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API: Add types for parameters of gym-university-bladeburner API (Fix merging error) (#1596)
* API: Add types for parameters of gym-university-bladeburner API * Fix merging error
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@ -9,15 +9,18 @@ Get whether an action is set to autolevel.
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**Signature:**
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```typescript
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getActionAutolevel(type: string, name: string): boolean;
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getActionAutolevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): boolean;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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@ -9,15 +9,18 @@ Get action count remaining.
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**Signature:**
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```typescript
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getActionCountRemaining(type: string, name: string): number;
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getActionCountRemaining(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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@ -9,15 +9,18 @@ Get the current level of an action.
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**Signature:**
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```typescript
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getActionCurrentLevel(type: string, name: string): number;
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getActionCurrentLevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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@ -9,15 +9,19 @@ Get estimate success chance of an action.
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**Signature:**
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```typescript
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getActionEstimatedSuccessChance(type: string, name: string, sleeveNumber?: number): [number, number];
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getActionEstimatedSuccessChance(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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sleeveNumber?: number,
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): [number, number];
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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| sleeveNumber | number | _(Optional)_ Optional. Index of the sleeve to retrieve information. |
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**Returns:**
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@ -9,15 +9,18 @@ Get the maximum level of an action.
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**Signature:**
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```typescript
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getActionMaxLevel(type: string, name: string): number;
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getActionMaxLevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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@ -9,15 +9,19 @@ Get the reputation gain of an action.
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**Signature:**
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```typescript
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getActionRepGain(type: string, name: string, level?: number): number;
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getActionRepGain(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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level?: number,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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| level | number | _(Optional)_ Optional number. Action level at which to calculate the gain. Will be the action's current level if not given. |
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**Returns:**
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@ -9,15 +9,18 @@ Get action successes.
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**Signature:**
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```typescript
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getActionSuccesses(type: string, name: string): number;
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getActionSuccesses(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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@ -9,15 +9,18 @@ Get the time to complete an action.
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**Signature:**
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```typescript
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getActionTime(type: string, name: string): number;
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getActionTime(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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@ -9,11 +9,11 @@ List all black ops.
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**Signature:**
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```typescript
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getBlackOpNames(): string[];
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getBlackOpNames(): BladeburnerBlackOpName[];
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```
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**Returns:**
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string\[\]
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[BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)<!-- -->\[\]
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Array of strings containing the names of all Bladeburner Black Ops.
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@ -9,14 +9,14 @@ Get black op required rank.
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**Signature:**
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```typescript
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getBlackOpRank(name: string): number;
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getBlackOpRank(name: BladeburnerBlackOpName): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| name | string | Name of BlackOp. Must be an exact match. |
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| name | [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md) | Name of BlackOp. Must be an exact match. |
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**Returns:**
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@ -9,11 +9,11 @@ List all contracts.
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**Signature:**
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```typescript
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getContractNames(): string[];
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getContractNames(): BladeburnerContractName[];
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```
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**Returns:**
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string\[\]
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[BladeburnerContractName](./bitburner.bladeburnercontractname.md)<!-- -->\[\]
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Array of strings containing the names of all Bladeburner contracts.
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@ -9,11 +9,11 @@ List all general actions.
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**Signature:**
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```typescript
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getGeneralActionNames(): string[];
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getGeneralActionNames(): BladeburnerGeneralActionName[];
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```
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**Returns:**
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string\[\]
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[BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)<!-- -->\[\]
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Array of strings containing the names of all general Bladeburner actions.
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@ -9,11 +9,11 @@ Get an object with the name and rank requirement of the next BlackOp that can be
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**Signature:**
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```typescript
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getNextBlackOp(): { name: string; rank: number } | null;
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getNextBlackOp(): { name: BladeburnerBlackOpName; rank: number } | null;
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```
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**Returns:**
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{ name: string; rank: number } \| null
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{ name: [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)<!-- -->; rank: number } \| null
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An object with the `.name` and `.rank` properties of the available BlackOp, or `null`<!-- -->.
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@ -9,11 +9,11 @@ List all operations.
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**Signature:**
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```typescript
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getOperationNames(): string[];
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getOperationNames(): BladeburnerOperationName[];
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```
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**Returns:**
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string\[\]
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[BladeburnerOperationName](./bitburner.bladeburneroperationname.md)<!-- -->\[\]
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Array of strings containing the names of all Bladeburner operations.
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@ -9,14 +9,14 @@ Get skill level.
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**Signature:**
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```typescript
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getSkillLevel(skillName: string): number;
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getSkillLevel(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| skillName | string | Name of skill. Case-sensitive and must be an exact match. |
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| skillName | [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) \| \`${[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->}\` | Name of skill. Case-sensitive and must be an exact match. |
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**Returns:**
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@ -9,11 +9,11 @@ List all skills.
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**Signature:**
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```typescript
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getSkillNames(): string[];
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getSkillNames(): BladeburnerSkillName[];
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```
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**Returns:**
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string\[\]
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[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->\[\]
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Array of strings containing the names of all general Bladeburner skills.
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@ -9,14 +9,14 @@ Get cost to upgrade skill.
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**Signature:**
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```typescript
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getSkillUpgradeCost(skillName: string, count?: number): number;
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getSkillUpgradeCost(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| skillName | string | Name of skill. Case-sensitive and must be an exact match. |
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| skillName | [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) \| \`${[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->}\` | Name of skill. Case-sensitive and must be an exact match. |
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| count | number | _(Optional)_ Number of times to upgrade the skill. Defaults to 1 if not specified. |
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**Returns:**
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@ -9,15 +9,18 @@ Get team size.
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**Signature:**
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```typescript
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getTeamSize(type?: string, name?: string): number;
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getTeamSize(
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type?: BladeburnerActionType | `${BladeburnerActionType}`,
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name?: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | _(Optional)_ Type of action. |
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| name | string | _(Optional)_ Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | _(Optional)_ Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | _(Optional)_ Name of action. Must be an exact match. |
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**Returns:**
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@ -9,15 +9,19 @@ Set an action autolevel.
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**Signature:**
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```typescript
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setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
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setActionAutolevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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autoLevel: boolean,
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): void;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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| autoLevel | boolean | Whether or not to autolevel this action |
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**Returns:**
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@ -9,15 +9,19 @@ Set the level of an action.
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**Signature:**
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```typescript
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setActionLevel(type: string, name: string, level: number): void;
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setActionLevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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level: number,
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): void;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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| level | number | Level to set this action to. |
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**Returns:**
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@ -9,15 +9,19 @@ Set team size.
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**Signature:**
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```typescript
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setTeamSize(type: string, name: string, size: number): number;
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setTeamSize(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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size: number,
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): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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| size | number | Number of team members to set. Will be converted using Math.round(). |
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**Returns:**
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@ -9,15 +9,18 @@ Start an action.
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**Signature:**
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```typescript
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startAction(type: string, name: string): boolean;
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startAction(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match |
|
||||
| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
|
||||
| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match |
|
||||
|
||||
**Returns:**
|
||||
|
||||
|
@ -9,14 +9,14 @@ Upgrade skill.
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
upgradeSkill(skillName: string, count?: number): boolean;
|
||||
upgradeSkill(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| skillName | string | Name of skill to be upgraded. Case-sensitive and must be an exact match. |
|
||||
| skillName | [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) \| \`${[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->}\` | Name of skill to be upgraded. Case-sensitive and must be an exact match. |
|
||||
| count | number | _(Optional)_ Number of times to upgrade the skill. Defaults to 1 if not specified. |
|
||||
|
||||
**Returns:**
|
||||
|
18
markdown/bitburner.bladeburneractionname.md
Normal file
18
markdown/bitburner.bladeburneractionname.md
Normal file
@ -0,0 +1,18 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerActionName](./bitburner.bladeburneractionname.md)
|
||||
|
||||
## BladeburnerActionName type
|
||||
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
export type BladeburnerActionName =
|
||||
| BladeburnerGeneralActionName
|
||||
| BladeburnerContractName
|
||||
| BladeburnerOperationName
|
||||
| BladeburnerBlackOpName;
|
||||
```
|
||||
**References:** [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)<!-- -->, [BladeburnerContractName](./bitburner.bladeburnercontractname.md)<!-- -->, [BladeburnerOperationName](./bitburner.bladeburneroperationname.md)<!-- -->, [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)
|
||||
|
23
markdown/bitburner.bladeburneractiontype.md
Normal file
23
markdown/bitburner.bladeburneractiontype.md
Normal file
@ -0,0 +1,23 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerActionType](./bitburner.bladeburneractiontype.md)
|
||||
|
||||
## BladeburnerActionType enum
|
||||
|
||||
Action types of Bladeburner
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum BladeburnerActionType
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| BlackOp | <code>"Black Operations"</code> | |
|
||||
| Contract | <code>"Contracts"</code> | |
|
||||
| General | <code>"General"</code> | |
|
||||
| Operation | <code>"Operations"</code> | |
|
||||
|
16
markdown/bitburner.bladeburneractiontypeforsleeve.md
Normal file
16
markdown/bitburner.bladeburneractiontypeforsleeve.md
Normal file
@ -0,0 +1,16 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md)
|
||||
|
||||
## BladeburnerActionTypeForSleeve type
|
||||
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
export type BladeburnerActionTypeForSleeve =
|
||||
| Exclude<BladeburnerGeneralActionName, BladeburnerGeneralActionName.InciteViolence>
|
||||
| SpecialBladeburnerActionTypeForSleeve;
|
||||
```
|
||||
**References:** [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)<!-- -->, [BladeburnerGeneralActionName.InciteViolence](./bitburner.bladeburnergeneralactionname.md)<!-- -->, [SpecialBladeburnerActionTypeForSleeve](./bitburner.specialbladeburneractiontypeforsleeve.md)
|
||||
|
40
markdown/bitburner.bladeburnerblackopname.md
Normal file
40
markdown/bitburner.bladeburnerblackopname.md
Normal file
@ -0,0 +1,40 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)
|
||||
|
||||
## BladeburnerBlackOpName enum
|
||||
|
||||
Black Operation names of Bladeburner
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum BladeburnerBlackOpName
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| OperationAnnihilus | <code>"Operation Annihilus"</code> | |
|
||||
| OperationArchangel | <code>"Operation Archangel"</code> | |
|
||||
| OperationAres | <code>"Operation Ares"</code> | |
|
||||
| OperationCenturion | <code>"Operation Centurion"</code> | |
|
||||
| OperationDaedalus | <code>"Operation Daedalus"</code> | |
|
||||
| OperationDeckard | <code>"Operation Deckard"</code> | |
|
||||
| OperationHyron | <code>"Operation Hyron"</code> | |
|
||||
| OperationIonStorm | <code>"Operation Ion Storm"</code> | |
|
||||
| OperationJuggernaut | <code>"Operation Juggernaut"</code> | |
|
||||
| OperationK | <code>"Operation K"</code> | |
|
||||
| OperationMorpheus | <code>"Operation Morpheus"</code> | |
|
||||
| OperationRedDragon | <code>"Operation Red Dragon"</code> | |
|
||||
| OperationShoulderOfOrion | <code>"Operation Shoulder of Orion"</code> | |
|
||||
| OperationTitan | <code>"Operation Titan"</code> | |
|
||||
| OperationTyphoon | <code>"Operation Typhoon"</code> | |
|
||||
| OperationTyrell | <code>"Operation Tyrell"</code> | |
|
||||
| OperationUltron | <code>"Operation Ultron"</code> | |
|
||||
| OperationVindictus | <code>"Operation Vindictus"</code> | |
|
||||
| OperationWallace | <code>"Operation Wallace"</code> | |
|
||||
| OperationX | <code>"Operation X"</code> | |
|
||||
| OperationZero | <code>"Operation Zero"</code> | |
|
||||
|
22
markdown/bitburner.bladeburnercontractname.md
Normal file
22
markdown/bitburner.bladeburnercontractname.md
Normal file
@ -0,0 +1,22 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerContractName](./bitburner.bladeburnercontractname.md)
|
||||
|
||||
## BladeburnerContractName enum
|
||||
|
||||
Contract names of Bladeburner
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum BladeburnerContractName
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| BountyHunter | <code>"Bounty Hunter"</code> | |
|
||||
| Retirement | <code>"Retirement"</code> | |
|
||||
| Tracking | <code>"Tracking"</code> | |
|
||||
|
25
markdown/bitburner.bladeburnergeneralactionname.md
Normal file
25
markdown/bitburner.bladeburnergeneralactionname.md
Normal file
@ -0,0 +1,25 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)
|
||||
|
||||
## BladeburnerGeneralActionName enum
|
||||
|
||||
General action names of Bladeburner
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum BladeburnerGeneralActionName
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| Diplomacy | <code>"Diplomacy"</code> | |
|
||||
| FieldAnalysis | <code>"Field Analysis"</code> | |
|
||||
| HyperbolicRegen | <code>"Hyperbolic Regeneration Chamber"</code> | |
|
||||
| InciteViolence | <code>"Incite Violence"</code> | |
|
||||
| Recruitment | <code>"Recruitment"</code> | |
|
||||
| Training | <code>"Training"</code> | |
|
||||
|
25
markdown/bitburner.bladeburneroperationname.md
Normal file
25
markdown/bitburner.bladeburneroperationname.md
Normal file
@ -0,0 +1,25 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerOperationName](./bitburner.bladeburneroperationname.md)
|
||||
|
||||
## BladeburnerOperationName enum
|
||||
|
||||
Operation names of Bladeburner
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum BladeburnerOperationName
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| Assassination | <code>"Assassination"</code> | |
|
||||
| Investigation | <code>"Investigation"</code> | |
|
||||
| Raid | <code>"Raid"</code> | |
|
||||
| StealthRetirement | <code>"Stealth Retirement Operation"</code> | |
|
||||
| Sting | <code>"Sting Operation"</code> | |
|
||||
| Undercover | <code>"Undercover Operation"</code> | |
|
||||
|
31
markdown/bitburner.bladeburnerskillname.md
Normal file
31
markdown/bitburner.bladeburnerskillname.md
Normal file
@ -0,0 +1,31 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerSkillName](./bitburner.bladeburnerskillname.md)
|
||||
|
||||
## BladeburnerSkillName enum
|
||||
|
||||
Skill names type of Bladeburner
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum BladeburnerSkillName
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| BladesIntuition | <code>"Blade's Intuition"</code> | |
|
||||
| Cloak | <code>"Cloak"</code> | |
|
||||
| CybersEdge | <code>"Cyber's Edge"</code> | |
|
||||
| Datamancer | <code>"Datamancer"</code> | |
|
||||
| DigitalObserver | <code>"Digital Observer"</code> | |
|
||||
| EvasiveSystem | <code>"Evasive System"</code> | |
|
||||
| HandsOfMidas | <code>"Hands of Midas"</code> | |
|
||||
| Hyperdrive | <code>"Hyperdrive"</code> | |
|
||||
| Overclock | <code>"Overclock"</code> | |
|
||||
| Reaper | <code>"Reaper"</code> | |
|
||||
| ShortCircuit | <code>"Short-Circuit"</code> | |
|
||||
| Tracer | <code>"Tracer"</code> | |
|
||||
|
24
markdown/bitburner.gymlocationname.md
Normal file
24
markdown/bitburner.gymlocationname.md
Normal file
@ -0,0 +1,24 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GymLocationName](./bitburner.gymlocationname.md)
|
||||
|
||||
## GymLocationName enum
|
||||
|
||||
Locations of gym
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum GymLocationName
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| AevumCrushFitnessGym | <code>LocationName.AevumCrushFitnessGym</code> | |
|
||||
| AevumSnapFitnessGym | <code>LocationName.AevumSnapFitnessGym</code> | |
|
||||
| Sector12IronGym | <code>LocationName.Sector12IronGym</code> | |
|
||||
| Sector12PowerhouseGym | <code>LocationName.Sector12PowerhouseGym</code> | |
|
||||
| VolhavenMilleniumFitnessGym | <code>LocationName.VolhavenMilleniumFitnessGym</code> | |
|
||||
|
@ -8,18 +8,27 @@
|
||||
|
||||
| Enumeration | Description |
|
||||
| --- | --- |
|
||||
| [BladeburnerActionType](./bitburner.bladeburneractiontype.md) | Action types of Bladeburner |
|
||||
| [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md) | Black Operation names of Bladeburner |
|
||||
| [BladeburnerContractName](./bitburner.bladeburnercontractname.md) | Contract names of Bladeburner |
|
||||
| [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md) | General action names of Bladeburner |
|
||||
| [BladeburnerOperationName](./bitburner.bladeburneroperationname.md) | Operation names of Bladeburner |
|
||||
| [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) | Skill names type of Bladeburner |
|
||||
| [CityName](./bitburner.cityname.md) | Names of all cities |
|
||||
| [CompanyName](./bitburner.companyname.md) | Names of all companies |
|
||||
| [CrimeType](./bitburner.crimetype.md) | |
|
||||
| [FactionWorkType](./bitburner.factionworktype.md) | |
|
||||
| [GymLocationName](./bitburner.gymlocationname.md) | Locations of gym |
|
||||
| [GymType](./bitburner.gymtype.md) | |
|
||||
| [JobField](./bitburner.jobfield.md) | |
|
||||
| [JobName](./bitburner.jobname.md) | |
|
||||
| [LocationName](./bitburner.locationname.md) | Names of all locations |
|
||||
| [OrderType](./bitburner.ordertype.md) | |
|
||||
| [PositionType](./bitburner.positiontype.md) | |
|
||||
| [SpecialBladeburnerActionTypeForSleeve](./bitburner.specialbladeburneractiontypeforsleeve.md) | These special Bladeburner action types are only for Sleeve |
|
||||
| [ToastVariant](./bitburner.toastvariant.md) | |
|
||||
| [UniversityClassType](./bitburner.universityclasstype.md) | |
|
||||
| [UniversityLocationName](./bitburner.universitylocationname.md) | Locations of university |
|
||||
|
||||
## Interfaces
|
||||
|
||||
@ -152,6 +161,8 @@
|
||||
|
||||
| Type Alias | Description |
|
||||
| --- | --- |
|
||||
| [BladeburnerActionName](./bitburner.bladeburneractionname.md) | |
|
||||
| [BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md) | |
|
||||
| [CodingContractData](./bitburner.codingcontractdata.md) | Coding contract data will differ depending on coding contract. |
|
||||
| [CorpEmployeePosition](./bitburner.corpemployeeposition.md) | |
|
||||
| [CorpIndustryName](./bitburner.corpindustryname.md) | |
|
||||
|
@ -9,15 +9,15 @@ Workout at the gym.
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
gymWorkout(gymName: string, stat: string, focus?: boolean): boolean;
|
||||
gymWorkout(gymName: GymLocationName | `${GymLocationName}`, stat: GymType | `${GymType}`, focus?: boolean): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| gymName | string | Name of gym. You must be in the correct city for whatever gym you specify. |
|
||||
| stat | string | The stat you want to train. |
|
||||
| gymName | [GymLocationName](./bitburner.gymlocationname.md) \| \`${[GymLocationName](./bitburner.gymlocationname.md)<!-- -->}\` | Name of gym. You must be in the correct city for whatever gym you specify. |
|
||||
| stat | [GymType](./bitburner.gymtype.md) \| \`${[GymType](./bitburner.gymtype.md)<!-- -->}\` | The stat you want to train. |
|
||||
| focus | boolean | _(Optional)_ Acquire player focus on this gym workout. Optional. Defaults to true. |
|
||||
|
||||
**Returns:**
|
||||
|
@ -9,15 +9,19 @@ Take university class.
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
universityCourse(universityName: string, courseName: string, focus?: boolean): boolean;
|
||||
universityCourse(
|
||||
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||
focus?: boolean,
|
||||
): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| universityName | string | Name of university. You must be in the correct city for whatever university you specify. |
|
||||
| courseName | string | Name of course. |
|
||||
| universityName | [UniversityLocationName](./bitburner.universitylocationname.md) \| \`${[UniversityLocationName](./bitburner.universitylocationname.md)<!-- -->}\` | Name of university. You must be in the correct city for whatever university you specify. |
|
||||
| courseName | [UniversityClassType](./bitburner.universityclasstype.md) \| \`${[UniversityClassType](./bitburner.universityclasstype.md)<!-- -->}\` | Name of course. |
|
||||
| focus | boolean | _(Optional)_ Acquire player focus on this class. Optional. Defaults to true. |
|
||||
|
||||
**Returns:**
|
||||
|
@ -36,6 +36,6 @@ If you are not in BitNode-10, then you must have Source-File 10 in order to use
|
||||
| [setToIdle(sleeveNumber)](./bitburner.sleeve.settoidle.md) | Set a sleeve to idle. |
|
||||
| [setToShockRecovery(sleeveNumber)](./bitburner.sleeve.settoshockrecovery.md) | Set a sleeve to shock recovery. |
|
||||
| [setToSynchronize(sleeveNumber)](./bitburner.sleeve.settosynchronize.md) | Set a sleeve to synchronize. |
|
||||
| [setToUniversityCourse(sleeveNumber, university, className)](./bitburner.sleeve.settouniversitycourse.md) | Set a sleeve to take a class at a university. |
|
||||
| [setToUniversityCourse(sleeveNumber, universityName, courseName)](./bitburner.sleeve.settouniversitycourse.md) | Set a sleeve to take a class at a university. |
|
||||
| [travel(sleeveNumber, city)](./bitburner.sleeve.travel.md) | Make a sleeve travel to another city. The cost for using this function is the same as for a player. |
|
||||
|
||||
|
@ -9,7 +9,11 @@ Set a sleeve to perform Bladeburner actions.
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
setToBladeburnerAction(sleeveNumber: number, action: string, contract?: string): boolean;
|
||||
setToBladeburnerAction(
|
||||
sleeveNumber: number,
|
||||
action: BladeburnerActionTypeForSleeve | `${BladeburnerActionTypeForSleeve}`,
|
||||
contract?: BladeburnerContractName,
|
||||
): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -17,8 +21,8 @@ setToBladeburnerAction(sleeveNumber: number, action: string, contract?: string):
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| sleeveNumber | number | Index of the sleeve to perform a Bladeburner action. |
|
||||
| action | string | Name of the action to be performed. |
|
||||
| contract | string | _(Optional)_ Name of the contract if applicable. |
|
||||
| action | [BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md) \| \`${[BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md)<!-- -->}\` | Name of the action to be performed. |
|
||||
| contract | [BladeburnerContractName](./bitburner.bladeburnercontractname.md) | _(Optional)_ Name of the contract if applicable. |
|
||||
|
||||
**Returns:**
|
||||
|
||||
|
@ -9,7 +9,11 @@ Set a sleeve to workout at the gym.
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
setToGymWorkout(sleeveNumber: number, gymName: string, stat: string): boolean;
|
||||
setToGymWorkout(
|
||||
sleeveNumber: number,
|
||||
gymName: GymLocationName | `${GymLocationName}`,
|
||||
stat: GymType | `${GymType}`,
|
||||
): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -17,8 +21,8 @@ setToGymWorkout(sleeveNumber: number, gymName: string, stat: string): boolean;
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| sleeveNumber | number | Index of the sleeve to workout at the gym. |
|
||||
| gymName | string | Name of the gym. |
|
||||
| stat | string | Name of the stat to train. |
|
||||
| gymName | [GymLocationName](./bitburner.gymlocationname.md) \| \`${[GymLocationName](./bitburner.gymlocationname.md)<!-- -->}\` | Name of the gym. |
|
||||
| stat | [GymType](./bitburner.gymtype.md) \| \`${[GymType](./bitburner.gymtype.md)<!-- -->}\` | Name of the stat to train. |
|
||||
|
||||
**Returns:**
|
||||
|
||||
|
@ -9,7 +9,11 @@ Set a sleeve to take a class at a university.
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
setToUniversityCourse(sleeveNumber: number, university: string, className: string): boolean;
|
||||
setToUniversityCourse(
|
||||
sleeveNumber: number,
|
||||
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||
): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -17,8 +21,8 @@ setToUniversityCourse(sleeveNumber: number, university: string, className: strin
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| sleeveNumber | number | Index of the sleeve to start taking class. |
|
||||
| university | string | Name of the university to attend. |
|
||||
| className | string | Name of the class to follow. |
|
||||
| universityName | [UniversityLocationName](./bitburner.universitylocationname.md) \| \`${[UniversityLocationName](./bitburner.universitylocationname.md)<!-- -->}\` | Name of the university to attend. |
|
||||
| courseName | [UniversityClassType](./bitburner.universityclasstype.md) \| \`${[UniversityClassType](./bitburner.universityclasstype.md)<!-- -->}\` | Name of the course to follow. |
|
||||
|
||||
**Returns:**
|
||||
|
||||
|
22
markdown/bitburner.specialbladeburneractiontypeforsleeve.md
Normal file
22
markdown/bitburner.specialbladeburneractiontypeforsleeve.md
Normal file
@ -0,0 +1,22 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [SpecialBladeburnerActionTypeForSleeve](./bitburner.specialbladeburneractiontypeforsleeve.md)
|
||||
|
||||
## SpecialBladeburnerActionTypeForSleeve enum
|
||||
|
||||
These special Bladeburner action types are only for Sleeve
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum SpecialBladeburnerActionTypeForSleeve
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| InfiltrateSynthoids | <code>"Infiltrate Synthoids"</code> | |
|
||||
| SupportMainSleeve | <code>"Support main sleeve"</code> | |
|
||||
| TakeOnContracts | <code>"Take on contracts"</code> | |
|
||||
|
22
markdown/bitburner.universitylocationname.md
Normal file
22
markdown/bitburner.universitylocationname.md
Normal file
@ -0,0 +1,22 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [UniversityLocationName](./bitburner.universitylocationname.md)
|
||||
|
||||
## UniversityLocationName enum
|
||||
|
||||
Locations of university
|
||||
|
||||
**Signature:**
|
||||
|
||||
```typescript
|
||||
declare enum UniversityLocationName
|
||||
```
|
||||
|
||||
## Enumeration Members
|
||||
|
||||
| Member | Value | Description |
|
||||
| --- | --- | --- |
|
||||
| AevumSummitUniversity | <code>LocationName.AevumSummitUniversity</code> | |
|
||||
| Sector12RothmanUniversity | <code>LocationName.Sector12RothmanUniversity</code> | |
|
||||
| VolhavenZBInstituteOfTechnology | <code>LocationName.VolhavenZBInstituteOfTechnology</code> | |
|
||||
|
@ -1,6 +1,6 @@
|
||||
import {
|
||||
AugmentationName,
|
||||
BladeSkillName,
|
||||
BladeburnerSkillName,
|
||||
CityName,
|
||||
CompletedProgramName,
|
||||
CorpUnlockName,
|
||||
@ -417,7 +417,8 @@ export const achievements: Record<string, Achievement> = {
|
||||
Icon: "BLADEOVERCLOCK",
|
||||
Visible: () => canAccessBitNodeFeature(6),
|
||||
Condition: () =>
|
||||
Player.bladeburner?.getSkillLevel(BladeSkillName.overclock) === Skills[BladeSkillName.overclock].maxLvl,
|
||||
Player.bladeburner?.getSkillLevel(BladeburnerSkillName.Overclock) ===
|
||||
Skills[BladeburnerSkillName.Overclock].maxLvl,
|
||||
},
|
||||
BLADEBURNER_UNSPENT_100000: {
|
||||
...achievementData.BLADEBURNER_UNSPENT_100000,
|
||||
|
@ -6,7 +6,7 @@ import type { Skills as PersonSkills } from "../../PersonObjects/Skills";
|
||||
import { addOffset } from "../../utils/helpers/addOffset";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
import { calculateIntelligenceBonus } from "../../PersonObjects/formulas/intelligence";
|
||||
import { BladeMultName } from "../Enums";
|
||||
import { BladeburnerMultName } from "../Enums";
|
||||
import { getRecordKeys } from "../../Types/Record";
|
||||
import { clampNumber } from "../../utils/helpers/clampNumber";
|
||||
|
||||
@ -100,7 +100,7 @@ export abstract class ActionClass {
|
||||
getActionTime(bladeburner: Bladeburner, person: Person): number {
|
||||
const difficulty = this.getDifficulty();
|
||||
let baseTime = difficulty / BladeburnerConstants.DifficultyToTimeFactor;
|
||||
const skillFac = bladeburner.getSkillMult(BladeMultName.actionTime); // Always < 1
|
||||
const skillFac = bladeburner.getSkillMult(BladeburnerMultName.ActionTime); // Always < 1
|
||||
|
||||
const effAgility = bladeburner.getEffectiveSkillLevel(person, "agility");
|
||||
const effDexterity = bladeburner.getEffectiveSkillLevel(person, "dexterity");
|
||||
@ -175,10 +175,10 @@ export abstract class ActionClass {
|
||||
difficulty *= this.getChaosSuccessFactor(inst);
|
||||
|
||||
// Factor skill multipliers into success chance
|
||||
competence *= inst.getSkillMult(BladeMultName.successChanceAll);
|
||||
competence *= inst.getSkillMult(BladeburnerMultName.SuccessChanceAll);
|
||||
competence *= this.getActionTypeSkillSuccessBonus(inst);
|
||||
if (this.isStealth) competence *= inst.getSkillMult(BladeMultName.successChanceStealth);
|
||||
if (this.isKill) competence *= inst.getSkillMult(BladeMultName.successChanceKill);
|
||||
if (this.isStealth) competence *= inst.getSkillMult(BladeburnerMultName.SuccessChanceStealth);
|
||||
if (this.isKill) competence *= inst.getSkillMult(BladeburnerMultName.SuccessChanceKill);
|
||||
|
||||
// Augmentation multiplier
|
||||
competence *= person.mults.bladeburner_success_chance;
|
||||
|
@ -1,19 +1,19 @@
|
||||
import type { Bladeburner } from "../Bladeburner";
|
||||
import type { Availability, ActionIdentifier } from "../Types";
|
||||
|
||||
import { BladeActionType, BladeBlackOpName } from "@enums";
|
||||
import { BladeburnerActionType, BladeburnerBlackOpName } from "@enums";
|
||||
import { ActionClass, ActionParams } from "./Action";
|
||||
import { operationSkillSuccessBonus, operationTeamSuccessBonus } from "./Operation";
|
||||
|
||||
interface BlackOpParams {
|
||||
name: BladeBlackOpName;
|
||||
name: BladeburnerBlackOpName;
|
||||
reqdRank: number;
|
||||
n: number;
|
||||
}
|
||||
|
||||
export class BlackOperation extends ActionClass {
|
||||
type: BladeActionType.blackOp = BladeActionType.blackOp;
|
||||
name: BladeBlackOpName;
|
||||
type: BladeburnerActionType.BlackOp = BladeburnerActionType.BlackOp;
|
||||
name: BladeburnerBlackOpName;
|
||||
n: number;
|
||||
reqdRank: number;
|
||||
teamCount = 0;
|
||||
|
@ -2,23 +2,23 @@ import type { Bladeburner } from "../Bladeburner";
|
||||
import type { ActionIdentifier } from "../Types";
|
||||
|
||||
import { Generic_fromJSON, IReviverValue, constructorsForReviver } from "../../utils/JSONReviver";
|
||||
import { BladeActionType, BladeContractName, BladeMultName } from "../Enums";
|
||||
import { BladeburnerActionType, BladeburnerContractName, BladeburnerMultName } from "../Enums";
|
||||
import { LevelableActionClass, LevelableActionParams } from "./LevelableAction";
|
||||
|
||||
export class Contract extends LevelableActionClass {
|
||||
type: BladeActionType.contract = BladeActionType.contract;
|
||||
name: BladeContractName = BladeContractName.tracking;
|
||||
type: BladeburnerActionType.Contract = BladeburnerActionType.Contract;
|
||||
name: BladeburnerContractName = BladeburnerContractName.Tracking;
|
||||
get id(): ActionIdentifier {
|
||||
return { type: this.type, name: this.name };
|
||||
}
|
||||
|
||||
constructor(params: (LevelableActionParams & { name: BladeContractName }) | null = null) {
|
||||
constructor(params: (LevelableActionParams & { name: BladeburnerContractName }) | null = null) {
|
||||
super(params);
|
||||
if (params) this.name = params.name;
|
||||
}
|
||||
|
||||
getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
|
||||
return inst.getSkillMult(BladeMultName.successChanceContract);
|
||||
return inst.getSkillMult(BladeburnerMultName.SuccessChanceContract);
|
||||
}
|
||||
|
||||
toJSON(): IReviverValue {
|
||||
|
@ -2,19 +2,19 @@ import type { Person } from "../../PersonObjects/Person";
|
||||
import type { Bladeburner } from "../Bladeburner";
|
||||
import type { ActionIdentifier } from "../Types";
|
||||
|
||||
import { BladeActionType, BladeGeneralActionName } from "@enums";
|
||||
import { BladeburnerActionType, BladeburnerGeneralActionName } from "@enums";
|
||||
import { ActionClass, ActionParams } from "./Action";
|
||||
import { clampNumber } from "../../utils/helpers/clampNumber";
|
||||
|
||||
type GeneralActionParams = ActionParams & {
|
||||
name: BladeGeneralActionName;
|
||||
name: BladeburnerGeneralActionName;
|
||||
getActionTime: (bladeburner: Bladeburner, person: Person) => number;
|
||||
getSuccessChance?: (bladeburner: Bladeburner, person: Person) => number;
|
||||
};
|
||||
|
||||
export class GeneralAction extends ActionClass {
|
||||
type: BladeActionType.general = BladeActionType.general;
|
||||
name: BladeGeneralActionName;
|
||||
type: BladeburnerActionType.General = BladeburnerActionType.General;
|
||||
name: BladeburnerGeneralActionName;
|
||||
get id(): ActionIdentifier {
|
||||
return { type: this.type, name: this.name };
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ import type { BlackOperation } from "./BlackOperation";
|
||||
import type { Bladeburner } from "../Bladeburner";
|
||||
import type { Availability, ActionIdentifier, SuccessChanceParams } from "../Types";
|
||||
|
||||
import { BladeActionType, BladeMultName, BladeOperationName } from "@enums";
|
||||
import { BladeburnerActionType, BladeburnerMultName, BladeburnerOperationName } from "@enums";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
import { ActionClass } from "./Action";
|
||||
import { Generic_fromJSON, IReviverValue, constructorsForReviver } from "../../utils/JSONReviver";
|
||||
@ -11,13 +11,13 @@ import { LevelableActionClass, LevelableActionParams } from "./LevelableAction";
|
||||
import { clampInteger } from "../../utils/helpers/clampNumber";
|
||||
|
||||
export interface OperationParams extends LevelableActionParams {
|
||||
name: BladeOperationName;
|
||||
name: BladeburnerOperationName;
|
||||
getAvailability?: (bladeburner: Bladeburner) => Availability;
|
||||
}
|
||||
|
||||
export class Operation extends LevelableActionClass {
|
||||
type: BladeActionType.operation = BladeActionType.operation;
|
||||
name = BladeOperationName.investigation;
|
||||
type: BladeburnerActionType.Operation = BladeburnerActionType.Operation;
|
||||
name = BladeburnerOperationName.Investigation;
|
||||
teamCount = 0;
|
||||
get id(): ActionIdentifier {
|
||||
return { type: this.type, name: this.name };
|
||||
@ -46,7 +46,7 @@ export class Operation extends LevelableActionClass {
|
||||
return 1;
|
||||
}
|
||||
getSuccessChance(inst: Bladeburner, person: Person, params: SuccessChanceParams) {
|
||||
if (this.name === BladeOperationName.raid && inst.getCurrentCity().comms <= 0) {
|
||||
if (this.name === BladeburnerOperationName.Raid && inst.getCurrentCity().comms <= 0) {
|
||||
return 0;
|
||||
}
|
||||
return ActionClass.prototype.getSuccessChance.call(this, inst, person, params);
|
||||
@ -75,7 +75,7 @@ constructorsForReviver.Operation = Operation;
|
||||
|
||||
// shared member functions for Operation and BlackOperation
|
||||
export const operationSkillSuccessBonus = (inst: Bladeburner) => {
|
||||
return inst.getSkillMult(BladeMultName.successChanceOperation);
|
||||
return inst.getSkillMult(BladeburnerMultName.SuccessChanceOperation);
|
||||
};
|
||||
|
||||
export function operationTeamSuccessBonus(this: Operation | BlackOperation, inst: Bladeburner) {
|
||||
|
@ -6,12 +6,12 @@ import type { Skills as PersonSkills } from "../PersonObjects/Skills";
|
||||
|
||||
import {
|
||||
AugmentationName,
|
||||
BladeActionType,
|
||||
BladeContractName,
|
||||
BladeGeneralActionName,
|
||||
BladeMultName,
|
||||
BladeOperationName,
|
||||
BladeSkillName,
|
||||
BladeburnerActionType,
|
||||
BladeburnerContractName,
|
||||
BladeburnerGeneralActionName,
|
||||
BladeburnerMultName,
|
||||
BladeburnerOperationName,
|
||||
BladeburnerSkillName,
|
||||
CityName,
|
||||
FactionName,
|
||||
} from "@enums";
|
||||
@ -78,14 +78,14 @@ export class Bladeburner {
|
||||
cities = createEnumKeyedRecord(CityName, (name) => new City(name));
|
||||
city = CityName.Sector12;
|
||||
// Todo: better types for all these Record<string, etc> types. Will need custom types or enums for the named string categories (e.g. skills).
|
||||
skills: PartialRecord<BladeSkillName, number> = {};
|
||||
skillMultipliers: PartialRecord<BladeMultName, number> = {};
|
||||
skills: PartialRecord<BladeburnerSkillName, number> = {};
|
||||
skillMultipliers: PartialRecord<BladeburnerMultName, number> = {};
|
||||
staminaBonus = 0;
|
||||
maxStamina = 1;
|
||||
stamina = 1;
|
||||
// Contracts and operations are stored on the Bladeburner object even though they are global so that they can utilize save/load of the main bladeburner object
|
||||
contracts: Record<BladeContractName, Contract>;
|
||||
operations: Record<BladeOperationName, Operation>;
|
||||
contracts: Record<BladeburnerContractName, Contract>;
|
||||
operations: Record<BladeburnerOperationName, Operation>;
|
||||
numBlackOpsComplete = 0;
|
||||
logging = {
|
||||
general: true,
|
||||
@ -142,13 +142,13 @@ export class Bladeburner {
|
||||
}
|
||||
|
||||
/** Directly sets a skill level, with no validation */
|
||||
setSkillLevel(skillName: BladeSkillName, value: number) {
|
||||
setSkillLevel(skillName: BladeburnerSkillName, value: number) {
|
||||
this.skills[skillName] = clampInteger(value, 0, Number.MAX_VALUE);
|
||||
this.updateSkillMultipliers();
|
||||
}
|
||||
|
||||
/** Attempts to perform a skill upgrade, gives a message on both success and failure */
|
||||
upgradeSkill(skillName: BladeSkillName, count = 1): Attempt<{ message: string }> {
|
||||
upgradeSkill(skillName: BladeburnerSkillName, count = 1): Attempt<{ message: string }> {
|
||||
const currentSkillLevel = this.skills[skillName] ?? 0;
|
||||
const actualCount = currentSkillLevel + count - currentSkillLevel;
|
||||
if (actualCount === 0) {
|
||||
@ -284,7 +284,7 @@ export class Bladeburner {
|
||||
}
|
||||
case 3: {
|
||||
const skillName = args[2];
|
||||
if (!getEnumHelper("BladeSkillName").isMember(skillName)) {
|
||||
if (!getEnumHelper("BladeburnerSkillName").isMember(skillName)) {
|
||||
this.postToConsole("Invalid skill name (Note that it is case-sensitive): " + skillName);
|
||||
return;
|
||||
}
|
||||
@ -450,31 +450,31 @@ export class Bladeburner {
|
||||
return;
|
||||
case "general":
|
||||
case "gen": {
|
||||
if (!getEnumHelper("BladeGeneralActionName").isMember(name)) {
|
||||
if (!getEnumHelper("BladeburnerGeneralActionName").isMember(name)) {
|
||||
this.postToConsole("Invalid General Action name specified: " + name);
|
||||
return;
|
||||
}
|
||||
actionId = { type: BladeActionType.general, name };
|
||||
actionId = { type: BladeburnerActionType.General, name };
|
||||
break;
|
||||
}
|
||||
case "contract":
|
||||
case "contracts": {
|
||||
if (!getEnumHelper("BladeContractName").isMember(name)) {
|
||||
if (!getEnumHelper("BladeburnerContractName").isMember(name)) {
|
||||
this.postToConsole("Invalid Contract name specified: " + name);
|
||||
return;
|
||||
}
|
||||
actionId = { type: BladeActionType.contract, name };
|
||||
actionId = { type: BladeburnerActionType.Contract, name };
|
||||
break;
|
||||
}
|
||||
case "ops":
|
||||
case "op":
|
||||
case "operations":
|
||||
case "operation":
|
||||
if (!getEnumHelper("BladeOperationName").isMember(name)) {
|
||||
if (!getEnumHelper("BladeburnerOperationName").isMember(name)) {
|
||||
this.postToConsole("Invalid Operation name specified: " + name);
|
||||
return;
|
||||
}
|
||||
actionId = { type: BladeActionType.operation, name };
|
||||
actionId = { type: BladeburnerActionType.Operation, name };
|
||||
break;
|
||||
default:
|
||||
this.postToConsole("Invalid use of automate command.");
|
||||
@ -685,7 +685,7 @@ export class Bladeburner {
|
||||
|
||||
const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
|
||||
const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
|
||||
const skillMult = this.getSkillMult(BladeMultName.expGain);
|
||||
const skillMult = this.getSkillMult(BladeburnerMultName.ExpGain);
|
||||
|
||||
return {
|
||||
hackExp: unweightedGain * action.weights.hacking * skillMult,
|
||||
@ -724,22 +724,22 @@ export class Bladeburner {
|
||||
}
|
||||
}
|
||||
|
||||
getSkillMult(name: BladeMultName): number {
|
||||
getSkillMult(name: BladeburnerMultName): number {
|
||||
return this.skillMultipliers[name] ?? 1;
|
||||
}
|
||||
|
||||
getEffectiveSkillLevel(person: Person, name: keyof PersonSkills): number {
|
||||
switch (name) {
|
||||
case "strength":
|
||||
return person.skills.strength * this.getSkillMult(BladeMultName.effStr);
|
||||
return person.skills.strength * this.getSkillMult(BladeburnerMultName.EffStr);
|
||||
case "defense":
|
||||
return person.skills.defense * this.getSkillMult(BladeMultName.effDef);
|
||||
return person.skills.defense * this.getSkillMult(BladeburnerMultName.EffDef);
|
||||
case "dexterity":
|
||||
return person.skills.dexterity * this.getSkillMult(BladeMultName.effDex);
|
||||
return person.skills.dexterity * this.getSkillMult(BladeburnerMultName.EffDex);
|
||||
case "agility":
|
||||
return person.skills.agility * this.getSkillMult(BladeMultName.effAgi);
|
||||
return person.skills.agility * this.getSkillMult(BladeburnerMultName.EffAgi);
|
||||
case "charisma":
|
||||
return person.skills.charisma * this.getSkillMult(BladeMultName.effCha);
|
||||
return person.skills.charisma * this.getSkillMult(BladeburnerMultName.EffCha);
|
||||
default:
|
||||
return person.skills[name];
|
||||
}
|
||||
@ -758,7 +758,7 @@ export class Bladeburner {
|
||||
}
|
||||
|
||||
completeOperation(success: boolean): void {
|
||||
if (this.action?.type !== BladeActionType.operation) {
|
||||
if (this.action?.type !== BladeburnerActionType.Operation) {
|
||||
throw new Error("completeOperation() called even though current action is not an Operation");
|
||||
}
|
||||
const action = this.getActionObject(this.action);
|
||||
@ -786,21 +786,25 @@ export class Bladeburner {
|
||||
|
||||
const city = this.getCurrentCity();
|
||||
switch (action.name) {
|
||||
case BladeOperationName.investigation:
|
||||
case BladeburnerOperationName.Investigation:
|
||||
if (success) {
|
||||
city.improvePopulationEstimateByPercentage(0.4 * this.getSkillMult(BladeMultName.successChanceEstimate));
|
||||
city.improvePopulationEstimateByPercentage(
|
||||
0.4 * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||
);
|
||||
} else {
|
||||
this.triggerPotentialMigration(this.city, 0.1);
|
||||
}
|
||||
break;
|
||||
case BladeOperationName.undercover:
|
||||
case BladeburnerOperationName.Undercover:
|
||||
if (success) {
|
||||
city.improvePopulationEstimateByPercentage(0.8 * this.getSkillMult(BladeMultName.successChanceEstimate));
|
||||
city.improvePopulationEstimateByPercentage(
|
||||
0.8 * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||
);
|
||||
} else {
|
||||
this.triggerPotentialMigration(this.city, 0.15);
|
||||
}
|
||||
break;
|
||||
case BladeOperationName.sting:
|
||||
case BladeburnerOperationName.Sting:
|
||||
if (success) {
|
||||
city.changePopulationByPercentage(-0.1, {
|
||||
changeEstEqually: true,
|
||||
@ -809,7 +813,7 @@ export class Bladeburner {
|
||||
}
|
||||
city.changeChaosByCount(0.1);
|
||||
break;
|
||||
case BladeOperationName.raid:
|
||||
case BladeburnerOperationName.Raid:
|
||||
if (success) {
|
||||
city.changePopulationByPercentage(-1, {
|
||||
changeEstEqually: true,
|
||||
@ -825,7 +829,7 @@ export class Bladeburner {
|
||||
}
|
||||
city.changeChaosByPercentage(getRandomIntInclusive(1, 5));
|
||||
break;
|
||||
case BladeOperationName.stealthRetirement:
|
||||
case BladeburnerOperationName.StealthRetirement:
|
||||
if (success) {
|
||||
city.changePopulationByPercentage(-0.5, {
|
||||
changeEstEqually: true,
|
||||
@ -834,7 +838,7 @@ export class Bladeburner {
|
||||
}
|
||||
city.changeChaosByPercentage(getRandomIntInclusive(-3, -1));
|
||||
break;
|
||||
case BladeOperationName.assassination:
|
||||
case BladeburnerOperationName.Assassination:
|
||||
if (success) {
|
||||
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
||||
}
|
||||
@ -849,17 +853,17 @@ export class Bladeburner {
|
||||
const city = this.getCurrentCity();
|
||||
if (success) {
|
||||
switch (action.name) {
|
||||
case BladeContractName.tracking:
|
||||
case BladeburnerContractName.Tracking:
|
||||
// Increase estimate accuracy by a relatively small amount
|
||||
city.improvePopulationEstimateByCount(
|
||||
getRandomIntInclusive(100, 1e3) * this.getSkillMult(BladeMultName.successChanceEstimate),
|
||||
getRandomIntInclusive(100, 1e3) * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||
);
|
||||
break;
|
||||
case BladeContractName.bountyHunter:
|
||||
case BladeburnerContractName.BountyHunter:
|
||||
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
||||
city.changeChaosByCount(0.02);
|
||||
break;
|
||||
case BladeContractName.retirement:
|
||||
case BladeburnerContractName.Retirement:
|
||||
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
||||
city.changeChaosByCount(0.04);
|
||||
break;
|
||||
@ -887,10 +891,10 @@ export class Bladeburner {
|
||||
let retValue = newWorkStats();
|
||||
const action = this.getActionObject(actionIdent);
|
||||
switch (action.type) {
|
||||
case BladeActionType.contract:
|
||||
case BladeActionType.operation: {
|
||||
case BladeburnerActionType.Contract:
|
||||
case BladeburnerActionType.Operation: {
|
||||
try {
|
||||
const isOperation = action.type === BladeActionType.operation;
|
||||
const isOperation = action.type === BladeburnerActionType.Operation;
|
||||
const difficulty = action.getDifficulty();
|
||||
const difficultyMultiplier =
|
||||
Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) +
|
||||
@ -915,7 +919,9 @@ export class Bladeburner {
|
||||
let moneyGain = 0;
|
||||
if (!isOperation) {
|
||||
moneyGain =
|
||||
BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * this.getSkillMult(BladeMultName.money);
|
||||
BladeburnerConstants.ContractBaseMoneyGain *
|
||||
rewardMultiplier *
|
||||
this.getSkillMult(BladeburnerMultName.Money);
|
||||
retValue.money = moneyGain;
|
||||
}
|
||||
|
||||
@ -980,7 +986,7 @@ export class Bladeburner {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BladeActionType.blackOp: {
|
||||
case BladeburnerActionType.BlackOp: {
|
||||
const difficulty = action.getDifficulty();
|
||||
const difficultyMultiplier =
|
||||
Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) +
|
||||
@ -1064,15 +1070,15 @@ export class Bladeburner {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BladeActionType.general:
|
||||
case BladeburnerActionType.General:
|
||||
switch (action.name) {
|
||||
case BladeGeneralActionName.training: {
|
||||
case BladeburnerGeneralActionName.Training: {
|
||||
this.stamina -= 0.5 * BladeburnerConstants.BaseStaminaLoss;
|
||||
const strExpGain = 30 * person.mults.strength_exp,
|
||||
defExpGain = 30 * person.mults.defense_exp,
|
||||
dexExpGain = 30 * person.mults.dexterity_exp,
|
||||
agiExpGain = 30 * person.mults.agility_exp,
|
||||
staminaGain = 0.04 * this.getSkillMult(BladeMultName.stamina);
|
||||
staminaGain = 0.04 * this.getSkillMult(BladeburnerMultName.Stamina);
|
||||
retValue.strExp = strExpGain;
|
||||
retValue.defExp = defExpGain;
|
||||
retValue.dexExp = dexExpGain;
|
||||
@ -1096,7 +1102,7 @@ export class Bladeburner {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BladeGeneralActionName.fieldAnalysis: {
|
||||
case BladeburnerGeneralActionName.FieldAnalysis: {
|
||||
// Does not use stamina. Effectiveness depends on hacking, int, and cha
|
||||
let eff =
|
||||
0.04 * Math.pow(person.skills.hacking, 0.3) +
|
||||
@ -1114,7 +1120,7 @@ export class Bladeburner {
|
||||
retValue.intExp = BladeburnerConstants.BaseIntGain;
|
||||
this.changeRank(person, rankGain);
|
||||
this.getCurrentCity().improvePopulationEstimateByPercentage(
|
||||
eff * this.getSkillMult(BladeMultName.successChanceEstimate),
|
||||
eff * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||
);
|
||||
if (this.logging.general) {
|
||||
this.log(
|
||||
@ -1126,7 +1132,7 @@ export class Bladeburner {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BladeGeneralActionName.recruitment: {
|
||||
case BladeburnerGeneralActionName.Recruitment: {
|
||||
const actionTime = action.getActionTime(this, person) * 1000;
|
||||
if (action.attempt(this, person)) {
|
||||
const expGain = 2 * BladeburnerConstants.BaseStatGain * actionTime;
|
||||
@ -1154,7 +1160,7 @@ export class Bladeburner {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BladeGeneralActionName.diplomacy: {
|
||||
case BladeburnerGeneralActionName.Diplomacy: {
|
||||
const diplomacyPct = this.getDiplomacyPercentage(person);
|
||||
this.getCurrentCity().changeChaosByPercentage(-diplomacyPct);
|
||||
if (this.logging.general) {
|
||||
@ -1166,7 +1172,7 @@ export class Bladeburner {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BladeGeneralActionName.hyperbolicRegen: {
|
||||
case BladeburnerGeneralActionName.HyperbolicRegen: {
|
||||
person.regenerateHp(BladeburnerConstants.HrcHpGain);
|
||||
|
||||
const currentStamina = this.stamina;
|
||||
@ -1188,7 +1194,7 @@ export class Bladeburner {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BladeGeneralActionName.inciteViolence: {
|
||||
case BladeburnerGeneralActionName.InciteViolence: {
|
||||
for (const contract of Object.values(this.contracts)) {
|
||||
contract.count += (60 * 3 * contract.growthFunction()) / BladeburnerConstants.ActionCountGrowthPeriod;
|
||||
}
|
||||
@ -1222,10 +1228,10 @@ export class Bladeburner {
|
||||
infiltrateSynthoidCommunities(): void {
|
||||
const infilSleeves = Player.sleeves.filter((s) => isSleeveInfiltrateWork(s.currentWork)).length;
|
||||
const amt = Math.pow(infilSleeves, -0.5) / 2;
|
||||
for (const contract of Object.values(BladeContractName)) {
|
||||
for (const contract of Object.values(BladeburnerContractName)) {
|
||||
this.contracts[contract].count += amt;
|
||||
}
|
||||
for (const operation of Object.values(BladeOperationName)) {
|
||||
for (const operation of Object.values(BladeburnerOperationName)) {
|
||||
this.operations[operation].count += amt;
|
||||
}
|
||||
if (this.logging.general) {
|
||||
@ -1280,7 +1286,7 @@ export class Bladeburner {
|
||||
const retValue = this.completeAction(Player, action.id);
|
||||
Player.gainMoney(retValue.money, "bladeburner");
|
||||
Player.gainStats(retValue);
|
||||
if (action.type != BladeActionType.blackOp) {
|
||||
if (action.type != BladeburnerActionType.BlackOp) {
|
||||
this.startAction(action.id); // Attempt to repeat action
|
||||
}
|
||||
}
|
||||
@ -1290,7 +1296,10 @@ export class Bladeburner {
|
||||
const effAgility = this.getEffectiveSkillLevel(Player, "agility");
|
||||
const maxStaminaBonus = this.maxStamina / BladeburnerConstants.MaxStaminaToGainFactor;
|
||||
const gain = (BladeburnerConstants.StaminaGainPerSecond + maxStaminaBonus) * Math.pow(effAgility, 0.17);
|
||||
return clampNumber(gain * (this.getSkillMult(BladeMultName.stamina) * Player.mults.bladeburner_stamina_gain), 0);
|
||||
return clampNumber(
|
||||
gain * (this.getSkillMult(BladeburnerMultName.Stamina) * Player.mults.bladeburner_stamina_gain),
|
||||
0,
|
||||
);
|
||||
}
|
||||
|
||||
calculateMaxStamina(): void {
|
||||
@ -1298,7 +1307,7 @@ export class Bladeburner {
|
||||
// Min value of maxStamina is an arbitrarily small positive value. It must not be 0 to avoid NaN stamina penalty.
|
||||
const maxStamina = clampNumber(
|
||||
(baseStamina + this.staminaBonus) *
|
||||
this.getSkillMult(BladeMultName.stamina) *
|
||||
this.getSkillMult(BladeburnerMultName.Stamina) *
|
||||
Player.mults.bladeburner_max_stamina,
|
||||
1e-9,
|
||||
);
|
||||
@ -1311,7 +1320,7 @@ export class Bladeburner {
|
||||
this.stamina = clampNumber((this.maxStamina * this.stamina) / oldMax, 0, maxStamina);
|
||||
}
|
||||
|
||||
getSkillLevel(skillName: BladeSkillName): number {
|
||||
getSkillLevel(skillName: BladeburnerSkillName): number {
|
||||
return this.skills[skillName] ?? 0;
|
||||
}
|
||||
|
||||
@ -1397,20 +1406,20 @@ export class Bladeburner {
|
||||
}
|
||||
|
||||
/** Return the action based on an ActionIdentifier, discriminating types when possible */
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.blackOp }): BlackOperation;
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.operation }): Operation;
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.contract }): Contract;
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.general }): GeneralAction;
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.BlackOp }): BlackOperation;
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.Operation }): Operation;
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.Contract }): Contract;
|
||||
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.General }): GeneralAction;
|
||||
getActionObject(actionId: ActionIdentifier): Action;
|
||||
getActionObject(actionId: ActionIdentifier): Action {
|
||||
switch (actionId.type) {
|
||||
case BladeActionType.contract:
|
||||
case BladeburnerActionType.Contract:
|
||||
return this.contracts[actionId.name];
|
||||
case BladeActionType.operation:
|
||||
case BladeburnerActionType.Operation:
|
||||
return this.operations[actionId.name];
|
||||
case BladeActionType.blackOp:
|
||||
case BladeburnerActionType.BlackOp:
|
||||
return BlackOperations[actionId.name];
|
||||
case BladeActionType.general:
|
||||
case BladeburnerActionType.General:
|
||||
return GeneralActions[actionId.name];
|
||||
}
|
||||
}
|
||||
@ -1423,13 +1432,13 @@ export class Bladeburner {
|
||||
case "contract":
|
||||
case "contracts":
|
||||
case "contr":
|
||||
if (!getEnumHelper("BladeContractName").isMember(name)) return null;
|
||||
if (!getEnumHelper("BladeburnerContractName").isMember(name)) return null;
|
||||
return this.contracts[name];
|
||||
case "operation":
|
||||
case "operations":
|
||||
case "op":
|
||||
case "ops":
|
||||
if (!getEnumHelper("BladeOperationName").isMember(name)) return null;
|
||||
if (!getEnumHelper("BladeburnerOperationName").isMember(name)) return null;
|
||||
return this.operations[name];
|
||||
case "blackoperation":
|
||||
case "black operation":
|
||||
@ -1438,12 +1447,12 @@ export class Bladeburner {
|
||||
case "black ops":
|
||||
case "blackop":
|
||||
case "blackops":
|
||||
if (!getEnumHelper("BladeBlackOpName").isMember(name)) return null;
|
||||
if (!getEnumHelper("BladeburnerBlackOpName").isMember(name)) return null;
|
||||
return BlackOperations[name];
|
||||
case "general":
|
||||
case "general action":
|
||||
case "gen": {
|
||||
if (!getEnumHelper("BladeGeneralActionName").isMember(name)) return null;
|
||||
if (!getEnumHelper("BladeburnerGeneralActionName").isMember(name)) return null;
|
||||
return GeneralActions[name];
|
||||
}
|
||||
}
|
||||
|
@ -1,31 +1,35 @@
|
||||
export enum BladeActionType {
|
||||
general = "General",
|
||||
contract = "Contracts",
|
||||
operation = "Operations",
|
||||
blackOp = "Black Operations",
|
||||
export enum BladeburnerActionType {
|
||||
General = "General",
|
||||
Contract = "Contracts",
|
||||
Operation = "Operations",
|
||||
BlackOp = "Black Operations",
|
||||
}
|
||||
export enum BladeGeneralActionName {
|
||||
training = "Training",
|
||||
fieldAnalysis = "Field Analysis",
|
||||
recruitment = "Recruitment",
|
||||
diplomacy = "Diplomacy",
|
||||
hyperbolicRegen = "Hyperbolic Regeneration Chamber",
|
||||
inciteViolence = "Incite Violence",
|
||||
|
||||
export enum BladeburnerGeneralActionName {
|
||||
Training = "Training",
|
||||
FieldAnalysis = "Field Analysis",
|
||||
Recruitment = "Recruitment",
|
||||
Diplomacy = "Diplomacy",
|
||||
HyperbolicRegen = "Hyperbolic Regeneration Chamber",
|
||||
InciteViolence = "Incite Violence",
|
||||
}
|
||||
export enum BladeContractName {
|
||||
tracking = "Tracking",
|
||||
bountyHunter = "Bounty Hunter",
|
||||
retirement = "Retirement",
|
||||
|
||||
export enum BladeburnerContractName {
|
||||
Tracking = "Tracking",
|
||||
BountyHunter = "Bounty Hunter",
|
||||
Retirement = "Retirement",
|
||||
}
|
||||
export enum BladeOperationName {
|
||||
investigation = "Investigation",
|
||||
undercover = "Undercover Operation",
|
||||
sting = "Sting Operation",
|
||||
raid = "Raid",
|
||||
stealthRetirement = "Stealth Retirement Operation",
|
||||
assassination = "Assassination",
|
||||
|
||||
export enum BladeburnerOperationName {
|
||||
Investigation = "Investigation",
|
||||
Undercover = "Undercover Operation",
|
||||
Sting = "Sting Operation",
|
||||
Raid = "Raid",
|
||||
StealthRetirement = "Stealth Retirement Operation",
|
||||
Assassination = "Assassination",
|
||||
}
|
||||
export enum BladeBlackOpName {
|
||||
|
||||
export enum BladeburnerBlackOpName {
|
||||
OperationTyphoon = "Operation Typhoon",
|
||||
OperationZero = "Operation Zero",
|
||||
OperationX = "Operation X",
|
||||
@ -49,35 +53,35 @@ export enum BladeBlackOpName {
|
||||
OperationDaedalus = "Operation Daedalus",
|
||||
}
|
||||
|
||||
export enum BladeSkillName {
|
||||
bladesIntuition = "Blade's Intuition",
|
||||
cloak = "Cloak",
|
||||
shortCircuit = "Short-Circuit",
|
||||
digitalObserver = "Digital Observer",
|
||||
tracer = "Tracer",
|
||||
overclock = "Overclock",
|
||||
reaper = "Reaper",
|
||||
evasiveSystem = "Evasive System",
|
||||
datamancer = "Datamancer",
|
||||
cybersEdge = "Cyber's Edge",
|
||||
handsOfMidas = "Hands of Midas",
|
||||
hyperdrive = "Hyperdrive",
|
||||
export enum BladeburnerSkillName {
|
||||
BladesIntuition = "Blade's Intuition",
|
||||
Cloak = "Cloak",
|
||||
ShortCircuit = "Short-Circuit",
|
||||
DigitalObserver = "Digital Observer",
|
||||
Tracer = "Tracer",
|
||||
Overclock = "Overclock",
|
||||
Reaper = "Reaper",
|
||||
EvasiveSystem = "Evasive System",
|
||||
Datamancer = "Datamancer",
|
||||
CybersEdge = "Cyber's Edge",
|
||||
HandsOfMidas = "Hands of Midas",
|
||||
Hyperdrive = "Hyperdrive",
|
||||
}
|
||||
|
||||
export enum BladeMultName {
|
||||
successChanceAll = "Total Success Chance",
|
||||
successChanceStealth = "Stealth Success Chance",
|
||||
successChanceKill = "Retirement Success Chance",
|
||||
successChanceContract = "Contract Success Chance",
|
||||
successChanceOperation = "Operation Success Chance",
|
||||
successChanceEstimate = "Synthoid Data Estimate",
|
||||
actionTime = "Action Time",
|
||||
effStr = "Effective Strength",
|
||||
effDef = "Effective Defense",
|
||||
effDex = "Effective Dexterity",
|
||||
effAgi = "Effective Agility",
|
||||
effCha = "Effective Charisma",
|
||||
stamina = "Stamina",
|
||||
money = "Contract Money",
|
||||
expGain = "Experience Gain",
|
||||
export enum BladeburnerMultName {
|
||||
SuccessChanceAll = "Total Success Chance",
|
||||
SuccessChanceStealth = "Stealth Success Chance",
|
||||
SuccessChanceKill = "Retirement Success Chance",
|
||||
SuccessChanceContract = "Contract Success Chance",
|
||||
SuccessChanceOperation = "Operation Success Chance",
|
||||
SuccessChanceEstimate = "Synthoid Data Estimate",
|
||||
ActionTime = "Action Time",
|
||||
EffStr = "Effective Strength",
|
||||
EffDef = "Effective Defense",
|
||||
EffDex = "Effective Dexterity",
|
||||
EffAgi = "Effective Agility",
|
||||
EffCha = "Effective Charisma",
|
||||
Stamina = "Stamina",
|
||||
Money = "Contract Money",
|
||||
ExpGain = "Experience Gain",
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
import type { BladeMultName, BladeSkillName } from "@enums";
|
||||
import type { BladeburnerMultName, BladeburnerSkillName } from "@enums";
|
||||
|
||||
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
@ -7,23 +7,23 @@ import { PositiveInteger, PositiveNumber, isPositiveInteger } from "../types";
|
||||
import { PartialRecord, getRecordEntries } from "../Types/Record";
|
||||
|
||||
interface SkillParams {
|
||||
name: BladeSkillName;
|
||||
name: BladeburnerSkillName;
|
||||
desc: string;
|
||||
baseCost?: number;
|
||||
costInc?: number;
|
||||
maxLvl?: number;
|
||||
mults: PartialRecord<BladeMultName, number>;
|
||||
mults: PartialRecord<BladeburnerMultName, number>;
|
||||
}
|
||||
|
||||
export class Skill {
|
||||
name: BladeSkillName;
|
||||
name: BladeburnerSkillName;
|
||||
desc: string;
|
||||
// Cost is in Skill Points
|
||||
baseCost: number;
|
||||
// Additive cost increase per level
|
||||
costInc: number;
|
||||
maxLvl: number;
|
||||
mults: PartialRecord<BladeMultName, number> = {};
|
||||
mults: PartialRecord<BladeburnerMultName, number> = {};
|
||||
|
||||
constructor(params: SkillParams) {
|
||||
this.name = params.name;
|
||||
@ -150,7 +150,7 @@ export class Skill {
|
||||
return { available: true, cost };
|
||||
}
|
||||
|
||||
getMultiplier(name: BladeMultName): number {
|
||||
getMultiplier(name: BladeburnerMultName): number {
|
||||
return this.mults[name] ?? 0;
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
import type { BlackOperation, Contract, GeneralAction, Operation } from "./Actions";
|
||||
import type {
|
||||
BladeActionType,
|
||||
BladeBlackOpName,
|
||||
BladeContractName,
|
||||
BladeOperationName,
|
||||
BladeGeneralActionName,
|
||||
BladeburnerActionType,
|
||||
BladeburnerBlackOpName,
|
||||
BladeburnerContractName,
|
||||
BladeburnerOperationName,
|
||||
BladeburnerGeneralActionName,
|
||||
} from "@enums";
|
||||
|
||||
export interface SuccessChanceParams {
|
||||
@ -23,9 +23,9 @@ export type Attempt<T extends object = object> = AttemptSuccess<T> | AttemptFail
|
||||
export type Action = Contract | Operation | BlackOperation | GeneralAction;
|
||||
|
||||
export type ActionIdentifier =
|
||||
| { type: BladeActionType.blackOp; name: BladeBlackOpName }
|
||||
| { type: BladeActionType.contract; name: BladeContractName }
|
||||
| { type: BladeActionType.operation; name: BladeOperationName }
|
||||
| { type: BladeActionType.general; name: BladeGeneralActionName };
|
||||
| { type: BladeburnerActionType.BlackOp; name: BladeburnerBlackOpName }
|
||||
| { type: BladeburnerActionType.Contract; name: BladeburnerContractName }
|
||||
| { type: BladeburnerActionType.Operation; name: BladeburnerOperationName }
|
||||
| { type: BladeburnerActionType.General; name: BladeburnerGeneralActionName };
|
||||
|
||||
export type LevelableAction = Contract | Operation;
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { BlackOperation } from "../Actions/BlackOperation";
|
||||
import { BladeBlackOpName, CityName, FactionName } from "@enums";
|
||||
import { BladeburnerBlackOpName, CityName, FactionName } from "@enums";
|
||||
|
||||
export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
[BladeBlackOpName.OperationTyphoon]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationTyphoon,
|
||||
export const BlackOperations: Record<BladeburnerBlackOpName, BlackOperation> = {
|
||||
[BladeburnerBlackOpName.OperationTyphoon]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationTyphoon,
|
||||
n: 0,
|
||||
baseDifficulty: 2000,
|
||||
reqdRank: 2.5e3,
|
||||
@ -32,11 +32,11 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
desc:
|
||||
"Obadiah Zenyatta is the leader of a RedWater PMC. It has long been known among the intelligence community " +
|
||||
"that Zenyatta, along with the rest of the PMC, is a Synthoid.\n\n" +
|
||||
`The goal of ${BladeBlackOpName.OperationTyphoon} is to find and eliminate Zenyatta and RedWater by any means ` +
|
||||
`The goal of ${BladeburnerBlackOpName.OperationTyphoon} is to find and eliminate Zenyatta and RedWater by any means ` +
|
||||
"necessary. After the task is completed, the actions must be covered up from the general public.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationZero]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationZero,
|
||||
[BladeburnerBlackOpName.OperationZero]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationZero,
|
||||
n: 1,
|
||||
baseDifficulty: 2500,
|
||||
reqdRank: 5e3,
|
||||
@ -65,13 +65,13 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
desc:
|
||||
"AeroCorp is one of the world's largest defense contractors. Its leader, Steve Watataki, is thought to be " +
|
||||
"a supporter of Synthoid rights. He must be removed.\n\n" +
|
||||
`The goal of ${BladeBlackOpName.OperationZero} is to covertly infiltrate AeroCorp and uncover any incriminating ` +
|
||||
`The goal of ${BladeburnerBlackOpName.OperationZero} is to covertly infiltrate AeroCorp and uncover any incriminating ` +
|
||||
"evidence or information against Watataki that will cause him to be removed from his position at AeroCorp. " +
|
||||
"Incriminating evidence can be fabricated as a last resort. Be warned that AeroCorp has some of the most advanced " +
|
||||
"security measures in the world.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationX]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationX,
|
||||
[BladeburnerBlackOpName.OperationX]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationX,
|
||||
n: 2,
|
||||
baseDifficulty: 3000,
|
||||
reqdRank: 7.5e3,
|
||||
@ -106,8 +106,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
`their base of operations is in ${CityName.Ishima}'s underground sewer systems. Your task is to investigate the ` +
|
||||
"sewer systems, and eliminate Samizdat. They must never publish anything again.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationTitan]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationTitan,
|
||||
[BladeburnerBlackOpName.OperationTitan]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationTitan,
|
||||
n: 3,
|
||||
baseDifficulty: 4000,
|
||||
reqdRank: 10e3,
|
||||
@ -142,8 +142,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"just to retire the Synthoids there, but also to destroy any information or research at the facility that is " +
|
||||
"relevant to the Synthoids and their goals.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationAres]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationAres,
|
||||
[BladeburnerBlackOpName.OperationAres]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationAres,
|
||||
n: 4,
|
||||
baseDifficulty: 5000,
|
||||
reqdRank: 12.5e3,
|
||||
@ -175,8 +175,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"weapons. It is critical for the safety of humanity that this deal does not happen.\n\n" +
|
||||
"Your task is to intercept the deal. Leave no survivors.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationArchangel]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationArchangel,
|
||||
[BladeburnerBlackOpName.OperationArchangel]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationArchangel,
|
||||
n: 5,
|
||||
baseDifficulty: 7500,
|
||||
reqdRank: 15e3,
|
||||
@ -209,8 +209,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"The goal of this operation is to take out the leaders that are running the Red Rabbit brothel. Try to limit the " +
|
||||
"number of other casualties, but do what you must to complete the mission.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationJuggernaut]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationJuggernaut,
|
||||
[BladeburnerBlackOpName.OperationJuggernaut]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationJuggernaut,
|
||||
n: 6,
|
||||
baseDifficulty: 10e3,
|
||||
reqdRank: 20e3,
|
||||
@ -244,8 +244,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"Synthoid, and have thus enlisted our help.\n\n" +
|
||||
"Your mission is to eradicate Juggernaut and his followers.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationRedDragon]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationRedDragon,
|
||||
[BladeburnerBlackOpName.OperationRedDragon]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationRedDragon,
|
||||
n: 7,
|
||||
baseDifficulty: 12.5e3,
|
||||
reqdRank: 25e3,
|
||||
@ -278,8 +278,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
`Your task is to infiltrate and destroy the ${FactionName.Tetrads}' base of operations in Los Angeles. ` +
|
||||
"Intelligence tells us that their base houses one of their Synthoid manufacturing units.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationK]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationK,
|
||||
[BladeburnerBlackOpName.OperationK]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationK,
|
||||
n: 8,
|
||||
baseDifficulty: 15e3,
|
||||
reqdRank: 30e3,
|
||||
@ -315,8 +315,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"to a covert operation. Your goal is to destroy this technology and eliminate anyone who was involved in its " +
|
||||
"creation.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationDeckard]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationDeckard,
|
||||
[BladeburnerBlackOpName.OperationDeckard]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationDeckard,
|
||||
n: 9,
|
||||
baseDifficulty: 20e3,
|
||||
reqdRank: 40e3,
|
||||
@ -344,14 +344,14 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
isKill: true,
|
||||
desc:
|
||||
"Despite your success in eliminating VitaLife's new android-replicating technology in " +
|
||||
`${BladeBlackOpName.OperationK}, we've discovered that a small group of MK-VI Synthoids were able to make off with ` +
|
||||
`${BladeburnerBlackOpName.OperationK}, we've discovered that a small group of MK-VI Synthoids were able to make off with ` +
|
||||
"the schematics and design of the technology before the Operation. It is almost a certainty that these Synthoids " +
|
||||
"are some of the rogue MK-VI ones from the Synthoid Uprising.\n\n" +
|
||||
`The goal of ${BladeBlackOpName.OperationDeckard} is to hunt down these Synthoids and retire them. I don't need to ` +
|
||||
`The goal of ${BladeburnerBlackOpName.OperationDeckard} is to hunt down these Synthoids and retire them. I don't need to ` +
|
||||
"tell you how critical this mission is.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationTyrell]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationTyrell,
|
||||
[BladeburnerBlackOpName.OperationTyrell]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationTyrell,
|
||||
n: 10,
|
||||
baseDifficulty: 25e3,
|
||||
reqdRank: 50e3,
|
||||
@ -384,8 +384,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"We cannot have Synthoids upgrading their already-enhanced abilities with Augmentations. Your task is to hunt " +
|
||||
`down associated ${FactionName.TheDarkArmy} members and eliminate them.`,
|
||||
}),
|
||||
[BladeBlackOpName.OperationWallace]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationWallace,
|
||||
[BladeburnerBlackOpName.OperationWallace]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationWallace,
|
||||
n: 11,
|
||||
baseDifficulty: 30e3,
|
||||
reqdRank: 75e3,
|
||||
@ -412,18 +412,18 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
},
|
||||
isKill: true,
|
||||
desc:
|
||||
`Based on information gathered from ${BladeBlackOpName.OperationTyrell}, we've discovered that ` +
|
||||
`Based on information gathered from ${BladeburnerBlackOpName.OperationTyrell}, we've discovered that ` +
|
||||
`${FactionName.TheDarkArmy} was well aware that there were Synthoids amongst their ranks. Even worse, we believe ` +
|
||||
`that ${FactionName.TheDarkArmy} is working together with other criminal organizations such as ` +
|
||||
`${FactionName.TheSyndicate} and that they are planning some sort of large-scale takeover of multiple major ` +
|
||||
`cities, most notably ${CityName.Aevum}. We suspect that Synthoids have infiltrated the ranks of these criminal ` +
|
||||
"factions and are trying to stage another Synthoid uprising.\n\n" +
|
||||
"The best way to deal with this is to prevent it before it even happens. The goal of " +
|
||||
`${BladeBlackOpName.OperationWallace} is to destroy ${FactionName.TheDarkArmy} and Syndicate factions in ` +
|
||||
`${BladeburnerBlackOpName.OperationWallace} is to destroy ${FactionName.TheDarkArmy} and Syndicate factions in ` +
|
||||
`${CityName.Aevum} immediately. Leave no survivors.`,
|
||||
}),
|
||||
[BladeBlackOpName.OperationShoulderOfOrion]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationShoulderOfOrion,
|
||||
[BladeburnerBlackOpName.OperationShoulderOfOrion]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationShoulderOfOrion,
|
||||
n: 12,
|
||||
baseDifficulty: 35e3,
|
||||
reqdRank: 100e3,
|
||||
@ -456,8 +456,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"mission you will be officially disavowed by the NSA and the national government until after you successfully " +
|
||||
"return. In the event of failure, all of the operation's team members must not let themselves be captured alive.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationHyron]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationHyron,
|
||||
[BladeburnerBlackOpName.OperationHyron]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationHyron,
|
||||
n: 13,
|
||||
baseDifficulty: 40e3,
|
||||
reqdRank: 125e3,
|
||||
@ -493,8 +493,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
`facilities in ${CityName.Aevum}, codenamed 'Alpha Ranch'. Infiltrate the compound, delete and destroy the work, ` +
|
||||
"and then find and kill the project lead.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationMorpheus]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationMorpheus,
|
||||
[BladeburnerBlackOpName.OperationMorpheus]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationMorpheus,
|
||||
n: 14,
|
||||
baseDifficulty: 45e3,
|
||||
reqdRank: 150e3,
|
||||
@ -527,8 +527,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"has been compromised by Synthoids and is being used to spread pro-Synthoid propaganda.\n\n" +
|
||||
"The mission is to destroy this broadcast tower. Speed and stealth are of the utmost importance for this.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationIonStorm]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationIonStorm,
|
||||
[BladeburnerBlackOpName.OperationIonStorm]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationIonStorm,
|
||||
n: 15,
|
||||
baseDifficulty: 50e3,
|
||||
reqdRank: 175e3,
|
||||
@ -561,8 +561,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
`This is a full-scale assault operation to find and retire all of these Synthoids in the ${CityName.Sector12} ` +
|
||||
"Slums.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationAnnihilus]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationAnnihilus,
|
||||
[BladeburnerBlackOpName.OperationAnnihilus]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationAnnihilus,
|
||||
n: 16,
|
||||
baseDifficulty: 55e3,
|
||||
reqdRank: 200e3,
|
||||
@ -594,8 +594,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
`organization called '${FactionName.TheCovenant}'. We have no prior intelligence about this organization, so you ` +
|
||||
"are going in blind.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationUltron]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationUltron,
|
||||
[BladeburnerBlackOpName.OperationUltron]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationUltron,
|
||||
n: 17,
|
||||
baseDifficulty: 60e3,
|
||||
reqdRank: 250e3,
|
||||
@ -633,8 +633,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"moves to take control of and weaponize DeltaOne's Tactical High-Energy Satellite Laser Array (THESLA).\n\n" +
|
||||
"Your task is to find and destroy Ultron.",
|
||||
}),
|
||||
[BladeBlackOpName.OperationCenturion]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationCenturion,
|
||||
[BladeburnerBlackOpName.OperationCenturion]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationCenturion,
|
||||
n: 18,
|
||||
baseDifficulty: 70e3,
|
||||
reqdRank: 300e3,
|
||||
@ -667,8 +667,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"It seems that the universe is not without a sense of irony.\n\n" +
|
||||
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
|
||||
}),
|
||||
[BladeBlackOpName.OperationVindictus]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationVindictus,
|
||||
[BladeburnerBlackOpName.OperationVindictus]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationVindictus,
|
||||
n: 19,
|
||||
baseDifficulty: 75e3,
|
||||
reqdRank: 350e3,
|
||||
@ -699,8 +699,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
||||
"ways.\n\n" +
|
||||
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
|
||||
}),
|
||||
[BladeBlackOpName.OperationDaedalus]: new BlackOperation({
|
||||
name: BladeBlackOpName.OperationDaedalus,
|
||||
[BladeburnerBlackOpName.OperationDaedalus]: new BlackOperation({
|
||||
name: BladeburnerBlackOpName.OperationDaedalus,
|
||||
n: 20,
|
||||
baseDifficulty: 80e3,
|
||||
reqdRank: 400e3,
|
||||
|
@ -1,12 +1,12 @@
|
||||
import { BladeContractName } from "@enums";
|
||||
import { BladeburnerContractName } from "@enums";
|
||||
import { Contract } from "../Actions/Contract";
|
||||
import { getRandomIntInclusive } from "../../utils/helpers/getRandomIntInclusive";
|
||||
import { assertLoadingType } from "../../utils/TypeAssertion";
|
||||
|
||||
export function createContracts(): Record<BladeContractName, Contract> {
|
||||
export function createContracts(): Record<BladeburnerContractName, Contract> {
|
||||
return {
|
||||
[BladeContractName.tracking]: new Contract({
|
||||
name: BladeContractName.tracking,
|
||||
[BladeburnerContractName.Tracking]: new Contract({
|
||||
name: BladeburnerContractName.Tracking,
|
||||
desc:
|
||||
"Identify and locate Synthoids. This contract involves reconnaissance and information-gathering ONLY. Do NOT " +
|
||||
"engage. Stealth is of the utmost importance.\n\n" +
|
||||
@ -39,8 +39,8 @@ export function createContracts(): Record<BladeContractName, Contract> {
|
||||
growthFunction: () => getRandomIntInclusive(5, 75) / 10,
|
||||
minCount: 25,
|
||||
}),
|
||||
[BladeContractName.bountyHunter]: new Contract({
|
||||
name: BladeContractName.bountyHunter,
|
||||
[BladeburnerContractName.BountyHunter]: new Contract({
|
||||
name: BladeburnerContractName.BountyHunter,
|
||||
desc:
|
||||
"Hunt down and capture fugitive Synthoids. These Synthoids are wanted alive.\n\n" +
|
||||
"Successfully completing a Bounty Hunter contract will lower the population in your current city, and will also " +
|
||||
@ -72,8 +72,8 @@ export function createContracts(): Record<BladeContractName, Contract> {
|
||||
growthFunction: () => getRandomIntInclusive(5, 75) / 10,
|
||||
minCount: 5,
|
||||
}),
|
||||
[BladeContractName.retirement]: new Contract({
|
||||
name: BladeContractName.retirement,
|
||||
[BladeburnerContractName.Retirement]: new Contract({
|
||||
name: BladeburnerContractName.Retirement,
|
||||
desc:
|
||||
"Hunt down and retire (kill) rogue Synthoids.\n\n" +
|
||||
"Successfully completing a Retirement contract will lower the population in your current city, and will also " +
|
||||
@ -108,12 +108,12 @@ export function createContracts(): Record<BladeContractName, Contract> {
|
||||
};
|
||||
}
|
||||
|
||||
export function loadContractsData(data: unknown, contracts: Record<BladeContractName, Contract>) {
|
||||
export function loadContractsData(data: unknown, contracts: Record<BladeburnerContractName, Contract>) {
|
||||
// loading data as "unknown" and typechecking it down is probably not necessary
|
||||
// but this will prevent crashes even with malformed savedata
|
||||
if (!data || typeof data !== "object") return;
|
||||
assertLoadingType<Record<BladeContractName, unknown>>(data);
|
||||
for (const contractName of Object.values(BladeContractName)) {
|
||||
assertLoadingType<Record<BladeburnerContractName, unknown>>(data);
|
||||
for (const contractName of Object.values(BladeburnerContractName)) {
|
||||
const loadedContract = data[contractName];
|
||||
if (!(loadedContract instanceof Contract)) continue;
|
||||
contracts[contractName].loadData(loadedContract);
|
||||
|
@ -1,17 +1,17 @@
|
||||
import { BladeGeneralActionName } from "@enums";
|
||||
import { BladeburnerGeneralActionName } from "@enums";
|
||||
import { GeneralAction } from "../Actions/GeneralAction";
|
||||
import { BladeburnerConstants } from "./Constants";
|
||||
|
||||
export const GeneralActions: Record<BladeGeneralActionName, GeneralAction> = {
|
||||
[BladeGeneralActionName.training]: new GeneralAction({
|
||||
name: BladeGeneralActionName.training,
|
||||
export const GeneralActions: Record<BladeburnerGeneralActionName, GeneralAction> = {
|
||||
[BladeburnerGeneralActionName.Training]: new GeneralAction({
|
||||
name: BladeburnerGeneralActionName.Training,
|
||||
getActionTime: () => 30,
|
||||
desc:
|
||||
"Improve your abilities at the Bladeburner unit's specialized training center. Doing this gives experience for " +
|
||||
"all combat stats and also increases your max stamina.",
|
||||
}),
|
||||
[BladeGeneralActionName.fieldAnalysis]: new GeneralAction({
|
||||
name: BladeGeneralActionName.fieldAnalysis,
|
||||
[BladeburnerGeneralActionName.FieldAnalysis]: new GeneralAction({
|
||||
name: BladeburnerGeneralActionName.FieldAnalysis,
|
||||
getActionTime: () => 30,
|
||||
desc:
|
||||
"Mine and analyze Synthoid-related data. This improves the Bladeburner unit's intelligence on Synthoid locations " +
|
||||
@ -19,8 +19,8 @@ export const GeneralActions: Record<BladeGeneralActionName, GeneralAction> = {
|
||||
"current city.\n\n" +
|
||||
"Does NOT require stamina.",
|
||||
}),
|
||||
[BladeGeneralActionName.recruitment]: new GeneralAction({
|
||||
name: BladeGeneralActionName.recruitment,
|
||||
[BladeburnerGeneralActionName.Recruitment]: new GeneralAction({
|
||||
name: BladeburnerGeneralActionName.Recruitment,
|
||||
getActionTime: function (bladeburner, person) {
|
||||
const effCharisma = bladeburner.getEffectiveSkillLevel(person, "charisma");
|
||||
const charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
|
||||
@ -33,23 +33,23 @@ export const GeneralActions: Record<BladeGeneralActionName, GeneralAction> = {
|
||||
"Attempt to recruit members for your Bladeburner team. These members can help you conduct operations.\n\n" +
|
||||
"Does NOT require stamina.",
|
||||
}),
|
||||
[BladeGeneralActionName.diplomacy]: new GeneralAction({
|
||||
name: BladeGeneralActionName.diplomacy,
|
||||
[BladeburnerGeneralActionName.Diplomacy]: new GeneralAction({
|
||||
name: BladeburnerGeneralActionName.Diplomacy,
|
||||
getActionTime: () => 60,
|
||||
desc:
|
||||
"Improve diplomatic relations with the Synthoid population. Completing this action will reduce the Chaos level in " +
|
||||
"your current city.\n\n" +
|
||||
"Does NOT require stamina.",
|
||||
}),
|
||||
[BladeGeneralActionName.hyperbolicRegen]: new GeneralAction({
|
||||
name: BladeGeneralActionName.hyperbolicRegen,
|
||||
[BladeburnerGeneralActionName.HyperbolicRegen]: new GeneralAction({
|
||||
name: BladeburnerGeneralActionName.HyperbolicRegen,
|
||||
getActionTime: () => 60,
|
||||
desc:
|
||||
"Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. This will slowly heal your " +
|
||||
"wounds and slightly increase your stamina.",
|
||||
}),
|
||||
[BladeGeneralActionName.inciteViolence]: new GeneralAction({
|
||||
name: BladeGeneralActionName.inciteViolence,
|
||||
[BladeburnerGeneralActionName.InciteViolence]: new GeneralAction({
|
||||
name: BladeburnerGeneralActionName.InciteViolence,
|
||||
getActionTime: () => 60,
|
||||
desc:
|
||||
"Purposefully stir trouble in the synthoid community in order to gain a political edge. This will generate " +
|
||||
|
@ -1,13 +1,13 @@
|
||||
import { BladeOperationName } from "@enums";
|
||||
import { BladeburnerOperationName } from "@enums";
|
||||
import { Operation } from "../Actions/Operation";
|
||||
import { getRandomIntInclusive } from "../../utils/helpers/getRandomIntInclusive";
|
||||
import { LevelableActionClass } from "../Actions/LevelableAction";
|
||||
import { assertLoadingType } from "../../utils/TypeAssertion";
|
||||
|
||||
export function createOperations(): Record<BladeOperationName, Operation> {
|
||||
export function createOperations(): Record<BladeburnerOperationName, Operation> {
|
||||
return {
|
||||
[BladeOperationName.investigation]: new Operation({
|
||||
name: BladeOperationName.investigation,
|
||||
[BladeburnerOperationName.Investigation]: new Operation({
|
||||
name: BladeburnerOperationName.Investigation,
|
||||
desc:
|
||||
"As a field agent, investigate and identify Synthoid populations, movements, and operations.\n\n" +
|
||||
"Successful Investigation ops will increase the accuracy of your synthoid data.\n\n" +
|
||||
@ -39,8 +39,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
||||
growthFunction: () => getRandomIntInclusive(10, 40) / 10,
|
||||
maxCount: 100,
|
||||
}),
|
||||
[BladeOperationName.undercover]: new Operation({
|
||||
name: BladeOperationName.undercover,
|
||||
[BladeburnerOperationName.Undercover]: new Operation({
|
||||
name: BladeburnerOperationName.Undercover,
|
||||
desc:
|
||||
"Conduct undercover operations to identify hidden and underground Synthoid communities and organizations.\n\n" +
|
||||
"Successful Undercover ops will increase the accuracy of your synthoid data.",
|
||||
@ -72,8 +72,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
||||
growthFunction: () => getRandomIntInclusive(10, 40) / 10,
|
||||
maxCount: 100,
|
||||
}),
|
||||
[BladeOperationName.sting]: new Operation({
|
||||
name: BladeOperationName.sting,
|
||||
[BladeburnerOperationName.Sting]: new Operation({
|
||||
name: BladeburnerOperationName.Sting,
|
||||
desc: "Conduct a sting operation to bait and capture particularly notorious Synthoid criminals.",
|
||||
baseDifficulty: 650,
|
||||
difficultyFac: 1.04,
|
||||
@ -102,8 +102,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
||||
isStealth: true,
|
||||
growthFunction: () => getRandomIntInclusive(3, 40) / 10,
|
||||
}),
|
||||
[BladeOperationName.raid]: new Operation({
|
||||
name: BladeOperationName.raid,
|
||||
[BladeburnerOperationName.Raid]: new Operation({
|
||||
name: BladeburnerOperationName.Raid,
|
||||
desc:
|
||||
"Lead an assault on a known Synthoid community. Note that there must be an existing Synthoid community in your " +
|
||||
"current city in order for this Operation to be successful.",
|
||||
@ -138,8 +138,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
||||
return LevelableActionClass.prototype.getAvailability.call(this, bladeburner);
|
||||
},
|
||||
}),
|
||||
[BladeOperationName.stealthRetirement]: new Operation({
|
||||
name: BladeOperationName.stealthRetirement,
|
||||
[BladeburnerOperationName.StealthRetirement]: new Operation({
|
||||
name: BladeburnerOperationName.StealthRetirement,
|
||||
desc:
|
||||
"Lead a covert operation to retire Synthoids. The objective is to complete the task without drawing any " +
|
||||
"attention. Stealth and discretion are key.",
|
||||
@ -171,8 +171,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
||||
isKill: true,
|
||||
growthFunction: () => getRandomIntInclusive(1, 20) / 10,
|
||||
}),
|
||||
[BladeOperationName.assassination]: new Operation({
|
||||
name: BladeOperationName.assassination,
|
||||
[BladeburnerOperationName.Assassination]: new Operation({
|
||||
name: BladeburnerOperationName.Assassination,
|
||||
desc:
|
||||
"Assassinate Synthoids that have been identified as important, high-profile social and political leaders in the " +
|
||||
"Synthoid communities.",
|
||||
@ -207,12 +207,12 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
||||
};
|
||||
}
|
||||
|
||||
export function loadOperationsData(data: unknown, operations: Record<BladeOperationName, Operation>) {
|
||||
export function loadOperationsData(data: unknown, operations: Record<BladeburnerOperationName, Operation>) {
|
||||
// loading data as "unknown" and typechecking it down is probably not necessary
|
||||
// but this will prevent crashes even with malformed savedata
|
||||
if (!data || typeof data !== "object") return;
|
||||
assertLoadingType<Record<BladeOperationName, unknown>>(data);
|
||||
for (const operationName of Object.values(BladeOperationName)) {
|
||||
assertLoadingType<Record<BladeburnerOperationName, unknown>>(data);
|
||||
for (const operationName of Object.values(BladeburnerOperationName)) {
|
||||
const loadedOperation = data[operationName];
|
||||
if (!(loadedOperation instanceof Operation)) continue;
|
||||
operations[operationName].loadData(loadedOperation);
|
||||
|
@ -1,77 +1,77 @@
|
||||
import { BladeMultName, BladeSkillName } from "@enums";
|
||||
import { BladeburnerMultName, BladeburnerSkillName } from "@enums";
|
||||
import { Skill } from "../Skill";
|
||||
|
||||
export const Skills: Record<BladeSkillName, Skill> = {
|
||||
[BladeSkillName.bladesIntuition]: new Skill({
|
||||
name: BladeSkillName.bladesIntuition,
|
||||
export const Skills: Record<BladeburnerSkillName, Skill> = {
|
||||
[BladeburnerSkillName.BladesIntuition]: new Skill({
|
||||
name: BladeburnerSkillName.BladesIntuition,
|
||||
desc: "Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
|
||||
baseCost: 3,
|
||||
costInc: 2.1,
|
||||
mults: { [BladeMultName.successChanceAll]: 3 },
|
||||
mults: { [BladeburnerMultName.SuccessChanceAll]: 3 },
|
||||
}),
|
||||
[BladeSkillName.cloak]: new Skill({
|
||||
name: BladeSkillName.cloak,
|
||||
[BladeburnerSkillName.Cloak]: new Skill({
|
||||
name: BladeburnerSkillName.Cloak,
|
||||
desc:
|
||||
"Each level of this skill increases your " +
|
||||
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
|
||||
baseCost: 2,
|
||||
costInc: 1.1,
|
||||
mults: { [BladeMultName.successChanceStealth]: 5.5 },
|
||||
mults: { [BladeburnerMultName.SuccessChanceStealth]: 5.5 },
|
||||
}),
|
||||
[BladeSkillName.shortCircuit]: new Skill({
|
||||
name: BladeSkillName.shortCircuit,
|
||||
[BladeburnerSkillName.ShortCircuit]: new Skill({
|
||||
name: BladeburnerSkillName.ShortCircuit,
|
||||
desc:
|
||||
"Each level of this skill increases your success chance " +
|
||||
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
|
||||
baseCost: 2,
|
||||
costInc: 2.1,
|
||||
mults: { [BladeMultName.successChanceKill]: 5.5 },
|
||||
mults: { [BladeburnerMultName.SuccessChanceKill]: 5.5 },
|
||||
}),
|
||||
[BladeSkillName.digitalObserver]: new Skill({
|
||||
name: BladeSkillName.digitalObserver,
|
||||
[BladeburnerSkillName.DigitalObserver]: new Skill({
|
||||
name: BladeburnerSkillName.DigitalObserver,
|
||||
desc: "Each level of this skill increases your success chance in all Operations and BlackOps by 4%",
|
||||
baseCost: 2,
|
||||
costInc: 2.1,
|
||||
mults: { [BladeMultName.successChanceOperation]: 4 },
|
||||
mults: { [BladeburnerMultName.SuccessChanceOperation]: 4 },
|
||||
}),
|
||||
[BladeSkillName.tracer]: new Skill({
|
||||
name: BladeSkillName.tracer,
|
||||
[BladeburnerSkillName.Tracer]: new Skill({
|
||||
name: BladeburnerSkillName.Tracer,
|
||||
desc: "Each level of this skill increases your success chance in all Contracts by 4%",
|
||||
baseCost: 2,
|
||||
costInc: 2.1,
|
||||
mults: { [BladeMultName.successChanceContract]: 4 },
|
||||
mults: { [BladeburnerMultName.SuccessChanceContract]: 4 },
|
||||
}),
|
||||
[BladeSkillName.overclock]: new Skill({
|
||||
name: BladeSkillName.overclock,
|
||||
[BladeburnerSkillName.Overclock]: new Skill({
|
||||
name: BladeburnerSkillName.Overclock,
|
||||
desc:
|
||||
"Each level of this skill decreases the time it takes " +
|
||||
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
|
||||
baseCost: 3,
|
||||
costInc: 1.4,
|
||||
maxLvl: 90,
|
||||
mults: { [BladeMultName.actionTime]: -1 },
|
||||
mults: { [BladeburnerMultName.ActionTime]: -1 },
|
||||
}),
|
||||
[BladeSkillName.reaper]: new Skill({
|
||||
name: BladeSkillName.reaper,
|
||||
[BladeburnerSkillName.Reaper]: new Skill({
|
||||
name: BladeburnerSkillName.Reaper,
|
||||
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
|
||||
baseCost: 2,
|
||||
costInc: 2.1,
|
||||
mults: {
|
||||
[BladeMultName.effStr]: 2,
|
||||
[BladeMultName.effDef]: 2,
|
||||
[BladeMultName.effDex]: 2,
|
||||
[BladeMultName.effAgi]: 2,
|
||||
[BladeburnerMultName.EffStr]: 2,
|
||||
[BladeburnerMultName.EffDef]: 2,
|
||||
[BladeburnerMultName.EffDex]: 2,
|
||||
[BladeburnerMultName.EffAgi]: 2,
|
||||
},
|
||||
}),
|
||||
[BladeSkillName.evasiveSystem]: new Skill({
|
||||
name: BladeSkillName.evasiveSystem,
|
||||
[BladeburnerSkillName.EvasiveSystem]: new Skill({
|
||||
name: BladeburnerSkillName.EvasiveSystem,
|
||||
desc: "Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",
|
||||
baseCost: 2,
|
||||
costInc: 2.1,
|
||||
mults: { [BladeMultName.effDex]: 4, [BladeMultName.effAgi]: 4 },
|
||||
mults: { [BladeburnerMultName.EffDex]: 4, [BladeburnerMultName.EffAgi]: 4 },
|
||||
}),
|
||||
[BladeSkillName.datamancer]: new Skill({
|
||||
name: BladeSkillName.datamancer,
|
||||
[BladeburnerSkillName.Datamancer]: new Skill({
|
||||
name: BladeburnerSkillName.Datamancer,
|
||||
desc:
|
||||
"Each level of this skill increases your effectiveness in " +
|
||||
"synthoid population analysis and investigation by 5%. " +
|
||||
@ -79,27 +79,27 @@ export const Skills: Record<BladeSkillName, Skill> = {
|
||||
"the accuracy of your synthoid population/community estimates.",
|
||||
baseCost: 3,
|
||||
costInc: 1,
|
||||
mults: { [BladeMultName.successChanceEstimate]: 5 },
|
||||
mults: { [BladeburnerMultName.SuccessChanceEstimate]: 5 },
|
||||
}),
|
||||
[BladeSkillName.cybersEdge]: new Skill({
|
||||
name: BladeSkillName.cybersEdge,
|
||||
[BladeburnerSkillName.CybersEdge]: new Skill({
|
||||
name: BladeburnerSkillName.CybersEdge,
|
||||
desc: "Each level of this skill increases your max stamina by 2%",
|
||||
baseCost: 1,
|
||||
costInc: 3,
|
||||
mults: { [BladeMultName.stamina]: 2 },
|
||||
mults: { [BladeburnerMultName.Stamina]: 2 },
|
||||
}),
|
||||
[BladeSkillName.handsOfMidas]: new Skill({
|
||||
name: BladeSkillName.handsOfMidas,
|
||||
[BladeburnerSkillName.HandsOfMidas]: new Skill({
|
||||
name: BladeburnerSkillName.HandsOfMidas,
|
||||
desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
|
||||
baseCost: 2,
|
||||
costInc: 2.5,
|
||||
mults: { [BladeMultName.money]: 10 },
|
||||
mults: { [BladeburnerMultName.Money]: 10 },
|
||||
}),
|
||||
[BladeSkillName.hyperdrive]: new Skill({
|
||||
name: BladeSkillName.hyperdrive,
|
||||
[BladeburnerSkillName.Hyperdrive]: new Skill({
|
||||
name: BladeburnerSkillName.Hyperdrive,
|
||||
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
|
||||
baseCost: 1,
|
||||
costInc: 2.5,
|
||||
mults: { [BladeMultName.expGain]: 10 },
|
||||
mults: { [BladeburnerMultName.ExpGain]: 10 },
|
||||
}),
|
||||
};
|
||||
|
@ -11,7 +11,7 @@ import { ActionLevel } from "./ActionLevel";
|
||||
import { Autolevel } from "./Autolevel";
|
||||
import { formatBigNumber } from "../../ui/formatNumber";
|
||||
import { useRerender } from "../../ui/React/hooks";
|
||||
import { BladeActionType } from "@enums";
|
||||
import { BladeburnerActionType } from "@enums";
|
||||
import { ActionHeader } from "./ActionHeader";
|
||||
|
||||
interface OperationElemProps {
|
||||
@ -21,7 +21,8 @@ interface OperationElemProps {
|
||||
|
||||
export function OperationElem({ bladeburner, action }: OperationElemProps): React.ReactElement {
|
||||
const rerender = useRerender();
|
||||
const isActive = bladeburner.action?.type === BladeActionType.operation && action.name === bladeburner.action?.name;
|
||||
const isActive =
|
||||
bladeburner.action?.type === BladeburnerActionType.Operation && action.name === bladeburner.action?.name;
|
||||
const actionTime = action.getActionTime(bladeburner, Player);
|
||||
|
||||
return (
|
||||
|
@ -1,5 +1,5 @@
|
||||
import type { ActionIdentifier } from "../Types";
|
||||
import { BladeActionType } from "@enums";
|
||||
import { BladeburnerActionType } from "@enums";
|
||||
import { assertLoadingType } from "../../utils/TypeAssertion";
|
||||
import { getEnumHelper } from "../../utils/EnumHelper";
|
||||
|
||||
@ -9,17 +9,17 @@ import { getEnumHelper } from "../../utils/EnumHelper";
|
||||
export function loadActionIdentifier(identifier: unknown): ActionIdentifier | null {
|
||||
if (!identifier || typeof identifier !== "object") return null;
|
||||
assertLoadingType<ActionIdentifier>(identifier);
|
||||
if (getEnumHelper("BladeBlackOpName").isMember(identifier.name)) {
|
||||
return { type: BladeActionType.blackOp, name: identifier.name };
|
||||
if (getEnumHelper("BladeburnerBlackOpName").isMember(identifier.name)) {
|
||||
return { type: BladeburnerActionType.BlackOp, name: identifier.name };
|
||||
}
|
||||
if (getEnumHelper("BladeContractName").isMember(identifier.name)) {
|
||||
return { type: BladeActionType.contract, name: identifier.name };
|
||||
if (getEnumHelper("BladeburnerContractName").isMember(identifier.name)) {
|
||||
return { type: BladeburnerActionType.Contract, name: identifier.name };
|
||||
}
|
||||
if (getEnumHelper("BladeOperationName").isMember(identifier.name)) {
|
||||
return { type: BladeActionType.operation, name: identifier.name };
|
||||
if (getEnumHelper("BladeburnerOperationName").isMember(identifier.name)) {
|
||||
return { type: BladeburnerActionType.Operation, name: identifier.name };
|
||||
}
|
||||
if (getEnumHelper("BladeGeneralActionName").isMember(identifier.name)) {
|
||||
return { type: BladeActionType.general, name: identifier.name };
|
||||
if (getEnumHelper("BladeburnerGeneralActionName").isMember(identifier.name)) {
|
||||
return { type: BladeburnerActionType.General, name: identifier.name };
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import DeleteIcon from "@mui/icons-material/Delete";
|
||||
import { Adjuster } from "./Adjuster";
|
||||
import { Player } from "@player";
|
||||
import { BladeSkillName, CityName } from "@enums";
|
||||
import { BladeburnerSkillName, CityName } from "@enums";
|
||||
import { Skills as AllSkills } from "../../Bladeburner/data/Skills";
|
||||
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
||||
import { getEnumHelper } from "../../utils/EnumHelper";
|
||||
@ -57,9 +57,9 @@ export function BladeburnerDev({ bladeburner }: { bladeburner: Bladeburner }): R
|
||||
};
|
||||
|
||||
// Skill functions
|
||||
const [skillName, setSkillName] = useState(BladeSkillName.bladesIntuition);
|
||||
const [skillName, setSkillName] = useState(BladeburnerSkillName.BladesIntuition);
|
||||
function setSkillDropdown(event: SelectChangeEvent): void {
|
||||
if (!getEnumHelper("BladeSkillName").isMember(event.target.value)) return;
|
||||
if (!getEnumHelper("BladeburnerSkillName").isMember(event.target.value)) return;
|
||||
setSkillName(event.target.value);
|
||||
}
|
||||
const modifySkill = (modifier: number) => (levelchange: number) => {
|
||||
@ -81,7 +81,7 @@ export function BladeburnerDev({ bladeburner }: { bladeburner: Bladeburner }): R
|
||||
const AllContracts = bladeburner.contracts;
|
||||
const [contractTarget, setContract] = useState(AllContracts.Tracking.name);
|
||||
function setContractDropdown(event: SelectChangeEvent): void {
|
||||
if (!getEnumHelper("BladeContractName").isMember(event.target.value)) return;
|
||||
if (!getEnumHelper("BladeburnerContractName").isMember(event.target.value)) return;
|
||||
setContract(event.target.value);
|
||||
}
|
||||
const modifyContractLevel = (modifier: number) => (levelchange: number) => {
|
||||
@ -117,7 +117,7 @@ export function BladeburnerDev({ bladeburner }: { bladeburner: Bladeburner }): R
|
||||
const AllOperations = bladeburner.operations;
|
||||
const [operationTarget, setOperation] = useState(AllOperations.Investigation.name);
|
||||
function setOperationDropdown(event: SelectChangeEvent): void {
|
||||
if (!getEnumHelper("BladeOperationName").isMember(event.target.value)) return;
|
||||
if (!getEnumHelper("BladeburnerOperationName").isMember(event.target.value)) return;
|
||||
setOperation(event.target.value);
|
||||
}
|
||||
const modifyOperationLevel = (modifier: number) => (levelchange: number) => {
|
||||
|
@ -3,7 +3,13 @@ import type { Action, LevelableAction } from "../Bladeburner/Types";
|
||||
import type { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||
|
||||
import { Player } from "@player";
|
||||
import { BladeActionType, BladeContractName, BladeGeneralActionName, BladeOperationName, BladeSkillName } from "@enums";
|
||||
import {
|
||||
BladeburnerActionType,
|
||||
BladeburnerContractName,
|
||||
BladeburnerGeneralActionName,
|
||||
BladeburnerOperationName,
|
||||
BladeburnerSkillName,
|
||||
} from "@enums";
|
||||
import { Bladeburner, BladeburnerPromise } from "../Bladeburner/Bladeburner";
|
||||
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
|
||||
import { helpers } from "../Netscript/NetscriptHelpers";
|
||||
@ -40,7 +46,7 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
}
|
||||
|
||||
function isLevelableAction(action: Action): action is LevelableAction {
|
||||
return action.type === BladeActionType.contract || action.type === BladeActionType.operation;
|
||||
return action.type === BladeburnerActionType.Contract || action.type === BladeburnerActionType.Operation;
|
||||
}
|
||||
|
||||
function getLevelableAction(ctx: NetscriptContext, type: unknown, name: unknown): LevelableAction {
|
||||
@ -58,11 +64,11 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
inBladeburner: () => () => !!Player.bladeburner,
|
||||
getContractNames: (ctx) => () => {
|
||||
getBladeburner(ctx);
|
||||
return Object.values(BladeContractName);
|
||||
return Object.values(BladeburnerContractName);
|
||||
},
|
||||
getOperationNames: (ctx) => () => {
|
||||
getBladeburner(ctx);
|
||||
return Object.values(BladeOperationName);
|
||||
return Object.values(BladeburnerOperationName);
|
||||
},
|
||||
getBlackOpNames: (ctx) => () => {
|
||||
getBladeburner(ctx);
|
||||
@ -77,16 +83,16 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
},
|
||||
getBlackOpRank: (ctx) => (_blackOpName) => {
|
||||
checkBladeburnerAccess(ctx);
|
||||
const blackOpName = getEnumHelper("BladeBlackOpName").nsGetMember(ctx, _blackOpName);
|
||||
const blackOpName = getEnumHelper("BladeburnerBlackOpName").nsGetMember(ctx, _blackOpName);
|
||||
return BlackOperations[blackOpName].reqdRank;
|
||||
},
|
||||
getGeneralActionNames: (ctx) => () => {
|
||||
getBladeburner(ctx);
|
||||
return Object.values(BladeGeneralActionName);
|
||||
return Object.values(BladeburnerGeneralActionName);
|
||||
},
|
||||
getSkillNames: (ctx) => () => {
|
||||
getBladeburner(ctx);
|
||||
return Object.values(BladeSkillName);
|
||||
return Object.values(BladeburnerSkillName);
|
||||
},
|
||||
startAction: (ctx) => (type, name) => {
|
||||
const bladeburner = getBladeburner(ctx);
|
||||
@ -128,8 +134,8 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
const sleeveNumber = helpers.number(ctx, "sleeve", _sleeve);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
switch (action.type) {
|
||||
case BladeActionType.general:
|
||||
case BladeActionType.contract: {
|
||||
case BladeburnerActionType.General:
|
||||
case BladeburnerActionType.Contract: {
|
||||
const sleevePerson = Player.sleeves[sleeveNumber];
|
||||
return action.getSuccessRange(bladeburner, sleevePerson);
|
||||
}
|
||||
@ -148,12 +154,12 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
const bladeburner = getBladeburner(ctx);
|
||||
const action = getAction(ctx, type, name);
|
||||
switch (action.type) {
|
||||
case BladeActionType.general:
|
||||
case BladeburnerActionType.General:
|
||||
return Infinity;
|
||||
case BladeActionType.blackOp:
|
||||
case BladeburnerActionType.BlackOp:
|
||||
return bladeburner.numBlackOpsComplete > action.n ? 0 : 1;
|
||||
case BladeActionType.contract:
|
||||
case BladeActionType.operation:
|
||||
case BladeburnerActionType.Contract:
|
||||
case BladeburnerActionType.Operation:
|
||||
return action.count;
|
||||
}
|
||||
},
|
||||
@ -206,12 +212,12 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
},
|
||||
getSkillLevel: (ctx) => (_skillName) => {
|
||||
const bladeburner = getBladeburner(ctx);
|
||||
const skillName = getEnumHelper("BladeSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||
const skillName = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||
return bladeburner.getSkillLevel(skillName);
|
||||
},
|
||||
getSkillUpgradeCost: (ctx) => (_skillName, _count) => {
|
||||
const bladeburner = getBladeburner(ctx);
|
||||
const skillName = getEnumHelper("BladeSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||
const skillName = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||
const count = helpers.positiveInteger(ctx, "count", _count ?? 1);
|
||||
const currentLevel = bladeburner.getSkillLevel(skillName);
|
||||
const skill = Skills[skillName];
|
||||
@ -222,7 +228,7 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
},
|
||||
upgradeSkill: (ctx) => (_skillName, _count) => {
|
||||
const bladeburner = getBladeburner(ctx);
|
||||
const skillName = getEnumHelper("BladeSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||
const skillName = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||
const count = helpers.positiveInteger(ctx, "count", _count ?? 1);
|
||||
const attempt = bladeburner.upgradeSkill(skillName, count);
|
||||
helpers.log(ctx, () => attempt.message);
|
||||
@ -233,11 +239,11 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
if (!type && !name) return bladeburner.teamSize;
|
||||
const action = getAction(ctx, type, name);
|
||||
switch (action.type) {
|
||||
case BladeActionType.general:
|
||||
case BladeActionType.contract:
|
||||
case BladeburnerActionType.General:
|
||||
case BladeburnerActionType.Contract:
|
||||
return 0;
|
||||
case BladeActionType.blackOp:
|
||||
case BladeActionType.operation:
|
||||
case BladeburnerActionType.BlackOp:
|
||||
case BladeburnerActionType.Operation:
|
||||
return action.teamCount;
|
||||
}
|
||||
},
|
||||
@ -250,12 +256,12 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
return -1;
|
||||
}
|
||||
switch (action.type) {
|
||||
case BladeActionType.contract:
|
||||
case BladeActionType.general:
|
||||
case BladeburnerActionType.Contract:
|
||||
case BladeburnerActionType.General:
|
||||
helpers.log(ctx, () => "Only valid for Operations and Black Operations");
|
||||
return -1;
|
||||
case BladeActionType.blackOp:
|
||||
case BladeActionType.operation: {
|
||||
case BladeburnerActionType.BlackOp:
|
||||
case BladeburnerActionType.Operation: {
|
||||
action.teamCount = size;
|
||||
helpers.log(ctx, () => `Set team size for ${action.name} to ${size}`);
|
||||
return size;
|
||||
|
@ -431,7 +431,7 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
|
||||
bladeburner: {
|
||||
skillMaxUpgradeCount: (ctx) => (_name, _level, _skillPoints) => {
|
||||
checkFormulasAccess(ctx);
|
||||
const name = getEnumHelper("BladeSkillName").nsGetMember(ctx, _name, "name");
|
||||
const name = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _name, "name");
|
||||
const level = helpers.number(ctx, "level", _level);
|
||||
if (level < 0) {
|
||||
throw new Error(`Level must be a non-negative number.`);
|
||||
|
@ -3,7 +3,7 @@ import type { Sleeve as NetscriptSleeve } from "@nsdefs";
|
||||
import type { ActionIdentifier } from "../Bladeburner/Types";
|
||||
|
||||
import { Player } from "@player";
|
||||
import { BladeActionType, type BladeContractName } from "@enums";
|
||||
import { BladeburnerActionType, type BladeburnerContractName } from "@enums";
|
||||
import { Augmentations } from "../Augmentation/Augmentations";
|
||||
import { findCrime } from "../Crime/CrimeHelpers";
|
||||
import { getEnumHelper } from "../utils/EnumHelper";
|
||||
@ -259,9 +259,9 @@ export function NetscriptSleeve(): InternalAPI<NetscriptSleeve> {
|
||||
const action = helpers.string(ctx, "action", _action);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
let contract: BladeContractName | undefined = undefined;
|
||||
let contract: BladeburnerContractName | undefined = undefined;
|
||||
if (action === "Take on contracts") {
|
||||
contract = getEnumHelper("BladeContractName").nsGetMember(ctx, _contract);
|
||||
contract = getEnumHelper("BladeburnerContractName").nsGetMember(ctx, _contract);
|
||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) continue;
|
||||
const otherWork = Player.sleeves[i].currentWork;
|
||||
@ -272,7 +272,7 @@ export function NetscriptSleeve(): InternalAPI<NetscriptSleeve> {
|
||||
);
|
||||
}
|
||||
}
|
||||
const actionId: ActionIdentifier = { type: BladeActionType.contract, name: contract };
|
||||
const actionId: ActionIdentifier = { type: BladeburnerActionType.Contract, name: contract };
|
||||
Player.sleeves[sleeveNumber].startWork(new SleeveBladeburnerWork({ actionId }));
|
||||
}
|
||||
return Player.sleeves[sleeveNumber].bladeburner(action, contract);
|
||||
|
@ -25,8 +25,8 @@ import {
|
||||
UniversityClassType,
|
||||
CompanyName,
|
||||
FactionName,
|
||||
BladeActionType,
|
||||
BladeGeneralActionName,
|
||||
BladeburnerActionType,
|
||||
BladeburnerGeneralActionName,
|
||||
AugmentationName,
|
||||
} from "@enums";
|
||||
|
||||
@ -482,7 +482,7 @@ export class Sleeve extends Person implements SleevePerson {
|
||||
case "Training":
|
||||
this.startWork(
|
||||
new SleeveBladeburnerWork({
|
||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.training },
|
||||
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.Training },
|
||||
}),
|
||||
);
|
||||
return true;
|
||||
@ -490,28 +490,28 @@ export class Sleeve extends Person implements SleevePerson {
|
||||
case "Field Analysis":
|
||||
this.startWork(
|
||||
new SleeveBladeburnerWork({
|
||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.fieldAnalysis },
|
||||
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.FieldAnalysis },
|
||||
}),
|
||||
);
|
||||
return true;
|
||||
case "Recruitment":
|
||||
this.startWork(
|
||||
new SleeveBladeburnerWork({
|
||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.recruitment },
|
||||
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.Recruitment },
|
||||
}),
|
||||
);
|
||||
return true;
|
||||
case "Diplomacy":
|
||||
this.startWork(
|
||||
new SleeveBladeburnerWork({
|
||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.diplomacy },
|
||||
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.Diplomacy },
|
||||
}),
|
||||
);
|
||||
return true;
|
||||
case "Hyperbolic Regeneration Chamber":
|
||||
this.startWork(
|
||||
new SleeveBladeburnerWork({
|
||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.hyperbolicRegen },
|
||||
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.HyperbolicRegen },
|
||||
}),
|
||||
);
|
||||
return true;
|
||||
@ -523,8 +523,10 @@ export class Sleeve extends Person implements SleevePerson {
|
||||
this.startWork(new SleeveSupportWork());
|
||||
return true;
|
||||
case "Take on contracts":
|
||||
if (!getEnumHelper("BladeContractName").isMember(contract)) return false;
|
||||
this.startWork(new SleeveBladeburnerWork({ actionId: { type: BladeActionType.contract, name: contract } }));
|
||||
if (!getEnumHelper("BladeburnerContractName").isMember(contract)) return false;
|
||||
this.startWork(
|
||||
new SleeveBladeburnerWork({ actionId: { type: BladeburnerActionType.Contract, name: contract } }),
|
||||
);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -2,7 +2,7 @@ import type { Sleeve } from "../Sleeve";
|
||||
import type { ActionIdentifier } from "../../../Bladeburner/Types";
|
||||
import type { PromisePair } from "../../../Types/Promises";
|
||||
import { Player } from "@player";
|
||||
import { BladeActionType, BladeGeneralActionName } from "@enums";
|
||||
import { BladeburnerActionType, BladeburnerGeneralActionName } from "@enums";
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../../../utils/JSONReviver";
|
||||
import { applySleeveGains, SleeveWorkClass, SleeveWorkType } from "./Work";
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
@ -12,7 +12,7 @@ import { loadActionIdentifier } from "../../../Bladeburner/utils/loadActionIdent
|
||||
import { invalidWork } from "../../../Work/InvalidWork";
|
||||
|
||||
interface SleeveBladeburnerWorkParams {
|
||||
actionId: ActionIdentifier & { type: BladeActionType.general | BladeActionType.contract };
|
||||
actionId: ActionIdentifier & { type: BladeburnerActionType.General | BladeburnerActionType.Contract };
|
||||
}
|
||||
|
||||
export const isSleeveBladeburnerWork = (w: SleeveWorkClass | null): w is SleeveBladeburnerWork =>
|
||||
@ -22,12 +22,15 @@ export class SleeveBladeburnerWork extends SleeveWorkClass {
|
||||
type: SleeveWorkType.BLADEBURNER = SleeveWorkType.BLADEBURNER;
|
||||
tasksCompleted = 0;
|
||||
cyclesWorked = 0;
|
||||
actionId: ActionIdentifier & { type: BladeActionType.general | BladeActionType.contract };
|
||||
actionId: ActionIdentifier & { type: BladeburnerActionType.General | BladeburnerActionType.Contract };
|
||||
nextCompletionPair: PromisePair<void> = { promise: null, resolve: null };
|
||||
|
||||
constructor(params?: SleeveBladeburnerWorkParams) {
|
||||
super();
|
||||
this.actionId = params?.actionId ?? { type: BladeActionType.general, name: BladeGeneralActionName.fieldAnalysis };
|
||||
this.actionId = params?.actionId ?? {
|
||||
type: BladeburnerActionType.General,
|
||||
name: BladeburnerGeneralActionName.FieldAnalysis,
|
||||
};
|
||||
}
|
||||
|
||||
cyclesNeeded(sleeve: Sleeve): number {
|
||||
@ -48,13 +51,13 @@ export class SleeveBladeburnerWork extends SleeveWorkClass {
|
||||
process(sleeve: Sleeve, cycles: number) {
|
||||
if (!Player.bladeburner) return sleeve.stopWork();
|
||||
this.cyclesWorked += cycles;
|
||||
if (this.actionId.type === BladeActionType.contract) {
|
||||
if (this.actionId.type === BladeburnerActionType.Contract) {
|
||||
const action = Player.bladeburner.getActionObject(this.actionId);
|
||||
if (action.count < 1) return sleeve.stopWork();
|
||||
}
|
||||
|
||||
while (this.cyclesWorked >= this.cyclesNeeded(sleeve)) {
|
||||
if (this.actionId.type === BladeActionType.contract) {
|
||||
if (this.actionId.type === BladeburnerActionType.Contract) {
|
||||
const action = Player.bladeburner.getActionObject(this.actionId);
|
||||
if (action.count < 1) return sleeve.stopWork();
|
||||
}
|
||||
|
@ -5,8 +5,8 @@ import { MenuItem, Select, SelectChangeEvent } from "@mui/material";
|
||||
|
||||
import { Player } from "@player";
|
||||
import {
|
||||
BladeActionType,
|
||||
BladeContractName,
|
||||
BladeburnerActionType,
|
||||
BladeburnerContractName,
|
||||
CityName,
|
||||
FactionName,
|
||||
FactionWorkType,
|
||||
@ -96,19 +96,19 @@ function possibleFactions(sleeve: Sleeve): string[] {
|
||||
});
|
||||
}
|
||||
|
||||
function possibleContracts(sleeve: Sleeve): BladeContractName[] | ["------"] {
|
||||
function possibleContracts(sleeve: Sleeve): BladeburnerContractName[] | ["------"] {
|
||||
const bb = Player.bladeburner;
|
||||
if (bb === null) {
|
||||
return ["------"];
|
||||
}
|
||||
let contracts = Object.values(BladeContractName);
|
||||
let contracts = Object.values(BladeburnerContractName);
|
||||
for (const otherSleeve of Player.sleeves) {
|
||||
if (sleeve === otherSleeve) {
|
||||
continue;
|
||||
}
|
||||
if (
|
||||
otherSleeve.currentWork?.type === SleeveWorkType.BLADEBURNER &&
|
||||
otherSleeve.currentWork.actionId.type === BladeActionType.contract
|
||||
otherSleeve.currentWork.actionId.type === BladeburnerActionType.Contract
|
||||
) {
|
||||
const w = otherSleeve.currentWork;
|
||||
contracts = contracts.filter((x) => x != w.actionId.name);
|
||||
@ -262,7 +262,7 @@ function getABC(sleeve: Sleeve): [string, string, string] {
|
||||
return ["Work for Faction", work.factionName, workNames[work.factionWorkType] ?? ""];
|
||||
}
|
||||
case SleeveWorkType.BLADEBURNER:
|
||||
if (work.actionId.type === BladeActionType.contract) {
|
||||
if (work.actionId.type === BladeburnerActionType.Contract) {
|
||||
return ["Perform Bladeburner Actions", "Take on contracts", work.actionId.name];
|
||||
}
|
||||
return ["Perform Bladeburner Actions", work.actionId.name, "------"];
|
||||
|
271
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
271
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -1787,7 +1787,11 @@ export interface Singularity {
|
||||
* @param focus - Acquire player focus on this class. Optional. Defaults to true.
|
||||
* @returns True if action is successfully started, false otherwise.
|
||||
*/
|
||||
universityCourse(universityName: string, courseName: string, focus?: boolean): boolean;
|
||||
universityCourse(
|
||||
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||
focus?: boolean,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Workout at the gym.
|
||||
@ -1809,7 +1813,7 @@ export interface Singularity {
|
||||
* @param focus - Acquire player focus on this gym workout. Optional. Defaults to true.
|
||||
* @returns True if action is successfully started, false otherwise.
|
||||
*/
|
||||
gymWorkout(gymName: string, stat: string, focus?: boolean): boolean;
|
||||
gymWorkout(gymName: GymLocationName | `${GymLocationName}`, stat: GymType | `${GymType}`, focus?: boolean): boolean;
|
||||
|
||||
/**
|
||||
* Travel to another city.
|
||||
@ -3033,6 +3037,133 @@ export interface Hacknet {
|
||||
getTrainingMult(): number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Action types of Bladeburner
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum BladeburnerActionType {
|
||||
General = "General",
|
||||
Contract = "Contracts",
|
||||
Operation = "Operations",
|
||||
BlackOp = "Black Operations",
|
||||
}
|
||||
|
||||
/**
|
||||
* General action names of Bladeburner
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum BladeburnerGeneralActionName {
|
||||
Training = "Training",
|
||||
FieldAnalysis = "Field Analysis",
|
||||
Recruitment = "Recruitment",
|
||||
Diplomacy = "Diplomacy",
|
||||
HyperbolicRegen = "Hyperbolic Regeneration Chamber",
|
||||
InciteViolence = "Incite Violence",
|
||||
}
|
||||
|
||||
/**
|
||||
* Contract names of Bladeburner
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum BladeburnerContractName {
|
||||
Tracking = "Tracking",
|
||||
BountyHunter = "Bounty Hunter",
|
||||
Retirement = "Retirement",
|
||||
}
|
||||
|
||||
/**
|
||||
* Operation names of Bladeburner
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum BladeburnerOperationName {
|
||||
Investigation = "Investigation",
|
||||
Undercover = "Undercover Operation",
|
||||
Sting = "Sting Operation",
|
||||
Raid = "Raid",
|
||||
StealthRetirement = "Stealth Retirement Operation",
|
||||
Assassination = "Assassination",
|
||||
}
|
||||
|
||||
/**
|
||||
* Black Operation names of Bladeburner
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum BladeburnerBlackOpName {
|
||||
OperationTyphoon = "Operation Typhoon",
|
||||
OperationZero = "Operation Zero",
|
||||
OperationX = "Operation X",
|
||||
OperationTitan = "Operation Titan",
|
||||
OperationAres = "Operation Ares",
|
||||
OperationArchangel = "Operation Archangel",
|
||||
OperationJuggernaut = "Operation Juggernaut",
|
||||
OperationRedDragon = "Operation Red Dragon",
|
||||
OperationK = "Operation K",
|
||||
OperationDeckard = "Operation Deckard",
|
||||
OperationTyrell = "Operation Tyrell",
|
||||
OperationWallace = "Operation Wallace",
|
||||
OperationShoulderOfOrion = "Operation Shoulder of Orion",
|
||||
OperationHyron = "Operation Hyron",
|
||||
OperationMorpheus = "Operation Morpheus",
|
||||
OperationIonStorm = "Operation Ion Storm",
|
||||
OperationAnnihilus = "Operation Annihilus",
|
||||
OperationUltron = "Operation Ultron",
|
||||
OperationCenturion = "Operation Centurion",
|
||||
OperationVindictus = "Operation Vindictus",
|
||||
OperationDaedalus = "Operation Daedalus",
|
||||
}
|
||||
|
||||
/**
|
||||
* Skill names type of Bladeburner
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum BladeburnerSkillName {
|
||||
BladesIntuition = "Blade's Intuition",
|
||||
Cloak = "Cloak",
|
||||
ShortCircuit = "Short-Circuit",
|
||||
DigitalObserver = "Digital Observer",
|
||||
Tracer = "Tracer",
|
||||
Overclock = "Overclock",
|
||||
Reaper = "Reaper",
|
||||
EvasiveSystem = "Evasive System",
|
||||
Datamancer = "Datamancer",
|
||||
CybersEdge = "Cyber's Edge",
|
||||
HandsOfMidas = "Hands of Midas",
|
||||
Hyperdrive = "Hyperdrive",
|
||||
}
|
||||
|
||||
/**
|
||||
* @public
|
||||
*/
|
||||
export type BladeburnerActionName =
|
||||
| BladeburnerGeneralActionName
|
||||
| BladeburnerContractName
|
||||
| BladeburnerOperationName
|
||||
| BladeburnerBlackOpName;
|
||||
|
||||
/**
|
||||
* These special Bladeburner action types are only for Sleeve
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum SpecialBladeburnerActionTypeForSleeve {
|
||||
InfiltrateSynthoids = "Infiltrate Synthoids",
|
||||
SupportMainSleeve = "Support main sleeve",
|
||||
TakeOnContracts = "Take on contracts",
|
||||
}
|
||||
|
||||
/**
|
||||
* @public
|
||||
*/
|
||||
export type BladeburnerActionTypeForSleeve =
|
||||
| Exclude<BladeburnerGeneralActionName, BladeburnerGeneralActionName.InciteViolence>
|
||||
| SpecialBladeburnerActionTypeForSleeve;
|
||||
|
||||
/**
|
||||
* Bladeburner API
|
||||
* @remarks
|
||||
@ -3050,7 +3181,7 @@ export interface Bladeburner {
|
||||
*
|
||||
* @returns Array of strings containing the names of all Bladeburner contracts.
|
||||
*/
|
||||
getContractNames(): string[];
|
||||
getContractNames(): BladeburnerContractName[];
|
||||
|
||||
/**
|
||||
* List all operations.
|
||||
@ -3061,7 +3192,7 @@ export interface Bladeburner {
|
||||
*
|
||||
* @returns Array of strings containing the names of all Bladeburner operations.
|
||||
*/
|
||||
getOperationNames(): string[];
|
||||
getOperationNames(): BladeburnerOperationName[];
|
||||
|
||||
/**
|
||||
* List all black ops.
|
||||
@ -3072,7 +3203,7 @@ export interface Bladeburner {
|
||||
*
|
||||
* @returns Array of strings containing the names of all Bladeburner Black Ops.
|
||||
*/
|
||||
getBlackOpNames(): string[];
|
||||
getBlackOpNames(): BladeburnerBlackOpName[];
|
||||
|
||||
/**
|
||||
* Get an object with the name and rank requirement of the next BlackOp that can be completed.
|
||||
@ -3084,7 +3215,7 @@ export interface Bladeburner {
|
||||
*
|
||||
* @returns An object with the `.name` and `.rank` properties of the available BlackOp, or `null`.
|
||||
*/
|
||||
getNextBlackOp(): { name: string; rank: number } | null;
|
||||
getNextBlackOp(): { name: BladeburnerBlackOpName; rank: number } | null;
|
||||
|
||||
/**
|
||||
* List all general actions.
|
||||
@ -3095,7 +3226,7 @@ export interface Bladeburner {
|
||||
*
|
||||
* @returns Array of strings containing the names of all general Bladeburner actions.
|
||||
*/
|
||||
getGeneralActionNames(): string[];
|
||||
getGeneralActionNames(): BladeburnerGeneralActionName[];
|
||||
|
||||
/**
|
||||
* List all skills.
|
||||
@ -3106,7 +3237,7 @@ export interface Bladeburner {
|
||||
*
|
||||
* @returns Array of strings containing the names of all general Bladeburner skills.
|
||||
*/
|
||||
getSkillNames(): string[];
|
||||
getSkillNames(): BladeburnerSkillName[];
|
||||
|
||||
/**
|
||||
* Start an action.
|
||||
@ -3126,7 +3257,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match
|
||||
* @returns True if the action was started successfully, and false otherwise.
|
||||
*/
|
||||
startAction(type: string, name: string): boolean;
|
||||
startAction(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Stop current action.
|
||||
@ -3158,7 +3292,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @returns Number of milliseconds it takes to complete the specified action.
|
||||
*/
|
||||
getActionTime(type: string, name: string): number;
|
||||
getActionTime(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Get the time elapsed on current action.
|
||||
@ -3186,7 +3323,11 @@ export interface Bladeburner {
|
||||
* @param sleeveNumber - Optional. Index of the sleeve to retrieve information.
|
||||
* @returns Estimated success chance for the specified action.
|
||||
*/
|
||||
getActionEstimatedSuccessChance(type: string, name: string, sleeveNumber?: number): [number, number];
|
||||
getActionEstimatedSuccessChance(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
sleeveNumber?: number,
|
||||
): [number, number];
|
||||
|
||||
/**
|
||||
* Get the reputation gain of an action.
|
||||
@ -3202,7 +3343,11 @@ export interface Bladeburner {
|
||||
* @param level - Optional number. Action level at which to calculate the gain. Will be the action's current level if not given.
|
||||
* @returns Average Bladeburner reputation gain for successfully completing the specified action.
|
||||
*/
|
||||
getActionRepGain(type: string, name: string, level?: number): number;
|
||||
getActionRepGain(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
level?: number,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Get action count remaining.
|
||||
@ -3220,7 +3365,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @returns Remaining count of the specified action.
|
||||
*/
|
||||
getActionCountRemaining(type: string, name: string): number;
|
||||
getActionCountRemaining(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Get the maximum level of an action.
|
||||
@ -3235,7 +3383,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @returns Maximum level of the specified action.
|
||||
*/
|
||||
getActionMaxLevel(type: string, name: string): number;
|
||||
getActionMaxLevel(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Get the current level of an action.
|
||||
@ -3250,7 +3401,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @returns Current level of the specified action.
|
||||
*/
|
||||
getActionCurrentLevel(type: string, name: string): number;
|
||||
getActionCurrentLevel(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Get whether an action is set to autolevel.
|
||||
@ -3265,7 +3419,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @returns True if the action is set to autolevel, and false otherwise.
|
||||
*/
|
||||
getActionAutolevel(type: string, name: string): boolean;
|
||||
getActionAutolevel(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Get action successes.
|
||||
@ -3278,7 +3435,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @returns a number with how many successes you have with action.
|
||||
*/
|
||||
getActionSuccesses(type: string, name: string): number;
|
||||
getActionSuccesses(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Set an action autolevel.
|
||||
@ -3291,7 +3451,11 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @param autoLevel - Whether or not to autolevel this action
|
||||
*/
|
||||
setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
|
||||
setActionAutolevel(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
autoLevel: boolean,
|
||||
): void;
|
||||
|
||||
/**
|
||||
* Set the level of an action.
|
||||
@ -3304,7 +3468,11 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @param level - Level to set this action to.
|
||||
*/
|
||||
setActionLevel(type: string, name: string, level: number): void;
|
||||
setActionLevel(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
level: number,
|
||||
): void;
|
||||
|
||||
/**
|
||||
* Get player bladeburner rank.
|
||||
@ -3329,7 +3497,7 @@ export interface Bladeburner {
|
||||
* @param name - Name of BlackOp. Must be an exact match.
|
||||
* @returns Rank required to complete this BlackOp.
|
||||
*/
|
||||
getBlackOpRank(name: string): number;
|
||||
getBlackOpRank(name: BladeburnerBlackOpName): number;
|
||||
|
||||
/**
|
||||
* Get bladeburner skill points.
|
||||
@ -3354,7 +3522,7 @@ export interface Bladeburner {
|
||||
* @param skillName - Name of skill. Case-sensitive and must be an exact match.
|
||||
* @returns Level in the specified skill.
|
||||
*/
|
||||
getSkillLevel(skillName: string): number;
|
||||
getSkillLevel(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`): number;
|
||||
|
||||
/**
|
||||
* Get cost to upgrade skill.
|
||||
@ -3369,7 +3537,7 @@ export interface Bladeburner {
|
||||
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
||||
* @returns Number of skill points needed to upgrade the specified skill.
|
||||
*/
|
||||
getSkillUpgradeCost(skillName: string, count?: number): number;
|
||||
getSkillUpgradeCost(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): number;
|
||||
|
||||
/**
|
||||
* Upgrade skill.
|
||||
@ -3384,7 +3552,7 @@ export interface Bladeburner {
|
||||
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
||||
* @returns true if the skill is successfully upgraded, and false otherwise.
|
||||
*/
|
||||
upgradeSkill(skillName: string, count?: number): boolean;
|
||||
upgradeSkill(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): boolean;
|
||||
|
||||
/**
|
||||
* Get team size.
|
||||
@ -3401,7 +3569,10 @@ export interface Bladeburner {
|
||||
* @param name - Name of action. Must be an exact match.
|
||||
* @returns Number of Bladeburner team members that were assigned to the specified action.
|
||||
*/
|
||||
getTeamSize(type?: string, name?: string): number;
|
||||
getTeamSize(
|
||||
type?: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name?: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Set team size.
|
||||
@ -3417,7 +3588,11 @@ export interface Bladeburner {
|
||||
* @param size - Number of team members to set. Will be converted using Math.round().
|
||||
* @returns Number of Bladeburner team members you assigned to the specified action.
|
||||
*/
|
||||
setTeamSize(type: string, name: string, size: number): number;
|
||||
setTeamSize(
|
||||
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||
size: number,
|
||||
): number;
|
||||
|
||||
/**
|
||||
* Get estimated population in city.
|
||||
@ -4566,11 +4741,15 @@ export interface Sleeve {
|
||||
* Return a boolean indicating whether or not this action was set successfully.
|
||||
*
|
||||
* @param sleeveNumber - Index of the sleeve to start taking class.
|
||||
* @param university - Name of the university to attend.
|
||||
* @param className - Name of the class to follow.
|
||||
* @param universityName - Name of the university to attend.
|
||||
* @param courseName - Name of the course to follow.
|
||||
* @returns True if this action was set successfully, false otherwise.
|
||||
*/
|
||||
setToUniversityCourse(sleeveNumber: number, university: string, className: string): boolean;
|
||||
setToUniversityCourse(
|
||||
sleeveNumber: number,
|
||||
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Set a sleeve to workout at the gym.
|
||||
@ -4584,7 +4763,11 @@ export interface Sleeve {
|
||||
* @param stat - Name of the stat to train.
|
||||
* @returns True if the sleeve started working out, false otherwise.
|
||||
*/
|
||||
setToGymWorkout(sleeveNumber: number, gymName: string, stat: string): boolean;
|
||||
setToGymWorkout(
|
||||
sleeveNumber: number,
|
||||
gymName: GymLocationName | `${GymLocationName}`,
|
||||
stat: GymType | `${GymType}`,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Make a sleeve travel to another city. The cost for using this function is the same as for a player.
|
||||
@ -4670,7 +4853,11 @@ export interface Sleeve {
|
||||
* @param contract - Name of the contract if applicable.
|
||||
* @returns True if the sleeve started the given Bladeburner action, false otherwise.
|
||||
*/
|
||||
setToBladeburnerAction(sleeveNumber: number, action: string, contract?: string): boolean;
|
||||
setToBladeburnerAction(
|
||||
sleeveNumber: number,
|
||||
action: BladeburnerActionTypeForSleeve | `${BladeburnerActionTypeForSleeve}`,
|
||||
contract?: BladeburnerContractName,
|
||||
): boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -7893,6 +8080,30 @@ declare enum LocationName {
|
||||
Void = "The Void",
|
||||
}
|
||||
|
||||
/**
|
||||
* Locations of university
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum UniversityLocationName {
|
||||
AevumSummitUniversity = LocationName.AevumSummitUniversity,
|
||||
Sector12RothmanUniversity = LocationName.Sector12RothmanUniversity,
|
||||
VolhavenZBInstituteOfTechnology = LocationName.VolhavenZBInstituteOfTechnology,
|
||||
}
|
||||
|
||||
/**
|
||||
* Locations of gym
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare enum GymLocationName {
|
||||
AevumCrushFitnessGym = LocationName.AevumCrushFitnessGym,
|
||||
AevumSnapFitnessGym = LocationName.AevumSnapFitnessGym,
|
||||
Sector12IronGym = LocationName.Sector12IronGym,
|
||||
Sector12PowerhouseGym = LocationName.Sector12PowerhouseGym,
|
||||
VolhavenMilleniumFitnessGym = LocationName.VolhavenMilleniumFitnessGym,
|
||||
}
|
||||
|
||||
/** Names of all companies
|
||||
* @public */
|
||||
declare enum CompanyName {
|
||||
|
@ -1,12 +1,12 @@
|
||||
import { currentNodeMults } from "../../../src/BitNode/BitNodeMultipliers";
|
||||
import { Skill } from "../../../src/Bladeburner/Skill";
|
||||
import { BladeSkillName } from "../../../src/Enums";
|
||||
import { BladeburnerSkillName } from "../../../src/Enums";
|
||||
import { PositiveInteger, isPositiveInteger, isPositiveNumber } from "../../../src/types";
|
||||
import { getRandomArbitrary } from "../../../src/utils/helpers/getRandomArbitrary";
|
||||
import { getRandomIntInclusive } from "../../../src/utils/helpers/getRandomIntInclusive";
|
||||
|
||||
const skill = new Skill({
|
||||
name: BladeSkillName.hyperdrive,
|
||||
name: BladeburnerSkillName.Hyperdrive,
|
||||
desc: "",
|
||||
baseCost: 1,
|
||||
costInc: 1,
|
||||
|
Loading…
Reference in New Issue
Block a user