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https://github.com/bitburner-official/bitburner-src.git
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allow json (#1137)
Allow creating .json files. Also added the json language server so syntax highlighting and validation works with the ingame editor
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@ -7,7 +7,7 @@ export type TextFilePath = FilePath & WithTextExtension;
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/** Check extension only */
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export function hasTextExtension(path: string): path is WithTextExtension {
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return path.endsWith(".txt");
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return path.endsWith(".txt") || path.endsWith(".json");
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}
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/** Sanitize a player input, resolve any relative paths, and for imports add the correct extension if missing */
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@ -60,6 +60,12 @@ export class ScriptEditor {
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const source = (libSource + "").replace(/export /g, "");
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monaco.languages.typescript.javascriptDefaults.addExtraLib(source, "netscript.d.ts");
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monaco.languages.typescript.typescriptDefaults.addExtraLib(source, "netscript.d.ts");
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monaco.languages.json.jsonDefaults.setModeConfiguration({
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...monaco.languages.json.jsonDefaults.modeConfiguration,
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//completion should be disabled because the
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//json language server tries to load a schema by default
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completionItems: false,
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});
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// Load themes
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loadThemes(monaco.editor.defineTheme);
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sanitizeTheme(Settings.EditorTheme);
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@ -1,6 +1,7 @@
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import type { ContentFilePath } from "../../Paths/ContentFile";
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import { editor, Position } from "monaco-editor";
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import { makeModel } from "./utils";
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import { hasTextExtension } from "../../Paths/TextFilePath";
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type ITextModel = editor.ITextModel;
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@ -21,7 +22,7 @@ export class OpenScript {
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this.hostname = hostname;
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this.lastPosition = lastPosition;
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this.model = model;
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this.isTxt = path.endsWith(".txt");
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this.isTxt = hasTextExtension(path);
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}
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regenerateModel(): void {
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@ -26,7 +26,7 @@ function makeModel(hostname: string, filename: string, code: string) {
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scheme: "file",
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path: `${hostname}/${filename}`,
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});
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const language = filename.endsWith(".txt") ? "plaintext" : "javascript";
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const language = filename.endsWith(".txt") ? "plaintext" : filename.endsWith(".json") ? "json" : "javascript";
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//if somehow a model already exist return it
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return editor.getModel(uri) ?? editor.createModel(code, language, uri);
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}
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@ -94,7 +94,7 @@ module.exports = (env, argv) => {
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return {
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plugins: [
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new MonacoWebpackPlugin({ languages: ["javascript", "typescript"] }),
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new MonacoWebpackPlugin({ languages: ["javascript", "typescript", "json"] }),
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new webpack.DefinePlugin({
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"process.env.NODE_ENV": isDevelopment ? '"development"' : '"production"',
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}),
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