From cfa1b9e236c07fd28eb1a1fe26b1193ff3e8ba95 Mon Sep 17 00:00:00 2001 From: Russell Stringer Date: Mon, 10 Jan 2022 12:34:07 -0500 Subject: [PATCH] adds missing bitnode mults to definitions file fixes #2424 --- src/ScriptEditor/NetscriptDefinitions.d.ts | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/src/ScriptEditor/NetscriptDefinitions.d.ts b/src/ScriptEditor/NetscriptDefinitions.d.ts index 058a46a42..3701cd8c2 100644 --- a/src/ScriptEditor/NetscriptDefinitions.d.ts +++ b/src/ScriptEditor/NetscriptDefinitions.d.ts @@ -462,6 +462,8 @@ export interface BitNodeMultipliers { FourSigmaMarketDataApiCost: number; /** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */ FourSigmaMarketDataCost: number; + /** Influences the respect gain and money gain of your gang. */ + GangSoftcap: number; /** Influences the experienced gained when hacking a server. */ HackExpGain: number; /** Influences how quickly the player's hacking level (not experience) scales */ @@ -482,10 +484,14 @@ export interface BitNodeMultipliers { PurchasedServerLimit: number; /** Influences the maximum allowed RAM for a purchased server */ PurchasedServerMaxRam: number; + /** Influences cost of any purchased server at or above 128GB */ + PurchasedServerSoftCap: number; /** Influences the minimum favor the player must have with a faction before they can donate to gain rep. */ RepToDonateToFaction: number; - /** Influences how much money can be stolen from a server when a script performs a hack against it. */ + /** Influences how much the money on a server can be reduced when a script performs a hack against it. */ ScriptHackMoney: number; + /** Influences how much of the money stolen by a scripted hack will be added to the player's money. */ + ScriptHackMoneyGain: number; /** Influences the growth percentage per cycle against a server. */ ServerGrowthRate: number; /** Influences the maxmimum money that a server can grow to. */ @@ -498,6 +504,12 @@ export interface BitNodeMultipliers { ServerWeakenRate: number; /** Influences how quickly the player's strength level (not exp) scales */ StrengthLevelMultiplier: number; + /** Influences the power of the gift */ + StaneksGiftPowerMultiplier: number; + /** Influences the size of the gift */ + StaneksGiftExtraSize: number; + /** Influences the hacking skill required to backdoor the world daemon. */ + WorldDaemonDifficulty: number; } /**