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https://github.com/bitburner-official/bitburner-src.git
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fix misnamed factions
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15badafd37
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@ -18,8 +18,8 @@ export enum FactionNames {
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Aevum = "Aevum",
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Aevum = "Aevum",
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Chongqing = "Chongqing",
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Chongqing = "Chongqing",
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Ishima = "Ishima",
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Ishima = "Ishima",
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NewTokyo = "NewTokyo",
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NewTokyo = "New Tokyo",
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Sector12 = "Sector12",
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Sector12 = "Sector-12",
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Volhaven = "Volhaven",
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Volhaven = "Volhaven",
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SpeakersForTheDead = "Speakers for the Dead",
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SpeakersForTheDead = "Speakers for the Dead",
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TheDarkArmy = "The Dark Army",
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TheDarkArmy = "The Dark Army",
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@ -932,7 +932,9 @@ export function startFactionSecurityWork(this: IPlayer, faction: Faction): void
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export function workForFaction(this: IPlayer, numCycles: number): boolean {
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export function workForFaction(this: IPlayer, numCycles: number): boolean {
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const faction = Factions[this.currentWorkFactionName];
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const faction = Factions[this.currentWorkFactionName];
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if (!faction) { return false; }
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if (!faction) {
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return false;
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}
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//Constantly update the rep gain rate
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//Constantly update the rep gain rate
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switch (this.factionWorkType) {
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switch (this.factionWorkType) {
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@ -1252,12 +1254,7 @@ export function getWorkRepGain(this: IPlayer): number {
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// }
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// }
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/* Creating a Program */
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/* Creating a Program */
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export function startCreateProgramWork(
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export function startCreateProgramWork(this: IPlayer, programName: string, time: number, reqLevel: number): void {
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this: IPlayer,
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programName: string,
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time: number,
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reqLevel: number,
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): void {
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this.resetWorkStatus();
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this.resetWorkStatus();
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this.isWorking = true;
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this.isWorking = true;
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this.workType = CONSTANTS.WorkTypeCreateProgram;
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this.workType = CONSTANTS.WorkTypeCreateProgram;
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@ -2000,13 +1997,15 @@ export function isQualified(this: IPlayer, company: Company, position: CompanyPo
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const reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity + offset : 0;
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const reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity + offset : 0;
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const reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma + offset : 0;
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const reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma + offset : 0;
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return this.hacking >= reqHacking &&
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return (
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this.hacking >= reqHacking &&
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this.strength >= reqStrength &&
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this.strength >= reqStrength &&
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this.defense >= reqDefense &&
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this.defense >= reqDefense &&
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this.dexterity >= reqDexterity &&
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this.dexterity >= reqDexterity &&
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this.agility >= reqAgility &&
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this.agility >= reqAgility &&
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this.charisma >= reqCharisma &&
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this.charisma >= reqCharisma &&
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company.playerReputation >= position.requiredReputation;
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company.playerReputation >= position.requiredReputation
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);
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}
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}
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/********** Reapplying Augmentations and Source File ***********/
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/********** Reapplying Augmentations and Source File ***********/
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@ -2237,7 +2236,8 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
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//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
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const fulcrumsecrettechonologiesFac = Factions[FactionNames.FulcrumSecretTechnologies];
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const fulcrumsecrettechonologiesFac = Factions[FactionNames.FulcrumSecretTechnologies];
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const fulcrumSecretServer = GetServer(SpecialServers.FulcrumSecretTechnologies);
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const fulcrumSecretServer = GetServer(SpecialServers.FulcrumSecretTechnologies);
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if (!(fulcrumSecretServer instanceof Server)) throw new Error(`${FactionNames.FulcrumSecretTechnologies} should be normal server`);
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if (!(fulcrumSecretServer instanceof Server))
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throw new Error(`${FactionNames.FulcrumSecretTechnologies} should be normal server`);
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if (fulcrumSecretServer == null) {
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if (fulcrumSecretServer == null) {
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console.error(`Could not find ${FactionNames.FulcrumSecretTechnologies} Server`);
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console.error(`Could not find ${FactionNames.FulcrumSecretTechnologies} Server`);
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} else if (
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} else if (
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