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streamline crimes
This commit is contained in:
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494
src/Crimes.js
494
src/Crimes.js
@ -2,146 +2,235 @@ import {CONSTANTS} from "./Constants.js";
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import {Player} from "./Player.js";
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import {Player} from "./Player.js";
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import {dialogBoxCreate} from "../utils/DialogBox.js";
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import {dialogBoxCreate} from "../utils/DialogBox.js";
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/* Crimes.js */
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function commitShopliftCrime(div=1, singParams=null) {
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function Crime(name, type, time, money, difficulty, karma, params) {
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if (div <= 0) {div = 1;}
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this.name = name;
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Player.crimeType = CONSTANTS.CrimeShoplift;
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this.type = type;
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var time = 2000;
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this.time = time;
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Player.startCrime(0, 0, 0, 2/div, 2/div, 0, 15000/div, time, singParams); //$7500/s, 1 exp/s
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this.money = money;
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return time;
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this.difficulty = difficulty;
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this.karma = karma;
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this.hacking_success_weight = params.hacking_success_weight ? params.hacking_success_weight : 0;
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this.strength_success_weight = params.strength_success_weight ? params.strength_success_weight : 0;
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this.defense_success_weight = params.defense_success_weight ? params.defense_success_weight : 0;
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this.dexterity_success_weight = params.dexterity_success_weight ? params.dexterity_success_weight : 0;
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this.agility_success_weight = params.agility_success_weight ? params.agility_success_weight : 0;
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this.charisma_success_weight = params.charisma_success_weight ? params.charisma_success_weight : 0;
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this.hacking_exp = params.hacking_exp ? params.hacking_exp : 0;
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this.strength_exp = params.strength_exp ? params.strength_exp : 0;
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this.defense_exp = params.defense_exp ? params.defense_exp : 0;
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this.dexterity_exp = params.dexterity_exp ? params.dexterity_exp : 0;
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this.agility_exp = params.agility_exp ? params.agility_exp : 0;
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this.charisma_exp = params.charisma_exp ? params.charisma_exp : 0;
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this.intelligence_exp = params.intelligence_exp ? params.intelligence_exp : 0;
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this.kills = params.kills ? params.kills : 0;
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}
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}
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function commitRobStoreCrime(div=1, singParams=null) {
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Crime.prototype.commit = function(div=1, singParams=null) {
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if (div <= 0) {div = 1;}
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if (div <= 0) {div = 1;}
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Player.crimeType = CONSTANTS.CrimeRobStore;
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Player.crimeType = this.type;
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var time = 60000;
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Player.startCrime(
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Player.startCrime(30/div, 0, 0, 45/div, 45/div, 0, 400000/div, time, singParams); //$6666,6/2, 0.5exp/s, 0.75exp/s
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this.hacking_exp/div,
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return time;
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this.strength_exp/div,
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this.defense_exp/div,
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this.dexterity_exp/div,
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this.agility_exp/div,
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this.charisma_exp/div,
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this.money/div, this.time, singParams);
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return this.time;
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}
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}
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function commitMugCrime(div=1, singParams=null) {
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Crime.prototype.successRate = function() {
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if (div <= 0) {div = 1;}
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var chance = (this.hacking_success_weight * Player.hacking_skill +
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Player.crimeType = CONSTANTS.CrimeMug;
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this.strength_success_weight * Player.strength +
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var time = 4000;
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this.defense_success_weight * Player.defense +
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Player.startCrime(0, 3/div, 3/div, 3/div, 3/div, 0, 36000/div, time, singParams); //$9000/s, .66 exp/s
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this.dexterity_success_weight * Player.dexterity +
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return time;
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this.agility_success_weight * Player.agility +
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this.charisma_success_weight * Player.charisma +
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CONSTANTS.IntelligenceCrimeWeight * Player.intelligence);
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chance /= CONSTANTS.MaxSkillLevel;
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chance /= this.difficulty;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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}
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function commitLarcenyCrime(div=1, singParams=null) {
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const Crimes = {
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if (div <= 0) {div = 1;}
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Shoplift: new Crime("Shoplift", CONSTANTS.CrimeShoplift, 2000, 15000, 1/20, 0.1, {
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Player.crimeType = CONSTANTS.CrimeLarceny;
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dexterity_success_weight: 1,
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var time = 90000;
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agility_success_weight: 1,
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Player.startCrime(45/div, 0, 0, 60/div, 60/div, 0, 800000/div, time, singParams) // $8888.88/s, .5 exp/s, .66 exp/s
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return time;
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}
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function commitDealDrugsCrime(div=1, singParams=null) {
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dexterity_exp: 2,
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if (div <= 0) {div = 1;}
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agility_exp: 2,
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Player.crimeType = CONSTANTS.CrimeDrugs;
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}),
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var time = 10000;
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Player.startCrime(0, 0, 0, 5/div, 5/div, 10/div, 120000/div, time, singParams); //$12000/s, .5 exp/s, 1 exp/s
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return time;
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}
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function commitBondForgeryCrime(div=1, singParams=null) {
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RobStore: new Crime("Rob Store", CONSTANTS.CrimeRobStore, 60000, 400000, 1/5, 0.5, {
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if (div <= 0) {div = 1;}
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hacking_exp: 30,
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Player.crimeType = CONSTANTS.CrimeBondForgery;
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dexterity_exp: 45,
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var time = 300000;
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agility_exp: 45,
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Player.startCrime(100/div, 0, 0, 150/div, 0, 15/div, 4500000/div, time, singParams); //$15000/s, 0.33 hack exp/s, .5 dex exp/s, .05 cha exp
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return time;
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}
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function commitTraffickArmsCrime(div=1, singParams=null) {
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hacking_success_weight: 0.5 ,
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if (div <= 0) {div = 1;}
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dexterity_success_weight: 2,
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Player.crimeType = CONSTANTS.CrimeTraffickArms;
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agility_success_weight: 1,
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var time = 40000;
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Player.startCrime(0, 20/div, 20/div, 20/div, 20/div, 40/div, 600000/div, time, singParams); //$15000/s, .5 combat exp/s, 1 cha exp/s
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return time;
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}
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function commitHomicideCrime(div=1, singParams=null) {
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intelligence_exp: 0.25 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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if (div <= 0) {div = 1;}
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}),
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Player.crimeType = CONSTANTS.CrimeHomicide;
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var time = 3000;
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Player.startCrime(0, 2/div, 2/div, 2/div, 2/div, 0, 45000/div, time, singParams); //$15000/s, 0.66 combat exp/s
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return time;
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}
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function commitGrandTheftAutoCrime(div=1, singParams=null) {
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Mug: new Crime("Mug", CONSTANTS.CrimeMug, 4000, 36000, 1/5, 0.25, {
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if (div <= 0) {div = 1;}
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strength_exp: 3,
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Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
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defence_exp: 3,
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var time = 80000;
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dexterity_exp: 3,
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Player.startCrime(0, 20/div, 20/div, 20/div, 80/div, 40/div, 1600000/div, time, singParams); //$20000/s, .25 exp/s, 1 exp/s, .5 exp/s
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agility_exp: 3,
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return time;
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}
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function commitKidnapCrime(div=1, singParams=null) {
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strength_success_weight: 1.5,
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if (div <= 0) {div = 1;}
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defense_success_weight: 0.5,
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Player.crimeType = CONSTANTS.CrimeKidnap;
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dexterity_success_weight: 1.5,
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var time = 120000;
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agility_success_weight: 0.5,
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Player.startCrime(0, 80/div, 80/div, 80/div, 80/div, 80/div, 3600000/div, time, singParams); //$30000/s. .66 exp/s
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}),
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return time;
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}
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function commitAssassinationCrime(div=1, singParams=null) {
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Larceny: new Crime("Larceny", CONSTANTS.CrimeLarceny, 90000, 800000, 1/3, 1.5, {
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if (div <= 0) {div = 1;}
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hacking_exp: 45,
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Player.crimeType = CONSTANTS.CrimeAssassination;
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dexterity_exp: 60,
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var time = 300000;
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agility_exp: 60,
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Player.startCrime(0, 300/div, 300/div, 300/div, 300/div, 0, 12000000/div, time, singParams); //$40000/s, 1 exp/s
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return time;
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}
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function commitHeistCrime(div=1, singParams=null) {
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hacking_skill_success_weight: 0.5,
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if (div <= 0) {div = 1;}
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dexterity_success_weight: 1,
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Player.crimeType = CONSTANTS.CrimeHeist;
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agility_success_weight: 1,
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var time = 600000;
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Player.startCrime(450/div, 450/div, 450/div, 450/div, 450/div, 450/div, 120000000/div, time, singParams); //$200000/s, .75exp/s
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return time;
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}
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function determineCrimeSuccess(crime, moneyGained) {
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intelligence_exp: 0.5 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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DealDrugs: new Crime("Deal Drugs", CONSTANTS.CrimeDrugs, 10000, 120000, 1, 0.5, {
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dexterity_exp: 5,
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agility_exp: 5,
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charisma_exp: 10,
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charisma_success_weight: 3,
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dexterity_success_weight: 2,
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agility_success_weight: 1,
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}),
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BondForgery: new Crime("Bond Forgery", CONSTANTS.CrimeBondForgery, 300000, 4500000, 1/2, 0.1, {
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hacking_exp: 100,
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dexterity_exp: 150,
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charisma_exp: 15,
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hacking_skill_success_weight: 0.1,
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dexterity_success_weight: 2.5,
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intelligence_exp: 2 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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TraffickArms: new Crime("Traffick Arms", CONSTANTS.CrimeTraffickArms, 40000, 600000, 2, 1, {
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strength_exp: 20,
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defence_exp: 20,
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dexterity_exp: 20,
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agility_exp: 20,
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charisma_exp: 40,
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charisma_success_weight: 1,
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strength_success_weight: 1,
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defense_success_weight: 1,
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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}),
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Homicide: new Crime("Homicide", CONSTANTS.CrimeHomicide, 3000, 45000, 1, 3, {
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strength_exp: 2,
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defence_exp: 2,
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dexterity_exp: 2,
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agility_exp: 2,
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strength_success_weight: 2,
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defense_success_weight: 2,
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dexterity_success_weight: 0.5,
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agility_success_weight: 0.5,
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kills: 1,
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}),
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GrandTheftAuto: new Crime("Grand Theft Auto", CONSTANTS.CrimeGrandTheftAuto, 80000, 1600000, 8, 5, {
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strength_exp: 20,
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defence_exp: 20,
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dexterity_exp: 20,
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agility_exp: 80,
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charisma_exp: 40,
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hacking_skill_success_weight: 1,
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strength_success_weight: 1,
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dexterity_success_weight: 4,
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agility_success_weight: 2,
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charisma_success_weight: 2,
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intelligence_exp: CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Kidnap: new Crime("Kidnap", CONSTANTS.CrimeKidnap, 120000, 3600000, 5, 6, {
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strength_exp: 80,
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defence_exp: 80,
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dexterity_exp: 80,
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agility_exp: 80,
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charisma_exp: 80,
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charisma_success_weight: 1,
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strength_success_weight: 1,
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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intelligence_exp: 2 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Assassination: new Crime("Assassination", CONSTANTS.CrimeAssassination, 300000, 12000000, 8, 10, {
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strength_exp: 300,
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defence_exp: 300,
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dexterity_exp: 300,
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agility_exp: 300,
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strength_success_weight: 1,
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dexterity_success_weight: 2,
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agility_success_weight: 1,
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intelligence_exp: 5 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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kills: 1,
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}),
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Heist: new Crime("Heist", CONSTANTS.CrimeHeist, 600000, 120000000, 18, 15, {
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hacking_exp: 450,
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strength_exp: 450,
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defence_exp: 450,
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dexterity_exp: 450,
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agility_exp: 450,
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charisma_exp: 450,
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hacking_skill_success_weight: 1,
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strength_success_weight: 1,
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defense_success_weight: 1,
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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charisma_success_weight: 1,
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intelligence_exp: 10 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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};
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function determineCrimeSuccess(type, moneyGained) {
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var chance = 0;
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var chance = 0;
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switch (crime) {
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var found = false;
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case CONSTANTS.CrimeShoplift:
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for(const i in Crimes) {
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chance = determineCrimeChanceShoplift();
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const crime = Crimes[i];
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break;
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if(crime.type == type) {
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case CONSTANTS.CrimeRobStore:
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chance = crime.successRate();
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chance = determineCrimeChanceRobStore();
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found = true;
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break;
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break;
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case CONSTANTS.CrimeMug:
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}
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chance = determineCrimeChanceMug();
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}
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break;
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if(!found) {
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case CONSTANTS.CrimeLarceny:
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console.log(crime);
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chance = determineCrimeChanceLarceny();
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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break;
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return;
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case CONSTANTS.CrimeDrugs:
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chance = determineCrimeChanceDealDrugs();
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break;
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case CONSTANTS.CrimeBondForgery:
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chance = determineCrimeChanceBondForgery();
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break;
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case CONSTANTS.CrimeTraffickArms:
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chance = determineCrimeChanceTraffickArms();
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break;
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case CONSTANTS.CrimeHomicide:
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chance = determineCrimeChanceHomicide();
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break;
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case CONSTANTS.CrimeGrandTheftAuto:
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chance = determineCrimeChanceGrandTheftAuto();
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break;
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case CONSTANTS.CrimeKidnap:
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chance = determineCrimeChanceKidnap();
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break;
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case CONSTANTS.CrimeAssassination:
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chance = determineCrimeChanceAssassination();
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break;
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case CONSTANTS.CrimeHeist:
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chance = determineCrimeChanceHeist();
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break;
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default:
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console.log(crime);
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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return;
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}
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}
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if (Math.random() <= chance) {
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if (Math.random() <= chance) {
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@ -154,134 +243,33 @@ function determineCrimeSuccess(crime, moneyGained) {
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}
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}
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}
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}
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let intWgt = CONSTANTS.IntelligenceCrimeWeight;
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function findCrime(roughName) {
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let maxLvl = CONSTANTS.MaxSkillLevel;
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if (roughName.includes("shoplift")) {
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return Crimes.Shoplift;
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function determineCrimeChanceShoplift() {
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} else if (roughName.includes("rob") && roughName.includes("store")) {
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var chance = (Player.dexterity / maxLvl +
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return Crimes.RobStore;
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Player.agility / maxLvl +
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} else if (roughName.includes("mug")) {
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||||||
intWgt * Player.intelligence / maxLvl) * 20;
|
return Crimes.Mug;
|
||||||
chance *= Player.crime_success_mult;
|
} else if (roughName.includes("larceny")) {
|
||||||
return Math.min(chance, 1);
|
return Crimes.Larceny;
|
||||||
|
} else if (roughName.includes("drugs")) {
|
||||||
|
return Crimes.DealDrugs;
|
||||||
|
} else if (roughName.includes("bond") && roughName.includes("forge")) {
|
||||||
|
return Crimes.BondForgery;
|
||||||
|
} else if (roughName.includes("traffick") && roughName.includes("arms")) {
|
||||||
|
return Crimes.TraffickArms;
|
||||||
|
} else if (roughName.includes("homicide")) {
|
||||||
|
return Crimes.Homicide;
|
||||||
|
} else if (roughName.includes("grand") && roughName.includes("auto")) {
|
||||||
|
return Crimes.GrandTheftAuto;
|
||||||
|
} else if (roughName.includes("kidnap")) {
|
||||||
|
return Crimes.Kidnap;
|
||||||
|
} else if (roughName.includes("assassinate")) {
|
||||||
|
return Crimes.Assassination;
|
||||||
|
} else if (roughName.includes("heist")) {
|
||||||
|
return Crimes.Heist;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
function determineCrimeChanceRobStore() {
|
export {determineCrimeSuccess,findCrime,Crimes};
|
||||||
var chance = (0.5 * Player.hacking_skill / maxLvl +
|
|
||||||
2 * Player.dexterity / maxLvl +
|
|
||||||
1 * Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) * 5;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceMug() {
|
|
||||||
var chance = (1.5 * Player.strength / maxLvl +
|
|
||||||
0.5 * Player.defense / maxLvl +
|
|
||||||
1.5 * Player.dexterity / maxLvl +
|
|
||||||
0.5 * Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) * 5;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceLarceny() {
|
|
||||||
var chance = (0.5 * Player.hacking_skill / maxLvl +
|
|
||||||
Player.dexterity / maxLvl +
|
|
||||||
Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) * 3;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceDealDrugs() {
|
|
||||||
var chance = (3*Player.charisma / maxLvl +
|
|
||||||
2*Player.dexterity / maxLvl +
|
|
||||||
Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl);
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceBondForgery() {
|
|
||||||
var chance = (0.1*Player.hacking_skill / maxLvl +
|
|
||||||
2.5*Player.dexterity / maxLvl +
|
|
||||||
2*intWgt*Player.intelligence / maxLvl);
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceTraffickArms() {
|
|
||||||
var chance = (Player.charisma / maxLvl +
|
|
||||||
Player.strength / maxLvl +
|
|
||||||
Player.defense / maxLvl +
|
|
||||||
Player.dexterity / maxLvl +
|
|
||||||
Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) / 2;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceHomicide() {
|
|
||||||
var chance = (2 * Player.strength / maxLvl +
|
|
||||||
2 * Player.defense / maxLvl +
|
|
||||||
0.5 * Player.dexterity / maxLvl +
|
|
||||||
0.5 * Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl);
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceGrandTheftAuto() {
|
|
||||||
var chance = (Player.hacking_skill / maxLvl +
|
|
||||||
Player.strength / maxLvl +
|
|
||||||
4 * Player.dexterity / maxLvl +
|
|
||||||
2 * Player.agility / maxLvl +
|
|
||||||
2 * Player.charisma / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) / 8;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceKidnap() {
|
|
||||||
var chance = (Player.charisma / maxLvl +
|
|
||||||
Player.strength / maxLvl +
|
|
||||||
Player.dexterity / maxLvl +
|
|
||||||
Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) / 5;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceAssassination() {
|
|
||||||
var chance = (Player.strength / maxLvl +
|
|
||||||
2 * Player.dexterity / maxLvl +
|
|
||||||
Player.agility / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) / 8;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
function determineCrimeChanceHeist() {
|
|
||||||
var chance = (Player.hacking_skill / maxLvl +
|
|
||||||
Player.strength / maxLvl +
|
|
||||||
Player.defense / maxLvl +
|
|
||||||
Player.dexterity / maxLvl +
|
|
||||||
Player.agility / maxLvl +
|
|
||||||
Player.charisma / maxLvl +
|
|
||||||
intWgt * Player.intelligence / maxLvl) / 18;
|
|
||||||
chance *= Player.crime_success_mult;
|
|
||||||
return Math.min(chance, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
export {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
|
||||||
commitLarcenyCrime, commitDealDrugsCrime, commitBondForgeryCrime,
|
|
||||||
commitTraffickArmsCrime,
|
|
||||||
commitHomicideCrime, commitGrandTheftAutoCrime, commitKidnapCrime,
|
|
||||||
commitAssassinationCrime, commitHeistCrime, determineCrimeSuccess,
|
|
||||||
determineCrimeChanceShoplift, determineCrimeChanceRobStore,
|
|
||||||
determineCrimeChanceMug, determineCrimeChanceLarceny,
|
|
||||||
determineCrimeChanceDealDrugs, determineCrimeChanceBondForgery,
|
|
||||||
determineCrimeChanceTraffickArms,
|
|
||||||
determineCrimeChanceHomicide, determineCrimeChanceGrandTheftAuto,
|
|
||||||
determineCrimeChanceKidnap, determineCrimeChanceAssassination,
|
|
||||||
determineCrimeChanceHeist};
|
|
||||||
|
@ -3,18 +3,7 @@ import {CompanyPositions, initCompanies,
|
|||||||
Companies, getJobRequirementText} from "./Company.js";
|
Companies, getJobRequirementText} from "./Company.js";
|
||||||
import {Corporation} from "./CompanyManagement.js";
|
import {Corporation} from "./CompanyManagement.js";
|
||||||
import {CONSTANTS} from "./Constants.js";
|
import {CONSTANTS} from "./Constants.js";
|
||||||
import {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
import {Crimes} from "./Crimes.js";
|
||||||
commitLarcenyCrime, commitDealDrugsCrime, commitBondForgeryCrime,
|
|
||||||
commitTraffickArmsCrime,
|
|
||||||
commitHomicideCrime, commitGrandTheftAutoCrime, commitKidnapCrime,
|
|
||||||
commitAssassinationCrime, commitHeistCrime, determineCrimeSuccess,
|
|
||||||
determineCrimeChanceShoplift, determineCrimeChanceRobStore,
|
|
||||||
determineCrimeChanceMug, determineCrimeChanceLarceny,
|
|
||||||
determineCrimeChanceDealDrugs, determineCrimeChanceBondForgery,
|
|
||||||
determineCrimeChanceTraffickArms,
|
|
||||||
determineCrimeChanceHomicide, determineCrimeChanceGrandTheftAuto,
|
|
||||||
determineCrimeChanceKidnap, determineCrimeChanceAssassination,
|
|
||||||
determineCrimeChanceHeist} from "./Crimes.js";
|
|
||||||
import {Engine} from "./engine.js";
|
import {Engine} from "./engine.js";
|
||||||
import {beginInfiltration} from "./Infiltration.js";
|
import {beginInfiltration} from "./Infiltration.js";
|
||||||
import {hasBladeburnerSF} from "./NetscriptFunctions.js";
|
import {hasBladeburnerSF} from "./NetscriptFunctions.js";
|
||||||
@ -1057,18 +1046,18 @@ function displayLocationContent() {
|
|||||||
case Locations.NewTokyoSlums:
|
case Locations.NewTokyoSlums:
|
||||||
case Locations.IshimaSlums:
|
case Locations.IshimaSlums:
|
||||||
case Locations.VolhavenSlums:
|
case Locations.VolhavenSlums:
|
||||||
var shopliftChance = determineCrimeChanceShoplift();
|
var shopliftChance = Crimes.Shoplift.successRate();
|
||||||
var robStoreChance = determineCrimeChanceRobStore();
|
var robStoreChance = Crimes.RobStore.successRate();
|
||||||
var mugChance = determineCrimeChanceMug();
|
var mugChance = Crimes.Mug.successRate();
|
||||||
var larcenyChance = determineCrimeChanceLarceny();
|
var larcenyChance = Crimes.Larceny.successRate();
|
||||||
var drugsChance = determineCrimeChanceDealDrugs();
|
var drugsChance = Crimes.DealDrugs.successRate();
|
||||||
var bondChance = determineCrimeChanceBondForgery();
|
var bondChance = Crimes.BondForgery.successRate();
|
||||||
var armsChance = determineCrimeChanceTraffickArms();
|
var armsChance = Crimes.TraffickArms.successRate();
|
||||||
var homicideChance = determineCrimeChanceHomicide();
|
var homicideChance = Crimes.Homicide.successRate();
|
||||||
var gtaChance = determineCrimeChanceGrandTheftAuto();
|
var gtaChance = Crimes.GrandTheftAuto.successRate();
|
||||||
var kidnapChance = determineCrimeChanceKidnap();
|
var kidnapChance = Crimes.Kidnap.successRate();
|
||||||
var assassinateChance = determineCrimeChanceAssassination();
|
var assassinateChance = Crimes.Assassination.successRate();
|
||||||
var heistChance = determineCrimeChanceHeist();
|
var heistChance = Crimes.Heist.successRate();
|
||||||
|
|
||||||
slumsDescText.style.display = "block";
|
slumsDescText.style.display = "block";
|
||||||
slumsShoplift.style.display = "block";
|
slumsShoplift.style.display = "block";
|
||||||
@ -1863,62 +1852,62 @@ function initLocationButtons() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
slumsShoplift.addEventListener("click", function() {
|
slumsShoplift.addEventListener("click", function() {
|
||||||
commitShopliftCrime();
|
Crimes.Shoplift.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsRobStore.addEventListener("click", function() {
|
slumsRobStore.addEventListener("click", function() {
|
||||||
commitRobStoreCrime();
|
Crimes.RobStore.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsMug.addEventListener("click", function() {
|
slumsMug.addEventListener("click", function() {
|
||||||
commitMugCrime();
|
Crimes.Mug.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsLarceny.addEventListener("click", function() {
|
slumsLarceny.addEventListener("click", function() {
|
||||||
commitLarcenyCrime();
|
Crimes.Larceny.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsDealDrugs.addEventListener("click", function() {
|
slumsDealDrugs.addEventListener("click", function() {
|
||||||
commitDealDrugsCrime();
|
Crimes.DealDrugs.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsBondForgery.addEventListener("click", function() {
|
slumsBondForgery.addEventListener("click", function() {
|
||||||
commitBondForgeryCrime();
|
Crimes.BondForgery.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsTrafficArms.addEventListener("click", function() {
|
slumsTrafficArms.addEventListener("click", function() {
|
||||||
commitTraffickArmsCrime();
|
Crimes.TraffickArms.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsHomicide.addEventListener("click", function() {
|
slumsHomicide.addEventListener("click", function() {
|
||||||
commitHomicideCrime();
|
Crimes.Homicide.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsGta.addEventListener("click", function() {
|
slumsGta.addEventListener("click", function() {
|
||||||
commitGrandTheftAutoCrime();
|
Crimes.GrandTheftAuto.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsKidnap.addEventListener("click", function() {
|
slumsKidnap.addEventListener("click", function() {
|
||||||
commitKidnapCrime();
|
Crimes.Kidnap.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsAssassinate.addEventListener("click", function() {
|
slumsAssassinate.addEventListener("click", function() {
|
||||||
commitAssassinationCrime();
|
Crimes.Assassination.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
slumsHeist.addEventListener("click", function() {
|
slumsHeist.addEventListener("click", function() {
|
||||||
commitHeistCrime();
|
Crimes.Heist.commit();
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -6,18 +6,7 @@ import {Augmentations, Augmentation,
|
|||||||
augmentationExists, installAugmentations,
|
augmentationExists, installAugmentations,
|
||||||
AugmentationNames} from "./Augmentations.js";
|
AugmentationNames} from "./Augmentations.js";
|
||||||
import {BitNodeMultipliers} from "./BitNode.js";
|
import {BitNodeMultipliers} from "./BitNode.js";
|
||||||
import {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
import {determineCrimeSuccess, findCrime} from "./Crimes.js";
|
||||||
commitLarcenyCrime, commitDealDrugsCrime, commitBondForgeryCrime,
|
|
||||||
commitTraffickArmsCrime,
|
|
||||||
commitHomicideCrime, commitGrandTheftAutoCrime, commitKidnapCrime,
|
|
||||||
commitAssassinationCrime, commitHeistCrime, determineCrimeSuccess,
|
|
||||||
determineCrimeChanceShoplift, determineCrimeChanceRobStore,
|
|
||||||
determineCrimeChanceMug, determineCrimeChanceLarceny,
|
|
||||||
determineCrimeChanceDealDrugs, determineCrimeChanceBondForgery,
|
|
||||||
determineCrimeChanceTraffickArms,
|
|
||||||
determineCrimeChanceHomicide, determineCrimeChanceGrandTheftAuto,
|
|
||||||
determineCrimeChanceKidnap, determineCrimeChanceAssassination,
|
|
||||||
determineCrimeChanceHeist} from "./Crimes.js";
|
|
||||||
import {Bladeburner} from "./Bladeburner.js";
|
import {Bladeburner} from "./Bladeburner.js";
|
||||||
import {Companies, Company, CompanyPosition,
|
import {Companies, Company, CompanyPosition,
|
||||||
CompanyPositions, companyExists} from "./Company.js";
|
CompanyPositions, companyExists} from "./Company.js";
|
||||||
@ -3342,7 +3331,7 @@ function NetscriptFunctions(workerScript) {
|
|||||||
workerScript.scriptRef.log("Began creating program: " + name);
|
workerScript.scriptRef.log("Began creating program: " + name);
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
commitCrime : function(crime) {
|
commitCrime : function(crimeRoughName) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
if (workerScript.loadedFns.commitCrime) {
|
if (workerScript.loadedFns.commitCrime) {
|
||||||
return 0;
|
return 0;
|
||||||
@ -3394,49 +3383,16 @@ function NetscriptFunctions(workerScript) {
|
|||||||
console.log("Invalid Player.city value");
|
console.log("Invalid Player.city value");
|
||||||
}
|
}
|
||||||
|
|
||||||
crime = crime.toLowerCase();
|
const crime = findCrime(crimeRoughName.toLowerCase());
|
||||||
let enableCommitCrimeLog = workerScript.disableLogs.ALL == null && workerScript.disableLogs.commitCrime == null
|
if(crime == null) { // couldn't find crime
|
||||||
if (crime.includes("shoplift")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to shoplift...");}
|
|
||||||
return commitShopliftCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("rob") && crime.includes("store")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to rob a store...");}
|
|
||||||
return commitRobStoreCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("mug")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to mug someone...");}
|
|
||||||
return commitMugCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("larceny")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to commit larceny...");}
|
|
||||||
return commitLarcenyCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("drugs")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to deal drugs...");}
|
|
||||||
return commitDealDrugsCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("bond") && crime.includes("forge")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to forge corporate bonds...");}
|
|
||||||
return commitBondForgeryCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("traffick") && crime.includes("arms")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to traffick illegal arms...");}
|
|
||||||
return commitTraffickArmsCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("homicide")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to commit homicide...");}
|
|
||||||
return commitHomicideCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("grand") && crime.includes("auto")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to commit grand theft auto...");}
|
|
||||||
return commitGrandTheftAutoCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("kidnap")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to kidnap and ransom a high-profile target...");}
|
|
||||||
return commitKidnapCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else if (crime.includes("assassinate")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to assassinate a high-profile target...");}
|
|
||||||
return commitAssassinationCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript})
|
|
||||||
} else if (crime.includes("heist")) {
|
|
||||||
if(enableCommitCrimeLog) {workerScript.scriptRef.log("Attempting to pull off a heist...");}
|
|
||||||
return commitHeistCrime(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
|
||||||
} else {
|
|
||||||
throw makeRuntimeRejectMsg(workerScript, "Invalid crime passed into commitCrime(): " + crime);
|
throw makeRuntimeRejectMsg(workerScript, "Invalid crime passed into commitCrime(): " + crime);
|
||||||
}
|
}
|
||||||
|
if(workerScript.disableLogs.ALL == null && workerScript.disableLogs.commitCrime == null) {
|
||||||
|
workerScript.scriptRef.log("Attempting to commit crime: "+crime.name+"...");
|
||||||
|
}
|
||||||
|
return crime.commit(CONSTANTS.CrimeSingFnDivider, {workerscript: workerScript});
|
||||||
},
|
},
|
||||||
getCrimeChance : function(crime) {
|
getCrimeChance : function(crimeRoughName) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
if (workerScript.loadedFns.getCrimeChance) {
|
if (workerScript.loadedFns.getCrimeChance) {
|
||||||
return 0;
|
return 0;
|
||||||
@ -3454,34 +3410,12 @@ function NetscriptFunctions(workerScript) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
crime = crime.toLowerCase();
|
const crime = findCrime(crimeRoughName.toLowerCase());
|
||||||
if (crime.includes("shoplift")) {
|
if(crime == null) {
|
||||||
return determineCrimeChanceShoplift();
|
|
||||||
} else if (crime.includes("rob") && crime.includes("store")) {
|
|
||||||
return determineCrimeChanceRobStore();
|
|
||||||
} else if (crime.includes("mug")) {
|
|
||||||
return determineCrimeChanceMug();
|
|
||||||
} else if (crime.includes("larceny")) {
|
|
||||||
return determineCrimeChanceLarceny();
|
|
||||||
} else if (crime.includes("drugs")) {
|
|
||||||
return determineCrimeChanceDealDrugs();
|
|
||||||
} else if (crime.includes("bond") && crime.includes("forge")) {
|
|
||||||
return determineCrimeChanceBondForgery();
|
|
||||||
} else if (crime.includes("traffick") && crime.includes("arms")) {
|
|
||||||
return determineCrimeChanceTraffickArms();
|
|
||||||
} else if (crime.includes("homicide")) {
|
|
||||||
return determineCrimeChanceHomicide();
|
|
||||||
} else if (crime.includes("grand") && crime.includes("auto")) {
|
|
||||||
return determineCrimeChanceGrandTheftAuto();
|
|
||||||
} else if (crime.includes("kidnap")) {
|
|
||||||
return determineCrimeChanceKidnap();
|
|
||||||
} else if (crime.includes("assassinate")) {
|
|
||||||
return determineCrimeChanceAssassination();
|
|
||||||
} else if (crime.includes("heist")) {
|
|
||||||
return determineCrimeChanceHeist();
|
|
||||||
} else {
|
|
||||||
throw makeRuntimeRejectMsg(workerScript, "Invalid crime passed into getCrimeChance(): " + crime);
|
throw makeRuntimeRejectMsg(workerScript, "Invalid crime passed into getCrimeChance(): " + crime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return crime.successRate();
|
||||||
},
|
},
|
||||||
getOwnedAugmentations : function(purchased=false) {
|
getOwnedAugmentations : function(purchased=false) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
|
@ -8,7 +8,7 @@ import {Company, Companies, getNextCompanyPosition,
|
|||||||
import {CONSTANTS} from "./Constants.js";
|
import {CONSTANTS} from "./Constants.js";
|
||||||
import {Corporation} from "./CompanyManagement.js";
|
import {Corporation} from "./CompanyManagement.js";
|
||||||
import {Programs} from "./CreateProgram.js";
|
import {Programs} from "./CreateProgram.js";
|
||||||
import {determineCrimeSuccess} from "./Crimes.js";
|
import {determineCrimeSuccess, Crimes} from "./Crimes.js";
|
||||||
import {Engine} from "./engine.js";
|
import {Engine} from "./engine.js";
|
||||||
import {Factions, Faction,
|
import {Factions, Faction,
|
||||||
displayFactionContent} from "./Faction.js";
|
displayFactionContent} from "./Faction.js";
|
||||||
@ -1525,56 +1525,21 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
|||||||
var statusText = ""; //TODO, unique message for each crime when you succeed
|
var statusText = ""; //TODO, unique message for each crime when you succeed
|
||||||
if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
|
if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
|
||||||
//Handle Karma and crime statistics
|
//Handle Karma and crime statistics
|
||||||
switch(this.crimeType) {
|
let crime = null;
|
||||||
case CONSTANTS.CrimeShoplift:
|
for(const i in Crimes) {
|
||||||
this.karma -= 0.1;
|
if(Crimes[i].type == this.crimeType) {
|
||||||
|
crime = Crimes[i];
|
||||||
break;
|
break;
|
||||||
case CONSTANTS.CrimeRobStore:
|
}
|
||||||
this.karma -= 0.5;
|
}
|
||||||
this.gainIntelligenceExp(0.25 * CONSTANTS.IntelligenceCrimeBaseExpGain);
|
if(crime == null) {
|
||||||
break;
|
console.log(this.crimeType);
|
||||||
case CONSTANTS.CrimeMug:
|
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||||
this.karma -= 0.25;
|
}
|
||||||
break;
|
this.karma -= crime.karma;
|
||||||
case CONSTANTS.CrimeLarceny:
|
this.numPeopleKilled += crime.kills;
|
||||||
this.karma -= 1.5;
|
if(crime.intelligence_exp > 0) {
|
||||||
this.gainIntelligenceExp(0.5 * CONSTANTS.IntelligenceCrimeBaseExpGain);
|
this.gainIntelligenceExp(crime.intelligence_exp);
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeDrugs:
|
|
||||||
this.karma -= 0.5;
|
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeBondForgery:
|
|
||||||
this.karma -= 0.1;
|
|
||||||
this.gainIntelligenceExp(2 * CONSTANTS.IntelligenceCrimeBaseExpGain);
|
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeTraffickArms:
|
|
||||||
this.karma -= 1;
|
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeHomicide:
|
|
||||||
++this.numPeopleKilled;
|
|
||||||
this.karma -= 3;
|
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeGrandTheftAuto:
|
|
||||||
this.karma -= 5;
|
|
||||||
this.gainIntelligenceExp(CONSTANTS.IntelligenceCrimeBaseExpGain);
|
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeKidnap:
|
|
||||||
this.karma -= 6;
|
|
||||||
this.gainIntelligenceExp(2 * CONSTANTS.IntelligenceCrimeBaseExpGain);
|
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeAssassination:
|
|
||||||
++this.numPeopleKilled;
|
|
||||||
this.karma -= 10;
|
|
||||||
this.gainIntelligenceExp(5 * CONSTANTS.IntelligenceCrimeBaseExpGain);
|
|
||||||
break;
|
|
||||||
case CONSTANTS.CrimeHeist:
|
|
||||||
this.karma -= 15;
|
|
||||||
this.gainIntelligenceExp(10 * CONSTANTS.IntelligenceCrimeBaseExpGain);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
console.log(this.crimeType);
|
|
||||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//On a crime success, gain 2x exp
|
//On a crime success, gain 2x exp
|
||||||
|
Loading…
Reference in New Issue
Block a user