mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
gave some love to the tutorial.
This commit is contained in:
parent
00a5085cdf
commit
cdd376f2ae
@ -69,3 +69,22 @@
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float: right;
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padding: 4px;
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}
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.interactive-tutorial-command {
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background-color: #000;
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color: $hacker-green;
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white-space: nowrap;
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}
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.interactive-tutorial-code {
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background-color: #272822;
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color: white;
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padding: 3px;
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}
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.interactive-tutorial-tab {
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background-color: #555;
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color: #e6e6e6;
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padding: 3px;
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box-shadow: 0 0 3px #000;
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}
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@ -11,7 +11,6 @@ import { createElement } from "../utils/uiHelpers/createElement";
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import { createPopup } from "../utils/uiHelpers/createPopup";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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// Ordered array of keys to Interactive Tutorial Steps
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const orderedITutorialSteps = [
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"Start",
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@ -24,10 +23,10 @@ const orderedITutorialSteps = [
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"TerminalScan", // Using 'scan' Terminal command
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"TerminalScanAnalyze1", // Using 'scan-analyze' Terminal command
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"TerminalScanAnalyze2", // Using 'scan-analyze 3' Terminal command
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"TerminalConnect", // Connecting to foodnstuff
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"TerminalAnalyze", // Analyzing foodnstuff
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"TerminalNuke", // NUKE foodnstuff
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"TerminalManualHack", // Hack foodnstuff
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"TerminalConnect", // Connecting to n00dles
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"TerminalAnalyze", // Analyzing n00dles
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"TerminalNuke", // NUKE n00dles
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"TerminalManualHack", // Hack n00dles
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"TerminalHackingMechanics", // Explanation of hacking mechanics
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"TerminalCreateScript", // Create a script using 'nano'
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"TerminalTypeScript", // Script Editor page - Type script and then save & close
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@ -51,7 +50,7 @@ for (let i = 0; i < orderedITutorialSteps.length; ++i) {
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iTutorialSteps[orderedITutorialSteps[i]] = i;
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}
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var ITutorial = {
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const ITutorial = {
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currStep: 0, // iTutorialSteps.Start
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isRunning: false,
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@ -76,21 +75,21 @@ function iTutorialStart() {
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document.getElementById("interactive-tutorial-container").style.display = "block";
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// Exit tutorial button
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var exitButton = clearEventListeners("interactive-tutorial-exit");
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const exitButton = clearEventListeners("interactive-tutorial-exit");
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exitButton.addEventListener("click", function() {
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iTutorialEnd();
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return false;
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});
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// Back button
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var backButton = clearEventListeners("interactive-tutorial-back");
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const backButton = clearEventListeners("interactive-tutorial-back");
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backButton.addEventListener("click", function() {
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iTutorialPrevStep();
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return false;
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});
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// Next button
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var nextButton = clearEventListeners("interactive-tutorial-next");
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const nextButton = clearEventListeners("interactive-tutorial-next");
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nextButton.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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@ -103,12 +102,12 @@ function iTutorialEvaluateStep() {
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if (!ITutorial.isRunning) {return;}
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// Disable and clear main menu
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var terminalMainMenu = clearEventListeners("terminal-menu-link");
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var statsMainMenu = clearEventListeners("stats-menu-link");
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var activeScriptsMainMenu = clearEventListeners("active-scripts-menu-link");
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var hacknetMainMenu = clearEventListeners("hacknet-nodes-menu-link");
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var cityMainMenu = clearEventListeners("city-menu-link");
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var tutorialMainMenu = clearEventListeners("tutorial-menu-link");
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const terminalMainMenu = clearEventListeners("terminal-menu-link");
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const statsMainMenu = clearEventListeners("stats-menu-link");
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const activeScriptsMainMenu = clearEventListeners("active-scripts-menu-link");
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const hacknetMainMenu = clearEventListeners("hacknet-nodes-menu-link");
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const cityMainMenu = clearEventListeners("city-menu-link");
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const tutorialMainMenu = clearEventListeners("tutorial-menu-link");
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terminalMainMenu.removeAttribute("class");
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statsMainMenu.removeAttribute("class");
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activeScriptsMainMenu.removeAttribute("class");
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@ -117,20 +116,20 @@ function iTutorialEvaluateStep() {
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tutorialMainMenu.removeAttribute("class");
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// Interactive Tutorial Next button
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var nextBtn = document.getElementById("interactive-tutorial-next");
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const nextBtn = document.getElementById("interactive-tutorial-next");
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switch(ITutorial.currStep) {
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case iTutorialSteps.Start:
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Engine.loadTerminalContent();
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
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"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
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"The game takes place in a dark, dystopian future... The year is 2077...<br><br>" +
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"This tutorial will show you the basics of the game. " +
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"You may skip the tutorial at any time.");
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.GoToCharacterPage:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
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iTutorialSetText("Let's start by heading to the Stats page. Click the <code class='interactive-tutorial-tab flashing-button'>Stats</code> tab on " +
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"the main navigation menu (left-hand side of the screen)");
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nextBtn.style.display = "none";
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@ -144,13 +143,13 @@ function iTutorialEvaluateStep() {
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break;
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case iTutorialSteps.CharacterPage:
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Engine.loadCharacterContent();
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iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
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"such as your skills, money, and bonuses/multipliers. ")
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iTutorialSetText("The <code class='interactive-tutorial-tab'>Stats</code> page shows a lot of important information about your progress, " +
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"such as your skills, money, and bonuses. ")
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.CharacterGoToTerminalPage:
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Engine.loadCharacterContent();
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iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
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iTutorialSetText("Let's head to your computer's terminal by clicking the <code class='interactive-tutorial-tab flashing-button'>Terminal</code> tab on the " +
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"main navigation menu.");
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nextBtn.style.display = "none";
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@ -164,57 +163,56 @@ function iTutorialEvaluateStep() {
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break;
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case iTutorialSteps.TerminalIntro:
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Engine.loadTerminalContent();
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iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
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iTutorialSetText("The <code class='interactive-tutorial-tab'>Terminal</code> is used to interface with your home computer as well as " +
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"all of the other machines around the world.");
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.TerminalHelp:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
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iTutorialSetText("Let's try it out. Start by entering the <code class='interactive-tutorial-command'>help</code> command into the <code class='interactive-tutorial-tab'>Terminal</code> " +
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"(Don't forget to press Enter after typing the command)");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalLs:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " +
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"and a description of what they do. <br><br>Let's try another command. Enter the 'ls' command");
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iTutorialSetText("The <code class='interactive-tutorial-command'>help</code> command displays a list of all available <code class='interactive-tutorial-tab'>Terminal</code> commands, how to use them, " +
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"and a description of what they do. <br><br>Let's try another command. Enter the <code class='interactive-tutorial-command'>ls</code> command.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScan:
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Engine.loadTerminalContent();
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iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
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"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
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iTutorialSetText(" <code class='interactive-tutorial-command'>ls</code> is a basic command that shows files " +
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"on the computer. Right now, it shows that you have a program called <code class='interactive-tutorial-command'>NUKE.exe</code> on your computer. " +
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"We'll get to what this does later. <br><br>Using your home computer's terminal, you can connect " +
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"to other machines throughout the world. Let's do that now by first entering " +
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"the 'scan' command.");
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"the <code class='interactive-tutorial-command'>scan</code> command.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze1:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'scan' command shows all available network connections. In other words, " +
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iTutorialSetText("The <code class='interactive-tutorial-command'>scan</code> command shows all available network connections. In other words, " +
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"it displays a list of all servers that can be connected to from your " +
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"current machine. A server is identified by either its IP or its hostname. <br><br> " +
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"current machine. A server is identified by its hostname. <br><br> " +
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"That's great and all, but there's so many servers. Which one should you go to? " +
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"The 'scan-analyze' command gives some more detailed information about servers on the " +
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"network. Try it now");
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"The <code class='interactive-tutorial-command'>scan-analyze</code> command gives some more detailed information about servers on the " +
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"network. Try it now!");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze2:
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Engine.loadTerminalContent();
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iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " +
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iTutorialSetText("You just ran <code class='interactive-tutorial-command'>scan-analyze</code> with a depth of one. This command shows more detailed " +
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"information about each server that you can connect to (servers that are a distance of " +
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"one node away). <br><br> It is also possible to run 'scan-analyze' with " +
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"a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.")
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"one node away). <br><br> It is also possible to run <code class='interactive-tutorial-command'>scan-analyze</code> with " +
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"a higher depth. Let's try a depth of two with the following command: <code class='interactive-tutorial-command'>scan-analyze 2</code>.")
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalConnect:
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Engine.loadTerminalContent();
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iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " +
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"as figure out how to navigate to those servers through the network. You can only connect to " +
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"a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
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"the ip or the hostname, but dont use both.<br><br>" +
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"From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " +
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"only one node away. Let's connect so it now using: 'connect foodnstuff'");
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"a server that is one node away. To connect to a machine, use the <code class='interactive-tutorial-command'>connect [hostname]</code> command.<br><br>" +
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"From the results of the <code class='interactive-tutorial-command'>scan-analyze</code> command, we can see that the <code class='interactive-tutorial-command'>n00dles</code> server is " +
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"only one node away. Let's connect so it now using: <code class='interactive-tutorial-command'>connect n00dles</code>");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalAnalyze:
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@ -223,30 +221,30 @@ function iTutorialEvaluateStep() {
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"become digital and decentralized. People and corporations store their money " +
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"on servers and computers. Using your hacking abilities, you can hack servers " +
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"to steal money and gain experience. <br><br> " +
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"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
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"Before you try to hack a server, you should run diagnostics using the <code class='interactive-tutorial-command'>analyze</code> command.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalNuke:
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Engine.loadTerminalContent();
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iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
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"about hacking the server. <br><br> For this server, the required hacking skill is only 1, " +
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iTutorialSetText("When the <code class='interactive-tutorial-command'>analyze</code> command finishes running it will show useful information " +
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"about hacking the server. <br><br> For this server, the required hacking skill is only <span class='character-hack-cell'>1</span>, " +
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"which means you can hack it right now. However, in order to hack a server " +
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"you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " +
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"you must first gain root access. The <code class='interactive-tutorial-command'>NUKE.exe</code> program that we saw earlier on your " +
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"home computer is a virus that will grant you root access to a machine if there are enough " +
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"open ports.<br><br> The 'analyze' results shows that there do not need to be any open ports " +
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"open ports.<br><br> The <code class='interactive-tutorial-command'>analyze</code> results shows that there do not need to be any open ports " +
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"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
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"'run NUKE.exe' command.");
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"<code class='interactive-tutorial-command'>run NUKE.exe</code> command.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalManualHack:
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Engine.loadTerminalContent();
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iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
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iTutorialSetText("You now have root access! You can hack the server using the <code class='interactive-tutorial-command'>hack</code> command. " +
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"Try doing that now.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalHackingMechanics:
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Engine.loadTerminalContent();
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iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
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iTutorialSetText("You are now attempting to hack the server. Performing a hack takes time and " +
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"only has a certain percentage chance " +
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"of success. This time and success chance is determined by a variety of factors, including " +
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"your hacking skill and the server's security level.<br><br>" +
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@ -261,25 +259,22 @@ function iTutorialEvaluateStep() {
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Engine.loadTerminalContent();
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iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
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"you don't want to be hacking manually the entire time. You can automate your hacking " +
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"by writing scripts!<br><br>To create a new script or edit an existing one, you can use the 'nano' " +
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"command. Scripts must end with the '.script' extension. Let's make a script now by " +
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"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
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"by writing scripts!<br><br>To create a new script or edit an existing one, you can use the <code class='interactive-tutorial-command'>nano</code> " +
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"command. Scripts must end with the <code class='interactive-tutorial-command'>.script</code> extension. Let's make a script now by " +
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"entering <code class='interactive-tutorial-command'>nano n00dles.script</code> after the hack command finishes running (Sidenote: Pressing ctrl + c" +
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" will end a command like hack early)");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalTypeScript:
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Engine.loadScriptEditorContent("foodnstuff.script", "");
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Engine.loadScriptEditorContent("n00dles.script", "");
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iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
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"written in the Netscript language, a programming language created for " +
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"this game. <strong style='background-color:#444;'>There are details about the Netscript language in the documentation, which " +
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"can be accessed in the 'Tutorial' tab on the main navigation menu. I highly suggest you check " +
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"it out after this tutorial.</strong> For now, just copy " +
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"and paste the following code into the script editor: <br><br>" +
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"while(true) { <br>" +
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" hack('foodnstuff'); <br>" +
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"}<br><br> " +
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"written in a simplified version of javascript. Copy and paste the following code into the script editor: <br><br>" +
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"<pre class='interactive-tutorial-code'>" +
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"while(true) {\n" +
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" hack('n00dles');\n" +
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"}</pre>" +
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"For anyone with basic programming experience, this code should be straightforward. " +
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"This script will continuously hack the 'foodnstuff' server.<br><br>" +
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"This script will continuously hack the <code class='interactive-tutorial-command'>n00dles</code> server.<br><br>" +
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"To save and close the script editor, press the button in the bottom left, or press ctrl + b.");
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nextBtn.style.display = "none"; // next step triggered in saveAndCloseScriptEditor() (Script.js)
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break;
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@ -288,25 +283,25 @@ function iTutorialEvaluateStep() {
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iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
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"run on any machine which you have root access to. Different servers have different " +
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"amounts of RAM. You can also purchase more RAM for your home server.<br><br>To check how much " +
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"RAM is available on this machine, enter the 'free' command.");
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"RAM is available on this machine, enter the <code class='interactive-tutorial-command'>free</code> command.");
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nextBtn.style.display = "none"; // next step triggered by terminal commmand
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break;
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case iTutorialSteps.TerminalRunScript:
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Engine.loadTerminalContent();
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iTutorialSetText("We have 16GB of free RAM on this machine, which is enough to run our " +
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"script. Let's run our script using 'run foodnstuff.script'.");
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"script. Let's run our script using <code class='interactive-tutorial-command'>run n00dles.script</code>.");
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nextBtn.style.display = "none"; // next step triggered by terminal commmand
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break;
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case iTutorialSteps.TerminalGoToActiveScriptsPage:
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Engine.loadTerminalContent();
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iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
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"Your scripts will continuously run in the background and will automatically stop if " +
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"the code ever completes (the 'foodnstuff.script' will never complete because it " +
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iTutorialSetText("Your script is now running! " +
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"It will continuously run in the background and will automatically stop if " +
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"the code ever completes (the <code class='interactive-tutorial-command'>n00dles.script</code> will never complete because it " +
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"runs an infinite loop). <br><br>These scripts can passively earn you income and hacking experience. " +
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"Your scripts will also earn money and experience while you are offline, although at a " +
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"much slower rate. <br><br> " +
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"slightly slower rate. <br><br> " +
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"Let's check out some statistics for our running scripts by clicking the " +
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"'Active Scripts' link in the main navigation menu.");
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"<code class='interactive-tutorial-tab flashing-button'>Active Scripts</code> link in the main navigation menu.");
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nextBtn.style.display = "none";
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// Flash 'Active Scripts' menu and set its tutorial click handler
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@ -319,10 +314,9 @@ function iTutorialEvaluateStep() {
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break;
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case iTutorialSteps.ActiveScriptsPage:
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Engine.loadActiveScriptsContent();
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iTutorialSetText("This page displays stats/information about all of your scripts that are " +
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"running across every existing server. You can use this to gauge how well " +
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"your scripts are doing. Let's go back to the Terminal now using the 'Terminal' " +
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"link.");
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iTutorialSetText("This page displays information about all of your scripts that are " +
|
||||
"running across every server. You can use this to gauge how well " +
|
||||
"your scripts are doing. Let's go back to the <code class='interactive-tutorial-tab flashing-button'>Terminal</code>");
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
// Flash 'Terminal' button and set its tutorial click handler
|
||||
@ -336,27 +330,27 @@ function iTutorialEvaluateStep() {
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
|
||||
"what it's doing. We can check these logs using the 'tail' command. Do that " +
|
||||
"now for the script we just ran by typing 'tail foodnstuff.script'");
|
||||
"what it's doing. We can check these logs using the <code class='interactive-tutorial-command'>tail</code> command. Do that " +
|
||||
"now for the script we just ran by typing <code class='interactive-tutorial-command'>tail n00dles.script</code>");
|
||||
nextBtn.style.display = "none"; // next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalTailScript:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
|
||||
"just started running...but check back again in a few minutes! <br><br>" +
|
||||
"This pretty much covers the basics of hacking. To learn more about writing " +
|
||||
"scripts using the Netscript language, select the 'Tutorial' link in the " +
|
||||
"This covers the basics of hacking. To learn more about writing " +
|
||||
"scripts, select the <code class='interactive-tutorial-tab'>Tutorial</code> link in the " +
|
||||
"main navigation menu to look at the documentation. " +
|
||||
"<strong style='background-color:#444;'>If you are an experienced JavaScript " +
|
||||
"developer, I would highly suggest you check out the section on " +
|
||||
"NetscriptJS/Netscript 2.0.</strong><br><br>For now, let's move on to something else!");
|
||||
"NetscriptJS/Netscript 2.0, it's faster and more powerful.</strong><br><br>For now, let's move on to something else!");
|
||||
nextBtn.style.display = "inline-block";
|
||||
break;
|
||||
case iTutorialSteps.GoToHacknetNodesPage:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
|
||||
"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
|
||||
"the 'Hacknet Nodes' page through the main navigation menu now.");
|
||||
"the <code class='interactive-tutorial-tab flashing-button'>Hacknet</code> page through the main navigation menu now.");
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
// Flash 'Hacknet' menu and set its tutorial click handler
|
||||
@ -369,7 +363,7 @@ function iTutorialEvaluateStep() {
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesIntroduction:
|
||||
Engine.loadHacknetNodesContent();
|
||||
iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
|
||||
iTutorialSetText("here you can purchase new Hacknet Nodes and upgrade your " +
|
||||
"existing ones. Let's purchase a new one now.");
|
||||
nextBtn.style.display = "none"; // Next step triggered by purchaseHacknet() (HacknetNode.js)
|
||||
break;
|
||||
@ -379,7 +373,7 @@ function iTutorialEvaluateStep() {
|
||||
"earn you money over time, both online and offline. When you get enough " +
|
||||
" money, you can upgrade " +
|
||||
"your newly-purchased Hacknet Node below.<br><br>" +
|
||||
"Let's go to the 'City' page through the main navigation menu.");
|
||||
"Let's go to the <code class='interactive-tutorial-tab flashing-button'>City</code> page through the main navigation menu.");
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
// Flash 'City' menu and set its tutorial click handler
|
||||
@ -396,7 +390,7 @@ function iTutorialEvaluateStep() {
|
||||
"travel to. Each location has something that you can do. " +
|
||||
"There's a lot of content out in the world, make sure " +
|
||||
"you explore and discover!<br><br>" +
|
||||
"Lastly, click on the 'Tutorial' link in the main navigation menu.");
|
||||
"Lastly, click on the <code class='interactive-tutorial-tab flashing-button'>Tutorial</code> link in the main navigation menu.");
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
// Flash 'Tutorial' menu and set its tutorial click handler
|
||||
@ -493,8 +487,8 @@ function iTutorialEnd() {
|
||||
document.getElementById("interactive-tutorial-container").style.display = "none";
|
||||
|
||||
// Create a popup with final introductory stuff
|
||||
var popupId = "interactive-tutorial-ending-popup";
|
||||
var txt = createElement("p", {
|
||||
const popupId = "interactive-tutorial-ending-popup";
|
||||
const txt = createElement("p", {
|
||||
innerHTML:
|
||||
"If you are new to the game, the following links may be useful for you!<br><br>" +
|
||||
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html' target='_blank'>Getting Started Guide</a>" +
|
||||
@ -502,7 +496,7 @@ function iTutorialEnd() {
|
||||
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
|
||||
"To read it, go to Terminal and enter<br><br>cat " + LiteratureNames.HackersStartingHandbook,
|
||||
});
|
||||
var gotitBtn = createElement("a", {
|
||||
const gotitBtn = createElement("a", {
|
||||
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
|
||||
clickListener:()=>{
|
||||
removeElementById(popupId);
|
||||
@ -513,9 +507,16 @@ function iTutorialEnd() {
|
||||
Player.getHomeComputer().messages.push(LiteratureNames.HackersStartingHandbook);
|
||||
}
|
||||
|
||||
let textBox = null;
|
||||
(function() {
|
||||
function set() {
|
||||
textBox = document.getElementById("interactive-tutorial-text");
|
||||
document.removeEventListener("DOMContentLoaded", set);
|
||||
}
|
||||
document.addEventListener("DOMContentLoaded", set);
|
||||
})();
|
||||
|
||||
function iTutorialSetText(txt) {
|
||||
var textBox = document.getElementById("interactive-tutorial-text");
|
||||
if (textBox == null) {throw new Error("Could not find text box"); return;}
|
||||
textBox.innerHTML = txt;
|
||||
textBox.parentElement.scrollTop = 0; // this resets scroll position
|
||||
}
|
||||
|
@ -231,12 +231,12 @@ function saveAndCloseScriptEditor() {
|
||||
|
||||
if (ITutorial.isRunning && ITutorial.currStep === iTutorialSteps.TerminalTypeScript) {
|
||||
//Make sure filename + code properly follow tutorial
|
||||
if (filename !== "foodnstuff.script") {
|
||||
dialogBoxCreate("Leave the script name as 'foodnstuff'!");
|
||||
if (filename !== "n00dles.script") {
|
||||
dialogBoxCreate("Leave the script name as 'n00dles'!");
|
||||
return;
|
||||
}
|
||||
code = code.replace(/\s/g, "");
|
||||
if (code.indexOf("while(true){hack('foodnstuff');}") == -1) {
|
||||
if (code.indexOf("while(true){hack('n00dles');}") == -1) {
|
||||
dialogBoxCreate("Please copy and paste the code from the tutorial!");
|
||||
return;
|
||||
}
|
||||
|
@ -742,8 +742,8 @@ let Terminal = {
|
||||
|
||||
/****************** Interactive Tutorial Terminal Commands ******************/
|
||||
if (ITutorial.isRunning) {
|
||||
var foodnstuffServ = GetServerByHostname("foodnstuff");
|
||||
if (foodnstuffServ == null) {throw new Error("Could not get foodnstuff server"); return;}
|
||||
var n00dlesServ = GetServerByHostname("n00dles");
|
||||
if (n00dlesServ == null) {throw new Error("Could not get n00dles server"); return;}
|
||||
|
||||
switch(ITutorial.currStep) {
|
||||
case iTutorialSteps.TerminalHelp:
|
||||
@ -780,11 +780,11 @@ let Terminal = {
|
||||
case iTutorialSteps.TerminalConnect:
|
||||
if (commandArray.length == 2) {
|
||||
if ((commandArray[0] == "connect") &&
|
||||
(commandArray[1] == "foodnstuff" || commandArray[1] == foodnstuffServ.ip)) {
|
||||
(commandArray[1] == "n00dles" || commandArray[1] == n00dlesServ.ip)) {
|
||||
Player.getCurrentServer().isConnectedTo = false;
|
||||
Player.currentServer = foodnstuffServ.ip;
|
||||
Player.currentServer = n00dlesServ.ip;
|
||||
Player.getCurrentServer().isConnectedTo = true;
|
||||
post("Connected to foodnstuff");
|
||||
post("Connected to n00dles");
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!"); return;}
|
||||
} else {post("Bad command. Please follow the tutorial");}
|
||||
@ -804,8 +804,8 @@ let Terminal = {
|
||||
case iTutorialSteps.TerminalNuke:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "run" && commandArray[1] == "NUKE.exe") {
|
||||
foodnstuffServ.hasAdminRights = true;
|
||||
post("NUKE successful! Gained root access to foodnstuff");
|
||||
n00dlesServ.hasAdminRights = true;
|
||||
post("NUKE successful! Gained root access to n00dles");
|
||||
iTutorialNextStep();
|
||||
} else {post("Bad command. Please follow the tutorial");}
|
||||
break;
|
||||
@ -817,8 +817,8 @@ let Terminal = {
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "nano" && commandArray[1] == "foodnstuff.script") {
|
||||
Engine.loadScriptEditorContent("foodnstuff.script", "");
|
||||
commandArray[0] == "nano" && commandArray[1] == "n00dles.script") {
|
||||
Engine.loadScriptEditorContent("n00dles.script", "");
|
||||
iTutorialNextStep();
|
||||
} else {post("Bad command. Please follow the tutorial");}
|
||||
break;
|
||||
@ -830,16 +830,16 @@ let Terminal = {
|
||||
break;
|
||||
case iTutorialSteps.TerminalRunScript:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "run" && commandArray[1] == "foodnstuff.script") {
|
||||
commandArray[0] == "run" && commandArray[1] == "n00dles.script") {
|
||||
Terminal.runScript(commandArray);
|
||||
iTutorialNextStep();
|
||||
} else {post("Bad command. Please follow the tutorial");}
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "tail" && commandArray[1] == "foodnstuff.script") {
|
||||
commandArray[0] == "tail" && commandArray[1] == "n00dles.script") {
|
||||
// Check that the script exists on this machine
|
||||
var runningScript = findRunningScript("foodnstuff.script", [], Player.getCurrentServer());
|
||||
var runningScript = findRunningScript("n00dles.script", [], Player.getCurrentServer());
|
||||
if (runningScript == null) {
|
||||
post("Error: No such script exists");
|
||||
return;
|
||||
|
@ -67,7 +67,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
<span id="augmentations-notification" class="notification-off"> </span>
|
||||
</li>
|
||||
<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
|
||||
<button id="hacknet-nodes-menu-link"> Hacknet Manager </button>
|
||||
<button id="hacknet-nodes-menu-link"> Hacknet </button>
|
||||
</li>
|
||||
<li id="sleeves-tab" class="mainmenu-accordion-panel">
|
||||
<button id="sleeves-menu-link"> Sleeves </button>
|
||||
|
Loading…
Reference in New Issue
Block a user