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few bugfix
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@ -2416,7 +2416,7 @@ function initAugmentations(): void {
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moneyCost: 0,
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info:
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"The next evolution is near, A coming together of man and machine. A synthesis greater than the birth of the human " +
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"organism. Time spent with the gift has allowed for acclimitaztion of the invavise augment and the toll it takes upon " +
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"organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " +
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"your frame granting lesser penalty of 5% to all stats.",
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prereqs: [AugmentationNames.StaneksGift1],
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isSpecial: true,
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@ -35,6 +35,7 @@ export function BuybackSharesModal(props: IProps): React.ReactElement {
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shares * buybackPrice > player.money;
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function buy(): void {
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if (disabled) return;
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if (shares === null) return;
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corp.numShares += shares;
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if (isNaN(corp.issuedShares)) {
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@ -265,6 +265,7 @@ export const RamCosts: IMap<any> = {
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getEquipmentStats: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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purchaseEquipment: RamCostConstants.ScriptGangApiBaseRamCost,
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ascendMember: RamCostConstants.ScriptGangApiBaseRamCost,
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getAscensionResult: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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setTerritoryWarfare: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getChanceToWinClash: RamCostConstants.ScriptGangApiBaseRamCost,
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getBonusTime: 0,
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@ -94,6 +94,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
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territoryWarfareEngaged: gang.territoryWarfareEngaged,
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wantedLevel: gang.wanted,
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wantedLevelGainRate: gang.wantedGainRate,
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wantedPenalty: gang.getWantedPenalty(),
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};
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},
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getOtherGangInformation: function (): GangOtherInfo {
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@ -109,6 +110,8 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
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getMemberInformation: function (name: any): GangMemberInfo {
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helper.updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
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checkGangApiAccess("getMemberInformation");
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("getMemberInformation", name);
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return {
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name: member.name,
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@ -151,6 +154,10 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
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upgrades: member.upgrades.slice(),
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augmentations: member.augmentations.slice(),
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respectGain: member.calculateRespectGain(gang),
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wantedLevelGain: member.calculateWantedLevelGain(gang),
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moneyGain: member.calculateMoneyGain(gang),
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};
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},
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canRecruitMember: function (): boolean {
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@ -270,6 +277,18 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
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if (!member.canAscend()) return;
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return gang.ascendMember(member, workerScript);
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},
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getAscensionResult: function (name: any): GangMemberAscension | undefined {
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helper.updateDynamicRam("getAscensionResult", getRamCost("gang", "getAscensionResult"));
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checkGangApiAccess("getAscensionResult");
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("getAscensionResult", name);
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if (!member.canAscend()) return;
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return {
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respect: member.earnedRespect,
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...member.getAscensionResults(),
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};
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},
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setTerritoryWarfare: function (engage: any): void {
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helper.updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
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checkGangApiAccess("setTerritoryWarfare");
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28
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
28
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -674,24 +674,26 @@ export interface GangGenInfo {
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faction: string;
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/** Boolean indicating whether or not its a hacking gang */
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isHacking: boolean;
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/** Money earned per second */
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/** Money earned per game cycle */
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moneyGainRate: number;
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/** Gang's power for territory warfare */
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power: number;
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/** Gang's respect */
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respect: number;
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/** Respect earned per second */
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/** Respect earned per game cycle */
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respectGainRate: number;
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/** Amount of territory held. Returned in decimal form, not percentage */
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/** Amount of territory held. */
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territory: number;
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/** Clash chance. Returned in decimal form, not percentage */
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/** Clash chance. */
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territoryClashChance: number;
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/** Gang's wanted level */
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wantedLevel: number;
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/** Wanted level gained/lost per second (negative for losses) */
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/** Wanted level gained/lost per game cycle (negative for losses) */
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wantedLevelGainRate: number;
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/** Boolean indicating if territory warfare is enabled. */
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territoryWarfareEngaged: boolean;
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/** Number indicating the current wanted penalty. */
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wantedPenalty: number;
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}
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/**
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@ -829,6 +831,10 @@ export interface GangMemberInfo {
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upgrades: string[];
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augmentations: string[];
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respectGain: number;
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wantedLevelGain: number;
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moneyGain: number;
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}
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/**
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@ -3051,6 +3057,18 @@ export interface Gang {
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*/
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ascendMember(memberName: string): GangMemberAscension | undefined;
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/**
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* Get the result of an ascension without ascending.
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* @remarks
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* RAM cost: 2 GB
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*
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* Get the result of an ascension without ascending.
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*
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* @param memberName - Name of member.
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* @returns Object with info about the ascension results. undefined if ascension is impossible.
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*/
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getAscensionResult(memberName: string): GangMemberAscension | undefined;
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/**
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* Enable/Disable territory warfare.
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* @remarks
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@ -242,9 +242,9 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<Slider
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value={logSize}
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onChange={handleLogSizeChange}
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step={1}
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step={20}
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min={20}
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max={100}
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max={500}
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valueLabelDisplay="auto"
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/>
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</ListItem>
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