mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
merge dev
This commit is contained in:
commit
cdfbda1379
5
.github/PULL_REQUEST_TEMPLATE
vendored
5
.github/PULL_REQUEST_TEMPLATE
vendored
@ -9,6 +9,11 @@ SECTION is something like "API", "UI", "MISC", "STANEK", "CORPORATION"
|
||||
FIX #xyzw is the issue number, if any
|
||||
PLAYER DESCRIPTION is what you'd tell a non-contributor to convey what is changed.
|
||||
|
||||
# Linked issues
|
||||
|
||||
If your pull request is related to a git issue, please link it in the description using #xyz.
|
||||
If your PR should close the issue when it is merged in, use `fixes #xyz` or `closes #xyz`. It'll automate the process.
|
||||
|
||||
# Documentation
|
||||
|
||||
- DO NOT CHANGE any markdown/\*.md, these files are autogenerated from NetscriptDefinitions.d.ts and will be overwritten
|
||||
|
64
.github/workflows/validate-pr.yml
vendored
Normal file
64
.github/workflows/validate-pr.yml
vendored
Normal file
@ -0,0 +1,64 @@
|
||||
name: Validate PR
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches: [dev]
|
||||
types: [opened, edited, synchronize, reopened]
|
||||
|
||||
jobs:
|
||||
checkTitle:
|
||||
name: Check Title
|
||||
runs-on: ubuntu-latest
|
||||
if: github.event_name == 'pull_request'
|
||||
steps:
|
||||
- name: Validate Title
|
||||
id: validate-pr-title
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
echo "Creating label (if it does not exist)"
|
||||
LABEL="validation: invalid title"
|
||||
gh --repo "${{ github.repository }}" \
|
||||
label create "$LABEL" --description "Modifications to this pull request are requested" --color D93F0B || true
|
||||
|
||||
PR_TITLE=$(\
|
||||
gh --repo "${{ github.repository }}" \
|
||||
pr view "${{ github.event.number }}" --json title --jq .title)
|
||||
echo "::set-output name=title::$PR_TITLE"
|
||||
echo "PR Title: $PR_TITLE"
|
||||
|
||||
TITLE_REGEX="^[0-9A-Z\-]*: .*$"
|
||||
PR_TITLE_VALID=$(echo "$PR_TITLE" | grep -Eq "$TITLE_REGEX" && echo "true" || echo "false")
|
||||
|
||||
if [ "$PR_TITLE_VALID" == "true" ]; then
|
||||
echo "Title is valid, removing label"
|
||||
gh --repo "${{ github.repository }}" \
|
||||
pr edit "${{ github.event.number }}" --remove-label "$LABEL" || true
|
||||
else
|
||||
echo "Invalid Title"
|
||||
ERROR_MSG="$PR_TITLE -> should match -> $TITLE_REGEX"
|
||||
echo "$ERROR_MSG"
|
||||
echo "::set-output name=invalid::true"
|
||||
echo "::set-output name=errorMessage::$ERROR_MSG"
|
||||
|
||||
touch comment.txt
|
||||
echo "## The title \`$PR_TITLE\` should match \`$TITLE_REGEX\`" >> comment.txt
|
||||
echo "" >> comment.txt
|
||||
echo "SECTION: FIX #xzyw PLAYER DESCRIPTION" >> comment.txt
|
||||
echo "" >> comment.txt
|
||||
echo 'SECTION is something like "API", "UI", "MISC", "STANEK", "CORPORATION"' >> comment.txt
|
||||
echo 'FIX #xyzw is the issue number, if any' >> comment.txt
|
||||
echo "PLAYER DESCRIPTION is what you'd tell a non-contributor to convey what is changed." >> comment.txt
|
||||
|
||||
echo "Add pr label"
|
||||
gh --repo "${{ github.repository }}" \
|
||||
pr edit "${{ github.event.number }}" --add-label "$LABEL"
|
||||
echo "And comment on the pr"
|
||||
gh --repo "${{ github.repository }}" \
|
||||
pr comment "${{ github.event.number }}" --body-file comment.txt
|
||||
fi
|
||||
- name: Flag workflow error
|
||||
if: steps.validate-pr-title.outputs.invalid == 'true'
|
||||
run: |
|
||||
echo "${{ steps.validate-pr-title.outputs.errorMessage }}"
|
||||
exit 1
|
4
dist/main.bundle.js
vendored
4
dist/main.bundle.js
vendored
File diff suppressed because one or more lines are too long
2
dist/main.bundle.js.map
vendored
2
dist/main.bundle.js.map
vendored
File diff suppressed because one or more lines are too long
66
dist/vendor.bundle.js
vendored
66
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
2
dist/vendor.bundle.js.map
vendored
2
dist/vendor.bundle.js.map
vendored
File diff suppressed because one or more lines are too long
@ -280,7 +280,7 @@ Description
|
||||
In this BitNode:
|
||||
|
||||
* Your stats are significantly decreased
|
||||
* You cannnot purchase additional servers
|
||||
* You cannot purchase additional servers
|
||||
* Hacking is significantly less profitable
|
||||
|
||||
Source-File
|
||||
|
@ -1,5 +1,4 @@
|
||||
module.exports = {
|
||||
setupFiles: ["./jest.setup.js"],
|
||||
moduleFileExtensions: ["ts", "tsx", "js", "jsx"],
|
||||
transform: {
|
||||
"^.+\\.(js|jsx|ts|tsx)$": "babel-jest",
|
||||
|
@ -1,2 +0,0 @@
|
||||
import "regenerator-runtime/runtime";
|
||||
global.$ = require("jquery");
|
19
package.json
19
package.json
@ -17,8 +17,7 @@
|
||||
"@mui/icons-material": "^5.0.3",
|
||||
"@mui/material": "^5.0.3",
|
||||
"@mui/styles": "^5.0.1",
|
||||
"@types/bcrypt": "^5.0.0",
|
||||
"@types/bcryptjs": "^2.4.2",
|
||||
"@mui/system": "^5.0.3",
|
||||
"acorn": "^8.4.1",
|
||||
"acorn-walk": "^8.1.1",
|
||||
"arg": "^5.0.0",
|
||||
@ -26,10 +25,8 @@
|
||||
"better-react-mathjax": "^1.0.3",
|
||||
"clsx": "^1.1.1",
|
||||
"date-fns": "^2.25.0",
|
||||
"electron-config": "^2.0.0",
|
||||
"escodegen": "^1.11.0",
|
||||
"file-saver": "^1.3.8",
|
||||
"fs": "^0.0.1-security",
|
||||
"jquery": "^3.5.0",
|
||||
"js-sha256": "^0.9.0",
|
||||
"jszip": "^3.7.0",
|
||||
@ -57,22 +54,24 @@
|
||||
"@pmmmwh/react-refresh-webpack-plugin": "^0.5.1",
|
||||
"@testing-library/cypress": "^8.0.1",
|
||||
"@types/acorn": "^4.0.6",
|
||||
"@types/bcryptjs": "^2.4.2",
|
||||
"@types/escodegen": "^0.0.7",
|
||||
"@types/file-saver": "^2.0.3",
|
||||
"@types/jquery": "^3.5.14",
|
||||
"@types/lodash": "^4.14.168",
|
||||
"@types/numeral": "0.0.25",
|
||||
"@types/numeral": "^2.0.2",
|
||||
"@types/react": "^17.0.21",
|
||||
"@types/react-beautiful-dnd": "^13.1.2",
|
||||
"@types/react-dom": "^17.0.9",
|
||||
"@types/react-resizable": "^1.7.3",
|
||||
"@typescript-eslint/eslint-plugin": "^4.22.0",
|
||||
"@typescript-eslint/parser": "^4.22.0",
|
||||
"@typescript-eslint/eslint-plugin": "^5.20.0",
|
||||
"@typescript-eslint/parser": "^5.20.0",
|
||||
"babel-jest": "^27.0.6",
|
||||
"babel-loader": "^8.0.5",
|
||||
"cypress": "^8.3.1",
|
||||
"electron": "^14.2.4",
|
||||
"electron-packager": "^15.4.0",
|
||||
"eslint": "^7.24.0",
|
||||
"eslint": "^8.13.0",
|
||||
"file-loader": "^6.2.0",
|
||||
"fork-ts-checker-webpack-plugin": "^6.3.3",
|
||||
"html-webpack-plugin": "^3.2.0",
|
||||
@ -84,17 +83,15 @@
|
||||
"prettier": "^2.3.2",
|
||||
"raw-loader": "^4.0.2",
|
||||
"react-refresh": "^0.10.0",
|
||||
"regenerator-runtime": "^0.13.9",
|
||||
"source-map": "^0.7.3",
|
||||
"start-server-and-test": "^1.14.0",
|
||||
"typescript": "^4.2.4",
|
||||
"webpack": "^4.46.0",
|
||||
"webpack-cli": "^3.3.12",
|
||||
"webpack-dev-middleware": "^3.7.3",
|
||||
"webpack-dev-server": "^3.11.2"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=8 || <=9"
|
||||
"node": ">=14"
|
||||
},
|
||||
"homepage": "https://github.com/danielyxie/bitburner",
|
||||
"repository": {
|
||||
|
@ -113,7 +113,7 @@ export const achievements: IMap<Achievement> = {
|
||||
},
|
||||
THE_COVENANT: {
|
||||
...achievementData["THE_COVENANT"],
|
||||
Icon: FactionNames.TheCovenant.toLowerCase(),
|
||||
Icon: FactionNames.TheCovenant.toLowerCase().replace(/ /g, ""),
|
||||
Condition: () => Player.factions.includes(FactionNames.TheCovenant),
|
||||
},
|
||||
[FactionNames.Illuminati.toUpperCase()]: {
|
||||
|
@ -360,15 +360,15 @@ function generateStatsDescription(mults: IMap<number>, programs?: string[], star
|
||||
desc = (
|
||||
<>
|
||||
{desc}
|
||||
<br />+{f(mults.infiltration_base_rep_increase - 1)} Infiltration {FactionNames.Infiltrators} Reputation base
|
||||
reward
|
||||
<br />+{f(mults.infiltration_base_rep_increase - 1)} Infiltration {FactionNames.ShadowsOfAnarchy} Reputation
|
||||
base reward
|
||||
</>
|
||||
);
|
||||
if (mults.infiltration_rep_mult)
|
||||
desc = (
|
||||
<>
|
||||
{desc}
|
||||
<br />+{f(mults.infiltration_rep_mult - 1)} Infiltration {FactionNames.Infiltrators} Reputation reward
|
||||
<br />+{f(mults.infiltration_rep_mult - 1)} Infiltration {FactionNames.ShadowsOfAnarchy} Reputation reward
|
||||
</>
|
||||
);
|
||||
if (mults.infiltration_trade_mult)
|
||||
|
@ -16,7 +16,7 @@ import {
|
||||
initBladeburnerAugmentations,
|
||||
initChurchOfTheMachineGodAugmentations,
|
||||
initGeneralAugmentations,
|
||||
initInfiltratorsAugmentations,
|
||||
initSoAAugmentations,
|
||||
initNeuroFluxGovernor,
|
||||
initUnstableCircadianModulator,
|
||||
} from "./data/AugmentationCreator";
|
||||
@ -32,7 +32,7 @@ function createAugmentations(): void {
|
||||
initNeuroFluxGovernor(),
|
||||
initUnstableCircadianModulator(),
|
||||
...initGeneralAugmentations(),
|
||||
...initInfiltratorsAugmentations(),
|
||||
...initSoAAugmentations(),
|
||||
...(factionExists(FactionNames.Bladeburners) ? initBladeburnerAugmentations() : []),
|
||||
...(factionExists(FactionNames.ChurchOfTheMachineGod) ? initChurchOfTheMachineGodAugmentations() : []),
|
||||
].map(resetAugmentation);
|
||||
|
@ -5,7 +5,6 @@ import { Programs } from "../../Programs/Programs";
|
||||
import { WHRNG } from "../../Casino/RNG";
|
||||
import React from "react";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
|
||||
function getRandomBonus(): any {
|
||||
@ -96,159 +95,96 @@ function getRandomBonus(): any {
|
||||
return bonuses[Math.floor(bonuses.length * randomNumber.random())];
|
||||
}
|
||||
|
||||
export const initInfiltratorsAugmentations = (): Augmentation[] => [
|
||||
export const initSoAAugmentations = (): Augmentation[] => [
|
||||
new Augmentation({
|
||||
name: AugmentationNames.BionicFingers,
|
||||
repCost: 15e1,
|
||||
name: AugmentationNames.WKSharmonizer,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
infiltration_base_rep_increase: 5,
|
||||
info:
|
||||
"This state of the art augmentation removes the need for bones and tendons in your fingers, " +
|
||||
"with this you will have the dexterity equal to the best rubik's cube player in the world. ",
|
||||
factions: [FactionNames.Infiltrators],
|
||||
`A copy of the WKS harmonizer from the MIA leader of the ${FactionNames.ShadowsOfAnarchy} ` +
|
||||
"injects *Γ-based cells that provides general enhancement to the body.",
|
||||
stats: (
|
||||
<>
|
||||
This augmentation makes many aspect of infiltration easier and more productive. Such as increased timer,
|
||||
rewards, reduced damage taken, etc.
|
||||
</>
|
||||
),
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.CorporationManagementImplant,
|
||||
repCost: 25e1,
|
||||
moneyCost: 1e6,
|
||||
infiltration_rep_mult: 2.5,
|
||||
info:
|
||||
"As time went on corporations realized that managers were redundant if they could be replaced by AI chips " +
|
||||
"implanted directly in the brain, and so the this implant was developed which could analyse the users brain " +
|
||||
"to find the perfect tone and sounding voice to increase productivity of the user to maximum profits.",
|
||||
factions: [FactionNames.Infiltrators],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.TranslationCircuit,
|
||||
repCost: 5e2,
|
||||
moneyCost: 1e6,
|
||||
infiltration_trade_mult: 1.5,
|
||||
info:
|
||||
"A state of the art circuit module that manipulates the users voice to suit the needs of the situation, " +
|
||||
"allowing the people listening to feel more persuaded by whats said due to the voice being auto translated " +
|
||||
"to the listeners accent and language.",
|
||||
factions: [FactionNames.Infiltrators],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.GoldenSuiteCase,
|
||||
repCost: 5e2,
|
||||
moneyCost: 1e6,
|
||||
infiltration_sell_mult: 1.5,
|
||||
info:
|
||||
"Some say too much money is a curse, those people clearly have never owned a golden suitcase. it might be " +
|
||||
"a bit heavier but it sure does make anything inside it look a lot more valuable.",
|
||||
factions: [FactionNames.Infiltrators],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.TimeDilationInjection,
|
||||
repCost: 5e2,
|
||||
moneyCost: 1e6,
|
||||
infiltration_timer_mult: 1.3,
|
||||
info:
|
||||
"Injected directly into the user eyes, as the serum seeps into the brain via the optic nerves perception " +
|
||||
"of time begins to slow down allowing you to take more time to do things than the average person",
|
||||
factions: [FactionNames.Infiltrators],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.BitaniumArmorAlloy,
|
||||
repCost: 5e2,
|
||||
moneyCost: 1e6,
|
||||
infiltration_damage_reduction_mult: 0.7,
|
||||
info:
|
||||
`Deep in the mines of ${CityName.Ishima} miners found a strange new material, now known as bitanium after ` +
|
||||
"many iterations of experimenting it was found to be exceptional at increasing ones amour at absorbing " +
|
||||
"blunt damage when used as an alloy with almost any other metal you can think of.",
|
||||
factions: [FactionNames.Infiltrators],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.PythiasBrainStem,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.MightOfAres,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"You found an old jar apparently containing the brain stem of one of the most famous " +
|
||||
"fortune tellers in the world, installing this augmentation will apparently connect the synapses reactivating " +
|
||||
"the magic this man once shared with the world ",
|
||||
"Extra-occular neurons taken from old martial art master. Injecting the user the ability to " +
|
||||
"predict enemy attack before they even know it themself.",
|
||||
stats: (
|
||||
<>This augmentation makes the Slash minigame easier by showing you via an indictor when the slash in coming.</>
|
||||
),
|
||||
factions: [FactionNames.Infiltrators],
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.IntellisenseModule,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.WisdomOfAthena,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"A brain implant with AI power that focuses in auto linting and intellisense, which " +
|
||||
"provides the ability to perform code completion better than any existing " +
|
||||
"IDE environment on the market to date.",
|
||||
info: "A connective brain implant to SASHA that focuses in pattern recognition and predictive templating.",
|
||||
stats: <>This augmentation makes the Bracket minigame easier by removing all '[' ']'.</>,
|
||||
factions: [FactionNames.Infiltrators],
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.RearViewMirrorShoulderAttachment,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.ChaosOfDionysus,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info: "Never again will you need to turn your head to see whats behind you.",
|
||||
stats: <>This augmentation makes the Backwards minigame easier by making the words no longer backwards.</>,
|
||||
factions: [FactionNames.Infiltrators],
|
||||
info: "Opto-occipito implant to process visual signal before brain interpretation.",
|
||||
stats: <>This augmentation makes the Backwards minigame easier by flipping the words.</>,
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.KyberCrystalInjection,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.BeautyOfAphrodite,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"A weird looking shiny crystal which is crushed down and turned into a thick syrup, " +
|
||||
"most people think its all homeopathic but there are a few that believe when injected people will " +
|
||||
"believe what you say with one wave of the hand ",
|
||||
"Pheromone extruder injected in the thoracodorsal nerve. Emits pleasing scent guaranteed to " +
|
||||
"make conversational partners more agreeable.",
|
||||
stats: <>This augmentation makes the Bribe minigame easier by indicating the incorrect paths.</>,
|
||||
factions: [FactionNames.Infiltrators],
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.DyslexiaModule,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.TrickeryOfHermes,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"A module initially developed to reverse the disability of dyslexia, But during human trials it was found " +
|
||||
"to actually cause dyslexia, despite the fact scientists decided to sell it anyway. Who would want " +
|
||||
"to install something like that... i guess it has the added benefit of qualifying for a disability card",
|
||||
info: "Penta-dynamo-neurovascular-valve inserted in the carpal ligament, enhances dexterity.",
|
||||
stats: <>This augmentation makes the Cheat Code minigame easier by allowing the opposite character.</>,
|
||||
factions: [FactionNames.Infiltrators],
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.CyberDecoder,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.FloodOfPoseidon,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"A cool looking do hickey that oddly resembles Keanu Reeves face, " +
|
||||
"it has a usb cable that looks like it plugs into something.",
|
||||
info: "Transtinatium VVD reticulator used in optico-sterbing recognition.",
|
||||
stats: <>This augmentation makes the Symbol matching minigame easier by indicating the correct choice.</>,
|
||||
factions: [FactionNames.Infiltrators],
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.MineDetectionArmAttachment,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.HuntOfArtemis,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"You stumble across an old mine detection arm attachment at an army surplus store, " +
|
||||
"on the side is inscribed 'X(' i wonder what happened to the original owner, " +
|
||||
"its a bit beaten up but looks like it should still do the job.",
|
||||
info: "magneto-turboencabulator based on technology by Micha Eike Siemon, increases the users electro-magnetic sensitivity.",
|
||||
stats: (
|
||||
<>
|
||||
This augmentation makes the Minesweeper minigame easier by showing the location of all mines and keeping their
|
||||
position.
|
||||
</>
|
||||
),
|
||||
factions: [FactionNames.Infiltrators],
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.SecurityWireContacts,
|
||||
repCost: 1e2,
|
||||
name: AugmentationNames.KnowledgeOfApollo,
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"This augment is a set of contacts for your eyes when installed allows for the user to see which" +
|
||||
"wires are conducting security related information",
|
||||
info: "Neodynic retention fjengeln spoofer using -φ karmions, net positive effect on implantees delta wave.",
|
||||
stats: <>This augmentation makes the Wire Cutting minigame easier by indicating the incorrect wires.</>,
|
||||
factions: [FactionNames.Infiltrators],
|
||||
factions: [FactionNames.ShadowsOfAnarchy],
|
||||
}),
|
||||
];
|
||||
|
||||
@ -2063,7 +1999,8 @@ export function initNeuroFluxGovernor(): Augmentation {
|
||||
stats: (
|
||||
<>
|
||||
This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST
|
||||
multipliers by 1% (+{donationBonus * 100}% boosted by real life blood donations), stacking multiplicatively.
|
||||
multipliers by 1% (+{(donationBonus * 100).toFixed(6)}% boosted by real life blood donations), stacking
|
||||
multiplicatively.
|
||||
</>
|
||||
),
|
||||
hacking_chance_mult: 1.01 + donationBonus,
|
||||
@ -2094,7 +2031,7 @@ export function initNeuroFluxGovernor(): Augmentation {
|
||||
work_money_mult: 1.01 + donationBonus,
|
||||
factions: Object.values(FactionNames).filter(
|
||||
(factionName) =>
|
||||
![FactionNames.Infiltrators, FactionNames.Bladeburners, FactionNames.ChurchOfTheMachineGod].includes(
|
||||
![FactionNames.ShadowsOfAnarchy, FactionNames.Bladeburners, FactionNames.ChurchOfTheMachineGod].includes(
|
||||
factionName,
|
||||
),
|
||||
),
|
||||
|
@ -114,22 +114,27 @@ export enum AugmentationNames {
|
||||
StaneksGift2 = "Stanek's Gift - Awakening",
|
||||
StaneksGift3 = "Stanek's Gift - Serenity",
|
||||
|
||||
/*
|
||||
MightOfAres = "Might of Ares", // slash
|
||||
WisdomOfAthena = "Wisdom of Athena", // bracket
|
||||
TrickeryOfHermes = "Trickery of Hermes", // cheatcode
|
||||
BeautyOfAphrodite = "Beauty of Aphrodite", // bribe
|
||||
ChaosOfDionysus = "Chaos of Dionysus", // reverse
|
||||
FloodOfPoseidon = "Flood of Poseidon", // hex
|
||||
HuntOfArtemis = "Hunt of Artemis", // mine
|
||||
KnowledgeOfApollo = "Knowledge of Apollo", // wire
|
||||
*/
|
||||
|
||||
// Infiltrators MiniGames
|
||||
PythiasBrainStem = "Pythia's Brain Stem",
|
||||
IntellisenseModule = "Intellisense Module",
|
||||
DyslexiaModule = "Dyslexia Module",
|
||||
KyberCrystalInjection = "Kyber Crystal Injection",
|
||||
RearViewMirrorShoulderAttachment = "Rear View Mirror Shoulder Attachment",
|
||||
CyberDecoder = "Cyber Decoder",
|
||||
MineDetectionArmAttachment = "Mine Detection Arm Attachment",
|
||||
SecurityWireContacts = "Security Wire Contacts",
|
||||
// Infiltrators general
|
||||
BionicFingers = "Bionic Fingers",
|
||||
CorporationManagementImplant = "Corporation Management Implant",
|
||||
TranslationCircuit = "Translation Circuit",
|
||||
GoldenSuiteCase = "Golden Suite Case",
|
||||
TimeDilationInjection = "Time Dilation Injection",
|
||||
BitaniumArmorAlloy = "Bitanium Armor Alloy",
|
||||
MightOfAres = "SoA - Might of Ares", // slash
|
||||
WisdomOfAthena = "SoA - Wisdom of Athena", // bracket
|
||||
TrickeryOfHermes = "SoA - Trickery of Hermes", // cheatcode
|
||||
BeautyOfAphrodite = "SoA - Beauty of Aphrodite", // bribe
|
||||
ChaosOfDionysus = "SoA - Chaos of Dionysus", // reverse
|
||||
FloodOfPoseidon = "SoA - Flood of Poseidon", // hex
|
||||
HuntOfArtemis = "SoA - Hunt of Artemis", // mine
|
||||
KnowledgeOfApollo = "SoA - Knowledge of Apollo", // wire
|
||||
WKSharmonizer = "SoA - phyzical WKS harmonizer",
|
||||
|
||||
//Wasteland Augs
|
||||
//PepBoy: "P.E.P-Boy", Plasma Energy Projection System
|
||||
|
@ -174,7 +174,7 @@ export function AugmentationsRoot(props: IProps): React.ReactElement {
|
||||
</span>
|
||||
</Tooltip>
|
||||
<Tooltip title={<Typography>It's always a good idea to backup/export your save!</Typography>}>
|
||||
<Button sx={{ width: "100%" }} onClick={doExport} color="error">
|
||||
<Button sx={{ width: "100%", color: Settings.theme.successlight }} onClick={doExport}>
|
||||
Backup Save {exportBonusStr()}
|
||||
</Button>
|
||||
</Tooltip>
|
||||
|
@ -254,41 +254,6 @@ export function PlayerMultipliers(): React.ReactElement {
|
||||
);
|
||||
}
|
||||
|
||||
rightColData.push(
|
||||
...[
|
||||
[
|
||||
"Infiltrator Rep reward",
|
||||
Player.infiltration_rep_mult,
|
||||
Player.infiltration_rep_mult * mults.infiltration_rep_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration sell",
|
||||
Player.infiltration_sell_mult,
|
||||
Player.infiltration_sell_mult * mults.infiltration_sell_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration trade",
|
||||
Player.infiltration_trade_mult,
|
||||
Player.infiltration_trade_mult * mults.infiltration_trade_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration minigame timer",
|
||||
Player.infiltration_timer_mult,
|
||||
Player.infiltration_timer_mult * mults.infiltration_timer_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration minigame damage reduction",
|
||||
Player.infiltration_damage_reduction_mult,
|
||||
-1 * (1 - Player.infiltration_damage_reduction_mult * mults.infiltration_damage_reduction_mult),
|
||||
1,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
|
||||
);
|
||||
|
||||
const hasLeftImprovements = +!!(leftColData.filter((item) => item[2] !== 0).length > 0),
|
||||
hasRightImprovements = +!!(rightColData.filter((item) => item[2] !== 0).length > 0);
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
import React from "react";
|
||||
import { BitNodeMultipliers } from "./BitNodeMultipliers";
|
||||
import { BitNodeMultipliers, IBitNodeMultipliers } from "./BitNodeMultipliers";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { IMap } from "../types";
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
@ -73,15 +73,6 @@ BitNodes["BitNode2"] = new BitNode(
|
||||
savagery. The organized crime factions quickly rose to the top of the modern world.
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode:
|
||||
<br />
|
||||
<br />
|
||||
Your hacking level is reduced by 20%
|
||||
<br />
|
||||
The growth rate and maximum amount of money available on servers are significantly decreased
|
||||
<br />
|
||||
The amount of money gained from crimes and Infiltration is tripled
|
||||
<br />
|
||||
Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate},{" "}
|
||||
{FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand}
|
||||
) give the player the ability to form and manage their own gangs. These gangs will earn the player money and
|
||||
@ -89,10 +80,6 @@ BitNodes["BitNode2"] = new BitNode(
|
||||
<br />
|
||||
Every Augmentation in the game will be available through the Factions listed above
|
||||
<br />
|
||||
For every Faction NOT listed above, reputation gains are halved
|
||||
<br />
|
||||
You will no longer gain passive reputation with Factions
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its
|
||||
level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma decreases
|
||||
@ -123,15 +110,7 @@ BitNodes["BitNode3"] = new BitNode(
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode you can create and manage your own corporation. Running a successful corporation has the potential
|
||||
of generating massive profits. All other forms of income are reduced by 75%. Furthermore: <br />
|
||||
<br />
|
||||
The price and reputation cost of all Augmentations is tripled
|
||||
<br />
|
||||
The starting and maximum amount of money on servers is reduced by 75%
|
||||
<br />
|
||||
Server growth rate is reduced by 80%
|
||||
<br />
|
||||
You now only need 75 favour with a faction in order to donate to it, rather than 150
|
||||
of generating massive profits.
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its
|
||||
@ -157,9 +136,6 @@ BitNodes["BitNode4"] = new BitNode(
|
||||
The Singularity has arrived. The human race is gone, replaced by artificially superintelligent beings that are
|
||||
more machine than man. <br />
|
||||
<br />
|
||||
In this BitNode, progressing is significantly harder. Experience gain rates for all stats are reduced. Most
|
||||
methods of earning money will now give significantly less.
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These
|
||||
functions allow you to control most aspects of the game through scripts, including working for factions/companies,
|
||||
@ -184,24 +160,6 @@ BitNodes["BitNode5"] = new BitNode(
|
||||
couldn't be modeled by 1's and 0's. They were wrong.
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode:
|
||||
<br />
|
||||
<br />
|
||||
The base security level of servers is doubled
|
||||
<br />
|
||||
The starting money on servers is halved, but the maximum money remains the same
|
||||
<br />
|
||||
Most methods of earning money now give significantly less
|
||||
<br />
|
||||
Infiltration gives 50% more reputation and money
|
||||
<br />
|
||||
Corporations have 50% lower valuations and are therefore less profitable
|
||||
<br />
|
||||
Augmentations are more expensive
|
||||
<br />
|
||||
Hacking experience gain rates are reduced
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its
|
||||
level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is
|
||||
unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence
|
||||
@ -235,20 +193,7 @@ BitNodes["BitNode6"] = new BitNode(
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode you will be able to access the {FactionNames.Bladeburners} Division at the NSA, which provides a
|
||||
new mechanic for progression. Furthermore:
|
||||
<br />
|
||||
<br />
|
||||
Hacking and Hacknet Nodes will be less profitable
|
||||
<br />
|
||||
Your hacking level is reduced by 65%
|
||||
<br />
|
||||
Hacking experience gain from scripts is reduced by 75%
|
||||
<br />
|
||||
Corporations have 80% lower valuations and are therefore less profitable
|
||||
<br />
|
||||
Working for companies is 50% less profitable
|
||||
<br />
|
||||
Crimes and Infiltration are 25% less profitable
|
||||
new mechanic for progression.
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its
|
||||
@ -281,25 +226,7 @@ BitNodes["BitNode7"] = new BitNode(
|
||||
<br />
|
||||
In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access{" "}
|
||||
{FactionNames.Bladeburners}
|
||||
functionality through Netscript. Furthermore: <br />
|
||||
<br />
|
||||
The rank you gain from {FactionNames.Bladeburners} contracts/operations is reduced by 40%
|
||||
<br />
|
||||
{FactionNames.Bladeburners} skills cost twice as many skill points
|
||||
<br />
|
||||
Augmentations are 3x more expensive
|
||||
<br />
|
||||
Hacking and Hacknet Nodes will be significantly less profitable
|
||||
<br />
|
||||
Your hacking level is reduced by 65%
|
||||
<br />
|
||||
Hacking experience gain from scripts is reduced by 75%
|
||||
<br />
|
||||
Corporations have 80% lower valuations and are therefore less profitable
|
||||
<br />
|
||||
Working for companies is 50% less profitable
|
||||
<br />
|
||||
Crimes and Infiltration are 25% less profitable
|
||||
functionality through Netscript.
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its
|
||||
@ -331,14 +258,10 @@ BitNodes["BitNode8"] = new BitNode(
|
||||
<br />
|
||||
You start with $250 million
|
||||
<br />
|
||||
The only way to earn money is by trading on the stock market
|
||||
<br />
|
||||
You start with a WSE membership and access to the TIX API
|
||||
<br />
|
||||
You are able to short stocks and place different types of orders (limit/stop)
|
||||
<br />
|
||||
You can immediately donate to factions to gain reputation
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will upgrade its
|
||||
level up to a maximum of 3. This Source-File grants the following benefits:
|
||||
@ -378,16 +301,6 @@ BitNodes["BitNode9"] = new BitNode(
|
||||
which can be spent on a variety of different upgrades.
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode:
|
||||
<br />
|
||||
<br />
|
||||
Your stats are significantly decreased
|
||||
<br />
|
||||
You cannnot purchase additional servers
|
||||
<br />
|
||||
Hacking is significantly less profitable
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its
|
||||
level up to a maximum of 3. This Source-File grants the following benefits:
|
||||
<br />
|
||||
@ -432,19 +345,7 @@ BitNodes["BitNode10"] = new BitNode(
|
||||
1. Grafting: Visit VitaLife in New Tokyo to be able to obtain Augmentations without needing to install
|
||||
<br />
|
||||
2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks
|
||||
synchronously
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode:
|
||||
<br />
|
||||
<br />
|
||||
Your stats are significantly decreased
|
||||
<br />
|
||||
All methods of gaining money are half as profitable (except Stock Market)
|
||||
<br />
|
||||
Purchased servers are more expensive, have less max RAM, and a lower maximum limit
|
||||
<br />
|
||||
Augmentations are 5x as expensive and require twice as much reputation
|
||||
synchronously.
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade its
|
||||
@ -472,28 +373,6 @@ BitNodes["BitNode11"] = new BitNode(
|
||||
world is slowly crumbling in the middle of the biggest economic crisis of all time.
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode:
|
||||
<br />
|
||||
<br />
|
||||
Your hacking stat and experience gain are halved
|
||||
<br />
|
||||
The starting and maximum amount of money available on servers is significantly decreased
|
||||
<br />
|
||||
The growth rate of servers is significantly reduced
|
||||
<br />
|
||||
Weakening a server is twice as effective
|
||||
<br />
|
||||
Company wages are decreased by 50%
|
||||
<br />
|
||||
Corporation valuations are 90% lower and are therefore significantly less profitable
|
||||
<br />
|
||||
Hacknet Node production is significantly decreased
|
||||
<br />
|
||||
Crime and Infiltration are more lucrative
|
||||
<br />
|
||||
Augmentations are twice as expensive
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade its
|
||||
level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's salary and
|
||||
reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This Source-File also
|
||||
@ -550,14 +429,6 @@ BitNodes["BitNode13"] = new BitNode(
|
||||
other. Find her in {CityName.Chongqing} and gain her trust.
|
||||
<br />
|
||||
<br />
|
||||
In this BitNode:
|
||||
<br />
|
||||
<br />
|
||||
Every stat is significantly reduced
|
||||
<br />
|
||||
Stanek's Gift power is significantly increased.
|
||||
<br />
|
||||
<br />
|
||||
Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its
|
||||
level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other
|
||||
BitNodes.
|
||||
@ -567,372 +438,433 @@ BitNodes["BitNode13"] = new BitNode(
|
||||
</>
|
||||
),
|
||||
);
|
||||
// Books: Frontera, Shiner
|
||||
BitNodes["BitNode14"] = new BitNode(14, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode15"] = new BitNode(15, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode16"] = new BitNode(16, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode17"] = new BitNode(17, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode18"] = new BitNode(18, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode19"] = new BitNode(19, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode20"] = new BitNode(20, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode21"] = new BitNode(21, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode22"] = new BitNode(22, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode23"] = new BitNode(23, 2, "", "COMING SOON");
|
||||
BitNodes["BitNode24"] = new BitNode(24, 2, "", "COMING SOON");
|
||||
|
||||
export function initBitNodeMultipliers(p: IPlayer): void {
|
||||
if (p.bitNodeN == null) {
|
||||
p.bitNodeN = 1;
|
||||
}
|
||||
for (const mult of Object.keys(BitNodeMultipliers)) {
|
||||
if (BitNodeMultipliers.hasOwnProperty(mult)) {
|
||||
BitNodeMultipliers[mult] = 1;
|
||||
export const defaultMultipliers: IBitNodeMultipliers = {
|
||||
HackingLevelMultiplier: 1,
|
||||
StrengthLevelMultiplier: 1,
|
||||
DefenseLevelMultiplier: 1,
|
||||
DexterityLevelMultiplier: 1,
|
||||
AgilityLevelMultiplier: 1,
|
||||
CharismaLevelMultiplier: 1,
|
||||
|
||||
ServerGrowthRate: 1,
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ServerWeakenRate: 1,
|
||||
|
||||
HomeComputerRamCost: 1,
|
||||
|
||||
PurchasedServerCost: 1,
|
||||
PurchasedServerSoftcap: 1,
|
||||
PurchasedServerLimit: 1,
|
||||
PurchasedServerMaxRam: 1,
|
||||
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
ScriptHackMoneyGain: 1,
|
||||
CodingContractMoney: 1,
|
||||
|
||||
ClassGymExpGain: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
|
||||
FactionPassiveRepGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
RepToDonateToFaction: 1,
|
||||
|
||||
AugmentationMoneyCost: 1,
|
||||
AugmentationRepCost: 1,
|
||||
|
||||
InfiltrationMoney: 1,
|
||||
InfiltrationRep: 1,
|
||||
|
||||
FourSigmaMarketDataCost: 1,
|
||||
FourSigmaMarketDataApiCost: 1,
|
||||
|
||||
CorporationValuation: 1,
|
||||
CorporationSoftCap: 1,
|
||||
|
||||
BladeburnerRank: 1,
|
||||
BladeburnerSkillCost: 1,
|
||||
|
||||
GangSoftcap: 1,
|
||||
GangUniqueAugs: 1,
|
||||
|
||||
DaedalusAugsRequirement: 30,
|
||||
|
||||
StaneksGiftPowerMultiplier: 1,
|
||||
StaneksGiftExtraSize: 0,
|
||||
|
||||
WorldDaemonDifficulty: 1,
|
||||
};
|
||||
|
||||
export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultipliers {
|
||||
const mults = Object.assign({}, defaultMultipliers);
|
||||
switch (n) {
|
||||
case 1: {
|
||||
return mults;
|
||||
}
|
||||
case 2: {
|
||||
return Object.assign(mults, {
|
||||
HackingLevelMultiplier: 0.8,
|
||||
ServerGrowthRate: 0.8,
|
||||
ServerMaxMoney: 0.2,
|
||||
ServerStartingMoney: 0.4,
|
||||
CrimeMoney: 3,
|
||||
InfiltrationMoney: 3,
|
||||
FactionWorkRepGain: 0.5,
|
||||
FactionPassiveRepGain: 0,
|
||||
StaneksGiftPowerMultiplier: 2,
|
||||
StaneksGiftExtraSize: -6,
|
||||
PurchasedServerSoftcap: 1.3,
|
||||
CorporationSoftCap: 0.9,
|
||||
WorldDaemonDifficulty: 5,
|
||||
});
|
||||
}
|
||||
case 3: {
|
||||
return Object.assign(mults, {
|
||||
HackingLevelMultiplier: 0.8,
|
||||
RepToDonateToFaction: 0.5,
|
||||
AugmentationRepCost: 3,
|
||||
AugmentationMoneyCost: 3,
|
||||
ServerMaxMoney: 0.2,
|
||||
ServerStartingMoney: 0.2,
|
||||
ServerGrowthRate: 0.2,
|
||||
ScriptHackMoney: 0.2,
|
||||
CompanyWorkMoney: 0.25,
|
||||
CrimeMoney: 0.25,
|
||||
HacknetNodeMoney: 0.25,
|
||||
HomeComputerRamCost: 1.5,
|
||||
PurchasedServerCost: 2,
|
||||
StaneksGiftPowerMultiplier: 0.75,
|
||||
StaneksGiftExtraSize: -2,
|
||||
PurchasedServerSoftcap: 1.3,
|
||||
GangSoftcap: 0.9,
|
||||
WorldDaemonDifficulty: 2,
|
||||
GangUniqueAugs: 0.5,
|
||||
});
|
||||
}
|
||||
case 4: {
|
||||
return Object.assign(mults, {
|
||||
ServerMaxMoney: 0.15,
|
||||
ServerStartingMoney: 0.75,
|
||||
ScriptHackMoney: 0.2,
|
||||
CompanyWorkMoney: 0.1,
|
||||
CrimeMoney: 0.2,
|
||||
HacknetNodeMoney: 0.05,
|
||||
CompanyWorkExpGain: 0.5,
|
||||
ClassGymExpGain: 0.5,
|
||||
FactionWorkExpGain: 0.5,
|
||||
HackExpGain: 0.4,
|
||||
CrimeExpGain: 0.5,
|
||||
FactionWorkRepGain: 0.75,
|
||||
StaneksGiftPowerMultiplier: 1.5,
|
||||
StaneksGiftExtraSize: 0,
|
||||
PurchasedServerSoftcap: 1.2,
|
||||
WorldDaemonDifficulty: 3,
|
||||
GangUniqueAugs: 0.5,
|
||||
});
|
||||
}
|
||||
case 5: {
|
||||
return Object.assign(mults, {
|
||||
ServerMaxMoney: 2,
|
||||
ServerStartingSecurity: 2,
|
||||
ServerStartingMoney: 0.5,
|
||||
ScriptHackMoney: 0.15,
|
||||
HacknetNodeMoney: 0.2,
|
||||
CrimeMoney: 0.5,
|
||||
InfiltrationRep: 1.5,
|
||||
InfiltrationMoney: 1.5,
|
||||
AugmentationMoneyCost: 2,
|
||||
HackExpGain: 0.5,
|
||||
CorporationValuation: 0.5,
|
||||
StaneksGiftPowerMultiplier: 1.3,
|
||||
StaneksGiftExtraSize: 0,
|
||||
PurchasedServerSoftcap: 1.2,
|
||||
WorldDaemonDifficulty: 1.5,
|
||||
GangUniqueAugs: 0.5,
|
||||
});
|
||||
}
|
||||
case 6: {
|
||||
return Object.assign(mults, {
|
||||
HackingLevelMultiplier: 0.35,
|
||||
ServerMaxMoney: 0.4,
|
||||
ServerStartingMoney: 0.5,
|
||||
ServerStartingSecurity: 1.5,
|
||||
ScriptHackMoney: 0.75,
|
||||
CompanyWorkMoney: 0.5,
|
||||
CrimeMoney: 0.75,
|
||||
InfiltrationMoney: 0.75,
|
||||
CorporationValuation: 0.2,
|
||||
HacknetNodeMoney: 0.2,
|
||||
HackExpGain: 0.25,
|
||||
DaedalusAugsRequirement: 35,
|
||||
PurchasedServerSoftcap: 2,
|
||||
StaneksGiftPowerMultiplier: 0.5,
|
||||
StaneksGiftExtraSize: 2,
|
||||
GangSoftcap: 0.7,
|
||||
CorporationSoftCap: 0.9,
|
||||
WorldDaemonDifficulty: 2,
|
||||
GangUniqueAugs: 0.2,
|
||||
});
|
||||
}
|
||||
case 7: {
|
||||
return Object.assign(mults, {
|
||||
BladeburnerRank: 0.6,
|
||||
BladeburnerSkillCost: 2,
|
||||
AugmentationMoneyCost: 3,
|
||||
HackingLevelMultiplier: 0.35,
|
||||
ServerMaxMoney: 0.4,
|
||||
ServerStartingMoney: 0.5,
|
||||
ServerStartingSecurity: 1.5,
|
||||
ScriptHackMoney: 0.5,
|
||||
CompanyWorkMoney: 0.5,
|
||||
CrimeMoney: 0.75,
|
||||
InfiltrationMoney: 0.75,
|
||||
CorporationValuation: 0.2,
|
||||
HacknetNodeMoney: 0.2,
|
||||
HackExpGain: 0.25,
|
||||
FourSigmaMarketDataCost: 2,
|
||||
FourSigmaMarketDataApiCost: 2,
|
||||
DaedalusAugsRequirement: 35,
|
||||
PurchasedServerSoftcap: 2,
|
||||
StaneksGiftPowerMultiplier: 0.9,
|
||||
StaneksGiftExtraSize: -1,
|
||||
GangSoftcap: 0.7,
|
||||
CorporationSoftCap: 0.9,
|
||||
WorldDaemonDifficulty: 2,
|
||||
GangUniqueAugs: 0.2,
|
||||
});
|
||||
}
|
||||
case 8: {
|
||||
return Object.assign(mults, {
|
||||
ScriptHackMoney: 0.3,
|
||||
ScriptHackMoneyGain: 0,
|
||||
ManualHackMoney: 0,
|
||||
CompanyWorkMoney: 0,
|
||||
CrimeMoney: 0,
|
||||
HacknetNodeMoney: 0,
|
||||
InfiltrationMoney: 0,
|
||||
RepToDonateToFaction: 0,
|
||||
CorporationValuation: 0,
|
||||
CodingContractMoney: 0,
|
||||
StaneksGiftExtraSize: -99,
|
||||
PurchasedServerSoftcap: 4,
|
||||
GangSoftcap: 0,
|
||||
CorporationSoftCap: 0,
|
||||
GangUniqueAugs: 0,
|
||||
});
|
||||
}
|
||||
case 9: {
|
||||
return Object.assign(mults, {
|
||||
HackingLevelMultiplier: 0.5,
|
||||
StrengthLevelMultiplier: 0.45,
|
||||
DefenseLevelMultiplier: 0.45,
|
||||
DexterityLevelMultiplier: 0.45,
|
||||
AgilityLevelMultiplier: 0.45,
|
||||
CharismaLevelMultiplier: 0.45,
|
||||
PurchasedServerLimit: 0,
|
||||
HomeComputerRamCost: 5,
|
||||
CrimeMoney: 0.5,
|
||||
ScriptHackMoney: 0.1,
|
||||
HackExpGain: 0.05,
|
||||
ServerStartingMoney: 0.1,
|
||||
ServerMaxMoney: 0.1,
|
||||
ServerStartingSecurity: 2.5,
|
||||
CorporationValuation: 0.5,
|
||||
FourSigmaMarketDataCost: 5,
|
||||
FourSigmaMarketDataApiCost: 4,
|
||||
BladeburnerRank: 0.9,
|
||||
BladeburnerSkillCost: 1.2,
|
||||
StaneksGiftPowerMultiplier: 0.5,
|
||||
StaneksGiftExtraSize: 2,
|
||||
GangSoftcap: 0.8,
|
||||
CorporationSoftCap: 0.7,
|
||||
WorldDaemonDifficulty: 2,
|
||||
GangUniqueAugs: 0.25,
|
||||
});
|
||||
}
|
||||
case 10: {
|
||||
return Object.assign(mults, {
|
||||
HackingLevelMultiplier: 0.35,
|
||||
StrengthLevelMultiplier: 0.4,
|
||||
DefenseLevelMultiplier: 0.4,
|
||||
DexterityLevelMultiplier: 0.4,
|
||||
AgilityLevelMultiplier: 0.4,
|
||||
CharismaLevelMultiplier: 0.4,
|
||||
CompanyWorkMoney: 0.5,
|
||||
CrimeMoney: 0.5,
|
||||
HacknetNodeMoney: 0.5,
|
||||
ManualHackMoney: 0.5,
|
||||
ScriptHackMoney: 0.5,
|
||||
CodingContractMoney: 0.5,
|
||||
InfiltrationMoney: 0.5,
|
||||
CorporationValuation: 0.5,
|
||||
AugmentationMoneyCost: 5,
|
||||
AugmentationRepCost: 2,
|
||||
HomeComputerRamCost: 1.5,
|
||||
PurchasedServerCost: 5,
|
||||
PurchasedServerLimit: 0.6,
|
||||
PurchasedServerMaxRam: 0.5,
|
||||
BladeburnerRank: 0.8,
|
||||
StaneksGiftPowerMultiplier: 0.75,
|
||||
StaneksGiftExtraSize: -3,
|
||||
PurchasedServerSoftcap: 1.1,
|
||||
GangSoftcap: 0.9,
|
||||
CorporationSoftCap: 0.9,
|
||||
WorldDaemonDifficulty: 2,
|
||||
GangUniqueAugs: 0.25,
|
||||
});
|
||||
}
|
||||
case 11: {
|
||||
return Object.assign(mults, {
|
||||
HackingLevelMultiplier: 0.6,
|
||||
HackExpGain: 0.5,
|
||||
ServerMaxMoney: 0.1,
|
||||
ServerStartingMoney: 0.1,
|
||||
ServerGrowthRate: 0.2,
|
||||
ServerWeakenRate: 2,
|
||||
CrimeMoney: 3,
|
||||
CompanyWorkMoney: 0.5,
|
||||
HacknetNodeMoney: 0.1,
|
||||
AugmentationMoneyCost: 2,
|
||||
InfiltrationMoney: 2.5,
|
||||
InfiltrationRep: 2.5,
|
||||
CorporationValuation: 0.1,
|
||||
CodingContractMoney: 0.25,
|
||||
FourSigmaMarketDataCost: 4,
|
||||
FourSigmaMarketDataApiCost: 4,
|
||||
PurchasedServerSoftcap: 2,
|
||||
CorporationSoftCap: 0.9,
|
||||
WorldDaemonDifficulty: 1.5,
|
||||
GangUniqueAugs: 0.75,
|
||||
});
|
||||
}
|
||||
}
|
||||
// Special case.
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = 0;
|
||||
|
||||
switch (p.bitNodeN) {
|
||||
case 1: // Source Genesis (every multiplier is 1)
|
||||
break;
|
||||
case 2: // Rise of the Underworld
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
|
||||
BitNodeMultipliers.ServerGrowthRate = 0.8;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.2;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.4;
|
||||
BitNodeMultipliers.CrimeMoney = 3;
|
||||
BitNodeMultipliers.InfiltrationMoney = 3;
|
||||
BitNodeMultipliers.FactionWorkRepGain = 0.5;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 2;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = -6;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 5;
|
||||
break;
|
||||
case 3: // Corporatocracy
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
|
||||
BitNodeMultipliers.RepToDonateToFaction = 0.5;
|
||||
BitNodeMultipliers.AugmentationRepCost = 3;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.2;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.2;
|
||||
BitNodeMultipliers.ServerGrowthRate = 0.2;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.2;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.25;
|
||||
BitNodeMultipliers.CrimeMoney = 0.25;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.25;
|
||||
BitNodeMultipliers.HomeComputerRamCost = 1.5;
|
||||
BitNodeMultipliers.PurchasedServerCost = 2;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.75;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = -2;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
|
||||
BitNodeMultipliers.GangSoftcap = 0.9;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.5;
|
||||
break;
|
||||
case 4: // The Singularity
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.15;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.75;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.2;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.1;
|
||||
BitNodeMultipliers.CrimeMoney = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.05;
|
||||
BitNodeMultipliers.CompanyWorkExpGain = 0.5;
|
||||
BitNodeMultipliers.ClassGymExpGain = 0.5;
|
||||
BitNodeMultipliers.FactionWorkExpGain = 0.5;
|
||||
BitNodeMultipliers.HackExpGain = 0.4;
|
||||
BitNodeMultipliers.CrimeExpGain = 0.5;
|
||||
BitNodeMultipliers.FactionWorkRepGain = 0.75;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 1.5;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = 0;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 3;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.5;
|
||||
break;
|
||||
case 5: // Artificial intelligence
|
||||
BitNodeMultipliers.ServerMaxMoney = 2;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 2;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.15;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.InfiltrationRep = 1.5;
|
||||
BitNodeMultipliers.InfiltrationMoney = 1.5;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
||||
BitNodeMultipliers.HackExpGain = 0.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.5;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 1.3;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = 0;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.5;
|
||||
break;
|
||||
case 6: // Bladeburner
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.4;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.75;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.75;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.75;
|
||||
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.HackExpGain = 0.25;
|
||||
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 2;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.5;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = 2;
|
||||
BitNodeMultipliers.GangSoftcap = 0.7;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.2;
|
||||
break;
|
||||
case 7: // Bladeburner 2079
|
||||
BitNodeMultipliers.BladeburnerRank = 0.6;
|
||||
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.4;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.75;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.75;
|
||||
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.HackExpGain = 0.25;
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = 2;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = 2;
|
||||
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 2;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.9;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = -1;
|
||||
BitNodeMultipliers.GangSoftcap = 0.7;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.2;
|
||||
break;
|
||||
case 8: // Ghost of Wall Street
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.3;
|
||||
BitNodeMultipliers.ScriptHackMoneyGain = 0;
|
||||
BitNodeMultipliers.ManualHackMoney = 0;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0;
|
||||
BitNodeMultipliers.CrimeMoney = 0;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0;
|
||||
BitNodeMultipliers.RepToDonateToFaction = 0;
|
||||
BitNodeMultipliers.CorporationValuation = 0;
|
||||
BitNodeMultipliers.CodingContractMoney = 0;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = -7;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 4;
|
||||
BitNodeMultipliers.GangSoftcap = 0;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0;
|
||||
break;
|
||||
case 9: // Hacktocracy
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = 0.45;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = 0.45;
|
||||
BitNodeMultipliers.DexterityLevelMultiplier = 0.45;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = 0.45;
|
||||
BitNodeMultipliers.CharismaLevelMultiplier = 0.45;
|
||||
BitNodeMultipliers.PurchasedServerLimit = 0;
|
||||
BitNodeMultipliers.HomeComputerRamCost = 5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.1;
|
||||
BitNodeMultipliers.HackExpGain = 0.05;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.1;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 2.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.5;
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = 5;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
|
||||
BitNodeMultipliers.BladeburnerRank = 0.9;
|
||||
BitNodeMultipliers.BladeburnerSkillCost = 1.2;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.5;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = 2;
|
||||
BitNodeMultipliers.GangSoftcap = 0.8;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.7;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.25;
|
||||
break;
|
||||
case 10: // Digital Carbon
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.DexterityLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.CharismaLevelMultiplier = 0.4;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.5;
|
||||
BitNodeMultipliers.ManualHackMoney = 0.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CodingContractMoney = 0.5;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.5;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 5;
|
||||
BitNodeMultipliers.AugmentationRepCost = 2;
|
||||
BitNodeMultipliers.HomeComputerRamCost = 1.5;
|
||||
BitNodeMultipliers.PurchasedServerCost = 5;
|
||||
BitNodeMultipliers.PurchasedServerLimit = 0.6;
|
||||
BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
|
||||
BitNodeMultipliers.BladeburnerRank = 0.8;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.75;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = -3;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 1.1;
|
||||
BitNodeMultipliers.GangSoftcap = 0.9;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.25;
|
||||
break;
|
||||
case 11: //The Big Crash
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.6;
|
||||
BitNodeMultipliers.HackExpGain = 0.5;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.1;
|
||||
BitNodeMultipliers.ServerGrowthRate = 0.2;
|
||||
BitNodeMultipliers.ServerWeakenRate = 2;
|
||||
BitNodeMultipliers.CrimeMoney = 3;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.1;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
||||
BitNodeMultipliers.InfiltrationMoney = 2.5;
|
||||
BitNodeMultipliers.InfiltrationRep = 2.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.1;
|
||||
BitNodeMultipliers.CodingContractMoney = 0.25;
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = 4;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 2;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.75;
|
||||
break;
|
||||
case 12: {
|
||||
//The Recursion
|
||||
let sf12Lvl = 0;
|
||||
for (let i = 0; i < p.sourceFiles.length; i++) {
|
||||
if (p.sourceFiles[i].n === 12) {
|
||||
sf12Lvl = p.sourceFiles[i].lvl;
|
||||
}
|
||||
}
|
||||
const inc = Math.pow(1.02, sf12Lvl);
|
||||
const inc = Math.pow(1.02, lvl);
|
||||
const dec = 1 / inc;
|
||||
|
||||
// Multiplier for number of augs needed for Daedalus increases
|
||||
// up to a maximum of 1.34, which results in 40 Augs required
|
||||
BitNodeMultipliers.DaedalusAugsRequirement = Math.min(inc, 1.34);
|
||||
return Object.assign(mults, {
|
||||
DaedalusAugsRequirement: Math.floor(Math.min(mults.DaedalusAugsRequirement + inc, 40)),
|
||||
|
||||
BitNodeMultipliers.HackingLevelMultiplier = dec;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = dec;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = dec;
|
||||
BitNodeMultipliers.DexterityLevelMultiplier = dec;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = dec;
|
||||
BitNodeMultipliers.CharismaLevelMultiplier = dec;
|
||||
HackingLevelMultiplier: dec,
|
||||
StrengthLevelMultiplier: dec,
|
||||
DefenseLevelMultiplier: dec,
|
||||
DexterityLevelMultiplier: dec,
|
||||
AgilityLevelMultiplier: dec,
|
||||
CharismaLevelMultiplier: dec,
|
||||
|
||||
BitNodeMultipliers.ServerMaxMoney = dec;
|
||||
BitNodeMultipliers.ServerStartingMoney = dec;
|
||||
BitNodeMultipliers.ServerGrowthRate = dec;
|
||||
BitNodeMultipliers.ServerWeakenRate = dec;
|
||||
ServerMaxMoney: dec,
|
||||
ServerStartingMoney: dec,
|
||||
ServerGrowthRate: dec,
|
||||
ServerWeakenRate: dec,
|
||||
|
||||
//Does not scale, otherwise security might start at 300+
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
//Does not scale, otherwise security might start at 300+
|
||||
ServerStartingSecurity: 1.5,
|
||||
|
||||
BitNodeMultipliers.HomeComputerRamCost = inc;
|
||||
HomeComputerRamCost: inc,
|
||||
|
||||
BitNodeMultipliers.PurchasedServerCost = inc;
|
||||
BitNodeMultipliers.PurchasedServerLimit = dec;
|
||||
BitNodeMultipliers.PurchasedServerMaxRam = dec;
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = inc;
|
||||
PurchasedServerCost: inc,
|
||||
PurchasedServerLimit: dec,
|
||||
PurchasedServerMaxRam: dec,
|
||||
PurchasedServerSoftcap: inc,
|
||||
|
||||
BitNodeMultipliers.ManualHackMoney = dec;
|
||||
BitNodeMultipliers.ScriptHackMoney = dec;
|
||||
BitNodeMultipliers.CompanyWorkMoney = dec;
|
||||
BitNodeMultipliers.CrimeMoney = dec;
|
||||
BitNodeMultipliers.HacknetNodeMoney = dec;
|
||||
BitNodeMultipliers.CodingContractMoney = dec;
|
||||
ManualHackMoney: dec,
|
||||
ScriptHackMoney: dec,
|
||||
CompanyWorkMoney: dec,
|
||||
CrimeMoney: dec,
|
||||
HacknetNodeMoney: dec,
|
||||
CodingContractMoney: dec,
|
||||
|
||||
BitNodeMultipliers.CompanyWorkExpGain = dec;
|
||||
BitNodeMultipliers.ClassGymExpGain = dec;
|
||||
BitNodeMultipliers.FactionWorkExpGain = dec;
|
||||
BitNodeMultipliers.HackExpGain = dec;
|
||||
BitNodeMultipliers.CrimeExpGain = dec;
|
||||
CompanyWorkExpGain: dec,
|
||||
ClassGymExpGain: dec,
|
||||
FactionWorkExpGain: dec,
|
||||
HackExpGain: dec,
|
||||
CrimeExpGain: dec,
|
||||
|
||||
BitNodeMultipliers.FactionWorkRepGain = dec;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = dec;
|
||||
BitNodeMultipliers.RepToDonateToFaction = inc;
|
||||
FactionWorkRepGain: dec,
|
||||
FactionPassiveRepGain: dec,
|
||||
RepToDonateToFaction: inc,
|
||||
|
||||
BitNodeMultipliers.AugmentationRepCost = inc;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = inc;
|
||||
AugmentationRepCost: inc,
|
||||
AugmentationMoneyCost: inc,
|
||||
|
||||
BitNodeMultipliers.InfiltrationMoney = dec;
|
||||
BitNodeMultipliers.InfiltrationRep = dec;
|
||||
InfiltrationMoney: dec,
|
||||
InfiltrationRep: dec,
|
||||
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = inc;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = inc;
|
||||
FourSigmaMarketDataCost: inc,
|
||||
FourSigmaMarketDataApiCost: inc,
|
||||
|
||||
BitNodeMultipliers.CorporationValuation = dec;
|
||||
CorporationValuation: dec,
|
||||
|
||||
BitNodeMultipliers.BladeburnerRank = dec;
|
||||
BitNodeMultipliers.BladeburnerSkillCost = inc;
|
||||
BladeburnerRank: dec,
|
||||
BladeburnerSkillCost: inc,
|
||||
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = inc;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = inc;
|
||||
BitNodeMultipliers.GangSoftcap = 0.8;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.8;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = inc;
|
||||
StaneksGiftPowerMultiplier: inc,
|
||||
StaneksGiftExtraSize: inc,
|
||||
GangSoftcap: 0.8,
|
||||
CorporationSoftCap: 0.8,
|
||||
WorldDaemonDifficulty: inc,
|
||||
|
||||
BitNodeMultipliers.GangUniqueAugs = dec;
|
||||
break;
|
||||
GangUniqueAugs: dec,
|
||||
});
|
||||
}
|
||||
case 13: {
|
||||
BitNodeMultipliers.PurchasedServerSoftcap = 1.6;
|
||||
return Object.assign(mults, {
|
||||
PurchasedServerSoftcap: 1.6,
|
||||
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.25;
|
||||
BitNodeMultipliers.StrengthLevelMultiplier = 0.7;
|
||||
BitNodeMultipliers.DefenseLevelMultiplier = 0.7;
|
||||
BitNodeMultipliers.DexterityLevelMultiplier = 0.7;
|
||||
BitNodeMultipliers.AgilityLevelMultiplier = 0.7;
|
||||
HackingLevelMultiplier: 0.25,
|
||||
StrengthLevelMultiplier: 0.7,
|
||||
DefenseLevelMultiplier: 0.7,
|
||||
DexterityLevelMultiplier: 0.7,
|
||||
AgilityLevelMultiplier: 0.7,
|
||||
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.45;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.75;
|
||||
ServerMaxMoney: 0.45,
|
||||
ServerStartingMoney: 0.75,
|
||||
|
||||
BitNodeMultipliers.ServerStartingSecurity = 3;
|
||||
ServerStartingSecurity: 3,
|
||||
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.2;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.4;
|
||||
BitNodeMultipliers.CrimeMoney = 0.4;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.4;
|
||||
BitNodeMultipliers.CodingContractMoney = 0.4;
|
||||
ScriptHackMoney: 0.2,
|
||||
CompanyWorkMoney: 0.4,
|
||||
CrimeMoney: 0.4,
|
||||
HacknetNodeMoney: 0.4,
|
||||
CodingContractMoney: 0.4,
|
||||
|
||||
BitNodeMultipliers.CompanyWorkExpGain = 0.5;
|
||||
BitNodeMultipliers.ClassGymExpGain = 0.5;
|
||||
BitNodeMultipliers.FactionWorkExpGain = 0.5;
|
||||
BitNodeMultipliers.HackExpGain = 0.1;
|
||||
BitNodeMultipliers.CrimeExpGain = 0.5;
|
||||
CompanyWorkExpGain: 0.5,
|
||||
ClassGymExpGain: 0.5,
|
||||
FactionWorkExpGain: 0.5,
|
||||
HackExpGain: 0.1,
|
||||
CrimeExpGain: 0.5,
|
||||
|
||||
BitNodeMultipliers.FactionWorkRepGain = 0.6;
|
||||
FactionWorkRepGain: 0.6,
|
||||
|
||||
BitNodeMultipliers.FourSigmaMarketDataCost = 10;
|
||||
BitNodeMultipliers.FourSigmaMarketDataApiCost = 10;
|
||||
FourSigmaMarketDataCost: 10,
|
||||
FourSigmaMarketDataApiCost: 10,
|
||||
|
||||
BitNodeMultipliers.CorporationValuation = 0.001;
|
||||
CorporationValuation: 0.001,
|
||||
|
||||
BitNodeMultipliers.BladeburnerRank = 0.45;
|
||||
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
||||
BitNodeMultipliers.StaneksGiftPowerMultiplier = 2;
|
||||
BitNodeMultipliers.StaneksGiftExtraSize = 1;
|
||||
BitNodeMultipliers.GangSoftcap = 0.3;
|
||||
BitNodeMultipliers.CorporationSoftCap = 0.3;
|
||||
BitNodeMultipliers.WorldDaemonDifficulty = 3;
|
||||
BitNodeMultipliers.GangUniqueAugs = 0.1;
|
||||
break;
|
||||
BladeburnerRank: 0.45,
|
||||
BladeburnerSkillCost: 2,
|
||||
StaneksGiftPowerMultiplier: 2,
|
||||
StaneksGiftExtraSize: 1,
|
||||
GangSoftcap: 0.3,
|
||||
CorporationSoftCap: 0.3,
|
||||
WorldDaemonDifficulty: 3,
|
||||
GangUniqueAugs: 0.1,
|
||||
});
|
||||
}
|
||||
default: {
|
||||
throw new Error("Invalid BitNodeN");
|
||||
}
|
||||
default:
|
||||
console.warn("Player.bitNodeN invalid");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
export function initBitNodeMultipliers(p: IPlayer): void {
|
||||
Object.assign(BitNodeMultipliers, getBitNodeMultipliers(p.bitNodeN, p.sourceFileLvl(p.bitNodeN)));
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
import { defaultMultipliers } from "./BitNode";
|
||||
|
||||
/**
|
||||
* Bitnode multipliers influence the difficulty of different aspects of the game.
|
||||
* Each Bitnode has a different theme/strategy to achieving the end goal, so these multipliers will can help drive the
|
||||
* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
|
||||
*/
|
||||
interface IBitNodeMultipliers {
|
||||
export interface IBitNodeMultipliers {
|
||||
/**
|
||||
* Influences how quickly the player's agility level (not exp) scales
|
||||
*/
|
||||
@ -250,67 +252,4 @@ interface IBitNodeMultipliers {
|
||||
* The multipliers that are influenced by current Bitnode progression.
|
||||
*/
|
||||
// tslint:disable-next-line:variable-name
|
||||
export const BitNodeMultipliers: IBitNodeMultipliers = {
|
||||
HackingLevelMultiplier: 1,
|
||||
StrengthLevelMultiplier: 1,
|
||||
DefenseLevelMultiplier: 1,
|
||||
DexterityLevelMultiplier: 1,
|
||||
AgilityLevelMultiplier: 1,
|
||||
CharismaLevelMultiplier: 1,
|
||||
|
||||
ServerGrowthRate: 1,
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ServerWeakenRate: 1,
|
||||
|
||||
HomeComputerRamCost: 1,
|
||||
|
||||
PurchasedServerCost: 1,
|
||||
PurchasedServerSoftcap: 1,
|
||||
PurchasedServerLimit: 1,
|
||||
PurchasedServerMaxRam: 1,
|
||||
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
ScriptHackMoneyGain: 1,
|
||||
CodingContractMoney: 1,
|
||||
|
||||
ClassGymExpGain: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
|
||||
FactionPassiveRepGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
RepToDonateToFaction: 1,
|
||||
|
||||
AugmentationMoneyCost: 1,
|
||||
AugmentationRepCost: 1,
|
||||
|
||||
InfiltrationMoney: 1,
|
||||
InfiltrationRep: 1,
|
||||
|
||||
FourSigmaMarketDataCost: 1,
|
||||
FourSigmaMarketDataApiCost: 1,
|
||||
|
||||
CorporationValuation: 1,
|
||||
CorporationSoftCap: 1,
|
||||
|
||||
BladeburnerRank: 1,
|
||||
BladeburnerSkillCost: 1,
|
||||
|
||||
GangSoftcap: 1,
|
||||
GangUniqueAugs: 1,
|
||||
|
||||
DaedalusAugsRequirement: 1,
|
||||
|
||||
StaneksGiftPowerMultiplier: 1,
|
||||
StaneksGiftExtraSize: 0,
|
||||
|
||||
WorldDaemonDifficulty: 1,
|
||||
};
|
||||
export const BitNodeMultipliers = defaultMultipliers;
|
||||
|
554
src/BitNode/ui/BitnodeMultipliersDescription.tsx
Normal file
554
src/BitNode/ui/BitnodeMultipliersDescription.tsx
Normal file
@ -0,0 +1,554 @@
|
||||
import ExpandMore from "@mui/icons-material/ExpandMore";
|
||||
import ExpandLess from "@mui/icons-material/ExpandLess";
|
||||
import { Box, Collapse, ListItemButton, ListItemText, Paper, Typography } from "@mui/material";
|
||||
import React from "react";
|
||||
import { use } from "../../ui/Context";
|
||||
import { defaultMultipliers, getBitNodeMultipliers } from "../BitNode";
|
||||
import { IBitNodeMultipliers } from "../BitNodeMultipliers";
|
||||
import { SpecialServers } from "../../Server/data/SpecialServers";
|
||||
|
||||
interface IProps {
|
||||
n: number;
|
||||
}
|
||||
|
||||
export function BitnodeMultiplierDescription({ n }: IProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
const [open, setOpen] = React.useState(false);
|
||||
const mults = getBitNodeMultipliers(n, player.sourceFileLvl(n));
|
||||
if (n === 1) return <></>;
|
||||
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Box component={Paper}>
|
||||
<ListItemButton onClick={() => setOpen((old) => !old)}>
|
||||
<ListItemText primary={<Typography>Bitnode multipliers:</Typography>} />
|
||||
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
|
||||
</ListItemButton>
|
||||
<Box mx={2}>
|
||||
<Collapse in={open}>
|
||||
<GeneralMults n={n} mults={mults} />
|
||||
<FactionMults n={n} mults={mults} />
|
||||
<AugmentationMults n={n} mults={mults} />
|
||||
<StockMults n={n} mults={mults} />
|
||||
<SkillMults n={n} mults={mults} />
|
||||
<HackingMults n={n} mults={mults} />
|
||||
<PurchasedServersMults n={n} mults={mults} />
|
||||
<CrimeMults n={n} mults={mults} />
|
||||
<InfiltrationMults n={n} mults={mults} />
|
||||
<CompanyMults n={n} mults={mults} />
|
||||
<GangMults n={n} mults={mults} />
|
||||
<CorporationMults n={n} mults={mults} />
|
||||
<BladeburnerMults n={n} mults={mults} />
|
||||
<StanekMults n={n} mults={mults} />
|
||||
<br />
|
||||
</Collapse>
|
||||
</Box>
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
interface IMultsProps {
|
||||
n: number;
|
||||
mults: IBitNodeMultipliers;
|
||||
}
|
||||
|
||||
function GeneralMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.ClassGymExpGain === defaultMultipliers.ClassGymExpGain &&
|
||||
mults.CodingContractMoney === defaultMultipliers.CodingContractMoney &&
|
||||
mults.DaedalusAugsRequirement === defaultMultipliers.DaedalusAugsRequirement &&
|
||||
mults.WorldDaemonDifficulty === defaultMultipliers.WorldDaemonDifficulty &&
|
||||
mults.HacknetNodeMoney === defaultMultipliers.HacknetNodeMoney
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>General:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.WorldDaemonDifficulty !== defaultMultipliers.WorldDaemonDifficulty ? (
|
||||
<Typography>
|
||||
{SpecialServers.WorldDaemon} difficulty: x{mults.WorldDaemonDifficulty.toFixed(3)}
|
||||
</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.DaedalusAugsRequirement !== defaultMultipliers.DaedalusAugsRequirement ? (
|
||||
<Typography>Daedalus aug req.: {mults.DaedalusAugsRequirement}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.HacknetNodeMoney !== defaultMultipliers.HacknetNodeMoney ? (
|
||||
<Typography>Hacknet production: x{mults.HacknetNodeMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CodingContractMoney !== defaultMultipliers.CodingContractMoney ? (
|
||||
<Typography>Coding contract reward: x{mults.CodingContractMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ClassGymExpGain !== defaultMultipliers.ClassGymExpGain ? (
|
||||
<Typography>Class/Gym exp: x{mults.ClassGymExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function AugmentationMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.AugmentationMoneyCost === defaultMultipliers.AugmentationMoneyCost &&
|
||||
mults.AugmentationRepCost === defaultMultipliers.AugmentationRepCost
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Augmentations:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.AugmentationMoneyCost !== defaultMultipliers.AugmentationMoneyCost ? (
|
||||
<Typography>Cost: x{mults.AugmentationMoneyCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.AugmentationRepCost !== defaultMultipliers.AugmentationRepCost ? (
|
||||
<Typography>Reputation: x{mults.AugmentationRepCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function CompanyMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.CompanyWorkExpGain === defaultMultipliers.CompanyWorkExpGain &&
|
||||
mults.CompanyWorkMoney === defaultMultipliers.CompanyWorkMoney
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Company:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.CompanyWorkMoney !== defaultMultipliers.CompanyWorkMoney ? (
|
||||
<Typography>Money: x{mults.CompanyWorkMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CompanyWorkExpGain !== defaultMultipliers.CompanyWorkExpGain ? (
|
||||
<Typography>Exp: x{mults.CompanyWorkExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function StockMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.FourSigmaMarketDataApiCost === defaultMultipliers.FourSigmaMarketDataApiCost &&
|
||||
mults.FourSigmaMarketDataCost === defaultMultipliers.FourSigmaMarketDataCost
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Stock market:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.FourSigmaMarketDataCost !== defaultMultipliers.FourSigmaMarketDataCost ? (
|
||||
<Typography>Market data cost: x{mults.FourSigmaMarketDataCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.FourSigmaMarketDataApiCost !== defaultMultipliers.FourSigmaMarketDataApiCost ? (
|
||||
<Typography>Market data API cost: x{mults.FourSigmaMarketDataApiCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function FactionMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.FactionPassiveRepGain === defaultMultipliers.FactionPassiveRepGain &&
|
||||
mults.FactionWorkExpGain === defaultMultipliers.FactionWorkExpGain &&
|
||||
mults.FactionWorkRepGain === defaultMultipliers.FactionWorkRepGain &&
|
||||
mults.RepToDonateToFaction === defaultMultipliers.RepToDonateToFaction
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Faction:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.RepToDonateToFaction !== defaultMultipliers.RepToDonateToFaction ? (
|
||||
<Typography>Favor to donate: x{mults.RepToDonateToFaction.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.FactionWorkRepGain !== defaultMultipliers.FactionWorkRepGain ? (
|
||||
<Typography>Work rep: x{mults.FactionWorkRepGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.FactionWorkExpGain !== defaultMultipliers.FactionWorkExpGain ? (
|
||||
<Typography>Work exp: x{mults.FactionWorkExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.FactionPassiveRepGain !== defaultMultipliers.FactionPassiveRepGain ? (
|
||||
<Typography>Passive rep: x{mults.FactionPassiveRepGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function CrimeMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (mults.CrimeExpGain === defaultMultipliers.CrimeExpGain && mults.CrimeMoney === defaultMultipliers.CrimeMoney)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Crime:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.CrimeExpGain !== defaultMultipliers.CrimeExpGain ? (
|
||||
<Typography>Exp: x{mults.CrimeExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CrimeMoney !== defaultMultipliers.CrimeMoney ? (
|
||||
<Typography>Money: x{mults.CrimeMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function SkillMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.HackingLevelMultiplier === defaultMultipliers.HackingLevelMultiplier &&
|
||||
mults.AgilityLevelMultiplier === defaultMultipliers.AgilityLevelMultiplier &&
|
||||
mults.DefenseLevelMultiplier === defaultMultipliers.DefenseLevelMultiplier &&
|
||||
mults.DexterityLevelMultiplier === defaultMultipliers.DexterityLevelMultiplier &&
|
||||
mults.StrengthLevelMultiplier === defaultMultipliers.StrengthLevelMultiplier &&
|
||||
mults.CharismaLevelMultiplier === defaultMultipliers.CharismaLevelMultiplier
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Skills:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.HackingLevelMultiplier !== defaultMultipliers.HackingLevelMultiplier ? (
|
||||
<Typography>Hacking: x{mults.HackingLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.AgilityLevelMultiplier !== defaultMultipliers.AgilityLevelMultiplier ? (
|
||||
<Typography>Agility: x{mults.AgilityLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.DefenseLevelMultiplier !== defaultMultipliers.DefenseLevelMultiplier ? (
|
||||
<Typography>Defense: x{mults.DefenseLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.DexterityLevelMultiplier !== defaultMultipliers.DexterityLevelMultiplier ? (
|
||||
<Typography>Dexterity: x{mults.DexterityLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.StrengthLevelMultiplier !== defaultMultipliers.StrengthLevelMultiplier ? (
|
||||
<Typography>Strength: x{mults.StrengthLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CharismaLevelMultiplier !== defaultMultipliers.CharismaLevelMultiplier ? (
|
||||
<Typography>Charisma: x{mults.CharismaLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function HackingMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.ServerGrowthRate === defaultMultipliers.ServerGrowthRate &&
|
||||
mults.ServerMaxMoney === defaultMultipliers.ServerMaxMoney &&
|
||||
mults.ServerStartingMoney === defaultMultipliers.ServerStartingMoney &&
|
||||
mults.ServerStartingSecurity === defaultMultipliers.ServerStartingSecurity &&
|
||||
mults.ServerWeakenRate === defaultMultipliers.ServerWeakenRate &&
|
||||
mults.ManualHackMoney === defaultMultipliers.ManualHackMoney &&
|
||||
mults.ScriptHackMoney === defaultMultipliers.ScriptHackMoney &&
|
||||
mults.ScriptHackMoneyGain === defaultMultipliers.ScriptHackMoneyGain &&
|
||||
mults.HackExpGain === defaultMultipliers.HackExpGain
|
||||
)
|
||||
return <></>;
|
||||
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Hacking:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.HackExpGain !== defaultMultipliers.HackExpGain ? (
|
||||
<Typography>Exp: x{mults.HackExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerGrowthRate !== defaultMultipliers.ServerGrowthRate ? (
|
||||
<Typography>Growth rate: x{mults.ServerGrowthRate.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerMaxMoney !== defaultMultipliers.ServerMaxMoney ? (
|
||||
<Typography>Max money: x{mults.ServerMaxMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerStartingMoney !== defaultMultipliers.ServerStartingMoney ? (
|
||||
<Typography>Starting money: x{mults.ServerStartingMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerStartingSecurity !== defaultMultipliers.ServerStartingSecurity ? (
|
||||
<Typography>Starting security: x{mults.ServerStartingSecurity.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerWeakenRate !== defaultMultipliers.ServerWeakenRate ? (
|
||||
<Typography>Weaken rate: x{mults.ServerWeakenRate.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ManualHackMoney !== defaultMultipliers.ManualHackMoney ? (
|
||||
<Typography>Manual hack money: x{mults.ManualHackMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ScriptHackMoney !== defaultMultipliers.ScriptHackMoney ? (
|
||||
<Typography>Hack money stolen: x{mults.ScriptHackMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ScriptHackMoneyGain !== defaultMultipliers.ScriptHackMoneyGain ? (
|
||||
<Typography>Money gained from hack: x{mults.ScriptHackMoneyGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function PurchasedServersMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.PurchasedServerCost === defaultMultipliers.PurchasedServerCost &&
|
||||
mults.PurchasedServerSoftcap === defaultMultipliers.PurchasedServerSoftcap &&
|
||||
mults.PurchasedServerLimit === defaultMultipliers.PurchasedServerLimit &&
|
||||
mults.PurchasedServerMaxRam === defaultMultipliers.PurchasedServerMaxRam &&
|
||||
mults.HomeComputerRamCost === defaultMultipliers.HomeComputerRamCost
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Purchased servers:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.PurchasedServerCost !== defaultMultipliers.PurchasedServerCost ? (
|
||||
<Typography>Base cost: {mults.PurchasedServerCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.PurchasedServerSoftcap !== defaultMultipliers.PurchasedServerSoftcap ? (
|
||||
<Typography>Softcap cost: {mults.PurchasedServerSoftcap.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.PurchasedServerLimit !== defaultMultipliers.PurchasedServerLimit ? (
|
||||
<Typography>Limit: x{mults.PurchasedServerLimit.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.PurchasedServerMaxRam !== defaultMultipliers.PurchasedServerMaxRam ? (
|
||||
<Typography>Max ram: x{mults.PurchasedServerMaxRam.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.HomeComputerRamCost !== defaultMultipliers.HomeComputerRamCost ? (
|
||||
<Typography>Home ram cost: x{mults.HomeComputerRamCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function InfiltrationMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.InfiltrationMoney === defaultMultipliers.InfiltrationMoney &&
|
||||
mults.InfiltrationRep === defaultMultipliers.InfiltrationRep
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Infiltration:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.InfiltrationMoney !== defaultMultipliers.InfiltrationMoney ? (
|
||||
<Typography>Money: {mults.InfiltrationMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.InfiltrationRep !== defaultMultipliers.InfiltrationRep ? (
|
||||
<Typography>Reputation: x{mults.InfiltrationRep.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function BladeburnerMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 6 && n !== 7 && player.sourceFileLvl(6) === 0) return <></>;
|
||||
//default mults check
|
||||
if (mults.BladeburnerRank === 1 && mults.BladeburnerSkillCost === 1) return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Bladeburner:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.BladeburnerRank !== 1 ? <Typography>Rank gain: x{mults.BladeburnerRank.toFixed(3)}</Typography> : <></>}
|
||||
{mults.BladeburnerSkillCost !== 1 ? (
|
||||
<Typography>Skill cost: x{mults.BladeburnerSkillCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function StanekMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 13 && player.sourceFileLvl(13) === 0) return <></>;
|
||||
//default mults check
|
||||
if (
|
||||
mults.StaneksGiftExtraSize === defaultMultipliers.StaneksGiftExtraSize &&
|
||||
mults.StaneksGiftPowerMultiplier === defaultMultipliers.StaneksGiftPowerMultiplier
|
||||
)
|
||||
return <></>;
|
||||
|
||||
const s = mults.StaneksGiftExtraSize;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Stanek's Gift:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.StaneksGiftPowerMultiplier !== defaultMultipliers.StaneksGiftPowerMultiplier ? (
|
||||
<Typography>Gift power: x{mults.StaneksGiftPowerMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{s !== defaultMultipliers.StaneksGiftExtraSize ? (
|
||||
<Typography>Base size modifier: {s > defaultMultipliers.StaneksGiftExtraSize ? `+${s}` : s}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function GangMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 2 && player.sourceFileLvl(2) === 0) return <></>;
|
||||
// is it empty check
|
||||
if (
|
||||
mults.GangSoftcap === defaultMultipliers.GangSoftcap &&
|
||||
mults.GangUniqueAugs === defaultMultipliers.GangUniqueAugs
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Gang:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.GangSoftcap !== defaultMultipliers.GangSoftcap ? (
|
||||
<Typography>Softcap: {mults.GangSoftcap.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.GangUniqueAugs !== defaultMultipliers.GangUniqueAugs ? (
|
||||
<Typography>Unique augs: x{mults.GangUniqueAugs.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function CorporationMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 3 && player.sourceFileLvl(3) === 0) return <></>;
|
||||
// is it empty check
|
||||
if (
|
||||
mults.CorporationSoftCap === defaultMultipliers.CorporationSoftCap &&
|
||||
mults.CorporationValuation === defaultMultipliers.CorporationValuation
|
||||
)
|
||||
return <></>;
|
||||
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Corporation:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.CorporationSoftCap !== defaultMultipliers.CorporationSoftCap ? (
|
||||
<Typography>Softcap: {mults.CorporationSoftCap.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CorporationValuation !== defaultMultipliers.CorporationValuation ? (
|
||||
<Typography>Valuation: x{mults.CorporationValuation.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
@ -6,6 +6,7 @@ import { use } from "../../ui/Context";
|
||||
import { Modal } from "../../ui/React/Modal";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import { BitnodeMultiplierDescription } from "./BitnodeMultipliersDescription";
|
||||
|
||||
interface IProps {
|
||||
open: boolean;
|
||||
@ -40,6 +41,7 @@ export function PortalModal(props: IProps): React.ReactElement {
|
||||
<br />
|
||||
<br />
|
||||
<Typography>{bitNode.info}</Typography>
|
||||
<BitnodeMultiplierDescription n={props.n} />
|
||||
<br />
|
||||
<br />
|
||||
<Button
|
||||
|
@ -112,13 +112,15 @@ export const CONSTANTS: {
|
||||
CodingContractBaseMoneyGain: number;
|
||||
AugmentationGraftingCostMult: number;
|
||||
AugmentationGraftingTimeBase: number;
|
||||
SoACostMult: number;
|
||||
SoARepMult: number;
|
||||
EntropyEffect: number;
|
||||
TotalNumBitNodes: number;
|
||||
Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
|
||||
LatestUpdate: string;
|
||||
} = {
|
||||
VersionString: "1.6.4",
|
||||
VersionNumber: 14,
|
||||
VersionNumber: 15,
|
||||
|
||||
// Speed (in ms) at which the main loop is updated
|
||||
_idleSpeed: 200,
|
||||
@ -281,13 +283,17 @@ export const CONSTANTS: {
|
||||
AugmentationGraftingCostMult: 3,
|
||||
AugmentationGraftingTimeBase: 3600000,
|
||||
|
||||
// SoA mults
|
||||
SoACostMult: 7,
|
||||
SoARepMult: 1.3,
|
||||
|
||||
// Value raised to the number of entropy stacks, then multiplied to player multipliers
|
||||
EntropyEffect: 0.98,
|
||||
|
||||
// BitNode/Source-File related stuff
|
||||
TotalNumBitNodes: 24,
|
||||
|
||||
Donations: 2,
|
||||
Donations: 4,
|
||||
|
||||
LatestUpdate: `
|
||||
v1.6.3 - 2022-04-01 Few stanek fixes
|
||||
|
@ -3,6 +3,7 @@ import { IMap } from "../types";
|
||||
import { FactionNames } from "./data/FactionNames";
|
||||
import { use } from "../ui/Context";
|
||||
import { Option } from "./ui/Option";
|
||||
import { Typography } from "@mui/material";
|
||||
|
||||
interface FactionInfoParams {
|
||||
infoText?: JSX.Element;
|
||||
@ -511,51 +512,17 @@ export const FactionInfos: IMap<FactionInfo> = {
|
||||
);
|
||||
},
|
||||
}),
|
||||
// prettier-ignore
|
||||
[FactionNames.Infiltrators]: new FactionInfo({
|
||||
infoText:(<>
|
||||
{".,=,.==.²=.'=,.=░.==.:=,,▄▓▓▓▓▓▓▓▓▓╬░.==.²!.,=,.=⌐.==.!=,.=,.==.²=.,=,.==.²=.!=,"}<br />
|
||||
{"'¡»⌐^»∩^:»^:=^`=∩':+]▄▄▓▓▓▓▓▓▓▓▓▓▓▓▓▒^»∩^»=^:»^²»⌐^»∩^:=^`»^`»∩^:»^¡»^`»⌐'»÷'\»'"}<br />
|
||||
{"░░_|░_'░⌐_░∩`|▒▄▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░`,░``░∩`»░_|░¬`░⌐_░░`'PHYZ|C@L`»░_!░⌐`░░_|"}<br />
|
||||
{".,=,.»\.²=,,[▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▒╦╔░¡_²².,=,,=:.==_!²,,=,_==,W@Z,=,,=\.!=./²,"}<br />
|
||||
{"'`»^^»∩':»')▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓████▒▐▒Ü▒^»=^¡»^^»⌐'»∩':»^`»^'=^:=^H3R3^»∩^:»':=^"}<br />
|
||||
{"░∩`:░_'░⌐`░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█████ÑÜP╩Ü╙░`_░∩`|░`:░_`░∩`|∩`:░_`░⌐_░░`|░`,░⌐`░∩`»"}<br />
|
||||
{".,=,,==_²=,▀▓▓▓▓▓▓▓▓▓▓▓▓▓▓██▌Ñ▓██ÑÜÜ▒Ü▒░_»=,,=,.==_»=,!=,,=,_==,»░,,=,,==_»=,!=,"}<br />
|
||||
{"'`=^^=∩^:»^:»└'µ╫█████████╬▓▓▓██Ññ▒NÜÜ▒╠^»=':=^^=∩^»=^:=^`=⌐^»»':»`¡»^`=∩^:=^\»'"}<br />
|
||||
{"░░`:░_,░⌐`=∩`|░_¡█╬▀███▓╬╬▀▓▓▀Ñ▒ÄÜ╟ñÜÜ╠D░¬_░░_|=_!░_`░⌐`=∩_:░_'░⌐_░░`!=`┌░__░∩_»"}<br />
|
||||
{".,=,.==.!=,,=,.=░╠████Ñ▒▒ÄÜñÜÜÖ╠╩Ü║Üû╠╙».»░.:=,.=⌐.==.!=,,=,.==.!=.,=,_==.»=.!=,"}<br />
|
||||
{"^`»^`»∩`:»'\»^^»⌐^╚╬▒Ü▒▒▒ÜÜ▒╚╩▒▒RÖÜ╠╠▒∩∩';╓';»^'»⌐`»»^:»^^»⌐^»∩':»^¡»''»∩`:»^\»^"}<br />
|
||||
{"░░ :░ '░⌐_░░_|░`!░`╙▒▒╠╠ÜÉ▒╚Ö╠╠╠╠╟╬╠╠╠╬╬▓▓█▓▓▓▓▓▌▄▒,,░⌐_|░_:░`,░⌐`░░ |░ '░_`░∩_|"}<br />
|
||||
{".,=,.=».!=,,=,.=░.==.└╙╙╜╚╩╩╙╙Ü7┘,░╚╬╠╬▓████▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▒==,²».,»,,=░.!=.!=,"}<br />
|
||||
{"'^»⌐^»∩^:÷^\»^^»⌐'»»^:»^^»⌐^»∩^:»'`║██████████████▓████████▓▓m»'»»^¡»^^»∩^»»^\»^"}<br />
|
||||
{"░∩`!░_'░⌐`░░`|░,;░__░⌐`░░`|░-'░⌐`░µ▓█████████████▓▓▓▓▀▀╫▓███▓▌`░⌐_░░`|░`!░⌐`░∩`|"}<br />
|
||||
{"_,=,_²».:=:▒▒╠▒▒╠╠▒▒,:=,,=⌐_»░_:=,▓██████████████▓▓▓▓▒!=,███▓▓░_»=_,=,_=░_!░.'=,"}<br />
|
||||
{"▒╙R▓▓▄▄╣▓▓▓▓▓▓▓▓▓╬╬╠▒╠▄▄▄µ∩'»=]▄▄▓████Ñ»╙▀███████▓▓▓▓Ñ:»^╫█▓▓▓H`:='`=^`=∩`»=`\=^"}<br />
|
||||
{"Ü⌐»╙▓▓▓▓▓▓╬▌╠╬▒╬╬╬╠╠Ö╣▓▓▓▓▓▓▓▓██▓███▀U``░``╫███████▓▓Ñ⌐_=╫█▓▓▓Ñ░_`░░_|░_┌░``░░_»"}<br />
|
||||
{"|░::╟▓▓▀╚╙░/=,,╙░░╙░,⌡╩▀▓█████████▓╙,,==_²²╫███████▓▓░!=,╙╬╩▒▒▒╦╦░,,=,_=\.²=.!=,"}<br />
|
||||
{"^'ܵÅÑ»`:='\=^^»⌐^»=':÷^^=^┴╚╢▀▀▀╙`»^'=∩`:»║██████▓▓▌^:»'╔╠▒▒▒▒▒▒▒╠M≡╦`»⌐'»=^╒»`"}<br />
|
||||
{"░░_|░_'░⌐`░░_»░`!░¬`░▄▄▄▌▄▄▄▄▄▄╥,░░_:░`,░,╫███████▓▓Ü░⌐`=╠▒▒▒▒▒▒╠╠╩░`»╝╦:░_`░∩`»"}<br />
|
||||
{"_,»,_!\_!=,,=,_»░_²1████████████████▓▄▓▓▄▓█████▓▓▓▓Ñ»_!=,7╝╬╚╝╩╩░ù,,»,,╫▒,²»_!=,"}<br />
|
||||
{"'¡»^^»∩^:÷^\»^^»⌐^»=████████████████████████████▓▓Ñ»∩':»^^»╬^÷∩^:»^¡÷^║╣ÜR≈»^\÷^"}<br />
|
||||
{"░░`|░¬'░⌐`░░`|░`:░``╫███████▀▀██████████████████▓▀░¬`░⌐`|░`╠╣╣░▒░_▒╥║╬╣▒╙Ü^=░░`|"}<br />
|
||||
{"_,=,_»░_²=,,=,_=░_==|██████░==_╙╩▀██████████████Ñ⌐_!=_:=,_░╟%╩╬╟╣╣╣╬Ñ╣Φ╬»_²=┐╟╣╓"}<br />
|
||||
{"`¡»^^»∩^»»^\»^^»⌐^»»[█████▓^»∩'»:^)▓██████████▀┴=⌐`»='»»^`»╠^»╠╬╠n╬╬▒^[╠∩^»»^:=^"}<br />
|
||||
{"░∩`:░_'░⌐`░∩_»░_:░¬_▐██████▒``░⌐`▄█████████▓Ñ`»░`!░_`░⌐_|∩|╬░``╠⌐_░╠_»░╚Ü░_`░⌐`|"}<br />
|
||||
{",,=,,==_²=.,=,,=░,==╫██████▒==,²▓███████▓╨░,,=,_=⌐,=»,!=,,=╠░»=╬==.╠Ü,_=╢,!=,!=,"}<br />
|
||||
{"^¡÷^^»∩^:='\»^^»⌐^»»███████^»»^╫██████▄┐':»':=^^»⌐`»»^\=^░╬Ü'»┐╬░»''╢^^»∩Φ░»^\»^"}<br />
|
||||
{"░=`!░`¡░⌐`░░`|░`:░,███████▓░_`▓███████▌'░¬`░░`|░ ¡░``░⌐`|╝╨|░``╬H_░û╬▒░`:╟╬^░∩_»"}<br />
|
||||
{",_=,,»»_!»,,░╓▄▄▓▓█████████,=»,╙▀███████▌▄».,=,_=⌐_»»_²=,,=,,²=╚ÑÜ,,╚Ñ_=»_!=.!»_"}<br />
|
||||
{"^^»^^»∩^:Φ███████████████▌╜^»»':»^¡╬▓██████▄░»^^»⌐'»»':»^^»''»»^»»^¡»^^»⌐':»'\»^"}<br />
|
||||
{"░∩`:░`'░⌐╨████████████████:░``░⌐`░░`|░▀██████▓▄░`:░_`░░`»░`:░``░⌐`░░`|░`,░⌐`░░`|"}<br />
|
||||
{"_,=,,==_!=,,=,_»=_==_²ù││ù,_==_!=,,=,,=░████████▄░_»»_!=,_=░_==_»»_,=,,=░_»=,'»,"}<br />
|
||||
{"^¡»^^»∩^:=^\=^^»⌐^»»^:»^^=^^»∩^:=^`='^;▄▓████████▌^»»^:=^`»⌐^»»^»»^¡»^^»∩^:=^\»^"}<br />
|
||||
{"░∩`!=_'░⌐`░∩`|░`!░``░⌐`|░`|░`'░⌐`░µ▄▓███████████▄¡░_`░⌐`|░`!░_`░⌐`░∩`|░_¡░⌐`░░`|"}<br />
|
||||
{"################################################################################"}<br /><br />
|
||||
Experts in getting in and out in plain sight<br /><br />
|
||||
Some some speculate that the oceans movies are documentaries based on this group<br /><br />
|
||||
Some members are even rumored to be able to pick locks like the fonz, one hit and it will swing open ayeeeee<br /><br />
|
||||
Note that for this faction, reputation can only be gained by performing infiltration tasks</>),
|
||||
special: true,
|
||||
keepOnInstall: true,
|
||||
}),
|
||||
[FactionNames.ShadowsOfAnarchy]: new FactionInfo({
|
||||
infoText: (
|
||||
<>
|
||||
The government is ruled by the corporations that we have allowed to consume it. To release the world from its
|
||||
shackles, the gods grant us their strength.
|
||||
</>
|
||||
),
|
||||
special: true,
|
||||
keepOnInstall: true,
|
||||
assignment: (): React.ReactElement => {
|
||||
return <Typography>{FactionNames.ShadowsOfAnarchy} can only gain reputation by infiltrating.</Typography>;
|
||||
},
|
||||
}),
|
||||
};
|
||||
|
@ -32,5 +32,5 @@ export enum FactionNames {
|
||||
CyberSec = "CyberSec",
|
||||
Bladeburners = "Bladeburners",
|
||||
ChurchOfTheMachineGod = "Church of the Machine God",
|
||||
Infiltrators = "The Infiltrators",
|
||||
ShadowsOfAnarchy = "Shadows of Anarchy",
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
|
||||
);
|
||||
}
|
||||
const multiplierComponent =
|
||||
props.faction.name !== FactionNames.Infiltrators ? (
|
||||
props.faction.name !== FactionNames.ShadowsOfAnarchy ? (
|
||||
<Typography>
|
||||
Price multiplier: x {numeralWrapper.formatMultiplier(getGenericAugmentationPriceMultiplier())}
|
||||
</Typography>
|
||||
|
6
src/GameOptions/GameOptionsTab.ts
Normal file
6
src/GameOptions/GameOptionsTab.ts
Normal file
@ -0,0 +1,6 @@
|
||||
export enum GameOptionsTab {
|
||||
SYSTEM,
|
||||
INTERFACE,
|
||||
GAMEPLAY,
|
||||
MISC,
|
||||
}
|
356
src/GameOptions/ui/CurrentOptionsPage.tsx
Normal file
356
src/GameOptions/ui/CurrentOptionsPage.tsx
Normal file
@ -0,0 +1,356 @@
|
||||
import { MenuItem, Select, SelectChangeEvent, TextField, Tooltip, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { OptionSwitch } from "../../ui/React/OptionSwitch";
|
||||
import { formatTime } from "../../utils/helpers/formatTime";
|
||||
import { GameOptionsTab } from "../GameOptionsTab";
|
||||
import { GameOptionsPage } from "./GameOptionsPage";
|
||||
import { OptionsSlider } from "./OptionsSlider";
|
||||
|
||||
interface IProps {
|
||||
currentTab: GameOptionsTab;
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export const CurrentOptionsPage = (props: IProps): React.ReactElement => {
|
||||
const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
|
||||
const [recentScriptsSize, setRecentScriptsSize] = useState(Settings.MaxRecentScriptsCapacity);
|
||||
const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
|
||||
const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
|
||||
const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
|
||||
const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
|
||||
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
|
||||
const [locale, setLocale] = useState(Settings.Locale);
|
||||
|
||||
function handleExecTimeChange(event: any, newValue: number | number[]): void {
|
||||
setExecTime(newValue as number);
|
||||
Settings.CodeInstructionRunTime = newValue as number;
|
||||
}
|
||||
|
||||
function handleRecentScriptsSizeChange(event: any, newValue: number | number[]): void {
|
||||
setRecentScriptsSize(newValue as number);
|
||||
Settings.MaxRecentScriptsCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleLogSizeChange(event: any, newValue: number | number[]): void {
|
||||
setLogSize(newValue as number);
|
||||
Settings.MaxLogCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handlePortSizeChange(event: any, newValue: number | number[]): void {
|
||||
setPortSize(newValue as number);
|
||||
Settings.MaxPortCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleTerminalSizeChange(event: any, newValue: number | number[]): void {
|
||||
setTerminalSize(newValue as number);
|
||||
Settings.MaxTerminalCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleAutosaveIntervalChange(event: any, newValue: number | number[]): void {
|
||||
setAutosaveInterval(newValue as number);
|
||||
Settings.AutosaveInterval = newValue as number;
|
||||
}
|
||||
|
||||
function handleLocaleChange(event: SelectChangeEvent<string>): void {
|
||||
setLocale(event.target.value as string);
|
||||
Settings.Locale = event.target.value as string;
|
||||
}
|
||||
|
||||
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setTimestampFormat(event.target.value);
|
||||
Settings.TimestampsFormat = event.target.value;
|
||||
}
|
||||
|
||||
const pages = {
|
||||
[GameOptionsTab.SYSTEM]: (
|
||||
<GameOptionsPage title="System">
|
||||
{/* Wrap in a React fragment to prevent the sliders from breaking as list items */}
|
||||
<>
|
||||
<OptionsSlider
|
||||
label=".script exec time (ms)"
|
||||
value={execTime}
|
||||
callback={handleExecTimeChange}
|
||||
step={1}
|
||||
min={5}
|
||||
max={100}
|
||||
tooltip={
|
||||
<>
|
||||
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low
|
||||
can result in poor performance if you have many scripts running.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Recently killed scripts size"
|
||||
value={recentScriptsSize}
|
||||
callback={handleRecentScriptsSizeChange}
|
||||
step={25}
|
||||
min={0}
|
||||
max={500}
|
||||
tooltip={
|
||||
<>
|
||||
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
|
||||
lot of memory if you have many scripts running.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Netscript log size"
|
||||
value={logSize}
|
||||
callback={handleLogSizeChange}
|
||||
step={20}
|
||||
min={20}
|
||||
max={500}
|
||||
tooltip={
|
||||
<>
|
||||
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
|
||||
lot of memory if you have many scripts running.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Netscript port size"
|
||||
value={portSize}
|
||||
callback={handlePortSizeChange}
|
||||
step={1}
|
||||
min={20}
|
||||
max={100}
|
||||
tooltip={
|
||||
<>
|
||||
The maximum number of entries that can be written to a port using Netscript's write() function. Setting
|
||||
this too high can cause the game to use a lot of memory.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Terminal capacity"
|
||||
value={terminalSize}
|
||||
callback={handleTerminalSizeChange}
|
||||
step={50}
|
||||
min={50}
|
||||
max={500}
|
||||
tooltip={
|
||||
<>
|
||||
The maximum number of entries that can be written to the terminal. Setting this too high can cause the
|
||||
game to use a lot of memory.
|
||||
</>
|
||||
}
|
||||
marks
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Autosave interval (s)"
|
||||
value={autosaveInterval}
|
||||
callback={handleAutosaveIntervalChange}
|
||||
step={30}
|
||||
min={0}
|
||||
max={600}
|
||||
tooltip={<>The time (in seconds) between each autosave. Set to 0 to disable autosave.</>}
|
||||
marks
|
||||
/>
|
||||
</>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressSavedGameToast}
|
||||
onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
|
||||
text="Suppress Auto-Save Game Toast"
|
||||
tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressAutosaveDisabledWarnings}
|
||||
onChange={(newValue) => (Settings.SuppressAutosaveDisabledWarnings = newValue)}
|
||||
text="Suppress Auto-Save Disabled Warning"
|
||||
tooltip={<>If this is set, there will be no warning triggered when auto-save is disabled (at 0).</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SaveGameOnFileSave}
|
||||
onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
|
||||
text="Save game on file save"
|
||||
tooltip={<>Save your game any time a file is saved in the script editor.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.ExcludeRunningScriptsFromSave}
|
||||
onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
|
||||
text="Exclude Running Scripts from Save"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, the save file will exclude all running scripts. This is only useful if your save is
|
||||
lagging a lot. You'll have to restart your script every time you launch the game.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</GameOptionsPage>
|
||||
),
|
||||
[GameOptionsTab.INTERFACE]: (
|
||||
<GameOptionsPage title="Interface">
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableASCIIArt}
|
||||
onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
|
||||
text="Disable ascii art"
|
||||
tooltip={<>If this is set all ASCII art will be disabled.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableTextEffects}
|
||||
onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
|
||||
text="Disable text effects"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, text effects will not be displayed. This can help if text is difficult to read in certain
|
||||
areas.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableOverviewProgressBars}
|
||||
onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
|
||||
text="Disable Overview Progress Bars"
|
||||
tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.UseIEC60027_2}
|
||||
onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
|
||||
text="Use GiB instead of GB"
|
||||
tooltip={
|
||||
<>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</>
|
||||
}
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Terminal commands and log entries will be timestamped. See https://date-fns.org/docs/Getting-Started/
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<TextField
|
||||
InputProps={{
|
||||
startAdornment: (
|
||||
<Typography
|
||||
color={formatTime(timestampFormat) === "format error" && timestampFormat !== "" ? "error" : "success"}
|
||||
>
|
||||
Timestamp format:
|
||||
</Typography>
|
||||
),
|
||||
}}
|
||||
value={timestampFormat}
|
||||
onChange={handleTimestampFormatChange}
|
||||
placeholder="yyyy-MM-dd hh:mm:ss"
|
||||
/>
|
||||
</Tooltip>
|
||||
<>
|
||||
<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
|
||||
<Typography>Locale</Typography>
|
||||
</Tooltip>
|
||||
<Select value={locale} onChange={handleLocaleChange}>
|
||||
<MenuItem value="en">en</MenuItem>
|
||||
<MenuItem value="bg">bg</MenuItem>
|
||||
<MenuItem value="cs">cs</MenuItem>
|
||||
<MenuItem value="da-dk">da-dk</MenuItem>
|
||||
<MenuItem value="de">de</MenuItem>
|
||||
<MenuItem value="en-au">en-au</MenuItem>
|
||||
<MenuItem value="en-gb">en-gb</MenuItem>
|
||||
<MenuItem value="es">es</MenuItem>
|
||||
<MenuItem value="fr">fr</MenuItem>
|
||||
<MenuItem value="hu">hu</MenuItem>
|
||||
<MenuItem value="it">it</MenuItem>
|
||||
<MenuItem value="lv">lv</MenuItem>
|
||||
<MenuItem value="no">no</MenuItem>
|
||||
<MenuItem value="pl">pl</MenuItem>
|
||||
<MenuItem value="ru">ru</MenuItem>
|
||||
</Select>
|
||||
</>
|
||||
</GameOptionsPage>
|
||||
),
|
||||
[GameOptionsTab.GAMEPLAY]: (
|
||||
<GameOptionsPage title="Gameplay">
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressMessages}
|
||||
onChange={(newValue) => (Settings.SuppressMessages = newValue)}
|
||||
text="Suppress story messages"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then any messages you receive will not appear as popups on the screen. They will still get
|
||||
sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressFactionInvites}
|
||||
onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
|
||||
text="Suppress faction invites"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then any faction invites you receive will not appear as popups on the screen. Your
|
||||
outstanding faction invites can be viewed in the 'Factions' page.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressTravelConfirmation}
|
||||
onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
|
||||
text="Suppress travel confirmations"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, the confirmation message before traveling will not show up. You will automatically be
|
||||
deducted the travel cost as soon as you click.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressBuyAugmentationConfirmation}
|
||||
onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
|
||||
text="Suppress augmentations confirmation"
|
||||
tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressTIXPopup}
|
||||
onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
|
||||
text="Suppress TIX messages"
|
||||
tooltip={<>If this is set, the stock market will never create any popup.</>}
|
||||
/>
|
||||
{props.player.bladeburner && (
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressBladeburnerPopup}
|
||||
onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
|
||||
text="Suppress bladeburner popup"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then having your Bladeburner actions interrupted by being busy with something else will
|
||||
not display a popup message.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
)}
|
||||
</GameOptionsPage>
|
||||
),
|
||||
[GameOptionsTab.MISC]: (
|
||||
<GameOptionsPage title="Misc">
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableHotkeys}
|
||||
onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
|
||||
text="Disable hotkeys"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes Terminal
|
||||
commands, hotkeys to navigate between different parts of the game, and the "Save and Close (Ctrl + b)"
|
||||
hotkey in the Text Editor.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.EnableBashHotkeys}
|
||||
onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
|
||||
text="Enable bash hotkeys"
|
||||
tooltip={
|
||||
<>
|
||||
Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features that
|
||||
more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default browser
|
||||
shortcuts are overriden by the new Bash shortcuts.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</GameOptionsPage>
|
||||
),
|
||||
};
|
||||
|
||||
return pages[props.currentTab];
|
||||
};
|
29
src/GameOptions/ui/GameOptionsPage.tsx
Normal file
29
src/GameOptions/ui/GameOptionsPage.tsx
Normal file
@ -0,0 +1,29 @@
|
||||
import { List, ListItem, Paper, Typography } from "@mui/material";
|
||||
import { uniqueId } from "lodash";
|
||||
import React from "react";
|
||||
|
||||
interface IProps {
|
||||
children: React.ReactElement | (React.ReactElement | null)[];
|
||||
title: string;
|
||||
}
|
||||
|
||||
export const GameOptionsPage = (props: IProps): React.ReactElement => {
|
||||
return (
|
||||
<Paper sx={{ height: "fit-content", p: 1 }}>
|
||||
<Typography variant="h6">{props.title}</Typography>
|
||||
{(props.children as any)?.length > 1 ? (
|
||||
<List disablePadding dense>
|
||||
{(props.children as React.ReactElement[])
|
||||
.filter((c) => c)
|
||||
.map((c, i) => (
|
||||
<ListItem key={uniqueId(String(i))} sx={{ px: 0, display: "block" }}>
|
||||
{c}
|
||||
</ListItem>
|
||||
))}
|
||||
</List>
|
||||
) : (
|
||||
props.children
|
||||
)}
|
||||
</Paper>
|
||||
);
|
||||
};
|
39
src/GameOptions/ui/GameOptionsRoot.tsx
Normal file
39
src/GameOptions/ui/GameOptionsRoot.tsx
Normal file
@ -0,0 +1,39 @@
|
||||
import { Box, Container, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { IRouter } from "../../ui/Router";
|
||||
import { GameOptionsTab } from "../GameOptionsTab";
|
||||
import { CurrentOptionsPage } from "./CurrentOptionsPage";
|
||||
import { GameOptionsSidebar } from "./GameOptionsSidebar";
|
||||
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
router: IRouter;
|
||||
save: () => void;
|
||||
export: () => void;
|
||||
forceKill: () => void;
|
||||
softReset: () => void;
|
||||
}
|
||||
|
||||
export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
const [currentTab, setCurrentTab] = useState(GameOptionsTab.SYSTEM);
|
||||
|
||||
return (
|
||||
<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
|
||||
<Typography variant="h4">Options</Typography>
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 3fr", gap: 1 }}>
|
||||
<GameOptionsSidebar
|
||||
tab={currentTab}
|
||||
setTab={(tab: GameOptionsTab) => setCurrentTab(tab)}
|
||||
player={props.player}
|
||||
router={props.router}
|
||||
save={props.save}
|
||||
export={props.export}
|
||||
forceKill={props.forceKill}
|
||||
softReset={props.softReset}
|
||||
/>
|
||||
<CurrentOptionsPage currentTab={currentTab} player={props.player} />
|
||||
</Box>
|
||||
</Container>
|
||||
);
|
||||
}
|
336
src/GameOptions/ui/GameOptionsSidebar.tsx
Normal file
336
src/GameOptions/ui/GameOptionsSidebar.tsx
Normal file
@ -0,0 +1,336 @@
|
||||
import {
|
||||
BugReport,
|
||||
Chat,
|
||||
Download,
|
||||
LibraryBooks,
|
||||
Palette,
|
||||
Public,
|
||||
Reddit,
|
||||
Save,
|
||||
SystemUpdateAlt,
|
||||
Upload,
|
||||
Bloodtype,
|
||||
} from "@mui/icons-material";
|
||||
import { Box, Button, List, ListItemButton, Paper, Tooltip, Typography } from "@mui/material";
|
||||
import { default as React, useRef, useState } from "react";
|
||||
import { FileDiagnosticModal } from "../../Diagnostic/FileDiagnosticModal";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { ImportData, saveObject } from "../../SaveObject";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { StyleEditorButton } from "../../Themes/ui/StyleEditorButton";
|
||||
import { ThemeEditorButton } from "../../Themes/ui/ThemeEditorButton";
|
||||
import { ConfirmationModal } from "../../ui/React/ConfirmationModal";
|
||||
import { DeleteGameButton } from "../../ui/React/DeleteGameButton";
|
||||
import { SnackbarEvents, ToastVariant } from "../../ui/React/Snackbar";
|
||||
import { SoftResetButton } from "../../ui/React/SoftResetButton";
|
||||
import { IRouter } from "../../ui/Router";
|
||||
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
import { GameOptionsTab } from "../GameOptionsTab";
|
||||
|
||||
interface IProps {
|
||||
tab: GameOptionsTab;
|
||||
setTab: (tab: GameOptionsTab) => void;
|
||||
player: IPlayer;
|
||||
router: IRouter;
|
||||
save: () => void;
|
||||
export: () => void;
|
||||
forceKill: () => void;
|
||||
softReset: () => void;
|
||||
}
|
||||
|
||||
interface ITabProps {
|
||||
sideBarProps: IProps;
|
||||
tab: GameOptionsTab;
|
||||
tabName: string;
|
||||
}
|
||||
|
||||
const SideBarTab = (props: ITabProps): React.ReactElement => {
|
||||
return (
|
||||
<ListItemButton
|
||||
selected={props.sideBarProps.tab === props.tab}
|
||||
onClick={() => props.sideBarProps.setTab(props.tab)}
|
||||
>
|
||||
<Typography>{props.tabName}</Typography>
|
||||
</ListItemButton>
|
||||
);
|
||||
};
|
||||
|
||||
export const GameOptionsSidebar = (props: IProps): React.ReactElement => {
|
||||
const importInput = useRef<HTMLInputElement>(null);
|
||||
|
||||
const [diagnosticOpen, setDiagnosticOpen] = useState(false);
|
||||
const [importSaveOpen, setImportSaveOpen] = useState(false);
|
||||
const [importData, setImportData] = useState<ImportData | null>(null);
|
||||
|
||||
function startImport(): void {
|
||||
if (!window.File || !window.FileReader || !window.FileList || !window.Blob) return;
|
||||
const ii = importInput.current;
|
||||
if (ii === null) throw new Error("import input should not be null");
|
||||
ii.click();
|
||||
}
|
||||
|
||||
async function onImport(event: React.ChangeEvent<HTMLInputElement>): Promise<void> {
|
||||
try {
|
||||
const base64Save = await saveObject.getImportStringFromFile(event.target.files);
|
||||
const data = await saveObject.getImportDataFromString(base64Save);
|
||||
setImportData(data);
|
||||
setImportSaveOpen(true);
|
||||
} catch (ex: any) {
|
||||
SnackbarEvents.emit(ex.toString(), ToastVariant.ERROR, 5000);
|
||||
}
|
||||
}
|
||||
|
||||
async function confirmedImportGame(): Promise<void> {
|
||||
if (!importData) return;
|
||||
|
||||
try {
|
||||
await saveObject.importGame(importData.base64);
|
||||
} catch (ex: any) {
|
||||
SnackbarEvents.emit(ex.toString(), ToastVariant.ERROR, 5000);
|
||||
}
|
||||
|
||||
setImportSaveOpen(false);
|
||||
setImportData(null);
|
||||
}
|
||||
|
||||
function compareSaveGame(): void {
|
||||
if (!importData) return;
|
||||
props.router.toImportSave(importData.base64);
|
||||
setImportSaveOpen(false);
|
||||
setImportData(null);
|
||||
}
|
||||
|
||||
return (
|
||||
<Box>
|
||||
<Paper sx={{ height: "fit-content", mb: 1 }}>
|
||||
<List>
|
||||
<SideBarTab sideBarProps={props} tab={GameOptionsTab.SYSTEM} tabName="System" />
|
||||
<SideBarTab sideBarProps={props} tab={GameOptionsTab.GAMEPLAY} tabName="Gameplay" />
|
||||
<SideBarTab sideBarProps={props} tab={GameOptionsTab.INTERFACE} tabName="Interface" />
|
||||
<SideBarTab sideBarProps={props} tab={GameOptionsTab.MISC} tabName="Misc" />
|
||||
</List>
|
||||
</Paper>
|
||||
<Box
|
||||
sx={{
|
||||
display: "grid",
|
||||
width: "100%",
|
||||
height: "fit-content",
|
||||
gridTemplateAreas: `"save delete"
|
||||
"export import"
|
||||
"kill kill"
|
||||
"reset diagnose"
|
||||
"browse browse"
|
||||
"theme style"
|
||||
"links links"
|
||||
"devs devs"`,
|
||||
gridTemplateColumns: "1fr 1fr",
|
||||
}}
|
||||
>
|
||||
<Button onClick={() => props.save()} startIcon={<Save />} sx={{ gridArea: "save" }}>
|
||||
Save Game
|
||||
</Button>
|
||||
<Box sx={{ gridArea: "delete", "& .MuiButton-root": { height: "100%", width: "100%" } }}>
|
||||
<DeleteGameButton />
|
||||
</Box>
|
||||
<Tooltip title={<Typography>Export your game to a text file.</Typography>}>
|
||||
<Button onClick={() => props.export()} startIcon={<Download />} sx={{ gridArea: "export" }}>
|
||||
Export Game
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Import your game from a text file.
|
||||
<br />
|
||||
This will <strong>overwrite</strong> your current game. Back it up first!
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Button onClick={startImport} startIcon={<Upload />} sx={{ gridArea: "import" }}>
|
||||
Import Game
|
||||
<input ref={importInput} id="import-game-file-selector" type="file" hidden onChange={onImport} />
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<ConfirmationModal
|
||||
open={importSaveOpen}
|
||||
onClose={() => setImportSaveOpen(false)}
|
||||
onConfirm={() => confirmedImportGame()}
|
||||
additionalButton={<Button onClick={compareSaveGame}>Compare Save</Button>}
|
||||
confirmationText={
|
||||
<>
|
||||
Importing a new game will <strong>completely wipe</strong> the current data!
|
||||
<br />
|
||||
<br />
|
||||
Make sure to have a backup of your current save file before importing.
|
||||
<br />
|
||||
The file you are attempting to import seems valid.
|
||||
{(importData?.playerData?.lastSave ?? 0) > 0 && (
|
||||
<>
|
||||
<br />
|
||||
<br />
|
||||
The export date of the save file is{" "}
|
||||
<strong>{new Date(importData?.playerData?.lastSave ?? 0).toLocaleString()}</strong>
|
||||
</>
|
||||
)}
|
||||
{(importData?.playerData?.totalPlaytime ?? 0) > 0 && (
|
||||
<>
|
||||
<br />
|
||||
<br />
|
||||
Total play time of imported game:{" "}
|
||||
{convertTimeMsToTimeElapsedString(importData?.playerData?.totalPlaytime ?? 0)}
|
||||
</>
|
||||
)}
|
||||
<br />
|
||||
<br />
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game.
|
||||
After using this, save the game and then reload the page. This is different then normal kill in that
|
||||
normal kill will tell the script to shut down while force kill just removes the references to it (and it
|
||||
should crash on it's own). This will not remove the files on your computer. Just forcefully kill all
|
||||
running instances of all scripts.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Button onClick={() => props.forceKill()} sx={{ gridArea: "kill" }}>
|
||||
Force kill all active scripts
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Box sx={{ gridArea: "reset", "& .MuiButton-root": { height: "100%", width: "100%" } }}>
|
||||
<SoftResetButton
|
||||
noConfirmation={Settings.SuppressBuyAugmentationConfirmation}
|
||||
onTriggered={props.softReset}
|
||||
/>
|
||||
</Box>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
If your save file is extremely big you can use this button to view a map of all the files on every server.
|
||||
Be careful there might be spoilers.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Button onClick={() => setDiagnosticOpen(true)} sx={{ gridArea: "diagnose" }}>
|
||||
Diagnose files
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip title="Head to the theme browser to see a collection of prebuilt themes.">
|
||||
<Button startIcon={<Palette />} onClick={() => props.router.toThemeBrowser()} sx={{ gridArea: "browse" }}>
|
||||
Theme Browser
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Box sx={{ gridArea: "theme", "& .MuiButton-root": { height: "100%", width: "100%" } }}>
|
||||
<ThemeEditorButton router={props.router} />
|
||||
</Box>
|
||||
<Box sx={{ gridArea: "style", "& .MuiButton-root": { height: "100%", width: "100%" } }}>
|
||||
<StyleEditorButton />
|
||||
</Box>
|
||||
|
||||
<Box
|
||||
sx={{
|
||||
gridArea: "links",
|
||||
display: "grid",
|
||||
gridTemplateAreas: `"bug changelog"
|
||||
"docs docs"
|
||||
"discord reddit"
|
||||
"plaza plaza"`,
|
||||
gridTemplateColumns: "1fr 1fr",
|
||||
my: 1,
|
||||
}}
|
||||
>
|
||||
<Button
|
||||
startIcon={<BugReport />}
|
||||
href="https://github.com/danielyxie/bitburner/issues/new"
|
||||
target="_blank"
|
||||
sx={{ gridArea: "bug" }}
|
||||
>
|
||||
Report Bug
|
||||
</Button>
|
||||
<Button
|
||||
startIcon={<SystemUpdateAlt />}
|
||||
href="https://bitburner.readthedocs.io/en/latest/changelog.html"
|
||||
target="_blank"
|
||||
sx={{ gridArea: " changelog" }}
|
||||
>
|
||||
Changelog
|
||||
</Button>
|
||||
<Button
|
||||
startIcon={<LibraryBooks />}
|
||||
href="https://bitburner.readthedocs.io/en/latest/index.html"
|
||||
target="_blank"
|
||||
sx={{ gridArea: "docs" }}
|
||||
>
|
||||
Documentation
|
||||
</Button>
|
||||
<Button startIcon={<Chat />} href="https://discord.gg/TFc3hKD" target="_blank" sx={{ gridArea: "discord" }}>
|
||||
Discord
|
||||
</Button>
|
||||
<Button
|
||||
startIcon={<Reddit />}
|
||||
href="https://www.reddit.com/r/bitburner"
|
||||
target="_blank"
|
||||
sx={{ gridArea: "reddit" }}
|
||||
>
|
||||
Reddit
|
||||
</Button>
|
||||
<Button
|
||||
startIcon={<Public />}
|
||||
href="https://plaza.dsolver.ca/games/bitburner"
|
||||
target="_blank"
|
||||
sx={{ gridArea: "plaza" }}
|
||||
>
|
||||
Incremental game plaza
|
||||
</Button>
|
||||
</Box>
|
||||
|
||||
{!location.href.startsWith("file://") && (
|
||||
<Box sx={{ gridArea: "devs" }}>
|
||||
<form
|
||||
action="https://www.paypal.com/cgi-bin/webscr"
|
||||
method="post"
|
||||
target="_blank"
|
||||
style={{ display: "block" }}
|
||||
>
|
||||
<Button sx={{ width: "100%", display: "flex", flexDirection: "column" }} type="submit">
|
||||
danielyxie / BigD (Original Dev)
|
||||
<input type="hidden" name="cmd" value="_s-xclick" />
|
||||
<input
|
||||
type="hidden"
|
||||
name="encrypted"
|
||||
value="-----BEGIN PKCS7-----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-----END PKCS7-----"
|
||||
/>
|
||||
<input
|
||||
type="image"
|
||||
// src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
|
||||
src="https://www.paypalobjects.com/digitalassets/c/website/marketing/apac/C2/logos-buttons/optimize/26_Yellow_PayPal_Pill_Button.png"
|
||||
name="submit"
|
||||
alt="PayPal - The safer, easier way to pay online!"
|
||||
/>
|
||||
</Button>
|
||||
</form>
|
||||
<Button
|
||||
href="https://www.google.com/search?q=Where+to+donate+blood+near+me%3F"
|
||||
target="_blank"
|
||||
sx={{
|
||||
width: "100%",
|
||||
display: "flex",
|
||||
flexDirection: "column",
|
||||
}}
|
||||
>
|
||||
hydroflame (Current Maintainer)
|
||||
<span style={{ display: "flex", alignItems: "center" }}>
|
||||
<Bloodtype sx={{ mb: 0.5, mr: 1 }} />
|
||||
Donate blood!
|
||||
</span>
|
||||
</Button>
|
||||
</Box>
|
||||
)}
|
||||
</Box>
|
||||
<FileDiagnosticModal open={diagnosticOpen} onClose={() => setDiagnosticOpen(false)} />
|
||||
</Box>
|
||||
);
|
||||
};
|
38
src/GameOptions/ui/OptionsSlider.tsx
Normal file
38
src/GameOptions/ui/OptionsSlider.tsx
Normal file
@ -0,0 +1,38 @@
|
||||
import { Slider, Tooltip, Typography, Box } from "@mui/material";
|
||||
import React from "react";
|
||||
|
||||
interface IProps {
|
||||
value: any;
|
||||
callback: (event: any, newValue: number | number[]) => void;
|
||||
step: number;
|
||||
min: number;
|
||||
max: number;
|
||||
tooltip: React.ReactElement;
|
||||
label: string;
|
||||
marks?: boolean;
|
||||
}
|
||||
|
||||
export const OptionsSlider = (props: IProps): React.ReactElement => {
|
||||
return (
|
||||
<Box>
|
||||
<Tooltip title={<Typography>{props.tooltip}</Typography>}>
|
||||
<Typography>{props.label}</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={props.value}
|
||||
onChange={props.callback}
|
||||
step={props.step}
|
||||
min={props.min}
|
||||
max={props.max}
|
||||
valueLabelDisplay="auto"
|
||||
sx={{
|
||||
"& .MuiSlider-thumb": {
|
||||
height: "12px",
|
||||
width: "12px",
|
||||
},
|
||||
}}
|
||||
marks={props.marks}
|
||||
/>
|
||||
</Box>
|
||||
);
|
||||
};
|
@ -1,6 +1,8 @@
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
import { LocationsMetadata } from "../../Locations/data/LocationsMetadata";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Faction } from "../../Faction/Faction";
|
||||
|
||||
export function calculateSellInformationCashReward(
|
||||
player: IPlayer,
|
||||
@ -15,7 +17,7 @@ export function calculateSellInformationCashReward(
|
||||
Math.pow(difficulty, 3) *
|
||||
3e3 *
|
||||
levelBonus *
|
||||
player.infiltration_sell_mult *
|
||||
(player.hasAugmentation(AugmentationNames.WKSharmonizer) ? 1.5 : 1) *
|
||||
BitNodeMultipliers.InfiltrationMoney
|
||||
);
|
||||
}
|
||||
@ -33,17 +35,17 @@ export function calculateTradeInformationRepReward(
|
||||
Math.pow(difficulty, 3) *
|
||||
3e3 *
|
||||
levelBonus *
|
||||
player.infiltration_sell_mult *
|
||||
(player.hasAugmentation(AugmentationNames.WKSharmonizer) ? 1.5 : 1) *
|
||||
BitNodeMultipliers.InfiltrationMoney
|
||||
);
|
||||
}
|
||||
|
||||
export function calculateInfiltratorsRepReward(player: IPlayer, difficulty: number): number {
|
||||
export function calculateInfiltratorsRepReward(player: IPlayer, faction: Faction, difficulty: number): number {
|
||||
const maxStartingSecurityLevel = LocationsMetadata.reduce((acc, data): number => {
|
||||
const startingSecurityLevel = data.infiltrationData?.startingSecurityLevel || 0;
|
||||
return acc > startingSecurityLevel ? acc : startingSecurityLevel;
|
||||
}, 0);
|
||||
const baseRepGain = (difficulty / maxStartingSecurityLevel) * 10;
|
||||
const baseRepGain = (difficulty / maxStartingSecurityLevel) * 5000;
|
||||
|
||||
return (baseRepGain + player.infiltration_base_rep_increase) * player.infiltration_rep_mult;
|
||||
return baseRepGain * (player.hasAugmentation(AugmentationNames.WKSharmonizer) ? 2 : 1) * (1 + faction.favor / 100);
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ export function BackwardGame(props: IMinigameProps): React.ReactElement {
|
||||
const timer = difficulty.timer;
|
||||
const [answer] = useState(makeAnswer(difficulty));
|
||||
const [guess, setGuess] = useState("");
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.RearViewMirrorShoulderAttachment, true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.ChaosOfDionysus, true);
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
|
@ -33,7 +33,7 @@ const difficulties: {
|
||||
function generateLeftSide(difficulty: Difficulty): string {
|
||||
let str = "";
|
||||
const options = [KEY.OPEN_BRACKET, KEY.LESS_THAN, KEY.OPEN_PARENTHESIS, KEY.OPEN_BRACE];
|
||||
if (Player.hasAugmentation(AugmentationNames.IntellisenseModule, true)) {
|
||||
if (Player.hasAugmentation(AugmentationNames.WisdomOfAthena, true)) {
|
||||
options.splice(0, 1);
|
||||
}
|
||||
const length = random(difficulty.min, difficulty.max);
|
||||
|
@ -47,7 +47,7 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
||||
let upColor = defaultColor;
|
||||
let downColor = defaultColor;
|
||||
let choiceColor = defaultColor;
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.KyberCrystalInjection, true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.BeautyOfAphrodite, true);
|
||||
|
||||
if (hasAugment) {
|
||||
const upIndex = index + 1 >= choices.length ? 0 : index + 1;
|
||||
|
@ -42,7 +42,7 @@ export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
|
||||
const timer = difficulty.timer;
|
||||
const [code] = useState(generateCode(difficulty));
|
||||
const [index, setIndex] = useState(0);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.DyslexiaModule, true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.TrickeryOfHermes, true);
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
|
@ -40,7 +40,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
||||
const [currentAnswerIndex, setCurrentAnswerIndex] = useState(0);
|
||||
const [pos, setPos] = useState([0, 0]);
|
||||
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.CyberDecoder, true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.FloodOfPoseidon, true);
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
const move = [0, 0];
|
||||
|
@ -13,6 +13,7 @@ import { MinesweeperGame } from "./MinesweeperGame";
|
||||
import { WireCuttingGame } from "./WireCuttingGame";
|
||||
import { Victory } from "./Victory";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
|
||||
interface IProps {
|
||||
StartingDifficulty: number;
|
||||
@ -93,7 +94,7 @@ export function Game(props: IProps): React.ReactElement {
|
||||
// it's clear they're not meant to
|
||||
const damage = options?.automated
|
||||
? player.hp
|
||||
: props.StartingDifficulty * 3 * player.infiltration_damage_reduction_mult;
|
||||
: props.StartingDifficulty * 3 * (player.hasAugmentation(AugmentationNames.WKSharmonizer) ? 0.5 : 1);
|
||||
if (player.takeDamage(damage)) {
|
||||
router.toCity();
|
||||
return;
|
||||
@ -112,7 +113,16 @@ export function Game(props: IProps): React.ReactElement {
|
||||
stageComponent = <Countdown onFinish={() => setStage(Stage.Minigame)} />;
|
||||
break;
|
||||
case Stage.Minigame: {
|
||||
const MiniGame = minigames[gameIds.id];
|
||||
/**
|
||||
*
|
||||
BackwardGame,
|
||||
BribeGame,
|
||||
CheatCodeGame,
|
||||
Cyberpunk2077Game,
|
||||
MinesweeperGame,
|
||||
WireCuttingGame,
|
||||
*/
|
||||
const MiniGame = WireCuttingGame; // minigames[gameIds.id];
|
||||
stageComponent = <MiniGame onSuccess={success} onFailure={failure} difficulty={props.Difficulty + level / 50} />;
|
||||
break;
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import withStyles from "@mui/styles/withStyles";
|
||||
import { Theme } from "@mui/material/styles";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { use } from "../../ui/Context";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
|
||||
const TimerProgress = withStyles((theme: Theme) => ({
|
||||
root: {
|
||||
@ -23,7 +24,7 @@ interface IProps {
|
||||
export function GameTimer(props: IProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
const [v, setV] = useState(100);
|
||||
const totalMillis = player.infiltration_timer_mult * props.millis;
|
||||
const totalMillis = (player.hasAugmentation(AugmentationNames.WKSharmonizer) ? 1.3 : 1) * props.millis;
|
||||
|
||||
const tick = 200;
|
||||
useEffect(() => {
|
||||
|
@ -38,7 +38,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
||||
const [answer, setAnswer] = useState(generateEmptyField(difficulty));
|
||||
const [pos, setPos] = useState([0, 0]);
|
||||
const [memoryPhase, setMemoryPhase] = useState(true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.MineDetectionArmAttachment, true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.HuntOfArtemis, true);
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
if (memoryPhase) return;
|
||||
|
@ -40,7 +40,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
|
||||
props.onSuccess();
|
||||
}
|
||||
}
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.PythiasBrainStem, true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.MightOfAres, true);
|
||||
const phaseZeroTime = Math.random() * 3250 + 1500 - (250 + difficulty.window);
|
||||
const phaseOneTime = 250;
|
||||
const timeUntilAttacking = phaseZeroTime + phaseOneTime;
|
||||
|
@ -15,6 +15,7 @@ import {
|
||||
calculateSellInformationCashReward,
|
||||
calculateTradeInformationRepReward,
|
||||
} from "../formulas/victory";
|
||||
import { inviteToFaction } from "../../Faction/FactionHelpers";
|
||||
|
||||
interface IProps {
|
||||
StartingDifficulty: number;
|
||||
@ -33,12 +34,12 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
router.toCity();
|
||||
}
|
||||
|
||||
const soa = Factions[FactionNames.ShadowsOfAnarchy];
|
||||
const repGain = calculateTradeInformationRepReward(player, props.Reward, props.MaxLevel, props.StartingDifficulty);
|
||||
const moneyGain = calculateSellInformationCashReward(player, props.Reward, props.MaxLevel, props.StartingDifficulty);
|
||||
const infiltrationRepGain = calculateInfiltratorsRepReward(player, props.StartingDifficulty);
|
||||
const infiltrationRepGain = calculateInfiltratorsRepReward(player, soa, props.StartingDifficulty);
|
||||
|
||||
const infiltratorFaction = Factions[FactionNames.Infiltrators];
|
||||
const isMemberOfInfiltrators = infiltratorFaction && infiltratorFaction.isMember;
|
||||
const isMemberOfInfiltrators = player.factions.includes(FactionNames.ShadowsOfAnarchy);
|
||||
|
||||
function sell(): void {
|
||||
handleInfiltrators();
|
||||
@ -58,9 +59,9 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function handleInfiltrators(): void {
|
||||
player.hasCompletedAnInfiltration = true;
|
||||
inviteToFaction(Factions[FactionNames.ShadowsOfAnarchy]);
|
||||
if (isMemberOfInfiltrators) {
|
||||
infiltratorFaction.playerReputation += infiltrationRepGain;
|
||||
soa.playerReputation += infiltrationRepGain;
|
||||
}
|
||||
}
|
||||
|
||||
@ -75,7 +76,7 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
You{" "}
|
||||
{isMemberOfInfiltrators ? (
|
||||
<>
|
||||
have gained {formatNumber(infiltrationRepGain, 2)} rep for {FactionNames.Infiltrators} and{" "}
|
||||
have gained {formatNumber(infiltrationRepGain, 2)} rep for {FactionNames.ShadowsOfAnarchy} and{" "}
|
||||
</>
|
||||
) : (
|
||||
<></>
|
||||
|
@ -64,10 +64,10 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
||||
const [wires] = useState(generateWires(difficulty));
|
||||
const [cutWires, setCutWires] = useState(new Array(wires.length).fill(false));
|
||||
const [questions] = useState(generateQuestion(wires, difficulty));
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.SecurityWireContacts, true);
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.KnowledgeOfApollo, true);
|
||||
|
||||
function checkWire(wireNum: number): boolean {
|
||||
return !questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
|
||||
return questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
@ -110,9 +110,15 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
||||
<Typography key={i}>{question.toString()}</Typography>
|
||||
))}
|
||||
<Typography>
|
||||
{new Array(wires.length).fill(0).map((_, i) => (
|
||||
<span key={i}> {i + 1} </span>
|
||||
))}
|
||||
{new Array(wires.length).fill(0).map((_, i) => {
|
||||
const isCorrectWire = checkWire(i + 1);
|
||||
const color = hasAugment && !isCorrectWire ? Settings.theme.disabled : Settings.theme.primary;
|
||||
return (
|
||||
<span key={i} style={{ color: color }}>
|
||||
{i + 1}
|
||||
</span>
|
||||
);
|
||||
})}
|
||||
</Typography>
|
||||
{new Array(8).fill(0).map((_, i) => (
|
||||
<div key={i}>
|
||||
|
@ -70,11 +70,11 @@ export const RamCostConstants: IMap<number> = {
|
||||
ScriptStanekPlace: 5,
|
||||
ScriptStanekFragmentAt: 2,
|
||||
ScriptStanekDeleteAt: 0.15,
|
||||
|
||||
ScriptInfiltrationCalculateDifficulty: 2.5,
|
||||
ScriptInfiltrationCalculateRewards: 2.5,
|
||||
ScriptInfiltrationGetLocations: 5,
|
||||
ScriptInfiltrationGetInfiltrations: 15,
|
||||
ScriptStanekAcceptGift: 2,
|
||||
};
|
||||
|
||||
function SF4Cost(cost: number): (player: IPlayer) => number {
|
||||
@ -296,6 +296,7 @@ const stanek: IMap<any> = {
|
||||
placeFragment: RamCostConstants.ScriptStanekPlace,
|
||||
getFragment: RamCostConstants.ScriptStanekFragmentAt,
|
||||
removeFragment: RamCostConstants.ScriptStanekDeleteAt,
|
||||
acceptGift: RamCostConstants.ScriptStanekAcceptGift,
|
||||
};
|
||||
|
||||
// UI API
|
||||
|
@ -1,3 +1,4 @@
|
||||
import $ from "jquery";
|
||||
import { vsprintf, sprintf } from "sprintf-js";
|
||||
|
||||
import { getRamCost } from "./Netscript/RamCostGenerator";
|
||||
@ -527,7 +528,8 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
const sleeve = NetscriptSleeve(Player, workerScript, helper);
|
||||
const extra = NetscriptExtra(Player, workerScript, helper);
|
||||
const hacknet = NetscriptHacknet(Player, workerScript, helper);
|
||||
const infiltration = NetscriptInfiltration(Player, workerScript, helper);
|
||||
const infiltration = wrapAPI(helper, {}, workerScript, NetscriptInfiltration(Player), "infiltration")
|
||||
.infiltration as unknown as IInfiltration;
|
||||
const stanek = wrapAPI(helper, {}, workerScript, NetscriptStanek(Player, workerScript, helper), "stanek")
|
||||
.stanek as unknown as IStanek;
|
||||
const bladeburner = NetscriptBladeburner(Player, workerScript, helper);
|
||||
@ -2491,12 +2493,6 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
bladeburner_stamina_gain_mult: Player.bladeburner_stamina_gain_mult,
|
||||
bladeburner_analysis_mult: Player.bladeburner_analysis_mult,
|
||||
bladeburner_success_chance_mult: Player.bladeburner_success_chance_mult,
|
||||
infiltration_base_rep_increase: Player.infiltration_base_rep_increase,
|
||||
infiltration_rep_mult: Player.infiltration_rep_mult,
|
||||
infiltration_trade_mult: Player.infiltration_trade_mult,
|
||||
infiltration_sell_mult: Player.infiltration_sell_mult,
|
||||
infiltration_timer_mult: Player.infiltration_timer_mult,
|
||||
infiltration_damage_reduction_mult: Player.infiltration_damage_reduction_mult,
|
||||
bitNodeN: Player.bitNodeN,
|
||||
totalPlaytime: Player.totalPlaytime,
|
||||
playtimeSinceLastAug: Player.playtimeSinceLastAug,
|
||||
|
@ -730,7 +730,22 @@ export function NetscriptCorporation(
|
||||
const divisionName = helper.string("hireEmployee", "divisionName", _divisionName);
|
||||
const cityName = helper.city("hireEmployee", "cityName", _cityName);
|
||||
const office = getOffice(divisionName, cityName);
|
||||
return office.hireRandomEmployee();
|
||||
const employee = office.hireRandomEmployee();
|
||||
if (employee === undefined) return undefined;
|
||||
return {
|
||||
name: employee.name,
|
||||
mor: employee.mor,
|
||||
hap: employee.hap,
|
||||
ene: employee.ene,
|
||||
int: employee.int,
|
||||
cha: employee.cha,
|
||||
exp: employee.exp,
|
||||
cre: employee.cre,
|
||||
eff: employee.eff,
|
||||
sal: employee.sal,
|
||||
loc: employee.loc,
|
||||
pos: employee.pos,
|
||||
};
|
||||
},
|
||||
upgradeOfficeSize: function (_divisionName: unknown, _cityName: unknown, _size: unknown): void {
|
||||
checkAccess("upgradeOfficeSize", 8);
|
||||
|
@ -1,13 +1,6 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { getRamCost } from "../Netscript/RamCostGenerator";
|
||||
|
||||
import {
|
||||
Infiltration as IInfiltration,
|
||||
InfiltrationLocation,
|
||||
InfiltrationReward,
|
||||
} from "../ScriptEditor/NetscriptDefinitions";
|
||||
import { Infiltration as IInfiltration, InfiltrationLocation } from "../ScriptEditor/NetscriptDefinitions";
|
||||
import { Location } from "../Locations/Location";
|
||||
import { Locations } from "../Locations/Locations";
|
||||
import { calculateDifficulty, calculateReward } from "../Infiltration/formulas/game";
|
||||
@ -16,28 +9,23 @@ import {
|
||||
calculateSellInformationCashReward,
|
||||
calculateTradeInformationRepReward,
|
||||
} from "../Infiltration/formulas/victory";
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
import { Factions } from "../Faction/Factions";
|
||||
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { LocationName } from "../Locations/data/LocationNames";
|
||||
|
||||
export function NetscriptInfiltration(
|
||||
player: IPlayer,
|
||||
workerScript: WorkerScript,
|
||||
helper: INetscriptHelper,
|
||||
): IInfiltration {
|
||||
export function NetscriptInfiltration(player: IPlayer): InternalAPI<IInfiltration> {
|
||||
const getLocationsWithInfiltrations = Object.values(Locations).filter(
|
||||
(location: Location) => location.infiltrationData,
|
||||
);
|
||||
|
||||
const calculateInfiltrationData = (location: Location | undefined): InfiltrationLocation => {
|
||||
if (location === undefined)
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
`infiltration.calculateReward`,
|
||||
"The provided location does not exist or does not provide infiltrations",
|
||||
);
|
||||
|
||||
const calculateInfiltrationData = (ctx: NetscriptContext, locationName: string): InfiltrationLocation => {
|
||||
if (!checkEnum(LocationName, locationName)) throw new Error(`Location '${locationName}' does not exists.`);
|
||||
const location = Locations[locationName];
|
||||
if (location === undefined) throw ctx.makeRuntimeErrorMsg(`Location '${location}' does not exists.`);
|
||||
if (location.infiltrationData === undefined)
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
`infiltration.calculateReward`,
|
||||
"The provided location does not exist or does not provide infiltrations",
|
||||
);
|
||||
throw ctx.makeRuntimeErrorMsg(`Location '${location}' does not provide infiltrations.`);
|
||||
const startingSecurityLevel = location.infiltrationData.startingSecurityLevel;
|
||||
const difficulty = calculateDifficulty(player, startingSecurityLevel);
|
||||
const reward = calculateReward(player, startingSecurityLevel);
|
||||
@ -47,29 +35,20 @@ export function NetscriptInfiltration(
|
||||
reward: {
|
||||
tradeRep: calculateTradeInformationRepReward(player, reward, maxLevel, difficulty),
|
||||
sellCash: calculateSellInformationCashReward(player, reward, maxLevel, difficulty),
|
||||
infiltratorRep: calculateInfiltratorsRepReward(player, difficulty),
|
||||
SoARep: calculateInfiltratorsRepReward(player, Factions[FactionNames.ShadowsOfAnarchy], difficulty),
|
||||
},
|
||||
difficulty: difficulty,
|
||||
};
|
||||
};
|
||||
return {
|
||||
calculateDifficulty: function (locationName: string): number {
|
||||
const location = getLocationsWithInfiltrations.find((infilLocation) => infilLocation.name === locationName);
|
||||
helper.updateDynamicRam("calculateDifficulty", getRamCost(player, "infiltration", "calculateDifficulty"));
|
||||
return calculateInfiltrationData(location).difficulty;
|
||||
},
|
||||
calculateRewards: function (locationName: string): InfiltrationReward {
|
||||
const location = getLocationsWithInfiltrations.find((infilLocation) => infilLocation.name === locationName);
|
||||
helper.updateDynamicRam("calculateReward", getRamCost(player, "infiltration", "calculateReward"));
|
||||
return calculateInfiltrationData(location).reward;
|
||||
},
|
||||
getLocations: function (): Location[] {
|
||||
helper.updateDynamicRam("getLocations", getRamCost(player, "infiltration", "getLocations"));
|
||||
return getLocationsWithInfiltrations;
|
||||
},
|
||||
getInfiltrations: function (): InfiltrationLocation[] {
|
||||
helper.updateDynamicRam("getInfiltrations", getRamCost(player, "infiltration", "getInfiltrations"));
|
||||
return getLocationsWithInfiltrations.map(calculateInfiltrationData);
|
||||
getPossibleLocations: () => (): string[] => {
|
||||
return getLocationsWithInfiltrations.map((l) => l + "");
|
||||
},
|
||||
getInfiltration:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_location: unknown): InfiltrationLocation => {
|
||||
const location = ctx.helper.string("location", _location);
|
||||
return calculateInfiltrationData(ctx, location);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -164,10 +164,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const augs = getFactionAugmentationsFiltered(player, fac);
|
||||
|
||||
if (!augs.includes(augName)) {
|
||||
workerScript.log(
|
||||
"purchaseAugmentation",
|
||||
() => `Faction '${facName}' does not have the '${augName}' augmentation.`,
|
||||
);
|
||||
_ctx.log(() => `Faction '${facName}' does not have the '${augName}' augmentation.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -175,25 +172,25 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
if (!isNeuroflux) {
|
||||
for (let j = 0; j < player.queuedAugmentations.length; ++j) {
|
||||
if (player.queuedAugmentations[j].name === aug.name) {
|
||||
workerScript.log("purchaseAugmentation", () => `You already have the '${augName}' augmentation.`);
|
||||
_ctx.log(() => `You already have the '${augName}' augmentation.`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
for (let j = 0; j < player.augmentations.length; ++j) {
|
||||
if (player.augmentations[j].name === aug.name) {
|
||||
workerScript.log("purchaseAugmentation", () => `You already have the '${augName}' augmentation.`);
|
||||
_ctx.log(() => `You already have the '${augName}' augmentation.`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fac.playerReputation < aug.getCost(player).repCost) {
|
||||
workerScript.log("purchaseAugmentation", () => `You do not have enough reputation with '${fac.name}'.`);
|
||||
_ctx.log(() => `You do not have enough reputation with '${fac.name}'.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const res = purchaseAugmentation(aug, fac, true);
|
||||
workerScript.log("purchaseAugmentation", () => res);
|
||||
_ctx.log(() => res);
|
||||
if (isString(res) && res.startsWith("You purchased")) {
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 10);
|
||||
return true;
|
||||
@ -206,7 +203,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
const cbScript = _ctx.helper.string("cbScript", _cbScript);
|
||||
|
||||
workerScript.log("softReset", () => "Soft resetting. This will cause this script to be killed");
|
||||
_ctx.log(() => "Soft resetting. This will cause this script to be killed");
|
||||
setTimeout(() => {
|
||||
installAugmentations(true);
|
||||
runAfterReset(cbScript);
|
||||
@ -222,14 +219,11 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const cbScript = _ctx.helper.string("cbScript", _cbScript);
|
||||
|
||||
if (player.queuedAugmentations.length === 0) {
|
||||
workerScript.log("installAugmentations", () => "You do not have any Augmentations to be installed.");
|
||||
_ctx.log(() => "You do not have any Augmentations to be installed.");
|
||||
return false;
|
||||
}
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 10);
|
||||
workerScript.log(
|
||||
"installAugmentations",
|
||||
() => "Installing Augmentations. This will cause this script to be killed",
|
||||
);
|
||||
_ctx.log(() => "Installing Augmentations. This will cause this script to be killed");
|
||||
setTimeout(() => {
|
||||
installAugmentations();
|
||||
runAfterReset(cbScript);
|
||||
@ -246,11 +240,11 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const locationName = _ctx.helper.string("locationName", _locationName);
|
||||
const location = Object.values(Locations).find((l) => l.name === locationName);
|
||||
if (!location) {
|
||||
workerScript.log("goToLocation", () => `No location named ${locationName}`);
|
||||
_ctx.log(() => `No location named ${locationName}`);
|
||||
return false;
|
||||
}
|
||||
if (player.city !== location.city) {
|
||||
workerScript.log("goToLocation", () => `No location named ${locationName} in ${player.city}`);
|
||||
_ctx.log(() => `No location named ${locationName} in ${player.city}`);
|
||||
return false;
|
||||
}
|
||||
Router.toLocation(location);
|
||||
@ -266,17 +260,14 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const wasFocusing = player.focus;
|
||||
if (player.isWorking) {
|
||||
const txt = player.singularityStopWork();
|
||||
workerScript.log("universityCourse", () => txt);
|
||||
_ctx.log(() => txt);
|
||||
}
|
||||
|
||||
let costMult, expMult;
|
||||
switch (universityName.toLowerCase()) {
|
||||
case LocationName.AevumSummitUniversity.toLowerCase():
|
||||
if (player.city != CityName.Aevum) {
|
||||
workerScript.log(
|
||||
"universityCourse",
|
||||
() => `You cannot study at 'Summit University' because you are not in '${CityName.Aevum}'.`,
|
||||
);
|
||||
_ctx.log(() => `You cannot study at 'Summit University' because you are not in '${CityName.Aevum}'.`);
|
||||
return false;
|
||||
}
|
||||
player.gotoLocation(LocationName.AevumSummitUniversity);
|
||||
@ -285,10 +276,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
break;
|
||||
case LocationName.Sector12RothmanUniversity.toLowerCase():
|
||||
if (player.city != CityName.Sector12) {
|
||||
workerScript.log(
|
||||
"universityCourse",
|
||||
() => `You cannot study at 'Rothman University' because you are not in '${CityName.Sector12}'.`,
|
||||
);
|
||||
_ctx.log(() => `You cannot study at 'Rothman University' because you are not in '${CityName.Sector12}'.`);
|
||||
return false;
|
||||
}
|
||||
player.location = LocationName.Sector12RothmanUniversity;
|
||||
@ -297,8 +285,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
break;
|
||||
case LocationName.VolhavenZBInstituteOfTechnology.toLowerCase():
|
||||
if (player.city != CityName.Volhaven) {
|
||||
workerScript.log(
|
||||
"universityCourse",
|
||||
_ctx.log(
|
||||
() => `You cannot study at 'ZB Institute of Technology' because you are not in '${CityName.Volhaven}'.`,
|
||||
);
|
||||
return false;
|
||||
@ -308,7 +295,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
expMult = 4;
|
||||
break;
|
||||
default:
|
||||
workerScript.log("universityCourse", () => `Invalid university name: '${universityName}'.`);
|
||||
_ctx.log(() => `Invalid university name: '${universityName}'.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -333,7 +320,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
task = CONSTANTS.ClassLeadership;
|
||||
break;
|
||||
default:
|
||||
workerScript.log("universityCourse", () => `Invalid class name: ${className}.`);
|
||||
_ctx.log(() => `Invalid class name: ${className}.`);
|
||||
return false;
|
||||
}
|
||||
player.startClass(costMult, expMult, task);
|
||||
@ -344,7 +331,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
workerScript.log("universityCourse", () => `Started ${task} at ${universityName}`);
|
||||
_ctx.log(() => `Started ${task} at ${universityName}`);
|
||||
return true;
|
||||
},
|
||||
|
||||
@ -357,14 +344,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const wasFocusing = player.focus;
|
||||
if (player.isWorking) {
|
||||
const txt = player.singularityStopWork();
|
||||
workerScript.log("gymWorkout", () => txt);
|
||||
_ctx.log(() => txt);
|
||||
}
|
||||
let costMult, expMult;
|
||||
switch (gymName.toLowerCase()) {
|
||||
case LocationName.AevumCrushFitnessGym.toLowerCase():
|
||||
if (player.city != CityName.Aevum) {
|
||||
workerScript.log(
|
||||
"gymWorkout",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`You cannot workout at '${LocationName.AevumCrushFitnessGym}' because you are not in '${CityName.Aevum}'.`,
|
||||
);
|
||||
@ -376,8 +362,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
break;
|
||||
case LocationName.AevumSnapFitnessGym.toLowerCase():
|
||||
if (player.city != CityName.Aevum) {
|
||||
workerScript.log(
|
||||
"gymWorkout",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`You cannot workout at '${LocationName.AevumSnapFitnessGym}' because you are not in '${CityName.Aevum}'.`,
|
||||
);
|
||||
@ -389,8 +374,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
break;
|
||||
case LocationName.Sector12IronGym.toLowerCase():
|
||||
if (player.city != CityName.Sector12) {
|
||||
workerScript.log(
|
||||
"gymWorkout",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`You cannot workout at '${LocationName.Sector12IronGym}' because you are not in '${CityName.Sector12}'.`,
|
||||
);
|
||||
@ -402,8 +386,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
break;
|
||||
case LocationName.Sector12PowerhouseGym.toLowerCase():
|
||||
if (player.city != CityName.Sector12) {
|
||||
workerScript.log(
|
||||
"gymWorkout",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`You cannot workout at '${LocationName.Sector12PowerhouseGym}' because you are not in '${CityName.Sector12}'.`,
|
||||
);
|
||||
@ -415,8 +398,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
break;
|
||||
case LocationName.VolhavenMilleniumFitnessGym.toLowerCase():
|
||||
if (player.city != CityName.Volhaven) {
|
||||
workerScript.log(
|
||||
"gymWorkout",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`You cannot workout at '${LocationName.VolhavenMilleniumFitnessGym}' because you are not in '${CityName.Volhaven}'.`,
|
||||
);
|
||||
@ -427,7 +409,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
expMult = 4;
|
||||
break;
|
||||
default:
|
||||
workerScript.log("gymWorkout", () => `Invalid gym name: ${gymName}. gymWorkout() failed`);
|
||||
_ctx.log(() => `Invalid gym name: ${gymName}. gymWorkout() failed`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -449,7 +431,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
|
||||
break;
|
||||
default:
|
||||
workerScript.log("gymWorkout", () => `Invalid stat: ${stat}.`);
|
||||
_ctx.log(() => `Invalid stat: ${stat}.`);
|
||||
return false;
|
||||
}
|
||||
if (focus) {
|
||||
@ -459,7 +441,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
workerScript.log("gymWorkout", () => `Started training ${stat} at ${gymName}`);
|
||||
_ctx.log(() => `Started training ${stat} at ${gymName}`);
|
||||
return true;
|
||||
},
|
||||
|
||||
@ -476,12 +458,12 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
case CityName.Ishima:
|
||||
case CityName.Volhaven:
|
||||
if (player.money < CONSTANTS.TravelCost) {
|
||||
workerScript.log("travelToCity", () => "Not enough money to travel.");
|
||||
_ctx.log(() => "Not enough money to travel.");
|
||||
return false;
|
||||
}
|
||||
player.loseMoney(CONSTANTS.TravelCost, "other");
|
||||
player.city = cityName;
|
||||
workerScript.log("travelToCity", () => `Traveled to ${cityName}`);
|
||||
_ctx.log(() => `Traveled to ${cityName}`);
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 50000);
|
||||
return true;
|
||||
default:
|
||||
@ -494,12 +476,12 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
|
||||
if (player.hasTorRouter()) {
|
||||
workerScript.log("purchaseTor", () => "You already have a TOR router!");
|
||||
_ctx.log(() => "You already have a TOR router!");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (player.money < CONSTANTS.TorRouterCost) {
|
||||
workerScript.log("purchaseTor", () => "You cannot afford to purchase a Tor router.");
|
||||
_ctx.log(() => "You cannot afford to purchase a Tor router.");
|
||||
return false;
|
||||
}
|
||||
player.loseMoney(CONSTANTS.TorRouterCost, "other");
|
||||
@ -518,7 +500,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.getHomeComputer().serversOnNetwork.push(darkweb.hostname);
|
||||
darkweb.serversOnNetwork.push(player.getHomeComputer().hostname);
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 500);
|
||||
workerScript.log("purchaseTor", () => "You have purchased a Tor router!");
|
||||
_ctx.log(() => "You have purchased a Tor router!");
|
||||
return true;
|
||||
},
|
||||
purchaseProgram: (_ctx: NetscriptContext) =>
|
||||
@ -527,26 +509,25 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const programName = _ctx.helper.string("programName", _programName).toLowerCase();
|
||||
|
||||
if (!player.hasTorRouter()) {
|
||||
workerScript.log("purchaseProgram", () => "You do not have the TOR router.");
|
||||
_ctx.log(() => "You do not have the TOR router.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const item = Object.values(DarkWebItems).find((i) => i.program.toLowerCase() === programName);
|
||||
if (item == null) {
|
||||
workerScript.log("purchaseProgram", () => `Invalid program name: '${programName}.`);
|
||||
_ctx.log(() => `Invalid program name: '${programName}.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.money < item.price) {
|
||||
workerScript.log(
|
||||
"purchaseProgram",
|
||||
_ctx.log(
|
||||
() => `Not enough money to purchase '${item.program}'. Need ${numeralWrapper.formatMoney(item.price)}`,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.hasProgram(item.program)) {
|
||||
workerScript.log("purchaseProgram", () => `You already have the '${item.program}' program`);
|
||||
_ctx.log(() => `You already have the '${item.program}' program`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -558,8 +539,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
}
|
||||
|
||||
player.loseMoney(item.price, "other");
|
||||
workerScript.log(
|
||||
"purchaseProgram",
|
||||
_ctx.log(
|
||||
() => `You have purchased the '${item.program}' program. The new program can be found on your home computer.`,
|
||||
);
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 5000);
|
||||
@ -630,7 +610,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
const baseserver = player.getCurrentServer();
|
||||
if (!(baseserver instanceof Server)) {
|
||||
workerScript.log("installBackdoor", () => "cannot backdoor this kind of server");
|
||||
_ctx.log(() => "cannot backdoor this kind of server");
|
||||
return Promise.resolve();
|
||||
}
|
||||
const server = baseserver as Server;
|
||||
@ -642,13 +622,12 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
throw _ctx.helper.makeRuntimeErrorMsg(canHack.msg || "");
|
||||
}
|
||||
|
||||
workerScript.log(
|
||||
"installBackdoor",
|
||||
_ctx.log(
|
||||
() => `Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`,
|
||||
);
|
||||
|
||||
return netscriptDelay(installTime, workerScript).then(function () {
|
||||
workerScript.log("installBackdoor", () => `Successfully installed backdoor on '${server.hostname}'`);
|
||||
_ctx.log(() => `Successfully installed backdoor on '${server.hostname}'`);
|
||||
|
||||
server.backdoorInstalled = true;
|
||||
|
||||
@ -695,7 +674,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
getStats: (_ctx: NetscriptContext) =>
|
||||
function (): PlayerSkills {
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
workerScript.log("getStats", () => `getStats is deprecated, please use getplayer`);
|
||||
_ctx.log(() => `getStats is deprecated, please use getplayer`);
|
||||
|
||||
return {
|
||||
hacking: player.hacking,
|
||||
@ -710,10 +689,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
getCharacterInformation: (_ctx: NetscriptContext) =>
|
||||
function (): CharacterInfo {
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
workerScript.log(
|
||||
"getCharacterInformation",
|
||||
() => `getCharacterInformation is deprecated, please use getplayer`,
|
||||
);
|
||||
_ctx.log(() => `getCharacterInformation is deprecated, please use getplayer`);
|
||||
|
||||
return {
|
||||
bitnode: player.bitNodeN,
|
||||
@ -764,7 +740,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
function (): void {
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
if (player.isWorking || Router.page() === Page.Infiltration || Router.page() === Page.BitVerse) {
|
||||
workerScript.log("hospitalize", () => "Cannot go to the hospital because the player is busy.");
|
||||
_ctx.log(() => "Cannot go to the hospital because the player is busy.");
|
||||
return;
|
||||
}
|
||||
player.hospitalize();
|
||||
@ -783,7 +759,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
Router.toTerminal();
|
||||
}
|
||||
const txt = player.singularityStopWork();
|
||||
workerScript.log("stopAction", () => txt);
|
||||
_ctx.log(() => txt);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -795,16 +771,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
// Check if we're at max cores
|
||||
const homeComputer = player.getHomeComputer();
|
||||
if (homeComputer.cpuCores >= 8) {
|
||||
workerScript.log("upgradeHomeCores", () => `Your home computer is at max cores.`);
|
||||
_ctx.log(() => `Your home computer is at max cores.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const cost = player.getUpgradeHomeCoresCost();
|
||||
if (player.money < cost) {
|
||||
workerScript.log(
|
||||
"upgradeHomeCores",
|
||||
() => `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`,
|
||||
);
|
||||
_ctx.log(() => `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -812,10 +785,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.loseMoney(cost, "servers");
|
||||
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 2);
|
||||
workerScript.log(
|
||||
"upgradeHomeCores",
|
||||
() => `Purchased an additional core for home computer! It now has ${homeComputer.cpuCores} cores.`,
|
||||
);
|
||||
_ctx.log(() => `Purchased an additional core for home computer! It now has ${homeComputer.cpuCores} cores.`);
|
||||
return true;
|
||||
},
|
||||
getUpgradeHomeCoresCost: (_ctx: NetscriptContext) =>
|
||||
@ -831,16 +801,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
// Check if we're at max RAM
|
||||
const homeComputer = player.getHomeComputer();
|
||||
if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
|
||||
workerScript.log("upgradeHomeRam", () => `Your home computer is at max RAM.`);
|
||||
_ctx.log(() => `Your home computer is at max RAM.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const cost = player.getUpgradeHomeRamCost();
|
||||
if (player.money < cost) {
|
||||
workerScript.log(
|
||||
"upgradeHomeRam",
|
||||
() => `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`,
|
||||
);
|
||||
_ctx.log(() => `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -848,8 +815,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.loseMoney(cost, "servers");
|
||||
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 2);
|
||||
workerScript.log(
|
||||
"upgradeHomeRam",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`Purchased additional RAM for home computer! It now has ${numeralWrapper.formatRAM(
|
||||
homeComputer.maxRam,
|
||||
@ -876,13 +842,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
|
||||
// Make sure its a valid company
|
||||
if (companyName == null || companyName === "" || !(Companies[companyName] instanceof Company)) {
|
||||
workerScript.log("workForCompany", () => `Invalid company: '${companyName}'`);
|
||||
_ctx.log(() => `Invalid company: '${companyName}'`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure player is actually employed at the comapny
|
||||
if (!Object.keys(player.jobs).includes(companyName)) {
|
||||
workerScript.log("workForCompany", () => `You do not have a job at '${companyName}'`);
|
||||
_ctx.log(() => `You do not have a job at '${companyName}'`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -890,14 +856,14 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const companyPositionName = player.jobs[companyName];
|
||||
const companyPosition = CompanyPositions[companyPositionName];
|
||||
if (companyPositionName === "" || !(companyPosition instanceof CompanyPosition)) {
|
||||
workerScript.log("workForCompany", () => "You do not have a job");
|
||||
_ctx.log(() => "You do not have a job");
|
||||
return false;
|
||||
}
|
||||
|
||||
const wasFocused = player.focus;
|
||||
if (player.isWorking) {
|
||||
const txt = player.singularityStopWork();
|
||||
workerScript.log("workForCompany", () => txt);
|
||||
_ctx.log(() => txt);
|
||||
}
|
||||
|
||||
if (companyPosition.isPartTimeJob()) {
|
||||
@ -913,10 +879,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
workerScript.log(
|
||||
"workForCompany",
|
||||
() => `Began working at '${player.companyName}' as a '${companyPositionName}'`,
|
||||
);
|
||||
_ctx.log(() => `Began working at '${player.companyName}' as a '${companyPositionName}'`);
|
||||
return true;
|
||||
},
|
||||
applyToCompany: (_ctx: NetscriptContext) =>
|
||||
@ -969,25 +932,19 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
res = player.applyForPartTimeWaiterJob(true);
|
||||
break;
|
||||
default:
|
||||
workerScript.log("applyToCompany", () => `Invalid job: '${field}'.`);
|
||||
_ctx.log(() => `Invalid job: '${field}'.`);
|
||||
return false;
|
||||
}
|
||||
// TODO https://github.com/danielyxie/bitburner/issues/1378
|
||||
// The player object's applyForJob function can return string with special error messages
|
||||
// if (isString(res)) {
|
||||
// workerScript.log("applyToCompany",()=> res);
|
||||
// _ctx.log("applyToCompany",()=> res);
|
||||
// return false;
|
||||
// }
|
||||
if (res) {
|
||||
workerScript.log(
|
||||
"applyToCompany",
|
||||
() => `You were offered a new job at '${companyName}' as a '${player.jobs[companyName]}'`,
|
||||
);
|
||||
_ctx.log(() => `You were offered a new job at '${companyName}' as a '${player.jobs[companyName]}'`);
|
||||
} else {
|
||||
workerScript.log(
|
||||
"applyToCompany",
|
||||
() => `You failed to get a new job/promotion at '${companyName}' in the '${field}' field.`,
|
||||
);
|
||||
_ctx.log(() => `You failed to get a new job/promotion at '${companyName}' in the '${field}' field.`);
|
||||
}
|
||||
return res;
|
||||
},
|
||||
@ -1025,7 +982,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
getFaction(_ctx, facName);
|
||||
|
||||
if (!player.factionInvitations.includes(facName)) {
|
||||
workerScript.log("joinFaction", () => `You have not been invited by faction '${facName}'`);
|
||||
_ctx.log(() => `You have not been invited by faction '${facName}'`);
|
||||
return false;
|
||||
}
|
||||
const fac = Factions[facName];
|
||||
@ -1039,7 +996,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
}
|
||||
}
|
||||
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 5);
|
||||
workerScript.log("joinFaction", () => `Joined the '${facName}' faction.`);
|
||||
_ctx.log(() => `Joined the '${facName}' faction.`);
|
||||
return true;
|
||||
},
|
||||
workForFaction: (_ctx: NetscriptContext) =>
|
||||
@ -1052,22 +1009,19 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
|
||||
// if the player is in a gang and the target faction is any of the gang faction, fail
|
||||
if (player.inGang() && faction.name === player.getGangFaction().name) {
|
||||
workerScript.log(
|
||||
"workForFaction",
|
||||
() => `You can't work for '${facName}' because youre managing a gang for it`,
|
||||
);
|
||||
_ctx.log(() => `You can't work for '${facName}' because youre managing a gang for it`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!player.factions.includes(facName)) {
|
||||
workerScript.log("workForFaction", () => `You are not a member of '${facName}'`);
|
||||
_ctx.log(() => `You are not a member of '${facName}'`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const wasFocusing = player.focus;
|
||||
if (player.isWorking) {
|
||||
const txt = player.singularityStopWork();
|
||||
workerScript.log("workForFaction", () => txt);
|
||||
_ctx.log(() => txt);
|
||||
}
|
||||
|
||||
switch (type.toLowerCase()) {
|
||||
@ -1075,10 +1029,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
case "hacking contracts":
|
||||
case "hackingcontracts":
|
||||
if (!FactionInfos[faction.name].offerHackingWork) {
|
||||
workerScript.log(
|
||||
"workForFaction",
|
||||
() => `Faction '${faction.name}' do not need help with hacking contracts.`,
|
||||
);
|
||||
_ctx.log(() => `Faction '${faction.name}' do not need help with hacking contracts.`);
|
||||
return false;
|
||||
}
|
||||
player.startFactionHackWork(faction);
|
||||
@ -1089,16 +1040,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${faction.name}'`);
|
||||
_ctx.log(() => `Started carrying out hacking contracts for '${faction.name}'`);
|
||||
return true;
|
||||
case "field":
|
||||
case "fieldwork":
|
||||
case "field work":
|
||||
if (!FactionInfos[faction.name].offerFieldWork) {
|
||||
workerScript.log(
|
||||
"workForFaction",
|
||||
() => `Faction '${faction.name}' do not need help with field missions.`,
|
||||
);
|
||||
_ctx.log(() => `Faction '${faction.name}' do not need help with field missions.`);
|
||||
return false;
|
||||
}
|
||||
player.startFactionFieldWork(faction);
|
||||
@ -1109,16 +1057,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
workerScript.log("workForFaction", () => `Started carrying out field missions for '${faction.name}'`);
|
||||
_ctx.log(() => `Started carrying out field missions for '${faction.name}'`);
|
||||
return true;
|
||||
case "security":
|
||||
case "securitywork":
|
||||
case "security work":
|
||||
if (!FactionInfos[faction.name].offerSecurityWork) {
|
||||
workerScript.log(
|
||||
"workForFaction",
|
||||
() => `Faction '${faction.name}' do not need help with security work.`,
|
||||
);
|
||||
_ctx.log(() => `Faction '${faction.name}' do not need help with security work.`);
|
||||
return false;
|
||||
}
|
||||
player.startFactionSecurityWork(faction);
|
||||
@ -1129,10 +1074,10 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
workerScript.log("workForFaction", () => `Started carrying out security work for '${faction.name}'`);
|
||||
_ctx.log(() => `Started carrying out security work for '${faction.name}'`);
|
||||
return true;
|
||||
default:
|
||||
workerScript.log("workForFaction", () => `Invalid work type: '${type}`);
|
||||
_ctx.log(() => `Invalid work type: '${type}`);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
@ -1164,38 +1109,28 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const amt = _ctx.helper.number("amt", _amt);
|
||||
const faction = getFaction(_ctx, facName);
|
||||
if (!player.factions.includes(faction.name)) {
|
||||
workerScript.log("donateToFaction", () => `You can't donate to '${facName}' because you aren't a member`);
|
||||
_ctx.log(() => `You can't donate to '${facName}' because you aren't a member`);
|
||||
return false;
|
||||
}
|
||||
if (player.inGang() && faction.name === player.getGangFaction().name) {
|
||||
workerScript.log(
|
||||
"donateToFaction",
|
||||
() => `You can't donate to '${facName}' because youre managing a gang for it`,
|
||||
);
|
||||
_ctx.log(() => `You can't donate to '${facName}' because youre managing a gang for it`);
|
||||
return false;
|
||||
}
|
||||
if (faction.name === FactionNames.ChurchOfTheMachineGod || faction.name === FactionNames.Bladeburners) {
|
||||
workerScript.log(
|
||||
"donateToFaction",
|
||||
() => `You can't donate to '${facName}' because they do not accept donations`,
|
||||
);
|
||||
_ctx.log(() => `You can't donate to '${facName}' because they do not accept donations`);
|
||||
return false;
|
||||
}
|
||||
if (typeof amt !== "number" || amt <= 0 || isNaN(amt)) {
|
||||
workerScript.log("donateToFaction", () => `Invalid donation amount: '${amt}'.`);
|
||||
_ctx.log(() => `Invalid donation amount: '${amt}'.`);
|
||||
return false;
|
||||
}
|
||||
if (player.money < amt) {
|
||||
workerScript.log(
|
||||
"donateToFaction",
|
||||
() => `You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${facName}'`,
|
||||
);
|
||||
_ctx.log(() => `You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${facName}'`);
|
||||
return false;
|
||||
}
|
||||
const repNeededToDonate = Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
|
||||
if (faction.favor < repNeededToDonate) {
|
||||
workerScript.log(
|
||||
"donateToFaction",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`You do not have enough favor to donate to this faction. Have ${faction.favor}, need ${repNeededToDonate}`,
|
||||
);
|
||||
@ -1204,8 +1139,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const repGain = (amt / CONSTANTS.DonateMoneyToRepDivisor) * player.faction_rep_mult;
|
||||
faction.playerReputation += repGain;
|
||||
player.loseMoney(amt, "other");
|
||||
workerScript.log(
|
||||
"donateToFaction",
|
||||
_ctx.log(
|
||||
() =>
|
||||
`${numeralWrapper.formatMoney(amt)} donated to '${facName}' for ${numeralWrapper.formatReputation(
|
||||
repGain,
|
||||
@ -1222,32 +1156,29 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
const wasFocusing = player.focus;
|
||||
if (player.isWorking) {
|
||||
const txt = player.singularityStopWork();
|
||||
workerScript.log("createProgram", () => txt);
|
||||
_ctx.log(() => txt);
|
||||
}
|
||||
|
||||
const p = Object.values(Programs).find((p) => p.name.toLowerCase() === programName);
|
||||
|
||||
if (p == null) {
|
||||
workerScript.log("createProgram", () => `The specified program does not exist: '${programName}`);
|
||||
_ctx.log(() => `The specified program does not exist: '${programName}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.hasProgram(p.name)) {
|
||||
workerScript.log("createProgram", () => `You already have the '${p.name}' program`);
|
||||
_ctx.log(() => `You already have the '${p.name}' program`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const create = p.create;
|
||||
if (create === null) {
|
||||
workerScript.log("createProgram", () => `You cannot create the '${p.name}' program`);
|
||||
_ctx.log(() => `You cannot create the '${p.name}' program`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!create.req(player)) {
|
||||
workerScript.log(
|
||||
"createProgram",
|
||||
() => `Hacking level is too low to create '${p.name}' (level ${create.level} req)`,
|
||||
);
|
||||
_ctx.log(() => `Hacking level is too low to create '${p.name}' (level ${create.level} req)`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -1259,7 +1190,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
workerScript.log("createProgram", () => `Began creating program: '${programName}'`);
|
||||
_ctx.log(() => `Began creating program: '${programName}'`);
|
||||
return true;
|
||||
},
|
||||
commitCrime: (_ctx: NetscriptContext) =>
|
||||
@ -1269,7 +1200,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
|
||||
if (player.isWorking) {
|
||||
const txt = player.singularityStopWork();
|
||||
workerScript.log("commitCrime", () => txt);
|
||||
_ctx.log(() => txt);
|
||||
}
|
||||
|
||||
// Set Location to slums
|
||||
@ -1280,7 +1211,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
// couldn't find crime
|
||||
throw _ctx.helper.makeRuntimeErrorMsg(`Invalid crime: '${crimeRoughName}'`);
|
||||
}
|
||||
workerScript.log("commitCrime", () => `Attempting to commit ${crime.name}...`);
|
||||
_ctx.log(() => `Attempting to commit ${crime.name}...`);
|
||||
return crime.commit(Router, player, 1, workerScript);
|
||||
},
|
||||
getCrimeChance: (_ctx: NetscriptContext) =>
|
||||
@ -1313,7 +1244,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
|
||||
// If we don't have Tor, log it and return [] (empty list)
|
||||
if (!player.hasTorRouter()) {
|
||||
workerScript.log("getDarkwebPrograms", () => "You do not have the TOR router.");
|
||||
_ctx.log(() => "You do not have the TOR router.");
|
||||
return [];
|
||||
}
|
||||
return Object.values(DarkWebItems).map((p) => p.program);
|
||||
@ -1325,7 +1256,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
|
||||
// If we don't have Tor, log it and return -1
|
||||
if (!player.hasTorRouter()) {
|
||||
workerScript.log("getDarkwebProgramCost", () => "You do not have the TOR router.");
|
||||
_ctx.log(() => "You do not have the TOR router.");
|
||||
// returning -1 rather than throwing an error to be consistent with purchaseProgram
|
||||
// which returns false if tor has
|
||||
return -1;
|
||||
@ -1345,7 +1276,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
}
|
||||
|
||||
if (player.hasProgram(item.program)) {
|
||||
workerScript.log("getDarkwebProgramCost", () => `You already have the '${item.program}' program`);
|
||||
_ctx.log(() => `You already have the '${item.program}' program`);
|
||||
return 0;
|
||||
}
|
||||
return item.price;
|
||||
|
@ -13,6 +13,10 @@ import {
|
||||
} from "../ScriptEditor/NetscriptDefinitions";
|
||||
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
|
||||
import { NetscriptContext, InternalAPI } from "../Netscript/APIWrapper";
|
||||
import { applyAugmentation } from "../Augmentation/AugmentationHelpers";
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
import { joinFaction } from "../Faction/FactionHelpers";
|
||||
import { Factions } from "../Faction/Factions";
|
||||
|
||||
export function NetscriptStanek(
|
||||
player: IPlayer,
|
||||
@ -109,5 +113,29 @@ export function NetscriptStanek(
|
||||
checkStanekAPIAccess("removeFragment");
|
||||
return staneksGift.delete(rootX, rootY);
|
||||
},
|
||||
acceptGift: (_ctx: NetscriptContext) =>
|
||||
function (): boolean {
|
||||
//Check if the player is eligible to join the church
|
||||
if (
|
||||
player.canAccessCotMG() &&
|
||||
player.augmentations.filter((a) => a.name !== AugmentationNames.NeuroFluxGovernor).length == 0 &&
|
||||
player.queuedAugmentations.filter((a) => a.name !== AugmentationNames.NeuroFluxGovernor).length == 0
|
||||
) {
|
||||
//Attempt to join CotMG
|
||||
joinFaction(Factions[FactionNames.ChurchOfTheMachineGod]);
|
||||
//Attempt to install the first Stanek aug
|
||||
if (
|
||||
!player.hasAugmentation(AugmentationNames.StaneksGift1) &&
|
||||
!player.queuedAugmentations.some((a) => a.name === AugmentationNames.StaneksGift1)
|
||||
) {
|
||||
applyAugmentation({ name: AugmentationNames.StaneksGift1, level: 1 });
|
||||
}
|
||||
}
|
||||
//Return true iff the player is in CotMG and has the first Stanek aug installed
|
||||
return (
|
||||
Factions[FactionNames.ChurchOfTheMachineGod].isMember &&
|
||||
player.hasAugmentation(AugmentationNames.StaneksGift1)
|
||||
);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -358,7 +358,6 @@ export function NetscriptStockMarket(player: IPlayer, workerScript: WorkerScript
|
||||
},
|
||||
purchase4SMarketData: function (): boolean {
|
||||
updateRam("purchase4SMarketData");
|
||||
checkTixApiAccess("purchase4SMarketData");
|
||||
|
||||
if (player.has4SData) {
|
||||
workerScript.log("stock.purchase4SMarketData", () => "Already purchased 4S Market Data.");
|
||||
|
@ -73,7 +73,6 @@ export interface IPlayer {
|
||||
terminalCommandHistory: string[];
|
||||
lastUpdate: number;
|
||||
totalPlaytime: number;
|
||||
hasCompletedAnInfiltration: boolean;
|
||||
|
||||
// Stats
|
||||
hacking: number;
|
||||
@ -124,12 +123,6 @@ export interface IPlayer {
|
||||
bladeburner_stamina_gain_mult: number;
|
||||
bladeburner_analysis_mult: number;
|
||||
bladeburner_success_chance_mult: number;
|
||||
infiltration_base_rep_increase: number;
|
||||
infiltration_rep_mult: number;
|
||||
infiltration_trade_mult: number;
|
||||
infiltration_sell_mult: number;
|
||||
infiltration_timer_mult: number;
|
||||
infiltration_damage_reduction_mult: number;
|
||||
|
||||
createProgramReqLvl: number;
|
||||
factionWorkType: string;
|
||||
|
@ -83,7 +83,6 @@ export class PlayerObject implements IPlayer {
|
||||
lastUpdate: number;
|
||||
lastSave: number;
|
||||
totalPlaytime: number;
|
||||
hasCompletedAnInfiltration: boolean;
|
||||
|
||||
// Stats
|
||||
hacking: number;
|
||||
@ -134,12 +133,6 @@ export class PlayerObject implements IPlayer {
|
||||
bladeburner_stamina_gain_mult: number;
|
||||
bladeburner_analysis_mult: number;
|
||||
bladeburner_success_chance_mult: number;
|
||||
infiltration_base_rep_increase: number;
|
||||
infiltration_rep_mult: number;
|
||||
infiltration_trade_mult: number;
|
||||
infiltration_sell_mult: number;
|
||||
infiltration_timer_mult: number;
|
||||
infiltration_damage_reduction_mult: number;
|
||||
|
||||
createProgramReqLvl: number;
|
||||
factionWorkType: string;
|
||||
@ -472,13 +465,6 @@ export class PlayerObject implements IPlayer {
|
||||
this.bladeburner_analysis_mult = 1; //Field Analysis Onl;
|
||||
this.bladeburner_success_chance_mult = 1;
|
||||
|
||||
this.infiltration_base_rep_increase = 0;
|
||||
this.infiltration_rep_mult = 1;
|
||||
this.infiltration_trade_mult = 1;
|
||||
this.infiltration_sell_mult = 1;
|
||||
this.infiltration_timer_mult = 1;
|
||||
this.infiltration_damage_reduction_mult = 1;
|
||||
|
||||
// Sleeves & Re-sleeving
|
||||
this.sleeves = [];
|
||||
this.sleevesFromCovenant = 0; // # of Duplicate sleeves purchased from the covenan;
|
||||
@ -491,7 +477,6 @@ export class PlayerObject implements IPlayer {
|
||||
this.lastUpdate = 0;
|
||||
this.lastSave = 0;
|
||||
this.totalPlaytime = 0;
|
||||
this.hasCompletedAnInfiltration = false;
|
||||
|
||||
this.playtimeSinceLastAug = 0;
|
||||
this.playtimeSinceLastBitnode = 0;
|
||||
|
@ -7,7 +7,7 @@ import { Augmentation } from "../../Augmentation/Augmentation";
|
||||
|
||||
import { calculateEntropy } from "../Grafting/EntropyAccumulation";
|
||||
|
||||
export function hasAugmentation(this: IPlayer, aug: string | Augmentation, includeQueued = false): boolean {
|
||||
export function hasAugmentation(this: IPlayer, aug: string | Augmentation, ignoreQueued = false): boolean {
|
||||
const augName: string = aug instanceof Augmentation ? aug.name : aug;
|
||||
|
||||
for (const owned of this.augmentations) {
|
||||
@ -16,7 +16,7 @@ export function hasAugmentation(this: IPlayer, aug: string | Augmentation, inclu
|
||||
}
|
||||
}
|
||||
|
||||
if (!includeQueued) {
|
||||
if (!ignoreQueued) {
|
||||
for (const owned of this.queuedAugmentations) {
|
||||
if (owned.name === augName) {
|
||||
return true;
|
||||
|
@ -159,7 +159,6 @@ export function prestigeAugmentation(this: PlayerObject): void {
|
||||
this.workChaExpGained = 0;
|
||||
this.workRepGained = 0;
|
||||
this.workMoneyGained = 0;
|
||||
this.hasCompletedAnInfiltration = false;
|
||||
|
||||
this.timeWorked = 0;
|
||||
|
||||
@ -312,13 +311,6 @@ export function resetMultipliers(this: IPlayer): void {
|
||||
this.bladeburner_stamina_gain_mult = 1;
|
||||
this.bladeburner_analysis_mult = 1;
|
||||
this.bladeburner_success_chance_mult = 1;
|
||||
|
||||
this.infiltration_base_rep_increase = 0;
|
||||
this.infiltration_rep_mult = 1;
|
||||
this.infiltration_trade_mult = 1;
|
||||
this.infiltration_sell_mult = 1;
|
||||
this.infiltration_timer_mult = 1;
|
||||
this.infiltration_damage_reduction_mult = 1;
|
||||
}
|
||||
|
||||
export function hasProgram(this: IPlayer, programName: string): boolean {
|
||||
@ -1877,13 +1869,12 @@ export function getNextCompanyPosition(
|
||||
|
||||
export function quitJob(this: IPlayer, company: string): void {
|
||||
if (this.isWorking == true && this.workType.includes("Working for Company") && this.companyName == company) {
|
||||
this.isWorking = false;
|
||||
this.companyName = "";
|
||||
}
|
||||
if (this.companyName === company) {
|
||||
this.companyName = "";
|
||||
this.finishWork(true);
|
||||
}
|
||||
delete this.jobs[company];
|
||||
if (this.companyName === company) {
|
||||
this.companyName = this.hasJob() ? Object.keys(this.jobs)[0] : "";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2151,12 +2142,6 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
return allCompanies.includes(companyName) && getCompanyRep(companyName) > repNeeded;
|
||||
}
|
||||
|
||||
//Infiltrators
|
||||
const InfiltratorsFac = Factions[FactionNames.Infiltrators];
|
||||
if (this.hasCompletedAnInfiltration && !InfiltratorsFac.isMember && !InfiltratorsFac.alreadyInvited) {
|
||||
invitedFactions.push(InfiltratorsFac);
|
||||
}
|
||||
|
||||
//Illuminati
|
||||
const illuminatiFac = Factions[FactionNames.Illuminati];
|
||||
if (
|
||||
@ -2180,7 +2165,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
!daedalusFac.isBanned &&
|
||||
!daedalusFac.isMember &&
|
||||
!daedalusFac.alreadyInvited &&
|
||||
numAugmentations >= Math.round(30 * BitNodeMultipliers.DaedalusAugsRequirement) &&
|
||||
numAugmentations >= BitNodeMultipliers.DaedalusAugsRequirement &&
|
||||
this.money >= 100000000000 &&
|
||||
(this.hacking >= 2500 ||
|
||||
(this.strength >= 1500 && this.defense >= 1500 && this.dexterity >= 1500 && this.agility >= 1500))
|
||||
|
@ -56,7 +56,7 @@ function possibleJobs(player: IPlayer, sleeve: Sleeve): string[] {
|
||||
|
||||
function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
|
||||
// Array of all factions that other sleeves are working for
|
||||
const forbiddenFactions = [FactionNames.Bladeburners as string, FactionNames.Infiltrators as string];
|
||||
const forbiddenFactions = [FactionNames.Bladeburners as string, FactionNames.ShadowsOfAnarchy as string];
|
||||
if (player.gang) {
|
||||
forbiddenFactions.push(player.gang.facName);
|
||||
}
|
||||
|
@ -307,7 +307,7 @@ export const programsMetadata: IProgramCreationParams[] = [
|
||||
name: "fl1ght.exe",
|
||||
create: null,
|
||||
run: (router: IRouter, terminal: ITerminal, player: IPlayer): void => {
|
||||
const numAugReq = Math.round(BitNodeMultipliers.DaedalusAugsRequirement * 30);
|
||||
const numAugReq = BitNodeMultipliers.DaedalusAugsRequirement;
|
||||
const fulfilled = player.augmentations.length >= numAugReq && player.money > 1e11 && player.hacking >= 2500;
|
||||
if (!fulfilled) {
|
||||
terminal.print(`Augmentations: ${player.augmentations.length} / ${numAugReq}`);
|
||||
|
@ -23,6 +23,9 @@ import { LocationName } from "./Locations/data/LocationNames";
|
||||
import { SxProps } from "@mui/system";
|
||||
import { PlayerObject } from "./PersonObjects/Player/PlayerObject";
|
||||
import { pushGameSaved } from "./Electron";
|
||||
import { defaultMonacoTheme } from "./ScriptEditor/ui/themes";
|
||||
import { FactionNames } from "./Faction/data/FactionNames";
|
||||
import { Faction } from "./Faction/Faction";
|
||||
|
||||
/* SaveObject.js
|
||||
* Defines the object used to save/load games
|
||||
@ -394,8 +397,11 @@ function evaluateVersionCompatibility(ver: string | number): void {
|
||||
delete anyPlayer.resleeves;
|
||||
}
|
||||
}
|
||||
if (ver < 14) {
|
||||
delete (Settings as any).EditorTheme;
|
||||
if (ver < 15) {
|
||||
(Settings as any).EditorTheme = { ...defaultMonacoTheme };
|
||||
}
|
||||
if (ver < 16) {
|
||||
Factions[FactionNames.ShadowsOfAnarchy] = new Faction(FactionNames.ShadowsOfAnarchy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
36
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
36
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -4261,12 +4261,22 @@ interface Stanek {
|
||||
* @returns The fragment at [rootX, rootY], if any.
|
||||
*/
|
||||
removeFragment(rootX: number, rootY: number): boolean;
|
||||
|
||||
/**
|
||||
* Accept Stanek's Gift by joining the Church of the Machine God
|
||||
* @remarks
|
||||
* RAM cost: 2 GB
|
||||
*
|
||||
* @returns true if the player is a member of the church and has the gift installed,
|
||||
* false otherwise.
|
||||
*/
|
||||
acceptGift(): boolean;
|
||||
}
|
||||
|
||||
export interface InfiltrationReward {
|
||||
tradeRep: number;
|
||||
sellCash: number;
|
||||
infiltratorRep: number;
|
||||
SoARep: number;
|
||||
}
|
||||
|
||||
export interface InfiltrationLocation {
|
||||
@ -4280,24 +4290,6 @@ export interface InfiltrationLocation {
|
||||
* @public
|
||||
*/
|
||||
interface Infiltration {
|
||||
/**
|
||||
* Calculate the difficulty of performing an infiltration.
|
||||
* @remarks
|
||||
* RAM cost: 2.5 GB
|
||||
*
|
||||
* @param locationName - name of the location to check.
|
||||
* @returns the difficulty.
|
||||
*/
|
||||
calculateDifficulty(locationName: string): number;
|
||||
/**
|
||||
* Calculate the rewards for trading and selling information for completing an infiltration.
|
||||
* @remarks
|
||||
* RAM cost: 2.5 GB
|
||||
*
|
||||
* @param locationName - name of the location to check.
|
||||
* @returns the trade reputation, sell cash and infiltrators rep reward.
|
||||
*/
|
||||
calculateRewards(locationName: string): InfiltrationReward;
|
||||
/**
|
||||
* Get all locations that can be infiltrated.
|
||||
* @remarks
|
||||
@ -4305,15 +4297,15 @@ interface Infiltration {
|
||||
*
|
||||
* @returns all locations that can be infiltrated.
|
||||
*/
|
||||
getLocations(): any[];
|
||||
getPossibleLocations(): string[];
|
||||
/**
|
||||
* Get all infiltrations with difficulty, location and rewards.
|
||||
* @remarks
|
||||
* RAM cost: 15 GB
|
||||
*
|
||||
* @returns all infiltrations with difficulty, location and rewards.
|
||||
* @returns Infiltration data for given location.
|
||||
*/
|
||||
getInfiltrations(): InfiltrationLocation[];
|
||||
getInfiltration(location: string): InfiltrationLocation;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -30,6 +30,10 @@ export function cd(
|
||||
terminal.error("Invalid path. Failed to change directories");
|
||||
return;
|
||||
}
|
||||
if (terminal.cwd().length > 1 && dir === "..") {
|
||||
terminal.setcwd(evaledDir);
|
||||
return;
|
||||
}
|
||||
|
||||
const server = player.getCurrentServer();
|
||||
if (!containsFiles(server, evaledDir)) {
|
||||
|
@ -1,3 +1,5 @@
|
||||
import $ from "jquery";
|
||||
|
||||
import { ITerminal } from "../ITerminal";
|
||||
import { IRouter } from "../../ui/Router";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
|
@ -3,8 +3,9 @@ import Typography from "@mui/material/Typography";
|
||||
import { Theme } from "@mui/material/styles";
|
||||
import makeStyles from "@mui/styles/makeStyles";
|
||||
import createStyles from "@mui/styles/createStyles";
|
||||
import Paper from "@mui/material/Paper";
|
||||
import Popper from "@mui/material/Popper";
|
||||
import TextField from "@mui/material/TextField";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { ITerminal } from "../ITerminal";
|
||||
@ -376,46 +377,40 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
||||
|
||||
return (
|
||||
<>
|
||||
<Tooltip
|
||||
title={
|
||||
possibilities.length > 0 ? (
|
||||
<>
|
||||
<Typography classes={{ root: classes.preformatted }} color={"primary"} paragraph={false}>
|
||||
Possible autocomplete candidate:
|
||||
</Typography>
|
||||
<Typography classes={{ root: classes.preformatted }} color={"primary"} paragraph={false}>
|
||||
{possibilities.join(" ")}
|
||||
</Typography>
|
||||
</>
|
||||
) : (
|
||||
""
|
||||
)
|
||||
}
|
||||
>
|
||||
<TextField
|
||||
fullWidth
|
||||
color={terminal.action === null ? "primary" : "secondary"}
|
||||
autoFocus
|
||||
disabled={terminal.action !== null}
|
||||
autoComplete="off"
|
||||
value={value}
|
||||
classes={{ root: classes.textfield }}
|
||||
onChange={handleValueChange}
|
||||
inputRef={terminalInput}
|
||||
InputProps={{
|
||||
// for players to hook in
|
||||
id: "terminal-input",
|
||||
className: classes.input,
|
||||
startAdornment: (
|
||||
<Typography color={terminal.action === null ? "primary" : "secondary"} flexShrink={0}>
|
||||
[{player.getCurrentServer().hostname} ~{terminal.cwd()}]>
|
||||
</Typography>
|
||||
),
|
||||
spellCheck: false,
|
||||
onKeyDown: onKeyDown,
|
||||
}}
|
||||
></TextField>
|
||||
</Tooltip>
|
||||
<TextField
|
||||
fullWidth
|
||||
color={terminal.action === null ? "primary" : "secondary"}
|
||||
autoFocus
|
||||
disabled={terminal.action !== null}
|
||||
autoComplete="off"
|
||||
value={value}
|
||||
classes={{ root: classes.textfield }}
|
||||
onChange={handleValueChange}
|
||||
inputRef={terminalInput}
|
||||
InputProps={{
|
||||
// for players to hook in
|
||||
id: "terminal-input",
|
||||
className: classes.input,
|
||||
startAdornment: (
|
||||
<Typography color={terminal.action === null ? "primary" : "secondary"} flexShrink={0}>
|
||||
[{player.getCurrentServer().hostname} ~{terminal.cwd()}]>
|
||||
</Typography>
|
||||
),
|
||||
spellCheck: false,
|
||||
onBlur: () => setPossibilities([]),
|
||||
onKeyDown: onKeyDown,
|
||||
}}
|
||||
></TextField>
|
||||
<Popper open={possibilities.length > 0} anchorEl={terminalInput.current} placement={"top-start"}>
|
||||
<Paper sx={{ m: 1, p: 2 }}>
|
||||
<Typography classes={{ root: classes.preformatted }} color={"primary"} paragraph={false}>
|
||||
Possible autocomplete candidates:
|
||||
</Typography>
|
||||
<Typography classes={{ root: classes.preformatted }} color={"primary"} paragraph={false}>
|
||||
{possibilities.join(" ")}
|
||||
</Typography>
|
||||
</Paper>
|
||||
</Popper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
@ -1306,4 +1306,154 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
|
||||
return parseInt(ans, 10) === HammingDecode(data);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Proper 2-Coloring of a Graph",
|
||||
difficulty: 7,
|
||||
numTries: 5,
|
||||
desc: (data: [number, [number, number][]]): string => {
|
||||
return [
|
||||
`You are given the following data, representing a graph:\n`,
|
||||
`${JSON.stringify(data)}\n`,
|
||||
`Note that "graph", as used here, refers to the field of graph theory, and has`,
|
||||
`no relation to statistics or plotting.`,
|
||||
`The first element of the data represents the number of vertices in the graph.`,
|
||||
`Each vertex is a unique number between 0 and ${data[0] - 1}.`,
|
||||
`The next element of the data represents the edges of the graph.`,
|
||||
`Two vertices u,v in a graph are said to be adjacent if there exists an edge [u,v].`,
|
||||
`Note that an edge [u,v] is the same as an edge [v,u], as order does not matter.`,
|
||||
`You must construct a 2-coloring of the graph, meaning that you have to assign each`,
|
||||
`vertex in the graph a "color", either 0 or 1, such that no two adjacent vertices have`,
|
||||
`the same color. Submit your answer in the form of an array, where element i`,
|
||||
`represents the color of vertex i. If it is impossible to construct a 2-coloring of`,
|
||||
`the given graph, instead submit an empty array.\n\n`,
|
||||
`Examples:\n\n`,
|
||||
`Input: [4, [[0, 2], [0, 3], [1, 2], [1, 3]]]\n`,
|
||||
`Output: [0, 0, 1, 1]\n\n`,
|
||||
`Input: [3, [[0, 1], [0, 2], [1, 2]]]\n`,
|
||||
`Output: []`,
|
||||
].join(" ");
|
||||
},
|
||||
gen: (): [number, [number, number][]] => {
|
||||
//Generate two partite sets
|
||||
const n = Math.floor(Math.random() * 5) + 3;
|
||||
const m = Math.floor(Math.random() * 5) + 3;
|
||||
|
||||
//50% chance of spawning any given valid edge in the bipartite graph
|
||||
const edges: [number, number][] = [];
|
||||
for (let i = 0; i < n; i++) {
|
||||
for (let j = 0; j < m; j++) {
|
||||
if (Math.random() > 0.5) {
|
||||
edges.push([i, n + j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Add an edge at random with no regard to partite sets
|
||||
let a = Math.floor(Math.random() * (n + m));
|
||||
let b = Math.floor(Math.random() * (n + m));
|
||||
if (a > b) [a, b] = [b, a]; //Enforce lower numbers come first
|
||||
if (a != b && !edges.includes([a, b])) {
|
||||
edges.push([a, b]);
|
||||
}
|
||||
|
||||
//Randomize array in-place using Durstenfeld shuffle algorithm.
|
||||
function shuffle(array: any[]): void {
|
||||
for (let i = array.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[array[i], array[j]] = [array[j], array[i]];
|
||||
}
|
||||
}
|
||||
|
||||
//Replace instances of the original vertex names in-place
|
||||
const vertexShuffler = Array.from(Array(n + m).keys());
|
||||
shuffle(vertexShuffler);
|
||||
for (let i = 0; i < edges.length; i++) {
|
||||
edges[i] = [vertexShuffler[edges[i][0]], vertexShuffler[edges[i][1]]];
|
||||
if (edges[i][0] > edges[i][1]) {
|
||||
//Enforce lower numbers come first
|
||||
[edges[i][0], edges[i][1]] = [edges[i][1], edges[i][0]];
|
||||
}
|
||||
}
|
||||
|
||||
//Shuffle the order of the edges themselves, as well
|
||||
shuffle(edges);
|
||||
|
||||
return [n + m, edges];
|
||||
},
|
||||
solver: (data: [number, [number, number][]], ans: string): boolean => {
|
||||
//Case where the player believes there is no solution
|
||||
if (ans == "[]") {
|
||||
//Helper function to get neighbourhood of a vertex
|
||||
function neighbourhood(vertex: number): number[] {
|
||||
const adjLeft = data[1].filter(([a, _]) => a == vertex).map(([_, b]) => b);
|
||||
const adjRight = data[1].filter(([_, b]) => b == vertex).map(([a, _]) => a);
|
||||
return adjLeft.concat(adjRight);
|
||||
}
|
||||
|
||||
//Verify that there is no solution by attempting to create a proper 2-coloring.
|
||||
const coloring: (number | undefined)[] = Array(data[0]).fill(undefined);
|
||||
while (coloring.some((val) => val === undefined)) {
|
||||
//Color a vertex in the graph
|
||||
const initialVertex: number = coloring.findIndex((val) => val === undefined);
|
||||
coloring[initialVertex] = 0;
|
||||
const frontier: number[] = [initialVertex];
|
||||
|
||||
//Propogate the coloring throughout the component containing v greedily
|
||||
while (frontier.length > 0) {
|
||||
const v: number = frontier.pop() || 0;
|
||||
const neighbors: number[] = neighbourhood(v);
|
||||
|
||||
//For each vertex u adjacent to v
|
||||
for (const id in neighbors) {
|
||||
const u: number = neighbors[id];
|
||||
|
||||
//Set the color of u to the opposite of v's color if it is new,
|
||||
//then add u to the frontier to continue the algorithm.
|
||||
if (coloring[u] === undefined) {
|
||||
if (coloring[v] === 0) coloring[u] = 1;
|
||||
else coloring[u] = 0;
|
||||
|
||||
frontier.push(u);
|
||||
}
|
||||
|
||||
//Assert u,v do not have the same color
|
||||
else if (coloring[u] === coloring[v]) {
|
||||
//If u,v do have the same color, no proper 2-coloring exists, meaning
|
||||
//the player was correct to say there is no proper 2-coloring of the graph.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//If this code is reached, there exists a proper 2-coloring of the input
|
||||
//graph, and thus the player was incorrect in submitting no answer.
|
||||
return false;
|
||||
}
|
||||
|
||||
//Sanitize player input
|
||||
const sanitizedPlayerAns: string = removeBracketsFromArrayString(ans);
|
||||
const sanitizedPlayerAnsArr: string[] = sanitizedPlayerAns.split(",");
|
||||
const coloring: number[] = sanitizedPlayerAnsArr.map((val) => parseInt(val));
|
||||
|
||||
//Solution provided case
|
||||
if (coloring.length == data[0]) {
|
||||
const edges = data[1];
|
||||
const validColors = [0, 1];
|
||||
//Check that the provided solution is a proper 2-coloring
|
||||
return edges.every(([a, b]) => {
|
||||
const aColor = coloring[a];
|
||||
const bColor = coloring[b];
|
||||
return (
|
||||
validColors.includes(aColor) && //Enforce the first endpoint is color 0 or 1
|
||||
validColors.includes(bColor) && //Enforce the second endpoint is color 0 or 1
|
||||
aColor != bColor //Enforce the endpoints are different colors
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
//Return false if the coloring is the wrong size
|
||||
else return false;
|
||||
},
|
||||
},
|
||||
];
|
||||
|
@ -14,7 +14,6 @@ import { Modal } from "./React/Modal";
|
||||
import { Money } from "./React/Money";
|
||||
import { StatsRow } from "./React/StatsRow";
|
||||
import { StatsTable } from "./React/StatsTable";
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
|
||||
interface EmployersModalProps {
|
||||
open: boolean;
|
||||
@ -83,13 +82,12 @@ function CurrentBitNode(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.sourceFiles.length > 0) {
|
||||
const index = "BitNode" + player.bitNodeN;
|
||||
const currentSourceFile = player.sourceFiles.find((sourceFile) => sourceFile.n == player.bitNodeN);
|
||||
const lvl = currentSourceFile ? currentSourceFile.lvl : 0;
|
||||
const lvl = player.sourceFileLvl(player.bitNodeN) + 1;
|
||||
return (
|
||||
<Box>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography variant="h5">
|
||||
BitNode {player.bitNodeN}: {BitNodes[index].name} (Level {lvl + 1})
|
||||
BitNode {player.bitNodeN}: {BitNodes[index].name} (Level {lvl})
|
||||
</Typography>
|
||||
<Typography sx={{ whiteSpace: "pre-wrap", overflowWrap: "break-word" }}>{BitNodes[index].info}</Typography>
|
||||
</Paper>
|
||||
@ -496,18 +494,6 @@ export function CharacterStats(): React.ReactElement {
|
||||
noMargin
|
||||
/>
|
||||
)}
|
||||
{player.factions.includes(FactionNames.Infiltrators) && (
|
||||
<MultiplierTable
|
||||
color={Settings.theme.primary}
|
||||
rows={[
|
||||
["Infiltrator Rep reward", player.infiltration_rep_mult],
|
||||
["Infiltration sell", player.infiltration_sell_mult],
|
||||
["Infiltration trade", player.infiltration_trade_mult],
|
||||
["Infiltration minigame timer", player.infiltration_timer_mult],
|
||||
["Infiltration minigame damage reduction", -1 * (1 - player.infiltration_damage_reduction_mult)],
|
||||
]}
|
||||
/>
|
||||
)}
|
||||
</Box>
|
||||
</Box>
|
||||
</Paper>
|
||||
|
@ -44,7 +44,7 @@ import { CorporationRoot } from "../Corporation/ui/CorporationRoot";
|
||||
import { InfiltrationRoot } from "../Infiltration/ui/InfiltrationRoot";
|
||||
import { GraftingRoot } from "../PersonObjects/Grafting/ui/GraftingRoot";
|
||||
import { WorkInProgressRoot } from "./WorkInProgressRoot";
|
||||
import { GameOptionsRoot } from "./React/GameOptionsRoot";
|
||||
import { GameOptionsRoot } from "../GameOptions/ui/GameOptionsRoot";
|
||||
import { SleeveRoot } from "../PersonObjects/Sleeve/ui/SleeveRoot";
|
||||
import { HacknetRoot } from "../Hacknet/ui/HacknetRoot";
|
||||
import { GenericLocation } from "../Locations/ui/GenericLocation";
|
||||
|
@ -1,667 +0,0 @@
|
||||
import React, { useState, useRef } from "react";
|
||||
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
|
||||
import { Theme } from "@mui/material/styles";
|
||||
import makeStyles from "@mui/styles/makeStyles";
|
||||
import createStyles from "@mui/styles/createStyles";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Slider from "@mui/material/Slider";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import Button from "@mui/material/Button";
|
||||
|
||||
import Box from "@mui/material/Box";
|
||||
import List from "@mui/material/List";
|
||||
import ListItem from "@mui/material/ListItem";
|
||||
import Link from "@mui/material/Link";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
import TextField from "@mui/material/TextField";
|
||||
|
||||
import DownloadIcon from "@mui/icons-material/Download";
|
||||
import UploadIcon from "@mui/icons-material/Upload";
|
||||
import SaveIcon from "@mui/icons-material/Save";
|
||||
import PaletteIcon from "@mui/icons-material/Palette";
|
||||
|
||||
import { FileDiagnosticModal } from "../../Diagnostic/FileDiagnosticModal";
|
||||
import { ConfirmationModal } from "./ConfirmationModal";
|
||||
|
||||
import { SnackbarEvents, ToastVariant } from "./Snackbar";
|
||||
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { DeleteGameButton } from "./DeleteGameButton";
|
||||
import { SoftResetButton } from "./SoftResetButton";
|
||||
import { IRouter } from "../Router";
|
||||
import { ThemeEditorButton } from "../../Themes/ui/ThemeEditorButton";
|
||||
import { StyleEditorButton } from "../../Themes/ui/StyleEditorButton";
|
||||
import { formatTime } from "../../utils/helpers/formatTime";
|
||||
import { OptionSwitch } from "./OptionSwitch";
|
||||
import { ImportData, saveObject } from "../../SaveObject";
|
||||
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
|
||||
const useStyles = makeStyles((theme: Theme) =>
|
||||
createStyles({
|
||||
root: {
|
||||
width: 50,
|
||||
padding: theme.spacing(2),
|
||||
userSelect: "none",
|
||||
},
|
||||
}),
|
||||
);
|
||||
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
router: IRouter;
|
||||
save: () => void;
|
||||
export: () => void;
|
||||
forceKill: () => void;
|
||||
softReset: () => void;
|
||||
}
|
||||
|
||||
export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
const classes = useStyles();
|
||||
const importInput = useRef<HTMLInputElement>(null);
|
||||
|
||||
const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
|
||||
const [recentScriptsSize, setRecentScriptsSize] = useState(Settings.MaxRecentScriptsCapacity);
|
||||
const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
|
||||
const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
|
||||
const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
|
||||
const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
|
||||
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
|
||||
const [locale, setLocale] = useState(Settings.Locale);
|
||||
const [diagnosticOpen, setDiagnosticOpen] = useState(false);
|
||||
const [importSaveOpen, setImportSaveOpen] = useState(false);
|
||||
const [importData, setImportData] = useState<ImportData | null>(null);
|
||||
|
||||
function handleExecTimeChange(event: any, newValue: number | number[]): void {
|
||||
setExecTime(newValue as number);
|
||||
Settings.CodeInstructionRunTime = newValue as number;
|
||||
}
|
||||
|
||||
function handleRecentScriptsSizeChange(event: any, newValue: number | number[]): void {
|
||||
setRecentScriptsSize(newValue as number);
|
||||
Settings.MaxRecentScriptsCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleLogSizeChange(event: any, newValue: number | number[]): void {
|
||||
setLogSize(newValue as number);
|
||||
Settings.MaxLogCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handlePortSizeChange(event: any, newValue: number | number[]): void {
|
||||
setPortSize(newValue as number);
|
||||
Settings.MaxPortCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleTerminalSizeChange(event: any, newValue: number | number[]): void {
|
||||
setTerminalSize(newValue as number);
|
||||
Settings.MaxTerminalCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleAutosaveIntervalChange(event: any, newValue: number | number[]): void {
|
||||
setAutosaveInterval(newValue as number);
|
||||
Settings.AutosaveInterval = newValue as number;
|
||||
}
|
||||
|
||||
function handleLocaleChange(event: SelectChangeEvent<string>): void {
|
||||
setLocale(event.target.value as string);
|
||||
Settings.Locale = event.target.value as string;
|
||||
}
|
||||
|
||||
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setTimestampFormat(event.target.value);
|
||||
Settings.TimestampsFormat = event.target.value;
|
||||
}
|
||||
|
||||
function startImport(): void {
|
||||
if (!window.File || !window.FileReader || !window.FileList || !window.Blob) return;
|
||||
const ii = importInput.current;
|
||||
if (ii === null) throw new Error("import input should not be null");
|
||||
ii.click();
|
||||
}
|
||||
|
||||
async function onImport(event: React.ChangeEvent<HTMLInputElement>): Promise<void> {
|
||||
try {
|
||||
const base64Save = await saveObject.getImportStringFromFile(event.target.files);
|
||||
const data = await saveObject.getImportDataFromString(base64Save);
|
||||
setImportData(data);
|
||||
setImportSaveOpen(true);
|
||||
} catch (ex: any) {
|
||||
SnackbarEvents.emit(ex.toString(), ToastVariant.ERROR, 5000);
|
||||
}
|
||||
}
|
||||
|
||||
async function confirmedImportGame(): Promise<void> {
|
||||
if (!importData) return;
|
||||
|
||||
try {
|
||||
await saveObject.importGame(importData.base64);
|
||||
} catch (ex: any) {
|
||||
SnackbarEvents.emit(ex.toString(), ToastVariant.ERROR, 5000);
|
||||
}
|
||||
|
||||
setImportSaveOpen(false);
|
||||
setImportData(null);
|
||||
}
|
||||
|
||||
function compareSaveGame(): void {
|
||||
if (!importData) return;
|
||||
props.router.toImportSave(importData.base64);
|
||||
setImportSaveOpen(false);
|
||||
setImportData(null);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={classes.root} style={{ width: "90%" }}>
|
||||
<Typography variant="h4" gutterBottom>
|
||||
Options
|
||||
</Typography>
|
||||
|
||||
<Grid container spacing={3}>
|
||||
<Grid item xs={12} sm={6}>
|
||||
<List>
|
||||
<ListItem>
|
||||
<Box display="grid" sx={{ width: "fit-content", gridTemplateColumns: "1fr 3.5fr", gap: 1 }}>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
|
||||
low can result in poor performance if you have many scripts running.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>.script exec time (ms)</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={execTime}
|
||||
onChange={handleExecTimeChange}
|
||||
step={1}
|
||||
min={5}
|
||||
max={100}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of recently killed script entries being tracked. Setting this too high can
|
||||
cause the game to use a lot of memory.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Recently killed scripts size</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={recentScriptsSize}
|
||||
onChange={handleRecentScriptsSizeChange}
|
||||
step={25}
|
||||
min={0}
|
||||
max={500}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
|
||||
use a lot of memory if you have many scripts running.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Netscript log size</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={logSize}
|
||||
onChange={handleLogSizeChange}
|
||||
step={20}
|
||||
min={20}
|
||||
max={500}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of entries that can be written to a port using Netscript's write() function.
|
||||
Setting this too high can cause the game to use a lot of memory.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Netscript port size</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={portSize}
|
||||
onChange={handlePortSizeChange}
|
||||
step={1}
|
||||
min={20}
|
||||
max={100}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of entries that can be written to the terminal. Setting this too high can cause
|
||||
the game to use a lot of memory.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Terminal capacity</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={terminalSize}
|
||||
onChange={handleTerminalSizeChange}
|
||||
step={50}
|
||||
min={50}
|
||||
max={500}
|
||||
valueLabelDisplay="auto"
|
||||
marks
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Autosave interval (s)</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={autosaveInterval}
|
||||
onChange={handleAutosaveIntervalChange}
|
||||
step={30}
|
||||
min={0}
|
||||
max={600}
|
||||
valueLabelDisplay="auto"
|
||||
marks
|
||||
/>
|
||||
</Box>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressMessages}
|
||||
onChange={(newValue) => (Settings.SuppressMessages = newValue)}
|
||||
text="Suppress story messages"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then any messages you receive will not appear as popups on the screen. They will
|
||||
still get sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal
|
||||
command.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressFactionInvites}
|
||||
onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
|
||||
text="Suppress faction invites"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then any faction invites you receive will not appear as popups on the screen. Your
|
||||
outstanding faction invites can be viewed in the 'Factions' page.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressTravelConfirmation}
|
||||
onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
|
||||
text="Suppress travel confirmations"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, the confirmation message before traveling will not show up. You will automatically
|
||||
be deducted the travel cost as soon as you click.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressBuyAugmentationConfirmation}
|
||||
onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
|
||||
text="Suppress augmentations confirmation"
|
||||
tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressTIXPopup}
|
||||
onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
|
||||
text="Suppress TIX messages"
|
||||
tooltip={<>If this is set, the stock market will never create any popup.</>}
|
||||
/>
|
||||
</ListItem>
|
||||
{!!props.player.bladeburner && (
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressBladeburnerPopup}
|
||||
onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
|
||||
text="Suppress bladeburner popup"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then having your Bladeburner actions interrupted by being busy with something else
|
||||
will not display a popup message.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
)}
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressSavedGameToast}
|
||||
onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
|
||||
text="Suppress Auto-Save Game Toast"
|
||||
tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressAutosaveDisabledWarnings}
|
||||
onChange={(newValue) => (Settings.SuppressAutosaveDisabledWarnings = newValue)}
|
||||
text="Suppress Auto-Save Disabled Warning"
|
||||
tooltip={<>If this is set, there will be no warning triggered when auto-save is disabled (at 0).</>}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableHotkeys}
|
||||
onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
|
||||
text="Disable hotkeys"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
|
||||
Terminal commands, hotkeys to navigate between different parts of the game, and the "Save and Close
|
||||
(Ctrl + b)" hotkey in the Text Editor.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableASCIIArt}
|
||||
onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
|
||||
text="Disable ascii art"
|
||||
tooltip={<>If this is set all ASCII art will be disabled.</>}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableTextEffects}
|
||||
onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
|
||||
text="Disable text effects"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, text effects will not be displayed. This can help if text is difficult to read in
|
||||
certain areas.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableOverviewProgressBars}
|
||||
onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
|
||||
text="Disable Overview Progress Bars"
|
||||
tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.EnableBashHotkeys}
|
||||
onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
|
||||
text="Enable bash hotkeys"
|
||||
tooltip={
|
||||
<>
|
||||
Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features
|
||||
that more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default
|
||||
browser shortcuts are overriden by the new Bash shortcuts.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.UseIEC60027_2}
|
||||
onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
|
||||
text="Use GiB instead of GB"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.ExcludeRunningScriptsFromSave}
|
||||
onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
|
||||
text="Exclude Running Scripts from Save"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, the save file will exclude all running scripts. This is only useful if your save is
|
||||
lagging a lot. You'll have to restart your script every time you launch the game.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Terminal commands and log entries will be timestamped. See
|
||||
https://date-fns.org/docs/Getting-Started/
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<span>
|
||||
<TextField
|
||||
InputProps={{
|
||||
startAdornment: (
|
||||
<Typography
|
||||
color={
|
||||
formatTime(timestampFormat) === "format error" && timestampFormat !== ""
|
||||
? "error"
|
||||
: "success"
|
||||
}
|
||||
>
|
||||
Timestamp format:
|
||||
</Typography>
|
||||
),
|
||||
}}
|
||||
value={timestampFormat}
|
||||
onChange={handleTimestampFormatChange}
|
||||
placeholder="yyyy-MM-dd hh:mm:ss"
|
||||
/>
|
||||
</span>
|
||||
</Tooltip>
|
||||
</ListItem>
|
||||
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
checked={Settings.SaveGameOnFileSave}
|
||||
onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
|
||||
text="Save game on file save"
|
||||
tooltip={<>Save your game any time a file is saved in the script editor.</>}
|
||||
/>
|
||||
</ListItem>
|
||||
|
||||
<ListItem>
|
||||
<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
|
||||
<Typography>Locale </Typography>
|
||||
</Tooltip>
|
||||
<Select value={locale} onChange={handleLocaleChange}>
|
||||
<MenuItem value="en">en</MenuItem>
|
||||
<MenuItem value="bg">bg</MenuItem>
|
||||
<MenuItem value="cs">cs</MenuItem>
|
||||
<MenuItem value="da-dk">da-dk</MenuItem>
|
||||
<MenuItem value="de">de</MenuItem>
|
||||
<MenuItem value="en-au">en-au</MenuItem>
|
||||
<MenuItem value="en-gb">en-gb</MenuItem>
|
||||
<MenuItem value="es">es</MenuItem>
|
||||
<MenuItem value="fr">fr</MenuItem>
|
||||
<MenuItem value="hu">hu</MenuItem>
|
||||
<MenuItem value="it">it</MenuItem>
|
||||
<MenuItem value="lv">lv</MenuItem>
|
||||
<MenuItem value="no">no</MenuItem>
|
||||
<MenuItem value="pl">pl</MenuItem>
|
||||
<MenuItem value="ru">ru</MenuItem>
|
||||
</Select>
|
||||
</ListItem>
|
||||
</List>
|
||||
{!location.href.startsWith("file://") && (
|
||||
<>
|
||||
<ListItem>
|
||||
<Typography>danielyxie / BigD (Original developer): </Typography>
|
||||
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
|
||||
<input type="hidden" name="cmd" value="_s-xclick" />
|
||||
<input
|
||||
type="hidden"
|
||||
name="encrypted"
|
||||
value="-----BEGIN PKCS7-----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-----END PKCS7-----"
|
||||
/>
|
||||
<input
|
||||
type="image"
|
||||
src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
|
||||
name="submit"
|
||||
alt="PayPal - The safer, easier way to pay online!"
|
||||
/>
|
||||
</form>
|
||||
</ListItem>
|
||||
|
||||
<ListItem>
|
||||
<Typography>
|
||||
hydroflame (Current maintainer):{" "}
|
||||
<Link href="https://www.google.com/search?q=Where+to+donate+blood+near+me%3F" target="_blank">
|
||||
Donate blood!
|
||||
</Link>{" "}
|
||||
</Typography>
|
||||
</ListItem>
|
||||
</>
|
||||
)}
|
||||
</Grid>
|
||||
<Box sx={{ display: "grid", width: "fit-content", height: "fit-content" }}>
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
|
||||
<Button onClick={() => props.save()} startIcon={<SaveIcon />}>
|
||||
Save Game
|
||||
</Button>
|
||||
<DeleteGameButton />
|
||||
</Box>
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
|
||||
<Tooltip title={<Typography>Export your game to a text file.</Typography>}>
|
||||
<Button onClick={() => props.export()} startIcon={<DownloadIcon />}>
|
||||
Export Game
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Import your game from a text file.
|
||||
<br />
|
||||
This will <strong>overwrite</strong> your current game. Back it up first!
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Button onClick={startImport} startIcon={<UploadIcon />}>
|
||||
Import Game
|
||||
<input ref={importInput} id="import-game-file-selector" type="file" hidden onChange={onImport} />
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<ConfirmationModal
|
||||
open={importSaveOpen}
|
||||
onClose={() => setImportSaveOpen(false)}
|
||||
onConfirm={() => confirmedImportGame()}
|
||||
additionalButton={<Button onClick={compareSaveGame}>Compare Save</Button>}
|
||||
confirmationText={
|
||||
<>
|
||||
Importing a new game will <strong>completely wipe</strong> the current data!
|
||||
<br />
|
||||
<br />
|
||||
Make sure to have a backup of your current save file before importing.
|
||||
<br />
|
||||
The file you are attempting to import seems valid.
|
||||
{(importData?.playerData?.lastSave ?? 0) > 0 && (
|
||||
<>
|
||||
<br />
|
||||
<br />
|
||||
The export date of the save file is{" "}
|
||||
<strong>{new Date(importData?.playerData?.lastSave ?? 0).toLocaleString()}</strong>
|
||||
</>
|
||||
)}
|
||||
{(importData?.playerData?.totalPlaytime ?? 0) > 0 && (
|
||||
<>
|
||||
<br />
|
||||
<br />
|
||||
Total play time of imported game:{" "}
|
||||
{convertTimeMsToTimeElapsedString(importData?.playerData?.totalPlaytime ?? 0)}
|
||||
</>
|
||||
)}
|
||||
<br />
|
||||
<br />
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</Box>
|
||||
<Box sx={{ display: "grid" }}>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the
|
||||
game. After using this, save the game and then reload the page. This is different then normal kill in
|
||||
that normal kill will tell the script to shut down while force kill just removes the references to it
|
||||
(and it should crash on it's own). This will not remove the files on your computer. Just forcefully
|
||||
kill all running instance of all scripts.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Button onClick={() => props.forceKill()}>Force kill all active scripts</Button>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
|
||||
<SoftResetButton
|
||||
noConfirmation={Settings.SuppressBuyAugmentationConfirmation}
|
||||
onTriggered={props.softReset}
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
If your save file is extremely big you can use this button to view a map of all the files on every
|
||||
server. Be careful there might be spoilers.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Button onClick={() => setDiagnosticOpen(true)}>Diagnose files</Button>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr 1fr" }}>
|
||||
<Tooltip title="Head to the theme browser to see a collection of prebuilt themes.">
|
||||
<Button startIcon={<PaletteIcon />} onClick={() => props.router.toThemeBrowser()}>
|
||||
Theme Browser
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<ThemeEditorButton router={props.router} />
|
||||
<StyleEditorButton />
|
||||
</Box>
|
||||
<Box>
|
||||
<Link href="https://github.com/danielyxie/bitburner/issues/new" target="_blank">
|
||||
<Typography>Report bug</Typography>
|
||||
</Link>
|
||||
<Link href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank">
|
||||
<Typography>Changelog</Typography>
|
||||
</Link>
|
||||
<Link href="https://bitburner.readthedocs.io/en/latest/index.html" target="_blank">
|
||||
<Typography>Documentation</Typography>
|
||||
</Link>
|
||||
<Link href="https://discord.gg/TFc3hKD" target="_blank">
|
||||
<Typography>Discord</Typography>
|
||||
</Link>
|
||||
<Link href="https://www.reddit.com/r/bitburner" target="_blank">
|
||||
<Typography>Reddit</Typography>
|
||||
</Link>
|
||||
<Link href="https://plaza.dsolver.ca/games/bitburner" target="_blank">
|
||||
<Typography>Incremental game plaza</Typography>
|
||||
</Link>
|
||||
</Box>
|
||||
</Box>
|
||||
</Grid>
|
||||
<FileDiagnosticModal open={diagnosticOpen} onClose={() => setDiagnosticOpen(false)} />
|
||||
</div>
|
||||
);
|
||||
}
|
@ -265,10 +265,22 @@ function LogWindow(props: IProps): React.ReactElement {
|
||||
</Typography>
|
||||
|
||||
<Box position="absolute" right={0}>
|
||||
{!workerScripts.has(script.pid) && <Button onClick={run}>Run</Button>}
|
||||
{workerScripts.has(script.pid) && <Button onClick={kill}>Kill</Button>}
|
||||
<Button onClick={minimize}>{minimized ? "\u{1F5D6}" : "\u{1F5D5}"}</Button>
|
||||
<Button onClick={props.onClose}>Close</Button>
|
||||
{!workerScripts.has(script.pid) && (
|
||||
<Button onClick={run} onTouchEnd={run}>
|
||||
Run
|
||||
</Button>
|
||||
)}
|
||||
{workerScripts.has(script.pid) && (
|
||||
<Button onClick={kill} onTouchEnd={kill}>
|
||||
Kill
|
||||
</Button>
|
||||
)}
|
||||
<Button onClick={minimize} onTouchEnd={minimize}>
|
||||
{minimized ? "\u{1F5D6}" : "\u{1F5D5}"}
|
||||
</Button>
|
||||
<Button onClick={props.onClose} onTouchEnd={props.onClose}>
|
||||
Close
|
||||
</Button>
|
||||
</Box>
|
||||
</Box>
|
||||
</Paper>
|
||||
|
@ -130,7 +130,14 @@ export function Overview({ children, mode }: IProps): React.ReactElement {
|
||||
size="small"
|
||||
className={classes.visibilityToggle}
|
||||
>
|
||||
{<CurrentIcon className={classes.icon} color="secondary" onClick={() => setOpen((old) => !old)} />}
|
||||
{
|
||||
<CurrentIcon
|
||||
className={classes.icon}
|
||||
color="secondary"
|
||||
onClick={() => setOpen((old) => !old)}
|
||||
onTouchEnd={() => setOpen((old) => !old)}
|
||||
/>
|
||||
}
|
||||
</Button>
|
||||
</Box>
|
||||
</Box>
|
||||
|
@ -223,19 +223,21 @@ class NumeralFormatter {
|
||||
const parsed = parseFloat(s);
|
||||
const selfParsed = this.parseCustomLargeNumber(s);
|
||||
// Check for one or more NaN values
|
||||
if (isNaN(parsed) && numeralValue === null && isNaN(selfParsed)) {
|
||||
// 3x NaN
|
||||
return NaN;
|
||||
} else if (isNaN(parsed) && isNaN(selfParsed)) {
|
||||
if (isNaN(parsed) && isNaN(selfParsed)) {
|
||||
if (numeralValue === null) {
|
||||
// 3x NaN
|
||||
return NaN;
|
||||
}
|
||||
// 2x NaN
|
||||
return numeralValue;
|
||||
} else if (numeralValue === null && isNaN(selfParsed)) {
|
||||
// 2x NaN
|
||||
return parsed;
|
||||
} else if (isNaN(parsed) && numeralValue === null) {
|
||||
// 2x NaN
|
||||
return selfParsed;
|
||||
} else if (isNaN(parsed)) {
|
||||
if (numeralValue === null) {
|
||||
// 2x NaN
|
||||
return selfParsed;
|
||||
}
|
||||
// 1x NaN
|
||||
return this.largestAbsoluteNumber(numeralValue, selfParsed);
|
||||
} else if (numeralValue === null) {
|
||||
|
@ -30,17 +30,17 @@ describe("Numeral formatting for positive numbers", () => {
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321)).toEqual("987.654m");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987)).toEqual("987.654b");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654)).toEqual("987.654t");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654321)).toEqual("987.654q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654321987)).toEqual("987.654Q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654321987654)).toEqual("987.654s");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654321987654321)).toEqual("987.654S");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654321987654321987)).toEqual("987.654o");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654321987654321987654)).toEqual("987.654n");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654000)).toEqual("987.654q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654000000)).toEqual("987.654Q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654000000000)).toEqual("987.654s");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654000000000000)).toEqual("987.654S");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654000000000000000)).toEqual("987.654o");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654000000000000000000)).toEqual("987.654n");
|
||||
});
|
||||
test("should format even bigger really big numbers in scientific format", () => {
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654321987654321987654321)).toEqual("9.877e+35");
|
||||
expect(numeralWrapper.formatReallyBigNumber(9876543219876543219876543219876543219)).toEqual("9.877e+36");
|
||||
expect(numeralWrapper.formatReallyBigNumber(98765432198765432198765432198765432198)).toEqual("9.877e+37");
|
||||
expect(numeralWrapper.formatReallyBigNumber(987654321987654000000000000000000000)).toEqual("9.877e+35");
|
||||
expect(numeralWrapper.formatReallyBigNumber(9876543219876540000000000000000000000)).toEqual("9.877e+36");
|
||||
expect(numeralWrapper.formatReallyBigNumber(98765432198765400000000000000000000000)).toEqual("9.877e+37");
|
||||
});
|
||||
test("should format percentage", () => {
|
||||
expect(numeralWrapper.formatPercentage(1234.56789)).toEqual("123456.79%");
|
||||
@ -74,17 +74,17 @@ describe("Numeral formatting for negative numbers", () => {
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321)).toEqual("-987.654m");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987)).toEqual("-987.654b");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654)).toEqual("-987.654t");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654321)).toEqual("-987.654q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654321987)).toEqual("-987.654Q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654321987654)).toEqual("-987.654s");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654321987654321)).toEqual("-987.654S");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654321987654321987)).toEqual("-987.654o");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654321987654321987654)).toEqual("-987.654n");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654000)).toEqual("-987.654q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654000000)).toEqual("-987.654Q");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654000000000)).toEqual("-987.654s");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654000000000000)).toEqual("-987.654S");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654000000000000000)).toEqual("-987.654o");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654000000000000000000)).toEqual("-987.654n");
|
||||
});
|
||||
test("should format even bigger really big numbers in scientific format", () => {
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654321987654321987654321)).toEqual("-9.877e+35");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-9876543219876543219876543219876543219)).toEqual("-9.877e+36");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-98765432198765432198765432198765432198)).toEqual("-9.877e+37");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-987654321987654000000000000000000000)).toEqual("-9.877e+35");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-9876543219876540000000000000000000000)).toEqual("-9.877e+36");
|
||||
expect(numeralWrapper.formatReallyBigNumber(-98765432198765400000000000000000000000)).toEqual("-9.877e+37");
|
||||
});
|
||||
test("should format percentage", () => {
|
||||
expect(numeralWrapper.formatPercentage(-1234.56789)).toEqual("-123456.79%");
|
||||
|
@ -93,15 +93,6 @@ module.exports = (env, argv) => {
|
||||
new webpack.DefinePlugin({
|
||||
"process.env.NODE_ENV": isDevelopment ? '"development"' : '"production"',
|
||||
}),
|
||||
// http://stackoverflow.com/questions/29080148/expose-jquery-to-real-window-object-with-webpack
|
||||
new webpack.ProvidePlugin({
|
||||
// Automtically detect jQuery and $ as free var in modules
|
||||
// and inject the jquery library
|
||||
// This is required by many jquery plugins
|
||||
jquery: "jquery",
|
||||
jQuery: "jquery",
|
||||
$: "jquery",
|
||||
}),
|
||||
new HtmlWebpackPlugin(htmlConfig),
|
||||
new MiniCssExtractPlugin({
|
||||
filename: "[name].css",
|
||||
|
Loading…
Reference in New Issue
Block a user