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API: Add types for parameters of gym-university-bladeburner API (Fix merging error) (#1596)
* API: Add types for parameters of gym-university-bladeburner API * Fix merging error
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@ -9,15 +9,18 @@ Get whether an action is set to autolevel.
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```typescript
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```typescript
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getActionAutolevel(type: string, name: string): boolean;
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getActionAutolevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): boolean;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| --- | --- | --- |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,18 @@ Get action count remaining.
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```typescript
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```typescript
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getActionCountRemaining(type: string, name: string): number;
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getActionCountRemaining(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| --- | --- | --- |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,18 @@ Get the current level of an action.
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```typescript
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```typescript
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getActionCurrentLevel(type: string, name: string): number;
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getActionCurrentLevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| --- | --- | --- |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,19 @@ Get estimate success chance of an action.
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```typescript
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```typescript
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getActionEstimatedSuccessChance(type: string, name: string, sleeveNumber?: number): [number, number];
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getActionEstimatedSuccessChance(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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sleeveNumber?: number,
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): [number, number];
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| --- | --- | --- |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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| sleeveNumber | number | _(Optional)_ Optional. Index of the sleeve to retrieve information. |
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| sleeveNumber | number | _(Optional)_ Optional. Index of the sleeve to retrieve information. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,18 @@ Get the maximum level of an action.
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**Signature:**
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```typescript
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```typescript
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getActionMaxLevel(type: string, name: string): number;
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getActionMaxLevel(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| --- | --- | --- |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,19 @@ Get the reputation gain of an action.
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```typescript
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```typescript
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getActionRepGain(type: string, name: string, level?: number): number;
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getActionRepGain(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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level?: number,
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): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| --- | --- | --- |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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| level | number | _(Optional)_ Optional number. Action level at which to calculate the gain. Will be the action's current level if not given. |
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| level | number | _(Optional)_ Optional number. Action level at which to calculate the gain. Will be the action's current level if not given. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,18 @@ Get action successes.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getActionSuccesses(type: string, name: string): number;
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getActionSuccesses(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,18 @@ Get the time to complete an action.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getActionTime(type: string, name: string): number;
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getActionTime(
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type: BladeburnerActionType | `${BladeburnerActionType}`,
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name: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| type | string | Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,11 +9,11 @@ List all black ops.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getBlackOpNames(): string[];
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getBlackOpNames(): BladeburnerBlackOpName[];
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```
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```
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**Returns:**
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**Returns:**
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string\[\]
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[BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)<!-- -->\[\]
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Array of strings containing the names of all Bladeburner Black Ops.
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Array of strings containing the names of all Bladeburner Black Ops.
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@ -9,14 +9,14 @@ Get black op required rank.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getBlackOpRank(name: string): number;
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getBlackOpRank(name: BladeburnerBlackOpName): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| name | string | Name of BlackOp. Must be an exact match. |
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| name | [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md) | Name of BlackOp. Must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,11 +9,11 @@ List all contracts.
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```typescript
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```typescript
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getContractNames(): string[];
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getContractNames(): BladeburnerContractName[];
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```
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```
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**Returns:**
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**Returns:**
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string\[\]
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[BladeburnerContractName](./bitburner.bladeburnercontractname.md)<!-- -->\[\]
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Array of strings containing the names of all Bladeburner contracts.
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Array of strings containing the names of all Bladeburner contracts.
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@ -9,11 +9,11 @@ List all general actions.
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```typescript
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```typescript
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getGeneralActionNames(): string[];
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getGeneralActionNames(): BladeburnerGeneralActionName[];
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```
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```
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**Returns:**
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**Returns:**
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string\[\]
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[BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)<!-- -->\[\]
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Array of strings containing the names of all general Bladeburner actions.
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Array of strings containing the names of all general Bladeburner actions.
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@ -9,11 +9,11 @@ Get an object with the name and rank requirement of the next BlackOp that can be
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getNextBlackOp(): { name: string; rank: number } | null;
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getNextBlackOp(): { name: BladeburnerBlackOpName; rank: number } | null;
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```
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```
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**Returns:**
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**Returns:**
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{ name: string; rank: number } \| null
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{ name: [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)<!-- -->; rank: number } \| null
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An object with the `.name` and `.rank` properties of the available BlackOp, or `null`<!-- -->.
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An object with the `.name` and `.rank` properties of the available BlackOp, or `null`<!-- -->.
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@ -9,11 +9,11 @@ List all operations.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getOperationNames(): string[];
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getOperationNames(): BladeburnerOperationName[];
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```
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```
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**Returns:**
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**Returns:**
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string\[\]
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[BladeburnerOperationName](./bitburner.bladeburneroperationname.md)<!-- -->\[\]
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Array of strings containing the names of all Bladeburner operations.
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Array of strings containing the names of all Bladeburner operations.
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@ -9,14 +9,14 @@ Get skill level.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getSkillLevel(skillName: string): number;
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getSkillLevel(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| skillName | string | Name of skill. Case-sensitive and must be an exact match. |
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| skillName | [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) \| \`${[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->}\` | Name of skill. Case-sensitive and must be an exact match. |
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**Returns:**
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**Returns:**
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@ -9,11 +9,11 @@ List all skills.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getSkillNames(): string[];
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getSkillNames(): BladeburnerSkillName[];
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```
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```
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**Returns:**
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**Returns:**
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string\[\]
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[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->\[\]
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Array of strings containing the names of all general Bladeburner skills.
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Array of strings containing the names of all general Bladeburner skills.
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@ -9,14 +9,14 @@ Get cost to upgrade skill.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getSkillUpgradeCost(skillName: string, count?: number): number;
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getSkillUpgradeCost(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| skillName | string | Name of skill. Case-sensitive and must be an exact match. |
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| skillName | [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) \| \`${[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->}\` | Name of skill. Case-sensitive and must be an exact match. |
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| count | number | _(Optional)_ Number of times to upgrade the skill. Defaults to 1 if not specified. |
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| count | number | _(Optional)_ Number of times to upgrade the skill. Defaults to 1 if not specified. |
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**Returns:**
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**Returns:**
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@ -9,15 +9,18 @@ Get team size.
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**Signature:**
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**Signature:**
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```typescript
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```typescript
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getTeamSize(type?: string, name?: string): number;
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getTeamSize(
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type?: BladeburnerActionType | `${BladeburnerActionType}`,
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name?: BladeburnerActionName | `${BladeburnerActionName}`,
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): number;
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```
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```
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## Parameters
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## Parameters
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| --- | --- | --- |
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| type | string | _(Optional)_ Type of action. |
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| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | _(Optional)_ Type of action. |
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| name | string | _(Optional)_ Name of action. Must be an exact match. |
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| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | _(Optional)_ Name of action. Must be an exact match. |
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**Returns:**
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**Returns:**
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||||||
|
@ -9,15 +9,19 @@ Set an action autolevel.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
|
setActionAutolevel(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
autoLevel: boolean,
|
||||||
|
): void;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
|
|
||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| type | string | Type of action. |
|
| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
|
||||||
| name | string | Name of action. Must be an exact match. |
|
| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
|
||||||
| autoLevel | boolean | Whether or not to autolevel this action |
|
| autoLevel | boolean | Whether or not to autolevel this action |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
@ -9,15 +9,19 @@ Set the level of an action.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
setActionLevel(type: string, name: string, level: number): void;
|
setActionLevel(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
level: number,
|
||||||
|
): void;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
|
|
||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| type | string | Type of action. |
|
| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
|
||||||
| name | string | Name of action. Must be an exact match. |
|
| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
|
||||||
| level | number | Level to set this action to. |
|
| level | number | Level to set this action to. |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
@ -9,15 +9,19 @@ Set team size.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
setTeamSize(type: string, name: string, size: number): number;
|
setTeamSize(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
size: number,
|
||||||
|
): number;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
|
|
||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| type | string | Type of action. |
|
| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
|
||||||
| name | string | Name of action. Must be an exact match. |
|
| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match. |
|
||||||
| size | number | Number of team members to set. Will be converted using Math.round(). |
|
| size | number | Number of team members to set. Will be converted using Math.round(). |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
@ -9,15 +9,18 @@ Start an action.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
startAction(type: string, name: string): boolean;
|
startAction(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): boolean;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
|
|
||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| type | string | Type of action. |
|
| type | [BladeburnerActionType](./bitburner.bladeburneractiontype.md) \| \`${[BladeburnerActionType](./bitburner.bladeburneractiontype.md)<!-- -->}\` | Type of action. |
|
||||||
| name | string | Name of action. Must be an exact match |
|
| name | [BladeburnerActionName](./bitburner.bladeburneractionname.md) \| \`${[BladeburnerActionName](./bitburner.bladeburneractionname.md)<!-- -->}\` | Name of action. Must be an exact match |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
|
||||||
|
@ -9,14 +9,14 @@ Upgrade skill.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
upgradeSkill(skillName: string, count?: number): boolean;
|
upgradeSkill(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): boolean;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
|
|
||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| skillName | string | Name of skill to be upgraded. Case-sensitive and must be an exact match. |
|
| skillName | [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) \| \`${[BladeburnerSkillName](./bitburner.bladeburnerskillname.md)<!-- -->}\` | Name of skill to be upgraded. Case-sensitive and must be an exact match. |
|
||||||
| count | number | _(Optional)_ Number of times to upgrade the skill. Defaults to 1 if not specified. |
|
| count | number | _(Optional)_ Number of times to upgrade the skill. Defaults to 1 if not specified. |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
18
markdown/bitburner.bladeburneractionname.md
Normal file
18
markdown/bitburner.bladeburneractionname.md
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerActionName](./bitburner.bladeburneractionname.md)
|
||||||
|
|
||||||
|
## BladeburnerActionName type
|
||||||
|
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
export type BladeburnerActionName =
|
||||||
|
| BladeburnerGeneralActionName
|
||||||
|
| BladeburnerContractName
|
||||||
|
| BladeburnerOperationName
|
||||||
|
| BladeburnerBlackOpName;
|
||||||
|
```
|
||||||
|
**References:** [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)<!-- -->, [BladeburnerContractName](./bitburner.bladeburnercontractname.md)<!-- -->, [BladeburnerOperationName](./bitburner.bladeburneroperationname.md)<!-- -->, [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)
|
||||||
|
|
23
markdown/bitburner.bladeburneractiontype.md
Normal file
23
markdown/bitburner.bladeburneractiontype.md
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerActionType](./bitburner.bladeburneractiontype.md)
|
||||||
|
|
||||||
|
## BladeburnerActionType enum
|
||||||
|
|
||||||
|
Action types of Bladeburner
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum BladeburnerActionType
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| BlackOp | <code>"Black Operations"</code> | |
|
||||||
|
| Contract | <code>"Contracts"</code> | |
|
||||||
|
| General | <code>"General"</code> | |
|
||||||
|
| Operation | <code>"Operations"</code> | |
|
||||||
|
|
16
markdown/bitburner.bladeburneractiontypeforsleeve.md
Normal file
16
markdown/bitburner.bladeburneractiontypeforsleeve.md
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md)
|
||||||
|
|
||||||
|
## BladeburnerActionTypeForSleeve type
|
||||||
|
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
export type BladeburnerActionTypeForSleeve =
|
||||||
|
| Exclude<BladeburnerGeneralActionName, BladeburnerGeneralActionName.InciteViolence>
|
||||||
|
| SpecialBladeburnerActionTypeForSleeve;
|
||||||
|
```
|
||||||
|
**References:** [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)<!-- -->, [BladeburnerGeneralActionName.InciteViolence](./bitburner.bladeburnergeneralactionname.md)<!-- -->, [SpecialBladeburnerActionTypeForSleeve](./bitburner.specialbladeburneractiontypeforsleeve.md)
|
||||||
|
|
40
markdown/bitburner.bladeburnerblackopname.md
Normal file
40
markdown/bitburner.bladeburnerblackopname.md
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md)
|
||||||
|
|
||||||
|
## BladeburnerBlackOpName enum
|
||||||
|
|
||||||
|
Black Operation names of Bladeburner
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum BladeburnerBlackOpName
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| OperationAnnihilus | <code>"Operation Annihilus"</code> | |
|
||||||
|
| OperationArchangel | <code>"Operation Archangel"</code> | |
|
||||||
|
| OperationAres | <code>"Operation Ares"</code> | |
|
||||||
|
| OperationCenturion | <code>"Operation Centurion"</code> | |
|
||||||
|
| OperationDaedalus | <code>"Operation Daedalus"</code> | |
|
||||||
|
| OperationDeckard | <code>"Operation Deckard"</code> | |
|
||||||
|
| OperationHyron | <code>"Operation Hyron"</code> | |
|
||||||
|
| OperationIonStorm | <code>"Operation Ion Storm"</code> | |
|
||||||
|
| OperationJuggernaut | <code>"Operation Juggernaut"</code> | |
|
||||||
|
| OperationK | <code>"Operation K"</code> | |
|
||||||
|
| OperationMorpheus | <code>"Operation Morpheus"</code> | |
|
||||||
|
| OperationRedDragon | <code>"Operation Red Dragon"</code> | |
|
||||||
|
| OperationShoulderOfOrion | <code>"Operation Shoulder of Orion"</code> | |
|
||||||
|
| OperationTitan | <code>"Operation Titan"</code> | |
|
||||||
|
| OperationTyphoon | <code>"Operation Typhoon"</code> | |
|
||||||
|
| OperationTyrell | <code>"Operation Tyrell"</code> | |
|
||||||
|
| OperationUltron | <code>"Operation Ultron"</code> | |
|
||||||
|
| OperationVindictus | <code>"Operation Vindictus"</code> | |
|
||||||
|
| OperationWallace | <code>"Operation Wallace"</code> | |
|
||||||
|
| OperationX | <code>"Operation X"</code> | |
|
||||||
|
| OperationZero | <code>"Operation Zero"</code> | |
|
||||||
|
|
22
markdown/bitburner.bladeburnercontractname.md
Normal file
22
markdown/bitburner.bladeburnercontractname.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerContractName](./bitburner.bladeburnercontractname.md)
|
||||||
|
|
||||||
|
## BladeburnerContractName enum
|
||||||
|
|
||||||
|
Contract names of Bladeburner
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum BladeburnerContractName
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| BountyHunter | <code>"Bounty Hunter"</code> | |
|
||||||
|
| Retirement | <code>"Retirement"</code> | |
|
||||||
|
| Tracking | <code>"Tracking"</code> | |
|
||||||
|
|
25
markdown/bitburner.bladeburnergeneralactionname.md
Normal file
25
markdown/bitburner.bladeburnergeneralactionname.md
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md)
|
||||||
|
|
||||||
|
## BladeburnerGeneralActionName enum
|
||||||
|
|
||||||
|
General action names of Bladeburner
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum BladeburnerGeneralActionName
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| Diplomacy | <code>"Diplomacy"</code> | |
|
||||||
|
| FieldAnalysis | <code>"Field Analysis"</code> | |
|
||||||
|
| HyperbolicRegen | <code>"Hyperbolic Regeneration Chamber"</code> | |
|
||||||
|
| InciteViolence | <code>"Incite Violence"</code> | |
|
||||||
|
| Recruitment | <code>"Recruitment"</code> | |
|
||||||
|
| Training | <code>"Training"</code> | |
|
||||||
|
|
25
markdown/bitburner.bladeburneroperationname.md
Normal file
25
markdown/bitburner.bladeburneroperationname.md
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerOperationName](./bitburner.bladeburneroperationname.md)
|
||||||
|
|
||||||
|
## BladeburnerOperationName enum
|
||||||
|
|
||||||
|
Operation names of Bladeburner
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum BladeburnerOperationName
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| Assassination | <code>"Assassination"</code> | |
|
||||||
|
| Investigation | <code>"Investigation"</code> | |
|
||||||
|
| Raid | <code>"Raid"</code> | |
|
||||||
|
| StealthRetirement | <code>"Stealth Retirement Operation"</code> | |
|
||||||
|
| Sting | <code>"Sting Operation"</code> | |
|
||||||
|
| Undercover | <code>"Undercover Operation"</code> | |
|
||||||
|
|
31
markdown/bitburner.bladeburnerskillname.md
Normal file
31
markdown/bitburner.bladeburnerskillname.md
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerSkillName](./bitburner.bladeburnerskillname.md)
|
||||||
|
|
||||||
|
## BladeburnerSkillName enum
|
||||||
|
|
||||||
|
Skill names type of Bladeburner
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum BladeburnerSkillName
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| BladesIntuition | <code>"Blade's Intuition"</code> | |
|
||||||
|
| Cloak | <code>"Cloak"</code> | |
|
||||||
|
| CybersEdge | <code>"Cyber's Edge"</code> | |
|
||||||
|
| Datamancer | <code>"Datamancer"</code> | |
|
||||||
|
| DigitalObserver | <code>"Digital Observer"</code> | |
|
||||||
|
| EvasiveSystem | <code>"Evasive System"</code> | |
|
||||||
|
| HandsOfMidas | <code>"Hands of Midas"</code> | |
|
||||||
|
| Hyperdrive | <code>"Hyperdrive"</code> | |
|
||||||
|
| Overclock | <code>"Overclock"</code> | |
|
||||||
|
| Reaper | <code>"Reaper"</code> | |
|
||||||
|
| ShortCircuit | <code>"Short-Circuit"</code> | |
|
||||||
|
| Tracer | <code>"Tracer"</code> | |
|
||||||
|
|
24
markdown/bitburner.gymlocationname.md
Normal file
24
markdown/bitburner.gymlocationname.md
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [GymLocationName](./bitburner.gymlocationname.md)
|
||||||
|
|
||||||
|
## GymLocationName enum
|
||||||
|
|
||||||
|
Locations of gym
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum GymLocationName
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| AevumCrushFitnessGym | <code>LocationName.AevumCrushFitnessGym</code> | |
|
||||||
|
| AevumSnapFitnessGym | <code>LocationName.AevumSnapFitnessGym</code> | |
|
||||||
|
| Sector12IronGym | <code>LocationName.Sector12IronGym</code> | |
|
||||||
|
| Sector12PowerhouseGym | <code>LocationName.Sector12PowerhouseGym</code> | |
|
||||||
|
| VolhavenMilleniumFitnessGym | <code>LocationName.VolhavenMilleniumFitnessGym</code> | |
|
||||||
|
|
@ -8,18 +8,27 @@
|
|||||||
|
|
||||||
| Enumeration | Description |
|
| Enumeration | Description |
|
||||||
| --- | --- |
|
| --- | --- |
|
||||||
|
| [BladeburnerActionType](./bitburner.bladeburneractiontype.md) | Action types of Bladeburner |
|
||||||
|
| [BladeburnerBlackOpName](./bitburner.bladeburnerblackopname.md) | Black Operation names of Bladeburner |
|
||||||
|
| [BladeburnerContractName](./bitburner.bladeburnercontractname.md) | Contract names of Bladeburner |
|
||||||
|
| [BladeburnerGeneralActionName](./bitburner.bladeburnergeneralactionname.md) | General action names of Bladeburner |
|
||||||
|
| [BladeburnerOperationName](./bitburner.bladeburneroperationname.md) | Operation names of Bladeburner |
|
||||||
|
| [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) | Skill names type of Bladeburner |
|
||||||
| [CityName](./bitburner.cityname.md) | Names of all cities |
|
| [CityName](./bitburner.cityname.md) | Names of all cities |
|
||||||
| [CompanyName](./bitburner.companyname.md) | Names of all companies |
|
| [CompanyName](./bitburner.companyname.md) | Names of all companies |
|
||||||
| [CrimeType](./bitburner.crimetype.md) | |
|
| [CrimeType](./bitburner.crimetype.md) | |
|
||||||
| [FactionWorkType](./bitburner.factionworktype.md) | |
|
| [FactionWorkType](./bitburner.factionworktype.md) | |
|
||||||
|
| [GymLocationName](./bitburner.gymlocationname.md) | Locations of gym |
|
||||||
| [GymType](./bitburner.gymtype.md) | |
|
| [GymType](./bitburner.gymtype.md) | |
|
||||||
| [JobField](./bitburner.jobfield.md) | |
|
| [JobField](./bitburner.jobfield.md) | |
|
||||||
| [JobName](./bitburner.jobname.md) | |
|
| [JobName](./bitburner.jobname.md) | |
|
||||||
| [LocationName](./bitburner.locationname.md) | Names of all locations |
|
| [LocationName](./bitburner.locationname.md) | Names of all locations |
|
||||||
| [OrderType](./bitburner.ordertype.md) | |
|
| [OrderType](./bitburner.ordertype.md) | |
|
||||||
| [PositionType](./bitburner.positiontype.md) | |
|
| [PositionType](./bitburner.positiontype.md) | |
|
||||||
|
| [SpecialBladeburnerActionTypeForSleeve](./bitburner.specialbladeburneractiontypeforsleeve.md) | These special Bladeburner action types are only for Sleeve |
|
||||||
| [ToastVariant](./bitburner.toastvariant.md) | |
|
| [ToastVariant](./bitburner.toastvariant.md) | |
|
||||||
| [UniversityClassType](./bitburner.universityclasstype.md) | |
|
| [UniversityClassType](./bitburner.universityclasstype.md) | |
|
||||||
|
| [UniversityLocationName](./bitburner.universitylocationname.md) | Locations of university |
|
||||||
|
|
||||||
## Interfaces
|
## Interfaces
|
||||||
|
|
||||||
@ -152,6 +161,8 @@
|
|||||||
|
|
||||||
| Type Alias | Description |
|
| Type Alias | Description |
|
||||||
| --- | --- |
|
| --- | --- |
|
||||||
|
| [BladeburnerActionName](./bitburner.bladeburneractionname.md) | |
|
||||||
|
| [BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md) | |
|
||||||
| [CodingContractData](./bitburner.codingcontractdata.md) | Coding contract data will differ depending on coding contract. |
|
| [CodingContractData](./bitburner.codingcontractdata.md) | Coding contract data will differ depending on coding contract. |
|
||||||
| [CorpEmployeePosition](./bitburner.corpemployeeposition.md) | |
|
| [CorpEmployeePosition](./bitburner.corpemployeeposition.md) | |
|
||||||
| [CorpIndustryName](./bitburner.corpindustryname.md) | |
|
| [CorpIndustryName](./bitburner.corpindustryname.md) | |
|
||||||
|
@ -9,15 +9,15 @@ Workout at the gym.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
gymWorkout(gymName: string, stat: string, focus?: boolean): boolean;
|
gymWorkout(gymName: GymLocationName | `${GymLocationName}`, stat: GymType | `${GymType}`, focus?: boolean): boolean;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
|
|
||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| gymName | string | Name of gym. You must be in the correct city for whatever gym you specify. |
|
| gymName | [GymLocationName](./bitburner.gymlocationname.md) \| \`${[GymLocationName](./bitburner.gymlocationname.md)<!-- -->}\` | Name of gym. You must be in the correct city for whatever gym you specify. |
|
||||||
| stat | string | The stat you want to train. |
|
| stat | [GymType](./bitburner.gymtype.md) \| \`${[GymType](./bitburner.gymtype.md)<!-- -->}\` | The stat you want to train. |
|
||||||
| focus | boolean | _(Optional)_ Acquire player focus on this gym workout. Optional. Defaults to true. |
|
| focus | boolean | _(Optional)_ Acquire player focus on this gym workout. Optional. Defaults to true. |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
@ -9,15 +9,19 @@ Take university class.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
universityCourse(universityName: string, courseName: string, focus?: boolean): boolean;
|
universityCourse(
|
||||||
|
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||||
|
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||||
|
focus?: boolean,
|
||||||
|
): boolean;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
|
|
||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| universityName | string | Name of university. You must be in the correct city for whatever university you specify. |
|
| universityName | [UniversityLocationName](./bitburner.universitylocationname.md) \| \`${[UniversityLocationName](./bitburner.universitylocationname.md)<!-- -->}\` | Name of university. You must be in the correct city for whatever university you specify. |
|
||||||
| courseName | string | Name of course. |
|
| courseName | [UniversityClassType](./bitburner.universityclasstype.md) \| \`${[UniversityClassType](./bitburner.universityclasstype.md)<!-- -->}\` | Name of course. |
|
||||||
| focus | boolean | _(Optional)_ Acquire player focus on this class. Optional. Defaults to true. |
|
| focus | boolean | _(Optional)_ Acquire player focus on this class. Optional. Defaults to true. |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
@ -36,6 +36,6 @@ If you are not in BitNode-10, then you must have Source-File 10 in order to use
|
|||||||
| [setToIdle(sleeveNumber)](./bitburner.sleeve.settoidle.md) | Set a sleeve to idle. |
|
| [setToIdle(sleeveNumber)](./bitburner.sleeve.settoidle.md) | Set a sleeve to idle. |
|
||||||
| [setToShockRecovery(sleeveNumber)](./bitburner.sleeve.settoshockrecovery.md) | Set a sleeve to shock recovery. |
|
| [setToShockRecovery(sleeveNumber)](./bitburner.sleeve.settoshockrecovery.md) | Set a sleeve to shock recovery. |
|
||||||
| [setToSynchronize(sleeveNumber)](./bitburner.sleeve.settosynchronize.md) | Set a sleeve to synchronize. |
|
| [setToSynchronize(sleeveNumber)](./bitburner.sleeve.settosynchronize.md) | Set a sleeve to synchronize. |
|
||||||
| [setToUniversityCourse(sleeveNumber, university, className)](./bitburner.sleeve.settouniversitycourse.md) | Set a sleeve to take a class at a university. |
|
| [setToUniversityCourse(sleeveNumber, universityName, courseName)](./bitburner.sleeve.settouniversitycourse.md) | Set a sleeve to take a class at a university. |
|
||||||
| [travel(sleeveNumber, city)](./bitburner.sleeve.travel.md) | Make a sleeve travel to another city. The cost for using this function is the same as for a player. |
|
| [travel(sleeveNumber, city)](./bitburner.sleeve.travel.md) | Make a sleeve travel to another city. The cost for using this function is the same as for a player. |
|
||||||
|
|
||||||
|
@ -9,7 +9,11 @@ Set a sleeve to perform Bladeburner actions.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
setToBladeburnerAction(sleeveNumber: number, action: string, contract?: string): boolean;
|
setToBladeburnerAction(
|
||||||
|
sleeveNumber: number,
|
||||||
|
action: BladeburnerActionTypeForSleeve | `${BladeburnerActionTypeForSleeve}`,
|
||||||
|
contract?: BladeburnerContractName,
|
||||||
|
): boolean;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
@ -17,8 +21,8 @@ setToBladeburnerAction(sleeveNumber: number, action: string, contract?: string):
|
|||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| sleeveNumber | number | Index of the sleeve to perform a Bladeburner action. |
|
| sleeveNumber | number | Index of the sleeve to perform a Bladeburner action. |
|
||||||
| action | string | Name of the action to be performed. |
|
| action | [BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md) \| \`${[BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md)<!-- -->}\` | Name of the action to be performed. |
|
||||||
| contract | string | _(Optional)_ Name of the contract if applicable. |
|
| contract | [BladeburnerContractName](./bitburner.bladeburnercontractname.md) | _(Optional)_ Name of the contract if applicable. |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
|
||||||
|
@ -9,7 +9,11 @@ Set a sleeve to workout at the gym.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
setToGymWorkout(sleeveNumber: number, gymName: string, stat: string): boolean;
|
setToGymWorkout(
|
||||||
|
sleeveNumber: number,
|
||||||
|
gymName: GymLocationName | `${GymLocationName}`,
|
||||||
|
stat: GymType | `${GymType}`,
|
||||||
|
): boolean;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
@ -17,8 +21,8 @@ setToGymWorkout(sleeveNumber: number, gymName: string, stat: string): boolean;
|
|||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| sleeveNumber | number | Index of the sleeve to workout at the gym. |
|
| sleeveNumber | number | Index of the sleeve to workout at the gym. |
|
||||||
| gymName | string | Name of the gym. |
|
| gymName | [GymLocationName](./bitburner.gymlocationname.md) \| \`${[GymLocationName](./bitburner.gymlocationname.md)<!-- -->}\` | Name of the gym. |
|
||||||
| stat | string | Name of the stat to train. |
|
| stat | [GymType](./bitburner.gymtype.md) \| \`${[GymType](./bitburner.gymtype.md)<!-- -->}\` | Name of the stat to train. |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
|
||||||
|
@ -9,7 +9,11 @@ Set a sleeve to take a class at a university.
|
|||||||
**Signature:**
|
**Signature:**
|
||||||
|
|
||||||
```typescript
|
```typescript
|
||||||
setToUniversityCourse(sleeveNumber: number, university: string, className: string): boolean;
|
setToUniversityCourse(
|
||||||
|
sleeveNumber: number,
|
||||||
|
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||||
|
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||||
|
): boolean;
|
||||||
```
|
```
|
||||||
|
|
||||||
## Parameters
|
## Parameters
|
||||||
@ -17,8 +21,8 @@ setToUniversityCourse(sleeveNumber: number, university: string, className: strin
|
|||||||
| Parameter | Type | Description |
|
| Parameter | Type | Description |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| sleeveNumber | number | Index of the sleeve to start taking class. |
|
| sleeveNumber | number | Index of the sleeve to start taking class. |
|
||||||
| university | string | Name of the university to attend. |
|
| universityName | [UniversityLocationName](./bitburner.universitylocationname.md) \| \`${[UniversityLocationName](./bitburner.universitylocationname.md)<!-- -->}\` | Name of the university to attend. |
|
||||||
| className | string | Name of the class to follow. |
|
| courseName | [UniversityClassType](./bitburner.universityclasstype.md) \| \`${[UniversityClassType](./bitburner.universityclasstype.md)<!-- -->}\` | Name of the course to follow. |
|
||||||
|
|
||||||
**Returns:**
|
**Returns:**
|
||||||
|
|
||||||
|
22
markdown/bitburner.specialbladeburneractiontypeforsleeve.md
Normal file
22
markdown/bitburner.specialbladeburneractiontypeforsleeve.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [SpecialBladeburnerActionTypeForSleeve](./bitburner.specialbladeburneractiontypeforsleeve.md)
|
||||||
|
|
||||||
|
## SpecialBladeburnerActionTypeForSleeve enum
|
||||||
|
|
||||||
|
These special Bladeburner action types are only for Sleeve
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum SpecialBladeburnerActionTypeForSleeve
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| InfiltrateSynthoids | <code>"Infiltrate Synthoids"</code> | |
|
||||||
|
| SupportMainSleeve | <code>"Support main sleeve"</code> | |
|
||||||
|
| TakeOnContracts | <code>"Take on contracts"</code> | |
|
||||||
|
|
22
markdown/bitburner.universitylocationname.md
Normal file
22
markdown/bitburner.universitylocationname.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||||
|
|
||||||
|
[Home](./index.md) > [bitburner](./bitburner.md) > [UniversityLocationName](./bitburner.universitylocationname.md)
|
||||||
|
|
||||||
|
## UniversityLocationName enum
|
||||||
|
|
||||||
|
Locations of university
|
||||||
|
|
||||||
|
**Signature:**
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
declare enum UniversityLocationName
|
||||||
|
```
|
||||||
|
|
||||||
|
## Enumeration Members
|
||||||
|
|
||||||
|
| Member | Value | Description |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| AevumSummitUniversity | <code>LocationName.AevumSummitUniversity</code> | |
|
||||||
|
| Sector12RothmanUniversity | <code>LocationName.Sector12RothmanUniversity</code> | |
|
||||||
|
| VolhavenZBInstituteOfTechnology | <code>LocationName.VolhavenZBInstituteOfTechnology</code> | |
|
||||||
|
|
@ -1,6 +1,6 @@
|
|||||||
import {
|
import {
|
||||||
AugmentationName,
|
AugmentationName,
|
||||||
BladeSkillName,
|
BladeburnerSkillName,
|
||||||
CityName,
|
CityName,
|
||||||
CompletedProgramName,
|
CompletedProgramName,
|
||||||
CorpUnlockName,
|
CorpUnlockName,
|
||||||
@ -417,7 +417,8 @@ export const achievements: Record<string, Achievement> = {
|
|||||||
Icon: "BLADEOVERCLOCK",
|
Icon: "BLADEOVERCLOCK",
|
||||||
Visible: () => canAccessBitNodeFeature(6),
|
Visible: () => canAccessBitNodeFeature(6),
|
||||||
Condition: () =>
|
Condition: () =>
|
||||||
Player.bladeburner?.getSkillLevel(BladeSkillName.overclock) === Skills[BladeSkillName.overclock].maxLvl,
|
Player.bladeburner?.getSkillLevel(BladeburnerSkillName.Overclock) ===
|
||||||
|
Skills[BladeburnerSkillName.Overclock].maxLvl,
|
||||||
},
|
},
|
||||||
BLADEBURNER_UNSPENT_100000: {
|
BLADEBURNER_UNSPENT_100000: {
|
||||||
...achievementData.BLADEBURNER_UNSPENT_100000,
|
...achievementData.BLADEBURNER_UNSPENT_100000,
|
||||||
|
@ -6,7 +6,7 @@ import type { Skills as PersonSkills } from "../../PersonObjects/Skills";
|
|||||||
import { addOffset } from "../../utils/helpers/addOffset";
|
import { addOffset } from "../../utils/helpers/addOffset";
|
||||||
import { BladeburnerConstants } from "../data/Constants";
|
import { BladeburnerConstants } from "../data/Constants";
|
||||||
import { calculateIntelligenceBonus } from "../../PersonObjects/formulas/intelligence";
|
import { calculateIntelligenceBonus } from "../../PersonObjects/formulas/intelligence";
|
||||||
import { BladeMultName } from "../Enums";
|
import { BladeburnerMultName } from "../Enums";
|
||||||
import { getRecordKeys } from "../../Types/Record";
|
import { getRecordKeys } from "../../Types/Record";
|
||||||
import { clampNumber } from "../../utils/helpers/clampNumber";
|
import { clampNumber } from "../../utils/helpers/clampNumber";
|
||||||
|
|
||||||
@ -100,7 +100,7 @@ export abstract class ActionClass {
|
|||||||
getActionTime(bladeburner: Bladeburner, person: Person): number {
|
getActionTime(bladeburner: Bladeburner, person: Person): number {
|
||||||
const difficulty = this.getDifficulty();
|
const difficulty = this.getDifficulty();
|
||||||
let baseTime = difficulty / BladeburnerConstants.DifficultyToTimeFactor;
|
let baseTime = difficulty / BladeburnerConstants.DifficultyToTimeFactor;
|
||||||
const skillFac = bladeburner.getSkillMult(BladeMultName.actionTime); // Always < 1
|
const skillFac = bladeburner.getSkillMult(BladeburnerMultName.ActionTime); // Always < 1
|
||||||
|
|
||||||
const effAgility = bladeburner.getEffectiveSkillLevel(person, "agility");
|
const effAgility = bladeburner.getEffectiveSkillLevel(person, "agility");
|
||||||
const effDexterity = bladeburner.getEffectiveSkillLevel(person, "dexterity");
|
const effDexterity = bladeburner.getEffectiveSkillLevel(person, "dexterity");
|
||||||
@ -175,10 +175,10 @@ export abstract class ActionClass {
|
|||||||
difficulty *= this.getChaosSuccessFactor(inst);
|
difficulty *= this.getChaosSuccessFactor(inst);
|
||||||
|
|
||||||
// Factor skill multipliers into success chance
|
// Factor skill multipliers into success chance
|
||||||
competence *= inst.getSkillMult(BladeMultName.successChanceAll);
|
competence *= inst.getSkillMult(BladeburnerMultName.SuccessChanceAll);
|
||||||
competence *= this.getActionTypeSkillSuccessBonus(inst);
|
competence *= this.getActionTypeSkillSuccessBonus(inst);
|
||||||
if (this.isStealth) competence *= inst.getSkillMult(BladeMultName.successChanceStealth);
|
if (this.isStealth) competence *= inst.getSkillMult(BladeburnerMultName.SuccessChanceStealth);
|
||||||
if (this.isKill) competence *= inst.getSkillMult(BladeMultName.successChanceKill);
|
if (this.isKill) competence *= inst.getSkillMult(BladeburnerMultName.SuccessChanceKill);
|
||||||
|
|
||||||
// Augmentation multiplier
|
// Augmentation multiplier
|
||||||
competence *= person.mults.bladeburner_success_chance;
|
competence *= person.mults.bladeburner_success_chance;
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
import type { Bladeburner } from "../Bladeburner";
|
import type { Bladeburner } from "../Bladeburner";
|
||||||
import type { Availability, ActionIdentifier } from "../Types";
|
import type { Availability, ActionIdentifier } from "../Types";
|
||||||
|
|
||||||
import { BladeActionType, BladeBlackOpName } from "@enums";
|
import { BladeburnerActionType, BladeburnerBlackOpName } from "@enums";
|
||||||
import { ActionClass, ActionParams } from "./Action";
|
import { ActionClass, ActionParams } from "./Action";
|
||||||
import { operationSkillSuccessBonus, operationTeamSuccessBonus } from "./Operation";
|
import { operationSkillSuccessBonus, operationTeamSuccessBonus } from "./Operation";
|
||||||
|
|
||||||
interface BlackOpParams {
|
interface BlackOpParams {
|
||||||
name: BladeBlackOpName;
|
name: BladeburnerBlackOpName;
|
||||||
reqdRank: number;
|
reqdRank: number;
|
||||||
n: number;
|
n: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
export class BlackOperation extends ActionClass {
|
export class BlackOperation extends ActionClass {
|
||||||
type: BladeActionType.blackOp = BladeActionType.blackOp;
|
type: BladeburnerActionType.BlackOp = BladeburnerActionType.BlackOp;
|
||||||
name: BladeBlackOpName;
|
name: BladeburnerBlackOpName;
|
||||||
n: number;
|
n: number;
|
||||||
reqdRank: number;
|
reqdRank: number;
|
||||||
teamCount = 0;
|
teamCount = 0;
|
||||||
|
@ -2,23 +2,23 @@ import type { Bladeburner } from "../Bladeburner";
|
|||||||
import type { ActionIdentifier } from "../Types";
|
import type { ActionIdentifier } from "../Types";
|
||||||
|
|
||||||
import { Generic_fromJSON, IReviverValue, constructorsForReviver } from "../../utils/JSONReviver";
|
import { Generic_fromJSON, IReviverValue, constructorsForReviver } from "../../utils/JSONReviver";
|
||||||
import { BladeActionType, BladeContractName, BladeMultName } from "../Enums";
|
import { BladeburnerActionType, BladeburnerContractName, BladeburnerMultName } from "../Enums";
|
||||||
import { LevelableActionClass, LevelableActionParams } from "./LevelableAction";
|
import { LevelableActionClass, LevelableActionParams } from "./LevelableAction";
|
||||||
|
|
||||||
export class Contract extends LevelableActionClass {
|
export class Contract extends LevelableActionClass {
|
||||||
type: BladeActionType.contract = BladeActionType.contract;
|
type: BladeburnerActionType.Contract = BladeburnerActionType.Contract;
|
||||||
name: BladeContractName = BladeContractName.tracking;
|
name: BladeburnerContractName = BladeburnerContractName.Tracking;
|
||||||
get id(): ActionIdentifier {
|
get id(): ActionIdentifier {
|
||||||
return { type: this.type, name: this.name };
|
return { type: this.type, name: this.name };
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(params: (LevelableActionParams & { name: BladeContractName }) | null = null) {
|
constructor(params: (LevelableActionParams & { name: BladeburnerContractName }) | null = null) {
|
||||||
super(params);
|
super(params);
|
||||||
if (params) this.name = params.name;
|
if (params) this.name = params.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
|
getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
|
||||||
return inst.getSkillMult(BladeMultName.successChanceContract);
|
return inst.getSkillMult(BladeburnerMultName.SuccessChanceContract);
|
||||||
}
|
}
|
||||||
|
|
||||||
toJSON(): IReviverValue {
|
toJSON(): IReviverValue {
|
||||||
|
@ -2,19 +2,19 @@ import type { Person } from "../../PersonObjects/Person";
|
|||||||
import type { Bladeburner } from "../Bladeburner";
|
import type { Bladeburner } from "../Bladeburner";
|
||||||
import type { ActionIdentifier } from "../Types";
|
import type { ActionIdentifier } from "../Types";
|
||||||
|
|
||||||
import { BladeActionType, BladeGeneralActionName } from "@enums";
|
import { BladeburnerActionType, BladeburnerGeneralActionName } from "@enums";
|
||||||
import { ActionClass, ActionParams } from "./Action";
|
import { ActionClass, ActionParams } from "./Action";
|
||||||
import { clampNumber } from "../../utils/helpers/clampNumber";
|
import { clampNumber } from "../../utils/helpers/clampNumber";
|
||||||
|
|
||||||
type GeneralActionParams = ActionParams & {
|
type GeneralActionParams = ActionParams & {
|
||||||
name: BladeGeneralActionName;
|
name: BladeburnerGeneralActionName;
|
||||||
getActionTime: (bladeburner: Bladeburner, person: Person) => number;
|
getActionTime: (bladeburner: Bladeburner, person: Person) => number;
|
||||||
getSuccessChance?: (bladeburner: Bladeburner, person: Person) => number;
|
getSuccessChance?: (bladeburner: Bladeburner, person: Person) => number;
|
||||||
};
|
};
|
||||||
|
|
||||||
export class GeneralAction extends ActionClass {
|
export class GeneralAction extends ActionClass {
|
||||||
type: BladeActionType.general = BladeActionType.general;
|
type: BladeburnerActionType.General = BladeburnerActionType.General;
|
||||||
name: BladeGeneralActionName;
|
name: BladeburnerGeneralActionName;
|
||||||
get id(): ActionIdentifier {
|
get id(): ActionIdentifier {
|
||||||
return { type: this.type, name: this.name };
|
return { type: this.type, name: this.name };
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@ import type { BlackOperation } from "./BlackOperation";
|
|||||||
import type { Bladeburner } from "../Bladeburner";
|
import type { Bladeburner } from "../Bladeburner";
|
||||||
import type { Availability, ActionIdentifier, SuccessChanceParams } from "../Types";
|
import type { Availability, ActionIdentifier, SuccessChanceParams } from "../Types";
|
||||||
|
|
||||||
import { BladeActionType, BladeMultName, BladeOperationName } from "@enums";
|
import { BladeburnerActionType, BladeburnerMultName, BladeburnerOperationName } from "@enums";
|
||||||
import { BladeburnerConstants } from "../data/Constants";
|
import { BladeburnerConstants } from "../data/Constants";
|
||||||
import { ActionClass } from "./Action";
|
import { ActionClass } from "./Action";
|
||||||
import { Generic_fromJSON, IReviverValue, constructorsForReviver } from "../../utils/JSONReviver";
|
import { Generic_fromJSON, IReviverValue, constructorsForReviver } from "../../utils/JSONReviver";
|
||||||
@ -11,13 +11,13 @@ import { LevelableActionClass, LevelableActionParams } from "./LevelableAction";
|
|||||||
import { clampInteger } from "../../utils/helpers/clampNumber";
|
import { clampInteger } from "../../utils/helpers/clampNumber";
|
||||||
|
|
||||||
export interface OperationParams extends LevelableActionParams {
|
export interface OperationParams extends LevelableActionParams {
|
||||||
name: BladeOperationName;
|
name: BladeburnerOperationName;
|
||||||
getAvailability?: (bladeburner: Bladeburner) => Availability;
|
getAvailability?: (bladeburner: Bladeburner) => Availability;
|
||||||
}
|
}
|
||||||
|
|
||||||
export class Operation extends LevelableActionClass {
|
export class Operation extends LevelableActionClass {
|
||||||
type: BladeActionType.operation = BladeActionType.operation;
|
type: BladeburnerActionType.Operation = BladeburnerActionType.Operation;
|
||||||
name = BladeOperationName.investigation;
|
name = BladeburnerOperationName.Investigation;
|
||||||
teamCount = 0;
|
teamCount = 0;
|
||||||
get id(): ActionIdentifier {
|
get id(): ActionIdentifier {
|
||||||
return { type: this.type, name: this.name };
|
return { type: this.type, name: this.name };
|
||||||
@ -46,7 +46,7 @@ export class Operation extends LevelableActionClass {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
getSuccessChance(inst: Bladeburner, person: Person, params: SuccessChanceParams) {
|
getSuccessChance(inst: Bladeburner, person: Person, params: SuccessChanceParams) {
|
||||||
if (this.name === BladeOperationName.raid && inst.getCurrentCity().comms <= 0) {
|
if (this.name === BladeburnerOperationName.Raid && inst.getCurrentCity().comms <= 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return ActionClass.prototype.getSuccessChance.call(this, inst, person, params);
|
return ActionClass.prototype.getSuccessChance.call(this, inst, person, params);
|
||||||
@ -75,7 +75,7 @@ constructorsForReviver.Operation = Operation;
|
|||||||
|
|
||||||
// shared member functions for Operation and BlackOperation
|
// shared member functions for Operation and BlackOperation
|
||||||
export const operationSkillSuccessBonus = (inst: Bladeburner) => {
|
export const operationSkillSuccessBonus = (inst: Bladeburner) => {
|
||||||
return inst.getSkillMult(BladeMultName.successChanceOperation);
|
return inst.getSkillMult(BladeburnerMultName.SuccessChanceOperation);
|
||||||
};
|
};
|
||||||
|
|
||||||
export function operationTeamSuccessBonus(this: Operation | BlackOperation, inst: Bladeburner) {
|
export function operationTeamSuccessBonus(this: Operation | BlackOperation, inst: Bladeburner) {
|
||||||
|
@ -6,12 +6,12 @@ import type { Skills as PersonSkills } from "../PersonObjects/Skills";
|
|||||||
|
|
||||||
import {
|
import {
|
||||||
AugmentationName,
|
AugmentationName,
|
||||||
BladeActionType,
|
BladeburnerActionType,
|
||||||
BladeContractName,
|
BladeburnerContractName,
|
||||||
BladeGeneralActionName,
|
BladeburnerGeneralActionName,
|
||||||
BladeMultName,
|
BladeburnerMultName,
|
||||||
BladeOperationName,
|
BladeburnerOperationName,
|
||||||
BladeSkillName,
|
BladeburnerSkillName,
|
||||||
CityName,
|
CityName,
|
||||||
FactionName,
|
FactionName,
|
||||||
} from "@enums";
|
} from "@enums";
|
||||||
@ -78,14 +78,14 @@ export class Bladeburner {
|
|||||||
cities = createEnumKeyedRecord(CityName, (name) => new City(name));
|
cities = createEnumKeyedRecord(CityName, (name) => new City(name));
|
||||||
city = CityName.Sector12;
|
city = CityName.Sector12;
|
||||||
// Todo: better types for all these Record<string, etc> types. Will need custom types or enums for the named string categories (e.g. skills).
|
// Todo: better types for all these Record<string, etc> types. Will need custom types or enums for the named string categories (e.g. skills).
|
||||||
skills: PartialRecord<BladeSkillName, number> = {};
|
skills: PartialRecord<BladeburnerSkillName, number> = {};
|
||||||
skillMultipliers: PartialRecord<BladeMultName, number> = {};
|
skillMultipliers: PartialRecord<BladeburnerMultName, number> = {};
|
||||||
staminaBonus = 0;
|
staminaBonus = 0;
|
||||||
maxStamina = 1;
|
maxStamina = 1;
|
||||||
stamina = 1;
|
stamina = 1;
|
||||||
// Contracts and operations are stored on the Bladeburner object even though they are global so that they can utilize save/load of the main bladeburner object
|
// Contracts and operations are stored on the Bladeburner object even though they are global so that they can utilize save/load of the main bladeburner object
|
||||||
contracts: Record<BladeContractName, Contract>;
|
contracts: Record<BladeburnerContractName, Contract>;
|
||||||
operations: Record<BladeOperationName, Operation>;
|
operations: Record<BladeburnerOperationName, Operation>;
|
||||||
numBlackOpsComplete = 0;
|
numBlackOpsComplete = 0;
|
||||||
logging = {
|
logging = {
|
||||||
general: true,
|
general: true,
|
||||||
@ -142,13 +142,13 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Directly sets a skill level, with no validation */
|
/** Directly sets a skill level, with no validation */
|
||||||
setSkillLevel(skillName: BladeSkillName, value: number) {
|
setSkillLevel(skillName: BladeburnerSkillName, value: number) {
|
||||||
this.skills[skillName] = clampInteger(value, 0, Number.MAX_VALUE);
|
this.skills[skillName] = clampInteger(value, 0, Number.MAX_VALUE);
|
||||||
this.updateSkillMultipliers();
|
this.updateSkillMultipliers();
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Attempts to perform a skill upgrade, gives a message on both success and failure */
|
/** Attempts to perform a skill upgrade, gives a message on both success and failure */
|
||||||
upgradeSkill(skillName: BladeSkillName, count = 1): Attempt<{ message: string }> {
|
upgradeSkill(skillName: BladeburnerSkillName, count = 1): Attempt<{ message: string }> {
|
||||||
const currentSkillLevel = this.skills[skillName] ?? 0;
|
const currentSkillLevel = this.skills[skillName] ?? 0;
|
||||||
const actualCount = currentSkillLevel + count - currentSkillLevel;
|
const actualCount = currentSkillLevel + count - currentSkillLevel;
|
||||||
if (actualCount === 0) {
|
if (actualCount === 0) {
|
||||||
@ -284,7 +284,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
case 3: {
|
case 3: {
|
||||||
const skillName = args[2];
|
const skillName = args[2];
|
||||||
if (!getEnumHelper("BladeSkillName").isMember(skillName)) {
|
if (!getEnumHelper("BladeburnerSkillName").isMember(skillName)) {
|
||||||
this.postToConsole("Invalid skill name (Note that it is case-sensitive): " + skillName);
|
this.postToConsole("Invalid skill name (Note that it is case-sensitive): " + skillName);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -450,31 +450,31 @@ export class Bladeburner {
|
|||||||
return;
|
return;
|
||||||
case "general":
|
case "general":
|
||||||
case "gen": {
|
case "gen": {
|
||||||
if (!getEnumHelper("BladeGeneralActionName").isMember(name)) {
|
if (!getEnumHelper("BladeburnerGeneralActionName").isMember(name)) {
|
||||||
this.postToConsole("Invalid General Action name specified: " + name);
|
this.postToConsole("Invalid General Action name specified: " + name);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
actionId = { type: BladeActionType.general, name };
|
actionId = { type: BladeburnerActionType.General, name };
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "contract":
|
case "contract":
|
||||||
case "contracts": {
|
case "contracts": {
|
||||||
if (!getEnumHelper("BladeContractName").isMember(name)) {
|
if (!getEnumHelper("BladeburnerContractName").isMember(name)) {
|
||||||
this.postToConsole("Invalid Contract name specified: " + name);
|
this.postToConsole("Invalid Contract name specified: " + name);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
actionId = { type: BladeActionType.contract, name };
|
actionId = { type: BladeburnerActionType.Contract, name };
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "ops":
|
case "ops":
|
||||||
case "op":
|
case "op":
|
||||||
case "operations":
|
case "operations":
|
||||||
case "operation":
|
case "operation":
|
||||||
if (!getEnumHelper("BladeOperationName").isMember(name)) {
|
if (!getEnumHelper("BladeburnerOperationName").isMember(name)) {
|
||||||
this.postToConsole("Invalid Operation name specified: " + name);
|
this.postToConsole("Invalid Operation name specified: " + name);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
actionId = { type: BladeActionType.operation, name };
|
actionId = { type: BladeburnerActionType.Operation, name };
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
this.postToConsole("Invalid use of automate command.");
|
this.postToConsole("Invalid use of automate command.");
|
||||||
@ -685,7 +685,7 @@ export class Bladeburner {
|
|||||||
|
|
||||||
const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
|
const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
|
||||||
const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
|
const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
|
||||||
const skillMult = this.getSkillMult(BladeMultName.expGain);
|
const skillMult = this.getSkillMult(BladeburnerMultName.ExpGain);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
hackExp: unweightedGain * action.weights.hacking * skillMult,
|
hackExp: unweightedGain * action.weights.hacking * skillMult,
|
||||||
@ -724,22 +724,22 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getSkillMult(name: BladeMultName): number {
|
getSkillMult(name: BladeburnerMultName): number {
|
||||||
return this.skillMultipliers[name] ?? 1;
|
return this.skillMultipliers[name] ?? 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
getEffectiveSkillLevel(person: Person, name: keyof PersonSkills): number {
|
getEffectiveSkillLevel(person: Person, name: keyof PersonSkills): number {
|
||||||
switch (name) {
|
switch (name) {
|
||||||
case "strength":
|
case "strength":
|
||||||
return person.skills.strength * this.getSkillMult(BladeMultName.effStr);
|
return person.skills.strength * this.getSkillMult(BladeburnerMultName.EffStr);
|
||||||
case "defense":
|
case "defense":
|
||||||
return person.skills.defense * this.getSkillMult(BladeMultName.effDef);
|
return person.skills.defense * this.getSkillMult(BladeburnerMultName.EffDef);
|
||||||
case "dexterity":
|
case "dexterity":
|
||||||
return person.skills.dexterity * this.getSkillMult(BladeMultName.effDex);
|
return person.skills.dexterity * this.getSkillMult(BladeburnerMultName.EffDex);
|
||||||
case "agility":
|
case "agility":
|
||||||
return person.skills.agility * this.getSkillMult(BladeMultName.effAgi);
|
return person.skills.agility * this.getSkillMult(BladeburnerMultName.EffAgi);
|
||||||
case "charisma":
|
case "charisma":
|
||||||
return person.skills.charisma * this.getSkillMult(BladeMultName.effCha);
|
return person.skills.charisma * this.getSkillMult(BladeburnerMultName.EffCha);
|
||||||
default:
|
default:
|
||||||
return person.skills[name];
|
return person.skills[name];
|
||||||
}
|
}
|
||||||
@ -758,7 +758,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
|
|
||||||
completeOperation(success: boolean): void {
|
completeOperation(success: boolean): void {
|
||||||
if (this.action?.type !== BladeActionType.operation) {
|
if (this.action?.type !== BladeburnerActionType.Operation) {
|
||||||
throw new Error("completeOperation() called even though current action is not an Operation");
|
throw new Error("completeOperation() called even though current action is not an Operation");
|
||||||
}
|
}
|
||||||
const action = this.getActionObject(this.action);
|
const action = this.getActionObject(this.action);
|
||||||
@ -786,21 +786,25 @@ export class Bladeburner {
|
|||||||
|
|
||||||
const city = this.getCurrentCity();
|
const city = this.getCurrentCity();
|
||||||
switch (action.name) {
|
switch (action.name) {
|
||||||
case BladeOperationName.investigation:
|
case BladeburnerOperationName.Investigation:
|
||||||
if (success) {
|
if (success) {
|
||||||
city.improvePopulationEstimateByPercentage(0.4 * this.getSkillMult(BladeMultName.successChanceEstimate));
|
city.improvePopulationEstimateByPercentage(
|
||||||
|
0.4 * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||||
|
);
|
||||||
} else {
|
} else {
|
||||||
this.triggerPotentialMigration(this.city, 0.1);
|
this.triggerPotentialMigration(this.city, 0.1);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BladeOperationName.undercover:
|
case BladeburnerOperationName.Undercover:
|
||||||
if (success) {
|
if (success) {
|
||||||
city.improvePopulationEstimateByPercentage(0.8 * this.getSkillMult(BladeMultName.successChanceEstimate));
|
city.improvePopulationEstimateByPercentage(
|
||||||
|
0.8 * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||||
|
);
|
||||||
} else {
|
} else {
|
||||||
this.triggerPotentialMigration(this.city, 0.15);
|
this.triggerPotentialMigration(this.city, 0.15);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BladeOperationName.sting:
|
case BladeburnerOperationName.Sting:
|
||||||
if (success) {
|
if (success) {
|
||||||
city.changePopulationByPercentage(-0.1, {
|
city.changePopulationByPercentage(-0.1, {
|
||||||
changeEstEqually: true,
|
changeEstEqually: true,
|
||||||
@ -809,7 +813,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
city.changeChaosByCount(0.1);
|
city.changeChaosByCount(0.1);
|
||||||
break;
|
break;
|
||||||
case BladeOperationName.raid:
|
case BladeburnerOperationName.Raid:
|
||||||
if (success) {
|
if (success) {
|
||||||
city.changePopulationByPercentage(-1, {
|
city.changePopulationByPercentage(-1, {
|
||||||
changeEstEqually: true,
|
changeEstEqually: true,
|
||||||
@ -825,7 +829,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
city.changeChaosByPercentage(getRandomIntInclusive(1, 5));
|
city.changeChaosByPercentage(getRandomIntInclusive(1, 5));
|
||||||
break;
|
break;
|
||||||
case BladeOperationName.stealthRetirement:
|
case BladeburnerOperationName.StealthRetirement:
|
||||||
if (success) {
|
if (success) {
|
||||||
city.changePopulationByPercentage(-0.5, {
|
city.changePopulationByPercentage(-0.5, {
|
||||||
changeEstEqually: true,
|
changeEstEqually: true,
|
||||||
@ -834,7 +838,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
city.changeChaosByPercentage(getRandomIntInclusive(-3, -1));
|
city.changeChaosByPercentage(getRandomIntInclusive(-3, -1));
|
||||||
break;
|
break;
|
||||||
case BladeOperationName.assassination:
|
case BladeburnerOperationName.Assassination:
|
||||||
if (success) {
|
if (success) {
|
||||||
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
||||||
}
|
}
|
||||||
@ -849,17 +853,17 @@ export class Bladeburner {
|
|||||||
const city = this.getCurrentCity();
|
const city = this.getCurrentCity();
|
||||||
if (success) {
|
if (success) {
|
||||||
switch (action.name) {
|
switch (action.name) {
|
||||||
case BladeContractName.tracking:
|
case BladeburnerContractName.Tracking:
|
||||||
// Increase estimate accuracy by a relatively small amount
|
// Increase estimate accuracy by a relatively small amount
|
||||||
city.improvePopulationEstimateByCount(
|
city.improvePopulationEstimateByCount(
|
||||||
getRandomIntInclusive(100, 1e3) * this.getSkillMult(BladeMultName.successChanceEstimate),
|
getRandomIntInclusive(100, 1e3) * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||||
);
|
);
|
||||||
break;
|
break;
|
||||||
case BladeContractName.bountyHunter:
|
case BladeburnerContractName.BountyHunter:
|
||||||
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
||||||
city.changeChaosByCount(0.02);
|
city.changeChaosByCount(0.02);
|
||||||
break;
|
break;
|
||||||
case BladeContractName.retirement:
|
case BladeburnerContractName.Retirement:
|
||||||
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
city.changePopulationByCount(-1, { estChange: -1, estOffset: 0 });
|
||||||
city.changeChaosByCount(0.04);
|
city.changeChaosByCount(0.04);
|
||||||
break;
|
break;
|
||||||
@ -887,10 +891,10 @@ export class Bladeburner {
|
|||||||
let retValue = newWorkStats();
|
let retValue = newWorkStats();
|
||||||
const action = this.getActionObject(actionIdent);
|
const action = this.getActionObject(actionIdent);
|
||||||
switch (action.type) {
|
switch (action.type) {
|
||||||
case BladeActionType.contract:
|
case BladeburnerActionType.Contract:
|
||||||
case BladeActionType.operation: {
|
case BladeburnerActionType.Operation: {
|
||||||
try {
|
try {
|
||||||
const isOperation = action.type === BladeActionType.operation;
|
const isOperation = action.type === BladeburnerActionType.Operation;
|
||||||
const difficulty = action.getDifficulty();
|
const difficulty = action.getDifficulty();
|
||||||
const difficultyMultiplier =
|
const difficultyMultiplier =
|
||||||
Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) +
|
Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) +
|
||||||
@ -915,7 +919,9 @@ export class Bladeburner {
|
|||||||
let moneyGain = 0;
|
let moneyGain = 0;
|
||||||
if (!isOperation) {
|
if (!isOperation) {
|
||||||
moneyGain =
|
moneyGain =
|
||||||
BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * this.getSkillMult(BladeMultName.money);
|
BladeburnerConstants.ContractBaseMoneyGain *
|
||||||
|
rewardMultiplier *
|
||||||
|
this.getSkillMult(BladeburnerMultName.Money);
|
||||||
retValue.money = moneyGain;
|
retValue.money = moneyGain;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -980,7 +986,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case BladeActionType.blackOp: {
|
case BladeburnerActionType.BlackOp: {
|
||||||
const difficulty = action.getDifficulty();
|
const difficulty = action.getDifficulty();
|
||||||
const difficultyMultiplier =
|
const difficultyMultiplier =
|
||||||
Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) +
|
Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) +
|
||||||
@ -1064,15 +1070,15 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case BladeActionType.general:
|
case BladeburnerActionType.General:
|
||||||
switch (action.name) {
|
switch (action.name) {
|
||||||
case BladeGeneralActionName.training: {
|
case BladeburnerGeneralActionName.Training: {
|
||||||
this.stamina -= 0.5 * BladeburnerConstants.BaseStaminaLoss;
|
this.stamina -= 0.5 * BladeburnerConstants.BaseStaminaLoss;
|
||||||
const strExpGain = 30 * person.mults.strength_exp,
|
const strExpGain = 30 * person.mults.strength_exp,
|
||||||
defExpGain = 30 * person.mults.defense_exp,
|
defExpGain = 30 * person.mults.defense_exp,
|
||||||
dexExpGain = 30 * person.mults.dexterity_exp,
|
dexExpGain = 30 * person.mults.dexterity_exp,
|
||||||
agiExpGain = 30 * person.mults.agility_exp,
|
agiExpGain = 30 * person.mults.agility_exp,
|
||||||
staminaGain = 0.04 * this.getSkillMult(BladeMultName.stamina);
|
staminaGain = 0.04 * this.getSkillMult(BladeburnerMultName.Stamina);
|
||||||
retValue.strExp = strExpGain;
|
retValue.strExp = strExpGain;
|
||||||
retValue.defExp = defExpGain;
|
retValue.defExp = defExpGain;
|
||||||
retValue.dexExp = dexExpGain;
|
retValue.dexExp = dexExpGain;
|
||||||
@ -1096,7 +1102,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case BladeGeneralActionName.fieldAnalysis: {
|
case BladeburnerGeneralActionName.FieldAnalysis: {
|
||||||
// Does not use stamina. Effectiveness depends on hacking, int, and cha
|
// Does not use stamina. Effectiveness depends on hacking, int, and cha
|
||||||
let eff =
|
let eff =
|
||||||
0.04 * Math.pow(person.skills.hacking, 0.3) +
|
0.04 * Math.pow(person.skills.hacking, 0.3) +
|
||||||
@ -1114,7 +1120,7 @@ export class Bladeburner {
|
|||||||
retValue.intExp = BladeburnerConstants.BaseIntGain;
|
retValue.intExp = BladeburnerConstants.BaseIntGain;
|
||||||
this.changeRank(person, rankGain);
|
this.changeRank(person, rankGain);
|
||||||
this.getCurrentCity().improvePopulationEstimateByPercentage(
|
this.getCurrentCity().improvePopulationEstimateByPercentage(
|
||||||
eff * this.getSkillMult(BladeMultName.successChanceEstimate),
|
eff * this.getSkillMult(BladeburnerMultName.SuccessChanceEstimate),
|
||||||
);
|
);
|
||||||
if (this.logging.general) {
|
if (this.logging.general) {
|
||||||
this.log(
|
this.log(
|
||||||
@ -1126,7 +1132,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case BladeGeneralActionName.recruitment: {
|
case BladeburnerGeneralActionName.Recruitment: {
|
||||||
const actionTime = action.getActionTime(this, person) * 1000;
|
const actionTime = action.getActionTime(this, person) * 1000;
|
||||||
if (action.attempt(this, person)) {
|
if (action.attempt(this, person)) {
|
||||||
const expGain = 2 * BladeburnerConstants.BaseStatGain * actionTime;
|
const expGain = 2 * BladeburnerConstants.BaseStatGain * actionTime;
|
||||||
@ -1154,7 +1160,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case BladeGeneralActionName.diplomacy: {
|
case BladeburnerGeneralActionName.Diplomacy: {
|
||||||
const diplomacyPct = this.getDiplomacyPercentage(person);
|
const diplomacyPct = this.getDiplomacyPercentage(person);
|
||||||
this.getCurrentCity().changeChaosByPercentage(-diplomacyPct);
|
this.getCurrentCity().changeChaosByPercentage(-diplomacyPct);
|
||||||
if (this.logging.general) {
|
if (this.logging.general) {
|
||||||
@ -1166,7 +1172,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case BladeGeneralActionName.hyperbolicRegen: {
|
case BladeburnerGeneralActionName.HyperbolicRegen: {
|
||||||
person.regenerateHp(BladeburnerConstants.HrcHpGain);
|
person.regenerateHp(BladeburnerConstants.HrcHpGain);
|
||||||
|
|
||||||
const currentStamina = this.stamina;
|
const currentStamina = this.stamina;
|
||||||
@ -1188,7 +1194,7 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case BladeGeneralActionName.inciteViolence: {
|
case BladeburnerGeneralActionName.InciteViolence: {
|
||||||
for (const contract of Object.values(this.contracts)) {
|
for (const contract of Object.values(this.contracts)) {
|
||||||
contract.count += (60 * 3 * contract.growthFunction()) / BladeburnerConstants.ActionCountGrowthPeriod;
|
contract.count += (60 * 3 * contract.growthFunction()) / BladeburnerConstants.ActionCountGrowthPeriod;
|
||||||
}
|
}
|
||||||
@ -1222,10 +1228,10 @@ export class Bladeburner {
|
|||||||
infiltrateSynthoidCommunities(): void {
|
infiltrateSynthoidCommunities(): void {
|
||||||
const infilSleeves = Player.sleeves.filter((s) => isSleeveInfiltrateWork(s.currentWork)).length;
|
const infilSleeves = Player.sleeves.filter((s) => isSleeveInfiltrateWork(s.currentWork)).length;
|
||||||
const amt = Math.pow(infilSleeves, -0.5) / 2;
|
const amt = Math.pow(infilSleeves, -0.5) / 2;
|
||||||
for (const contract of Object.values(BladeContractName)) {
|
for (const contract of Object.values(BladeburnerContractName)) {
|
||||||
this.contracts[contract].count += amt;
|
this.contracts[contract].count += amt;
|
||||||
}
|
}
|
||||||
for (const operation of Object.values(BladeOperationName)) {
|
for (const operation of Object.values(BladeburnerOperationName)) {
|
||||||
this.operations[operation].count += amt;
|
this.operations[operation].count += amt;
|
||||||
}
|
}
|
||||||
if (this.logging.general) {
|
if (this.logging.general) {
|
||||||
@ -1280,7 +1286,7 @@ export class Bladeburner {
|
|||||||
const retValue = this.completeAction(Player, action.id);
|
const retValue = this.completeAction(Player, action.id);
|
||||||
Player.gainMoney(retValue.money, "bladeburner");
|
Player.gainMoney(retValue.money, "bladeburner");
|
||||||
Player.gainStats(retValue);
|
Player.gainStats(retValue);
|
||||||
if (action.type != BladeActionType.blackOp) {
|
if (action.type != BladeburnerActionType.BlackOp) {
|
||||||
this.startAction(action.id); // Attempt to repeat action
|
this.startAction(action.id); // Attempt to repeat action
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1290,7 +1296,10 @@ export class Bladeburner {
|
|||||||
const effAgility = this.getEffectiveSkillLevel(Player, "agility");
|
const effAgility = this.getEffectiveSkillLevel(Player, "agility");
|
||||||
const maxStaminaBonus = this.maxStamina / BladeburnerConstants.MaxStaminaToGainFactor;
|
const maxStaminaBonus = this.maxStamina / BladeburnerConstants.MaxStaminaToGainFactor;
|
||||||
const gain = (BladeburnerConstants.StaminaGainPerSecond + maxStaminaBonus) * Math.pow(effAgility, 0.17);
|
const gain = (BladeburnerConstants.StaminaGainPerSecond + maxStaminaBonus) * Math.pow(effAgility, 0.17);
|
||||||
return clampNumber(gain * (this.getSkillMult(BladeMultName.stamina) * Player.mults.bladeburner_stamina_gain), 0);
|
return clampNumber(
|
||||||
|
gain * (this.getSkillMult(BladeburnerMultName.Stamina) * Player.mults.bladeburner_stamina_gain),
|
||||||
|
0,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
calculateMaxStamina(): void {
|
calculateMaxStamina(): void {
|
||||||
@ -1298,7 +1307,7 @@ export class Bladeburner {
|
|||||||
// Min value of maxStamina is an arbitrarily small positive value. It must not be 0 to avoid NaN stamina penalty.
|
// Min value of maxStamina is an arbitrarily small positive value. It must not be 0 to avoid NaN stamina penalty.
|
||||||
const maxStamina = clampNumber(
|
const maxStamina = clampNumber(
|
||||||
(baseStamina + this.staminaBonus) *
|
(baseStamina + this.staminaBonus) *
|
||||||
this.getSkillMult(BladeMultName.stamina) *
|
this.getSkillMult(BladeburnerMultName.Stamina) *
|
||||||
Player.mults.bladeburner_max_stamina,
|
Player.mults.bladeburner_max_stamina,
|
||||||
1e-9,
|
1e-9,
|
||||||
);
|
);
|
||||||
@ -1311,7 +1320,7 @@ export class Bladeburner {
|
|||||||
this.stamina = clampNumber((this.maxStamina * this.stamina) / oldMax, 0, maxStamina);
|
this.stamina = clampNumber((this.maxStamina * this.stamina) / oldMax, 0, maxStamina);
|
||||||
}
|
}
|
||||||
|
|
||||||
getSkillLevel(skillName: BladeSkillName): number {
|
getSkillLevel(skillName: BladeburnerSkillName): number {
|
||||||
return this.skills[skillName] ?? 0;
|
return this.skills[skillName] ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1397,20 +1406,20 @@ export class Bladeburner {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Return the action based on an ActionIdentifier, discriminating types when possible */
|
/** Return the action based on an ActionIdentifier, discriminating types when possible */
|
||||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.blackOp }): BlackOperation;
|
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.BlackOp }): BlackOperation;
|
||||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.operation }): Operation;
|
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.Operation }): Operation;
|
||||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.contract }): Contract;
|
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.Contract }): Contract;
|
||||||
getActionObject(actionId: ActionIdentifier & { type: BladeActionType.general }): GeneralAction;
|
getActionObject(actionId: ActionIdentifier & { type: BladeburnerActionType.General }): GeneralAction;
|
||||||
getActionObject(actionId: ActionIdentifier): Action;
|
getActionObject(actionId: ActionIdentifier): Action;
|
||||||
getActionObject(actionId: ActionIdentifier): Action {
|
getActionObject(actionId: ActionIdentifier): Action {
|
||||||
switch (actionId.type) {
|
switch (actionId.type) {
|
||||||
case BladeActionType.contract:
|
case BladeburnerActionType.Contract:
|
||||||
return this.contracts[actionId.name];
|
return this.contracts[actionId.name];
|
||||||
case BladeActionType.operation:
|
case BladeburnerActionType.Operation:
|
||||||
return this.operations[actionId.name];
|
return this.operations[actionId.name];
|
||||||
case BladeActionType.blackOp:
|
case BladeburnerActionType.BlackOp:
|
||||||
return BlackOperations[actionId.name];
|
return BlackOperations[actionId.name];
|
||||||
case BladeActionType.general:
|
case BladeburnerActionType.General:
|
||||||
return GeneralActions[actionId.name];
|
return GeneralActions[actionId.name];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1423,13 +1432,13 @@ export class Bladeburner {
|
|||||||
case "contract":
|
case "contract":
|
||||||
case "contracts":
|
case "contracts":
|
||||||
case "contr":
|
case "contr":
|
||||||
if (!getEnumHelper("BladeContractName").isMember(name)) return null;
|
if (!getEnumHelper("BladeburnerContractName").isMember(name)) return null;
|
||||||
return this.contracts[name];
|
return this.contracts[name];
|
||||||
case "operation":
|
case "operation":
|
||||||
case "operations":
|
case "operations":
|
||||||
case "op":
|
case "op":
|
||||||
case "ops":
|
case "ops":
|
||||||
if (!getEnumHelper("BladeOperationName").isMember(name)) return null;
|
if (!getEnumHelper("BladeburnerOperationName").isMember(name)) return null;
|
||||||
return this.operations[name];
|
return this.operations[name];
|
||||||
case "blackoperation":
|
case "blackoperation":
|
||||||
case "black operation":
|
case "black operation":
|
||||||
@ -1438,12 +1447,12 @@ export class Bladeburner {
|
|||||||
case "black ops":
|
case "black ops":
|
||||||
case "blackop":
|
case "blackop":
|
||||||
case "blackops":
|
case "blackops":
|
||||||
if (!getEnumHelper("BladeBlackOpName").isMember(name)) return null;
|
if (!getEnumHelper("BladeburnerBlackOpName").isMember(name)) return null;
|
||||||
return BlackOperations[name];
|
return BlackOperations[name];
|
||||||
case "general":
|
case "general":
|
||||||
case "general action":
|
case "general action":
|
||||||
case "gen": {
|
case "gen": {
|
||||||
if (!getEnumHelper("BladeGeneralActionName").isMember(name)) return null;
|
if (!getEnumHelper("BladeburnerGeneralActionName").isMember(name)) return null;
|
||||||
return GeneralActions[name];
|
return GeneralActions[name];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,31 +1,35 @@
|
|||||||
export enum BladeActionType {
|
export enum BladeburnerActionType {
|
||||||
general = "General",
|
General = "General",
|
||||||
contract = "Contracts",
|
Contract = "Contracts",
|
||||||
operation = "Operations",
|
Operation = "Operations",
|
||||||
blackOp = "Black Operations",
|
BlackOp = "Black Operations",
|
||||||
}
|
}
|
||||||
export enum BladeGeneralActionName {
|
|
||||||
training = "Training",
|
export enum BladeburnerGeneralActionName {
|
||||||
fieldAnalysis = "Field Analysis",
|
Training = "Training",
|
||||||
recruitment = "Recruitment",
|
FieldAnalysis = "Field Analysis",
|
||||||
diplomacy = "Diplomacy",
|
Recruitment = "Recruitment",
|
||||||
hyperbolicRegen = "Hyperbolic Regeneration Chamber",
|
Diplomacy = "Diplomacy",
|
||||||
inciteViolence = "Incite Violence",
|
HyperbolicRegen = "Hyperbolic Regeneration Chamber",
|
||||||
|
InciteViolence = "Incite Violence",
|
||||||
}
|
}
|
||||||
export enum BladeContractName {
|
|
||||||
tracking = "Tracking",
|
export enum BladeburnerContractName {
|
||||||
bountyHunter = "Bounty Hunter",
|
Tracking = "Tracking",
|
||||||
retirement = "Retirement",
|
BountyHunter = "Bounty Hunter",
|
||||||
|
Retirement = "Retirement",
|
||||||
}
|
}
|
||||||
export enum BladeOperationName {
|
|
||||||
investigation = "Investigation",
|
export enum BladeburnerOperationName {
|
||||||
undercover = "Undercover Operation",
|
Investigation = "Investigation",
|
||||||
sting = "Sting Operation",
|
Undercover = "Undercover Operation",
|
||||||
raid = "Raid",
|
Sting = "Sting Operation",
|
||||||
stealthRetirement = "Stealth Retirement Operation",
|
Raid = "Raid",
|
||||||
assassination = "Assassination",
|
StealthRetirement = "Stealth Retirement Operation",
|
||||||
|
Assassination = "Assassination",
|
||||||
}
|
}
|
||||||
export enum BladeBlackOpName {
|
|
||||||
|
export enum BladeburnerBlackOpName {
|
||||||
OperationTyphoon = "Operation Typhoon",
|
OperationTyphoon = "Operation Typhoon",
|
||||||
OperationZero = "Operation Zero",
|
OperationZero = "Operation Zero",
|
||||||
OperationX = "Operation X",
|
OperationX = "Operation X",
|
||||||
@ -49,35 +53,35 @@ export enum BladeBlackOpName {
|
|||||||
OperationDaedalus = "Operation Daedalus",
|
OperationDaedalus = "Operation Daedalus",
|
||||||
}
|
}
|
||||||
|
|
||||||
export enum BladeSkillName {
|
export enum BladeburnerSkillName {
|
||||||
bladesIntuition = "Blade's Intuition",
|
BladesIntuition = "Blade's Intuition",
|
||||||
cloak = "Cloak",
|
Cloak = "Cloak",
|
||||||
shortCircuit = "Short-Circuit",
|
ShortCircuit = "Short-Circuit",
|
||||||
digitalObserver = "Digital Observer",
|
DigitalObserver = "Digital Observer",
|
||||||
tracer = "Tracer",
|
Tracer = "Tracer",
|
||||||
overclock = "Overclock",
|
Overclock = "Overclock",
|
||||||
reaper = "Reaper",
|
Reaper = "Reaper",
|
||||||
evasiveSystem = "Evasive System",
|
EvasiveSystem = "Evasive System",
|
||||||
datamancer = "Datamancer",
|
Datamancer = "Datamancer",
|
||||||
cybersEdge = "Cyber's Edge",
|
CybersEdge = "Cyber's Edge",
|
||||||
handsOfMidas = "Hands of Midas",
|
HandsOfMidas = "Hands of Midas",
|
||||||
hyperdrive = "Hyperdrive",
|
Hyperdrive = "Hyperdrive",
|
||||||
}
|
}
|
||||||
|
|
||||||
export enum BladeMultName {
|
export enum BladeburnerMultName {
|
||||||
successChanceAll = "Total Success Chance",
|
SuccessChanceAll = "Total Success Chance",
|
||||||
successChanceStealth = "Stealth Success Chance",
|
SuccessChanceStealth = "Stealth Success Chance",
|
||||||
successChanceKill = "Retirement Success Chance",
|
SuccessChanceKill = "Retirement Success Chance",
|
||||||
successChanceContract = "Contract Success Chance",
|
SuccessChanceContract = "Contract Success Chance",
|
||||||
successChanceOperation = "Operation Success Chance",
|
SuccessChanceOperation = "Operation Success Chance",
|
||||||
successChanceEstimate = "Synthoid Data Estimate",
|
SuccessChanceEstimate = "Synthoid Data Estimate",
|
||||||
actionTime = "Action Time",
|
ActionTime = "Action Time",
|
||||||
effStr = "Effective Strength",
|
EffStr = "Effective Strength",
|
||||||
effDef = "Effective Defense",
|
EffDef = "Effective Defense",
|
||||||
effDex = "Effective Dexterity",
|
EffDex = "Effective Dexterity",
|
||||||
effAgi = "Effective Agility",
|
EffAgi = "Effective Agility",
|
||||||
effCha = "Effective Charisma",
|
EffCha = "Effective Charisma",
|
||||||
stamina = "Stamina",
|
Stamina = "Stamina",
|
||||||
money = "Contract Money",
|
Money = "Contract Money",
|
||||||
expGain = "Experience Gain",
|
ExpGain = "Experience Gain",
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import type { BladeMultName, BladeSkillName } from "@enums";
|
import type { BladeburnerMultName, BladeburnerSkillName } from "@enums";
|
||||||
|
|
||||||
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
|
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
|
||||||
import { Bladeburner } from "./Bladeburner";
|
import { Bladeburner } from "./Bladeburner";
|
||||||
@ -7,23 +7,23 @@ import { PositiveInteger, PositiveNumber, isPositiveInteger } from "../types";
|
|||||||
import { PartialRecord, getRecordEntries } from "../Types/Record";
|
import { PartialRecord, getRecordEntries } from "../Types/Record";
|
||||||
|
|
||||||
interface SkillParams {
|
interface SkillParams {
|
||||||
name: BladeSkillName;
|
name: BladeburnerSkillName;
|
||||||
desc: string;
|
desc: string;
|
||||||
baseCost?: number;
|
baseCost?: number;
|
||||||
costInc?: number;
|
costInc?: number;
|
||||||
maxLvl?: number;
|
maxLvl?: number;
|
||||||
mults: PartialRecord<BladeMultName, number>;
|
mults: PartialRecord<BladeburnerMultName, number>;
|
||||||
}
|
}
|
||||||
|
|
||||||
export class Skill {
|
export class Skill {
|
||||||
name: BladeSkillName;
|
name: BladeburnerSkillName;
|
||||||
desc: string;
|
desc: string;
|
||||||
// Cost is in Skill Points
|
// Cost is in Skill Points
|
||||||
baseCost: number;
|
baseCost: number;
|
||||||
// Additive cost increase per level
|
// Additive cost increase per level
|
||||||
costInc: number;
|
costInc: number;
|
||||||
maxLvl: number;
|
maxLvl: number;
|
||||||
mults: PartialRecord<BladeMultName, number> = {};
|
mults: PartialRecord<BladeburnerMultName, number> = {};
|
||||||
|
|
||||||
constructor(params: SkillParams) {
|
constructor(params: SkillParams) {
|
||||||
this.name = params.name;
|
this.name = params.name;
|
||||||
@ -150,7 +150,7 @@ export class Skill {
|
|||||||
return { available: true, cost };
|
return { available: true, cost };
|
||||||
}
|
}
|
||||||
|
|
||||||
getMultiplier(name: BladeMultName): number {
|
getMultiplier(name: BladeburnerMultName): number {
|
||||||
return this.mults[name] ?? 0;
|
return this.mults[name] ?? 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
import type { BlackOperation, Contract, GeneralAction, Operation } from "./Actions";
|
import type { BlackOperation, Contract, GeneralAction, Operation } from "./Actions";
|
||||||
import type {
|
import type {
|
||||||
BladeActionType,
|
BladeburnerActionType,
|
||||||
BladeBlackOpName,
|
BladeburnerBlackOpName,
|
||||||
BladeContractName,
|
BladeburnerContractName,
|
||||||
BladeOperationName,
|
BladeburnerOperationName,
|
||||||
BladeGeneralActionName,
|
BladeburnerGeneralActionName,
|
||||||
} from "@enums";
|
} from "@enums";
|
||||||
|
|
||||||
export interface SuccessChanceParams {
|
export interface SuccessChanceParams {
|
||||||
@ -23,9 +23,9 @@ export type Attempt<T extends object = object> = AttemptSuccess<T> | AttemptFail
|
|||||||
export type Action = Contract | Operation | BlackOperation | GeneralAction;
|
export type Action = Contract | Operation | BlackOperation | GeneralAction;
|
||||||
|
|
||||||
export type ActionIdentifier =
|
export type ActionIdentifier =
|
||||||
| { type: BladeActionType.blackOp; name: BladeBlackOpName }
|
| { type: BladeburnerActionType.BlackOp; name: BladeburnerBlackOpName }
|
||||||
| { type: BladeActionType.contract; name: BladeContractName }
|
| { type: BladeburnerActionType.Contract; name: BladeburnerContractName }
|
||||||
| { type: BladeActionType.operation; name: BladeOperationName }
|
| { type: BladeburnerActionType.Operation; name: BladeburnerOperationName }
|
||||||
| { type: BladeActionType.general; name: BladeGeneralActionName };
|
| { type: BladeburnerActionType.General; name: BladeburnerGeneralActionName };
|
||||||
|
|
||||||
export type LevelableAction = Contract | Operation;
|
export type LevelableAction = Contract | Operation;
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
import { BlackOperation } from "../Actions/BlackOperation";
|
import { BlackOperation } from "../Actions/BlackOperation";
|
||||||
import { BladeBlackOpName, CityName, FactionName } from "@enums";
|
import { BladeburnerBlackOpName, CityName, FactionName } from "@enums";
|
||||||
|
|
||||||
export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
export const BlackOperations: Record<BladeburnerBlackOpName, BlackOperation> = {
|
||||||
[BladeBlackOpName.OperationTyphoon]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationTyphoon]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationTyphoon,
|
name: BladeburnerBlackOpName.OperationTyphoon,
|
||||||
n: 0,
|
n: 0,
|
||||||
baseDifficulty: 2000,
|
baseDifficulty: 2000,
|
||||||
reqdRank: 2.5e3,
|
reqdRank: 2.5e3,
|
||||||
@ -32,11 +32,11 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
desc:
|
desc:
|
||||||
"Obadiah Zenyatta is the leader of a RedWater PMC. It has long been known among the intelligence community " +
|
"Obadiah Zenyatta is the leader of a RedWater PMC. It has long been known among the intelligence community " +
|
||||||
"that Zenyatta, along with the rest of the PMC, is a Synthoid.\n\n" +
|
"that Zenyatta, along with the rest of the PMC, is a Synthoid.\n\n" +
|
||||||
`The goal of ${BladeBlackOpName.OperationTyphoon} is to find and eliminate Zenyatta and RedWater by any means ` +
|
`The goal of ${BladeburnerBlackOpName.OperationTyphoon} is to find and eliminate Zenyatta and RedWater by any means ` +
|
||||||
"necessary. After the task is completed, the actions must be covered up from the general public.",
|
"necessary. After the task is completed, the actions must be covered up from the general public.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationZero]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationZero]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationZero,
|
name: BladeburnerBlackOpName.OperationZero,
|
||||||
n: 1,
|
n: 1,
|
||||||
baseDifficulty: 2500,
|
baseDifficulty: 2500,
|
||||||
reqdRank: 5e3,
|
reqdRank: 5e3,
|
||||||
@ -65,13 +65,13 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
desc:
|
desc:
|
||||||
"AeroCorp is one of the world's largest defense contractors. Its leader, Steve Watataki, is thought to be " +
|
"AeroCorp is one of the world's largest defense contractors. Its leader, Steve Watataki, is thought to be " +
|
||||||
"a supporter of Synthoid rights. He must be removed.\n\n" +
|
"a supporter of Synthoid rights. He must be removed.\n\n" +
|
||||||
`The goal of ${BladeBlackOpName.OperationZero} is to covertly infiltrate AeroCorp and uncover any incriminating ` +
|
`The goal of ${BladeburnerBlackOpName.OperationZero} is to covertly infiltrate AeroCorp and uncover any incriminating ` +
|
||||||
"evidence or information against Watataki that will cause him to be removed from his position at AeroCorp. " +
|
"evidence or information against Watataki that will cause him to be removed from his position at AeroCorp. " +
|
||||||
"Incriminating evidence can be fabricated as a last resort. Be warned that AeroCorp has some of the most advanced " +
|
"Incriminating evidence can be fabricated as a last resort. Be warned that AeroCorp has some of the most advanced " +
|
||||||
"security measures in the world.",
|
"security measures in the world.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationX]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationX]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationX,
|
name: BladeburnerBlackOpName.OperationX,
|
||||||
n: 2,
|
n: 2,
|
||||||
baseDifficulty: 3000,
|
baseDifficulty: 3000,
|
||||||
reqdRank: 7.5e3,
|
reqdRank: 7.5e3,
|
||||||
@ -106,8 +106,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
`their base of operations is in ${CityName.Ishima}'s underground sewer systems. Your task is to investigate the ` +
|
`their base of operations is in ${CityName.Ishima}'s underground sewer systems. Your task is to investigate the ` +
|
||||||
"sewer systems, and eliminate Samizdat. They must never publish anything again.",
|
"sewer systems, and eliminate Samizdat. They must never publish anything again.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationTitan]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationTitan]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationTitan,
|
name: BladeburnerBlackOpName.OperationTitan,
|
||||||
n: 3,
|
n: 3,
|
||||||
baseDifficulty: 4000,
|
baseDifficulty: 4000,
|
||||||
reqdRank: 10e3,
|
reqdRank: 10e3,
|
||||||
@ -142,8 +142,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"just to retire the Synthoids there, but also to destroy any information or research at the facility that is " +
|
"just to retire the Synthoids there, but also to destroy any information or research at the facility that is " +
|
||||||
"relevant to the Synthoids and their goals.",
|
"relevant to the Synthoids and their goals.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationAres]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationAres]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationAres,
|
name: BladeburnerBlackOpName.OperationAres,
|
||||||
n: 4,
|
n: 4,
|
||||||
baseDifficulty: 5000,
|
baseDifficulty: 5000,
|
||||||
reqdRank: 12.5e3,
|
reqdRank: 12.5e3,
|
||||||
@ -175,8 +175,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"weapons. It is critical for the safety of humanity that this deal does not happen.\n\n" +
|
"weapons. It is critical for the safety of humanity that this deal does not happen.\n\n" +
|
||||||
"Your task is to intercept the deal. Leave no survivors.",
|
"Your task is to intercept the deal. Leave no survivors.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationArchangel]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationArchangel]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationArchangel,
|
name: BladeburnerBlackOpName.OperationArchangel,
|
||||||
n: 5,
|
n: 5,
|
||||||
baseDifficulty: 7500,
|
baseDifficulty: 7500,
|
||||||
reqdRank: 15e3,
|
reqdRank: 15e3,
|
||||||
@ -209,8 +209,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"The goal of this operation is to take out the leaders that are running the Red Rabbit brothel. Try to limit the " +
|
"The goal of this operation is to take out the leaders that are running the Red Rabbit brothel. Try to limit the " +
|
||||||
"number of other casualties, but do what you must to complete the mission.",
|
"number of other casualties, but do what you must to complete the mission.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationJuggernaut]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationJuggernaut]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationJuggernaut,
|
name: BladeburnerBlackOpName.OperationJuggernaut,
|
||||||
n: 6,
|
n: 6,
|
||||||
baseDifficulty: 10e3,
|
baseDifficulty: 10e3,
|
||||||
reqdRank: 20e3,
|
reqdRank: 20e3,
|
||||||
@ -244,8 +244,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"Synthoid, and have thus enlisted our help.\n\n" +
|
"Synthoid, and have thus enlisted our help.\n\n" +
|
||||||
"Your mission is to eradicate Juggernaut and his followers.",
|
"Your mission is to eradicate Juggernaut and his followers.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationRedDragon]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationRedDragon]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationRedDragon,
|
name: BladeburnerBlackOpName.OperationRedDragon,
|
||||||
n: 7,
|
n: 7,
|
||||||
baseDifficulty: 12.5e3,
|
baseDifficulty: 12.5e3,
|
||||||
reqdRank: 25e3,
|
reqdRank: 25e3,
|
||||||
@ -278,8 +278,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
`Your task is to infiltrate and destroy the ${FactionName.Tetrads}' base of operations in Los Angeles. ` +
|
`Your task is to infiltrate and destroy the ${FactionName.Tetrads}' base of operations in Los Angeles. ` +
|
||||||
"Intelligence tells us that their base houses one of their Synthoid manufacturing units.",
|
"Intelligence tells us that their base houses one of their Synthoid manufacturing units.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationK]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationK]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationK,
|
name: BladeburnerBlackOpName.OperationK,
|
||||||
n: 8,
|
n: 8,
|
||||||
baseDifficulty: 15e3,
|
baseDifficulty: 15e3,
|
||||||
reqdRank: 30e3,
|
reqdRank: 30e3,
|
||||||
@ -315,8 +315,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"to a covert operation. Your goal is to destroy this technology and eliminate anyone who was involved in its " +
|
"to a covert operation. Your goal is to destroy this technology and eliminate anyone who was involved in its " +
|
||||||
"creation.",
|
"creation.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationDeckard]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationDeckard]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationDeckard,
|
name: BladeburnerBlackOpName.OperationDeckard,
|
||||||
n: 9,
|
n: 9,
|
||||||
baseDifficulty: 20e3,
|
baseDifficulty: 20e3,
|
||||||
reqdRank: 40e3,
|
reqdRank: 40e3,
|
||||||
@ -344,14 +344,14 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
isKill: true,
|
isKill: true,
|
||||||
desc:
|
desc:
|
||||||
"Despite your success in eliminating VitaLife's new android-replicating technology in " +
|
"Despite your success in eliminating VitaLife's new android-replicating technology in " +
|
||||||
`${BladeBlackOpName.OperationK}, we've discovered that a small group of MK-VI Synthoids were able to make off with ` +
|
`${BladeburnerBlackOpName.OperationK}, we've discovered that a small group of MK-VI Synthoids were able to make off with ` +
|
||||||
"the schematics and design of the technology before the Operation. It is almost a certainty that these Synthoids " +
|
"the schematics and design of the technology before the Operation. It is almost a certainty that these Synthoids " +
|
||||||
"are some of the rogue MK-VI ones from the Synthoid Uprising.\n\n" +
|
"are some of the rogue MK-VI ones from the Synthoid Uprising.\n\n" +
|
||||||
`The goal of ${BladeBlackOpName.OperationDeckard} is to hunt down these Synthoids and retire them. I don't need to ` +
|
`The goal of ${BladeburnerBlackOpName.OperationDeckard} is to hunt down these Synthoids and retire them. I don't need to ` +
|
||||||
"tell you how critical this mission is.",
|
"tell you how critical this mission is.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationTyrell]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationTyrell]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationTyrell,
|
name: BladeburnerBlackOpName.OperationTyrell,
|
||||||
n: 10,
|
n: 10,
|
||||||
baseDifficulty: 25e3,
|
baseDifficulty: 25e3,
|
||||||
reqdRank: 50e3,
|
reqdRank: 50e3,
|
||||||
@ -384,8 +384,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"We cannot have Synthoids upgrading their already-enhanced abilities with Augmentations. Your task is to hunt " +
|
"We cannot have Synthoids upgrading their already-enhanced abilities with Augmentations. Your task is to hunt " +
|
||||||
`down associated ${FactionName.TheDarkArmy} members and eliminate them.`,
|
`down associated ${FactionName.TheDarkArmy} members and eliminate them.`,
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationWallace]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationWallace]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationWallace,
|
name: BladeburnerBlackOpName.OperationWallace,
|
||||||
n: 11,
|
n: 11,
|
||||||
baseDifficulty: 30e3,
|
baseDifficulty: 30e3,
|
||||||
reqdRank: 75e3,
|
reqdRank: 75e3,
|
||||||
@ -412,18 +412,18 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
},
|
},
|
||||||
isKill: true,
|
isKill: true,
|
||||||
desc:
|
desc:
|
||||||
`Based on information gathered from ${BladeBlackOpName.OperationTyrell}, we've discovered that ` +
|
`Based on information gathered from ${BladeburnerBlackOpName.OperationTyrell}, we've discovered that ` +
|
||||||
`${FactionName.TheDarkArmy} was well aware that there were Synthoids amongst their ranks. Even worse, we believe ` +
|
`${FactionName.TheDarkArmy} was well aware that there were Synthoids amongst their ranks. Even worse, we believe ` +
|
||||||
`that ${FactionName.TheDarkArmy} is working together with other criminal organizations such as ` +
|
`that ${FactionName.TheDarkArmy} is working together with other criminal organizations such as ` +
|
||||||
`${FactionName.TheSyndicate} and that they are planning some sort of large-scale takeover of multiple major ` +
|
`${FactionName.TheSyndicate} and that they are planning some sort of large-scale takeover of multiple major ` +
|
||||||
`cities, most notably ${CityName.Aevum}. We suspect that Synthoids have infiltrated the ranks of these criminal ` +
|
`cities, most notably ${CityName.Aevum}. We suspect that Synthoids have infiltrated the ranks of these criminal ` +
|
||||||
"factions and are trying to stage another Synthoid uprising.\n\n" +
|
"factions and are trying to stage another Synthoid uprising.\n\n" +
|
||||||
"The best way to deal with this is to prevent it before it even happens. The goal of " +
|
"The best way to deal with this is to prevent it before it even happens. The goal of " +
|
||||||
`${BladeBlackOpName.OperationWallace} is to destroy ${FactionName.TheDarkArmy} and Syndicate factions in ` +
|
`${BladeburnerBlackOpName.OperationWallace} is to destroy ${FactionName.TheDarkArmy} and Syndicate factions in ` +
|
||||||
`${CityName.Aevum} immediately. Leave no survivors.`,
|
`${CityName.Aevum} immediately. Leave no survivors.`,
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationShoulderOfOrion]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationShoulderOfOrion]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationShoulderOfOrion,
|
name: BladeburnerBlackOpName.OperationShoulderOfOrion,
|
||||||
n: 12,
|
n: 12,
|
||||||
baseDifficulty: 35e3,
|
baseDifficulty: 35e3,
|
||||||
reqdRank: 100e3,
|
reqdRank: 100e3,
|
||||||
@ -456,8 +456,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"mission you will be officially disavowed by the NSA and the national government until after you successfully " +
|
"mission you will be officially disavowed by the NSA and the national government until after you successfully " +
|
||||||
"return. In the event of failure, all of the operation's team members must not let themselves be captured alive.",
|
"return. In the event of failure, all of the operation's team members must not let themselves be captured alive.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationHyron]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationHyron]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationHyron,
|
name: BladeburnerBlackOpName.OperationHyron,
|
||||||
n: 13,
|
n: 13,
|
||||||
baseDifficulty: 40e3,
|
baseDifficulty: 40e3,
|
||||||
reqdRank: 125e3,
|
reqdRank: 125e3,
|
||||||
@ -493,8 +493,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
`facilities in ${CityName.Aevum}, codenamed 'Alpha Ranch'. Infiltrate the compound, delete and destroy the work, ` +
|
`facilities in ${CityName.Aevum}, codenamed 'Alpha Ranch'. Infiltrate the compound, delete and destroy the work, ` +
|
||||||
"and then find and kill the project lead.",
|
"and then find and kill the project lead.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationMorpheus]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationMorpheus]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationMorpheus,
|
name: BladeburnerBlackOpName.OperationMorpheus,
|
||||||
n: 14,
|
n: 14,
|
||||||
baseDifficulty: 45e3,
|
baseDifficulty: 45e3,
|
||||||
reqdRank: 150e3,
|
reqdRank: 150e3,
|
||||||
@ -527,8 +527,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"has been compromised by Synthoids and is being used to spread pro-Synthoid propaganda.\n\n" +
|
"has been compromised by Synthoids and is being used to spread pro-Synthoid propaganda.\n\n" +
|
||||||
"The mission is to destroy this broadcast tower. Speed and stealth are of the utmost importance for this.",
|
"The mission is to destroy this broadcast tower. Speed and stealth are of the utmost importance for this.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationIonStorm]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationIonStorm]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationIonStorm,
|
name: BladeburnerBlackOpName.OperationIonStorm,
|
||||||
n: 15,
|
n: 15,
|
||||||
baseDifficulty: 50e3,
|
baseDifficulty: 50e3,
|
||||||
reqdRank: 175e3,
|
reqdRank: 175e3,
|
||||||
@ -561,8 +561,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
`This is a full-scale assault operation to find and retire all of these Synthoids in the ${CityName.Sector12} ` +
|
`This is a full-scale assault operation to find and retire all of these Synthoids in the ${CityName.Sector12} ` +
|
||||||
"Slums.",
|
"Slums.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationAnnihilus]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationAnnihilus]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationAnnihilus,
|
name: BladeburnerBlackOpName.OperationAnnihilus,
|
||||||
n: 16,
|
n: 16,
|
||||||
baseDifficulty: 55e3,
|
baseDifficulty: 55e3,
|
||||||
reqdRank: 200e3,
|
reqdRank: 200e3,
|
||||||
@ -594,8 +594,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
`organization called '${FactionName.TheCovenant}'. We have no prior intelligence about this organization, so you ` +
|
`organization called '${FactionName.TheCovenant}'. We have no prior intelligence about this organization, so you ` +
|
||||||
"are going in blind.",
|
"are going in blind.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationUltron]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationUltron]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationUltron,
|
name: BladeburnerBlackOpName.OperationUltron,
|
||||||
n: 17,
|
n: 17,
|
||||||
baseDifficulty: 60e3,
|
baseDifficulty: 60e3,
|
||||||
reqdRank: 250e3,
|
reqdRank: 250e3,
|
||||||
@ -633,8 +633,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"moves to take control of and weaponize DeltaOne's Tactical High-Energy Satellite Laser Array (THESLA).\n\n" +
|
"moves to take control of and weaponize DeltaOne's Tactical High-Energy Satellite Laser Array (THESLA).\n\n" +
|
||||||
"Your task is to find and destroy Ultron.",
|
"Your task is to find and destroy Ultron.",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationCenturion]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationCenturion]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationCenturion,
|
name: BladeburnerBlackOpName.OperationCenturion,
|
||||||
n: 18,
|
n: 18,
|
||||||
baseDifficulty: 70e3,
|
baseDifficulty: 70e3,
|
||||||
reqdRank: 300e3,
|
reqdRank: 300e3,
|
||||||
@ -667,8 +667,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"It seems that the universe is not without a sense of irony.\n\n" +
|
"It seems that the universe is not without a sense of irony.\n\n" +
|
||||||
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
|
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationVindictus]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationVindictus]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationVindictus,
|
name: BladeburnerBlackOpName.OperationVindictus,
|
||||||
n: 19,
|
n: 19,
|
||||||
baseDifficulty: 75e3,
|
baseDifficulty: 75e3,
|
||||||
reqdRank: 350e3,
|
reqdRank: 350e3,
|
||||||
@ -699,8 +699,8 @@ export const BlackOperations: Record<BladeBlackOpName, BlackOperation> = {
|
|||||||
"ways.\n\n" +
|
"ways.\n\n" +
|
||||||
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
|
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
|
||||||
}),
|
}),
|
||||||
[BladeBlackOpName.OperationDaedalus]: new BlackOperation({
|
[BladeburnerBlackOpName.OperationDaedalus]: new BlackOperation({
|
||||||
name: BladeBlackOpName.OperationDaedalus,
|
name: BladeburnerBlackOpName.OperationDaedalus,
|
||||||
n: 20,
|
n: 20,
|
||||||
baseDifficulty: 80e3,
|
baseDifficulty: 80e3,
|
||||||
reqdRank: 400e3,
|
reqdRank: 400e3,
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
import { BladeContractName } from "@enums";
|
import { BladeburnerContractName } from "@enums";
|
||||||
import { Contract } from "../Actions/Contract";
|
import { Contract } from "../Actions/Contract";
|
||||||
import { getRandomIntInclusive } from "../../utils/helpers/getRandomIntInclusive";
|
import { getRandomIntInclusive } from "../../utils/helpers/getRandomIntInclusive";
|
||||||
import { assertLoadingType } from "../../utils/TypeAssertion";
|
import { assertLoadingType } from "../../utils/TypeAssertion";
|
||||||
|
|
||||||
export function createContracts(): Record<BladeContractName, Contract> {
|
export function createContracts(): Record<BladeburnerContractName, Contract> {
|
||||||
return {
|
return {
|
||||||
[BladeContractName.tracking]: new Contract({
|
[BladeburnerContractName.Tracking]: new Contract({
|
||||||
name: BladeContractName.tracking,
|
name: BladeburnerContractName.Tracking,
|
||||||
desc:
|
desc:
|
||||||
"Identify and locate Synthoids. This contract involves reconnaissance and information-gathering ONLY. Do NOT " +
|
"Identify and locate Synthoids. This contract involves reconnaissance and information-gathering ONLY. Do NOT " +
|
||||||
"engage. Stealth is of the utmost importance.\n\n" +
|
"engage. Stealth is of the utmost importance.\n\n" +
|
||||||
@ -39,8 +39,8 @@ export function createContracts(): Record<BladeContractName, Contract> {
|
|||||||
growthFunction: () => getRandomIntInclusive(5, 75) / 10,
|
growthFunction: () => getRandomIntInclusive(5, 75) / 10,
|
||||||
minCount: 25,
|
minCount: 25,
|
||||||
}),
|
}),
|
||||||
[BladeContractName.bountyHunter]: new Contract({
|
[BladeburnerContractName.BountyHunter]: new Contract({
|
||||||
name: BladeContractName.bountyHunter,
|
name: BladeburnerContractName.BountyHunter,
|
||||||
desc:
|
desc:
|
||||||
"Hunt down and capture fugitive Synthoids. These Synthoids are wanted alive.\n\n" +
|
"Hunt down and capture fugitive Synthoids. These Synthoids are wanted alive.\n\n" +
|
||||||
"Successfully completing a Bounty Hunter contract will lower the population in your current city, and will also " +
|
"Successfully completing a Bounty Hunter contract will lower the population in your current city, and will also " +
|
||||||
@ -72,8 +72,8 @@ export function createContracts(): Record<BladeContractName, Contract> {
|
|||||||
growthFunction: () => getRandomIntInclusive(5, 75) / 10,
|
growthFunction: () => getRandomIntInclusive(5, 75) / 10,
|
||||||
minCount: 5,
|
minCount: 5,
|
||||||
}),
|
}),
|
||||||
[BladeContractName.retirement]: new Contract({
|
[BladeburnerContractName.Retirement]: new Contract({
|
||||||
name: BladeContractName.retirement,
|
name: BladeburnerContractName.Retirement,
|
||||||
desc:
|
desc:
|
||||||
"Hunt down and retire (kill) rogue Synthoids.\n\n" +
|
"Hunt down and retire (kill) rogue Synthoids.\n\n" +
|
||||||
"Successfully completing a Retirement contract will lower the population in your current city, and will also " +
|
"Successfully completing a Retirement contract will lower the population in your current city, and will also " +
|
||||||
@ -108,12 +108,12 @@ export function createContracts(): Record<BladeContractName, Contract> {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
export function loadContractsData(data: unknown, contracts: Record<BladeContractName, Contract>) {
|
export function loadContractsData(data: unknown, contracts: Record<BladeburnerContractName, Contract>) {
|
||||||
// loading data as "unknown" and typechecking it down is probably not necessary
|
// loading data as "unknown" and typechecking it down is probably not necessary
|
||||||
// but this will prevent crashes even with malformed savedata
|
// but this will prevent crashes even with malformed savedata
|
||||||
if (!data || typeof data !== "object") return;
|
if (!data || typeof data !== "object") return;
|
||||||
assertLoadingType<Record<BladeContractName, unknown>>(data);
|
assertLoadingType<Record<BladeburnerContractName, unknown>>(data);
|
||||||
for (const contractName of Object.values(BladeContractName)) {
|
for (const contractName of Object.values(BladeburnerContractName)) {
|
||||||
const loadedContract = data[contractName];
|
const loadedContract = data[contractName];
|
||||||
if (!(loadedContract instanceof Contract)) continue;
|
if (!(loadedContract instanceof Contract)) continue;
|
||||||
contracts[contractName].loadData(loadedContract);
|
contracts[contractName].loadData(loadedContract);
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
import { BladeGeneralActionName } from "@enums";
|
import { BladeburnerGeneralActionName } from "@enums";
|
||||||
import { GeneralAction } from "../Actions/GeneralAction";
|
import { GeneralAction } from "../Actions/GeneralAction";
|
||||||
import { BladeburnerConstants } from "./Constants";
|
import { BladeburnerConstants } from "./Constants";
|
||||||
|
|
||||||
export const GeneralActions: Record<BladeGeneralActionName, GeneralAction> = {
|
export const GeneralActions: Record<BladeburnerGeneralActionName, GeneralAction> = {
|
||||||
[BladeGeneralActionName.training]: new GeneralAction({
|
[BladeburnerGeneralActionName.Training]: new GeneralAction({
|
||||||
name: BladeGeneralActionName.training,
|
name: BladeburnerGeneralActionName.Training,
|
||||||
getActionTime: () => 30,
|
getActionTime: () => 30,
|
||||||
desc:
|
desc:
|
||||||
"Improve your abilities at the Bladeburner unit's specialized training center. Doing this gives experience for " +
|
"Improve your abilities at the Bladeburner unit's specialized training center. Doing this gives experience for " +
|
||||||
"all combat stats and also increases your max stamina.",
|
"all combat stats and also increases your max stamina.",
|
||||||
}),
|
}),
|
||||||
[BladeGeneralActionName.fieldAnalysis]: new GeneralAction({
|
[BladeburnerGeneralActionName.FieldAnalysis]: new GeneralAction({
|
||||||
name: BladeGeneralActionName.fieldAnalysis,
|
name: BladeburnerGeneralActionName.FieldAnalysis,
|
||||||
getActionTime: () => 30,
|
getActionTime: () => 30,
|
||||||
desc:
|
desc:
|
||||||
"Mine and analyze Synthoid-related data. This improves the Bladeburner unit's intelligence on Synthoid locations " +
|
"Mine and analyze Synthoid-related data. This improves the Bladeburner unit's intelligence on Synthoid locations " +
|
||||||
@ -19,8 +19,8 @@ export const GeneralActions: Record<BladeGeneralActionName, GeneralAction> = {
|
|||||||
"current city.\n\n" +
|
"current city.\n\n" +
|
||||||
"Does NOT require stamina.",
|
"Does NOT require stamina.",
|
||||||
}),
|
}),
|
||||||
[BladeGeneralActionName.recruitment]: new GeneralAction({
|
[BladeburnerGeneralActionName.Recruitment]: new GeneralAction({
|
||||||
name: BladeGeneralActionName.recruitment,
|
name: BladeburnerGeneralActionName.Recruitment,
|
||||||
getActionTime: function (bladeburner, person) {
|
getActionTime: function (bladeburner, person) {
|
||||||
const effCharisma = bladeburner.getEffectiveSkillLevel(person, "charisma");
|
const effCharisma = bladeburner.getEffectiveSkillLevel(person, "charisma");
|
||||||
const charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
|
const charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
|
||||||
@ -33,23 +33,23 @@ export const GeneralActions: Record<BladeGeneralActionName, GeneralAction> = {
|
|||||||
"Attempt to recruit members for your Bladeburner team. These members can help you conduct operations.\n\n" +
|
"Attempt to recruit members for your Bladeburner team. These members can help you conduct operations.\n\n" +
|
||||||
"Does NOT require stamina.",
|
"Does NOT require stamina.",
|
||||||
}),
|
}),
|
||||||
[BladeGeneralActionName.diplomacy]: new GeneralAction({
|
[BladeburnerGeneralActionName.Diplomacy]: new GeneralAction({
|
||||||
name: BladeGeneralActionName.diplomacy,
|
name: BladeburnerGeneralActionName.Diplomacy,
|
||||||
getActionTime: () => 60,
|
getActionTime: () => 60,
|
||||||
desc:
|
desc:
|
||||||
"Improve diplomatic relations with the Synthoid population. Completing this action will reduce the Chaos level in " +
|
"Improve diplomatic relations with the Synthoid population. Completing this action will reduce the Chaos level in " +
|
||||||
"your current city.\n\n" +
|
"your current city.\n\n" +
|
||||||
"Does NOT require stamina.",
|
"Does NOT require stamina.",
|
||||||
}),
|
}),
|
||||||
[BladeGeneralActionName.hyperbolicRegen]: new GeneralAction({
|
[BladeburnerGeneralActionName.HyperbolicRegen]: new GeneralAction({
|
||||||
name: BladeGeneralActionName.hyperbolicRegen,
|
name: BladeburnerGeneralActionName.HyperbolicRegen,
|
||||||
getActionTime: () => 60,
|
getActionTime: () => 60,
|
||||||
desc:
|
desc:
|
||||||
"Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. This will slowly heal your " +
|
"Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. This will slowly heal your " +
|
||||||
"wounds and slightly increase your stamina.",
|
"wounds and slightly increase your stamina.",
|
||||||
}),
|
}),
|
||||||
[BladeGeneralActionName.inciteViolence]: new GeneralAction({
|
[BladeburnerGeneralActionName.InciteViolence]: new GeneralAction({
|
||||||
name: BladeGeneralActionName.inciteViolence,
|
name: BladeburnerGeneralActionName.InciteViolence,
|
||||||
getActionTime: () => 60,
|
getActionTime: () => 60,
|
||||||
desc:
|
desc:
|
||||||
"Purposefully stir trouble in the synthoid community in order to gain a political edge. This will generate " +
|
"Purposefully stir trouble in the synthoid community in order to gain a political edge. This will generate " +
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
import { BladeOperationName } from "@enums";
|
import { BladeburnerOperationName } from "@enums";
|
||||||
import { Operation } from "../Actions/Operation";
|
import { Operation } from "../Actions/Operation";
|
||||||
import { getRandomIntInclusive } from "../../utils/helpers/getRandomIntInclusive";
|
import { getRandomIntInclusive } from "../../utils/helpers/getRandomIntInclusive";
|
||||||
import { LevelableActionClass } from "../Actions/LevelableAction";
|
import { LevelableActionClass } from "../Actions/LevelableAction";
|
||||||
import { assertLoadingType } from "../../utils/TypeAssertion";
|
import { assertLoadingType } from "../../utils/TypeAssertion";
|
||||||
|
|
||||||
export function createOperations(): Record<BladeOperationName, Operation> {
|
export function createOperations(): Record<BladeburnerOperationName, Operation> {
|
||||||
return {
|
return {
|
||||||
[BladeOperationName.investigation]: new Operation({
|
[BladeburnerOperationName.Investigation]: new Operation({
|
||||||
name: BladeOperationName.investigation,
|
name: BladeburnerOperationName.Investigation,
|
||||||
desc:
|
desc:
|
||||||
"As a field agent, investigate and identify Synthoid populations, movements, and operations.\n\n" +
|
"As a field agent, investigate and identify Synthoid populations, movements, and operations.\n\n" +
|
||||||
"Successful Investigation ops will increase the accuracy of your synthoid data.\n\n" +
|
"Successful Investigation ops will increase the accuracy of your synthoid data.\n\n" +
|
||||||
@ -39,8 +39,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
|||||||
growthFunction: () => getRandomIntInclusive(10, 40) / 10,
|
growthFunction: () => getRandomIntInclusive(10, 40) / 10,
|
||||||
maxCount: 100,
|
maxCount: 100,
|
||||||
}),
|
}),
|
||||||
[BladeOperationName.undercover]: new Operation({
|
[BladeburnerOperationName.Undercover]: new Operation({
|
||||||
name: BladeOperationName.undercover,
|
name: BladeburnerOperationName.Undercover,
|
||||||
desc:
|
desc:
|
||||||
"Conduct undercover operations to identify hidden and underground Synthoid communities and organizations.\n\n" +
|
"Conduct undercover operations to identify hidden and underground Synthoid communities and organizations.\n\n" +
|
||||||
"Successful Undercover ops will increase the accuracy of your synthoid data.",
|
"Successful Undercover ops will increase the accuracy of your synthoid data.",
|
||||||
@ -72,8 +72,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
|||||||
growthFunction: () => getRandomIntInclusive(10, 40) / 10,
|
growthFunction: () => getRandomIntInclusive(10, 40) / 10,
|
||||||
maxCount: 100,
|
maxCount: 100,
|
||||||
}),
|
}),
|
||||||
[BladeOperationName.sting]: new Operation({
|
[BladeburnerOperationName.Sting]: new Operation({
|
||||||
name: BladeOperationName.sting,
|
name: BladeburnerOperationName.Sting,
|
||||||
desc: "Conduct a sting operation to bait and capture particularly notorious Synthoid criminals.",
|
desc: "Conduct a sting operation to bait and capture particularly notorious Synthoid criminals.",
|
||||||
baseDifficulty: 650,
|
baseDifficulty: 650,
|
||||||
difficultyFac: 1.04,
|
difficultyFac: 1.04,
|
||||||
@ -102,8 +102,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
|||||||
isStealth: true,
|
isStealth: true,
|
||||||
growthFunction: () => getRandomIntInclusive(3, 40) / 10,
|
growthFunction: () => getRandomIntInclusive(3, 40) / 10,
|
||||||
}),
|
}),
|
||||||
[BladeOperationName.raid]: new Operation({
|
[BladeburnerOperationName.Raid]: new Operation({
|
||||||
name: BladeOperationName.raid,
|
name: BladeburnerOperationName.Raid,
|
||||||
desc:
|
desc:
|
||||||
"Lead an assault on a known Synthoid community. Note that there must be an existing Synthoid community in your " +
|
"Lead an assault on a known Synthoid community. Note that there must be an existing Synthoid community in your " +
|
||||||
"current city in order for this Operation to be successful.",
|
"current city in order for this Operation to be successful.",
|
||||||
@ -138,8 +138,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
|||||||
return LevelableActionClass.prototype.getAvailability.call(this, bladeburner);
|
return LevelableActionClass.prototype.getAvailability.call(this, bladeburner);
|
||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
[BladeOperationName.stealthRetirement]: new Operation({
|
[BladeburnerOperationName.StealthRetirement]: new Operation({
|
||||||
name: BladeOperationName.stealthRetirement,
|
name: BladeburnerOperationName.StealthRetirement,
|
||||||
desc:
|
desc:
|
||||||
"Lead a covert operation to retire Synthoids. The objective is to complete the task without drawing any " +
|
"Lead a covert operation to retire Synthoids. The objective is to complete the task without drawing any " +
|
||||||
"attention. Stealth and discretion are key.",
|
"attention. Stealth and discretion are key.",
|
||||||
@ -171,8 +171,8 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
|||||||
isKill: true,
|
isKill: true,
|
||||||
growthFunction: () => getRandomIntInclusive(1, 20) / 10,
|
growthFunction: () => getRandomIntInclusive(1, 20) / 10,
|
||||||
}),
|
}),
|
||||||
[BladeOperationName.assassination]: new Operation({
|
[BladeburnerOperationName.Assassination]: new Operation({
|
||||||
name: BladeOperationName.assassination,
|
name: BladeburnerOperationName.Assassination,
|
||||||
desc:
|
desc:
|
||||||
"Assassinate Synthoids that have been identified as important, high-profile social and political leaders in the " +
|
"Assassinate Synthoids that have been identified as important, high-profile social and political leaders in the " +
|
||||||
"Synthoid communities.",
|
"Synthoid communities.",
|
||||||
@ -207,12 +207,12 @@ export function createOperations(): Record<BladeOperationName, Operation> {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
export function loadOperationsData(data: unknown, operations: Record<BladeOperationName, Operation>) {
|
export function loadOperationsData(data: unknown, operations: Record<BladeburnerOperationName, Operation>) {
|
||||||
// loading data as "unknown" and typechecking it down is probably not necessary
|
// loading data as "unknown" and typechecking it down is probably not necessary
|
||||||
// but this will prevent crashes even with malformed savedata
|
// but this will prevent crashes even with malformed savedata
|
||||||
if (!data || typeof data !== "object") return;
|
if (!data || typeof data !== "object") return;
|
||||||
assertLoadingType<Record<BladeOperationName, unknown>>(data);
|
assertLoadingType<Record<BladeburnerOperationName, unknown>>(data);
|
||||||
for (const operationName of Object.values(BladeOperationName)) {
|
for (const operationName of Object.values(BladeburnerOperationName)) {
|
||||||
const loadedOperation = data[operationName];
|
const loadedOperation = data[operationName];
|
||||||
if (!(loadedOperation instanceof Operation)) continue;
|
if (!(loadedOperation instanceof Operation)) continue;
|
||||||
operations[operationName].loadData(loadedOperation);
|
operations[operationName].loadData(loadedOperation);
|
||||||
|
@ -1,77 +1,77 @@
|
|||||||
import { BladeMultName, BladeSkillName } from "@enums";
|
import { BladeburnerMultName, BladeburnerSkillName } from "@enums";
|
||||||
import { Skill } from "../Skill";
|
import { Skill } from "../Skill";
|
||||||
|
|
||||||
export const Skills: Record<BladeSkillName, Skill> = {
|
export const Skills: Record<BladeburnerSkillName, Skill> = {
|
||||||
[BladeSkillName.bladesIntuition]: new Skill({
|
[BladeburnerSkillName.BladesIntuition]: new Skill({
|
||||||
name: BladeSkillName.bladesIntuition,
|
name: BladeburnerSkillName.BladesIntuition,
|
||||||
desc: "Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
|
desc: "Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
|
||||||
baseCost: 3,
|
baseCost: 3,
|
||||||
costInc: 2.1,
|
costInc: 2.1,
|
||||||
mults: { [BladeMultName.successChanceAll]: 3 },
|
mults: { [BladeburnerMultName.SuccessChanceAll]: 3 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.cloak]: new Skill({
|
[BladeburnerSkillName.Cloak]: new Skill({
|
||||||
name: BladeSkillName.cloak,
|
name: BladeburnerSkillName.Cloak,
|
||||||
desc:
|
desc:
|
||||||
"Each level of this skill increases your " +
|
"Each level of this skill increases your " +
|
||||||
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
|
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
|
||||||
baseCost: 2,
|
baseCost: 2,
|
||||||
costInc: 1.1,
|
costInc: 1.1,
|
||||||
mults: { [BladeMultName.successChanceStealth]: 5.5 },
|
mults: { [BladeburnerMultName.SuccessChanceStealth]: 5.5 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.shortCircuit]: new Skill({
|
[BladeburnerSkillName.ShortCircuit]: new Skill({
|
||||||
name: BladeSkillName.shortCircuit,
|
name: BladeburnerSkillName.ShortCircuit,
|
||||||
desc:
|
desc:
|
||||||
"Each level of this skill increases your success chance " +
|
"Each level of this skill increases your success chance " +
|
||||||
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
|
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
|
||||||
baseCost: 2,
|
baseCost: 2,
|
||||||
costInc: 2.1,
|
costInc: 2.1,
|
||||||
mults: { [BladeMultName.successChanceKill]: 5.5 },
|
mults: { [BladeburnerMultName.SuccessChanceKill]: 5.5 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.digitalObserver]: new Skill({
|
[BladeburnerSkillName.DigitalObserver]: new Skill({
|
||||||
name: BladeSkillName.digitalObserver,
|
name: BladeburnerSkillName.DigitalObserver,
|
||||||
desc: "Each level of this skill increases your success chance in all Operations and BlackOps by 4%",
|
desc: "Each level of this skill increases your success chance in all Operations and BlackOps by 4%",
|
||||||
baseCost: 2,
|
baseCost: 2,
|
||||||
costInc: 2.1,
|
costInc: 2.1,
|
||||||
mults: { [BladeMultName.successChanceOperation]: 4 },
|
mults: { [BladeburnerMultName.SuccessChanceOperation]: 4 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.tracer]: new Skill({
|
[BladeburnerSkillName.Tracer]: new Skill({
|
||||||
name: BladeSkillName.tracer,
|
name: BladeburnerSkillName.Tracer,
|
||||||
desc: "Each level of this skill increases your success chance in all Contracts by 4%",
|
desc: "Each level of this skill increases your success chance in all Contracts by 4%",
|
||||||
baseCost: 2,
|
baseCost: 2,
|
||||||
costInc: 2.1,
|
costInc: 2.1,
|
||||||
mults: { [BladeMultName.successChanceContract]: 4 },
|
mults: { [BladeburnerMultName.SuccessChanceContract]: 4 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.overclock]: new Skill({
|
[BladeburnerSkillName.Overclock]: new Skill({
|
||||||
name: BladeSkillName.overclock,
|
name: BladeburnerSkillName.Overclock,
|
||||||
desc:
|
desc:
|
||||||
"Each level of this skill decreases the time it takes " +
|
"Each level of this skill decreases the time it takes " +
|
||||||
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
|
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
|
||||||
baseCost: 3,
|
baseCost: 3,
|
||||||
costInc: 1.4,
|
costInc: 1.4,
|
||||||
maxLvl: 90,
|
maxLvl: 90,
|
||||||
mults: { [BladeMultName.actionTime]: -1 },
|
mults: { [BladeburnerMultName.ActionTime]: -1 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.reaper]: new Skill({
|
[BladeburnerSkillName.Reaper]: new Skill({
|
||||||
name: BladeSkillName.reaper,
|
name: BladeburnerSkillName.Reaper,
|
||||||
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
|
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
|
||||||
baseCost: 2,
|
baseCost: 2,
|
||||||
costInc: 2.1,
|
costInc: 2.1,
|
||||||
mults: {
|
mults: {
|
||||||
[BladeMultName.effStr]: 2,
|
[BladeburnerMultName.EffStr]: 2,
|
||||||
[BladeMultName.effDef]: 2,
|
[BladeburnerMultName.EffDef]: 2,
|
||||||
[BladeMultName.effDex]: 2,
|
[BladeburnerMultName.EffDex]: 2,
|
||||||
[BladeMultName.effAgi]: 2,
|
[BladeburnerMultName.EffAgi]: 2,
|
||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.evasiveSystem]: new Skill({
|
[BladeburnerSkillName.EvasiveSystem]: new Skill({
|
||||||
name: BladeSkillName.evasiveSystem,
|
name: BladeburnerSkillName.EvasiveSystem,
|
||||||
desc: "Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",
|
desc: "Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",
|
||||||
baseCost: 2,
|
baseCost: 2,
|
||||||
costInc: 2.1,
|
costInc: 2.1,
|
||||||
mults: { [BladeMultName.effDex]: 4, [BladeMultName.effAgi]: 4 },
|
mults: { [BladeburnerMultName.EffDex]: 4, [BladeburnerMultName.EffAgi]: 4 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.datamancer]: new Skill({
|
[BladeburnerSkillName.Datamancer]: new Skill({
|
||||||
name: BladeSkillName.datamancer,
|
name: BladeburnerSkillName.Datamancer,
|
||||||
desc:
|
desc:
|
||||||
"Each level of this skill increases your effectiveness in " +
|
"Each level of this skill increases your effectiveness in " +
|
||||||
"synthoid population analysis and investigation by 5%. " +
|
"synthoid population analysis and investigation by 5%. " +
|
||||||
@ -79,27 +79,27 @@ export const Skills: Record<BladeSkillName, Skill> = {
|
|||||||
"the accuracy of your synthoid population/community estimates.",
|
"the accuracy of your synthoid population/community estimates.",
|
||||||
baseCost: 3,
|
baseCost: 3,
|
||||||
costInc: 1,
|
costInc: 1,
|
||||||
mults: { [BladeMultName.successChanceEstimate]: 5 },
|
mults: { [BladeburnerMultName.SuccessChanceEstimate]: 5 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.cybersEdge]: new Skill({
|
[BladeburnerSkillName.CybersEdge]: new Skill({
|
||||||
name: BladeSkillName.cybersEdge,
|
name: BladeburnerSkillName.CybersEdge,
|
||||||
desc: "Each level of this skill increases your max stamina by 2%",
|
desc: "Each level of this skill increases your max stamina by 2%",
|
||||||
baseCost: 1,
|
baseCost: 1,
|
||||||
costInc: 3,
|
costInc: 3,
|
||||||
mults: { [BladeMultName.stamina]: 2 },
|
mults: { [BladeburnerMultName.Stamina]: 2 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.handsOfMidas]: new Skill({
|
[BladeburnerSkillName.HandsOfMidas]: new Skill({
|
||||||
name: BladeSkillName.handsOfMidas,
|
name: BladeburnerSkillName.HandsOfMidas,
|
||||||
desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
|
desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
|
||||||
baseCost: 2,
|
baseCost: 2,
|
||||||
costInc: 2.5,
|
costInc: 2.5,
|
||||||
mults: { [BladeMultName.money]: 10 },
|
mults: { [BladeburnerMultName.Money]: 10 },
|
||||||
}),
|
}),
|
||||||
[BladeSkillName.hyperdrive]: new Skill({
|
[BladeburnerSkillName.Hyperdrive]: new Skill({
|
||||||
name: BladeSkillName.hyperdrive,
|
name: BladeburnerSkillName.Hyperdrive,
|
||||||
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
|
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
|
||||||
baseCost: 1,
|
baseCost: 1,
|
||||||
costInc: 2.5,
|
costInc: 2.5,
|
||||||
mults: { [BladeMultName.expGain]: 10 },
|
mults: { [BladeburnerMultName.ExpGain]: 10 },
|
||||||
}),
|
}),
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@ import { ActionLevel } from "./ActionLevel";
|
|||||||
import { Autolevel } from "./Autolevel";
|
import { Autolevel } from "./Autolevel";
|
||||||
import { formatBigNumber } from "../../ui/formatNumber";
|
import { formatBigNumber } from "../../ui/formatNumber";
|
||||||
import { useRerender } from "../../ui/React/hooks";
|
import { useRerender } from "../../ui/React/hooks";
|
||||||
import { BladeActionType } from "@enums";
|
import { BladeburnerActionType } from "@enums";
|
||||||
import { ActionHeader } from "./ActionHeader";
|
import { ActionHeader } from "./ActionHeader";
|
||||||
|
|
||||||
interface OperationElemProps {
|
interface OperationElemProps {
|
||||||
@ -21,7 +21,8 @@ interface OperationElemProps {
|
|||||||
|
|
||||||
export function OperationElem({ bladeburner, action }: OperationElemProps): React.ReactElement {
|
export function OperationElem({ bladeburner, action }: OperationElemProps): React.ReactElement {
|
||||||
const rerender = useRerender();
|
const rerender = useRerender();
|
||||||
const isActive = bladeburner.action?.type === BladeActionType.operation && action.name === bladeburner.action?.name;
|
const isActive =
|
||||||
|
bladeburner.action?.type === BladeburnerActionType.Operation && action.name === bladeburner.action?.name;
|
||||||
const actionTime = action.getActionTime(bladeburner, Player);
|
const actionTime = action.getActionTime(bladeburner, Player);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import type { ActionIdentifier } from "../Types";
|
import type { ActionIdentifier } from "../Types";
|
||||||
import { BladeActionType } from "@enums";
|
import { BladeburnerActionType } from "@enums";
|
||||||
import { assertLoadingType } from "../../utils/TypeAssertion";
|
import { assertLoadingType } from "../../utils/TypeAssertion";
|
||||||
import { getEnumHelper } from "../../utils/EnumHelper";
|
import { getEnumHelper } from "../../utils/EnumHelper";
|
||||||
|
|
||||||
@ -9,17 +9,17 @@ import { getEnumHelper } from "../../utils/EnumHelper";
|
|||||||
export function loadActionIdentifier(identifier: unknown): ActionIdentifier | null {
|
export function loadActionIdentifier(identifier: unknown): ActionIdentifier | null {
|
||||||
if (!identifier || typeof identifier !== "object") return null;
|
if (!identifier || typeof identifier !== "object") return null;
|
||||||
assertLoadingType<ActionIdentifier>(identifier);
|
assertLoadingType<ActionIdentifier>(identifier);
|
||||||
if (getEnumHelper("BladeBlackOpName").isMember(identifier.name)) {
|
if (getEnumHelper("BladeburnerBlackOpName").isMember(identifier.name)) {
|
||||||
return { type: BladeActionType.blackOp, name: identifier.name };
|
return { type: BladeburnerActionType.BlackOp, name: identifier.name };
|
||||||
}
|
}
|
||||||
if (getEnumHelper("BladeContractName").isMember(identifier.name)) {
|
if (getEnumHelper("BladeburnerContractName").isMember(identifier.name)) {
|
||||||
return { type: BladeActionType.contract, name: identifier.name };
|
return { type: BladeburnerActionType.Contract, name: identifier.name };
|
||||||
}
|
}
|
||||||
if (getEnumHelper("BladeOperationName").isMember(identifier.name)) {
|
if (getEnumHelper("BladeburnerOperationName").isMember(identifier.name)) {
|
||||||
return { type: BladeActionType.operation, name: identifier.name };
|
return { type: BladeburnerActionType.Operation, name: identifier.name };
|
||||||
}
|
}
|
||||||
if (getEnumHelper("BladeGeneralActionName").isMember(identifier.name)) {
|
if (getEnumHelper("BladeburnerGeneralActionName").isMember(identifier.name)) {
|
||||||
return { type: BladeActionType.general, name: identifier.name };
|
return { type: BladeburnerActionType.General, name: identifier.name };
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ import Select, { SelectChangeEvent } from "@mui/material/Select";
|
|||||||
import DeleteIcon from "@mui/icons-material/Delete";
|
import DeleteIcon from "@mui/icons-material/Delete";
|
||||||
import { Adjuster } from "./Adjuster";
|
import { Adjuster } from "./Adjuster";
|
||||||
import { Player } from "@player";
|
import { Player } from "@player";
|
||||||
import { BladeSkillName, CityName } from "@enums";
|
import { BladeburnerSkillName, CityName } from "@enums";
|
||||||
import { Skills as AllSkills } from "../../Bladeburner/data/Skills";
|
import { Skills as AllSkills } from "../../Bladeburner/data/Skills";
|
||||||
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
||||||
import { getEnumHelper } from "../../utils/EnumHelper";
|
import { getEnumHelper } from "../../utils/EnumHelper";
|
||||||
@ -57,9 +57,9 @@ export function BladeburnerDev({ bladeburner }: { bladeburner: Bladeburner }): R
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Skill functions
|
// Skill functions
|
||||||
const [skillName, setSkillName] = useState(BladeSkillName.bladesIntuition);
|
const [skillName, setSkillName] = useState(BladeburnerSkillName.BladesIntuition);
|
||||||
function setSkillDropdown(event: SelectChangeEvent): void {
|
function setSkillDropdown(event: SelectChangeEvent): void {
|
||||||
if (!getEnumHelper("BladeSkillName").isMember(event.target.value)) return;
|
if (!getEnumHelper("BladeburnerSkillName").isMember(event.target.value)) return;
|
||||||
setSkillName(event.target.value);
|
setSkillName(event.target.value);
|
||||||
}
|
}
|
||||||
const modifySkill = (modifier: number) => (levelchange: number) => {
|
const modifySkill = (modifier: number) => (levelchange: number) => {
|
||||||
@ -81,7 +81,7 @@ export function BladeburnerDev({ bladeburner }: { bladeburner: Bladeburner }): R
|
|||||||
const AllContracts = bladeburner.contracts;
|
const AllContracts = bladeburner.contracts;
|
||||||
const [contractTarget, setContract] = useState(AllContracts.Tracking.name);
|
const [contractTarget, setContract] = useState(AllContracts.Tracking.name);
|
||||||
function setContractDropdown(event: SelectChangeEvent): void {
|
function setContractDropdown(event: SelectChangeEvent): void {
|
||||||
if (!getEnumHelper("BladeContractName").isMember(event.target.value)) return;
|
if (!getEnumHelper("BladeburnerContractName").isMember(event.target.value)) return;
|
||||||
setContract(event.target.value);
|
setContract(event.target.value);
|
||||||
}
|
}
|
||||||
const modifyContractLevel = (modifier: number) => (levelchange: number) => {
|
const modifyContractLevel = (modifier: number) => (levelchange: number) => {
|
||||||
@ -117,7 +117,7 @@ export function BladeburnerDev({ bladeburner }: { bladeburner: Bladeburner }): R
|
|||||||
const AllOperations = bladeburner.operations;
|
const AllOperations = bladeburner.operations;
|
||||||
const [operationTarget, setOperation] = useState(AllOperations.Investigation.name);
|
const [operationTarget, setOperation] = useState(AllOperations.Investigation.name);
|
||||||
function setOperationDropdown(event: SelectChangeEvent): void {
|
function setOperationDropdown(event: SelectChangeEvent): void {
|
||||||
if (!getEnumHelper("BladeOperationName").isMember(event.target.value)) return;
|
if (!getEnumHelper("BladeburnerOperationName").isMember(event.target.value)) return;
|
||||||
setOperation(event.target.value);
|
setOperation(event.target.value);
|
||||||
}
|
}
|
||||||
const modifyOperationLevel = (modifier: number) => (levelchange: number) => {
|
const modifyOperationLevel = (modifier: number) => (levelchange: number) => {
|
||||||
|
@ -3,7 +3,13 @@ import type { Action, LevelableAction } from "../Bladeburner/Types";
|
|||||||
import type { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
import type { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||||
|
|
||||||
import { Player } from "@player";
|
import { Player } from "@player";
|
||||||
import { BladeActionType, BladeContractName, BladeGeneralActionName, BladeOperationName, BladeSkillName } from "@enums";
|
import {
|
||||||
|
BladeburnerActionType,
|
||||||
|
BladeburnerContractName,
|
||||||
|
BladeburnerGeneralActionName,
|
||||||
|
BladeburnerOperationName,
|
||||||
|
BladeburnerSkillName,
|
||||||
|
} from "@enums";
|
||||||
import { Bladeburner, BladeburnerPromise } from "../Bladeburner/Bladeburner";
|
import { Bladeburner, BladeburnerPromise } from "../Bladeburner/Bladeburner";
|
||||||
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
|
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
|
||||||
import { helpers } from "../Netscript/NetscriptHelpers";
|
import { helpers } from "../Netscript/NetscriptHelpers";
|
||||||
@ -40,7 +46,7 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function isLevelableAction(action: Action): action is LevelableAction {
|
function isLevelableAction(action: Action): action is LevelableAction {
|
||||||
return action.type === BladeActionType.contract || action.type === BladeActionType.operation;
|
return action.type === BladeburnerActionType.Contract || action.type === BladeburnerActionType.Operation;
|
||||||
}
|
}
|
||||||
|
|
||||||
function getLevelableAction(ctx: NetscriptContext, type: unknown, name: unknown): LevelableAction {
|
function getLevelableAction(ctx: NetscriptContext, type: unknown, name: unknown): LevelableAction {
|
||||||
@ -58,11 +64,11 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
inBladeburner: () => () => !!Player.bladeburner,
|
inBladeburner: () => () => !!Player.bladeburner,
|
||||||
getContractNames: (ctx) => () => {
|
getContractNames: (ctx) => () => {
|
||||||
getBladeburner(ctx);
|
getBladeburner(ctx);
|
||||||
return Object.values(BladeContractName);
|
return Object.values(BladeburnerContractName);
|
||||||
},
|
},
|
||||||
getOperationNames: (ctx) => () => {
|
getOperationNames: (ctx) => () => {
|
||||||
getBladeburner(ctx);
|
getBladeburner(ctx);
|
||||||
return Object.values(BladeOperationName);
|
return Object.values(BladeburnerOperationName);
|
||||||
},
|
},
|
||||||
getBlackOpNames: (ctx) => () => {
|
getBlackOpNames: (ctx) => () => {
|
||||||
getBladeburner(ctx);
|
getBladeburner(ctx);
|
||||||
@ -77,16 +83,16 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
},
|
},
|
||||||
getBlackOpRank: (ctx) => (_blackOpName) => {
|
getBlackOpRank: (ctx) => (_blackOpName) => {
|
||||||
checkBladeburnerAccess(ctx);
|
checkBladeburnerAccess(ctx);
|
||||||
const blackOpName = getEnumHelper("BladeBlackOpName").nsGetMember(ctx, _blackOpName);
|
const blackOpName = getEnumHelper("BladeburnerBlackOpName").nsGetMember(ctx, _blackOpName);
|
||||||
return BlackOperations[blackOpName].reqdRank;
|
return BlackOperations[blackOpName].reqdRank;
|
||||||
},
|
},
|
||||||
getGeneralActionNames: (ctx) => () => {
|
getGeneralActionNames: (ctx) => () => {
|
||||||
getBladeburner(ctx);
|
getBladeburner(ctx);
|
||||||
return Object.values(BladeGeneralActionName);
|
return Object.values(BladeburnerGeneralActionName);
|
||||||
},
|
},
|
||||||
getSkillNames: (ctx) => () => {
|
getSkillNames: (ctx) => () => {
|
||||||
getBladeburner(ctx);
|
getBladeburner(ctx);
|
||||||
return Object.values(BladeSkillName);
|
return Object.values(BladeburnerSkillName);
|
||||||
},
|
},
|
||||||
startAction: (ctx) => (type, name) => {
|
startAction: (ctx) => (type, name) => {
|
||||||
const bladeburner = getBladeburner(ctx);
|
const bladeburner = getBladeburner(ctx);
|
||||||
@ -128,8 +134,8 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
const sleeveNumber = helpers.number(ctx, "sleeve", _sleeve);
|
const sleeveNumber = helpers.number(ctx, "sleeve", _sleeve);
|
||||||
checkSleeveNumber(ctx, sleeveNumber);
|
checkSleeveNumber(ctx, sleeveNumber);
|
||||||
switch (action.type) {
|
switch (action.type) {
|
||||||
case BladeActionType.general:
|
case BladeburnerActionType.General:
|
||||||
case BladeActionType.contract: {
|
case BladeburnerActionType.Contract: {
|
||||||
const sleevePerson = Player.sleeves[sleeveNumber];
|
const sleevePerson = Player.sleeves[sleeveNumber];
|
||||||
return action.getSuccessRange(bladeburner, sleevePerson);
|
return action.getSuccessRange(bladeburner, sleevePerson);
|
||||||
}
|
}
|
||||||
@ -148,12 +154,12 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
const bladeburner = getBladeburner(ctx);
|
const bladeburner = getBladeburner(ctx);
|
||||||
const action = getAction(ctx, type, name);
|
const action = getAction(ctx, type, name);
|
||||||
switch (action.type) {
|
switch (action.type) {
|
||||||
case BladeActionType.general:
|
case BladeburnerActionType.General:
|
||||||
return Infinity;
|
return Infinity;
|
||||||
case BladeActionType.blackOp:
|
case BladeburnerActionType.BlackOp:
|
||||||
return bladeburner.numBlackOpsComplete > action.n ? 0 : 1;
|
return bladeburner.numBlackOpsComplete > action.n ? 0 : 1;
|
||||||
case BladeActionType.contract:
|
case BladeburnerActionType.Contract:
|
||||||
case BladeActionType.operation:
|
case BladeburnerActionType.Operation:
|
||||||
return action.count;
|
return action.count;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -206,12 +212,12 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
},
|
},
|
||||||
getSkillLevel: (ctx) => (_skillName) => {
|
getSkillLevel: (ctx) => (_skillName) => {
|
||||||
const bladeburner = getBladeburner(ctx);
|
const bladeburner = getBladeburner(ctx);
|
||||||
const skillName = getEnumHelper("BladeSkillName").nsGetMember(ctx, _skillName, "skillName");
|
const skillName = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||||
return bladeburner.getSkillLevel(skillName);
|
return bladeburner.getSkillLevel(skillName);
|
||||||
},
|
},
|
||||||
getSkillUpgradeCost: (ctx) => (_skillName, _count) => {
|
getSkillUpgradeCost: (ctx) => (_skillName, _count) => {
|
||||||
const bladeburner = getBladeburner(ctx);
|
const bladeburner = getBladeburner(ctx);
|
||||||
const skillName = getEnumHelper("BladeSkillName").nsGetMember(ctx, _skillName, "skillName");
|
const skillName = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||||
const count = helpers.positiveInteger(ctx, "count", _count ?? 1);
|
const count = helpers.positiveInteger(ctx, "count", _count ?? 1);
|
||||||
const currentLevel = bladeburner.getSkillLevel(skillName);
|
const currentLevel = bladeburner.getSkillLevel(skillName);
|
||||||
const skill = Skills[skillName];
|
const skill = Skills[skillName];
|
||||||
@ -222,7 +228,7 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
},
|
},
|
||||||
upgradeSkill: (ctx) => (_skillName, _count) => {
|
upgradeSkill: (ctx) => (_skillName, _count) => {
|
||||||
const bladeburner = getBladeburner(ctx);
|
const bladeburner = getBladeburner(ctx);
|
||||||
const skillName = getEnumHelper("BladeSkillName").nsGetMember(ctx, _skillName, "skillName");
|
const skillName = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _skillName, "skillName");
|
||||||
const count = helpers.positiveInteger(ctx, "count", _count ?? 1);
|
const count = helpers.positiveInteger(ctx, "count", _count ?? 1);
|
||||||
const attempt = bladeburner.upgradeSkill(skillName, count);
|
const attempt = bladeburner.upgradeSkill(skillName, count);
|
||||||
helpers.log(ctx, () => attempt.message);
|
helpers.log(ctx, () => attempt.message);
|
||||||
@ -233,11 +239,11 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
if (!type && !name) return bladeburner.teamSize;
|
if (!type && !name) return bladeburner.teamSize;
|
||||||
const action = getAction(ctx, type, name);
|
const action = getAction(ctx, type, name);
|
||||||
switch (action.type) {
|
switch (action.type) {
|
||||||
case BladeActionType.general:
|
case BladeburnerActionType.General:
|
||||||
case BladeActionType.contract:
|
case BladeburnerActionType.Contract:
|
||||||
return 0;
|
return 0;
|
||||||
case BladeActionType.blackOp:
|
case BladeburnerActionType.BlackOp:
|
||||||
case BladeActionType.operation:
|
case BladeburnerActionType.Operation:
|
||||||
return action.teamCount;
|
return action.teamCount;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -250,12 +256,12 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
switch (action.type) {
|
switch (action.type) {
|
||||||
case BladeActionType.contract:
|
case BladeburnerActionType.Contract:
|
||||||
case BladeActionType.general:
|
case BladeburnerActionType.General:
|
||||||
helpers.log(ctx, () => "Only valid for Operations and Black Operations");
|
helpers.log(ctx, () => "Only valid for Operations and Black Operations");
|
||||||
return -1;
|
return -1;
|
||||||
case BladeActionType.blackOp:
|
case BladeburnerActionType.BlackOp:
|
||||||
case BladeActionType.operation: {
|
case BladeburnerActionType.Operation: {
|
||||||
action.teamCount = size;
|
action.teamCount = size;
|
||||||
helpers.log(ctx, () => `Set team size for ${action.name} to ${size}`);
|
helpers.log(ctx, () => `Set team size for ${action.name} to ${size}`);
|
||||||
return size;
|
return size;
|
||||||
|
@ -431,7 +431,7 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
|
|||||||
bladeburner: {
|
bladeburner: {
|
||||||
skillMaxUpgradeCount: (ctx) => (_name, _level, _skillPoints) => {
|
skillMaxUpgradeCount: (ctx) => (_name, _level, _skillPoints) => {
|
||||||
checkFormulasAccess(ctx);
|
checkFormulasAccess(ctx);
|
||||||
const name = getEnumHelper("BladeSkillName").nsGetMember(ctx, _name, "name");
|
const name = getEnumHelper("BladeburnerSkillName").nsGetMember(ctx, _name, "name");
|
||||||
const level = helpers.number(ctx, "level", _level);
|
const level = helpers.number(ctx, "level", _level);
|
||||||
if (level < 0) {
|
if (level < 0) {
|
||||||
throw new Error(`Level must be a non-negative number.`);
|
throw new Error(`Level must be a non-negative number.`);
|
||||||
|
@ -3,7 +3,7 @@ import type { Sleeve as NetscriptSleeve } from "@nsdefs";
|
|||||||
import type { ActionIdentifier } from "../Bladeburner/Types";
|
import type { ActionIdentifier } from "../Bladeburner/Types";
|
||||||
|
|
||||||
import { Player } from "@player";
|
import { Player } from "@player";
|
||||||
import { BladeActionType, type BladeContractName } from "@enums";
|
import { BladeburnerActionType, type BladeburnerContractName } from "@enums";
|
||||||
import { Augmentations } from "../Augmentation/Augmentations";
|
import { Augmentations } from "../Augmentation/Augmentations";
|
||||||
import { findCrime } from "../Crime/CrimeHelpers";
|
import { findCrime } from "../Crime/CrimeHelpers";
|
||||||
import { getEnumHelper } from "../utils/EnumHelper";
|
import { getEnumHelper } from "../utils/EnumHelper";
|
||||||
@ -259,9 +259,9 @@ export function NetscriptSleeve(): InternalAPI<NetscriptSleeve> {
|
|||||||
const action = helpers.string(ctx, "action", _action);
|
const action = helpers.string(ctx, "action", _action);
|
||||||
checkSleeveAPIAccess(ctx);
|
checkSleeveAPIAccess(ctx);
|
||||||
checkSleeveNumber(ctx, sleeveNumber);
|
checkSleeveNumber(ctx, sleeveNumber);
|
||||||
let contract: BladeContractName | undefined = undefined;
|
let contract: BladeburnerContractName | undefined = undefined;
|
||||||
if (action === "Take on contracts") {
|
if (action === "Take on contracts") {
|
||||||
contract = getEnumHelper("BladeContractName").nsGetMember(ctx, _contract);
|
contract = getEnumHelper("BladeburnerContractName").nsGetMember(ctx, _contract);
|
||||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||||
if (i === sleeveNumber) continue;
|
if (i === sleeveNumber) continue;
|
||||||
const otherWork = Player.sleeves[i].currentWork;
|
const otherWork = Player.sleeves[i].currentWork;
|
||||||
@ -272,7 +272,7 @@ export function NetscriptSleeve(): InternalAPI<NetscriptSleeve> {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const actionId: ActionIdentifier = { type: BladeActionType.contract, name: contract };
|
const actionId: ActionIdentifier = { type: BladeburnerActionType.Contract, name: contract };
|
||||||
Player.sleeves[sleeveNumber].startWork(new SleeveBladeburnerWork({ actionId }));
|
Player.sleeves[sleeveNumber].startWork(new SleeveBladeburnerWork({ actionId }));
|
||||||
}
|
}
|
||||||
return Player.sleeves[sleeveNumber].bladeburner(action, contract);
|
return Player.sleeves[sleeveNumber].bladeburner(action, contract);
|
||||||
|
@ -25,8 +25,8 @@ import {
|
|||||||
UniversityClassType,
|
UniversityClassType,
|
||||||
CompanyName,
|
CompanyName,
|
||||||
FactionName,
|
FactionName,
|
||||||
BladeActionType,
|
BladeburnerActionType,
|
||||||
BladeGeneralActionName,
|
BladeburnerGeneralActionName,
|
||||||
AugmentationName,
|
AugmentationName,
|
||||||
} from "@enums";
|
} from "@enums";
|
||||||
|
|
||||||
@ -482,7 +482,7 @@ export class Sleeve extends Person implements SleevePerson {
|
|||||||
case "Training":
|
case "Training":
|
||||||
this.startWork(
|
this.startWork(
|
||||||
new SleeveBladeburnerWork({
|
new SleeveBladeburnerWork({
|
||||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.training },
|
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.Training },
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
return true;
|
return true;
|
||||||
@ -490,28 +490,28 @@ export class Sleeve extends Person implements SleevePerson {
|
|||||||
case "Field Analysis":
|
case "Field Analysis":
|
||||||
this.startWork(
|
this.startWork(
|
||||||
new SleeveBladeburnerWork({
|
new SleeveBladeburnerWork({
|
||||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.fieldAnalysis },
|
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.FieldAnalysis },
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
return true;
|
return true;
|
||||||
case "Recruitment":
|
case "Recruitment":
|
||||||
this.startWork(
|
this.startWork(
|
||||||
new SleeveBladeburnerWork({
|
new SleeveBladeburnerWork({
|
||||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.recruitment },
|
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.Recruitment },
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
return true;
|
return true;
|
||||||
case "Diplomacy":
|
case "Diplomacy":
|
||||||
this.startWork(
|
this.startWork(
|
||||||
new SleeveBladeburnerWork({
|
new SleeveBladeburnerWork({
|
||||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.diplomacy },
|
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.Diplomacy },
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
return true;
|
return true;
|
||||||
case "Hyperbolic Regeneration Chamber":
|
case "Hyperbolic Regeneration Chamber":
|
||||||
this.startWork(
|
this.startWork(
|
||||||
new SleeveBladeburnerWork({
|
new SleeveBladeburnerWork({
|
||||||
actionId: { type: BladeActionType.general, name: BladeGeneralActionName.hyperbolicRegen },
|
actionId: { type: BladeburnerActionType.General, name: BladeburnerGeneralActionName.HyperbolicRegen },
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
return true;
|
return true;
|
||||||
@ -523,8 +523,10 @@ export class Sleeve extends Person implements SleevePerson {
|
|||||||
this.startWork(new SleeveSupportWork());
|
this.startWork(new SleeveSupportWork());
|
||||||
return true;
|
return true;
|
||||||
case "Take on contracts":
|
case "Take on contracts":
|
||||||
if (!getEnumHelper("BladeContractName").isMember(contract)) return false;
|
if (!getEnumHelper("BladeburnerContractName").isMember(contract)) return false;
|
||||||
this.startWork(new SleeveBladeburnerWork({ actionId: { type: BladeActionType.contract, name: contract } }));
|
this.startWork(
|
||||||
|
new SleeveBladeburnerWork({ actionId: { type: BladeburnerActionType.Contract, name: contract } }),
|
||||||
|
);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -2,7 +2,7 @@ import type { Sleeve } from "../Sleeve";
|
|||||||
import type { ActionIdentifier } from "../../../Bladeburner/Types";
|
import type { ActionIdentifier } from "../../../Bladeburner/Types";
|
||||||
import type { PromisePair } from "../../../Types/Promises";
|
import type { PromisePair } from "../../../Types/Promises";
|
||||||
import { Player } from "@player";
|
import { Player } from "@player";
|
||||||
import { BladeActionType, BladeGeneralActionName } from "@enums";
|
import { BladeburnerActionType, BladeburnerGeneralActionName } from "@enums";
|
||||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../../../utils/JSONReviver";
|
import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../../../utils/JSONReviver";
|
||||||
import { applySleeveGains, SleeveWorkClass, SleeveWorkType } from "./Work";
|
import { applySleeveGains, SleeveWorkClass, SleeveWorkType } from "./Work";
|
||||||
import { CONSTANTS } from "../../../Constants";
|
import { CONSTANTS } from "../../../Constants";
|
||||||
@ -12,7 +12,7 @@ import { loadActionIdentifier } from "../../../Bladeburner/utils/loadActionIdent
|
|||||||
import { invalidWork } from "../../../Work/InvalidWork";
|
import { invalidWork } from "../../../Work/InvalidWork";
|
||||||
|
|
||||||
interface SleeveBladeburnerWorkParams {
|
interface SleeveBladeburnerWorkParams {
|
||||||
actionId: ActionIdentifier & { type: BladeActionType.general | BladeActionType.contract };
|
actionId: ActionIdentifier & { type: BladeburnerActionType.General | BladeburnerActionType.Contract };
|
||||||
}
|
}
|
||||||
|
|
||||||
export const isSleeveBladeburnerWork = (w: SleeveWorkClass | null): w is SleeveBladeburnerWork =>
|
export const isSleeveBladeburnerWork = (w: SleeveWorkClass | null): w is SleeveBladeburnerWork =>
|
||||||
@ -22,12 +22,15 @@ export class SleeveBladeburnerWork extends SleeveWorkClass {
|
|||||||
type: SleeveWorkType.BLADEBURNER = SleeveWorkType.BLADEBURNER;
|
type: SleeveWorkType.BLADEBURNER = SleeveWorkType.BLADEBURNER;
|
||||||
tasksCompleted = 0;
|
tasksCompleted = 0;
|
||||||
cyclesWorked = 0;
|
cyclesWorked = 0;
|
||||||
actionId: ActionIdentifier & { type: BladeActionType.general | BladeActionType.contract };
|
actionId: ActionIdentifier & { type: BladeburnerActionType.General | BladeburnerActionType.Contract };
|
||||||
nextCompletionPair: PromisePair<void> = { promise: null, resolve: null };
|
nextCompletionPair: PromisePair<void> = { promise: null, resolve: null };
|
||||||
|
|
||||||
constructor(params?: SleeveBladeburnerWorkParams) {
|
constructor(params?: SleeveBladeburnerWorkParams) {
|
||||||
super();
|
super();
|
||||||
this.actionId = params?.actionId ?? { type: BladeActionType.general, name: BladeGeneralActionName.fieldAnalysis };
|
this.actionId = params?.actionId ?? {
|
||||||
|
type: BladeburnerActionType.General,
|
||||||
|
name: BladeburnerGeneralActionName.FieldAnalysis,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
cyclesNeeded(sleeve: Sleeve): number {
|
cyclesNeeded(sleeve: Sleeve): number {
|
||||||
@ -48,13 +51,13 @@ export class SleeveBladeburnerWork extends SleeveWorkClass {
|
|||||||
process(sleeve: Sleeve, cycles: number) {
|
process(sleeve: Sleeve, cycles: number) {
|
||||||
if (!Player.bladeburner) return sleeve.stopWork();
|
if (!Player.bladeburner) return sleeve.stopWork();
|
||||||
this.cyclesWorked += cycles;
|
this.cyclesWorked += cycles;
|
||||||
if (this.actionId.type === BladeActionType.contract) {
|
if (this.actionId.type === BladeburnerActionType.Contract) {
|
||||||
const action = Player.bladeburner.getActionObject(this.actionId);
|
const action = Player.bladeburner.getActionObject(this.actionId);
|
||||||
if (action.count < 1) return sleeve.stopWork();
|
if (action.count < 1) return sleeve.stopWork();
|
||||||
}
|
}
|
||||||
|
|
||||||
while (this.cyclesWorked >= this.cyclesNeeded(sleeve)) {
|
while (this.cyclesWorked >= this.cyclesNeeded(sleeve)) {
|
||||||
if (this.actionId.type === BladeActionType.contract) {
|
if (this.actionId.type === BladeburnerActionType.Contract) {
|
||||||
const action = Player.bladeburner.getActionObject(this.actionId);
|
const action = Player.bladeburner.getActionObject(this.actionId);
|
||||||
if (action.count < 1) return sleeve.stopWork();
|
if (action.count < 1) return sleeve.stopWork();
|
||||||
}
|
}
|
||||||
|
@ -5,8 +5,8 @@ import { MenuItem, Select, SelectChangeEvent } from "@mui/material";
|
|||||||
|
|
||||||
import { Player } from "@player";
|
import { Player } from "@player";
|
||||||
import {
|
import {
|
||||||
BladeActionType,
|
BladeburnerActionType,
|
||||||
BladeContractName,
|
BladeburnerContractName,
|
||||||
CityName,
|
CityName,
|
||||||
FactionName,
|
FactionName,
|
||||||
FactionWorkType,
|
FactionWorkType,
|
||||||
@ -96,19 +96,19 @@ function possibleFactions(sleeve: Sleeve): string[] {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function possibleContracts(sleeve: Sleeve): BladeContractName[] | ["------"] {
|
function possibleContracts(sleeve: Sleeve): BladeburnerContractName[] | ["------"] {
|
||||||
const bb = Player.bladeburner;
|
const bb = Player.bladeburner;
|
||||||
if (bb === null) {
|
if (bb === null) {
|
||||||
return ["------"];
|
return ["------"];
|
||||||
}
|
}
|
||||||
let contracts = Object.values(BladeContractName);
|
let contracts = Object.values(BladeburnerContractName);
|
||||||
for (const otherSleeve of Player.sleeves) {
|
for (const otherSleeve of Player.sleeves) {
|
||||||
if (sleeve === otherSleeve) {
|
if (sleeve === otherSleeve) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (
|
if (
|
||||||
otherSleeve.currentWork?.type === SleeveWorkType.BLADEBURNER &&
|
otherSleeve.currentWork?.type === SleeveWorkType.BLADEBURNER &&
|
||||||
otherSleeve.currentWork.actionId.type === BladeActionType.contract
|
otherSleeve.currentWork.actionId.type === BladeburnerActionType.Contract
|
||||||
) {
|
) {
|
||||||
const w = otherSleeve.currentWork;
|
const w = otherSleeve.currentWork;
|
||||||
contracts = contracts.filter((x) => x != w.actionId.name);
|
contracts = contracts.filter((x) => x != w.actionId.name);
|
||||||
@ -262,7 +262,7 @@ function getABC(sleeve: Sleeve): [string, string, string] {
|
|||||||
return ["Work for Faction", work.factionName, workNames[work.factionWorkType] ?? ""];
|
return ["Work for Faction", work.factionName, workNames[work.factionWorkType] ?? ""];
|
||||||
}
|
}
|
||||||
case SleeveWorkType.BLADEBURNER:
|
case SleeveWorkType.BLADEBURNER:
|
||||||
if (work.actionId.type === BladeActionType.contract) {
|
if (work.actionId.type === BladeburnerActionType.Contract) {
|
||||||
return ["Perform Bladeburner Actions", "Take on contracts", work.actionId.name];
|
return ["Perform Bladeburner Actions", "Take on contracts", work.actionId.name];
|
||||||
}
|
}
|
||||||
return ["Perform Bladeburner Actions", work.actionId.name, "------"];
|
return ["Perform Bladeburner Actions", work.actionId.name, "------"];
|
||||||
|
271
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
271
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -1787,7 +1787,11 @@ export interface Singularity {
|
|||||||
* @param focus - Acquire player focus on this class. Optional. Defaults to true.
|
* @param focus - Acquire player focus on this class. Optional. Defaults to true.
|
||||||
* @returns True if action is successfully started, false otherwise.
|
* @returns True if action is successfully started, false otherwise.
|
||||||
*/
|
*/
|
||||||
universityCourse(universityName: string, courseName: string, focus?: boolean): boolean;
|
universityCourse(
|
||||||
|
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||||
|
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||||
|
focus?: boolean,
|
||||||
|
): boolean;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Workout at the gym.
|
* Workout at the gym.
|
||||||
@ -1809,7 +1813,7 @@ export interface Singularity {
|
|||||||
* @param focus - Acquire player focus on this gym workout. Optional. Defaults to true.
|
* @param focus - Acquire player focus on this gym workout. Optional. Defaults to true.
|
||||||
* @returns True if action is successfully started, false otherwise.
|
* @returns True if action is successfully started, false otherwise.
|
||||||
*/
|
*/
|
||||||
gymWorkout(gymName: string, stat: string, focus?: boolean): boolean;
|
gymWorkout(gymName: GymLocationName | `${GymLocationName}`, stat: GymType | `${GymType}`, focus?: boolean): boolean;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Travel to another city.
|
* Travel to another city.
|
||||||
@ -3033,6 +3037,133 @@ export interface Hacknet {
|
|||||||
getTrainingMult(): number;
|
getTrainingMult(): number;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Action types of Bladeburner
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum BladeburnerActionType {
|
||||||
|
General = "General",
|
||||||
|
Contract = "Contracts",
|
||||||
|
Operation = "Operations",
|
||||||
|
BlackOp = "Black Operations",
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* General action names of Bladeburner
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum BladeburnerGeneralActionName {
|
||||||
|
Training = "Training",
|
||||||
|
FieldAnalysis = "Field Analysis",
|
||||||
|
Recruitment = "Recruitment",
|
||||||
|
Diplomacy = "Diplomacy",
|
||||||
|
HyperbolicRegen = "Hyperbolic Regeneration Chamber",
|
||||||
|
InciteViolence = "Incite Violence",
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Contract names of Bladeburner
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum BladeburnerContractName {
|
||||||
|
Tracking = "Tracking",
|
||||||
|
BountyHunter = "Bounty Hunter",
|
||||||
|
Retirement = "Retirement",
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Operation names of Bladeburner
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum BladeburnerOperationName {
|
||||||
|
Investigation = "Investigation",
|
||||||
|
Undercover = "Undercover Operation",
|
||||||
|
Sting = "Sting Operation",
|
||||||
|
Raid = "Raid",
|
||||||
|
StealthRetirement = "Stealth Retirement Operation",
|
||||||
|
Assassination = "Assassination",
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Black Operation names of Bladeburner
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum BladeburnerBlackOpName {
|
||||||
|
OperationTyphoon = "Operation Typhoon",
|
||||||
|
OperationZero = "Operation Zero",
|
||||||
|
OperationX = "Operation X",
|
||||||
|
OperationTitan = "Operation Titan",
|
||||||
|
OperationAres = "Operation Ares",
|
||||||
|
OperationArchangel = "Operation Archangel",
|
||||||
|
OperationJuggernaut = "Operation Juggernaut",
|
||||||
|
OperationRedDragon = "Operation Red Dragon",
|
||||||
|
OperationK = "Operation K",
|
||||||
|
OperationDeckard = "Operation Deckard",
|
||||||
|
OperationTyrell = "Operation Tyrell",
|
||||||
|
OperationWallace = "Operation Wallace",
|
||||||
|
OperationShoulderOfOrion = "Operation Shoulder of Orion",
|
||||||
|
OperationHyron = "Operation Hyron",
|
||||||
|
OperationMorpheus = "Operation Morpheus",
|
||||||
|
OperationIonStorm = "Operation Ion Storm",
|
||||||
|
OperationAnnihilus = "Operation Annihilus",
|
||||||
|
OperationUltron = "Operation Ultron",
|
||||||
|
OperationCenturion = "Operation Centurion",
|
||||||
|
OperationVindictus = "Operation Vindictus",
|
||||||
|
OperationDaedalus = "Operation Daedalus",
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Skill names type of Bladeburner
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum BladeburnerSkillName {
|
||||||
|
BladesIntuition = "Blade's Intuition",
|
||||||
|
Cloak = "Cloak",
|
||||||
|
ShortCircuit = "Short-Circuit",
|
||||||
|
DigitalObserver = "Digital Observer",
|
||||||
|
Tracer = "Tracer",
|
||||||
|
Overclock = "Overclock",
|
||||||
|
Reaper = "Reaper",
|
||||||
|
EvasiveSystem = "Evasive System",
|
||||||
|
Datamancer = "Datamancer",
|
||||||
|
CybersEdge = "Cyber's Edge",
|
||||||
|
HandsOfMidas = "Hands of Midas",
|
||||||
|
Hyperdrive = "Hyperdrive",
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
export type BladeburnerActionName =
|
||||||
|
| BladeburnerGeneralActionName
|
||||||
|
| BladeburnerContractName
|
||||||
|
| BladeburnerOperationName
|
||||||
|
| BladeburnerBlackOpName;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* These special Bladeburner action types are only for Sleeve
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum SpecialBladeburnerActionTypeForSleeve {
|
||||||
|
InfiltrateSynthoids = "Infiltrate Synthoids",
|
||||||
|
SupportMainSleeve = "Support main sleeve",
|
||||||
|
TakeOnContracts = "Take on contracts",
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
export type BladeburnerActionTypeForSleeve =
|
||||||
|
| Exclude<BladeburnerGeneralActionName, BladeburnerGeneralActionName.InciteViolence>
|
||||||
|
| SpecialBladeburnerActionTypeForSleeve;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Bladeburner API
|
* Bladeburner API
|
||||||
* @remarks
|
* @remarks
|
||||||
@ -3050,7 +3181,7 @@ export interface Bladeburner {
|
|||||||
*
|
*
|
||||||
* @returns Array of strings containing the names of all Bladeburner contracts.
|
* @returns Array of strings containing the names of all Bladeburner contracts.
|
||||||
*/
|
*/
|
||||||
getContractNames(): string[];
|
getContractNames(): BladeburnerContractName[];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* List all operations.
|
* List all operations.
|
||||||
@ -3061,7 +3192,7 @@ export interface Bladeburner {
|
|||||||
*
|
*
|
||||||
* @returns Array of strings containing the names of all Bladeburner operations.
|
* @returns Array of strings containing the names of all Bladeburner operations.
|
||||||
*/
|
*/
|
||||||
getOperationNames(): string[];
|
getOperationNames(): BladeburnerOperationName[];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* List all black ops.
|
* List all black ops.
|
||||||
@ -3072,7 +3203,7 @@ export interface Bladeburner {
|
|||||||
*
|
*
|
||||||
* @returns Array of strings containing the names of all Bladeburner Black Ops.
|
* @returns Array of strings containing the names of all Bladeburner Black Ops.
|
||||||
*/
|
*/
|
||||||
getBlackOpNames(): string[];
|
getBlackOpNames(): BladeburnerBlackOpName[];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get an object with the name and rank requirement of the next BlackOp that can be completed.
|
* Get an object with the name and rank requirement of the next BlackOp that can be completed.
|
||||||
@ -3084,7 +3215,7 @@ export interface Bladeburner {
|
|||||||
*
|
*
|
||||||
* @returns An object with the `.name` and `.rank` properties of the available BlackOp, or `null`.
|
* @returns An object with the `.name` and `.rank` properties of the available BlackOp, or `null`.
|
||||||
*/
|
*/
|
||||||
getNextBlackOp(): { name: string; rank: number } | null;
|
getNextBlackOp(): { name: BladeburnerBlackOpName; rank: number } | null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* List all general actions.
|
* List all general actions.
|
||||||
@ -3095,7 +3226,7 @@ export interface Bladeburner {
|
|||||||
*
|
*
|
||||||
* @returns Array of strings containing the names of all general Bladeburner actions.
|
* @returns Array of strings containing the names of all general Bladeburner actions.
|
||||||
*/
|
*/
|
||||||
getGeneralActionNames(): string[];
|
getGeneralActionNames(): BladeburnerGeneralActionName[];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* List all skills.
|
* List all skills.
|
||||||
@ -3106,7 +3237,7 @@ export interface Bladeburner {
|
|||||||
*
|
*
|
||||||
* @returns Array of strings containing the names of all general Bladeburner skills.
|
* @returns Array of strings containing the names of all general Bladeburner skills.
|
||||||
*/
|
*/
|
||||||
getSkillNames(): string[];
|
getSkillNames(): BladeburnerSkillName[];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Start an action.
|
* Start an action.
|
||||||
@ -3126,7 +3257,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match
|
* @param name - Name of action. Must be an exact match
|
||||||
* @returns True if the action was started successfully, and false otherwise.
|
* @returns True if the action was started successfully, and false otherwise.
|
||||||
*/
|
*/
|
||||||
startAction(type: string, name: string): boolean;
|
startAction(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): boolean;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Stop current action.
|
* Stop current action.
|
||||||
@ -3158,7 +3292,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @returns Number of milliseconds it takes to complete the specified action.
|
* @returns Number of milliseconds it takes to complete the specified action.
|
||||||
*/
|
*/
|
||||||
getActionTime(type: string, name: string): number;
|
getActionTime(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the time elapsed on current action.
|
* Get the time elapsed on current action.
|
||||||
@ -3186,7 +3323,11 @@ export interface Bladeburner {
|
|||||||
* @param sleeveNumber - Optional. Index of the sleeve to retrieve information.
|
* @param sleeveNumber - Optional. Index of the sleeve to retrieve information.
|
||||||
* @returns Estimated success chance for the specified action.
|
* @returns Estimated success chance for the specified action.
|
||||||
*/
|
*/
|
||||||
getActionEstimatedSuccessChance(type: string, name: string, sleeveNumber?: number): [number, number];
|
getActionEstimatedSuccessChance(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
sleeveNumber?: number,
|
||||||
|
): [number, number];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the reputation gain of an action.
|
* Get the reputation gain of an action.
|
||||||
@ -3202,7 +3343,11 @@ export interface Bladeburner {
|
|||||||
* @param level - Optional number. Action level at which to calculate the gain. Will be the action's current level if not given.
|
* @param level - Optional number. Action level at which to calculate the gain. Will be the action's current level if not given.
|
||||||
* @returns Average Bladeburner reputation gain for successfully completing the specified action.
|
* @returns Average Bladeburner reputation gain for successfully completing the specified action.
|
||||||
*/
|
*/
|
||||||
getActionRepGain(type: string, name: string, level?: number): number;
|
getActionRepGain(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
level?: number,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get action count remaining.
|
* Get action count remaining.
|
||||||
@ -3220,7 +3365,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @returns Remaining count of the specified action.
|
* @returns Remaining count of the specified action.
|
||||||
*/
|
*/
|
||||||
getActionCountRemaining(type: string, name: string): number;
|
getActionCountRemaining(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the maximum level of an action.
|
* Get the maximum level of an action.
|
||||||
@ -3235,7 +3383,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @returns Maximum level of the specified action.
|
* @returns Maximum level of the specified action.
|
||||||
*/
|
*/
|
||||||
getActionMaxLevel(type: string, name: string): number;
|
getActionMaxLevel(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the current level of an action.
|
* Get the current level of an action.
|
||||||
@ -3250,7 +3401,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @returns Current level of the specified action.
|
* @returns Current level of the specified action.
|
||||||
*/
|
*/
|
||||||
getActionCurrentLevel(type: string, name: string): number;
|
getActionCurrentLevel(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get whether an action is set to autolevel.
|
* Get whether an action is set to autolevel.
|
||||||
@ -3265,7 +3419,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @returns True if the action is set to autolevel, and false otherwise.
|
* @returns True if the action is set to autolevel, and false otherwise.
|
||||||
*/
|
*/
|
||||||
getActionAutolevel(type: string, name: string): boolean;
|
getActionAutolevel(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): boolean;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get action successes.
|
* Get action successes.
|
||||||
@ -3278,7 +3435,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @returns a number with how many successes you have with action.
|
* @returns a number with how many successes you have with action.
|
||||||
*/
|
*/
|
||||||
getActionSuccesses(type: string, name: string): number;
|
getActionSuccesses(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set an action autolevel.
|
* Set an action autolevel.
|
||||||
@ -3291,7 +3451,11 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @param autoLevel - Whether or not to autolevel this action
|
* @param autoLevel - Whether or not to autolevel this action
|
||||||
*/
|
*/
|
||||||
setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
|
setActionAutolevel(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
autoLevel: boolean,
|
||||||
|
): void;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the level of an action.
|
* Set the level of an action.
|
||||||
@ -3304,7 +3468,11 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @param level - Level to set this action to.
|
* @param level - Level to set this action to.
|
||||||
*/
|
*/
|
||||||
setActionLevel(type: string, name: string, level: number): void;
|
setActionLevel(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
level: number,
|
||||||
|
): void;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get player bladeburner rank.
|
* Get player bladeburner rank.
|
||||||
@ -3329,7 +3497,7 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of BlackOp. Must be an exact match.
|
* @param name - Name of BlackOp. Must be an exact match.
|
||||||
* @returns Rank required to complete this BlackOp.
|
* @returns Rank required to complete this BlackOp.
|
||||||
*/
|
*/
|
||||||
getBlackOpRank(name: string): number;
|
getBlackOpRank(name: BladeburnerBlackOpName): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get bladeburner skill points.
|
* Get bladeburner skill points.
|
||||||
@ -3354,7 +3522,7 @@ export interface Bladeburner {
|
|||||||
* @param skillName - Name of skill. Case-sensitive and must be an exact match.
|
* @param skillName - Name of skill. Case-sensitive and must be an exact match.
|
||||||
* @returns Level in the specified skill.
|
* @returns Level in the specified skill.
|
||||||
*/
|
*/
|
||||||
getSkillLevel(skillName: string): number;
|
getSkillLevel(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get cost to upgrade skill.
|
* Get cost to upgrade skill.
|
||||||
@ -3369,7 +3537,7 @@ export interface Bladeburner {
|
|||||||
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
||||||
* @returns Number of skill points needed to upgrade the specified skill.
|
* @returns Number of skill points needed to upgrade the specified skill.
|
||||||
*/
|
*/
|
||||||
getSkillUpgradeCost(skillName: string, count?: number): number;
|
getSkillUpgradeCost(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Upgrade skill.
|
* Upgrade skill.
|
||||||
@ -3384,7 +3552,7 @@ export interface Bladeburner {
|
|||||||
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
||||||
* @returns true if the skill is successfully upgraded, and false otherwise.
|
* @returns true if the skill is successfully upgraded, and false otherwise.
|
||||||
*/
|
*/
|
||||||
upgradeSkill(skillName: string, count?: number): boolean;
|
upgradeSkill(skillName: BladeburnerSkillName | `${BladeburnerSkillName}`, count?: number): boolean;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get team size.
|
* Get team size.
|
||||||
@ -3401,7 +3569,10 @@ export interface Bladeburner {
|
|||||||
* @param name - Name of action. Must be an exact match.
|
* @param name - Name of action. Must be an exact match.
|
||||||
* @returns Number of Bladeburner team members that were assigned to the specified action.
|
* @returns Number of Bladeburner team members that were assigned to the specified action.
|
||||||
*/
|
*/
|
||||||
getTeamSize(type?: string, name?: string): number;
|
getTeamSize(
|
||||||
|
type?: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name?: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set team size.
|
* Set team size.
|
||||||
@ -3417,7 +3588,11 @@ export interface Bladeburner {
|
|||||||
* @param size - Number of team members to set. Will be converted using Math.round().
|
* @param size - Number of team members to set. Will be converted using Math.round().
|
||||||
* @returns Number of Bladeburner team members you assigned to the specified action.
|
* @returns Number of Bladeburner team members you assigned to the specified action.
|
||||||
*/
|
*/
|
||||||
setTeamSize(type: string, name: string, size: number): number;
|
setTeamSize(
|
||||||
|
type: BladeburnerActionType | `${BladeburnerActionType}`,
|
||||||
|
name: BladeburnerActionName | `${BladeburnerActionName}`,
|
||||||
|
size: number,
|
||||||
|
): number;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get estimated population in city.
|
* Get estimated population in city.
|
||||||
@ -4566,11 +4741,15 @@ export interface Sleeve {
|
|||||||
* Return a boolean indicating whether or not this action was set successfully.
|
* Return a boolean indicating whether or not this action was set successfully.
|
||||||
*
|
*
|
||||||
* @param sleeveNumber - Index of the sleeve to start taking class.
|
* @param sleeveNumber - Index of the sleeve to start taking class.
|
||||||
* @param university - Name of the university to attend.
|
* @param universityName - Name of the university to attend.
|
||||||
* @param className - Name of the class to follow.
|
* @param courseName - Name of the course to follow.
|
||||||
* @returns True if this action was set successfully, false otherwise.
|
* @returns True if this action was set successfully, false otherwise.
|
||||||
*/
|
*/
|
||||||
setToUniversityCourse(sleeveNumber: number, university: string, className: string): boolean;
|
setToUniversityCourse(
|
||||||
|
sleeveNumber: number,
|
||||||
|
universityName: UniversityLocationName | `${UniversityLocationName}`,
|
||||||
|
courseName: UniversityClassType | `${UniversityClassType}`,
|
||||||
|
): boolean;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set a sleeve to workout at the gym.
|
* Set a sleeve to workout at the gym.
|
||||||
@ -4584,7 +4763,11 @@ export interface Sleeve {
|
|||||||
* @param stat - Name of the stat to train.
|
* @param stat - Name of the stat to train.
|
||||||
* @returns True if the sleeve started working out, false otherwise.
|
* @returns True if the sleeve started working out, false otherwise.
|
||||||
*/
|
*/
|
||||||
setToGymWorkout(sleeveNumber: number, gymName: string, stat: string): boolean;
|
setToGymWorkout(
|
||||||
|
sleeveNumber: number,
|
||||||
|
gymName: GymLocationName | `${GymLocationName}`,
|
||||||
|
stat: GymType | `${GymType}`,
|
||||||
|
): boolean;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Make a sleeve travel to another city. The cost for using this function is the same as for a player.
|
* Make a sleeve travel to another city. The cost for using this function is the same as for a player.
|
||||||
@ -4670,7 +4853,11 @@ export interface Sleeve {
|
|||||||
* @param contract - Name of the contract if applicable.
|
* @param contract - Name of the contract if applicable.
|
||||||
* @returns True if the sleeve started the given Bladeburner action, false otherwise.
|
* @returns True if the sleeve started the given Bladeburner action, false otherwise.
|
||||||
*/
|
*/
|
||||||
setToBladeburnerAction(sleeveNumber: number, action: string, contract?: string): boolean;
|
setToBladeburnerAction(
|
||||||
|
sleeveNumber: number,
|
||||||
|
action: BladeburnerActionTypeForSleeve | `${BladeburnerActionTypeForSleeve}`,
|
||||||
|
contract?: BladeburnerContractName,
|
||||||
|
): boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -7893,6 +8080,30 @@ declare enum LocationName {
|
|||||||
Void = "The Void",
|
Void = "The Void",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Locations of university
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum UniversityLocationName {
|
||||||
|
AevumSummitUniversity = LocationName.AevumSummitUniversity,
|
||||||
|
Sector12RothmanUniversity = LocationName.Sector12RothmanUniversity,
|
||||||
|
VolhavenZBInstituteOfTechnology = LocationName.VolhavenZBInstituteOfTechnology,
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Locations of gym
|
||||||
|
*
|
||||||
|
* @public
|
||||||
|
*/
|
||||||
|
declare enum GymLocationName {
|
||||||
|
AevumCrushFitnessGym = LocationName.AevumCrushFitnessGym,
|
||||||
|
AevumSnapFitnessGym = LocationName.AevumSnapFitnessGym,
|
||||||
|
Sector12IronGym = LocationName.Sector12IronGym,
|
||||||
|
Sector12PowerhouseGym = LocationName.Sector12PowerhouseGym,
|
||||||
|
VolhavenMilleniumFitnessGym = LocationName.VolhavenMilleniumFitnessGym,
|
||||||
|
}
|
||||||
|
|
||||||
/** Names of all companies
|
/** Names of all companies
|
||||||
* @public */
|
* @public */
|
||||||
declare enum CompanyName {
|
declare enum CompanyName {
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
import { currentNodeMults } from "../../../src/BitNode/BitNodeMultipliers";
|
import { currentNodeMults } from "../../../src/BitNode/BitNodeMultipliers";
|
||||||
import { Skill } from "../../../src/Bladeburner/Skill";
|
import { Skill } from "../../../src/Bladeburner/Skill";
|
||||||
import { BladeSkillName } from "../../../src/Enums";
|
import { BladeburnerSkillName } from "../../../src/Enums";
|
||||||
import { PositiveInteger, isPositiveInteger, isPositiveNumber } from "../../../src/types";
|
import { PositiveInteger, isPositiveInteger, isPositiveNumber } from "../../../src/types";
|
||||||
import { getRandomArbitrary } from "../../../src/utils/helpers/getRandomArbitrary";
|
import { getRandomArbitrary } from "../../../src/utils/helpers/getRandomArbitrary";
|
||||||
import { getRandomIntInclusive } from "../../../src/utils/helpers/getRandomIntInclusive";
|
import { getRandomIntInclusive } from "../../../src/utils/helpers/getRandomIntInclusive";
|
||||||
|
|
||||||
const skill = new Skill({
|
const skill = new Skill({
|
||||||
name: BladeSkillName.hyperdrive,
|
name: BladeburnerSkillName.Hyperdrive,
|
||||||
desc: "",
|
desc: "",
|
||||||
baseCost: 1,
|
baseCost: 1,
|
||||||
costInc: 1,
|
costInc: 1,
|
||||||
|
Loading…
Reference in New Issue
Block a user