fix misnamed factions

This commit is contained in:
Olivier Gagnon 2022-03-19 11:37:13 -04:00
parent 15badafd37
commit cbeb6d13d3
2 changed files with 38 additions and 38 deletions

@ -18,8 +18,8 @@ export enum FactionNames {
Aevum = "Aevum", Aevum = "Aevum",
Chongqing = "Chongqing", Chongqing = "Chongqing",
Ishima = "Ishima", Ishima = "Ishima",
NewTokyo = "NewTokyo", NewTokyo = "New Tokyo",
Sector12 = "Sector12", Sector12 = "Sector-12",
Volhaven = "Volhaven", Volhaven = "Volhaven",
SpeakersForTheDead = "Speakers for the Dead", SpeakersForTheDead = "Speakers for the Dead",
TheDarkArmy = "The Dark Army", TheDarkArmy = "The Dark Army",

@ -932,7 +932,9 @@ export function startFactionSecurityWork(this: IPlayer, faction: Faction): void
export function workForFaction(this: IPlayer, numCycles: number): boolean { export function workForFaction(this: IPlayer, numCycles: number): boolean {
const faction = Factions[this.currentWorkFactionName]; const faction = Factions[this.currentWorkFactionName];
if (!faction) { return false; } if (!faction) {
return false;
}
//Constantly update the rep gain rate //Constantly update the rep gain rate
switch (this.factionWorkType) { switch (this.factionWorkType) {
@ -1252,12 +1254,7 @@ export function getWorkRepGain(this: IPlayer): number {
// } // }
/* Creating a Program */ /* Creating a Program */
export function startCreateProgramWork( export function startCreateProgramWork(this: IPlayer, programName: string, time: number, reqLevel: number): void {
this: IPlayer,
programName: string,
time: number,
reqLevel: number,
): void {
this.resetWorkStatus(); this.resetWorkStatus();
this.isWorking = true; this.isWorking = true;
this.workType = CONSTANTS.WorkTypeCreateProgram; this.workType = CONSTANTS.WorkTypeCreateProgram;
@ -2000,13 +1997,15 @@ export function isQualified(this: IPlayer, company: Company, position: CompanyPo
const reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity + offset : 0; const reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity + offset : 0;
const reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma + offset : 0; const reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma + offset : 0;
return this.hacking >= reqHacking && return (
this.hacking >= reqHacking &&
this.strength >= reqStrength && this.strength >= reqStrength &&
this.defense >= reqDefense && this.defense >= reqDefense &&
this.dexterity >= reqDexterity && this.dexterity >= reqDexterity &&
this.agility >= reqAgility && this.agility >= reqAgility &&
this.charisma >= reqCharisma && this.charisma >= reqCharisma &&
company.playerReputation >= position.requiredReputation; company.playerReputation >= position.requiredReputation
);
} }
/********** Reapplying Augmentations and Source File ***********/ /********** Reapplying Augmentations and Source File ***********/
@ -2237,7 +2236,8 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company //Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
const fulcrumsecrettechonologiesFac = Factions[FactionNames.FulcrumSecretTechnologies]; const fulcrumsecrettechonologiesFac = Factions[FactionNames.FulcrumSecretTechnologies];
const fulcrumSecretServer = GetServer(SpecialServers.FulcrumSecretTechnologies); const fulcrumSecretServer = GetServer(SpecialServers.FulcrumSecretTechnologies);
if (!(fulcrumSecretServer instanceof Server)) throw new Error(`${FactionNames.FulcrumSecretTechnologies} should be normal server`); if (!(fulcrumSecretServer instanceof Server))
throw new Error(`${FactionNames.FulcrumSecretTechnologies} should be normal server`);
if (fulcrumSecretServer == null) { if (fulcrumSecretServer == null) {
console.error(`Could not find ${FactionNames.FulcrumSecretTechnologies} Server`); console.error(`Could not find ${FactionNames.FulcrumSecretTechnologies} Server`);
} else if ( } else if (