fix ns1 scripts

This commit is contained in:
Olivier Gagnon 2022-05-25 16:01:28 -04:00
parent ca2e22506b
commit cb7f3b17be
2 changed files with 5 additions and 2 deletions

@ -7,7 +7,7 @@ module.exports = {
extends: [ extends: [
"eslint:recommended", "eslint:recommended",
"plugin:@typescript-eslint/recommended", "plugin:@typescript-eslint/recommended",
"plugin:@typescript-eslint/recommended-requiring-type-checking", // "plugin:@typescript-eslint/recommended-requiring-type-checking",
], ],
parser: "@typescript-eslint/parser", parser: "@typescript-eslint/parser",
parserOptions: { parserOptions: {

@ -104,7 +104,10 @@ function wrapFunction(
helpers.updateDynamicRam(ctx.function, getRamCost(Player, ...tree, ctx.function)); helpers.updateDynamicRam(ctx.function, getRamCost(Player, ...tree, ctx.function));
if (safetyEnabled) { if (safetyEnabled) {
const now = performance.now(); const now = performance.now();
if (now - workerScript.infiniteLoopSafety > CONSTANTS.InfiniteLoopLimit) { if (
now - workerScript.infiniteLoopSafety > CONSTANTS.InfiniteLoopLimit &&
workerScript.scriptRef.filename.endsWith(".js")
) {
throw new Error( throw new Error(
`Potential infinite loop without sleep detected. The game spent ${CONSTANTS.InfiniteLoopLimit}ms stuck in this script. (Are you using 'asleep' by mistake?)`, `Potential infinite loop without sleep detected. The game spent ${CONSTANTS.InfiniteLoopLimit}ms stuck in this script. (Are you using 'asleep' by mistake?)`,
); );