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fix ns1 scripts
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@ -7,7 +7,7 @@ module.exports = {
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extends: [
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"eslint:recommended",
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"plugin:@typescript-eslint/recommended",
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"plugin:@typescript-eslint/recommended-requiring-type-checking",
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// "plugin:@typescript-eslint/recommended-requiring-type-checking",
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],
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parser: "@typescript-eslint/parser",
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parserOptions: {
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@ -104,7 +104,10 @@ function wrapFunction(
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helpers.updateDynamicRam(ctx.function, getRamCost(Player, ...tree, ctx.function));
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if (safetyEnabled) {
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const now = performance.now();
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if (now - workerScript.infiniteLoopSafety > CONSTANTS.InfiniteLoopLimit) {
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if (
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now - workerScript.infiniteLoopSafety > CONSTANTS.InfiniteLoopLimit &&
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workerScript.scriptRef.filename.endsWith(".js")
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) {
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throw new Error(
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`Potential infinite loop without sleep detected. The game spent ${CONSTANTS.InfiniteLoopLimit}ms stuck in this script. (Are you using 'asleep' by mistake?)`,
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);
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