mirror of
https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #526 from danielyxie/stock-market-shares-limit
Stock market shares limit
This commit is contained in:
commit
d5a2b9e0a1
@ -537,70 +537,3 @@
|
||||
display: inline;
|
||||
width: 25%;
|
||||
}
|
||||
|
||||
/* Stock market */
|
||||
#stock-market-container {
|
||||
position: fixed;
|
||||
padding: 6px;
|
||||
|
||||
p {
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
}
|
||||
a {
|
||||
font-size: $defaultFontSize * 0.875;
|
||||
}
|
||||
h2 {
|
||||
margin-top: 10px;
|
||||
margin-left: 10px;
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
/* Change font size of Stock TIcker headers */
|
||||
#stock-market-list li {
|
||||
button {
|
||||
font-size: $defaultFontSize;
|
||||
}
|
||||
}
|
||||
|
||||
#stock-market-container p {
|
||||
padding: 10px;
|
||||
margin: 10px;
|
||||
width: 70%;
|
||||
}
|
||||
|
||||
#stock-market-container a {
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
#stock-market-watchlist-filter {
|
||||
width: 50%;
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
.stock-market-input {
|
||||
display: inline-block;
|
||||
padding: 4px;
|
||||
margin: 2px;
|
||||
background-color: #000;
|
||||
border: 1px solid #fff;
|
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color: var(--my-font-color);
|
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}
|
||||
|
||||
.stock-market-position-text {
|
||||
color: #fff;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.stock-market-order-list {
|
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overflow-y: auto;
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||||
max-height: 100px;
|
||||
}
|
||||
|
||||
.stock-market-order-cancel-btn {
|
||||
background-color: #000;
|
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border: 1px solid #fff;
|
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color: var(--my-font-color);
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margin: 2px;
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padding: 0;
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}
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|
66
css/stockmarket.scss
Normal file
66
css/stockmarket.scss
Normal file
@ -0,0 +1,66 @@
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@import "theme";
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#stock-market-container {
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position: fixed;
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padding: 6px;
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|
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p {
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||||
font-size: $defaultFontSize * 0.8125;
|
||||
}
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||||
a {
|
||||
font-size: $defaultFontSize * 0.875;
|
||||
}
|
||||
h2 {
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||||
margin-top: 10px;
|
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margin-left: 10px;
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display: block;
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||||
}
|
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}
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|
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#stock-market-list li {
|
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button {
|
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font-size: $defaultFontSize;
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}
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}
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#stock-market-container p {
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padding: 6px;
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margin: 6px;
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width: 70%;
|
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}
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|
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#stock-market-container a {
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margin: 10px;
|
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}
|
||||
|
||||
#stock-market-watchlist-filter {
|
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width: 50%;
|
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margin-left: 10px;
|
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}
|
||||
|
||||
.stock-market-input {
|
||||
display: inline-block;
|
||||
padding: 4px;
|
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margin: 2px;
|
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background-color: #000;
|
||||
border: 1px solid #fff;
|
||||
color: var(--my-font-color);
|
||||
}
|
||||
|
||||
.stock-market-position-text {
|
||||
color: #fff;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.stock-market-order-list {
|
||||
overflow-y: auto;
|
||||
max-height: 100px;
|
||||
}
|
||||
|
||||
.stock-market-order-cancel-btn {
|
||||
background-color: #000;
|
||||
border: 1px solid #fff;
|
||||
color: var(--my-font-color);
|
||||
margin: 2px;
|
||||
padding: 0;
|
||||
}
|
61149
dist/engine.bundle.js
vendored
61149
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
8
dist/engine.css
vendored
8
dist/engine.css
vendored
@ -1222,7 +1222,8 @@ button {
|
||||
display: inline;
|
||||
width: 25%; }
|
||||
|
||||
/* Stock market */
|
||||
/* COLORS */
|
||||
/* Attributes */
|
||||
#stock-market-container {
|
||||
position: fixed;
|
||||
padding: 6px; }
|
||||
@ -1235,13 +1236,12 @@ button {
|
||||
margin-left: 10px;
|
||||
display: block; }
|
||||
|
||||
/* Change font size of Stock TIcker headers */
|
||||
#stock-market-list li button {
|
||||
font-size: 16px; }
|
||||
|
||||
#stock-market-container p {
|
||||
padding: 10px;
|
||||
margin: 10px;
|
||||
padding: 6px;
|
||||
margin: 6px;
|
||||
width: 70%; }
|
||||
|
||||
#stock-market-container a {
|
||||
|
111104
dist/vendor.bundle.js
vendored
111104
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -3,7 +3,8 @@ Netscript Trade Information eXchange (TIX) API
|
||||
|
||||
The Trade Information eXchange (TIX) is the communications protocol supported by the World Stock Exchange (WSE).
|
||||
The WSE provides an API that allows you to automatically communicate with the
|
||||
`Stock Market <http://bitburner.wikia.com/wiki/Stock_Market>`_. This API lets you write code using Netscript
|
||||
:ref:`Stock Market <gameplay_stock_market>`.
|
||||
This API lets you write code using Netscript
|
||||
to build automated trading systems and create your own algorithmic trading strategies. Access to this
|
||||
TIX API can be purchased by visiting the World Stock Exchange in-game.
|
||||
|
||||
@ -62,6 +63,19 @@ getStockPosition
|
||||
sharesShort = pos[2];
|
||||
avgPxShort = pos[3];
|
||||
|
||||
getStockMaxShares
|
||||
-----------------
|
||||
|
||||
|
||||
.. js:function:: getStockMaxShares(sym)
|
||||
|
||||
:param string sym: Stock symbol
|
||||
:RAM cost: 2 GB
|
||||
|
||||
Returns the maximum number of shares that the stock has. This is the maximum
|
||||
amount of the stock that can be purchased in both the Long and Short
|
||||
positions combined
|
||||
|
||||
buyStock
|
||||
--------
|
||||
|
||||
|
54
index.html
54
index.html
@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Bitburner</title>
|
||||
<title>Bitburner - development</title>
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
|
||||
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
|
||||
@ -112,7 +112,7 @@
|
||||
|
||||
<div id="script-editor-filename-wrapper">
|
||||
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
|
||||
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
|
||||
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
|
||||
</div>
|
||||
|
||||
<div id="javascript-editor"></div>
|
||||
@ -162,7 +162,7 @@
|
||||
|
||||
<fieldset>
|
||||
<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
|
||||
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
|
||||
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
|
||||
<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
</div> <!-- End script editor options panel -->
|
||||
@ -173,7 +173,7 @@
|
||||
<table id="terminal">
|
||||
<tr id="terminal-input">
|
||||
<td id="terminal-input-td" tabindex="2">$
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -190,7 +190,7 @@
|
||||
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
|
||||
they are running. </p>
|
||||
<p id="active-scripts-total-prod">Total online production of
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
|
||||
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
|
||||
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
|
||||
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
||||
@ -204,19 +204,19 @@
|
||||
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
|
||||
the world to anonymously share computing power and perform distributed cyberattacks without the
|
||||
fear of being traced.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
|
||||
resources to the Hacknet network. This allows you to take a small percentage of profits
|
||||
from hacks performed on the network. Essentially, you are renting out your Node's computing power.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
|
||||
in order to increase its computing power and thereby increase the profit you earn from it.
|
||||
</p>
|
||||
<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
|
||||
<br/>
|
||||
<br />
|
||||
<div id="hacknet-nodes-money-multipliers-div">
|
||||
<p id="hacknet-nodes-money">
|
||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
|
||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
|
||||
<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
|
||||
</p>
|
||||
<span id="hacknet-nodes-multipliers">
|
||||
@ -474,7 +474,8 @@
|
||||
|
||||
<!-- Tutorial content -->
|
||||
<div id="tutorial-container" class="generic-menupage-container">
|
||||
<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
|
||||
<a id="tutorial-getting-started-link" class="a-link-button"
|
||||
href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
|
||||
<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
|
||||
<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
|
||||
<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
|
||||
@ -483,7 +484,8 @@
|
||||
<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
|
||||
<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
|
||||
<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
|
||||
<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
|
||||
<a id="tutorial-shortcuts-link" class="a-link-button"
|
||||
href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
|
||||
|
||||
<a id="tutorial-back-button" class="a-link-button"> Back </a>
|
||||
<p id="tutorial-text"> </p>
|
||||
@ -574,7 +576,7 @@
|
||||
<p id="location-slums-description">
|
||||
You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
|
||||
other shadowy entities. The city's government and police have neglected this area for years...
|
||||
<br/><br/><br/>
|
||||
<br /><br /><br />
|
||||
In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
|
||||
successful. Your chance at successfully committing a crime is determined by your stats.
|
||||
</p>
|
||||
@ -621,7 +623,7 @@
|
||||
|
||||
<div id="stock-market-container" class="generic-menupage-container">
|
||||
<p>
|
||||
Welcome to the World Stock Exchange (WSE)! <br/><br/>
|
||||
Welcome to the World Stock Exchange (WSE)! <br /><br />
|
||||
|
||||
To begin trading, you must first purchase an account. WSE accounts will persist
|
||||
after you 'reset' by installing Augmentations.
|
||||
@ -634,7 +636,7 @@
|
||||
TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
|
||||
Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
|
||||
trading strategies.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
If you purchase access to the TIX API, you will retain that access even after
|
||||
you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -644,7 +646,7 @@
|
||||
<p>
|
||||
Four Sigma's (4S) Market Data Feed provides information about stocks
|
||||
that will help your trading strategies.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
If you purchase access to 4S Market Data and/or the 4S TIX API, you will
|
||||
retain that access even after you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -662,7 +664,7 @@
|
||||
<a id="stock-market-mode" class="a-link-button tooltip"></a>
|
||||
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
|
||||
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
|
||||
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
|
||||
<ul id="stock-market-list" style="list-style:none;">
|
||||
@ -692,7 +694,7 @@
|
||||
<div id="yes-no-text-input-box-container" class="popup-box-container">
|
||||
<div id="yes-no-text-input-box-content" class="popup-box-content">
|
||||
<p id="yes-no-text-input-box-text"> </p>
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
|
||||
<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
|
||||
<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
|
||||
</div>
|
||||
@ -704,7 +706,7 @@
|
||||
<p id="faction-invitation-box-text"> </p>
|
||||
<p id="faction-invitation-box-message"> </p>
|
||||
<p id="faction-invitation-box-warning">
|
||||
Would you like to join? <br/> <br/>
|
||||
Would you like to join? <br /> <br />
|
||||
Warning: Joining this faction may prevent you from joining other factions during this run!
|
||||
</p>
|
||||
<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
|
||||
@ -717,8 +719,8 @@
|
||||
<div id="infiltration-box-content" class="popup-box-content">
|
||||
<p id="infiltration-box-text"> </p>
|
||||
|
||||
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
|
||||
<select id="infiltration-faction-select"> </select> <br/>
|
||||
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
|
||||
<select id="infiltration-faction-select"> </select> <br />
|
||||
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
|
||||
|
||||
</div>
|
||||
@ -804,7 +806,7 @@
|
||||
<div id="game-options-content" class="game-options-box">
|
||||
<button id="game-options-close-button">×</button>
|
||||
<h1> Game Options </h1>
|
||||
<br/>
|
||||
<br />
|
||||
<div id="game-options-left-panel">
|
||||
<!-- Netscript execution time -->
|
||||
<fieldset>
|
||||
@ -816,7 +818,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
|
||||
<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
|
||||
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -830,7 +832,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
|
||||
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -844,7 +846,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
|
||||
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -856,7 +858,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
|
||||
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -968,7 +970,7 @@
|
||||
<button id="save-game-link" class="a-link-button"> Save Game </button>
|
||||
<button id="delete-game-link" class="a-link-button"> Delete Game </button>
|
||||
<button id="export-game-link" class="a-link-button"> Export Game </button>
|
||||
<input type="file" id="import-game-file-selector" name="file"/>
|
||||
<input type="file" id="import-game-file-selector" name="file" />
|
||||
<button id="import-game-link" class="a-link-button"> Import Game </button>
|
||||
<button id="copy-save-to-clipboard-link" class="std-button">
|
||||
Copy Save data to Clipboard
|
||||
|
@ -6,8 +6,8 @@ import { Player } from "./Player";
|
||||
import { AllServers } from "./Server";
|
||||
import { hackWorldDaemon } from "./RedPill";
|
||||
import { StockMarket,
|
||||
SymbolToStockMap } from "./StockMarket";
|
||||
import { Stock } from "./Stock";
|
||||
SymbolToStockMap } from "./StockMarket/StockMarket";
|
||||
import { Stock } from "./StockMarket/Stock";
|
||||
import { Terminal } from "./Terminal";
|
||||
import { numeralWrapper } from "./ui/numeralFormat";
|
||||
import { dialogBoxCreate } from "../utils/DialogBox";
|
||||
|
@ -40,12 +40,12 @@ import {Server, getServer, AddToAllServers,
|
||||
GetServerByHostname, numCycleForGrowth} from "./Server";
|
||||
import {Settings} from "./Settings";
|
||||
import {SpecialServerIps} from "./SpecialServerIps";
|
||||
import {Stock} from "./Stock";
|
||||
import {Stock} from "./StockMarket/Stock";
|
||||
import {StockMarket, StockSymbols, SymbolToStockMap,
|
||||
initStockMarket, initSymbolToStockMap, buyStock,
|
||||
sellStock, updateStockPlayerPosition,
|
||||
shortStock, sellShort, OrderTypes,
|
||||
PositionTypes, placeOrder, cancelOrder} from "./StockMarket";
|
||||
PositionTypes, placeOrder, cancelOrder} from "./StockMarket/StockMarket";
|
||||
import {post} from "./ui/postToTerminal";
|
||||
import {TextFile, getTextFile, createTextFile} from "./TextFile";
|
||||
|
||||
@ -1537,6 +1537,22 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx];
|
||||
},
|
||||
getStockMaxShares : function(symbol) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("getStockMaxShares", CONSTANTS.ScriptGetStockRamCost);
|
||||
}
|
||||
updateDynamicRam("getStockMaxShares", CONSTANTS.ScriptGetStockRamCost);
|
||||
|
||||
if (!Player.hasTixApiAccess) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use getStockMaxShares()");
|
||||
}
|
||||
const stock = SymbolToStockMap[symbol];
|
||||
if (stock == null) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockMaxShares()");
|
||||
}
|
||||
|
||||
return stock.maxShares;
|
||||
},
|
||||
buyStock : function(symbol, shares) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("buyStock", CONSTANTS.ScriptBuySellStockRamCost);
|
||||
@ -1556,6 +1572,7 @@ function NetscriptFunctions(workerScript) {
|
||||
shares = Math.round(shares);
|
||||
if (shares === 0) {return 0;}
|
||||
|
||||
// Does player have enough money?
|
||||
var totalPrice = stock.price * shares;
|
||||
if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
|
||||
@ -1564,6 +1581,13 @@ function NetscriptFunctions(workerScript) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Would this purchase exceed the maximum number of shares?
|
||||
if (shares + stock.playerShares + stock.playerShortShares > stock.maxShares) {
|
||||
workerScript.scriptRef.log(`You cannot purchase this many shares. ${stock.symbol} has a maximum of ` +
|
||||
`${stock.maxShares} shares.`);
|
||||
return 0;
|
||||
}
|
||||
|
||||
var origTotal = stock.playerShares * stock.playerAvgPx;
|
||||
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
|
||||
var newTotal = origTotal + totalPrice;
|
||||
|
@ -29,7 +29,7 @@ import {SpecialServerIps, SpecialServerIpsMap,
|
||||
SpecialServerNames} from "./SpecialServerIps";
|
||||
import {initStockMarket, initSymbolToStockMap,
|
||||
stockMarketContentCreated,
|
||||
setStockMarketContentCreated} from "./StockMarket";
|
||||
setStockMarketContentCreated} from "./StockMarket/StockMarket";
|
||||
import {Terminal, postNetburnerText} from "./Terminal";
|
||||
import Decimal from "decimal.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
|
@ -16,7 +16,7 @@ import {loadAllRunningScripts} from "./Script";
|
||||
import {AllServers, loadAllServers} from "./Server";
|
||||
import {Settings} from "./Settings";
|
||||
import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps";
|
||||
import {loadStockMarket, StockMarket} from "./StockMarket";
|
||||
import {loadStockMarket, StockMarket} from "./StockMarket/StockMarket";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {gameOptionsBoxClose} from "../utils/GameOptions";
|
||||
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
|
||||
import { getRandomInt } from "../utils/helpers/getRandomInt";
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
|
||||
import { getRandomInt } from "../../utils/helpers/getRandomInt";
|
||||
|
||||
/**
|
||||
* Represents the valuation of a company in the World Stock Exchange.
|
||||
@ -22,6 +22,11 @@ export class Stock {
|
||||
*/
|
||||
readonly cap: number;
|
||||
|
||||
/**
|
||||
* Maximum number of shares that player can own (both long and short combined)
|
||||
*/
|
||||
readonly maxShares: number;
|
||||
|
||||
/**
|
||||
* Maximum volatility
|
||||
*/
|
||||
@ -78,7 +83,8 @@ export class Stock {
|
||||
mv: number = 1,
|
||||
b: boolean = true,
|
||||
otlkMag: number = 0,
|
||||
initPrice: number = 10e3) {
|
||||
initPrice: number = 10e3,
|
||||
marketCap: number = 1e12) {
|
||||
this.name = name;
|
||||
this.symbol = symbol;
|
||||
this.price = initPrice;
|
||||
@ -91,6 +97,10 @@ export class Stock {
|
||||
this.otlkMag = otlkMag;
|
||||
this.cap = getRandomInt(initPrice * 1e3, initPrice * 25e3);
|
||||
|
||||
// Maximum shares is determined by market cap, and is rounded to nearest millions
|
||||
let maxSharesUnrounded: number = (marketCap / initPrice);
|
||||
this.maxShares = Math.round(maxSharesUnrounded / 1e6) * 1e6;
|
||||
|
||||
this.posTxtEl = null;
|
||||
}
|
||||
|
145
src/StockMarket.js → src/StockMarket/StockMarket.js
Executable file → Normal file
145
src/StockMarket.js → src/StockMarket/StockMarket.js
Executable file → Normal file
@ -1,27 +1,29 @@
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Locations} from "./Locations";
|
||||
import {hasWallStreetSF, wallStreetSFLvl} from "./NetscriptFunctions";
|
||||
import {WorkerScript} from "./NetscriptWorker";
|
||||
import {Player} from "./Player";
|
||||
import {Stock} from "./Stock";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
|
||||
import {CONSTANTS} from "../Constants";
|
||||
import {Locations} from "../Locations";
|
||||
import {hasWallStreetSF, wallStreetSFLvl} from "../NetscriptFunctions";
|
||||
import {WorkerScript} from "../NetscriptWorker";
|
||||
import {Player} from "../Player";
|
||||
|
||||
import {Page, routing} from ".././ui/navigationTracking";
|
||||
import {numeralWrapper} from ".././ui/numeralFormat";
|
||||
|
||||
import {dialogBoxCreate} from "../../utils/DialogBox";
|
||||
import {clearEventListeners} from "../../utils/uiHelpers/clearEventListeners";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
import {exceptionAlert} from "../utils/helpers/exceptionAlert";
|
||||
import {getRandomInt} from "../utils/helpers/getRandomInt";
|
||||
import {KEY} from "../utils/helpers/keyCodes";
|
||||
import {createElement} from "../utils/uiHelpers/createElement";
|
||||
import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
|
||||
import {removeElementById} from "../utils/uiHelpers/removeElementById";
|
||||
Generic_fromJSON} from "../../utils/JSONReviver";
|
||||
import {exceptionAlert} from "../../utils/helpers/exceptionAlert";
|
||||
import {getRandomInt} from "../../utils/helpers/getRandomInt";
|
||||
import {KEY} from "../../utils/helpers/keyCodes";
|
||||
import {createElement} from "../../utils/uiHelpers/createElement";
|
||||
import {removeChildrenFromElement} from "../../utils/uiHelpers/removeChildrenFromElement";
|
||||
import {removeElementById} from "../../utils/uiHelpers/removeElementById";
|
||||
import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||
yesNoBoxGetYesButton, yesNoBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetYesButton, yesNoTxtInpBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetInput, yesNoBoxClose,
|
||||
yesNoTxtInpBoxClose, yesNoBoxOpen} from "../utils/YesNoBox";
|
||||
yesNoTxtInpBoxClose, yesNoBoxOpen} from "../../utils/YesNoBox";
|
||||
|
||||
var OrderTypes = {
|
||||
LimitBuy: "Limit Buy Order",
|
||||
@ -228,135 +230,135 @@ function initStockMarket() {
|
||||
const randInt = getRandomInt;
|
||||
|
||||
var ecorp = Locations.AevumECorp;
|
||||
var ecorpStk = new Stock(ecorp, StockSymbols[ecorp], randInt(40, 50) / 100, true, 19, randInt(17e3, 28e3));
|
||||
var ecorpStk = new Stock(ecorp, StockSymbols[ecorp], randInt(40, 50) / 100, true, 19, randInt(17e3, 28e3), 3e12);
|
||||
StockMarket[ecorp] = ecorpStk;
|
||||
|
||||
var megacorp = Locations.Sector12MegaCorp;
|
||||
var megacorpStk = new Stock(megacorp, StockSymbols[megacorp], randInt(40,50)/100, true, 19, randInt(24e3, 34e3));
|
||||
var megacorpStk = new Stock(megacorp, StockSymbols[megacorp], randInt(40,50)/100, true, 19, randInt(24e3, 34e3), 3e12);
|
||||
StockMarket[megacorp] = megacorpStk;
|
||||
|
||||
var blade = Locations.Sector12BladeIndustries;
|
||||
var bladeStk = new Stock(blade, StockSymbols[blade], randInt(70, 80)/100, true, 13, randInt(12e3, 25e3));
|
||||
var bladeStk = new Stock(blade, StockSymbols[blade], randInt(70, 80)/100, true, 13, randInt(12e3, 25e3), 1.9e12);
|
||||
StockMarket[blade] = bladeStk;
|
||||
|
||||
var clarke = Locations.AevumClarkeIncorporated;
|
||||
var clarkeStk = new Stock(clarke, StockSymbols[clarke], randInt(65, 75)/100, true, 12, randInt(10e3, 25e3));
|
||||
var clarkeStk = new Stock(clarke, StockSymbols[clarke], randInt(65, 75)/100, true, 12, randInt(10e3, 25e3), 1.8e12);
|
||||
StockMarket[clarke] = clarkeStk;
|
||||
|
||||
var omnitek = Locations.VolhavenOmniTekIncorporated;
|
||||
var omnitekStk = new Stock(omnitek, StockSymbols[omnitek], randInt(60, 70)/100, true, 12, randInt(32e3, 43e3));
|
||||
var omnitekStk = new Stock(omnitek, StockSymbols[omnitek], randInt(60, 70)/100, true, 12, randInt(32e3, 43e3), 2.1e12);
|
||||
StockMarket[omnitek] = omnitekStk;
|
||||
|
||||
var foursigma = Locations.Sector12FourSigma;
|
||||
var foursigmaStk = new Stock(foursigma, StockSymbols[foursigma], randInt(100, 110)/100, true, 17, randInt(50e3, 80e3));
|
||||
var foursigmaStk = new Stock(foursigma, StockSymbols[foursigma], randInt(100, 110)/100, true, 17, randInt(50e3, 80e3), 2.4e12);
|
||||
StockMarket[foursigma] = foursigmaStk;
|
||||
|
||||
var kuaigong = Locations.ChongqingKuaiGongInternational;
|
||||
var kuaigongStk = new Stock(kuaigong, StockSymbols[kuaigong], randInt(75, 85)/100, true, 10, randInt(16e3, 28e3));
|
||||
var kuaigongStk = new Stock(kuaigong, StockSymbols[kuaigong], randInt(75, 85)/100, true, 10, randInt(16e3, 28e3), 2.3e12);
|
||||
StockMarket[kuaigong] = kuaigongStk;
|
||||
|
||||
var fulcrum = Locations.AevumFulcrumTechnologies;
|
||||
var fulcrumStk = new Stock(fulcrum, StockSymbols[fulcrum], randInt(120, 130)/100, true, 16, randInt(29e3, 36e3));
|
||||
var fulcrumStk = new Stock(fulcrum, StockSymbols[fulcrum], randInt(120, 130)/100, true, 16, randInt(29e3, 36e3), 2.4e12);
|
||||
StockMarket[fulcrum] = fulcrumStk;
|
||||
|
||||
var storm = Locations.IshimaStormTechnologies;
|
||||
var stormStk = new Stock(storm, StockSymbols[storm], randInt(80, 90)/100, true, 7, randInt(20e3, 25e3));
|
||||
var stormStk = new Stock(storm, StockSymbols[storm], randInt(80, 90)/100, true, 7, randInt(20e3, 25e3), 1.2e12);
|
||||
StockMarket[storm] = stormStk;
|
||||
|
||||
var defcomm = Locations.NewTokyoDefComm;
|
||||
var defcommStk = new Stock(defcomm, StockSymbols[defcomm], randInt(60, 70)/100, true, 10, randInt(6e3, 19e3));
|
||||
var defcommStk = new Stock(defcomm, StockSymbols[defcomm], randInt(60, 70)/100, true, 10, randInt(6e3, 19e3), 900e9);
|
||||
StockMarket[defcomm] = defcommStk;
|
||||
|
||||
var helios = Locations.VolhavenHeliosLabs;
|
||||
var heliosStk = new Stock(helios, StockSymbols[helios], randInt(55, 65)/100, true, 9, randInt(10e3, 18e3));
|
||||
var heliosStk = new Stock(helios, StockSymbols[helios], randInt(55, 65)/100, true, 9, randInt(10e3, 18e3), 825e9);
|
||||
StockMarket[helios] = heliosStk;
|
||||
|
||||
var vitalife = Locations.NewTokyoVitaLife;
|
||||
var vitalifeStk = new Stock(vitalife, StockSymbols[vitalife], randInt(70, 80)/100, true, 7, randInt(8e3, 14e3));
|
||||
var vitalifeStk = new Stock(vitalife, StockSymbols[vitalife], randInt(70, 80)/100, true, 7, randInt(8e3, 14e3), 1e12);
|
||||
StockMarket[vitalife] = vitalifeStk;
|
||||
|
||||
var icarus = Locations.Sector12IcarusMicrosystems;
|
||||
var icarusStk = new Stock(icarus, StockSymbols[icarus], randInt(60, 70)/100, true, 7.5, randInt(12e3, 24e3));
|
||||
var icarusStk = new Stock(icarus, StockSymbols[icarus], randInt(60, 70)/100, true, 7.5, randInt(12e3, 24e3), 800e12);
|
||||
StockMarket[icarus] = icarusStk;
|
||||
|
||||
var universalenergy = Locations.Sector12UniversalEnergy;
|
||||
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], randInt(50, 60)/100, true, 10, randInt(16e3, 29e3));
|
||||
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], randInt(50, 60)/100, true, 10, randInt(16e3, 29e3), 900e9);
|
||||
StockMarket[universalenergy] = universalenergyStk;
|
||||
|
||||
var aerocorp = Locations.AevumAeroCorp;
|
||||
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], randInt(55, 65)/100, true, 6, randInt(8e3, 17e3));
|
||||
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], randInt(55, 65)/100, true, 6, randInt(8e3, 17e3), 640e9);
|
||||
StockMarket[aerocorp] = aerocorpStk;
|
||||
|
||||
var omnia = Locations.VolhavenOmniaCybersystems;
|
||||
var omniaStk = new Stock(omnia, StockSymbols[omnia], randInt(65, 75)/100, true, 4.5, randInt(6e3, 15e3));
|
||||
var omniaStk = new Stock(omnia, StockSymbols[omnia], randInt(65, 75)/100, true, 4.5, randInt(6e3, 15e3), 600e9);
|
||||
StockMarket[omnia] = omniaStk;
|
||||
|
||||
var solaris = Locations.ChongqingSolarisSpaceSystems;
|
||||
var solarisStk = new Stock(solaris, StockSymbols[solaris], randInt(70, 80)/100, true, 8.5, randInt(14e3, 28e3));
|
||||
var solarisStk = new Stock(solaris, StockSymbols[solaris], randInt(70, 80)/100, true, 8.5, randInt(14e3, 28e3), 705e9);
|
||||
StockMarket[solaris] = solarisStk;
|
||||
|
||||
var globalpharm = Locations.NewTokyoGlobalPharmaceuticals;
|
||||
var globalpharmStk = new Stock(globalpharm, StockSymbols[globalpharm], randInt(55, 65)/100, true, 10.5, randInt(12e3, 30e3));
|
||||
var globalpharmStk = new Stock(globalpharm, StockSymbols[globalpharm], randInt(55, 65)/100, true, 10.5, randInt(12e3, 30e3), 695e9);
|
||||
StockMarket[globalpharm] = globalpharmStk;
|
||||
|
||||
var nova = Locations.IshimaNovaMedical;
|
||||
var novaStk = new Stock(nova, StockSymbols[nova], randInt(70, 80)/100, true, 5, randInt(15e3, 27e3));
|
||||
var novaStk = new Stock(nova, StockSymbols[nova], randInt(70, 80)/100, true, 5, randInt(15e3, 27e3), 600e9);
|
||||
StockMarket[nova] = novaStk;
|
||||
|
||||
var watchdog = Locations.AevumWatchdogSecurity;
|
||||
var watchdogStk = new Stock(watchdog, StockSymbols[watchdog], randInt(240, 260)/100, true, 1.5, randInt(4e3, 8.5e3));
|
||||
var watchdogStk = new Stock(watchdog, StockSymbols[watchdog], randInt(240, 260)/100, true, 1.5, randInt(4e3, 8.5e3), 450e9);
|
||||
StockMarket[watchdog] = watchdogStk;
|
||||
|
||||
var lexocorp = Locations.VolhavenLexoCorp;
|
||||
var lexocorpStk = new Stock(lexocorp, StockSymbols[lexocorp], randInt(115, 135)/100, true, 6, randInt(4.5e3, 8e3));
|
||||
var lexocorpStk = new Stock(lexocorp, StockSymbols[lexocorp], randInt(115, 135)/100, true, 6, randInt(4.5e3, 8e3), 300e9);
|
||||
StockMarket[lexocorp] = lexocorpStk;
|
||||
|
||||
var rho = Locations.AevumRhoConstruction;
|
||||
var rhoStk = new Stock(rho, StockSymbols[rho], randInt(50, 70)/100, true, 1, randInt(2e3, 7e3));
|
||||
var rhoStk = new Stock(rho, StockSymbols[rho], randInt(50, 70)/100, true, 1, randInt(2e3, 7e3), 180e9);
|
||||
StockMarket[rho] = rhoStk;
|
||||
|
||||
var alpha = Locations.Sector12AlphaEnterprises;
|
||||
var alphaStk = new Stock(alpha, StockSymbols[alpha], randInt(175, 205)/100, true, 10, randInt(4e3, 8.5e3));
|
||||
var alphaStk = new Stock(alpha, StockSymbols[alpha], randInt(175, 205)/100, true, 10, randInt(4e3, 8.5e3), 240e9);
|
||||
StockMarket[alpha] = alphaStk;
|
||||
|
||||
var syscore = Locations.VolhavenSysCoreSecurities;
|
||||
var syscoreStk = new Stock(syscore, StockSymbols[syscore], randInt(150, 170)/100, true, 3, randInt(3e3, 8e3));
|
||||
var syscoreStk = new Stock(syscore, StockSymbols[syscore], randInt(150, 170)/100, true, 3, randInt(3e3, 8e3), 200e9);
|
||||
StockMarket[syscore] = syscoreStk;
|
||||
|
||||
var computek = Locations.VolhavenCompuTek;
|
||||
var computekStk = new Stock(computek, StockSymbols[computek], randInt(80, 100)/100, true, 4, randInt(1e3, 6e3));
|
||||
var computekStk = new Stock(computek, StockSymbols[computek], randInt(80, 100)/100, true, 4, randInt(1e3, 6e3), 185e9);
|
||||
StockMarket[computek] = computekStk;
|
||||
|
||||
var netlink = Locations.AevumNetLinkTechnologies;
|
||||
var netlinkStk = new Stock(netlink, StockSymbols[netlink], randInt(400, 430)/100, true, 1, randInt(1e3, 5e3));
|
||||
var netlinkStk = new Stock(netlink, StockSymbols[netlink], randInt(400, 430)/100, true, 1, randInt(1e3, 5e3), 58e9);
|
||||
StockMarket[netlink] = netlinkStk;
|
||||
|
||||
var omega = Locations.IshimaOmegaSoftware;
|
||||
var omegaStk = new Stock(omega, StockSymbols[omega], randInt(90, 110)/100, true, 0.5, randInt(1e3, 8e3));
|
||||
var omegaStk = new Stock(omega, StockSymbols[omega], randInt(90, 110)/100, true, 0.5, randInt(1e3, 8e3), 60e9);
|
||||
StockMarket[omega] = omegaStk;
|
||||
|
||||
var fns = Locations.Sector12FoodNStuff;
|
||||
var fnsStk = new Stock(fns, StockSymbols[fns], randInt(70, 80)/100, false, 1, randInt(500, 4.5e3));
|
||||
var fnsStk = new Stock(fns, StockSymbols[fns], randInt(70, 80)/100, false, 1, randInt(500, 4.5e3), 45e9);
|
||||
StockMarket[fns] = fnsStk;
|
||||
|
||||
var sigmacosm = "Sigma Cosmetics";
|
||||
var sigmacosmStk = new Stock(sigmacosm, StockSymbols[sigmacosm], randInt(260, 300)/100, true, 0, randInt(1.5e3, 3.5e3));
|
||||
var sigmacosmStk = new Stock(sigmacosm, StockSymbols[sigmacosm], randInt(260, 300)/100, true, 0, randInt(1.5e3, 3.5e3), 30e9);
|
||||
StockMarket[sigmacosm] = sigmacosmStk;
|
||||
|
||||
var joesguns = "Joes Guns";
|
||||
var joesgunsStk = new Stock(joesguns, StockSymbols[joesguns], randInt(360, 400)/100, true, 1, randInt(250, 1.5e3));
|
||||
var joesgunsStk = new Stock(joesguns, StockSymbols[joesguns], randInt(360, 400)/100, true, 1, randInt(250, 1.5e3), 42e9);
|
||||
StockMarket[joesguns] = joesgunsStk;
|
||||
|
||||
var catalyst = "Catalyst Ventures";
|
||||
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], randInt(120, 175)/100, true, 13.5, randInt(250, 1.5e3));
|
||||
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], randInt(120, 175)/100, true, 13.5, randInt(250, 1.5e3), 120e9);
|
||||
StockMarket[catalyst] = catalystStk;
|
||||
|
||||
var microdyne = "Microdyne Technologies";
|
||||
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], randInt(70, 80)/100, true, 8, randInt(15e3, 30e3));
|
||||
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], randInt(70, 80)/100, true, 8, randInt(15e3, 30e3), 360e9);
|
||||
StockMarket[microdyne] = microdyneStk;
|
||||
|
||||
var titanlabs = "Titan Laboratories";
|
||||
var titanlabsStk = new Stock(titanlabs, StockSymbols[titanlabs], randInt(50, 70)/100, true, 11, randInt(12e3, 24e3));
|
||||
var titanlabsStk = new Stock(titanlabs, StockSymbols[titanlabs], randInt(50, 70)/100, true, 11, randInt(12e3, 24e3), 420e9);
|
||||
StockMarket[titanlabs] = titanlabsStk;
|
||||
|
||||
var orders = {};
|
||||
@ -411,6 +413,7 @@ function buyStock(stock, shares) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Does player have enough money?
|
||||
var totalPrice = stock.price * shares;
|
||||
if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
|
||||
dialogBoxCreate("You do not have enough money to purchase this. You need " +
|
||||
@ -418,6 +421,13 @@ function buyStock(stock, shares) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Would this purchase exceed the maximum number of shares?
|
||||
if (shares + stock.playerShares + stock.playerShortShares > stock.maxShares) {
|
||||
dialogBoxCreate(`You cannot purchase this many shares. ${stock.symbol} has a maximum of ` +
|
||||
`${numeralWrapper.formatBigNumber(stock.maxShares)} shares.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
var origTotal = stock.playerShares * stock.playerAvgPx;
|
||||
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
|
||||
var newTotal = origTotal + totalPrice;
|
||||
@ -470,6 +480,7 @@ function shortStock(stock, shares, workerScript=null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Does the player have enough money?
|
||||
var totalPrice = stock.price * shares;
|
||||
if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
|
||||
if (tixApi) {
|
||||
@ -484,6 +495,19 @@ function shortStock(stock, shares, workerScript=null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Would this purchase exceed the maximum number of shares?
|
||||
if (shares + stock.playerShares + stock.playerShortShares > stock.maxShares) {
|
||||
if (tixApi) {
|
||||
workerScript.scriptRef.log("ERROR: shortStock() failed because purchasing this many short shares would exceed " +
|
||||
`${stock.symbol}'s maximum number of shares.`);
|
||||
} else {
|
||||
dialogBoxCreate(`You cannot purchase this many shares. ${stock.symbol} has a maximum of ` +
|
||||
`${stock.maxShares} shares.`);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var origTotal = stock.playerShortShares * stock.playerAvgShortPx;
|
||||
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
|
||||
var newTotal = origTotal + totalPrice;
|
||||
@ -1190,6 +1214,7 @@ function createStockTicker(stock) {
|
||||
switch (ordType) {
|
||||
case "Market Order":
|
||||
var shares = Math.floor((money - COMM) / stock.price);
|
||||
shares = Math.min(shares, Math.round(stock.maxShares - stock.playerShares - stock.playerShortShares));
|
||||
pos === PositionTypes.Long ? buyStock(stock, shares) : shortStock(stock, shares, null);
|
||||
break;
|
||||
case "Limit Order":
|
||||
@ -1206,6 +1231,7 @@ function createStockTicker(stock) {
|
||||
type = OrderTypes.StopBuy;
|
||||
}
|
||||
var shares = Math.floor((money-COMM) / price);
|
||||
shares = Math.min(shares, Math.round(stock.maxShares - stock.playerShares - stock.playerShortShares));
|
||||
placeOrder(stock, shares, price, type, pos);
|
||||
yesNoTxtInpBoxClose();
|
||||
});
|
||||
@ -1384,25 +1410,26 @@ function updateStockPlayerPosition(stock) {
|
||||
if (isNaN(shortPercentageGains)) { shortPercentageGains = 0; }
|
||||
|
||||
stock.posTxtEl.innerHTML =
|
||||
"<h1 class='tooltip stock-market-position-text'>Long Position: " +
|
||||
`Max Shares: ${numeralWrapper.format(stock.maxShares, "0.000a")}<br>` +
|
||||
"<h3 class='tooltip stock-market-position-text'>Long Position: " +
|
||||
"<span class='tooltiptext'>Shares in the long position will increase " +
|
||||
"in value if the price of the corresponding stock increases</span></h1>" +
|
||||
"in value if the price of the corresponding stock increases</span></h3>" +
|
||||
"<br>Shares: " + numeralWrapper.format(stock.playerShares, '0,0') +
|
||||
"<br>Average Price: " + numeralWrapper.format(stock.playerAvgPx, '$0.000a') +
|
||||
" (Total Cost: " + numeralWrapper.format(totalCost, '$0.000a') + ")" +
|
||||
"<br>Profit: " + numeralWrapper.format(gains, '$0.000a') +
|
||||
" (" + numeralWrapper.format(percentageGains, '0.00%') + ")<br><br>";
|
||||
" (" + numeralWrapper.format(percentageGains, '0.00%') + ")<br>";
|
||||
if (Player.bitNodeN === 8 || (hasWallStreetSF && wallStreetSFLvl >= 2)) {
|
||||
stock.posTxtEl.innerHTML +=
|
||||
"<h1 class='tooltip stock-market-position-text'>Short Position: " +
|
||||
"<br><h3 class='tooltip stock-market-position-text'>Short Position: " +
|
||||
"<span class='tooltiptext'>Shares in short position will increase " +
|
||||
"in value if the price of the corresponding stock decreases</span></h1>" +
|
||||
"in value if the price of the corresponding stock decreases</span></h3>" +
|
||||
"<br>Shares: " + numeralWrapper.format(stock.playerShortShares, '0,0') +
|
||||
"<br>Average Price: " + numeralWrapper.format(stock.playerAvgShortPx, '$0.000a') +
|
||||
" (Total Cost: " + numeralWrapper.format(shortTotalCost, '$0.000a') + ")" +
|
||||
"<br>Profit: " + numeralWrapper.format(shortGains, '$0.000a') +
|
||||
"<br>Average Price: " + numeralWrapper.formatMoney(stock.playerAvgShortPx) +
|
||||
" (Total Cost: " + numeralWrapper.formatMoney(shortTotalCost) + ")" +
|
||||
"<br>Profit: " + numeralWrapper.formatMoney(shortGains) +
|
||||
" (" + numeralWrapper.format(shortPercentageGains, '0.00%') + ")" +
|
||||
"<br><br><h1 class='stock-market-position-text'>Orders: </h1>";
|
||||
"<br><br><h3 class='stock-market-position-text'>Orders:</h3>";
|
||||
}
|
||||
|
||||
}
|
@ -73,7 +73,7 @@ import {StockMarket, StockSymbols,
|
||||
SymbolToStockMap, initStockSymbols,
|
||||
initSymbolToStockMap, stockMarketCycle,
|
||||
processStockPrices,
|
||||
displayStockMarketContent} from "./StockMarket";
|
||||
displayStockMarketContent} from "./StockMarket/StockMarket";
|
||||
import {Terminal, postNetburnerText} from "./Terminal";
|
||||
import {KEY} from "../utils/helpers/keyCodes";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
@ -88,6 +88,7 @@ import "../css/mainmenu.scss";
|
||||
import "../css/characteroverview.scss";
|
||||
import "../css/terminal.scss";
|
||||
import "../css/menupages.scss";
|
||||
import "../css/stockmarket.scss";
|
||||
import "../css/workinprogress.scss";
|
||||
import "../css/popupboxes.scss";
|
||||
import "../css/gameoptions.scss";
|
||||
|
@ -43,6 +43,10 @@ class NumeralFormatter {
|
||||
formatMoney(n: number): string {
|
||||
return this.format(n, "$0.000a");
|
||||
}
|
||||
|
||||
formatBigNumber(n: number): string {
|
||||
return this.format(n, "0.000a");
|
||||
}
|
||||
}
|
||||
|
||||
export const numeralWrapper = new NumeralFormatter();
|
||||
|
Loading…
Reference in New Issue
Block a user