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Added functions to create gang
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doc/source/netscript/gangapi/createGang.rst
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12
doc/source/netscript/gangapi/createGang.rst
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createGang() Netscript Function
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======================================
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.. js:function:: createGang(faction)
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:RAM cost: 1 GB
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:param string faction: Name of faction
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:returns: ``true`` if a Gang was created with that faction.
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Creates a Gang with that faction. You need to have access to Gangs, the
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faction must be one of the approved gang factions, and you must be a member
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of that faction for the creation to be successful.
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doc/source/netscript/gangapi/inGang.rst
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doc/source/netscript/gangapi/inGang.rst
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inGang() Netscript Function
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======================================
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.. js:function:: inGang()
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:RAM cost: 1 GB
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:returns: ``true`` if the player is already in a gang.
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@ -25,6 +25,8 @@ In :ref:`netscriptjs`::
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.. toctree::
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.. toctree::
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:caption: API Functions:
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:caption: API Functions:
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createGang() <gangapi/createGang>
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inGang() <gangapi/inGang>
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getMemberNames() <gangapi/getMemberNames>
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getMemberNames() <gangapi/getMemberNames>
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getGangInformation() <gangapi/getGangInformation>
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getGangInformation() <gangapi/getGangInformation>
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getOtherGangInformation() <gangapi/getOtherGangInformation>
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getOtherGangInformation() <gangapi/getOtherGangInformation>
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@ -223,6 +223,8 @@ export const RamCosts: IMap<any> = {
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// Gang API
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// Gang API
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gang : {
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gang : {
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createGang: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
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inGang: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getMemberNames: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getMemberNames: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getGangInformation: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getGangInformation: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getOtherGangInformation: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getOtherGangInformation: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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@ -3603,6 +3603,30 @@ function NetscriptFunctions(workerScript) {
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// Gang API
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// Gang API
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gang: {
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gang: {
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createGang: function(faction) {
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updateDynamicRam("createGang", getRamCost("gang", "createGang"));
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// this list is copied from Faction/ui/Root.tsx
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const GangNames = [
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"Slum Snakes",
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"Tetrads",
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"The Syndicate",
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"The Dark Army",
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"Speakers for the Dead",
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"NiteSec",
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"The Black Hand",
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];
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if(!Player.canAccessGang() || !GangNames.includes(faction)) return false;
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if (Player.inGang()) return false;
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if(!Player.factions.includes(faction)) return false;
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const isHacking = (faction === "NiteSec" || faction === "The Black Hand");
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Player.startGang(faction, isHacking);
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return true;
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},
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inGang: function() {
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updateDynamicRam("inGang", getRamCost("gang", "inGang"));
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return Player.inGang();
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},
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getMemberNames: function() {
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getMemberNames: function() {
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updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
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updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
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checkGangApiAccess("getMemberNames");
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checkGangApiAccess("getMemberNames");
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