Merge branch 'dev' into add-ns-getRecentScripts

This commit is contained in:
smolgumball 2022-01-29 10:11:55 -07:00
commit d3ac29609d
27 changed files with 99 additions and 102 deletions

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1
package-lock.json generated

@ -5,7 +5,6 @@
"requires": true,
"packages": {
"": {
"name": "bitburner",
"version": "1.3.0",
"hasInstallScript": true,
"license": "SEE LICENSE IN license.txt",

@ -3,10 +3,27 @@
# Clear out any files remaining from old builds
rm -rf .package
mkdir -p .package/dist/
mkdir -p .package/dist/src/ThirdParty || true
mkdir -p .package/src/ThirdParty || true
mkdir -p .package/node_modules || true
cp index.html .package
cp -r electron/* .package
cp -r dist .package
cp index.html .package/index.html
cp -r dist/ext .package/dist
cp -r dist/icons .package/dist
cp -r dist/images .package/dist
# The css files
cp dist/vendor.css .package/dist
cp main.css .package/main.css
# The js files.
cp dist/vendor.bundle.js .package/dist/vendor.bundle.js
cp main.bundle.js .package/main.bundle.js
# Source maps
cp dist/vendor.bundle.js.map .package/dist/vendor.bundle.js.map
cp main.bundle.js.map .package/main.bundle.js.map
# Install electron sub-dependencies
cd electron
@ -15,4 +32,4 @@ cd ..
BUILD_PLATFORM="${1:-"all"}"
# And finally build the app.
npm run electron:packager-$BUILD_PLATFORM
npm run electron:packager-$BUILD_PLATFORM

@ -44,7 +44,7 @@ export function findCrime(roughName: string): Crime | null {
return Crimes.DealDrugs;
} else if (roughName.includes("bond") && roughName.includes("forge")) {
return Crimes.BondForgery;
} else if (roughName.includes("traffick") && roughName.includes("arms")) {
} else if ((roughName.includes("traffic") || roughName.includes("illegal")) && roughName.includes("arms")) {
return Crimes.TraffickArms;
} else if (roughName.includes("homicide")) {
return Crimes.Homicide;
@ -52,7 +52,7 @@ export function findCrime(roughName: string): Crime | null {
return Crimes.GrandTheftAuto;
} else if (roughName.includes("kidnap")) {
return Crimes.Kidnap;
} else if (roughName.includes("assassinate") || roughName.includes("assassination")) {
} else if (roughName.includes("assassin")) {
return Crimes.Assassination;
} else if (roughName.includes("heist")) {
return Crimes.Heist;

@ -28,7 +28,7 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
height: function (): number {
return staneksGift.height();
},
charge: function (arootX: any, arootY: any): Promise<void> {
charge: function (arootX: unknown, arootY: unknown): Promise<void> {
const rootX = helper.number("stanek.charge", "rootX", arootX);
const rootY = helper.number("stanek.charge", "rootY", arootY);
@ -63,7 +63,7 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
workerScript.log("stanek.clear", () => `Cleared Stanek's Gift.`);
staneksGift.clear();
},
canPlace: function (arootX: any, arootY: any, arotation: any, afragmentId: any): boolean {
canPlace: function (arootX: unknown, arootY: unknown, arotation: unknown, afragmentId: unknown): boolean {
const rootX = helper.number("stanek.canPlace", "rootX", arootX);
const rootY = helper.number("stanek.canPlace", "rootY", arootY);
const rotation = helper.number("stanek.canPlace", "rotation", arotation);
@ -75,7 +75,7 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
const can = staneksGift.canPlace(rootX, rootY, rotation, fragment);
return can;
},
place: function (arootX: any, arootY: any, arotation: any, afragmentId: any): boolean {
place: function (arootX: unknown, arootY: unknown, arotation: unknown, afragmentId: unknown): boolean {
const rootX = helper.number("stanek.place", "rootX", arootX);
const rootY = helper.number("stanek.place", "rootY", arootY);
const rotation = helper.number("stanek.place", "rotation", arotation);
@ -86,7 +86,7 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.place", `Invalid fragment id: ${fragmentId}`);
return staneksGift.place(rootX, rootY, rotation, fragment);
},
get: function (arootX: any, arootY: any): IActiveFragment | undefined {
get: function (arootX: unknown, arootY: unknown): IActiveFragment | undefined {
const rootX = helper.number("stanek.get", "rootX", arootX);
const rootY = helper.number("stanek.get", "rootY", arootY);
helper.updateDynamicRam("get", getRamCost(player, "stanek", "get"));
@ -95,7 +95,7 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
if (fragment !== undefined) return fragment.copy();
return undefined;
},
remove: function (arootX: any, arootY: any): boolean {
remove: function (arootX: unknown, arootY: unknown): boolean {
const rootX = helper.number("stanek.remove", "rootX", arootX);
const rootY = helper.number("stanek.remove", "rootY", arootY);
helper.updateDynamicRam("remove", getRamCost(player, "stanek", "remove"));

@ -201,65 +201,65 @@ export interface CrimeStats {
* @public
*/
export interface AugmentationStats {
/** Multipler to hacking skill */
/** Multiplier to hacking skill */
hacking_mult?: number;
/** Multipler to strength skill */
/** Multiplier to strength skill */
strength_mult?: number;
/** Multipler to defense skill */
/** Multiplier to defense skill */
defense_mult?: number;
/** Multipler to dexterity skill */
/** Multiplier to dexterity skill */
dexterity_mult?: number;
/** Multipler to agility skill */
/** Multiplier to agility skill */
agility_mult?: number;
/** Multipler to charisma skill */
/** Multiplier to charisma skill */
charisma_mult?: number;
/** Multipler to hacking experience gain rate */
/** Multiplier to hacking experience gain rate */
hacking_exp_mult?: number;
/** Multipler to strength experience gain rate */
/** Multiplier to strength experience gain rate */
strength_exp_mult?: number;
/** Multipler to defense experience gain rate */
/** Multiplier to defense experience gain rate */
defense_exp_mult?: number;
/** Multipler to dexterity experience gain rate */
/** Multiplier to dexterity experience gain rate */
dexterity_exp_mult?: number;
/** Multipler to agility experience gain rate */
/** Multiplier to agility experience gain rate */
agility_exp_mult?: number;
/** Multipler to charisma experience gain rate */
/** Multiplier to charisma experience gain rate */
charisma_exp_mult?: number;
/** Multipler to chance of successfully performing a hack */
/** Multiplier to chance of successfully performing a hack */
hacking_chance_mult?: number;
/** Multipler to hacking speed */
/** Multiplier to hacking speed */
hacking_speed_mult?: number;
/** Multipler to amount of money the player gains from hacking */
/** Multiplier to amount of money the player gains from hacking */
hacking_money_mult?: number;
/** Multipler to amount of money injected into servers using grow */
/** Multiplier to amount of money injected into servers using grow */
hacking_grow_mult?: number;
/** Multipler to amount of reputation gained when working */
/** Multiplier to amount of reputation gained when working */
company_rep_mult?: number;
/** Multipler to amount of reputation gained when working */
/** Multiplier to amount of reputation gained when working */
faction_rep_mult?: number;
/** Multipler to amount of money gained from crimes */
/** Multiplier to amount of money gained from crimes */
crime_money_mult?: number;
/** Multipler to crime success rate */
/** Multiplier to crime success rate */
crime_success_mult?: number;
/** Multipler to amount of money gained from working */
/** Multiplier to amount of money gained from working */
work_money_mult?: number;
/** Multipler to amount of money produced by Hacknet Nodes */
/** Multiplier to amount of money produced by Hacknet Nodes */
hacknet_node_money_mult?: number;
/** Multipler to cost of purchasing a Hacknet Node */
/** Multiplier to cost of purchasing a Hacknet Node */
hacknet_node_purchase_cost_mult?: number;
/** Multipler to cost of ram for a Hacknet Node */
/** Multiplier to cost of ram for a Hacknet Node */
hacknet_node_ram_cost_mult?: number;
/** Multipler to cost of core for a Hacknet Node */
/** Multiplier to cost of core for a Hacknet Node */
hacknet_node_core_cost_mult?: number;
/** Multipler to cost of leveling up a Hacknet Node */
/** Multiplier to cost of leveling up a Hacknet Node */
hacknet_node_level_cost_mult?: number;
/** Multipler to Bladeburner max stamina */
/** Multiplier to Bladeburner max stamina */
bladeburner_max_stamina_mult?: number;
/** Multipler to Bladeburner stamina gain rate */
/** Multiplier to Bladeburner stamina gain rate */
bladeburner_stamina_gain_mult?: number;
/** Multipler to effectiveness in Bladeburner Field Analysis */
/** Multiplier to effectiveness in Bladeburner Field Analysis */
bladeburner_analysis_mult?: number;
/** Multipler to success chance in Bladeburner contracts/operations */
/** Multiplier to success chance in Bladeburner contracts/operations */
bladeburner_success_chance_mult?: number;
}
@ -478,7 +478,7 @@ export interface Server {
/** IP Address. Must be unique */
ip: string;
/** Flag indicating whether player is curently connected to this server */
/** Flag indicating whether player is currently connected to this server */
isConnectedTo: boolean;
/** RAM (GB) available on this server */
@ -621,7 +621,7 @@ export interface BitNodeMultipliers {
ScriptHackMoneyGain: number;
/** Influences the growth percentage per cycle against a server. */
ServerGrowthRate: number;
/** Influences the maxmimum money that a server can grow to. */
/** Influences the maximum money that a server can grow to. */
ServerMaxMoney: number;
/** Influences the initial money that a server starts with. */
ServerStartingMoney: number;
@ -681,7 +681,7 @@ export interface PlayerSkills {
dexterity: number;
/** Agility level */
agility: number;
/** Chraisma level */
/** Charisma level */
charisma: number;
/** Intelligence level */
intelligence: number;
@ -881,7 +881,7 @@ export interface GangTaskStats {
baseMoney: number;
/** Hacking skill impact on task scaling */
hackWeight: number;
/** Stength skill impact on task scaling */
/** Strength skill impact on task scaling */
strWeight: number;
/** Defense skill impact on task scaling */
defWeight: number;
@ -1616,7 +1616,7 @@ export interface Singularity {
*
*
* Returns a boolean indicating whether or not the player is currently performing an
* action. These actions include working for a company/faction, studying at a univeristy,
* action. These actions include working for a company/faction, studying at a university,
* working out at a gym, creating a program, committing a crime, or carrying out a Hacking Mission.
*
* @returns True if the player is currently performing an action, false otherwise.
@ -2606,7 +2606,7 @@ export interface Hacknet {
getHashUpgradeLevel(upgName: string): number;
/**
* Get the multipler to study.
* Get the multiplier to study.
* @remarks
* RAM cost: 0 GB
*
@ -2617,7 +2617,7 @@ export interface Hacknet {
getStudyMult(): number;
/**
* Get the multipler to training.
* Get the multiplier to training.
* @remarks
* RAM cost: 0 GB
*
@ -3111,7 +3111,7 @@ export interface Bladeburner {
*/
export interface CodingContract {
/**
* Attemps a coding contract.
* Attempts a coding contract.
* @remarks
* RAM cost: 10 GB
*
@ -5453,7 +5453,7 @@ export interface NS extends Singularity {
* @remarks
* RAM cost: 0.3 GB
*
* Running with no args returns curent script.
* Running with no args returns current script.
* If you use a PID as the first parameter, the hostname and args parameters are unnecessary.
*
* @param filename - Optional. Filename or PID of the script.
@ -6736,7 +6736,7 @@ interface EmployeeJobs {
interface Division {
/** Name of the division */
name: string;
/** Type of division, like Aggriculture */
/** Type of division, like Agriculture */
type: string;
/** Awareness of the division */
awareness: number;

@ -314,7 +314,9 @@ export class Terminal implements ITerminal {
this.print("Organization name: " + (!isHacknet ? org : "player"));
const hasAdminRights = (!isHacknet && currServ.hasAdminRights) || isHacknet;
this.print("Root Access: " + (hasAdminRights ? "YES" : "NO"));
this.print("Can run scripts on this host: " + (hasAdminRights ? "YES" : "NO"));
const canRunScripts = hasAdminRights && currServ.maxRam > 0;
this.print("Can run scripts on this host: " + (canRunScripts ? "YES" : "NO"));
this.print("RAM: " + numeralWrapper.formatRAM(currServ.maxRam));
if (currServ instanceof Server) {
this.print("Backdoor: " + (currServ.backdoorInstalled ? "YES" : "NO"));
const hackingSkill = currServ.requiredHackingSkill;

@ -63,8 +63,7 @@ module.exports = (env, argv) => {
new HtmlWebpackPlugin({
title: "Bitburner",
template: "src/index.html",
filename: "../index.html",
favicon: "assets/favicon.ico",
favicon: "favicon.ico",
googleAnalytics: {
trackingId: "UA-100157497-1",
},
@ -137,7 +136,7 @@ module.exports = (env, argv) => {
// },
entry: entry,
output: {
path: path.resolve(__dirname, outputDirectory),
path: path.resolve(__dirname, "./"),
filename: "[name].bundle.js",
},
module: {
@ -159,10 +158,10 @@ module.exports = (env, argv) => {
},
{
test: /\.(png|jpe?g|gif|jp2|webp)$/,
loader: 'file-loader',
loader: "file-loader",
options: {
name: '[contenthash].[ext]',
outputPath: 'images',
name: "[contenthash].[ext]",
outputPath: "dist/images",
},
},
],
@ -185,7 +184,7 @@ module.exports = (env, argv) => {
cacheGroups: {
vendor: {
test: /[\\/]node_modules[\\/]/,
name: `vendor`,
name: `${outputDirectory}/vendor`,
chunks: "all",
},
},