Node", //Can Soften, Scan, and Overflow
Shield: "Shield Node" //Can Fortify
}
let NodeActions = {
Attack: "Attack", //Damaged based on attack stat + hacking level + opp def
Scan: "Scan", //-Def for target, affected by hacking level
Soften: "Soften", //-Attack for target, affected by hacking level
Fortify: "Fortify", //+Defense for Node, affected by hacking level
Overflow: "Overflow", //+Attack but -Defense for Node, affected by hacking level
}
function Node(type, stats) {
this.type = type;
this.atk = stats.atk ? stats.atk : 0;
this.def = stats.def ? stats.def : 0;
this.hp = stats.hp ? stats.hp : 0;
this.maxhp = this.hp;
this.plyrCtrl = false;
this.enmyCtrl = false;
this.pos = [0, 0]; //x, y
this.el = null; //Holds the Node's DOM element
this.action = null;
}
Node.prototype.setPosition = function(x, y) {
this.pos = [x, y];
}
Node.prototype.setControlledByPlayer = function() {
this.plyrCtrl = true;
this.enmyCtrl = false;
if (this.el) {
this.classList.remove("hack-mission-enemy-node");
this.classList.add("hack-mission-player-node");
}
}
Node.prototype.setControlledByEnemy = function() {
this.plyrCtrl = false;
this.enmyCtrl = true;
if (this.el) {
this.classList.remove("hack-mission-player-node");
this.classList.add("hack-mission-enemy-node");
}
}
//Sets this node to be the active node
Node.prototype.select = function(actionButtons) {
if (this.enmyCtrl) {return;}
this.el.classList.add("hack-mission-player-node-active");
//Make all buttons inactive
for (var i = 0; i < actionButtons.length; ++i) {
actionButtons[i].classList.remove("a-link-button");
actionButtons[i].classList.add("a-link-button-inactive");
}
switch(this.type) {
case NodeTypes.Core:
//All buttons active
for (var i = 0; i < actionButtons.length; ++i) {
actionButtons[i].classList.remove("a-link-button-inactive");
actionButtons[i].classList.add("a-link-button");
}
break;
case NodeTypes.Transfer:
actionButtons[1].classList.remove("a-link-button-inactive");
actionButtons[1].classList.add("a-link-button");
actionButtons[2].classList.remove("a-link-button-inactive");
actionButtons[2].classList.add("a-link-button");
actionButtons[4].classList.remove("a-link-button-inactive");
actionButtons[4].classList.add("a-link-button");
break;
default:
break;
}
}
Node.prototype.deselect = function(actionButtons) {
this.el.classList.remove("active");
for (var i = 0; i < actionButtons.length; ++i) {
actionButtons[i].classList.remove("a-link-button");
actionButtons[i].classList.add("a-link-button-inactive");
}
}
//Hacking mission instance
//Takes in the reputation of the Faction for which the mission is
//being conducted
function HackingMission(rep, fac) {
this.faction = fac;
this.playerCores = [];
this.playerNodes = []; //Non-core nodes
this.playerDef = 0;
this.enemyCores = [];
this.enemyDatabases = [];
this.enemyNodes = []; //Non-core nodes
this.enemyDef = 0;
this.miscNodes = [];
this.selectedNode = null; //Which of the player's nodes is currently selected
this.actionButtons = []; //DOM buttons for actions
this.availablePositions = [];
for (var r = 0; r < 8; ++r) {
for (var c = 0; c < 8; ++c) {
this.availablePositions.push([r, c]);
}
}
//this.map = Array(8).fill(Array(8).fill(null)); //8x8 2d array of references to Nodes
this.map = [];
for (var i = 0; i < 8; ++i) {
this.map.push([null, null, null, null, null, null, null, null]);
}
//difficulty capped at 16
this.difficulty = Math.min(16, Math.round(rep / CONSTANTS.HackingMissionRepToDiffConversion) + 1);
console.log("difficulty: " + this.difficulty);
this.reward = 200 + (rep / CONSTANTS.HackingMissionRepToRewardConversion);
}
HackingMission.prototype.init = function() {
//Create Header DOM
this.createPageDom();
//Create player starting nodes
var home = Player.getHomeComputer()
for (var i = 0; i < home.cpuCores; ++i) {
var stats = {
atk: (Player.hacking_skill / 10) * (home.maxRam / 8),
def: (Player.hacking_skill / 20) * (home.maxRam / 2),
hp: (Player.hacking_skill / 5) * (home.maxRam / 4),
};
this.playerCores.push(new Node(NodeTypes.Core, stats));
this.playerCores[i].setControlledByPlayer();
this.setNodePosition(this.playerCores[i], 0, i);
this.removeAvailablePosition(0, i);
}
//Randomly generate enemy nodes (CPU and Firewall) based on difficulty
var numNodes = getRandomInt(this.difficulty, this.difficulty + 2);
var numFirewalls = getRandomInt(this.difficulty, this.difficulty + 5);
var numDatabases = getRandomInt(this.difficulty, this.difficulty + 1);
var totalNodes = numNodes + numFirewalls + numDatabases;
var xlimit = 7 - Math.floor(totalNodes / 8);
console.log("numNodes: " + numNodes);
console.log("numFirewalls: " + numFirewalls);
console.log("numDatabases: " + numDatabases);
console.log("totalNodes: " + totalNodes);
console.log("xlimit: " + xlimit);
var randMult = addOffset(this.difficulty, 20);
for (var i = 0; i < numNodes; ++i) {
var stats = {
atk: randMult * getRandomInt(400, 750),
def: randMult * getRandomInt(400, 750),
hp: randMult * getRandomInt(800, 1200)
}
this.enemyCores.push(new Node(NodeTypes.Core, stats));
this.enemyCores[i].setControlledByEnemy();
this.setNodeRandomPosition(this.enemyCores[i], xlimit);
}
for (var i = 0; i < numFirewalls; ++i) {
var stats = {
atk: randMult * getRandomInt(100, 400),
def: randMult * getRandomInt(1000, 2500),
hp: randMult * getRandomInt(500, 2000)
}
this.enemyNodes.push(new Node(NodeTypes.Firewall, stats));
this.enemyNodes[i].setControlledByEnemy();
this.setNodeRandomPosition(this.enemyNodes[i], xlimit);
}
for (var i = 0; i < numDatabases; ++i) {
var stats = {
atk: randMult * getRandomInt(100, 200),
def: randMult * getRandomInt(1000, 1500),
hp: randMult * getRandomInt(1000, 2000)
}
var node = new Node(NodeTypes.Database, stats);
node.setControlledByEnemy();
this.setNodeRandomPosition(node, xlimit);
this.enemyDatabases.push(node);
}
this.calculateDefenses();
this.createMap();
}
HackingMission.prototype.createPageDom = function() {
var container = document.getElementById("mission-container");
var headerText = document.createElement("p");
headerText.innerHTML = "You are about to start a hacking mission! For more information " +
"about how hacking missions work, click one of the guide links " +
"below (one opens up an in-game guide and the other opens up " +
"the guide from the wiki). Click the 'Start' button to begin.";
headerText.style.display = "block";
headerText.classList.add("hack-mission-header-element");
headerText.style.width = "80%";
var inGameGuideBtn = document.createElement("a");
inGameGuideBtn.innerText = "How to Play";
inGameGuideBtn.classList.add("a-link-button");
inGameGuideBtn.style.display = "inline-block";
inGameGuideBtn.classList.add("hack-mission-header-element");
inGameGuideBtn.addEventListener("click", function() {
dialogBoxCreate(CONSTANTS.HackingMissionHowToPlay);
return false;
});
var wikiGuideBtn = document.createElement("a");
wikiGuideBtn.innerText = "Wiki Guide";
wikiGuideBtn.classList.add("a-link-button");
wikiGuideBtn.style.display = "inline-block";
wikiGuideBtn.classList.add("hack-mission-header-element");
wikiGuideBtn.target = "_blank";
//TODO Add link to wiki page wikiGuideBtn.href =
//Start button will get replaced with forfeit when game is started
var startBtn = document.createElement("a");
startBtn.classList.add("hack-mission-header-element");
startBtn.style.display = "block";
//Create Action Buttons (Attack/Scan/Soften/ etc...)
var actionsContainer = document.createElement("span");
actionsContainer.classList.add("hack-mission-action-buttons-container");
for (var i = 0; i < 5; ++i) {
this.actionButtons.push(document.createElement("a"));
this.actionButtons[i].style.display = "inline-block";
this.actionButtons[i].classList.add("a-link-button-inactive"); //Disabled at start
this.actionButtons[i].classList.add("tooltip"); //Disabled at start
this.actionButtons[i].classList.add("hack-mission-header-element");
actionsContainer.appendChild(this.actionButtons[i]);
}
this.actionButtons[0].innerText = "Attack(1)";
var atkTooltip = document.createElement("span");
atkTooltip.classList.add("tooltiptext");
atkTooltip.innerText = "Lowers the targeted node's HP. The effectiveness of this depends on " +
"this node's Attack level, your hacking level, and the opponents defense level.";
this.actionButtons[0].appendChild(atkTooltip);
this.actionButtons[1].innerText = "Scan(2)";
var scanTooltip = document.createElement("span");
scanTooltip.classList.add("tooltiptext");
scanTooltip.innerText = "Lowers the targeted node's defense. The effectiveness of this depends on " +
"this node's Attack level and your hacking level";
this.actionButtons[1].appendChild(scanTooltip);
this.actionButtons[2].innerText = "Soften(3)";
var softenTooltip = document.createElement("span");
softenTooltip.classList.add("tooltiptext");
softenTooltip.innerText = "Lowers the targeted node's attack. The effectiveness of this depends on " +
"this node's Attack level and your hacking level";
this.actionButtons[2].appendChild(softenTooltip);
this.actionButtons[3].innerText = "Fortify(4)";
var fortifyTooltip = document.createElement("span");
fortifyTooltip.classList.add("tooltiptext");
fortifyTooltip.innerText = "Raises this node's Defense level. The effectiveness of this depends on " +
"your hacking level";
this.actionButtons[3].appendChild(fortifyTooltip);
this.actionButtons[4].innerText = "Overflow(5)";
var overflowTooltip = document.createElement("span");
overflowTooltip.classList.add("tooltiptext");
overflowTooltip.innerText = "Raises this node's Attack level but lowers its Defense level. The effectiveness " +
"of this depends on your hacking level.";
this.actionButtons[4].appendChild(overflowTooltip);
var timeDisplay = document.createElement("p");
container.appendChild(headerText);
container.appendChild(inGameGuideBtn);
container.appendChild(wikiGuideBtn);
container.appendChild(startBtn);
container.appendChild(actionsContainer);
container.appendChild(timeDisplay);
}
//Should only be used at the start
HackingMission.prototype.calculateDefenses = function() {
var total = 0;
for (var i = 0; i < this.playerCores.length; ++i) {
total += this.playerCores[i].def;
}
for (var i = 0; i < this.playerNodes.length; ++i) {
total += this.playerNodes[i].def;
}
console.log("player defenses calculated to be: " + total);
this.playerDef = total;
total = 0;
for (var i = 0; i < this.enemyCores.length; ++i) {
total += this.enemyCores[i].def;
}
for (var i = 0; i < this.enemyDatabases.length; ++i) {
total += this.enemyDatabases[i].def;
}
for (var i = 0; i < this.enemyNodes.length; ++i) {
total += this.enemyNodes[i].def;
}
console.log("enemy defenses calculated to be: " + total);
this.enemyDef = total;
}
HackingMission.prototype.removeAvailablePosition = function(x, y) {
for (var i = 0; i < this.availablePositions.length; ++i) {
if (this.availablePositions[i][0] === x &&
this.availablePositions[i][1] === y) {
this.availablePositions.splice(i, 1);
return;
}
}
console.log("WARNING: removeAvailablePosition() did not remove " + x + ", " + y);
}
HackingMission.prototype.setNodePosition = function(nodeObj, x, y) {
if (!(nodeObj instanceof Node)) {
console.log("WARNING: Non-Node object passed into setNodePOsition");
return;
}
if (isNaN(x) || isNaN(y)) {
console.log("ERR: Invalid values passed as x and y for setNodePosition");
console.log(x);
console.log(y);
return;
}
nodeObj.pos = [x, y];
this.map[x][y] = nodeObj;
}
HackingMission.prototype.setNodeRandomPosition = function(nodeObj, xlimit=0) {
var i = getRandomInt(0, this.availablePositions.length - 1);
var pos = this.availablePositions.splice(i, 1);
pos = pos[0];
this.setNodePosition(nodeObj, pos[0], pos[1]);
}
HackingMission.prototype.createMap = function() {
//Use a grid
var map = document.createElement("div");
map.classList.add("hack-mission-grid");
map.setAttribute("id", "hacking-mission-map");
document.getElementById("mission-container").appendChild(map);
//Create random Nodes for every space in the map that
//hasn't been filled yet
for (var x = 0; x < 8; ++x) {
for (var y = 0; y < 8; ++y) {
if (!(this.map[x][y] instanceof Node)) {
var node, type = getRandomInt(0, 2);
var randMult = addOffset(this.difficulty, 20);
switch (type) {
case 0: //Spam
var stats = {
atk: 0,
def: randMult * getRandomInt(400, 800),
hp: randMult * getRandomInt(500, 1000)
}
node = new Node(NodeTypes.Spam, stats);
break;
case 1: //Transfer
var stats = {
atk: 0,
def: randMult * getRandomInt(500, 1000),
hp: randMult * getRandomInt(600, 1100)
}
node = new Node(NodeTypes.Transfer, stats);
break;
case 2: //Shield
default:
var stats = {
atk: 0,
def: randMult * getRandomInt(750, 1000),
hp: randMult * getRandomInt(700, 1000)
}
node = new Node(NodeTypes.Shield, stats);
break;
}
this.setNodePosition(node, x, y);
this.removeAvailablePosition(x, y);
this.miscNodes.push(node);
}
}
}
//Create DOM elements in order
for (var r = 0; r < 8; ++r) {
for (var c = 0; c < 8; ++c) {
this.createNodeDomElement(this.map[r][c]);
}
}
//Configure all Player CPUS
for (var i = 0; i < this.playerCores.length; ++i) {
console.log("Configuring Player Node: " + this.playerCores[i].el.id);
this.configurePlayerNodeElement(this.playerCores[i].el);
}
console.log(this.map);
this.initJsPlumb();
}
HackingMission.prototype.createNodeDomElement = function(nodeObj) {
var nodeDiv = document.createElement("a");
nodeObj.el = nodeDiv;
document.getElementById("hacking-mission-map").appendChild(nodeDiv);
//Set the node element's id based on its coordinates
nodeDiv.setAttribute("id", "hacking-mission-node-" +
nodeObj.pos[0] + "-" +
nodeObj.pos[1]);
//Set node classes for owner
nodeDiv.classList.add("hack-mission-node");
if (nodeObj.plyrCtrl) {
nodeDiv.classList.add("hack-mission-player-node");
} else if (nodeObj.enmyCtrl) {
nodeDiv.classList.add("hack-mission-enemy-node");
}
//Set node classes based on type
switch (nodeObj.type) {
case NodeTypes.Core:
nodeDiv.innerHTML = "<p>CPU Core<br>" + "HP: " +
formatNumber(nodeObj.hp, 1) + "</p>";
nodeDiv.classList.add("hack-mission-cpu-node");
break;
case NodeTypes.Firewall:
nodeDiv.innerHTML = "<p>Firewall<br>" + "HP: " +
formatNumber(nodeObj.hp, 1) + "</p>";
nodeDiv.classList.add("hack-mission-firewall-node");
break;
case NodeTypes.Database:
nodeDiv.innerHTML = "<p>Database<br>" + "HP: " +
formatNumber(nodeObj.hp, 1) + "</p>";
nodeDiv.classList.add("hack-mission-database-node");
break;
case NodeTypes.Spam:
nodeDiv.innerHTML = "<p>Spam<br>" + "HP: " +
formatNumber(nodeObj.hp, 1) + "</p>";
nodeDiv.classList.add("hack-mission-spam-node");
break;
case NodeTypes.Transfer:
nodeDiv.innerHTML = "<p>Transfer<br>" + "HP: " +
formatNumber(nodeObj.hp, 1) + "</p>";
nodeDiv.classList.add("hack-mission-transfer-node");
break;
case NodeTypes.Shield:
default:
nodeDiv.innerHTML = "<p>Shield<br>" + "HP: " +
formatNumber(nodeObj.hp, 1) + "</p>";
nodeDiv.classList.add("hack-mission-shield-node");
break;
}
}
//Gets a Node DOM element's corresponding Node object using its
//element id
HackingMission.prototype.getNodeFromElement = function(el) {
var id = el.id;
id = id.replace("hacking-mission-node-", "");
var res = id.split('-');
if (res.length != 2) {
console.log("ERROR Parsing Hacking Mission Node Id. Could not find coordinates");
return null;
}
var x = res[0], y = res[1];
if (isNaN(x) || isNaN(y) || x >= 8 || y >= 8 || x < 0 || y < 0) {
console.log("ERROR: Unexpected values for x and y: " + x + ", " + y);
return null;
}
return this.map[x][y];
}
//Configures a DOM element representing a player-owned node to
//be selectable and actionable
//Note: Does NOT change its css class. This is handled by Node.setControlledBy...
HackingMission.prototype.configurePlayerNodeElement = function(el) {
var nodeObj = this.getNodeFromElement(el);
if (nodeObj === null) {console.log("Error getting Node object");}
//Add event listener
el.addEventListener("click", ()=>{
if (this.selectedNode instanceof Node) {
this.selectedNode.deselect(this.actionButtons);
this.selectedNode = null;
}
console.log("Selecting node :" + el.id);
nodeObj.select(this.actionButtons);
this.selectedNode = nodeObj;
});
}
//Configures a DOM element representing an enemy-node by removing
//any event listeners
HackingMission.prototype.configureEnemyNodeElement = function(el) {
//Deselect node if it was the selected node
var nodeObj = this.getNodeFromElement(el);
if (this.selectedNode == nodeObj) {
nodeObj.deselect(this.actionButtons);
}
}
HackingMission.prototype.initJsPlumb = function() {
var instance = jsPlumb.getInstance({
DragOptions:{cursor:"pointer", zIndex:2000},
PaintStyle: {
gradient: { stops: [
[ 0, "#FFFFFF" ],
[ 1, "#FFFFFF" ]
] },
stroke: "#FFFFFF",
strokeWidth: 10
},
});
//All player cores are sources
for (var i = 0; i < this.playerCores.length; ++i) {
instance.makeSource(this.playerCores[i].el, {
deleteEndpointsOnEmpty:true,
maxConnections:1,
anchor:"Center",
connector:"Straight"
});
}
//Everything else is a target
for (var i = 0; i < this.enemyCores.length; ++i) {
instance.makeTarget(this.enemyCores[i].el, {
maxConnections:-1,
anchor:"Center",
connector:"Straight"
});
}
for (var i = 0; i < this.enemyDatabases.length; ++i) {
instance.makeTarget(this.enemyDatabases[i].el, {
maxConnections:-1,
anchor:"Center",
connector:["Straight"]
});
}
for (var i = 0; i < this.enemyNodes.length; ++i) {
instance.makeTarget(this.enemyNodes[i].el, {
maxConnections:-1,
anchor:"Center",
connector:"Straight"
});
}
for (var i = 0; i < this.miscNodes.length; ++i) {
instance.makeTarget(this.miscNodes[i].el, {
maxConnections:-1,
anchor:"Center",
connector:"Straight"
});
}
//Clicking a connection drops it
instance.bind("click", function(conn, originalEvent) {
console.log("test");
var endpoints = conn.endpoints;
endpoints[0].detachFrom(endpoints[1]);
});
}
export {HackingMission, inMission, setInMission};

@ -201,6 +201,9 @@ function evaluate(exp, workerScript) {
case "BreakStatement": case "BreakStatement":
reject("BREAKSTATEMENT"); reject("BREAKSTATEMENT");
break; break;
case "ContinueStatement":
reject("CONTINUESTATEMENT");
break;
case "IfStatement": case "IfStatement":
evaluateIf(exp, workerScript).then(function(forLoopRes) { evaluateIf(exp, workerScript).then(function(forLoopRes) {
resolve("forLoopDone"); resolve("forLoopDone");
@ -524,7 +527,23 @@ function evaluateFor(exp, workerScript) {
reject(e); reject(e);
}); });
}, function(e) { }, function(e) {
reject(e); if (e == "CONTINUESTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
//Continue statement, recurse to next iteration
var pUpdate = evaluate(exp.update, workerScript);
pUpdate.then(function(resPostloop) {
var recursiveCall = evaluateFor(exp, workerScript);
recursiveCall.then(function(foo) {
resolve("endForLoop");
}, function(e) {
reject(e);
});
}, function(e) {
reject(e);
});
} else {
reject(e);
}
}); });
} else { } else {
resolve("endForLoop"); //Doesn't need to resolve to any particular value resolve("endForLoop"); //Doesn't need to resolve to any particular value
@ -561,7 +580,18 @@ function evaluateWhile(exp, workerScript) {
evaluatePromise.then(function(resCode) { evaluatePromise.then(function(resCode) {
resolve(resCode); resolve(resCode);
}, function(e) { }, function(e) {
reject(e); if (e == "CONTINUESTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
//Continue statement, recurse
var recursiveCall = evaluateWhile(exp, workerScript);
recursiveCall.then(function(foo) {
resolve("endWhileLoop");
}, function(e) {
reject(e);
});
} else {
reject(e);
}
}); });
}, CONSTANTS.CodeInstructionRunTime); }, CONSTANTS.CodeInstructionRunTime);
}); });

@ -770,6 +770,12 @@ function NetscriptFunctions(workerScript) {
return true; return true;
} }
} }
for (var i = 0; i < server.messages.length; ++i) {
if (!(server.messages[i] instanceof Message) &&
filename.toLowerCase() === server.messages[i]) {
return true;
}
}
return false; return false;
}, },
isRunning : function(filename,ip){ isRunning : function(filename,ip){

@ -12,8 +12,6 @@ require('brace/theme/xcode');
require("brace/keybinding/vim"); require("brace/keybinding/vim");
require("brace/keybinding/emacs"); require("brace/keybinding/emacs");
import {CONSTANTS} from "./Constants.js"; import {CONSTANTS} from "./Constants.js";
import {Engine} from "./engine.js"; import {Engine} from "./engine.js";
import {iTutorialSteps, iTutorialNextStep, import {iTutorialSteps, iTutorialNextStep,

@ -178,6 +178,7 @@ let Engine = {
locationContent: null, locationContent: null,
workInProgressContent: null, workInProgressContent: null,
redPillContent: null, redPillContent: null,
missionContent: null,
//Character info //Character info
characterInfo: null, characterInfo: null,
@ -202,6 +203,7 @@ let Engine = {
Infiltration: "Infiltration", Infiltration: "Infiltration",
StockMarket: "StockMarket", StockMarket: "StockMarket",
Gang: "Gang", Gang: "Gang",
Mission: "Mission",
}, },
currentPage: null, currentPage: null,
@ -385,7 +387,13 @@ let Engine = {
Engine.loadTerminalContent(); Engine.loadTerminalContent();
Engine.currentPage = Engine.Page.Terminal; Engine.currentPage = Engine.Page.Terminal;
} }
},
loadMissionContent: function() {
Engine.hideAllContent();
document.getElementById("mainmenu-container").style.visibility = "hidden";
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
Engine.Display.missionContent.style.visibility = "visible";
}, },
//Helper function that hides all content //Helper function that hides all content
@ -407,6 +415,7 @@ let Engine = {
Engine.Display.redPillContent.style.visibility = "hidden"; Engine.Display.redPillContent.style.visibility = "hidden";
Engine.Display.infiltrationContent.style.visibility = "hidden"; Engine.Display.infiltrationContent.style.visibility = "hidden";
Engine.Display.stockMarketContent.style.visibility = "hidden"; Engine.Display.stockMarketContent.style.visibility = "hidden";
Engine.Display.missionContent.style.visibility = "hidden";
if (document.getElementById("gang-container")) { if (document.getElementById("gang-container")) {
document.getElementById("gang-container").style.visibility = "hidden"; document.getElementById("gang-container").style.visibility = "hidden";
} }
@ -1278,6 +1287,8 @@ let Engine = {
Engine.Display.stockMarketContent = document.getElementById("stock-market-container"); Engine.Display.stockMarketContent = document.getElementById("stock-market-container");
Engine.Display.stockMarketContent.style.visibility = "hidden"; Engine.Display.stockMarketContent.style.visibility = "hidden";
Engine.Display.missionContent = document.getElementById("mission-container");
Engine.Display.missionContent.style.visibility = "hidden";
//Character info //Character info
Engine.Display.characterInfo = document.getElementById("character-info"); Engine.Display.characterInfo = document.getElementById("character-info");

@ -30,6 +30,14 @@ function clearEventListeners(elemId) {
return newElem; return newElem;
} }
//Same as clearEventListeners except it takes a DOM element object rather than an ID
function clearEventListenersEl(el) {
if (el == null) {console.log("ERR: element passed into clearEventListenersEl is null"); return null;}
var newElem = el.cloneNode(true);
el.parentNode.replaceChild(newElem, el);
return newElem;
}
function getRandomInt(min, max) { function getRandomInt(min, max) {
if (min > max) {return getRandomInt(max, min);} if (min > max) {return getRandomInt(max, min);}
return Math.floor(Math.random() * (max - min + 1)) + min; return Math.floor(Math.random() * (max - min + 1)) + min;
@ -59,4 +67,4 @@ function powerOfTwo(n) {
} }
export {sizeOfObject, addOffset, clearEventListeners, getRandomInt, export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
compareArrays, printArray, powerOfTwo}; compareArrays, printArray, powerOfTwo, clearEventListenersEl};