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Merge pull request #3280 from nickofolas/improvement/filter-helper-func
[Improvement] Implement helper function for filtering Faction Augmentations
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commit
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@ -8,6 +8,7 @@ import { CONSTANTS } from "../Constants";
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import { Faction } from "./Faction";
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import { Factions } from "./Factions";
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import { Player } from "../Player";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Settings } from "../Settings/Settings";
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import {
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getHackingWorkRepGain,
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@ -32,9 +33,8 @@ export function joinFaction(faction: Faction): void {
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if (faction.isMember) return;
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faction.isMember = true;
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Player.factions.push(faction.name);
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const allFactions = Object.values(FactionNames).map(faction => faction as string)
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Player.factions.sort((a, b) =>
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allFactions.indexOf(a) - allFactions.indexOf(b));
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const allFactions = Object.values(FactionNames).map((faction) => faction as string);
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Player.factions.sort((a, b) => allFactions.indexOf(a) - allFactions.indexOf(b));
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const factionInfo = faction.getInfo();
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//Determine what factions you are banned from now that you have joined this faction
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@ -134,18 +134,18 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
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} else if (!Settings.SuppressBuyAugmentationConfirmation) {
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dialogBoxCreate(
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"You purchased " +
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aug.name +
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". Its enhancements will not take " +
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"effect until they are installed. To install your augmentations, go to the " +
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"'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
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"augmentations will now be more expensive.",
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aug.name +
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". Its enhancements will not take " +
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"effect until they are installed. To install your augmentations, go to the " +
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"'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
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"augmentations will now be more expensive.",
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);
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}
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} else {
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dialogBoxCreate(
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"Hmm, something went wrong when trying to purchase an Augmentation. " +
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"Please report this to the game developer with an explanation of how to " +
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"reproduce this.",
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"Please report this to the game developer with an explanation of how to " +
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"reproduce this.",
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);
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}
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return "";
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@ -193,3 +193,30 @@ export function processPassiveFactionRepGain(numCycles: number): void {
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faction.playerReputation += rate * numCycles * Player.faction_rep_mult * BitNodeMultipliers.FactionPassiveRepGain;
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}
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}
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export const getFactionAugmentationsFiltered = (player: IPlayer, faction: Faction) => {
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// If player has a gang with this faction, return (almost) all augmentations
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if (player.hasGangWith(faction.name)) {
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let augs = Object.values(Augmentations);
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// Remove special augs
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augs = augs.filter((a) => !a.isSpecial);
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const blacklist: string[] = [AugmentationNames.NeuroFluxGovernor];
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if (player.bitNodeN !== 2) {
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// Remove faction-unique augs that don't belong to this faction
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augs = augs.filter((a) => a.factions.length > 1 || faction.augmentations.includes(a.name));
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// TRP is not available outside of BN2 for Gangs
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blacklist.push(AugmentationNames.TheRedPill);
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}
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// Remove blacklisted augs
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augs = augs.filter((a) => !blacklist.includes(a.name));
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return augs.map((a) => a.name);
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}
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return faction.augmentations.slice();
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};
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@ -10,7 +10,7 @@ import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Faction } from "../Faction";
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import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { Settings } from "../../Settings/Settings";
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import { hasAugmentationPrereqs } from "../FactionHelpers";
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import { hasAugmentationPrereqs, getFactionAugmentationsFiltered } from "../FactionHelpers";
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import { use } from "../../ui/Context";
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import { Reputation } from "../../ui/React/Reputation";
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@ -42,28 +42,7 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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}
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function getAugs(): string[] {
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if (isPlayersGang) {
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// TODO: this code is duplicated in getAugmentationsFromFaction DRY
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let augs = Object.values(Augmentations);
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// Remove special augs.
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augs = augs.filter((a) => !a.isSpecial);
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if (player.bitNodeN !== 2) {
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// Remove faction-unique augs outside BN2. (But keep the one for this faction.)
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augs = augs.filter((a) => a.factions.length > 1 || props.faction.augmentations.includes(a.name));
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// Remove blacklisted augs.
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const blacklist = [AugmentationNames.NeuroFluxGovernor, AugmentationNames.TheRedPill].map(
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(augmentation) => augmentation as string,
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);
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augs = augs.filter((a) => !blacklist.includes(a.name));
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}
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return augs.map((a) => a.name);
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} else {
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return props.faction.augmentations.slice();
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}
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return getFactionAugmentationsFiltered(player, props.faction);
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}
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function getAugsSorted(): string[] {
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@ -9,7 +9,7 @@ import { Table, TableCell } from "../../ui/React/Table";
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import { IRouter } from "../../ui/Router";
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import { Faction } from "../Faction";
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import { joinFaction } from "../FactionHelpers";
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import { joinFaction, getFactionAugmentationsFiltered } from "../FactionHelpers";
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import { Factions } from "../Factions";
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import { FactionNames } from "../data/FactionNames";
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@ -52,26 +52,7 @@ export function FactionsRoot(props: IProps): React.ReactElement {
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}
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const getAugsLeft = (faction: Faction, player: IPlayer): number => {
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const isPlayersGang = player.inGang() && player.getGangName() === faction.name;
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let augs: string[] = [];
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if (isPlayersGang) {
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for (const augName of Object.keys(Augmentations)) {
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const aug = Augmentations[augName];
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if (
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augName === AugmentationNames.NeuroFluxGovernor ||
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(augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) ||
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// Special augs (i.e. Bladeburner augs)
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aug.isSpecial ||
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// Exclusive augs (i.e. QLink)
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(aug.factions.length <= 1 && !faction.augmentations.includes(augName) && player.bitNodeN !== 2)
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)
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continue;
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augs.push(augName);
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}
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} else {
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augs = faction.augmentations.slice();
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}
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const augs = getFactionAugmentationsFiltered(player, faction);
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return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation)).length;
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};
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@ -1,7 +1,7 @@
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import { INetscriptHelper } from "./INetscriptHelper";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { purchaseAugmentation, joinFaction } from "../Faction/FactionHelpers";
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import { purchaseAugmentation, joinFaction, getFactionAugmentationsFiltered } from "../Faction/FactionHelpers";
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import { startWorkerScript } from "../NetscriptWorker";
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import { Augmentation } from "../Augmentation/Augmentation";
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import { Augmentations } from "../Augmentation/Augmentations";
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@ -118,28 +118,7 @@ export function NetscriptSingularity(
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helper.checkSingularityAccess("getAugmentationsFromFaction");
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const faction = getFaction("getAugmentationsFromFaction", facName);
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// If player has a gang with this faction, return all augmentations.
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if (player.hasGangWith(facName)) {
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let augs = Object.values(Augmentations);
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// Remove special augs.
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augs = augs.filter((a) => !a.isSpecial);
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if (player.bitNodeN !== 2) {
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// Remove faction-unique augs outside BN2. (But keep the one for this faction.)
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augs = augs.filter((a) => a.factions.length > 1 || Factions[facName].augmentations.includes(a.name));
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// Remove blacklisted augs.
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const blacklist = [AugmentationNames.NeuroFluxGovernor, AugmentationNames.TheRedPill].map(
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(augmentation) => augmentation as string,
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);
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augs = augs.filter((a) => !blacklist.includes(a.name));
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}
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return augs.map((a) => a.name);
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}
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return faction.augmentations.slice();
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return getFactionAugmentationsFiltered(player, faction);
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},
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getAugmentationCost: function (_augName: unknown): [number, number] {
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const augName = helper.string("getAugmentationCost", "augName", _augName);
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@ -184,24 +163,7 @@ export function NetscriptSingularity(
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const fac = getFaction("purchaseAugmentation", facName);
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const aug = getAugmentation("purchaseAugmentation", augName);
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let augs = [];
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if (player.hasGangWith(facName)) {
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for (const augName of Object.keys(Augmentations)) {
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const aug = Augmentations[augName];
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if (
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augName === AugmentationNames.NeuroFluxGovernor ||
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(augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) ||
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// Special augs (i.e. Bladeburner augs)
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aug.isSpecial ||
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// Exclusive augs (i.e. QLink)
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(aug.factions.length <= 1 && !fac.augmentations.includes(augName) && player.bitNodeN !== 2)
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)
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continue;
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augs.push(augName);
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}
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} else {
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augs = fac.augmentations;
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}
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const augs = getFactionAugmentationsFiltered(player, fac);
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if (!augs.includes(augName)) {
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workerScript.log(
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