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add singularity function for exporting game save
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@ -205,6 +205,8 @@ const singularity = {
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installAugmentations: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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isFocused: SF4Cost(0.1),
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setFocus: SF4Cost(0.1),
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exportGame: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 2),
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exportGameBonus: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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b1tflum3: SF4Cost(16),
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destroyW0r1dD43m0n: SF4Cost(32),
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getCurrentWork: SF4Cost(0.5),
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@ -53,6 +53,8 @@ import { CreateProgramWork, isCreateProgramWork } from "../Work/CreateProgramWor
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import { FactionWork } from "../Work/FactionWork";
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import { FactionWorkType } from "../Work/data/FactionWorkType";
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import { CompanyWork } from "../Work/CompanyWork";
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import { canGetBonus, onExport } from "../ExportBonus";
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import { saveObject } from "../SaveObject";
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export function NetscriptSingularity(): InternalAPI<ISingularity> {
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const getAugmentation = function (ctx: NetscriptContext, name: string): Augmentation {
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@ -1304,5 +1306,14 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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if (!player.currentWork) return null;
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return player.currentWork.APICopy();
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},
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exportGame: (ctx: NetscriptContext) => (): void => {
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helpers.checkSingularityAccess(ctx);
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onExport(player);
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return saveObject.exportGame();
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},
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exportGameBonus: (ctx: NetscriptContext) => (): boolean => {
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helpers.checkSingularityAccess(ctx);
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return canGetBonus();
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},
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};
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}
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22
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
22
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -1496,6 +1496,28 @@ export interface TIX {
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* @public
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*/
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export interface Singularity {
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/**
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* Backup game save.
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* @remarks
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* RAM cost: 1 GB * 16/4/1
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*
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*
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* This function will automatically opens the backup save prompt and claim the free faction favour if available.
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*
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*/
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exportGame(): void;
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/**
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* Returns Backup save bonus availability.
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* @remarks
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* RAM cost: 0.5 GB * 16/4/1
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*
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*
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* This function will check if there is a bonus for backing up your save.
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*
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*/
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exportGameBonus(): boolean;
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/**
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* Take university class.
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*
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