Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed

This commit is contained in:
Daniel Xie
2016-12-01 16:18:18 -06:00
parent ca9caada67
commit d5d198cbb4
9 changed files with 907 additions and 770 deletions

@ -11,6 +11,11 @@
the Google CDN (Content Delivery Network). --> the Google CDN (Content Delivery Network). -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script> <script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<!-- Utils -->
<script src="utils/IPAddress.js"></script>
<script src="utils/JSONReviver.js"></script>
<!-- Netscript -->
<script src="src/netscript/NetScriptWorker.js"></script> <script src="src/netscript/NetScriptWorker.js"></script>
<script src="src/netscript/InputStream.js"></script> <script src="src/netscript/InputStream.js"></script>
<script src="src/netscript/Tokenizer.js"></script> <script src="src/netscript/Tokenizer.js"></script>
@ -18,6 +23,7 @@
<script src="src/netscript/Evaluator.js"></script> <script src="src/netscript/Evaluator.js"></script>
<script src="src/netscript/Environment.js"></script> <script src="src/netscript/Environment.js"></script>
<!-- Main game files -->
<script src="src/Constants.js"></script> <script src="src/Constants.js"></script>
<script src="src/Server.js"></script> <script src="src/Server.js"></script>
<script src="src/Player.js"></script> <script src="src/Player.js"></script>
@ -28,9 +34,6 @@
<script src="src/engine.js"></script> <script src="src/engine.js"></script>
<!-- Utils -->
<script src="utils/JSONReviver.js"></script>
</head> </head>
<body> <body>
<div id="mainmenu-container"> <div id="mainmenu-container">
@ -48,10 +51,6 @@
<a href="#" id="create-script-menu-link"> Create Script </a> <a href="#" id="create-script-menu-link"> Create Script </a>
</li> </li>
<li class="gym-tab" style="display:none">
<a href="#" id="gym-menu-link"> Gym </a>
</li>
<li class="world-tab" style="display:none"> <li class="world-tab" style="display:none">
<a href="#" id="world-menu-link"> World </a> <a href="#" id="world-menu-link"> World </a>
</li> </li>
@ -59,6 +58,14 @@
<li class="develop-gui-tab" style="display:none"> <li class="develop-gui-tab" style="display:none">
<a href="#" id="develop-gui-menu-link"> Develop GUI </a> <a href="#" id="develop-gui-menu-link"> Develop GUI </a>
</li> </li>
<li class="save-game-tab">
<a href="#" id="save-game-link"> Save Game </a>
</li>
<li class="delete-game-tab">
<a href="#" id="delete-game-link"> Delete Game </a>
</li>
</ul> </ul>
</div> </div>

@ -5,4 +5,26 @@ CONSTANTS = {
//Time (ms) it takes to run one operation in Netscript. //Time (ms) it takes to run one operation in Netscript.
CodeInstructionRunTime: 1500, CodeInstructionRunTime: 1500,
//Text that is displayed when the 'help' command is ran in Terminal
HelpText: "analyze Get statistics and information about current machine\n" +
"clear Clear all text on the terminal\n" +
"cls See 'clear' command\n" +
"connect [ip/hostname] Connects to the machine given by its IP or hostname\n" +
"free Check the machine's memory usage\n" +
"hack Hack the current machine\n" +
"help Display this list\n" +
"hostname Displays the hostname of the machine\n" +
"ifconfig Displays the IP address of the machine\n" +
"kill [script name] Stops a script that is running\n" +
"ls Displays all programs and scripts on the machine\n" +
"nano [script name] Text editor - Open up and edit a script\n" +
"netstat Displays all available network connections\n" +
"ps Display all scripts that are currently running\n" +
"rm Delete a script/program from the machine. (WARNING: Permanent)\n" +
"run [script/program] Execute a program or a script\n" +
"scan See 'netstat' command\n" +
"telnet [ip/hostname] See 'connect' command\n" +
"top Display all running scripts and their RAM usage\n"
} }

@ -1,95 +1,99 @@
//Netburner Player class //Netburner Player class
function PlayerObject() {
var Player = {
//Skills and stats //Skills and stats
hacking_skill: 1, this.hacking_skill = 1;
//Fighting //Fighting
strength: 1, //Damage dealt this.strength = 1; //Damage dealt
defense: 1, //Damage received this.defense = 1; //Damage received
dexterity: 1, //Accuracy this.dexterity = 1; //Accuracy
agility: 1, //Dodge % this.agility = 1; //Dodge %
//Labor stats //Labor stats
charisma: 1, this.charisma = 1;
//Hacking multipliers //Hacking multipliers
hacking_chance_multiplier: 2, //Increase through ascensions/augmentations this.hacking_chance_multiplier = 2; //Increase through ascensions/augmentations
//hacking_speed_multiplier: 5, //Decrease through ascensions/augmentations //this.hacking_speed_multiplier = 5; //Decrease through ascensions/augmentations
hacking_speed_multiplier: 1, //Make it faster for debugging this.hacking_speed_multiplier = 1; //Make it faster for debugging
hacking_money_multiplier: .01, //Increase through ascensions/augmentations. Can't go above 1 this.hacking_money_multiplier = .01; //Increase through ascensions/augmentations. Can't go above 1
//Note: "Lifetime" refers to current ascension, "total" refers to the entire game history //Note: "Lifetime" refers to current ascension, "total" refers to the entire game history
//Accumulative stats and skills //Accumulative stats and skills
total_hacking: 1, this.total_hacking = 1;
total_strength: 1, this.total_strength = 1;
total_defense: 1, this.total_defense = 1;
total_dexterity: 1, this.total_dexterity = 1;
total_agility: 1, this.total_agility = 1;
total_charisma: 1, this.total_charisma = 1;
lifetime_hacking: 1, this.lifetime_hacking = 1;
lifetime_strength: 1, this.lifetime_strength = 1;
lifetime_defense: 1, this.lifetime_defense = 1;
lifetime_dexterity: 1, this.lifetime_dexterity = 1;
lifetime_agility: 1, this.lifetime_agility = 1;
lifetime_charisma: 1, this.lifetime_charisma = 1;
//Experience and multipliers //Experience and multipliers
hacking_exp: 0, this.hacking_exp = 0;
strength_exp: 0, this.strength_exp = 0;
defense_exp: 0, this.defense_exp = 0;
dexterity_exp: 0, this.dexterity_exp = 0;
agility_exp: 0, this.agility_exp = 0;
charisma_exp: 0, this.charisma_exp = 0;
hacking_exp_mult: 1, this.hacking_exp_mult = 1;
strength_exp_mult: 1, this.strength_exp_mult = 1;
defense_exp_mult: 1, this.defense_exp_mult = 1;
dexterity_exp_mult: 1, this.dexterity_exp_mult = 1;
agility_exp_mult: 1, this.agility_exp_mult = 1;
charisma_exp_mult: 1, this.charisma_exp_mult = 1;
company_rep_mult: 1, //Multiplier for how fast the player gains reputation at a company this.company_rep_mult = 1; //Multiplier for how fast the player gains reputation at a company
//Money //Money
money: 0, this.money = 0;
total_money: 0, this.total_money = 0;
lifetime_money: 0, this.lifetime_money = 0;
//Starting (home) computer //Starting (home) computer
homeComputer: new Server(), this.homeComputer = null;
//Servers //Servers
currentServer: null, //Server currently being accessed through terminal this.currentServer = null; //Server currently being accessed through terminal
discoveredServers: [], this.discoveredServers = []; //Secret servers not in the network that you have discovered
purchasedServers: [], this.purchasedServers = [];
//Achievements and achievement progress //Achievements and achievement progress
//Flag to let the engine know the player is starting a hack //Flag to let the engine know the player is starting a hack
startAction: false, this.startAction = false;
actionTime: 0, this.actionTime = 0;
};
PlayerObject.prototype.init = function() {
/* Initialize Player's home computer */
var t_homeComp = new Server();
t_homeComp.init(createRandomIp(), "home", "Home PC", true, true, true, true, 1);
this.homeComputer = t_homeComp.ip;
this.currentServer = t_homeComp.ip;
AddToAllServers(t_homeComp);
init: function() { this.getHomeComputer().programs.push("PortHack.exe");
/* Initialize properties of Player's home computer */ }
Player.homeComputer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 1);
Player.currentServer = Player.homeComputer; PlayerObject.prototype.getCurrentServer = function() {
return AllServers[this.currentServer];
Player.homeComputer.programs.push("PortHack.exe"); }
var NetworkGroup1 = [ForeignServers.IronGym, ForeignServers.FoodNStuff, ForeignServers.SigmaCosmetics, ForeignServers.JoesGuns, ForeignServers.HongFangTeaHouse, ForeignServers.HaraKiriSushiBar]; PlayerObject.prototype.getHomeComputer = function() {
for (var i = 0; i < NetworkGroup1.length; i++) { return AllServers[this.homeComputer];
Player.homeComputer.serversOnNetwork.push(NetworkGroup1[i]);
NetworkGroup1[i].serversOnNetwork.push(Player.homeComputer);
} }
},
//Calculates skill level based on experience. The same formula will be used for every skill //Calculates skill level based on experience. The same formula will be used for every skill
// At the maximum possible exp (MAX_INT = 9007199254740991), the hacking skill will be 1796 // At the maximum possible exp (MAX_INT = 9007199254740991), the hacking skill will be 1796
// Gets to level 1000 hacking skill at ~1,100,000,000 exp // Gets to level 1000 hacking skill at ~1,100,000,000 exp
calculateSkill: function(exp) { PlayerObject.prototype.calculateSkill = function(exp) {
return Math.max(Math.floor(50 * log(9007199254740991+ 2.270) - 40), 1); return Math.max(Math.floor(50 * log(9007199254740991+ 2.270) - 40), 1);
}, },
@ -98,10 +102,10 @@ var Player = {
// (hacking_chance_multiplier * hacking_skill - requiredLevel) 100 - difficulty // (hacking_chance_multiplier * hacking_skill - requiredLevel) 100 - difficulty
// ----------------------------------------------------------- * ----------------- // ----------------------------------------------------------- * -----------------
// (hacking_chance_multiplier * hacking_skill) 100 // (hacking_chance_multiplier * hacking_skill) 100
calculateHackingChance: function() { PlayerObject.prototype.calculateHackingChance = function() {
var difficultyMult = (100 - Player.currentServer.hackDifficulty) / 100; var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
var skillMult = (Player.hacking_chance_multiplier * Player.hacking_skill); var skillMult = (this.hacking_chance_multiplier * this.hacking_skill);
var skillChance = (skillMult - Player.currentServer.requiredHackingSkill) / skillMult; var skillChance = (skillMult - this.getCurrentServer().requiredHackingSkill) / skillMult;
return (skillChance * difficultyMult); return (skillChance * difficultyMult);
}, },
@ -110,47 +114,61 @@ var Player = {
// (requiredLevel * difficulty) // (requiredLevel * difficulty)
// ------------------------------- * hacking_speed_multiplier // ------------------------------- * hacking_speed_multiplier
// hacking_skill // hacking_skill
calculateHackingTime: function() { PlayerObject.prototype.calculateHackingTime = function() {
var difficultyMult = Player.currentServer.requiredHackingSkill * Player.currentServer.hackDifficulty; var difficultyMult = this.getCurrentServer().requiredHackingSkill * this.getCurrentServer().hackDifficulty;
var skillFactor = difficultyMult / Player.hacking_skill; var skillFactor = difficultyMult / this.hacking_skill;
return skillFactor * Player.hacking_speed_multiplier; return skillFactor * this.hacking_speed_multiplier;
}, }
//Calculates the PERCENTAGE of a server's money that the player will hack from the server if successful //Calculates the PERCENTAGE of a server's money that the player will hack from the server if successful
//The formula is: //The formula is:
// (hacking_skill - (requiredLevel-1)) 100 - difficulty // (hacking_skill - (requiredLevel-1)) 100 - difficulty
// --------------------------------------* ----------------------- * hacking_money_multiplier // --------------------------------------* ----------------------- * hacking_money_multiplier
// hacking_skill 100 // hacking_skill 100
calculatePercentMoneyHacked: function() { PlayerObject.prototype.calculatePercentMoneyHacked = function() {
var difficultyMult = (100 - Player.currentServer.hackDifficulty) / 100; var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
var skillMult = (Player.hacking_skill - (Player.currentServer.requiredHackingSkill - 1)) / Player.hacking_skill; var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_multiplier; var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_multiplier;
console.log("Percent money hacked calculated to be: " + percentMoneyHacked); console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
return percentMoneyHacked; return percentMoneyHacked;
}, }
//Returns how much EXP the player gains on a successful hack //Returns how much EXP the player gains on a successful hack
//The formula is: //The formula is:
// difficulty * requiredLevel * hacking_multiplier // difficulty * requiredLevel * hacking_multiplier
// //
// Note: Keep it at an integer for now, // Note: Keep it at an integer for now,
calculateExpGain: function() { PlayerObject.prototype.calculateExpGain = function() {
return Math.round(Player.currentServer.hackDifficulty * Player.currentServer.requiredHackingSkill * Player.hacking_exp_mult); return Math.round(this.getCurrentServer().hackDifficulty * this.getCurrentServer().requiredHackingSkill * this.hacking_exp_mult);
}, }
//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for //Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
//This assumes that the server being hacked is not purchased by the player, that the player's hacking skill is greater than the //This assumes that the server being hacked is not purchased by the player, that the player's hacking skill is greater than the
//required hacking skill and that the player has admin rights. //required hacking skill and that the player has admin rights.
hack: function() { PlayerObject.prototype.hack = function() {
Player.actionTime = Player.calculateHackingTime(); this.actionTime = this.calculateHackingTime();
console.log("Hacking time: " + Player.actionTime); console.log("Hacking time: " + this.actionTime);
//Set the startHack flag so the engine starts the hacking process //Set the startHack flag so the engine starts the hacking process
Player.startAction = true; this.startAction = true;
},
analyze: function() {
//TODO Analyze only takes 5 seconds for now..maybe change this in the future?
Player.actionTime = 5;
Player.startAction = true;
} }
}; PlayerObject.prototype.analyze = function() {
//TODO Analyze only takes 5 seconds for now..maybe change this in the future?
this.actionTime = 5;
this.startAction = true;
}
//Functions for saving and loading the Player data
PlayerObject.prototype.toJSON = function() {
return Generic_toJSON("PlayerObject", this);
}
PlayerObject.fromJSON = function(value) {
return Generic_fromJSON(PlayerObject, value.data);
}
Reviver.constructors.PlayerObject = PlayerObject;
Player = new PlayerObject();

@ -16,17 +16,17 @@ $(document).keydown(function(e) {
filename += ".script"; filename += ".script";
//If the current script matches one thats currently running, throw an error //If the current script matches one thats currently running, throw an error
for (var i = 0; i < Player.currentServer.runningScripts.length; i++) { for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
if (filename == Player.currentServer.runningScripts[i].filename) { if (filename == Player.getCurrentServer().runningScripts[i].filename) {
postScriptEditorStatus("Cannot write to script that is currently running!"); postScriptEditorStatus("Cannot write to script that is currently running!");
return; return;
} }
} }
//If the current script already exists on the server, overwrite it //If the current script already exists on the server, overwrite it
for (var i = 0; i < Player.currentServer.scripts.length; i++) { for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (filename == Player.currentServer.scripts[i].filename) { if (filename == Player.getCurrentServer().scripts[i].filename) {
Player.currentServer.scripts[i].saveScript(); Player.getCurrentServer().scripts[i].saveScript();
Engine.loadTerminalContent(); Engine.loadTerminalContent();
return; return;
} }
@ -35,7 +35,7 @@ $(document).keydown(function(e) {
//If the current script does NOT exist, create a new one //If the current script does NOT exist, create a new one
var script = new Script(); var script = new Script();
script.saveScript(); script.saveScript();
Player.currentServer.scripts.push(script); Player.getCurrentServer().scripts.push(script);
Engine.loadTerminalContent(); Engine.loadTerminalContent();
} }
} }
@ -63,15 +63,10 @@ function postScriptEditorStatus(text) {
} }
function Script() { function Script() {
//Function queue that holds the next functions to be
//executed in this script. A function from this queue
//is executed every second (this may change)
this.functionQueue = [];
this.filename = ""; this.filename = "";
this.code = ""; this.code = "";
this.ramUsage = 0; this.ramUsage = 0;
this.server = null; //Which server this script is on this.server = null; //IP of server this script is on
/* Properties to calculate offline progress. Only applies for infinitely looping scripts */ /* Properties to calculate offline progress. Only applies for infinitely looping scripts */
@ -111,29 +106,3 @@ Script.prototype.saveScript = function() {
//TODO Calculate/update number of instructions, ram usage, execution time, etc. //TODO Calculate/update number of instructions, ram usage, execution time, etc.
} }
} }
Script.prototype.queueEvaluate = function(exp, env) {
var fooObj = functionObject(evaluate, this, [exp, env]);
this.functionQueue.push(fooObj);
}
/* Wrapper object that wraps a function with its arguments.
* These objects are pushed onto a Script object's function queue.
* The functions can be called with the standard () operator
*
* Example:
* //Define the function
* var fooFunc = function(a1, a2, a3) {
* return a1 + a2 + a3;
* }
* //Wrap the function in the wrapper object
* var fooObj = functionObject(fooFunc, this, [2, 3, 4]);
* //Call the function
* fooObj();
*
*/
function functionObject(fn, context, params) {
return function() {
fn.apply(context, params);
}
}

@ -39,7 +39,8 @@ function Server() {
this.serverGrowth = 1; //Affects how the moneyAvailable increases (1-100) this.serverGrowth = 1; //Affects how the moneyAvailable increases (1-100)
this.timesHacked = 0; this.timesHacked = 0;
//All servers reachable from this one (what shows up if you run scan/netstat) //The IP's of all servers reachable from this one (what shows up if you run scan/netstat)
// NOTE: Only contains IP and not the Server objects themselves
this.serversOnNetwork = []; this.serversOnNetwork = [];
//Port information, required for porthacking servers to get admin rights //Port information, required for porthacking servers to get admin rights
@ -78,469 +79,544 @@ Server.prototype.setPortProperties = function(numOpenPortsReq) {
this.numOpenPortsRequired = numOpenPortsReq; this.numOpenPortsRequired = numOpenPortsReq;
} }
//Generate a random IP address. Used for the foreign servers //The serverOnNetwork array holds the IP of all the servers. This function
createRandomIp = function() { //returns the actual Server objects
var ip = createRandomByte() +'.' + Server.prototype.getServerOnNetwork = function(i) {
createRandomByte() +'.' + if (i > this.serversOnNetwork.length) {
createRandomByte() +'.' + console.log("Tried to get server on network that was out of range");
createRandomByte(); return;
return ip; }
return AllServers[this.serversOnNetwork[i]];
} }
createRandomByte = function() { //Functions for loading and saving a Server
return Math.round(Math.random()*256); Server.prototype.toJSON = function() {
return Generic_toJSON("Server", this);
} }
//Create all "foreign" servers that exist in the game. This does not include Server.fromJSON = function(value) {
//servers that the player can purchase or the player's starting computer return Generic_fromJSON(Server, value.data);
ForeignServers = { }
//TODO add "secret" servers for factions and anything else? These are servers
//that do not get connected to anything in the createNetwork() function Reviver.constructors.Server = Server;
//Secret Servers
world_daemon: new Server(), //Final server for 2nd tier prestige. Discover that the world is a simulation world_daemon: new Server(), //Final server for 2nd tier prestige. Discover that the world is a simulation
//Megacorporations (each one forms its own faction?)
ECorp: new Server(), //Group15
MegaCorp: new Server(), //Group15
BachmanAndAssociates: new Server(), //Group14
BladeIndustries: new Server(), //Group14
NWO: new Server(), //Group14
ClarkeIncorporated: new Server(), //Group14
OmniTekIncorporated: new Server(), //Group13
FourSigma: new Server(), //Group13
KuaiGongInternational: new Server(), //Group13
//Technology and communication companies ("Large" targets)
FulcrumTechnologies: new Server(), //Group12
FulcrumSecretTechnologies: new Server(), //Group15
StormTechnologies: new Server(), //Group12
DefComm: new Server(), //Group9
InfoComm: new Server(), //Group10
HeliosLabs: new Server(), //Group12
VitaLife: new Server(), //Group12
IcarusMicrosystems: new Server(), //Group9
UniversalEnergy: new Server(), //Group9
TitanLabs: new Server(), //Group11
MicrodyneTechnologies: new Server(), //Group11
TaiYangDigital: new Server(), //Group10
GalacticCybersystems: new Server(), //Group7
//Defense Companies ("Large" Companies)
AeroCorp: new Server(), //Group7
OmniaCybersystems: new Server(), //Group8
ZBDefense: new Server(), //Group10
AppliedEnergetics: new Server(), //Group11
SolarisSpaceSystems: new Server(), //Group9
DeltaOne: new Server(), //Group8
//Health, medicine, pharmaceutical companies ("Large" targets)
GlobalPharmaceuticals: new Server(), //Group7
NovaMedical: new Server(), //Group10
ZeusMedical: new Server(), //Group9
UnitaLifeGroup: new Server(), //Group8
//"Medium level" targets
LexoCorp: new Server(), //Group6
RhoConstruction: new Server(), //Group6
AlphaEnterprises: new Server(), //Group6
AevumPolice: new Server(), //Group6
RothmanUniversity: new Server(), //Group5
ZBInstituteOfTechnology: new Server(), //Group5
SummitUniversity: new Server(), //Group5
SysCoreSecurities: new Server(), //Group5
CatalystVentures: new Server(), //Group5
TheHub: new Server(), //Group4
CompuTek: new Server(), //Group4
NetLinkTechnologies: new Server(), //Group4
JohnsonOrthopedics: new Server(), //Group4
//"Low level" targets
FoodNStuff: new Server(), //Group1
SigmaCosmetics: new Server(), //Group1
JoesGuns: new Server(), //Group1
Zer0Nightclub: new Server(), //Group2
NectarNightclub: new Server(), //Group2
NeoNightclub: new Server(), //Group3
SilverHelix: new Server(), //Group3
HongFangTeaHouse: new Server(), //Group1
HaraKiriSushiBar: new Server(), //Group1
Phantasy: new Server(), //Group3
MaxHardware: new Server(), //Group2
OmegaSoftware: new Server(), //Group3
//Gyms
CrushFitnessGym: new Server(), //Group4
IronGym: new Server(), //Group1
MilleniumFitnessGym: new Server(), //Group6
PowerhouseGym: new Server(), //Group14
SnapFitnessGym: new Server(), //Group7
/* Initialization */ /* Initialization */
init: function() { initForeignServers = function() {
//MegaCorporations //MegaCorporations
ForeignServers.ECorp.init(createRandomIp(), "ecorp", "ECorp", true, false, false, false, 512); var ECorpServer = new Server();
ForeignServers.ECorp.setHackingParameters(900, 100000000000, 99, 99); ECorpServer.init(createRandomIp(), "ecorp", "ECorp", true, false, false, false, 512);
ForeignServers.ECorp.setPortProperties(5); ECorpServer.setHackingParameters(900, 100000000000, 99, 99);
ECorpServer.setPortProperties(5);
AddToAllServers(ECorpServer);
ForeignServers.MegaCorp.init(createRandomIp(), "megacorp", "MegaCorp", true, false, false, false, 512); var MegaCorpServer = new Server();
ForeignServers.MegaCorp.setHackingParameters(900, 80000000000, 99, 99); MegaCorpServer.init(createRandomIp(), "megacorp", "MegaCorp", true, false, false, false, 512);
ForeignServers.MegaCorp.setPortProperties(5); MegaCorpServer.setHackingParameters(900, 80000000000, 99, 99);
MegaCorpServer.setPortProperties(5);
AddToAllServers(MegaCorpServer);
ForeignServers.BachmanAndAssociates.init(createRandomIp(), "b-and-a", "Bachman & Associates", true, false, false, false, 480); var BachmanAndAssociatesServer = new Server();
ForeignServers.BachmanAndAssociates.setHackingParameters(900, 32000000000, 80, 70); BachmanAndAssociatesServer.init(createRandomIp(), "b-and-a", "Bachman & Associates", true, false, false, false, 480);
ForeignServers.BachmanAndAssociates.setPortProperties(5); BachmanAndAssociatesServer.setHackingParameters(900, 32000000000, 80, 70);
BachmanAndAssociatesServer.setPortProperties(5);
AddToAllServers(BachmanAndAssociatesServer);
ForeignServers.BladeIndustries.init(createRandomIp(), "blade", "Blade Industries", true, false, false, false, 480); var BladeIndustriesServer = new Server();
ForeignServers.BladeIndustries.setHackingParameters(900, 20000000000, 90, 65); BladeIndustriesServer.init(createRandomIp(), "blade", "Blade Industries", true, false, false, false, 480);
ForeignServers.BladeIndustries.setPortProperties(5); BladeIndustriesServer.setHackingParameters(900, 20000000000, 90, 65);
BladeIndustriesServer.setPortProperties(5);
AddToAllServers(BladeIndustriesServer);
ForeignServers.NWO.init(createRandomIp(), "nwo", "New World Order", true, false, false, false, 512); var NWOServer = new Server();
ForeignServers.NWO.setHackingParameters(900, 40000000000, 99, 80); NWOServer.init(createRandomIp(), "nwo", "New World Order", true, false, false, false, 512);
ForeignServers.NWO.setPortProperties(5); NWOServer.setHackingParameters(900, 40000000000, 99, 80);
NWOServer.setPortProperties(5);
AddToAllServers(NWOServer);
ForeignServers.ClarkeIncorporated.init(createRandomIp(), "clarkeinc", "Clarke Incorporated", true, false, false, false, 448); var ClarkeIncorporatedServer = new Server();
ForeignServers.ClarkeIncorporated.setHackingParameters(900, 15000000000, 50, 60); ClarkeIncorporatedServer.init(createRandomIp(), "clarkeinc", "Clarke Incorporated", true, false, false, false, 448);
ForeignServers.ClarkeIncorporated.setPortProperties(5); ClarkeIncorporatedServer.setHackingParameters(900, 15000000000, 50, 60);
ClarkeIncorporatedServer.setPortProperties(5);
AddToAllServers(ClarkeIncorporatedServer);
ForeignServers.OmniTekIncorporated.init(createRandomIp(), "omnitek", "OmniTek Incorporated", true, false, false, false, 1024); var OmniTekIncorporatedServer = new Server();
ForeignServers.OmniTekIncorporated.setHackingParameters(900, 50000000000, 95, 99); OmniTekIncorporatedServer.init(createRandomIp(), "omnitek", "OmniTek Incorporated", true, false, false, false, 1024);
ForeignServers.OmniTekIncorporated.setPortProperties(5); OmniTekIncorporatedServer.setHackingParameters(900, 50000000000, 95, 99);
OmniTekIncorporatedServer.setPortProperties(5);
AddToAllServers(OmniTekIncorporatedServer);
ForeignServers.FourSigma.init(createRandomIp(), "4sigma", "FourSigma", true, false, false, false, 448); var FourSigmaServer = new Server();
ForeignServers.FourSigma.setHackingParameters(900, 25000000000, 60, 80); FourSigmaServer.init(createRandomIp(), "4sigma", "FourSigma", true, false, false, false, 448);
ForeignServers.FourSigma.setPortProperties(5); FourSigmaServer.setHackingParameters(900, 25000000000, 60, 80);
FourSigmaServer.setPortProperties(5);
AddToAllServers(FourSigmaServer);
ForeignServers.KuaiGongInternational.init(createRandomIp(), "kuai-gong", "KuaiGong International", true, false, false, false, 512); var KuaiGongInternationalServer = new Server();
ForeignServers.KuaiGongInternational.setHackingParameters(925, 75000000000, 99, 99); KuaiGongInternationalServer.init(createRandomIp(), "kuai-gong", "KuaiGong International", true, false, false, false, 512);
ForeignServers.KuaiGongInternational.setPortProperties(5); KuaiGongInternationalServer.setHackingParameters(925, 75000000000, 99, 99);
KuaiGongInternationalServer.setPortProperties(5);
AddToAllServers(KuaiGongInternationalServer);
//Technology and communications companies (large targets) //Technology and communications companies (large targets)
ForeignServers.FulcrumTechnologies.init(createRandomIp(), "fulcrumtech", "Fulcrum Technologies", true, false, false, false, 512); var FulcrumTechnologiesServer = new Server();
ForeignServers.FulcrumTechnologies.setHackingParameters(900, 2000000000, 90, 85); FulcrumTechnologiesServer.init(createRandomIp(), "fulcrumtech", "Fulcrum Technologies", true, false, false, false, 512);
ForeignServers.FulcrumTechnologies.setPortProperties(5); FulcrumTechnologiesServer.setHackingParameters(900, 2000000000, 90, 85);
FulcrumTechnologiesServer.setPortProperties(5);
AddToAllServers(FulcrumTechnologiesServer);
ForeignServers.FulcrumSecretTechnologies.init(createRandomIp(), "fulcrumassets", "Fulcrum Technologies Assets", true, false, false, false, 1024); var FulcrumSecretTechnologiesServer = new Server();
ForeignServers.FulcrumSecretTechnologies.setHackingParameters(999, 1000000, 99, 1); FulcrumSecretTechnologiesServer.init(createRandomIp(), "fulcrumassets", "Fulcrum Technologies Assets", true, false, false, false, 1024);
ForeignServers.FulcrumSecretTechnologies.setPortProperties(5); FulcrumSecretTechnologiesServer.setHackingParameters(999, 1000000, 99, 1);
FulcrumSecretTechnologiesServer.setPortProperties(5);
AddToAllServers(FulcrumSecretTechnologiesServer);
ForeignServers.StormTechnologies.init(createRandomIp(), "stormtech", "Storm Technologies", true, false, false, false, 256); var StormTechnologiesServer = new Server();
ForeignServers.StormTechnologies.setHackingParameters(850, 1500000000, 85, 80); StormTechnologiesServer.init(createRandomIp(), "stormtech", "Storm Technologies", true, false, false, false, 256);
ForeignServers.StormTechnologies.setPortProperties(5); StormTechnologiesServer.setHackingParameters(850, 1500000000, 85, 80);
StormTechnologiesServer.setPortProperties(5);
AddToAllServers(StormTechnologiesServer);
ForeignServers.DefComm.init(createRandomIp(), "defcomm", "DefComm", true, false, false, false, 256); var DefCommServer = new Server();
ForeignServers.DefComm.setHackingParameters(825, 900000000, 90, 60); DefCommServer.init(createRandomIp(), "defcomm", "DefComm", true, false, false, false, 256);
ForeignServers.DefComm.setPortProperties(5); DefCommServer.setHackingParameters(825, 900000000, 90, 60);
DefCommServer.setPortProperties(5);
AddToAllServers(DefCommServer);
ForeignServers.InfoComm.init(createRandomIp(), "infocomm", "InfoComm", true, false, false, false, 256); var InfoCommServer = new Server();
ForeignServers.InfoComm.setHackingParameters(830, 750000000, 80, 50); InfoCommServer.init(createRandomIp(), "infocomm", "InfoComm", true, false, false, false, 256);
ForeignServers.InfoComm.setPortProperties(5); InfoCommServer.setHackingParameters(830, 750000000, 80, 50);
InfoCommServer.setPortProperties(5);
AddToAllServers(InfoCommServer);
ForeignServers.HeliosLabs.init(createRandomIp(), "helios", "Helios Labs", true, false, false, false, 288); var HeliosLabsServer = new Server();
ForeignServers.HeliosLabs.setHackingParameters(800, 500000000, 90, 75); HeliosLabsServer.init(createRandomIp(), "helios", "Helios Labs", true, false, false, false, 288);
ForeignServers.HeliosLabs.setPortProperties(5); HeliosLabsServer.setHackingParameters(800, 500000000, 90, 75);
HeliosLabsServer.setPortProperties(5);
AddToAllServers(HeliosLabsServer);
ForeignServers.VitaLife.init(createRandomIp(), "vitalife", "VitaLife", true, false, false, false, 224); var VitaLifeServer = new Server();
ForeignServers.VitaLife.setHackingParameters(775, 800000000, 85, 70); VitaLifeServer.init(createRandomIp(), "vitalife", "VitaLife", true, false, false, false, 224);
ForeignServers.VitaLife.setPortProperties(5); VitaLifeServer.setHackingParameters(775, 800000000, 85, 70);
VitaLifeServer.setPortProperties(5);
AddToAllServers(VitaLifeServer);
ForeignServers.IcarusMicrosystems.init(createRandomIp(), "icarus", "Icarus Microsystems", true, false, false, false, 256); var IcarusMicrosystemsServer = new Server();
ForeignServers.IcarusMicrosystems.setHackingParameters(810, 1100000000, 90, 90); IcarusMicrosystemsServer.init(createRandomIp(), "icarus", "Icarus Microsystems", true, false, false, false, 256);
ForeignServers.IcarusMicrosystems.setPortProperties(5); IcarusMicrosystemsServer.setHackingParameters(810, 1100000000, 90, 90);
IcarusMicrosystemsServer.setPortProperties(5);
AddToAllServers(IcarusMicrosystemsServer);
ForeignServers.UniversalEnergy.init(createRandomIp(), "univ-energy", "Universal Energy", true, false, false, false, 256); var UniversalEnergyServer = new Server();
ForeignServers.UniversalEnergy.setHackingParameters(790, 1500000000, 85, 85); UniversalEnergyServer.init(createRandomIp(), "univ-energy", "Universal Energy", true, false, false, false, 256);
ForeignServers.UniversalEnergy.setPortProperties(4); UniversalEnergyServer.setHackingParameters(790, 1500000000, 85, 85);
UniversalEnergyServer.setPortProperties(4);
AddToAllServers(UniversalEnergyServer);
ForeignServers.TitanLabs.init(createRandomIp(), "titan-labs", "Titan Laboratories", true, false, false, false, 256); var TitanLabsServer = new Server();
ForeignServers.TitanLabs.setHackingParameters(795, 1000000000, 75, 70); TitanLabsServer.init(createRandomIp(), "titan-labs", "Titan Laboratories", true, false, false, false, 256);
ForeignServers.TitanLabs.setPortProperties(5); TitanLabsServer.setHackingParameters(795, 1000000000, 75, 70);
TitanLabsServer.setPortProperties(5);
AddToAllServers(TitanLabsServer);
ForeignServers.MicrodyneTechnologies.init(createRandomIp(), "microdyne", "Microdyne Technologies", true, false, false, false, 288); var MicrodyneTechnologiesServer = new Server();
ForeignServers.MicrodyneTechnologies.setHackingParameters(800, 900000000, 70, 80); MicrodyneTechnologiesServer.init(createRandomIp(), "microdyne", "Microdyne Technologies", true, false, false, false, 288);
ForeignServers.MicrodyneTechnologies.setPortProperties(5); MicrodyneTechnologiesServer.setHackingParameters(800, 900000000, 70, 80);
MicrodyneTechnologiesServer.setPortProperties(5);
AddToAllServers(MicrodyneTechnologiesServer);
ForeignServers.TaiYangDigital.init(createRandomIp(), "taiyang-digital", "Taiyang Digital", true, false, false, false, 256); var TaiYangDigitalServer = new Server();
ForeignServers.TaiYangDigital.setHackingParameters(850, 1100000000, 75, 75); TaiYangDigitalServer.init(createRandomIp(), "taiyang-digital", "Taiyang Digital", true, false, false, false, 256);
ForeignServers.TaiYangDigital.setPortProperties(5); TaiYangDigitalServer.setHackingParameters(850, 1100000000, 75, 75);
TaiYangDigitalServer.setPortProperties(5);
AddToAllServers(TaiYangDigitalServer);
ForeignServers.GalacticCybersystems.init(createRandomIp(), "galactic-cyber", "Galactic Cybersystems", true, false, false, false, 288); var GalacticCyberSystemsServer = new Server();
ForeignServers.GalacticCybersystems.setHackingParameters(825, 500000000, 60, 80); GalacticCyberSystemsServer.init(createRandomIp(), "galactic-cyber", "Galactic Cybersystems", true, false, false, false, 288);
ForeignServers.GalacticCybersystems.setPortProperties(5); GalacticCyberSystemsServer.setHackingParameters(825, 500000000, 60, 80);
GalacticCyberSystemsServer.setPortProperties(5);
AddToAllServers(GalacticCyberSystemsServer);
//Defense Companies ("Large" Companies) //Defense Companies ("Large" Companies)
ForeignServers.AeroCorp.init(createRandomIp(), "aerocorp", "AeroCorp", true, false, false, false, 320); var AeroCorpServer = new Server();
ForeignServers.AeroCorp.setHackingParameters(850, 1500000000, 85, 60); AeroCorpServer.init(createRandomIp(), "aerocorp", "AeroCorp", true, false, false, false, 320);
ForeignServers.AeroCorp.setPortProperties(5); AeroCorpServer.setHackingParameters(850, 1500000000, 85, 60);
AeroCorpServer.setPortProperties(5);
AddToAllServers(AeroCorpServer);
ForeignServers.OmniaCybersystems.init(createRandomIp(), "omnia", "Omnia Cybersystems", true, false, false, false, 320); var OmniaCybersystemsServer = new Server();
ForeignServers.OmniaCybersystems.setHackingParameters(825, 1200000000, 90, 65); OmniaCybersystemsServer.init(createRandomIp(), "omnia", "Omnia Cybersystems", true, false, false, false, 320);
ForeignServers.OmniaCybersystems.setPortProperties(5); OmniaCybersystemsServer.setHackingParameters(825, 1200000000, 90, 65);
OmniaCybersystemsServer.setPortProperties(5);
AddToAllServers(OmniaCybersystemsServer);
ForeignServers.ZBDefense.init(createRandomIp(), "zb-def", "ZB Defense Industries", true, false, false, false, 288); var ZBDefenseServer = new Server();
ForeignServers.ZBDefense.setHackingParameters(800, 1000000000, 60, 70); ZBDefenseServer.init(createRandomIp(), "zb-def", "ZB Defense Industries", true, false, false, false, 288);
ForeignServers.ZBDefense.setPortProperties(4); ZBDefenseServer.setHackingParameters(800, 1000000000, 60, 70);
ZBDefenseServer.setPortProperties(4);
AddToAllServers(ZBDefenseServer);
ForeignServers.AppliedEnergetics.init(createRandomIp(), "applied-energetics", "Applied Energetics", true, false, false, false, 288); var AppliedEnergeticsServer = new Server();
ForeignServers.AppliedEnergetics.setHackingParameters(775, 1200000000, 70, 72); AppliedEnergeticsServer.init(createRandomIp(), "applied-energetics", "Applied Energetics", true, false, false, false, 288);
ForeignServers.AppliedEnergetics.setPortProperties(4); AppliedEnergeticsServer.setHackingParameters(775, 1200000000, 70, 72);
AppliedEnergeticsServer.setPortProperties(4);
AddToAllServers(AppliedEnergeticsServer);
ForeignServers.SolarisSpaceSystems.init(createRandomIp(), "solaris", "Solaris Space Systems", true, false, false, false, 288); var SolarisSpaceSystemsServer = new Server();
ForeignServers.SolarisSpaceSystems.setHackingParameters(800, 900000000, 75, 75); SolarisSpaceSystemsServer.init(createRandomIp(), "solaris", "Solaris Space Systems", true, false, false, false, 288);
ForeignServers.SolarisSpaceSystems.setPortProperties(5); SolarisSpaceSystemsServer.setHackingParameters(800, 900000000, 75, 75);
SolarisSpaceSystemsServer.setPortProperties(5);
AddToAllServers(SolarisSpaceSystemsServer);
ForeignServers.DeltaOne.init(createRandomIp(), "deltaone", "Delta One", true, false, false, false, 288); var DeltaOneServer = new Server();
ForeignServers.DeltaOne.setHackingParameters(810, 1500000000, 80, 60); DeltaOneServer.init(createRandomIp(), "deltaone", "Delta One", true, false, false, false, 288);
ForeignServers.DeltaOne.setPortProperties(5); DeltaOneServer.setHackingParameters(810, 1500000000, 80, 60);
DeltaOneServer.setPortProperties(5);
AddToAllServers(DeltaOneServer);
//Health, medicine, pharmaceutical companies ("Large" targets) //Health, medicine, pharmaceutical companies ("Large" targets)
ForeignServers.GlobalPharmaceuticals.init(createRandomIp(), "global-pharm", "Global Pharmaceuticals", true, false, false, false, 256); var GlobalPharmaceuticalsServer = new Server();
ForeignServers.GlobalPharmaceuticals.setHackingParameters(775, 2000000000, 80, 85); GlobalPharmaceuticalsServer.init(createRandomIp(), "global-pharm", "Global Pharmaceuticals", true, false, false, false, 256);
ForeignServers.GlobalPharmaceuticals.setPortProperties(4); GlobalPharmaceuticalsServer.setHackingParameters(775, 2000000000, 80, 85);
GlobalPharmaceuticalsServer.setPortProperties(4);
AddToAllServers(GlobalPharmaceuticalsServer);
ForeignServers.NovaMedical.init(createRandomIp(), "nova-med", "Nova Medical", true, false, false, false, 288); var NovaMedicalServer = new Server();
ForeignServers.NovaMedical.setHackingParameters(800, 1500000000, 70, 75); NovaMedicalServer.init(createRandomIp(), "nova-med", "Nova Medical", true, false, false, false, 288);
ForeignServers.NovaMedical.setPortProperties(4); NovaMedicalServer.setHackingParameters(800, 1500000000, 70, 75);
NovaMedicalServer.setPortProperties(4);
AddToAllServers(NovaMedicalServer);
ForeignServers.ZeusMedical.init(createRandomIp(), "zeud-med", "Zeus Medical", true, false, false, false, 320); var ZeusMedicalServer = new Server();
ForeignServers.ZeusMedical.setHackingParameters(810, 1750000000, 80, 75); ZeusMedicalServer.init(createRandomIp(), "zeud-med", "Zeus Medical", true, false, false, false, 320);
ForeignServers.ZeusMedical.setPortProperties(5); ZeusMedicalServer.setHackingParameters(810, 1750000000, 80, 75);
ZeusMedicalServer.setPortProperties(5);
AddToAllServers(ZeusMedicalServer);
ForeignServers.UnitaLifeGroup.init(createRandomIp(), "unitalife", "UnitaLife Group", true, false, false, false, 288); var UnitaLifeGroupServer = new Server();
ForeignServers.UnitaLifeGroup.setHackingParameters(790, 1400000000, 75, 75); UnitaLifeGroupServer.init(createRandomIp(), "unitalife", "UnitaLife Group", true, false, false, false, 288);
ForeignServers.UnitaLifeGroup.setPortProperties(4); UnitaLifeGroupServer.setHackingParameters(790, 1400000000, 75, 75);
UnitaLifeGroupServer.setPortProperties(4);
AddToAllServers(UnitaLifeGroupServer);
//"Medium level" targets //"Medium level" targets
ForeignServers.LexoCorp.init(createRandomIp(), "lexo-corp", "Lexo Corporation", true, false, false, false, 256); var LexoCorpServer = new Server();
ForeignServers.LexoCorp.setHackingParameters(700, 1000000000, 70, 60); LexoCorpServer.init(createRandomIp(), "lexo-corp", "Lexo Corporation", true, false, false, false, 256);
ForeignServers.LexoCorp.setPortProperties(4); LexoCorpServer.setHackingParameters(700, 1000000000, 70, 60);
LexoCorpServer.setPortProperties(4);
AddToAllServers(LexoCorpServer);
ForeignServers.RhoConstruction.init(createRandomIp(), "rho-construction", "Rho Construction", true, false, false, false, 128); var RhoConstructionServer = new Server();
ForeignServers.RhoConstruction.setHackingParameters(500, 750000000, 50, 50); RhoConstructionServer.init(createRandomIp(), "rho-construction", "Rho Construction", true, false, false, false, 128);
ForeignServers.RhoConstruction.setPortProperties(3); RhoConstructionServer.setHackingParameters(500, 750000000, 50, 50);
RhoConstructionServer.setPortProperties(3);
AddToAllServers(RhoConstructionServer);
ForeignServers.AlphaEnterprises.init(createRandomIp(), "alpha-ent", "Alpha Enterprises", true, false, false, false, 192); var AlphaEnterprisesServer = new Server();
ForeignServers.AlphaEnterprises.setHackingParameters(550, 800000000, 60, 55); AlphaEnterprisesServer.init(createRandomIp(), "alpha-ent", "Alpha Enterprises", true, false, false, false, 192);
ForeignServers.AlphaEnterprises.setPortProperties(4); AlphaEnterprisesServer.setHackingParameters(550, 800000000, 60, 55);
AlphaEnterprisesServer.setPortProperties(4);
AddToAllServers(AlphaEnterprisesServer);
ForeignServers.AevumPolice.init(createRandomIp(), "aevum-police", "Aevum Police Network", true, false, false, false, 160);
ForeignServers.AevumPolice.setHackingParameters(425, 100000000, 75, 40);
ForeignServers.AevumPolice.setPortProperties(4);
ForeignServers.RothmanUniversity.init(createRandomIp(), "rothman-uni", "Rothman University Network", true, false, false, false, 160); var AevumPoliceServer = new Server();
ForeignServers.RothmanUniversity.setHackingParameters(400, 250000000, 50, 40); AevumPoliceServer.init(createRandomIp(), "aevum-police", "Aevum Police Network", true, false, false, false, 160);
ForeignServers.RothmanUniversity.setPortProperties(3); AevumPoliceServer.setHackingParameters(425, 100000000, 75, 40);
AevumPoliceServer.setPortProperties(4);
AddToAllServers(AevumPoliceServer);
ForeignServers.ZBInstituteOfTechnology.init(createRandomIp(), "zb-institute", "ZB Institute of Technology Network", true, false, false, false, 256); var RothmanUniversityServer = new Server();
ForeignServers.ZBInstituteOfTechnology.setHackingParameters(750, 1000000000, 75, 80); RothmanUniversityServer.init(createRandomIp(), "rothman-uni", "Rothman University Network", true, false, false, false, 160);
ForeignServers.ZBInstituteOfTechnology.setPortProperties(5); RothmanUniversityServer.setHackingParameters(400, 250000000, 50, 40);
RothmanUniversityServer.setPortProperties(3);
AddToAllServers(RothmanUniversityServer);
ForeignServers.SummitUniversity.init(createRandomIp(), "summit-uni", "Summit University Network", true, false, false, false, 128); var ZBInstituteOfTechnologyServer = new Server();
ForeignServers.SummitUniversity.setHackingParameters(450, 200000000, 55, 50); ZBInstituteOfTechnologyServer.init(createRandomIp(), "zb-institute", "ZB Institute of Technology Network", true, false, false, false, 256);
ForeignServers.SummitUniversity.setPortProperties(3); ZBInstituteOfTechnologyServer.setHackingParameters(750, 1000000000, 75, 80);
ZBInstituteOfTechnologyServer.setPortProperties(5);
AddToAllServers(ZBInstituteOfTechnologyServer);
ForeignServers.SysCoreSecurities.init(createRandomIp(), "syscore", "SysCore Securities", true, false, false, false, 192); var SummitUniversityServer = new Server();
ForeignServers.SysCoreSecurities.setHackingParameters(600, 600000000, 70, 65); SummitUniversityServer.init(createRandomIp(), "summit-uni", "Summit University Network", true, false, false, false, 128);
ForeignServers.SysCoreSecurities.setPortProperties(4); SummitUniversityServer.setHackingParameters(450, 200000000, 55, 50);
SummitUniversityServer.setPortProperties(3);
AddToAllServers(SummitUniversityServer);
ForeignServers.CatalystVentures.init(createRandomIp(), "catalyst", "Catalyst Ventures", true, false, false, false, 160); var SysCoreSecuritiesServer = new Server();
ForeignServers.CatalystVentures.setHackingParameters(425, 900000000, 65, 40); SysCoreSecuritiesServer.init(createRandomIp(), "syscore", "SysCore Securities", true, false, false, false, 192);
ForeignServers.CatalystVentures.setPortProperties(3); SysCoreSecuritiesServer.setHackingParameters(600, 600000000, 70, 65);
SysCoreSecuritiesServer.setPortProperties(4);
AddToAllServers(SysCoreSecuritiesServer);
ForeignServers.TheHub.init(createRandomIp(), "the-hub", "The Hub", true, false, false, false, 128); var CatalystVenturesServer = new Server();
ForeignServers.TheHub.setHackingParameters(300, 250000000, 40, 50); CatalystVenturesServer.init(createRandomIp(), "catalyst", "Catalyst Ventures", true, false, false, false, 160);
ForeignServers.TheHub.setPortProperties(2); CatalystVenturesServer.setHackingParameters(425, 900000000, 65, 40);
CatalystVenturesServer.setPortProperties(3);
AddToAllServers(CatalystVenturesServer);
ForeignServers.CompuTek.init(createRandomIp(), "comptek", "CompuTek", true, false, false, false, 192); var TheHubServer = new Server();
ForeignServers.CompuTek.setHackingParameters(350, 300000000, 60, 55); TheHubServer.init(createRandomIp(), "the-hub", "The Hub", true, false, false, false, 128);
ForeignServers.CompuTek.setPortProperties(3); TheHubServer.setHackingParameters(300, 250000000, 40, 50);
TheHubServer.setPortProperties(2);
AddToAllServers(TheHubServer);
ForeignServers.NetLinkTechnologies.init(createRandomIp(), "netlink", "NetLink Technologies", true, false, false, false, 192); var CompuTekServer = new Server();
ForeignServers.NetLinkTechnologies.setHackingParameters(400, 350000000, 70, 60); CompuTekServer.init(createRandomIp(), "comptek", "CompuTek", true, false, false, false, 192);
ForeignServers.NetLinkTechnologies.setPortProperties(3); CompuTekServer.setHackingParameters(350, 300000000, 60, 55);
CompuTekServer.setPortProperties(3);
AddToAllServers(CompuTekServer);
ForeignServers.JohnsonOrthopedics.init(createRandomIp(), "johnson-ortho", "Johnson Orthopedics", true, false, false, false, 128); var NetLinkTechnologiesServer = new Server();
ForeignServers.JohnsonOrthopedics.setHackingParameters(275, 100000000, 50, 50); NetLinkTechnologiesServer.init(createRandomIp(), "netlink", "NetLink Technologies", true, false, false, false, 192);
ForeignServers.JohnsonOrthopedics.setPortProperties(2); NetLinkTechnologiesServer.setHackingParameters(400, 350000000, 70, 60);
NetLinkTechnologiesServer.setPortProperties(3);
AddToAllServers(NetLinkTechnologiesServer);
var JohnsonOrthopedicsServer = new Server();
JohnsonOrthopedicsServer.init(createRandomIp(), "johnson-ortho", "Johnson Orthopedics", true, false, false, false, 128);
JohnsonOrthopedicsServer.setHackingParameters(275, 100000000, 50, 50);
JohnsonOrthopedicsServer.setPortProperties(2);
AddToAllServers(JohnsonOrthopedicsServer);
//"Low level" targets //"Low level" targets
ForeignServers.FoodNStuff.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 8); var FoodNStuffServer = new Server();
ForeignServers.FoodNStuff.setHackingParameters(1, 1000000, 10, 20); FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 8);
ForeignServers.FoodNStuff.setPortProperties(0); FoodNStuffServer.setHackingParameters(1, 1000000, 10, 20);
FoodNStuffServer.setPortProperties(0);
AddToAllServers(FoodNStuffServer);
ForeignServers.SigmaCosmetics.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 16); var SigmaCosmeticsServer = new Server();
ForeignServers.SigmaCosmetics.setHackingParameters(5, 500000, 5, 10); SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 16);
ForeignServers.SigmaCosmetics.setPortProperties(0); SigmaCosmeticsServer.setHackingParameters(5, 500000, 5, 10);
SigmaCosmeticsServer.setPortProperties(0);
AddToAllServers(SigmaCosmeticsServer);
ForeignServers.JoesGuns.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 16); var JoesGunsServer = new Server();
ForeignServers.JoesGuns.setHackingParameters(10, 200000, 20, 20); JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 16);
ForeignServers.JoesGuns.setPortProperties(0); JoesGunsServer.setHackingParameters(10, 200000, 20, 20);
JoesGunsServer.setPortProperties(0);
AddToAllServers(JoesGunsServer);
ForeignServers.Zer0Nightclub.init(createRandomIp(), "zer0", "ZER0 Nightclub", true, false, false, false, 32); var Zer0NightclubServer = new Server();
ForeignServers.Zer0Nightclub.setHackingParameters(50, 750000, 25, 40); Zer0NightclubServer.init(createRandomIp(), "zer0", "ZER0 Nightclub", true, false, false, false, 32);
ForeignServers.Zer0Nightclub.setPortProperties(1); Zer0NightclubServer.setHackingParameters(50, 750000, 25, 40);
Zer0NightclubServer.setPortProperties(1);
AddToAllServers(Zer0NightclubServer);
ForeignServers.NectarNightclub.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 16); var NectarNightclubServer = new Server();
ForeignServers.NectarNightclub.setHackingParameters(25, 400000, 20, 25); NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 16);
ForeignServers.NectarNightclub.setPortProperties(0); NectarNightclubServer.setHackingParameters(25, 400000, 20, 25);
NectarNightclubServer.setPortProperties(0);
AddToAllServers(NectarNightclubServer);
ForeignServers.NeoNightclub.init(createRandomIp(), "neo-net", "Neo Nightclub Network", true, false, false, false, 32); var NeoNightclubServer = new Server();
ForeignServers.NeoNightclub.setHackingParameters(75, 500000, 25, 25); NeoNightclubServer.init(createRandomIp(), "neo-net", "Neo Nightclub Network", true, false, false, false, 32);
ForeignServers.NeoNightclub.setPortProperties(1); NeoNightclubServer.setHackingParameters(75, 500000, 25, 25);
NeoNightclubServer.setPortProperties(1);
AddToAllServers(NeoNightclubServer);
ForeignServers.SilverHelix.init(createRandomIp(), "silver-helix", "Silver Helix", true, false, false, false, 16); var SilverHelixServer = new Server();
ForeignServers.SilverHelix.setHackingParameters(150, 1000000, 30, 30); SilverHelixServer.init(createRandomIp(), "silver-helix", "Silver Helix", true, false, false, false, 16);
ForeignServers.SilverHelix.setPortProperties(2); SilverHelixServer.setHackingParameters(150, 1000000, 30, 30);
SilverHelixServer.setPortProperties(2);
AddToAllServers(SilverHelixServer);
ForeignServers.HongFangTeaHouse.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 16); var HongFangTeaHouseServer = new Server();
ForeignServers.HongFangTeaHouse.setHackingParameters(60, 250000, 15, 10); HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 16);
ForeignServers.HongFangTeaHouse.setPortProperties(1); HongFangTeaHouseServer.setHackingParameters(60, 250000, 15, 10);
HongFangTeaHouseServer.setPortProperties(1);
AddToAllServers(HongFangTeaHouseServer);
ForeignServers.HaraKiriSushiBar.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 8); var HaraKiriSushiBarServer = new Server();
ForeignServers.HaraKiriSushiBar.setHackingParameters(50, 100000, 15, 40); HaraKiriSushiBarServer.setHackingParameters(50, 100000, 15, 40);
ForeignServers.HaraKiriSushiBar.setPortProperties(1); HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 8);
HaraKiriSushiBarServer.setPortProperties(1);
AddToAllServers(HaraKiriSushiBarServer);
ForeignServers.Phantasy.init(createRandomIp(), "phantasy", "Phantasy Club", true, false, false, false, 16); var PhantasyServer = new Server();
ForeignServers.Phantasy.setHackingParameters(100, 300000, 20, 35); PhantasyServer.init(createRandomIp(), "phantasy", "Phantasy Club", true, false, false, false, 16);
ForeignServers.Phantasy.setPortProperties(2); PhantasyServer.setHackingParameters(100, 300000, 20, 35);
PhantasyServer.setPortProperties(2);
AddToAllServers(PhantasyServer);
ForeignServers.MaxHardware.init(createRandomIp(), "max-hardware", "Max Hardware Store", true, false, false, false, 16); var MaxHardwareServer = new Server();
ForeignServers.MaxHardware.setHackingParameters(80, 150000, 15, 10); MaxHardwareServer.init(createRandomIp(), "max-hardware", "Max Hardware Store", true, false, false, false, 16);
ForeignServers.MaxHardware.setPortProperties(1); MaxHardwareServer.setHackingParameters(80, 150000, 15, 10);
MaxHardwareServer.setPortProperties(1);
AddToAllServers(MaxHardwareServer);
ForeignServers.OmegaSoftware.init(createRandomIp(), "omega-net", "Omega Software", true, false, false, false, 64); var OmegaSoftwareServer = new Server();
ForeignServers.OmegaSoftware.setHackingParameters(200, 1000000, 30, 30); OmegaSoftwareServer.init(createRandomIp(), "omega-net", "Omega Software", true, false, false, false, 64);
ForeignServers.OmegaSoftware.setPortProperties(2); OmegaSoftwareServer.setHackingParameters(200, 1000000, 30, 30);
OmegaSoftwareServer.setPortProperties(2);
AddToAllServers(OmegaSoftwareServer);
//Gyms //Gyms
ForeignServers.CrushFitnessGym.init(createRandomIp(), "crush-fitness", "Crush Fitness", true, false, false, false, 8); var CrushFitnessGymServer = new Server();
ForeignServers.CrushFitnessGym.setHackingParameters(250, 500000, 40, 25); CrushFitnessGymServer.init(createRandomIp(), "crush-fitness", "Crush Fitness", true, false, false, false, 8);
ForeignServers.CrushFitnessGym.setPortProperties(2); CrushFitnessGymServer.setHackingParameters(250, 500000, 40, 25);
CrushFitnessGymServer.setPortProperties(2);
AddToAllServers(CrushFitnessGymServer);
ForeignServers.IronGym.init(createRandomIp(), "iron-gym", "Iron Gym Network", true, false, false, false, 8); var IronGymServer = new Server();
ForeignServers.IronGym.setHackingParameters(100, 250000, 30, 15); IronGymServer.init(createRandomIp(), "iron-gym", "Iron Gym Network", true, false, false, false, 8);
ForeignServers.IronGym.setPortProperties(1); IronGymServer.setHackingParameters(100, 250000, 30, 15);
IronGymServer.setPortProperties(1);
AddToAllServers(IronGymServer);
ForeignServers.MilleniumFitnessGym.init(createRandomIp(), "millenium-fitness", "Millenium Fitness Network", true, false, false, false, 16); var MilleniumFitnessGymServer = new Server();
ForeignServers.MilleniumFitnessGym.setHackingParameters(500, 600000, 50, 30); MilleniumFitnessGymServer.init(createRandomIp(), "millenium-fitness", "Millenium Fitness Network", true, false, false, false, 16);
ForeignServers.MilleniumFitnessGym.setPortProperties(3); MilleniumFitnessGymServer.setHackingParameters(500, 600000, 50, 30);
MilleniumFitnessGymServer.setPortProperties(3);
AddToAllServers(MilleniumFitnessGymServer);
ForeignServers.PowerhouseGym.init(createRandomIp(), "powerhouse-fitness", "Powerhouse Fitness", true, false, false, false, 16); var PowerhouseGymServer = new Server();
ForeignServers.PowerhouseGym.setHackingParameters(1000, 2000000, 60, 50); PowerhouseGymServer.init(createRandomIp(), "powerhouse-fitness", "Powerhouse Fitness", true, false, false, false, 16);
ForeignServers.PowerhouseGym.setPortProperties(5); PowerhouseGymServer.setHackingParameters(1000, 2000000, 60, 50);
PowerhouseGymServer.setPortProperties(5);
AddToAllServers(PowerhouseGymServer);
ForeignServers.SnapFitnessGym.init(createRandomIp(), "snap-fitness", "Snap Fitness", true, false, false, false, 16); var SnapFitnessGymServer = new Server();
ForeignServers.SnapFitnessGym.setHackingParameters(750, 1000000, 50, 45); SnapFitnessGymServer.init(createRandomIp(), "snap-fitness", "Snap Fitness", true, false, false, false, 16);
ForeignServers.SnapFitnessGym.setPortProperties(4); SnapFitnessGymServer.setHackingParameters(750, 1000000, 50, 45);
SnapFitnessGymServer.setPortProperties(4);
AddToAllServers(SnapFitnessGymServer);
ForeignServers.createNetwork(); /* Create a randomized network for all the foreign servers */
},
/* Create a randomized network of all foreign servers */
createNetwork: function() {
//Groupings for creating a randomized network //Groupings for creating a randomized network
var NetworkGroup1 = [ForeignServers.IronGym, ForeignServers.FoodNStuff, ForeignServers.SigmaCosmetics, ForeignServers.JoesGuns, ForeignServers.HongFangTeaHouse, ForeignServers.HaraKiriSushiBar]; var NetworkGroup1 = [IronGymServer, FoodNStuffServer, SigmaCosmeticsServer, JoesGunsServer, HongFangTeaHouseServer, HaraKiriSushiBarServer];
var NetworkGroup2 = [ForeignServers.MaxHardware, ForeignServers.NectarNightclub, ForeignServers.Zer0Nightclub]; var NetworkGroup2 = [MaxHardwareServer, NectarNightclubServer, Zer0NightclubServer];
var NetworkGroup3 = [ForeignServers.OmegaSoftware, ForeignServers.Phantasy, ForeignServers.SilverHelix, ForeignServers.NeoNightclub]; var NetworkGroup3 = [OmegaSoftwareServer, PhantasyServer, SilverHelixServer, NeoNightclubServer];
var NetworkGroup4 = [ForeignServers.CrushFitnessGym, ForeignServers.NetLinkTechnologies, ForeignServers.CompuTek, ForeignServers.TheHub, ForeignServers.JohnsonOrthopedics]; var NetworkGroup4 = [CrushFitnessGymServer, NetLinkTechnologiesServer, CompuTekServer, TheHubServer, JohnsonOrthopedicsServer];
var NetworkGroup5 = [ForeignServers.CatalystVentures, ForeignServers.SysCoreSecurities, ForeignServers.SummitUniversity, ForeignServers.ZBInstituteOfTechnology, ForeignServers.RothmanUniversity]; var NetworkGroup5 = [CatalystVenturesServer, SysCoreSecuritiesServer, SummitUniversityServer, ZBInstituteOfTechnologyServer, RothmanUniversityServer];
var NetworkGroup6 = [ForeignServers.LexoCorp, ForeignServers.RhoConstruction, ForeignServers.AlphaEnterprises, ForeignServers.AevumPolice, ForeignServers.MilleniumFitnessGym]; var NetworkGroup6 = [LexoCorpServer, RhoConstructionServer, AlphaEnterprisesServer, AevumPoliceServer, MilleniumFitnessGymServer];
var NetworkGroup7 = [ForeignServers.GlobalPharmaceuticals, ForeignServers.AeroCorp, ForeignServers.GalacticCybersystems, ForeignServers.SnapFitnessGym]; var NetworkGroup7 = [GlobalPharmaceuticalsServer, AeroCorpServer, GalacticCyberSystemsServer, SnapFitnessGymServer];
var NetworkGroup8 = [ForeignServers.DeltaOne, ForeignServers.UnitaLifeGroup, ForeignServers.OmniaCybersystems]; var NetworkGroup8 = [DeltaOneServer, UnitaLifeGroupServer, OmniaCybersystemsServer];
var NetworkGroup9 = [ForeignServers.ZeusMedical, ForeignServers.SolarisSpaceSystems, ForeignServers.UniversalEnergy, ForeignServers.IcarusMicrosystems, ForeignServers.DefComm]; var NetworkGroup9 = [ZeusMedicalServer, SolarisSpaceSystemsServer, UniversalEnergyServer, IcarusMicrosystemsServer, DefCommServer];
var NetworkGroup10 = [ForeignServers.NovaMedical, ForeignServers.ZBDefense, ForeignServers.TaiYangDigital, ForeignServers.InfoComm]; var NetworkGroup10 = [NovaMedicalServer, ZBDefenseServer, TaiYangDigitalServer, InfoCommServer];
var NetworkGroup11 = [ForeignServers.AppliedEnergetics, ForeignServers.MicrodyneTechnologies, ForeignServers.TitanLabs]; var NetworkGroup11 = [AppliedEnergeticsServer, MicrodyneTechnologiesServer, TitanLabsServer];
var NetworkGroup12 = [ForeignServers.VitaLife, ForeignServers.HeliosLabs, ForeignServers.StormTechnologies, ForeignServers.FulcrumTechnologies]; var NetworkGroup12 = [VitaLifeServer, HeliosLabsServer, StormTechnologiesServer, FulcrumTechnologiesServer];
var NetworkGroup13 = [ForeignServers.KuaiGongInternational, ForeignServers.FourSigma, ForeignServers.OmniTekIncorporated]; var NetworkGroup13 = [KuaiGongInternationalServer, FourSigmaServer, OmniTekIncorporatedServer];
var NetworkGroup14 = [ForeignServers.PowerhouseGym, ForeignServers.ClarkeIncorporated, ForeignServers.NWO, ForeignServers.BladeIndustries, ForeignServers.BachmanAndAssociates]; var NetworkGroup14 = [PowerhouseGymServer, ClarkeIncorporatedServer, NWOServer, BladeIndustriesServer, BachmanAndAssociatesServer];
var NetworkGroup15 = [ForeignServers.FulcrumSecretTechnologies, ForeignServers.MegaCorp, ForeignServers.ECorp]; var NetworkGroup15 = [FulcrumSecretTechnologiesServer, MegaCorpServer, ECorpServer];
for (var i = 0; i < NetworkGroup2.length; i++) { for (var i = 0; i < NetworkGroup2.length; i++) {
var randomServerFromPrevGroup = NetworkGroup1[Math.floor(Math.random() * NetworkGroup1.length)]; var randomServerFromPrevGroup = NetworkGroup1[Math.floor(Math.random() * NetworkGroup1.length)];
NetworkGroup2[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup2[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup2[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup2[i].hostname);
} }
for (var i = 0; i < NetworkGroup3.length; i++) { for (var i = 0; i < NetworkGroup3.length; i++) {
var randomServerFromPrevGroup = NetworkGroup2[Math.floor(Math.random() * NetworkGroup2.length)]; var randomServerFromPrevGroup = NetworkGroup2[Math.floor(Math.random() * NetworkGroup2.length)];
NetworkGroup3[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup3[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup3[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup3[i].hostname);
} }
for (var i = 0; i < NetworkGroup4.length; i++) { for (var i = 0; i < NetworkGroup4.length; i++) {
var randomServerFromPrevGroup = NetworkGroup3[Math.floor(Math.random() * NetworkGroup3.length)]; var randomServerFromPrevGroup = NetworkGroup3[Math.floor(Math.random() * NetworkGroup3.length)];
NetworkGroup4[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup4[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup4[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup4[i].hostname);
} }
for (var i = 0; i < NetworkGroup5.length; i++) { for (var i = 0; i < NetworkGroup5.length; i++) {
var randomServerFromPrevGroup = NetworkGroup4[Math.floor(Math.random() * NetworkGroup4.length)]; var randomServerFromPrevGroup = NetworkGroup4[Math.floor(Math.random() * NetworkGroup4.length)];
NetworkGroup5[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup5[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup5[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup5[i].hostname);
} }
for (var i = 0; i < NetworkGroup6.length; i++) { for (var i = 0; i < NetworkGroup6.length; i++) {
var randomServerFromPrevGroup = NetworkGroup5[Math.floor(Math.random() * NetworkGroup5.length)]; var randomServerFromPrevGroup = NetworkGroup5[Math.floor(Math.random() * NetworkGroup5.length)];
NetworkGroup6[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup6[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup6[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup6[i].hostname);
} }
for (var i = 0; i < NetworkGroup7.length; i++) { for (var i = 0; i < NetworkGroup7.length; i++) {
var randomServerFromPrevGroup = NetworkGroup6[Math.floor(Math.random() * NetworkGroup6.length)]; var randomServerFromPrevGroup = NetworkGroup6[Math.floor(Math.random() * NetworkGroup6.length)];
NetworkGroup7[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup7[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup7[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup7[i].hostname);
} }
for (var i = 0; i < NetworkGroup8.length; i++) { for (var i = 0; i < NetworkGroup8.length; i++) {
var randomServerFromPrevGroup = NetworkGroup7[Math.floor(Math.random() * NetworkGroup7.length)]; var randomServerFromPrevGroup = NetworkGroup7[Math.floor(Math.random() * NetworkGroup7.length)];
NetworkGroup8[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup8[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup8[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup8[i].hostname);
} }
for (var i = 0; i < NetworkGroup9.length; i++) { for (var i = 0; i < NetworkGroup9.length; i++) {
var randomServerFromPrevGroup = NetworkGroup8[Math.floor(Math.random() * NetworkGroup8.length)]; var randomServerFromPrevGroup = NetworkGroup8[Math.floor(Math.random() * NetworkGroup8.length)];
NetworkGroup9[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup9[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup9[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup9[i].hostname);
} }
for (var i = 0; i < NetworkGroup10.length; i++) { for (var i = 0; i < NetworkGroup10.length; i++) {
var randomServerFromPrevGroup = NetworkGroup9[Math.floor(Math.random() * NetworkGroup9.length)]; var randomServerFromPrevGroup = NetworkGroup9[Math.floor(Math.random() * NetworkGroup9.length)];
NetworkGroup10[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup10[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup10[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup10[i].hostname);
} }
for (var i = 0; i < NetworkGroup11.length; i++) { for (var i = 0; i < NetworkGroup11.length; i++) {
var randomServerFromPrevGroup = NetworkGroup10[Math.floor(Math.random() * NetworkGroup10.length)]; var randomServerFromPrevGroup = NetworkGroup10[Math.floor(Math.random() * NetworkGroup10.length)];
NetworkGroup11[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup11[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup11[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup11[i].hostname);
} }
for (var i = 0; i < NetworkGroup12.length; i++) { for (var i = 0; i < NetworkGroup12.length; i++) {
var randomServerFromPrevGroup = NetworkGroup11[Math.floor(Math.random() * NetworkGroup11.length)]; var randomServerFromPrevGroup = NetworkGroup11[Math.floor(Math.random() * NetworkGroup11.length)];
NetworkGroup12[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup12[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup12[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup12[i].hostname);
} }
for (var i = 0; i < NetworkGroup13.length; i++) { for (var i = 0; i < NetworkGroup13.length; i++) {
var randomServerFromPrevGroup = NetworkGroup12[Math.floor(Math.random() * NetworkGroup12.length)]; var randomServerFromPrevGroup = NetworkGroup12[Math.floor(Math.random() * NetworkGroup12.length)];
NetworkGroup13[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup13[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup13[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup13[i].hostname);
} }
for (var i = 0; i < NetworkGroup14.length; i++) { for (var i = 0; i < NetworkGroup14.length; i++) {
var randomServerFromPrevGroup = NetworkGroup13[Math.floor(Math.random() * NetworkGroup13.length)]; var randomServerFromPrevGroup = NetworkGroup13[Math.floor(Math.random() * NetworkGroup13.length)];
NetworkGroup14[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup14[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup14[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup14[i].hostname);
} }
for (var i = 0; i < NetworkGroup15.length; i++) { for (var i = 0; i < NetworkGroup15.length; i++) {
var randomServerFromPrevGroup = NetworkGroup14[Math.floor(Math.random() * NetworkGroup14.length)]; var randomServerFromPrevGroup = NetworkGroup14[Math.floor(Math.random() * NetworkGroup14.length)];
NetworkGroup15[i].serversOnNetwork.push(randomServerFromPrevGroup); NetworkGroup15[i].serversOnNetwork.push(randomServerFromPrevGroup.hostname);
randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup15[i]); randomServerFromPrevGroup.serversOnNetwork.push(NetworkGroup15[i].hostname);
}
//Connect the first tier of servers to the player's home computer
for (var i = 0; i < NetworkGroup1.length; i++) {
Player.getHomeComputer().serversOnNetwork.push(NetworkGroup1[i].ip);
NetworkGroup1[i].serversOnNetwork.push(Player.homeComputer);
}
},
//List of all servers that exist in the game, indexed by their ip
AllServers = {};
//Add a server onto the map of all servers in the game
AddToAllServers = function(server) {
var serverIp = server.ip;
if (ipExists(serverIp)) {
console.log("IP of server that's being added: " + serverIp);
console.log("Hostname of the server thats being added: " + server.hostname);
console.log("The server that already has this IP is: " + AllServers[serverIp].hostname);
throw new Error("Error: Trying to add a server with an existing IP");
return;
}
AllServers[serverIp] = server;
}
//Debugging tool
PrintAllServers = function() {
for (var ip in AllServers) {
if (AllServers.hasOwnProperty(ip)) {
console.log("Ip: " + ip + ", hostname: " + AllServers[ip].hostname);
} }
} }
} }

@ -1,11 +1,23 @@
function TestObj() { function TestObj() {
this.value = 1; this.num = 1;
} }
TestObj.prototype.setValue = function(val) { TestObj.prototype.setValue = function(val) {
this.value = val; this.num = val;
} }
TestObj.prototype.toJSON = function() {
console.log("toJSON() called");
return Generic_toJSON("TestObj", this);
}
TestObj.fromJSON = function(value) {
console.log("fromJSON() called");
return Generic_fromJSON(TestObj, value.data);
}
Reviver.constructors.TestObj = TestObj;
var testObj = new TestObj(); var testObj = new TestObj();
//Terminal //Terminal
@ -83,9 +95,9 @@ var Terminal = {
var expGainedOnFailure = Math.round(expGainedOnSuccess / 4); var expGainedOnFailure = Math.round(expGainedOnSuccess / 4);
if (rand < hackChance) { //Success! if (rand < hackChance) { //Success!
var moneyGained = Player.calculatePercentMoneyHacked(); var moneyGained = Player.calculatePercentMoneyHacked();
moneyGained = Math.floor(Player.currentServer.moneyAvailable * moneyGained); moneyGained = Math.floor(Player.getCurrentServer().moneyAvailable * moneyGained);
Player.currentServer.moneyAvailable -= moneyGained; Player.getCurrentServer().moneyAvailable -= moneyGained;
Player.money += moneyGained; Player.money += moneyGained;
Player.hacking_exp += expGainedOnSuccess; Player.hacking_exp += expGainedOnSuccess;
@ -94,7 +106,7 @@ var Terminal = {
} else { //Failure } else { //Failure
//Player only gains 25% exp for failure? TODO Can change this later to balance //Player only gains 25% exp for failure? TODO Can change this later to balance
Player.hacking_exp += expGainedOnFailure; Player.hacking_exp += expGainedOnFailure;
post("Failed to hack " + Player.currentServer.hostname + ". Gained " + expGainedOnFailure + " hacking EXP"); post("Failed to hack " + Player.getCurrentServer().hostname + ". Gained " + expGainedOnFailure + " hacking EXP");
} }
//Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal //Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
@ -107,38 +119,38 @@ var Terminal = {
}, },
finishAnalyze: function() { finishAnalyze: function() {
post(Player.currentServer.hostname + ": "); post(Player.getCurrentServer().hostname + ": ");
post("Required hacking skill: " + Player.currentServer.requiredHackingSkill); post("Required hacking skill: " + Player.getCurrentServer().requiredHackingSkill);
//TODO Make these actual estimates by adding a random offset to result? //TODO Make these actual estimates by adding a random offset to result?
//TODO Change the text to sound better //TODO Change the text to sound better
post("Estimated chance to hack: " + Math.round(Player.calculateHackingChance() * 100) + "%"); post("Estimated chance to hack: " + Math.round(Player.calculateHackingChance() * 100) + "%");
post("Estimated time to hack: " + Math.round(Player.calculateHackingTime()) + " seconds"); post("Estimated time to hack: " + Math.round(Player.calculateHackingTime()) + " seconds");
post("Required number of open ports for PortHack: " +Player.currentServer.numOpenPortsRequired); post("Required number of open ports for PortHack: " +Player.getCurrentServer().numOpenPortsRequired);
if (Player.currentServer.sshPortOpen) { if (Player.getCurrentServer().sshPortOpen) {
post("SSH port: Open") post("SSH port: Open")
} else { } else {
post("SSH port: Closed") post("SSH port: Closed")
} }
if (Player.currentServer.ftpPortOpen) { if (Player.getCurrentServer().ftpPortOpen) {
post("FTP port: Open") post("FTP port: Open")
} else { } else {
post("FTP port: Closed") post("FTP port: Closed")
} }
if (Player.currentServer.smtpPortOpen) { if (Player.getCurrentServer().smtpPortOpen) {
post("SMTP port: Open") post("SMTP port: Open")
} else { } else {
post("SMTP port: Closed") post("SMTP port: Closed")
} }
if (Player.currentServer.httpPortOpen) { if (Player.getCurrentServer().httpPortOpen) {
post("HTTP port: Open") post("HTTP port: Open")
} else { } else {
post("HTTP port: Closed") post("HTTP port: Closed")
} }
if (Player.currentServer.sqlPortOpen) { if (Player.getCurrentServer().sqlPortOpen) {
post("SQL port: Open") post("SQL port: Open")
} else { } else {
post("SQL port: Closed") post("SQL port: Closed")
@ -196,10 +208,10 @@ var Terminal = {
var ip = commandArray[1]; var ip = commandArray[1];
for (var i = 0; i < Player.currentServer.serversOnNetwork.length; i++) { for (var i = 0; i < Player.getCurrentServer().serversOnNetwork.length; i++) {
if (Player.currentServer.serversOnNetwork[i].ip == ip || Player.currentServer.serversOnNetwork[i].hostname == ip) { if (Player.getCurrentServer().getServerOnNetwork(i).ip == ip || Player.getCurrentServer().getServerOnNetwork(i).hostname == ip) {
Player.currentServer.isConnectedTo = false; Player.getCurrentServer().isConnectedTo = false;
Player.currentServer = Player.currentServer.serversOnNetwork[i]; Player.currentServer = Player.getCurrentServer().getServerOnNetwork(i).ip;
post("Connected to " + ip); post("Connected to " + ip);
return; return;
} }
@ -207,14 +219,14 @@ var Terminal = {
post("Host not found"); post("Host not found");
break; break;
case "df": case "free":
if (commandArray.length != 1) { if (commandArray.length != 1) {
post("Incorrect usage of df command. Usage: df"); return; post("Incorrect usage of df command. Usage: df"); return;
} }
console.log("df terminal command called"); console.log("df terminal command called");
post("Total: " + Player.currentServer.maxRam.toString() + " GB"); post("Total: " + Player.getCurrentServer().maxRam.toString() + " GB");
post("Used: " + Player.currentServer.ramUsed.toString() + " GB"); post("Used: " + Player.getCurrentServer().ramUsed.toString() + " GB");
post("Available: " + (Player.currentServer.maxRam - Player.currentServer.ramUsed).toString() + " GB"); post("Available: " + (Player.getCurrentServer().maxRam - Player.getCurrentServer().ramUsed).toString() + " GB");
break; break;
case "hack": case "hack":
if (commandArray.length != 1) { if (commandArray.length != 1) {
@ -222,11 +234,11 @@ var Terminal = {
} }
//Hack the current PC (usually for money) //Hack the current PC (usually for money)
//You can't hack your home pc or servers you purchased //You can't hack your home pc or servers you purchased
if (Player.currentServer.purchasedByPlayer) { if (Player.getCurrentServer().purchasedByPlayer) {
post("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers"); post("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers");
} else if (Player.currentServer.hasAdminRights == false ) { } else if (Player.getCurrentServer().hasAdminRights == false ) {
post("You do not have admin rights for this machine! Cannot hack"); post("You do not have admin rights for this machine! Cannot hack");
} else if (Player.currentServer.requiredHackingSkill > Player.hacking_skill) { } else if (Player.getCurrentServer().requiredHackingSkill > Player.hacking_skill) {
post("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill"); post("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill");
} else { } else {
Terminal.hackFlag = true; Terminal.hackFlag = true;
@ -248,14 +260,14 @@ var Terminal = {
post("Incorrect usage of hostname command. Usage: hostname"); return; post("Incorrect usage of hostname command. Usage: hostname"); return;
} }
//Print the hostname of current system //Print the hostname of current system
post(Player.currentServer.hostname); post(Player.getCurrentServer().hostname);
break; break;
case "ifconfig": case "ifconfig":
if (commandArray.length != 1) { if (commandArray.length != 1) {
post("Incorrect usage of ifconfig command. Usage: ifconfig"); return; post("Incorrect usage of ifconfig command. Usage: ifconfig"); return;
} }
//Print the IP address of the current system //Print the IP address of the current system
post(Player.currentServer.ip); post(Player.getCurrentServer().ip);
break; break;
case "kill": case "kill":
//TODO //TODO
@ -269,11 +281,11 @@ var Terminal = {
var allFiles = []; var allFiles = [];
//Get all of the programs and scripts on the machine into one temporary array //Get all of the programs and scripts on the machine into one temporary array
for (var i = 0; i < Player.currentServer.programs.length; i++) { for (var i = 0; i < Player.getCurrentServer().programs.length; i++) {
allFiles.push(Player.currentServer.programs[i]); allFiles.push(Player.getCurrentServer().programs[i]);
} }
for (var i = 0; i < Player.currentServer.scripts.length; i++) { for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
allFiles.push(Player.currentServer.scripts[i].filename); allFiles.push(Player.getCurrentServer().scripts[i].filename);
} }
//Sort the files alphabetically then print each //Sort the files alphabetically then print each
@ -299,16 +311,16 @@ var Terminal = {
var scriptname = filename.substr(0, filename.indexOf(".script")); var scriptname = filename.substr(0, filename.indexOf(".script"));
//Cannot edit scripts that are currently running //Cannot edit scripts that are currently running
for (var i = 0; i < Player.currentServer.runningScripts.length; i++) { for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
if (filename == Player.currentServer.runningScripts[i].filename) { if (filename == Player.getCurrentServer().runningScripts[i].filename) {
post("Cannot open/edit scripts that are currently running!"); return; post("Cannot open/edit scripts that are currently running!"); return;
} }
} }
//Check if the script already exists //Check if the script already exists
for (var i = 0; i < Player.currentServer.scripts.length; i++) { for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (filename == Player.currentServer.scripts[i].filename) { if (filename == Player.getCurrentServer().scripts[i].filename) {
Engine.loadScriptEditorContent(scriptname, Player.currentServer.scripts[i].code); Engine.loadScriptEditorContent(scriptname, Player.getCurrentServer().scripts[i].code);
return; return;
} }
} }
@ -322,24 +334,24 @@ var Terminal = {
//Displays available network connections using TCP //Displays available network connections using TCP
console.log("netstat/scan terminal command called"); console.log("netstat/scan terminal command called");
post("Hostname IP Root Access"); post("Hostname IP Root Access");
for (var i = 0; i < Player.currentServer.serversOnNetwork.length; i++) { for (var i = 0; i < Player.getCurrentServer().serversOnNetwork.length; i++) {
//Add hostname //Add hostname
var entry = Player.currentServer.serversOnNetwork[i].hostname; var entry = Player.getCurrentServer().getServerOnNetwork(i).hostname;
//Calculate padding and add IP //Calculate padding and add IP
var numSpaces = 21 - entry.length; var numSpaces = 21 - entry.length;
var spaces = Array(numSpaces+1).join(" "); var spaces = Array(numSpaces+1).join(" ");
entry += spaces; entry += spaces;
entry += Player.currentServer.serversOnNetwork[i].ip; entry += Player.getCurrentServer().getServerOnNetwork(i).ip;
//Calculate padding and add root access info //Calculate padding and add root access info
var hasRoot; var hasRoot;
if (Player.currentServer.serversOnNetwork[i].hasAdminRights) { if (Player.getCurrentServer().getServerOnNetwork(i).hasAdminRights) {
hasRoot = 'Y'; hasRoot = 'Y';
} else { } else {
hasRoot = 'N'; hasRoot = 'N';
} }
numSpaces = 21 - Player.currentServer.serversOnNetwork[i].ip.length; numSpaces = 21 - Player.getCurrentServer().getServerOnNetwork(i).ip.length;
spaces = Array(numSpaces+1).join(" "); spaces = Array(numSpaces+1).join(" ");
entry += spaces; entry += spaces;
entry += hasRoot; entry += hasRoot;
@ -373,13 +385,15 @@ var Terminal = {
case "scp": case "scp":
//TODO //TODO
break; break;
case "top":
//TODO List each's script RAM usage
break;
case "test": case "test":
post(testObj.value.toString()); post(testObj.num.toString());
testObj.setValue(testObj.value + 1); testObj.setValue(testObj.num + 1);
break; break;
case "testSave": case "testSave":
var testSave = JSONfn.stringify(testObj); var testSave = JSON.stringify(testObj);
window.localStorage.setItem("netburnerTest", testSave); window.localStorage.setItem("netburnerTest", testSave);
console.log("Netburner TestSave saved"); console.log("Netburner TestSave saved");
break; break;
@ -387,8 +401,9 @@ var Terminal = {
if (!window.localStorage.getItem("netburnerTest")) { if (!window.localStorage.getItem("netburnerTest")) {
console.log("No TestSave file to load"); console.log("No TestSave file to load");
} else { } else {
console.log("Here");
var testSave = window.localStorage.getItem("netburnerTest"); var testSave = window.localStorage.getItem("netburnerTest");
testObj = JSONfn.parse(testSave); testObj = JSON.parse(testSave, Reviver);
console.log("TestSave loaded"); console.log("TestSave loaded");
} }
break; break;
@ -410,8 +425,8 @@ var Terminal = {
runProgram: function(programName) { runProgram: function(programName) {
//Check if you have the program on your computer. If you do, execute it, otherwise //Check if you have the program on your computer. If you do, execute it, otherwise
//display an error message //display an error message
for (var i = 0; i < Player.homeComputer.programs.length; i++) { for (var i = 0; i < Player.getHomeComputer().programs.length; i++) {
if (Player.homeComputer.programs[i] == programName) { if (Player.getHomeComputer().programs[i] == programName) {
Terminal.executeProgram(programName); Terminal.executeProgram(programName);
return; return;
} }
@ -423,13 +438,13 @@ var Terminal = {
executeProgram: function(programName) { executeProgram: function(programName) {
switch (programName) { switch (programName) {
case "PortHack.exe": case "PortHack.exe":
if (Player.currentServer.hasAdminRights) { if (Player.getCurrentServer().hasAdminRights) {
post("You already have root access to this computer. There is no reason to run PortHack.exe"); post("You already have root access to this computer. There is no reason to run PortHack.exe");
} else { } else {
console.log("Running PortHack executable"); console.log("Running PortHack executable");
if (Player.currentServer.openPortCount >= Player.currentServer.numOpenPortsRequired) { if (Player.getCurrentServer().openPortCount >= Player.getCurrentServer().numOpenPortsRequired) {
Player.currentServer.hasAdminRights = true; Player.getCurrentServer().hasAdminRights = true;
post("PortHack successful! Gained root access to " + Player.currentServer.hostname); post("PortHack successful! Gained root access to " + Player.getCurrentServer().hostname);
//TODO Make this take time rather than be instant //TODO Make this take time rather than be instant
} else { } else {
post("PortHack unsuccessful. Not enough ports have been opened"); post("PortHack unsuccessful. Not enough ports have been opened");
@ -444,29 +459,29 @@ var Terminal = {
runScript: function(scriptName) { runScript: function(scriptName) {
//Check if this script is already running //Check if this script is already running
for (var i = 0; i < Player.currentServer.runningScripts.length; i++) { for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
if (Player.currentServer.runningScripts[i] == scriptName) { if (Player.getCurrentServer().runningScripts[i] == scriptName) {
post("ERROR: This script is already running. Cannot run multiple instances"); post("ERROR: This script is already running. Cannot run multiple instances");
return; return;
} }
} }
//Check if the script exists and if it does run it //Check if the script exists and if it does run it
for (var i = 0; i < Player.currentServer.scripts.length; i++) { for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (Player.currentServer.scripts[i].filename == scriptName) { if (Player.getCurrentServer().scripts[i].filename == scriptName) {
if (Player.currentServer.hasAdminRights == false) { if (Player.getCurrentServer().hasAdminRights == false) {
post("Need root access to run script"); post("Need root access to run script");
} else { } else {
var filename = Player.currentServer.scripts[i].filename; var filename = Player.getCurrentServer().scripts[i].filename;
//Add to current server's runningScripts //Add to current server's runningScripts
Player.currentServer.runningScripts.push(filename) Player.getCurrentServer().runningScripts.push(filename)
//Create WorkerScript //Create WorkerScript
var s = new WorkerScript(); var s = new WorkerScript();
s.name = filename; s.name = filename;
s.code = Player.currentServer.scripts[i].code; s.code = Player.getCurrentServer().scripts[i].code;
s.hostname = Player.currentServer.hostname; s.hostname = Player.getCurrentServer().hostname;
workerScripts.push(s); workerScripts.push(s);
console.log("Pushed script onto workerScripts"); console.log("Pushed script onto workerScripts");
return; return;

@ -12,15 +12,12 @@ var Engine = {
Clickables: { Clickables: {
hackButton: null, hackButton: null,
//Load, save, and delete
saveButton: null,
loadButton: null,
deleteButton: null,
//Main menu buttons //Main menu buttons
terminalMainMenuButton: null, terminalMainMenuButton: null,
characterMainMenuButton: null, characterMainMenuButton: null,
scriptEditorMainMenuButton: null, scriptEditorMainMenuButton: null,
saveMainMenuButton: null,
deleteMainMenuButton: null,
}, },
//Display objects //Display objects
@ -61,11 +58,11 @@ var Engine = {
//Save function //Save function
saveGame: function() { saveGame: function() {
var PlayerSave = JSON.stringify(Player); var PlayerSave = JSON.stringify(Player);
var ForeignServersSave = JSON.stringify(ForeignServers); var AllServersSave = JSON.stringify(AllServers);
//TODO Add factions + companies here when they're done //TODO Add factions + companies here when they're done
window.localStorage.setItem("netburnerPlayerSave", PlayerSave); window.localStorage.setItem("netburnerPlayerSave", PlayerSave);
window.localStorage.setItem("netburnerForeignServersSave", ForeignServersSave) window.localStorage.setItem("netburnerAllServersSave", AllServersSave);
console.log("Game saved to local storage"); console.log("Game saved to local storage");
}, },
@ -75,14 +72,14 @@ var Engine = {
if (!window.localStorage.getItem("netburnerPlayerSave")) { if (!window.localStorage.getItem("netburnerPlayerSave")) {
console.log("No Player save to load"); console.log("No Player save to load");
return false; return false;
} else if (!window.localStorage.getItem("netburnerForeignServersSave")) { } else if (!window.localStorage.getItem("netburnerAllServersSave")) {
console.log("No ForeignServers save to load"); console.log("No AllServers save to load");
return false; return false;
} else { } else {
var PlayerSave = window.localStorage.getItem("netburnerPlayerSave"); var PlayerSave = window.localStorage.getItem("netburnerPlayerSave");
var ForeignServersSave = window.localStorage.getItem("netburnerForeignServersSave"); var AllServersSave = window.localStorage.getItem("netburnerAllServersSave");
Player = JSON.parse(PlayerSave); Player = JSON.parse(PlayerSave, Reviver);
ForeignServers = JSON.parse(ForeignServersSave); AllServers = JSON.parse(AllServersSave, Reviver);
return true; return true;
} }
}, },
@ -92,12 +89,11 @@ var Engine = {
if (!window.localStorage.getItem("netburnerPlayerSave")) { if (!window.localStorage.getItem("netburnerPlayerSave")) {
console.log("No Player Save to delete"); console.log("No Player Save to delete");
return false; return false;
} else if (!window.localStorage.getItem("netburnerForeignServersSave")) { } else if (!window.localStorage.getItem("netburnerAllServersSave")) {
console.log("No ForeignServers Save to delete"); console.log("No AllServers Save to delete");
return false;
} else { } else {
window.localStorage.removeItem("netburnerPlayerSave"); window.localStorage.removeItem("netburnerPlayerSave");
window.localStorage.removeItem("netburnerForeignServersSave"); window.localStorage.removeItem("netburnerAllServersSave");
console.log("Deleted saves") console.log("Deleted saves")
return true; return true;
} }
@ -231,33 +227,12 @@ var Engine = {
//No save found, start new game //No save found, start new game
console.log("Initializing new game"); console.log("Initializing new game");
Player.init(); Player.init();
ForeignServers.init(); initForeignServers();
Companies.init(); Companies.init();
CompanyPositions.init(); CompanyPositions.init();
} }
//if (window.Worker) { PrintAllServers();
// Engine._scriptWebWorker = new Worker("netscript/NetscriptWorker.js");
//}
//Load, save, and delete buttons
//Engine.Clickables.saveButton = document.getElementById("save");
//Engine.Clickables.saveButton.addEventListener("click", function() {
// Engine.saveFile();
// return false;
//});
//Engine.Clickables.loadButton = document.getElementById("load");
//Engine.Clickables.loadButton.addEventListener("click", function() {
// Engine.loadSave();
// return false;
//});
//Engine.Clickables.deleteButton = document.getElementById("delete");
//Engine.Clickables.deleteButton.addEventListener("click", function() {
// Engine.deleteSave();
// return false;
//});
//Main menu buttons and content //Main menu buttons and content
Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link"); Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
@ -278,6 +253,18 @@ var Engine = {
return false; return false;
}); });
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
Engine.saveGame();
return false;
});
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
Engine.deleteSave();
return false;
});
Engine.Display.terminalContent = document.getElementById("terminal-container"); Engine.Display.terminalContent = document.getElementById("terminal-container");
Engine.currentPage = Engine.Page.Terminal; Engine.currentPage = Engine.Page.Terminal;
Engine.Display.characterContent = document.getElementById("character-container"); Engine.Display.characterContent = document.getElementById("character-container");

41
utils/IPAddress.js Normal file

@ -0,0 +1,41 @@
/* Functions to deal with manipulating IP addresses*/
//Generate a random IP address
//Will not return an IP address that already exists in the AllServers array
createRandomIp = function() {
var ip = createRandomByte() +'.' +
createRandomByte() +'.' +
createRandomByte() +'.' +
createRandomByte();
//If the Ip already exists, recurse to create a new one
if (ipExists(ip)) {
return createRandomIp();
}
return ip;
}
//Returns true if the IP already exists in one of the game's servers
ipExists = function(ip) {
for (var property in AllServers) {
if (AllServers.hasOwnProperty(property)) {
if (property == ip) {
return true;
}
}
}
return false;
}
createRandomByte = function() {
return Math.round(Math.random()*256);
}
isValidIPAddress = function(ipaddress) {
if (/^(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/.test(ipaddress))
{
return true;
}
console.log("Invalid IP address");
return false ;
}

@ -7,13 +7,14 @@
// off to that `fromJSON` fuunction, passing in the value. // off to that `fromJSON` fuunction, passing in the value.
function Reviver(key, value) { function Reviver(key, value) {
var ctor; var ctor;
//console.log("Reviver called with key: " + key + ", and value: " + value);
if (typeof value === "object" && if (typeof value === "object" &&
typeof value.ctor === "string" && typeof value.ctor === "string" &&
typeof value.data !== "undefined") { typeof value.data !== "undefined") {
ctor = Reviver.constructors[value.ctor] || window[value.ctor]; ctor = Reviver.constructors[value.ctor] || window[value.ctor];
if (typeof ctor === "function" && if (typeof ctor === "function" &&
typeof ctor.fromJSON === "function") { typeof ctor.fromJSON === "function") {
return ctor.fromJSON(value); return ctor.fromJSON(value);
} }
} }
@ -35,6 +36,7 @@ Reviver.constructors = {}; // A list of constructors the smart reviver should kn
function Generic_toJSON(ctorName, obj, keys) { function Generic_toJSON(ctorName, obj, keys) {
var data, index, key; var data, index, key;
console.log("Generic_toJSON() called");
if (!keys) { if (!keys) {
keys = Object.keys(obj); // Only "own" properties are included keys = Object.keys(obj); // Only "own" properties are included
} }