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Bugfixes for cancelOrder(), selling stocks for Corporation, and updating RAM usage on prestige. Also added in-game documentation for clear() and exit()
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dist/bundle.js
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823
dist/bundle.js
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Load Diff
@ -1,5 +1,6 @@
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import {Engine} from "./engine.js";
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import {Locations} from "./Location.js";
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import {Player} from "./Player.js";
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import Decimal from '../utils/decimal.js';
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import {dialogBoxCreate} from "../utils/DialogBox.js";
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@ -525,6 +525,7 @@ let CONSTANTS = {
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"kill('foo.script', getHostname(), 1, 'foodnstuff');<br><br>" +
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"<i><u>killall(hostname/ip)</u></i><br> Kills all running scripts on the specified server. This function takes a single argument which " +
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"must be a string containing the hostname or IP of the target server. This function will always return true. <br><br>" +
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"<i><u>exit()</u></i><br>Terminates the script immediately<br><br>" +
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"<i><u>scp(script, [source], destination)</u></i><br>Copies a script or literature (.lit) file to another server. The first argument is a string with " +
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"the filename of the script or literature file " +
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"to be copied, or an array of filenames to be copied. The next two arguments are strings containing the hostname/IPs of the source and target server. " +
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@ -648,7 +649,7 @@ let CONSTANTS = {
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"have purchased. It takes an optional parameter specifying whether the hostname or IP addresses will be returned. If this " +
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"parameter is not specified, it is true by default and hostnames will be returned<br><br>" +
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"<i><u>round(n)</u></i><br>Rounds the number n to the nearest integer. If the argument passed in is not a number, then the function will return 0.<br><br>" +
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"<i><u>write(port, data='', mode='a')</u></i><br>This function can be used to either write data to a port or to a text file (.txt).<br><br>" +
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"<i><u>write(port/fn, data='', mode='a')</u></i><br>This function can be used to either write data to a port or to a text file (.txt).<br><br>" +
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"If the first argument is a number between 1 and 10, then it specifies a port and this function will write data to a port. If the second " +
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"argument is not specified then it will write an empty string to the port. The third argument, mode, is not used when writing data to a port.<br><br>" +
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"If the first argument is a string, then it specifies the name of a text file (.txt) and this function will write data to a text file. " +
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@ -657,12 +658,15 @@ let CONSTANTS = {
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"mode which means that it will overwrite the existing data on the file, or it will create a new file if it does not already exist. Otherwise, " +
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"the data will be written in 'append' mode which means that the data will be added at the end of the existing file, or it will create a new file if it " +
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"does not already exist. If mode isn't specified then it will be 'a' for 'append' mode by default.<br><br>" +
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"<i><u>read(port)</u></i><br>This function is used to read data from a port or from a text file (.txt).<br><br>" +
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"<i><u>read(port/fn)</u></i><br>This function is used to read data from a port or from a text file (.txt).<br><br>" +
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"This function takes a single argument. If this argument is a number between 1 and 10, then it specifies a port and it will read data from " +
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"a port. A port is a serialized queue. This function will remove the first element from the queue and return it. If the queue is empty, " +
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"then the string 'NULL PORT DATA' will be returned.<br><br>" +
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"If the first argument is a string, then it specifies the name of a text file and this function will return the data in the " +
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"specified text file. If the text file does not exist, an empty string will be returned<br><br>" +
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"<i><u>clear(port/fn)</u></i><br>This function is used to clear a Netscript Port or a text file.<br><br>" +
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"It takes a single argument. If this argument is a number between 1 and 10, then it specifies a port and will clear it (deleting all data from it). " +
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"If the argument is a string, then it specifies the name of a text file (.txt) and will clear the text file so that it is empty.<br><br>" +
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"<i><u>scriptRunning(scriptname, hostname/ip)</u></i><br>Returns a boolean indicating whether any instance of the specified script is running " +
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"on a server, regardless of its arguments. This is different than the isRunning() function because it does not " +
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"try to identify a specific instance of a running script by its arguments.<br><br>" +
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@ -648,7 +648,7 @@ function iTutorialEnd() {
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dialogBoxCreate("If you are new to the game, the following links may be useful for you!<br><br>" +
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"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner' target='_blank'>Getting Started Guide</a>" +
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"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Bitburner_Wiki' target='_blank'>Wiki</a><br><br>" +
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"The Beginner's Guide to Hacking was added to your home computer! It contains stop tips/pointers for starting out with the game. " +
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"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
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"To read it, go to Terminal and enter<br><br>cat hackers-starting-handbook.lit");
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Player.getHomeComputer().messages.push("hackers-starting-handbook.lit");
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}
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@ -1033,7 +1033,7 @@ function NetscriptFunctions(workerScript) {
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} else if (type.includes("stop") && type.includes("buy")) {
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orderType = OrderTypes.StopBuy;
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} else if (type.includes("stop") && type.includes("sell")) {
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orderType = OrderType.StopSell;
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orderType = OrderTypes.StopSell;
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} else {
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throw makeRuntimeRejectMsg(workerScript, "ERROR: Invalid Order Type passed into placeOrder()");
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}
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@ -1046,7 +1046,7 @@ function NetscriptFunctions(workerScript) {
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} else {
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throw makeRuntimeRejectMsg(workerScript, "ERROR: Invalid Position Type passed into placeOrder()");
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}
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params = {
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var params = {
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stock: stock,
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shares: shares,
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price: price,
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@ -696,6 +696,11 @@ function prestigeHomeComputer(homeComp) {
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homeComp.ramUsed = 0;
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homeComp.programs.push(Programs.NukeProgram);
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//Update RAM usage on all scripts
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this.scripts.forEach(function(script) {
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script.updateRamUsage();
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});
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homeComp.messages.length = 0;
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homeComp.messages.push("hackers-starting-handbook.lit");
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}
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