v0.44.1 Duplicate Sleeve updates

This commit is contained in:
danielyxie 2019-02-26 00:51:48 -08:00 committed by danielyxie
parent 67d083772a
commit d54e39c9c6
7 changed files with 180 additions and 13 deletions

@ -51,6 +51,15 @@ export function createDevMenu() {
innerText: "Add $1000t",
});
const addMoney2 = createElement("button", {
class: "std-button",
clickListener: () => {
Player.gainMoney(1e12);
},
display: "block",
innerText: "Add $1t",
})
const addRam = createElement("button", {
class: "std-button",
clickListener: () => {
@ -588,6 +597,20 @@ export function createDevMenu() {
innerText: "View Stock Price Caps",
});
// Sleeves
const sleevesHeader = createElement("h2", { innerText: "Sleeves" });
const sleevesRemoveAllShockRecovery = createElement("button", {
class: "std-button",
display: "block",
innerText: "Set Shock Recovery of All Sleeves to 0",
clickListener: () => {
for (let i = 0; i < Player.sleeves.length; ++i) {
Player.sleeves[i].shock = 100;
}
}
});
// Add everything to container, then append to main menu
const devMenuContainer = createElement("div", {
class: "generic-menupage-container",
@ -597,6 +620,7 @@ export function createDevMenu() {
devMenuContainer.appendChild(devMenuText);
devMenuContainer.appendChild(genericHeader);
devMenuContainer.appendChild(addMoney);
devMenuContainer.appendChild(addMoney2);
devMenuContainer.appendChild(addRam);
devMenuContainer.appendChild(triggerBitflume);
devMenuContainer.appendChild(destroyCurrentBitnode);
@ -674,6 +698,8 @@ export function createDevMenu() {
devMenuContainer.appendChild(stockPriceChangeBtn);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(stockViewPriceCapBtn);
devMenuContainer.appendChild(sleevesHeader);
devMenuContainer.appendChild(sleevesRemoveAllShockRecovery);
const entireGameContainer = document.getElementById("entire-game-container");
if (entireGameContainer == null) {

@ -5,7 +5,6 @@ import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentatio
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Cities } from "../Locations/Cities";
import { CONSTANTS } from "../Constants";
import { IMap } from "../types";
// Interface that defines a generic object used to track experience/money
// earnings for tasks

@ -13,6 +13,8 @@ import { Person,
ITaskTracker,
createTaskTracker } from "../Person";
import { Augmentation } from "../../Augmentation/Augmentation";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Crime } from "../../Crime/Crime";
@ -136,8 +138,11 @@ export class Sleeve extends Person {
*/
sync: number = 1;
constructor() {
constructor(p: IPlayer | null = null) {
super();
if (p != null) {
this.shockRecovery(p);
}
}
/**
@ -381,6 +386,17 @@ export class Sleeve extends Person {
}
}
installAugmentation(aug: Augmentation): void {
this.hacking_exp = 0;
this.strength_exp = 0;
this.defense_exp = 0;
this.dexterity_exp = 0;
this.agility_exp = 0;
this.charisma_exp = 0;
this.applyAugmentation(aug);
this.updateStatLevels();
}
log(entry: string): void {
const MaxLogSize: number = 50;
this.logs.push(entry);
@ -452,10 +468,10 @@ export class Sleeve extends Person {
company!.playerReputation += (this.getRepGain(p) * cyclesUsed);
break;
case SleeveTaskType.Recovery:
this.shock = Math.min(100, this.shock + (0.0001 * cyclesUsed));
this.shock = Math.min(100, this.shock + (0.0002 * cyclesUsed));
break;
case SleeveTaskType.Sync:
this.sync = Math.min(100, this.sync + (0.0001 * cyclesUsed));
this.sync = Math.min(100, this.sync + (0.0002 * cyclesUsed));
break;
default:
break;
@ -492,6 +508,28 @@ export class Sleeve extends Person {
this.gymStatType = "";
}
shockRecovery(p: IPlayer): boolean {
if (this.currentTask !== SleeveTaskType.Idle) {
this.finishTask(p);
} else {
this.resetTaskStatus();
}
this.currentTask = SleeveTaskType.Recovery;
return true;
}
synchronize(p: IPlayer): boolean {
if (this.currentTask !== SleeveTaskType.Idle) {
this.finishTask(p);
} else {
this.resetTaskStatus();
}
this.currentTask = SleeveTaskType.Sync;
return true;
}
/**
* Take a course at a university
*/

@ -0,0 +1,91 @@
/**
* Module for handling the UI for purchasing Sleeve Augmentations
* This UI is a popup, not a full page
*/
import { Sleeve } from "./Sleeve";
import { IPlayer } from "../IPlayer";
import { Augmentation } from "../../Augmentation/Augmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
import { Faction } from "../../Faction/Faction";
import { Factions } from "../../Faction/Factions";
import { numeralWrapper } from "../../ui/numeralFormat";
import { dialogBoxCreate } from "../../../utils/DialogBox";
import { clearEventListeners } from "../../../utils/uiHelpers/clearEventListeners";
import { createElement } from "../../../utils/uiHelpers/createElement";
import { createPopup } from "../../../utils/uiHelpers/createPopup";
import { createPopupCloseButton } from "../../../utils/uiHelpers/createPopupCloseButton";
import { getSelectValue } from "../../../utils/uiHelpers/getSelectData";
import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildrenFromElement";
import { removeElement } from "../../../utils/uiHelpers/removeElement";
import { removeElementById } from "../../../utils/uiHelpers/removeElementById";
export function createSleevePurchaseAugsPopup(sleeve: Sleeve, p: IPlayer) {
// You can only purchase Augmentations that are actually available from
// your factions. I.e. you must be in a faction that has the Augmentation
// and you must also have enough rep in that faction in order to purchase it.
const availableAugs: Augmentation[] = [];
for (const facName of p.factions) {
const fac: Faction | null = Factions[facName];
if (fac == null) { continue; }
for (const augName of fac.augmentations) {
const aug: Augmentation | null = Augmentations[augName];
if (fac.playerReputation > aug.baseRepRequirement && !availableAugs.includes(aug)) {
availableAugs.push(aug);
}
}
}
// General info about buying Augmentations
const info = createElement("p", {
innerHTML:
[
`You can purchase Augmentations for your Duplicate Sleeves. These Augmentations`,
`have the same effect as they would for you. You can only purchase Augmentations`,
`that you have unlocked through Factions.<br><br>`,
`When purchasing an Augmentation for a Duplicate Sleeve, they are immediately`,
`installed. This means that the Duplicate Sleeve will immediately lose all of`,
`its stat experience.`
].join(" "),
});
const popupId = "purchase-sleeve-augs-popup";
const popupElems: HTMLElement[] = [info];
for (const aug of availableAugs) {
const div = createElement("div", {
class: "cmpy-mgmt-upgrade-div", // We'll reuse this CSS class
});
div.appendChild(createElement("p", {
innerHTML:
[
`<h2>${aug.name}</h2><br>`,
`Cost: ${numeralWrapper.formatMoney(aug.baseCost)}<br><br>`,
`${aug.info}`
].join(" "),
clickListener: () => {
if (p.canAfford(aug.baseCost)) {
p.loseMoney(aug.baseCost);
sleeve.installAugmentation(aug);
dialogBoxCreate(`Installed ${aug.name} on Duplicate Sleeve!`, false)
} else {
dialogBoxCreate(`You cannot afford ${aug.name}`, false);
}
}
}));
popupElems.push(div);
}
createPopup(popupId, popupElems);
}

@ -29,7 +29,7 @@ export function createPurchaseSleevesFromCovenantPopup(p: IPlayer) {
if (p.canAfford(cost)) {
p.loseMoney(cost);
p.sleevesFromCovenant += 1;
p.sleeves.push(new Sleeve());
p.sleeves.push(new Sleeve(p));
yesNoBoxClose();
} else {
dialogBoxCreate("You cannot afford to purchase a Duplicate Sleeve", false);

@ -10,6 +10,8 @@ import { IPlayer } from "../IPlayer";
import { CONSTANTS } from "../../Constants";
import { Locations } from "../../Locations";
import { Augmentations } from "../../Augmentation/Augmentations";
import { Faction } from "../../Faction/Faction";
import { Factions } from "../../Faction/Factions";
import { FactionWorkType } from "../../Faction/FactionWorkTypeEnum";
@ -44,6 +46,7 @@ interface ISleeveUIElems {
stats: HTMLElement | null;
moreStatsButton: HTMLElement | null;
travelButton: HTMLElement | null;
purchaseAugsButton: HTMLElement | null;
taskPanel: HTMLElement | null;
taskSelector: HTMLSelectElement | null;
taskDetailsSelector: HTMLSelectElement | null;
@ -171,6 +174,7 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
stats: null,
moreStatsButton: null,
travelButton: null,
purchaseAugsButton: null,
taskPanel: null,
taskSelector: null,
taskDetailsSelector: null,
@ -267,10 +271,22 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
createPopup(popupId, popupArguments);
}
})
});
elems.purchaseAugsButton = createElement("button", {
class: "std-button",
display: "block",
innerText: "Purchase Augmentations",
clickListener: () => {
}
});
elems.statsPanel.appendChild(elems.stats);
elems.statsPanel.appendChild(elems.moreStatsButton);
elems.statsPanel.appendChild(elems.travelButton);
if (sleeve.shock >= 100) {
// You can only buy augs when shock recovery is 0
elems.statsPanel.appendChild(elems.purchaseAugsButton);
}
elems.taskPanel = createElement("div", { class: "sleeve-panel", width: "40%" });
elems.taskSelector = createElement("select") as HTMLSelectElement;
@ -655,14 +671,11 @@ function setSleeveTask(sleeve: Sleeve, elems: ISleeveUIElems): boolean {
res = sleeve.workoutAtGym(playerRef!, detailValue2, detailValue);
break;
case "Shock Recovery":
sleeve.finishTask(playerRef!);
sleeve.currentTask = SleeveTaskType.Recovery;
res = true;
res = sleeve.shockRecovery(playerRef!);
break;
case "Synchronize":
sleeve.finishTask(playerRef!);
sleeve.currentTask = SleeveTaskType.Sync;
res = true;
res = sleeve.synchronize(playerRef!);
break;
default:
console.error(`Invalid/Unrecognized taskValue in setSleeveTask(): ${taskValue}`);

@ -281,7 +281,7 @@ PlayerObject.prototype.prestigeAugmentation = function() {
for (let i = 0; i < this.sleeves.length; ++i) {
if (this.sleeves[i] instanceof Sleeve) {
this.sleeves[i].resetTaskStatus();
this.sleeves[i].shockRecovery(this);
}
}
@ -372,7 +372,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
// Duplicate sleeves are reset to level 1 every Bit Node (but the number of sleeves you have persists)
this.sleeves.length = SourceFileFlags[10] + this.sleevesFromCovenant;
for (let i = 0; i < this.sleeves.length; ++i) {
this.sleeves[i] = new Sleeve();
this.sleeves[i] = new Sleeve(this);
}
this.isWorking = false;