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https://github.com/bitburner-official/bitburner-src.git
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Fixed empty td Element issue with new React Character overview. Updated changelog
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@ -289,6 +289,8 @@ export let CONSTANTS: IMap<any> = {
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** Increased the cost multiplier for upgrading office size (the cost will increase faster)
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** The stats of your employees now has a slightly larger effect on production & sales
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** Added several new Research upgrades
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** Market-TA research now allows you to automatically set sale price at optimal values
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** Market-TA research now works for Products (not just Materials)
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** Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
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** Energy Material requirement of the Software industry reduced from 1 to 0.5
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** It is now slightly easier to increase the Software industry's production multiplier
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@ -299,6 +301,7 @@ export let CONSTANTS: IMap<any> = {
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** Training employees is now 3x more effective
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** Bug Fix: An industry's products are now properly separated between different cities
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* Added a Netscript API for Duplicate Sleeves (by hydroflame)
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* Rebalanced BitNode-3 to make it slightly harder
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* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
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* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
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@ -542,7 +542,9 @@ export class CorporationEventHandler {
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});
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let confirmBtn;
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const input = createElement("input", {
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type:"number", placeholder:"Limit",
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margin: "5px",
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placeholder:"Limit",
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type:"number",
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onkeyup: (e) => {
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e.preventDefault();
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if (e.keyCode === KEY.ENTER) { confirmBtn.click(); }
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@ -550,9 +552,9 @@ export class CorporationEventHandler {
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});
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confirmBtn = createElement("button", {
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class: "std-button",
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display:"inline-block",
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innerText:"Limit production",
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margin:'6px',
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display: "inline-block",
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innerText: "Limit production",
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margin: "5px",
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clickListener: () => {
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if (input.value === "") {
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product.prdman[city][0] = false;
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@ -8,47 +8,47 @@ const Component = React.Component;
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export class CharacterOverviewComponent extends Component {
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render() {
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let intelligence = "";
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if (Player.intelligence >= 1) {
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intelligence=(
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<tr id="character-int-wrapper">
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<td>Int: </td><td id="character-int-text" className="character-stat-cell">{(Player.intelligence).toLocaleString()}</td>
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</tr>
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);
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}
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const intelligence = (
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<tr id="character-int-wrapper">
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<td>Int: </td><td id="character-int-text" className="character-stat-cell">{(Player.intelligence).toLocaleString()}</td>
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</tr>
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);
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return (
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<div id="character-overview-text">
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<table>
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<tbody>
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<tr id="character-hp-wrapper">
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<td>Hp:</td><td id="character-hp-text" className="character-stat-cell">{Player.hp + " / " + Player.max_hp}</td>
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</tr>
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<tr id="character-money-wrapper">
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<td>Money: </td><td id="character-money-text" className="character-stat-cell">{numeralWrapper.format(Player.money.toNumber(), '$0.000a')}</td>
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</tr>
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<tr id="character-hack-wrapper">
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<td>Hack: </td><td id="character-hack-text" className="character-stat-cell">{(Player.hacking_skill).toLocaleString()}</td>
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</tr>
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<tr id="character-str-wrapper">
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<td>Str: </td><td id="character-str-text" className="character-stat-cell">{(Player.strength).toLocaleString()}</td>
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</tr>
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<tr id="character-def-wrapper">
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<td>Def: </td><td id="character-def-text" className="character-stat-cell">{(Player.defense).toLocaleString()}</td>
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</tr>
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<tr id="character-dex-wrapper">
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<td>Dex: </td><td id="character-dex-text" className="character-stat-cell">{(Player.dexterity).toLocaleString()}</td>
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</tr>
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<tr id="character-agi-wrapper">
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<td>Agi: </td><td id="character-agi-text" className="character-stat-cell">{(Player.agility).toLocaleString()}</td>
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</tr>
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<tr id="character-cha-wrapper">
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<td>Cha: </td><td id="character-cha-text" className="character-stat-cell">{(Player.charisma).toLocaleString()}</td>
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</tr>
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{intelligence}
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</tbody>
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</table>
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</div>
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<div id="character-overview-text">
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<table>
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<tbody>
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<tr id="character-hp-wrapper">
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<td>Hp:</td><td id="character-hp-text" className="character-stat-cell">{Player.hp + " / " + Player.max_hp}</td>
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</tr>
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<tr id="character-money-wrapper">
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<td>Money: </td><td id="character-money-text" className="character-stat-cell">{numeralWrapper.format(Player.money.toNumber(), '$0.000a')}</td>
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</tr>
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<tr id="character-hack-wrapper">
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<td>Hack: </td><td id="character-hack-text" className="character-stat-cell">{(Player.hacking_skill).toLocaleString()}</td>
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</tr>
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<tr id="character-str-wrapper">
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<td>Str: </td><td id="character-str-text" className="character-stat-cell">{(Player.strength).toLocaleString()}</td>
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</tr>
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<tr id="character-def-wrapper">
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<td>Def: </td><td id="character-def-text" className="character-stat-cell">{(Player.defense).toLocaleString()}</td>
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</tr>
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<tr id="character-dex-wrapper">
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<td>Dex: </td><td id="character-dex-text" className="character-stat-cell">{(Player.dexterity).toLocaleString()}</td>
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</tr>
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<tr id="character-agi-wrapper">
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<td>Agi: </td><td id="character-agi-text" className="character-stat-cell">{(Player.agility).toLocaleString()}</td>
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</tr>
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<tr id="character-cha-wrapper">
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<td>Cha: </td><td id="character-cha-text" className="character-stat-cell">{(Player.charisma).toLocaleString()}</td>
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</tr>
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{
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Player.intelligence >= 1 &&
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intelligence
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}
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</tbody>
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</table>
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</div>
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)
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}
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}
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}
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