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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
fix bug
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8d3c366e0e
commit
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@ -21,6 +21,9 @@ interface IProps {
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export function SourceFiles(props: IProps): React.ReactElement {
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export function SourceFiles(props: IProps): React.ReactElement {
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function setSF(sfN: number, sfLvl: number) {
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function setSF(sfN: number, sfLvl: number) {
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return function () {
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return function () {
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if (sfN === 9) {
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props.player.hacknetNodes = [];
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}
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if (sfLvl === 0) {
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if (sfLvl === 0) {
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props.player.sourceFiles = props.player.sourceFiles.filter((sf) => sf.n !== sfN);
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props.player.sourceFiles = props.player.sourceFiles.filter((sf) => sf.n !== sfN);
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return;
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return;
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@ -97,7 +97,7 @@ const useStyles = makeStyles((theme: Theme) =>
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display: "block",
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display: "block",
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padding: "8px",
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padding: "8px",
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minHeight: "100vh",
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minHeight: "100vh",
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boxSizing: 'border-box',
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boxSizing: "border-box",
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},
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},
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}),
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}),
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);
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);
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@ -222,7 +222,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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const [errorBoundaryKey, setErrorBoundaryKey] = useState<number>(0);
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const [errorBoundaryKey, setErrorBoundaryKey] = useState<number>(0);
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function resetErrorBoundary(): void {
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function resetErrorBoundary(): void {
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setErrorBoundaryKey(errorBoundaryKey+1);
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setErrorBoundaryKey(errorBoundaryKey + 1);
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}
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}
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function rerender(): void {
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function rerender(): void {
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@ -505,12 +505,21 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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return (
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return (
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<Context.Player.Provider value={player}>
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<Context.Player.Provider value={player}>
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<Context.Router.Provider value={Router}>
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<Context.Router.Provider value={Router}>
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<ErrorBoundary key={errorBoundaryKey} router={Router} softReset={softReset}>
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<ErrorBoundary key={errorBoundaryKey} router={Router} softReset={softReset}>
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<SnackbarProvider>
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<SnackbarProvider>
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<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
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<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
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{!ITutorial.isRunning ? (
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{!ITutorial.isRunning ? (
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<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
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<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
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) : (
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<InteractiveTutorialRoot />
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)}
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</Overview>
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{withSidebar ? (
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<Box display="flex" flexDirection="row" width="100%">
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<SidebarRoot player={player} router={Router} page={page} />
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<Box className={classes.root}>{mainPage}</Box>
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</Box>
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) : (
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) : (
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<Box className={classes.root}>{mainPage}</Box>
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<Box className={classes.root}>{mainPage}</Box>
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)}
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)}
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