mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
Initial commit for company code refactor. Split out all components into separate files and converted to typescript
This commit is contained in:
parent
23eef62332
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dist/engine.bundle.js
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dist/vendor.bundle.js
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54
index.html
54
index.html
@ -2,7 +2,7 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Bitburner</title>
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<title>Bitburner - development</title>
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<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
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@ -109,7 +109,7 @@
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<div id="script-editor-filename-wrapper">
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<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
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</div>
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<div id="javascript-editor"></div>
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@ -159,7 +159,7 @@
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<fieldset>
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<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
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<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
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</fieldset>
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</div> <!-- End script editor options panel -->
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@ -170,7 +170,7 @@
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<table id="terminal">
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<tr id="terminal-input">
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<td id="terminal-input-td" tabindex="2">$
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
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</td>
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</tr>
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</table>
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@ -187,7 +187,7 @@
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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they are running. </p>
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<p id="active-scripts-total-prod">Total online production of
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
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(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
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<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
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@ -201,19 +201,19 @@
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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the world to anonymously share computing power and perform distributed cyberattacks without the
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fear of being traced.
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<br/><br/>
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<br /><br />
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Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
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resources to the Hacknet network. This allows you to take a small percentage of profits
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from hacks performed on the network. Essentially, you are renting out your Node's computing power.
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<br/><br/>
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<br /><br />
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Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
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in order to increase its computing power and thereby increase the profit you earn from it.
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</p>
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<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
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<br/>
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<br />
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<div id="hacknet-nodes-money-multipliers-div">
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<p id="hacknet-nodes-money">
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
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<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
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</p>
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<span id="hacknet-nodes-multipliers">
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@ -471,7 +471,8 @@
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<!-- Tutorial content -->
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<div id="tutorial-container" class="generic-menupage-container">
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<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-getting-started-link" class="a-link-button"
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href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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@ -480,7 +481,8 @@
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<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
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<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
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<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
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<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-shortcuts-link" class="a-link-button"
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href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-back-button" class="a-link-button"> Back </a>
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<p id="tutorial-text"> </p>
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@ -571,7 +573,7 @@
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<p id="location-slums-description">
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You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
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other shadowy entities. The city's government and police have neglected this area for years...
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<br/><br/><br/>
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<br /><br /><br />
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In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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@ -618,7 +620,7 @@
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<div id="stock-market-container" class="generic-menupage-container">
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<p>
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Welcome to the World Stock Exchange (WSE)! <br/><br/>
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Welcome to the World Stock Exchange (WSE)! <br /><br />
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To begin trading, you must first purchase an account. WSE accounts will persist
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after you 'reset' by installing Augmentations.
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@ -631,7 +633,7 @@
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TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
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Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
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trading strategies.
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<br/><br/>
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<br /><br />
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If you purchase access to the TIX API, you will retain that access even after
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you 'reset' by installing Augmentations.
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</p>
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@ -641,7 +643,7 @@
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<p>
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Four Sigma's (4S) Market Data Feed provides information about stocks
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that will help your trading strategies.
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<br/><br/>
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<br /><br />
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If you purchase access to 4S Market Data and/or the 4S TIX API, you will
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retain that access even after you 'reset' by installing Augmentations.
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</p>
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@ -659,7 +661,7 @@
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<a id="stock-market-mode" class="a-link-button tooltip"></a>
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<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
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<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
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<br/><br/>
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<br /><br />
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<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
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<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
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<ul id="stock-market-list" style="list-style:none;">
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@ -689,7 +691,7 @@
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<div id="yes-no-text-input-box-container" class="popup-box-container">
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<div id="yes-no-text-input-box-content" class="popup-box-content">
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<p id="yes-no-text-input-box-text"> </p>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
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<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
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<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
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</div>
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@ -701,7 +703,7 @@
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<p id="faction-invitation-box-text"> </p>
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<p id="faction-invitation-box-message"> </p>
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<p id="faction-invitation-box-warning">
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Would you like to join? <br/> <br/>
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Would you like to join? <br /> <br />
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Warning: Joining this faction may prevent you from joining other factions during this run!
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</p>
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<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
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@ -714,8 +716,8 @@
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<div id="infiltration-box-content" class="popup-box-content">
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<p id="infiltration-box-text"> </p>
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<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
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<select id="infiltration-faction-select"> </select> <br/>
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<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
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<select id="infiltration-faction-select"> </select> <br />
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<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
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</div>
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@ -801,7 +803,7 @@
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<div id="game-options-content" class="game-options-box">
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<button id="game-options-close-button">×</button>
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<h1> Game Options </h1>
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<br/>
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<br />
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<div id="game-options-left-panel">
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<!-- Netscript execution time -->
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<fieldset>
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@ -813,7 +815,7 @@
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</span>
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</label>
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<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
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<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
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<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -827,7 +829,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
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<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -841,7 +843,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
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<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -853,7 +855,7 @@
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</span>
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</label>
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
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<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -965,7 +967,7 @@
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<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
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<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
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<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
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<input type="file" id="import-game-file-selector" name="file"/>
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<input type="file" id="import-game-file-selector" name="file" />
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<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Import Game </a>
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<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
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(DEBUG) Delete Active Scripts
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|
32
src/Company/Companies.ts
Normal file
32
src/Company/Companies.ts
Normal file
@ -0,0 +1,32 @@
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// Constructs all CompanyPosition objects using the metadata in data/companypositions.ts
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import { companiesMetadata } from "./data/CompaniesMetadata";
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import { Company, IConstructorParams } from "./Company";
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import { IMap } from "../types";
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import { Reviver } from "../../utils/JSONReviver";
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export let Companies: IMap<Company> = {};
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function addCompany(params: IConstructorParams) {
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if (Companies[params.name] != null) {
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console.warn(`Duplicate Company Position being defined: ${params.name}`);
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}
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Companies[params.name] = new Company(params);
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}
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// Used to initialize new Company objects for the Companies map
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// Called when creating new game or after a prestige/reset
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export function initCompanies() {
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companiesMetadata.forEach((e) => {
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addCompany(e);
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});
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}
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|
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// Used to load Companies map from a save
|
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export function loadCompanies(saveString: string) {
|
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Companies = JSON.parse(saveString, Reviver);
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}
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|
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// Utility function to check if a string is valid company name
|
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export function companyExists(name: string) {
|
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return Companies.hasOwnProperty(name);
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}
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Load Diff
135
src/Company/Company.ts
Normal file
135
src/Company/Company.ts
Normal file
@ -0,0 +1,135 @@
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
|
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import { CompanyPosition } from "./CompanyPosition";
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import { CONSTANTS } from "../Constants";
|
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import { IMap } from "../types";
|
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export interface IConstructorParams {
|
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name: string;
|
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info: string;
|
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companyPositions: IMap<boolean>;
|
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expMultiplier: number;
|
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salaryMultiplier: number;
|
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jobStatReqOffset: number;
|
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}
|
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|
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const DefaultConstructorParams: IConstructorParams = {
|
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name: "",
|
||||
info: "",
|
||||
companyPositions: {},
|
||||
expMultiplier: 1,
|
||||
salaryMultiplier: 1,
|
||||
jobStatReqOffset: 0,
|
||||
}
|
||||
|
||||
export class Company {
|
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/**
|
||||
* Initiatizes a Company from a JSON save state.
|
||||
*/
|
||||
static fromJSON(value: any): Company {
|
||||
return Generic_fromJSON(Company, value.data);
|
||||
}
|
||||
|
||||
/**
|
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* Company name
|
||||
*/
|
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name: string;
|
||||
|
||||
/**
|
||||
* Description and general information about company
|
||||
*/
|
||||
info: string;
|
||||
|
||||
/**
|
||||
* Object that holds all available positions in this Company.
|
||||
* Position names are held in keys.
|
||||
* The values for the keys don't matter, but we'll make them booleans
|
||||
*
|
||||
* Must match names of Company Positions, defined in data/companypositionnames.ts
|
||||
*/
|
||||
companyPositions: IMap<boolean>;
|
||||
|
||||
/**
|
||||
* Company-specific multiplier for earnings
|
||||
*/
|
||||
expMultiplier: number;
|
||||
salaryMultiplier: number;
|
||||
|
||||
/**
|
||||
* The additional levels of stats you need to quality for a job
|
||||
* in this company.
|
||||
*
|
||||
* For example, the base stat requirement for an intern position is 1.
|
||||
* But if a company has a offset of 200, then you would need stat(s) of 201
|
||||
*/
|
||||
jobStatReqOffset: number;
|
||||
|
||||
/**
|
||||
* Properties to track the player's progress in this company
|
||||
*/
|
||||
isPlayerEmployed: boolean;
|
||||
playerReputation: number;
|
||||
favor: number;
|
||||
rolloverRep: number;
|
||||
|
||||
constructor(p: IConstructorParams = DefaultConstructorParams) {
|
||||
this.name = p.name;
|
||||
this.info = p.info;
|
||||
this.companyPositions = p.companyPositions;
|
||||
this.expMultiplier = p.expMultiplier;
|
||||
this.salaryMultiplier = p.salaryMultiplier;
|
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this.jobStatReqOffset = p.jobStatReqOffset;
|
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|
||||
this.isPlayerEmployed = false;
|
||||
this.playerReputation = 1;
|
||||
this.favor = 0;
|
||||
this.rolloverRep = 0;
|
||||
}
|
||||
|
||||
hasPosition(pos: CompanyPosition | string): boolean {
|
||||
if (pos instanceof CompanyPosition) {
|
||||
return (this.companyPositions[pos.name] != null);
|
||||
} else {
|
||||
return (this.companyPositions[pos] != null);
|
||||
}
|
||||
}
|
||||
|
||||
gainFavor(): void {
|
||||
if (this.favor == null) { this.favor = 0; }
|
||||
if (this.rolloverRep == null) { this.rolloverRep = 0; }
|
||||
var res = this.getFavorGain();
|
||||
if (res.length != 2) {
|
||||
console.error("Invalid result from getFavorGain() function");
|
||||
return;
|
||||
}
|
||||
|
||||
this.favor += res[0];
|
||||
this.rolloverRep = res[1];
|
||||
}
|
||||
|
||||
getFavorGain(): number[] {
|
||||
if (this.favor == null) { this.favor = 0; }
|
||||
if (this.rolloverRep == null) { this.rolloverRep = 0; }
|
||||
let favorGain = 0, rep = this.playerReputation + this.rolloverRep;
|
||||
let reqdRep = CONSTANTS.CompanyReputationToFavorBase *
|
||||
Math.pow(CONSTANTS.CompanyReputationToFavorMult, this.favor);
|
||||
while(rep > 0) {
|
||||
if (rep >= reqdRep) {
|
||||
++favorGain;
|
||||
rep -= reqdRep;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
reqdRep *= CONSTANTS.FactionReputationToFavorMult;
|
||||
}
|
||||
return [favorGain, rep];
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize the current file to a JSON save state.
|
||||
*/
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("Company", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.Company = Company;
|
@ -1,12 +1,12 @@
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "/utils/JSONReviver";
|
||||
import { CONSTANTS } from "/src/Constants";
|
||||
import * as names from "/src/Company/data/companypositionname";
|
||||
import { CONSTANTS } from "../Constants";
|
||||
import * as names from "./data/CompanyPositionNames";
|
||||
|
||||
/* tslint:disable:completed-docs */
|
||||
|
||||
interface ConstructorParams {
|
||||
name: string,
|
||||
baseSalary: number,
|
||||
export interface IConstructorParams {
|
||||
name: string;
|
||||
nextPosition: string | null;
|
||||
baseSalary: number;
|
||||
repMultiplier: number;
|
||||
|
||||
reqdHacking?: number;
|
||||
@ -33,17 +33,15 @@ interface ConstructorParams {
|
||||
}
|
||||
|
||||
export class CompanyPosition {
|
||||
/**
|
||||
* Initializes a CompanyPosition object from a JSON save state
|
||||
*/
|
||||
static fromJSON(value: any): CompanyPosition {
|
||||
return Generic_fromJSON(CompanyPosition, value.data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Position title
|
||||
*/
|
||||
positionName: string;
|
||||
name: string;
|
||||
|
||||
/**
|
||||
* Title of next position to be promoted to
|
||||
*/
|
||||
nextPosition: string | null;
|
||||
|
||||
/**
|
||||
* Base salary for this position ($ per 200ms game cycle)
|
||||
@ -54,7 +52,7 @@ export class CompanyPosition {
|
||||
/**
|
||||
* Reputation multiplier
|
||||
*/
|
||||
positionMultiplier: number;
|
||||
repMultiplier: number;
|
||||
|
||||
/**
|
||||
* Required stats to earn this position
|
||||
@ -91,18 +89,19 @@ export class CompanyPosition {
|
||||
agilityExpGain: number;
|
||||
charismaExpGain: number;
|
||||
|
||||
constructor(p: ConstructorParams) {
|
||||
constructor(p: IConstructorParams) {
|
||||
this.name = p.name;
|
||||
this.nextPosition = p.nextPosition;
|
||||
this.baseSalary = p.baseSalary;
|
||||
this.repMultiplier = p.repMultiplier;
|
||||
|
||||
this.reqdHacking = (p.reqdHacking != null) ? p.reqdHacking : 0;
|
||||
this.reqdStrength = (p.reqdStrength != null) ? p.reqdStrength : 0;
|
||||
this.reqdDefense = (p.reqdDefense != null) ? p.reqdDefense : 0;
|
||||
this.reqdDexterity = (p.reqdDexterity != null) ? p.reqdDexterity : 0;
|
||||
this.reqdAgility = (p.reqdAgility != null) ? p.reqdAgility : 0;
|
||||
this.reqdCharisma = (p.reqdCharisma != null) ? p.reqdCharisma : 0;
|
||||
this.reqdReputation = (p.reqdReputation != null) ? p.reqdReputation : 0;
|
||||
this.requiredHacking = (p.reqdHacking != null) ? p.reqdHacking : 0;
|
||||
this.requiredStrength = (p.reqdStrength != null) ? p.reqdStrength : 0;
|
||||
this.requiredDefense = (p.reqdDefense != null) ? p.reqdDefense : 0;
|
||||
this.requiredDexterity = (p.reqdDexterity != null) ? p.reqdDexterity : 0;
|
||||
this.requiredAgility = (p.reqdAgility != null) ? p.reqdAgility : 0;
|
||||
this.requiredCharisma = (p.reqdCharisma != null) ? p.reqdCharisma : 0;
|
||||
this.requiredReputation = (p.reqdReputation != null) ? p.reqdReputation : 0;
|
||||
|
||||
this.hackingEffectiveness = (p.hackingEffectiveness != null) ? p.hackingEffectiveness : 0;
|
||||
this.strengthEffectiveness = (p.strengthEffectiveness != null) ? p.strengthEffectiveness : 0;
|
||||
@ -132,7 +131,7 @@ export class CompanyPosition {
|
||||
const agiRatio: number = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
|
||||
const chaRatio: number = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
|
||||
|
||||
let reputationGain: number = this.positionMultiplier * (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
|
||||
let reputationGain: number = this.repMultiplier * (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
|
||||
if (isNaN(reputationGain)) {
|
||||
console.error("Company reputation gain calculated to be NaN");
|
||||
reputationGain = 0;
|
||||
@ -180,13 +179,4 @@ export class CompanyPosition {
|
||||
isPartTimeJob(): boolean {
|
||||
return names.PartTimeCompanyPositions.includes(this.name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize the current file to a JSON save state.
|
||||
*/
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("CompanyPosition", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.CompanyPosition = CompanyPosition;
|
||||
|
17
src/Company/CompanyPositions.ts
Normal file
17
src/Company/CompanyPositions.ts
Normal file
@ -0,0 +1,17 @@
|
||||
// Constructs all CompanyPosition objects using the metadata in data/companypositions.ts
|
||||
import { companyPositionMetadata } from "./data/CompanyPositionsMetadata";
|
||||
import { CompanyPosition, IConstructorParams } from "./CompanyPosition";
|
||||
import { IMap } from "../types";
|
||||
|
||||
export const CompanyPositions: IMap<CompanyPosition> = {};
|
||||
|
||||
function addCompanyPosition(params: IConstructorParams) {
|
||||
if (CompanyPositions[params.name] != null) {
|
||||
console.warn(`Duplicate Company Position being defined: ${params.name}`);
|
||||
}
|
||||
CompanyPositions[params.name] = new CompanyPosition(params);
|
||||
}
|
||||
|
||||
companyPositionMetadata.forEach((e) => {
|
||||
addCompanyPosition(e);
|
||||
});
|
40
src/Company/GetJobRequirementText.ts
Normal file
40
src/Company/GetJobRequirementText.ts
Normal file
@ -0,0 +1,40 @@
|
||||
import { Company } from "./Company";
|
||||
import { CompanyPosition } from "./CompanyPosition";
|
||||
|
||||
/**
|
||||
* Returns a string with the given CompanyPosition's stat requirements
|
||||
*/
|
||||
|
||||
export function getJobRequirementText(company: Company, pos: CompanyPosition, tooltiptext: boolean = false): string {
|
||||
let reqText: string = "";
|
||||
const offset: number = company.jobStatReqOffset;
|
||||
const reqHacking: number = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
|
||||
const reqStrength: number = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
|
||||
const reqDefense: number = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
|
||||
const reqDexterity: number = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
|
||||
const reqAgility: number = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
|
||||
const reqCharisma: number = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
|
||||
const reqRep: number = pos.requiredReputation;
|
||||
if (tooltiptext) {
|
||||
reqText = "Requires:<br>";
|
||||
reqText += (reqHacking.toString() + " hacking<br>");
|
||||
reqText += (reqStrength.toString() + " strength<br>");
|
||||
reqText += (reqDefense.toString() + " defense<br>");
|
||||
reqText += (reqDexterity.toString() + " dexterity<br>");
|
||||
reqText += (reqAgility.toString() + " agility<br>");
|
||||
reqText += (reqCharisma.toString() + " charisma<br>");
|
||||
reqText += (reqRep.toString() + " reputation");
|
||||
} else {
|
||||
reqText = "(Requires ";
|
||||
if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
|
||||
if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
|
||||
if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
|
||||
if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
|
||||
if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
|
||||
if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
|
||||
if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
|
||||
reqText = reqText.substring(0, reqText.length - 2);
|
||||
reqText += ")";
|
||||
}
|
||||
return reqText;
|
||||
}
|
13
src/Company/GetNextCompanyPosition.ts
Normal file
13
src/Company/GetNextCompanyPosition.ts
Normal file
@ -0,0 +1,13 @@
|
||||
// Function that returns the next Company Position in the "ladder"
|
||||
// i.e. the next position to get promoted to
|
||||
import { CompanyPosition } from "./CompanyPosition";
|
||||
import { CompanyPositions } from "./CompanyPositions";
|
||||
|
||||
export function getNextCompanyPosition(currPos: CompanyPosition | null): CompanyPosition | null {
|
||||
if (currPos == null) { return null; }
|
||||
|
||||
const nextPosName: string | null = currPos.nextPosition;
|
||||
if (nextPosName == null) { return null; }
|
||||
|
||||
return CompanyPositions[nextPosName];
|
||||
}
|
1
src/Company/README.md
Normal file
1
src/Company/README.md
Normal file
@ -0,0 +1 @@
|
||||
Implementation of Company and Job related mechanics
|
545
src/Company/data/CompaniesMetadata.ts
Normal file
545
src/Company/data/CompaniesMetadata.ts
Normal file
@ -0,0 +1,545 @@
|
||||
import { IConstructorParams } from "../Company";
|
||||
import { Locations } from "../../Locations";
|
||||
import * as posNames from "./CompanyPositionNames";
|
||||
import { SafeObjectAssign } from "../../../utils/SafeObjectAssign";
|
||||
import { IMap } from "../../types";
|
||||
|
||||
// Create Objects containing Company Positions by category
|
||||
// Will help in metadata construction later
|
||||
const AllSoftwarePositions: IMap<boolean> = {};
|
||||
const AllITPositions: IMap<boolean> = {};
|
||||
const AllNetworkEngineerPositions: IMap<boolean> = {};
|
||||
const AllTechnologyPositions: IMap<boolean> = {};
|
||||
const AllBusinessPositions: IMap<boolean> = {};
|
||||
const AllAgentPositions: IMap<boolean> = {};
|
||||
const AllSecurityPositions: IMap<boolean> = {};
|
||||
const AllSoftwareConsultantPositions: IMap<boolean> = {};
|
||||
const AllBusinessConsultantPositions: IMap<boolean> = {};
|
||||
const SoftwarePositionsUpToHeadOfEngineering: IMap<boolean> = {};
|
||||
const SoftwarePositionsUpToLeadDeveloper: IMap<boolean> = {};
|
||||
const BusinessPositionsUpToOperationsManager: IMap<boolean> = {};
|
||||
const WaiterOnly: IMap<boolean> = {};
|
||||
const EmployeeOnly: IMap<boolean> = {};
|
||||
const PartTimeWaiterOnly: IMap<boolean> = {};
|
||||
const PartTimeEmployeeOnly: IMap<boolean> = {};
|
||||
const OperationsManagerOnly: IMap<boolean> = {};
|
||||
const CEOOnly: IMap<boolean> = {};
|
||||
|
||||
posNames.SoftwareCompanyPositions.forEach((e) => {
|
||||
AllSoftwarePositions[e] = true;
|
||||
AllTechnologyPositions[e] = true;
|
||||
});
|
||||
|
||||
posNames.ITCompanyPositions.forEach((e) => {
|
||||
AllITPositions[e] = true;
|
||||
AllTechnologyPositions[e] = true;
|
||||
});
|
||||
|
||||
posNames.NetworkEngineerCompanyPositions.forEach((e) => {
|
||||
AllNetworkEngineerPositions[e] = true;
|
||||
AllTechnologyPositions[e] = true;
|
||||
});
|
||||
|
||||
AllTechnologyPositions[posNames.SecurityEngineerCompanyPositions[0]] = true;
|
||||
|
||||
posNames.BusinessCompanyPositions.forEach((e) => {
|
||||
AllBusinessPositions[e] = true;
|
||||
});
|
||||
|
||||
posNames.SecurityCompanyPositions.forEach((e) => {
|
||||
AllSecurityPositions[e] = true;
|
||||
});
|
||||
|
||||
posNames.AgentCompanyPositions.forEach((e) => {
|
||||
AllAgentPositions[e] = true;
|
||||
});
|
||||
|
||||
posNames.SoftwareConsultantCompanyPositions.forEach((e) => {
|
||||
AllSoftwareConsultantPositions[e] = true;
|
||||
});
|
||||
|
||||
posNames.BusinessConsultantCompanyPositions.forEach((e) => {
|
||||
AllBusinessConsultantPositions[e] = true;
|
||||
});
|
||||
|
||||
for (let i = 0; i < posNames.SoftwareCompanyPositions.length; ++i) {
|
||||
const e = posNames.SoftwareCompanyPositions[i];
|
||||
if (i <= 5) {
|
||||
SoftwarePositionsUpToHeadOfEngineering[e] = true;
|
||||
}
|
||||
if (i <= 3) {
|
||||
SoftwarePositionsUpToLeadDeveloper[e] = true;
|
||||
}
|
||||
}
|
||||
for (let i = 0; i < posNames.BusinessCompanyPositions.length; ++i) {
|
||||
const e = posNames.BusinessCompanyPositions[i];
|
||||
if (i <= 3) {
|
||||
BusinessPositionsUpToOperationsManager[e] = true;
|
||||
}
|
||||
}
|
||||
|
||||
WaiterOnly[posNames.MiscCompanyPositions[0]] = true;
|
||||
EmployeeOnly[posNames.MiscCompanyPositions[1]] = true;
|
||||
PartTimeWaiterOnly[posNames.PartTimeCompanyPositions[0]] = true;
|
||||
PartTimeEmployeeOnly[posNames.PartTimeCompanyPositions[1]] = true;
|
||||
OperationsManagerOnly[posNames.BusinessCompanyPositions[3]] = true;
|
||||
CEOOnly[posNames.BusinessCompanyPositions[5]] = true;
|
||||
|
||||
// Metadata
|
||||
export const companiesMetadata: IConstructorParams[] = [
|
||||
{
|
||||
name: Locations.AevumECorp,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 3,
|
||||
salaryMultiplier: 3,
|
||||
jobStatReqOffset: 249,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12MegaCorp,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 3,
|
||||
salaryMultiplier: 3,
|
||||
jobStatReqOffset: 249,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumBachmanAndAssociates,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 2.6,
|
||||
salaryMultiplier: 2.6,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12BladeIndustries,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 2.75,
|
||||
salaryMultiplier: 2.75,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.VolhavenNWO,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 2.75,
|
||||
salaryMultiplier: 2.75,
|
||||
jobStatReqOffset: 249,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumClarkeIncorporated,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 2.25,
|
||||
salaryMultiplier: 2.25,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.VolhavenOmniTekIncorporated,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 2.25,
|
||||
salaryMultiplier: 2.25,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12FourSigma,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 2.5,
|
||||
salaryMultiplier: 2.5,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.ChongqingKuaiGongInternational,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 2.2,
|
||||
salaryMultiplier: 2.2,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumFulcrumTechnologies,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.IshimaStormTechnologies,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllBusinessPositions
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.NewTokyoDefComm,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
CEOOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 1.75,
|
||||
salaryMultiplier: 1.75,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.VolhavenHeliosLabs,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
CEOOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.NewTokyoVitaLife,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12IcarusMicrosystems,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 1.9,
|
||||
salaryMultiplier: 1.9,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12UniversalEnergy,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumGalacticCybersystems,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 1.9,
|
||||
salaryMultiplier: 1.9,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumAeroCorp,
|
||||
info: "",
|
||||
companyPositions: Object.assign({},
|
||||
CEOOnly,
|
||||
OperationsManagerOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 1.7,
|
||||
salaryMultiplier: 1.7,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.VolhavenOmniaCybersystems,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
CEOOnly,
|
||||
OperationsManagerOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 1.7,
|
||||
salaryMultiplier: 1.7,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.ChongqingSolarisSpaceSystems,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
CEOOnly,
|
||||
OperationsManagerOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 1.7,
|
||||
salaryMultiplier: 1.7,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12DeltaOne,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
CEOOnly,
|
||||
OperationsManagerOnly,
|
||||
AllTechnologyPositions,
|
||||
AllSecurityPositions,
|
||||
),
|
||||
expMultiplier: 1.6,
|
||||
salaryMultiplier: 1.6,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.NewTokyoGlobalPharmaceuticals,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 1.8,
|
||||
salaryMultiplier: 1.8,
|
||||
jobStatReqOffset: 224,
|
||||
},
|
||||
{
|
||||
name: Locations.IshimaNovaMedical,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllTechnologyPositions,
|
||||
AllBusinessPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 1.75,
|
||||
salaryMultiplier: 1.75,
|
||||
jobStatReqOffset: 199,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12CIA,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
SoftwarePositionsUpToHeadOfEngineering,
|
||||
AllNetworkEngineerPositions,
|
||||
AllITPositions,
|
||||
AllSecurityPositions,
|
||||
AllAgentPositions
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
jobStatReqOffset: 149,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12NSA,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
SoftwarePositionsUpToHeadOfEngineering,
|
||||
AllNetworkEngineerPositions,
|
||||
AllITPositions,
|
||||
AllSecurityPositions,
|
||||
AllAgentPositions
|
||||
),
|
||||
expMultiplier: 2,
|
||||
salaryMultiplier: 2,
|
||||
jobStatReqOffset: 149,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumWatchdogSecurity,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
SoftwarePositionsUpToHeadOfEngineering,
|
||||
AllNetworkEngineerPositions,
|
||||
AllITPositions,
|
||||
AllSecurityPositions,
|
||||
AllAgentPositions,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 1.5,
|
||||
salaryMultiplier: 1.5,
|
||||
jobStatReqOffset: 124,
|
||||
},
|
||||
{
|
||||
name: Locations.VolhavenLexoCorp,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllTechnologyPositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllBusinessPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 1.4,
|
||||
salaryMultiplier: 1.4,
|
||||
jobStatReqOffset: 99,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumRhoConstruction,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
SoftwarePositionsUpToLeadDeveloper,
|
||||
BusinessPositionsUpToOperationsManager
|
||||
),
|
||||
expMultiplier: 1.3,
|
||||
salaryMultiplier: 1.3,
|
||||
jobStatReqOffset: 49,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12AlphaEnterprises,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
SoftwarePositionsUpToLeadDeveloper,
|
||||
BusinessPositionsUpToOperationsManager,
|
||||
AllSoftwareConsultantPositions
|
||||
),
|
||||
expMultiplier: 1.5,
|
||||
salaryMultiplier: 1.5,
|
||||
jobStatReqOffset: 99,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumPolice,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllSecurityPositions,
|
||||
SoftwarePositionsUpToLeadDeveloper
|
||||
),
|
||||
expMultiplier: 1.3,
|
||||
salaryMultiplier: 1.3,
|
||||
jobStatReqOffset: 99,
|
||||
},
|
||||
{
|
||||
name: Locations.VolhavenSysCoreSecurities,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllTechnologyPositions
|
||||
),
|
||||
expMultiplier: 1.3,
|
||||
salaryMultiplier: 1.3,
|
||||
jobStatReqOffset: 124,
|
||||
},
|
||||
{
|
||||
name: Locations.VolhavenCompuTek,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllTechnologyPositions
|
||||
),
|
||||
expMultiplier: 1.2,
|
||||
salaryMultiplier: 1.2,
|
||||
jobStatReqOffset: 74,
|
||||
},
|
||||
{
|
||||
name: Locations.AevumNetLinkTechnologies,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllTechnologyPositions
|
||||
),
|
||||
expMultiplier: 1.2,
|
||||
salaryMultiplier: 1.2,
|
||||
jobStatReqOffset: 99,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12CarmichaelSecurity,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllTechnologyPositions,
|
||||
AllAgentPositions,
|
||||
AllSecurityPositions
|
||||
),
|
||||
expMultiplier: 1.2,
|
||||
salaryMultiplier: 1.2,
|
||||
jobStatReqOffset: 74,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12FoodNStuff,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
EmployeeOnly, PartTimeEmployeeOnly
|
||||
),
|
||||
expMultiplier: 1,
|
||||
salaryMultiplier: 1,
|
||||
jobStatReqOffset: 0,
|
||||
},
|
||||
{
|
||||
name: Locations.Sector12JoesGuns,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
EmployeeOnly, PartTimeEmployeeOnly
|
||||
),
|
||||
expMultiplier: 1,
|
||||
salaryMultiplier: 1,
|
||||
jobStatReqOffset: 0,
|
||||
},
|
||||
{
|
||||
name: Locations.IshimaOmegaSoftware,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
AllSoftwarePositions,
|
||||
AllSoftwareConsultantPositions,
|
||||
AllITPositions
|
||||
),
|
||||
expMultiplier: 1.1,
|
||||
salaryMultiplier: 1.1,
|
||||
jobStatReqOffset: 49,
|
||||
},
|
||||
{
|
||||
name: Locations.NewTokyoNoodleBar,
|
||||
info: "",
|
||||
companyPositions: SafeObjectAssign(
|
||||
WaiterOnly, PartTimeWaiterOnly
|
||||
),
|
||||
expMultiplier: 1,
|
||||
salaryMultiplier: 1,
|
||||
jobStatReqOffset: 0,
|
||||
},
|
||||
]
|
602
src/Company/data/CompanyPositionsMetadata.ts
Normal file
602
src/Company/data/CompanyPositionsMetadata.ts
Normal file
@ -0,0 +1,602 @@
|
||||
// Metadata used for constructing Company Positions
|
||||
import { IConstructorParams } from "../CompanyPosition";
|
||||
import * as posNames from "./CompanyPositionNames";
|
||||
|
||||
export const companyPositionMetadata: IConstructorParams[] = [
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[0], // Software Enginering Intern
|
||||
nextPosition: posNames.SoftwareCompanyPositions[1], // Junior Software Engineer
|
||||
baseSalary: 33,
|
||||
charismaEffectiveness: 15,
|
||||
charismaExpGain: 0.02,
|
||||
hackingEffectiveness: 85,
|
||||
hackingExpGain: 0.05,
|
||||
reqdHacking: 1,
|
||||
repMultiplier: 0.9,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[1], // Junior Software Engineer
|
||||
nextPosition: posNames.SoftwareCompanyPositions[2], // Senior Software Engineer
|
||||
baseSalary: 80,
|
||||
charismaEffectiveness: 15,
|
||||
charismaExpGain: 0.05,
|
||||
hackingEffectiveness: 85,
|
||||
hackingExpGain: 0.1,
|
||||
reqdHacking: 51,
|
||||
reqdReputation: 8e3,
|
||||
repMultiplier: 1.1,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[2], // Senior Software Engineer
|
||||
nextPosition: posNames.SoftwareCompanyPositions[3], // Lead Software Developer
|
||||
baseSalary: 165,
|
||||
charismaEffectiveness: 20,
|
||||
charismaExpGain: 0.08,
|
||||
hackingEffectiveness: 80,
|
||||
hackingExpGain: 0.4,
|
||||
reqdCharisma: 51,
|
||||
reqdHacking: 251,
|
||||
reqdReputation: 40e3,
|
||||
repMultiplier: 1.3,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[3], // Lead Software Developer
|
||||
nextPosition: posNames.SoftwareCompanyPositions[4], // Head of Software
|
||||
baseSalary: 500,
|
||||
charismaEffectiveness: 25,
|
||||
charismaExpGain: 0.1,
|
||||
hackingEffectiveness: 75,
|
||||
hackingExpGain: 0.8,
|
||||
reqdCharisma: 151,
|
||||
reqdHacking: 401,
|
||||
reqdReputation: 200e3,
|
||||
repMultiplier: 1.5,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[4], // Head of Software
|
||||
nextPosition: posNames.SoftwareCompanyPositions[5], // Head of Engineering
|
||||
baseSalary: 800,
|
||||
charismaEffectiveness: 25,
|
||||
charismaExpGain: 0.5,
|
||||
hackingEffectiveness: 75,
|
||||
hackingExpGain: 1,
|
||||
reqdCharisma: 251,
|
||||
reqdHacking: 501,
|
||||
reqdReputation: 400e3,
|
||||
repMultiplier: 1.6,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[5], // Head of Engineering
|
||||
nextPosition: posNames.SoftwareCompanyPositions[6], // Vice President of Technology
|
||||
baseSalary: 1650,
|
||||
charismaEffectiveness: 25,
|
||||
charismaExpGain: 0.5,
|
||||
hackingEffectiveness: 75,
|
||||
hackingExpGain: 1.1,
|
||||
reqdCharisma: 251,
|
||||
reqdHacking: 501,
|
||||
reqdReputation: 800e3,
|
||||
repMultiplier: 1.6,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[6], // Vice President of Technology
|
||||
nextPosition: posNames.SoftwareCompanyPositions[7], // Chief Technology Officer
|
||||
baseSalary: 2310,
|
||||
charismaEffectiveness: 30,
|
||||
charismaExpGain: 0.6,
|
||||
hackingEffectiveness: 70,
|
||||
hackingExpGain: 1.2,
|
||||
reqdCharisma: 401,
|
||||
reqdHacking: 601,
|
||||
reqdReputation: 1.6e6,
|
||||
repMultiplier: 1.75,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareCompanyPositions[7], // Chief Technology Officer
|
||||
nextPosition: null,
|
||||
baseSalary: 2640,
|
||||
charismaEffectiveness: 35,
|
||||
charismaExpGain: 1,
|
||||
hackingEffectiveness: 65,
|
||||
hackingExpGain: 1.5,
|
||||
reqdCharisma: 501,
|
||||
reqdHacking: 751,
|
||||
reqdReputation: 3.2e6,
|
||||
repMultiplier: 2,
|
||||
},
|
||||
{
|
||||
name: posNames.ITCompanyPositions[0], // IT Intern
|
||||
nextPosition: posNames.ITCompanyPositions[1], // IT Analyst
|
||||
baseSalary: 26,
|
||||
charismaEffectiveness: 10,
|
||||
charismaExpGain: 0.01,
|
||||
hackingEffectiveness: 90,
|
||||
hackingExpGain: 0.04,
|
||||
reqdHacking: 1,
|
||||
repMultiplier: 0.9,
|
||||
},
|
||||
{
|
||||
name: posNames.ITCompanyPositions[1], // IT Analyst
|
||||
nextPosition: posNames.ITCompanyPositions[2], // IT Manager
|
||||
baseSalary: 66,
|
||||
charismaEffectiveness: 15,
|
||||
charismaExpGain: 0.02,
|
||||
hackingEffectiveness: 85,
|
||||
hackingExpGain: 0.08,
|
||||
reqdHacking: 26,
|
||||
reqdReputation: 7e3,
|
||||
repMultiplier: 1.1,
|
||||
},
|
||||
{
|
||||
name: posNames.ITCompanyPositions[2], // IT Manager
|
||||
nextPosition: posNames.ITCompanyPositions[3], // Systems Administrator
|
||||
baseSalary: 132,
|
||||
charismaEffectiveness: 20,
|
||||
charismaExpGain: 0.1,
|
||||
hackingEffectiveness: 80,
|
||||
hackingExpGain: 0.3,
|
||||
reqdCharisma: 51,
|
||||
reqdHacking: 151,
|
||||
reqdReputation: 35e3,
|
||||
repMultiplier: 1.3,
|
||||
},
|
||||
{
|
||||
name: posNames.ITCompanyPositions[3], // Systems Administrator
|
||||
nextPosition: posNames.SoftwareCompanyPositions[5], // Head of Engineering
|
||||
baseSalary: 410,
|
||||
charismaEffectiveness: 20,
|
||||
charismaExpGain: 0.2,
|
||||
hackingEffectiveness: 80,
|
||||
hackingExpGain: 0.5,
|
||||
reqdCharisma: 76,
|
||||
reqdHacking: 251,
|
||||
reqdReputation: 175e3,
|
||||
repMultiplier: 1.4,
|
||||
},
|
||||
{
|
||||
name: posNames.SecurityEngineerCompanyPositions[0], // Security Engineer
|
||||
nextPosition: posNames.SoftwareCompanyPositions[5], // Head of Engineering
|
||||
baseSalary: 121,
|
||||
charismaEffectiveness: 15,
|
||||
charismaExpGain: 0.05,
|
||||
hackingEffectiveness: 85,
|
||||
hackingExpGain: 0.4,
|
||||
reqdCharisma: 26,
|
||||
reqdHacking: 151,
|
||||
reqdReputation: 35e3,
|
||||
repMultiplier: 1.2,
|
||||
},
|
||||
{
|
||||
name: posNames.NetworkEngineerCompanyPositions[0], // Network Engineer
|
||||
nextPosition: posNames.NetworkEngineerCompanyPositions[1], // Network Adminsitrator
|
||||
baseSalary: 121,
|
||||
charismaEffectiveness: 15,
|
||||
charismaExpGain: 0.05,
|
||||
hackingEffectiveness: 85,
|
||||
hackingExpGain: 0.4,
|
||||
reqdCharisma: 26,
|
||||
reqdHacking: 151,
|
||||
reqdReputation: 35e3,
|
||||
repMultiplier: 1.2,
|
||||
},
|
||||
{
|
||||
name: posNames.NetworkEngineerCompanyPositions[1], // Network Administrator
|
||||
nextPosition: posNames.SoftwareCompanyPositions[5], // Head of Engineering
|
||||
baseSalary: 410,
|
||||
charismaEffectiveness: 20,
|
||||
charismaExpGain: 0.1,
|
||||
hackingEffectiveness: 0.80,
|
||||
hackingExpGain: 0.5,
|
||||
reqdCharisma: 76,
|
||||
reqdHacking: 251,
|
||||
reqdReputation: 175e3,
|
||||
repMultiplier: 1.3,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessCompanyPositions[0], // Business Intern
|
||||
nextPosition: posNames.BusinessCompanyPositions[1], // Business Analyst
|
||||
baseSalary: 46,
|
||||
charismaEffectiveness: 90,
|
||||
charismaExpGain: 0.08,
|
||||
hackingEffectiveness: 10,
|
||||
hackingExpGain: 0.01,
|
||||
reqdCharisma: 1,
|
||||
reqdHacking: 1,
|
||||
repMultiplier: 0.9,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessCompanyPositions[1], // Business Analyst
|
||||
nextPosition: posNames.BusinessCompanyPositions[2], // Business Manager
|
||||
baseSalary: 100,
|
||||
charismaEffectiveness: 85,
|
||||
charismaExpGain: 0.15,
|
||||
hackingEffectiveness: 15,
|
||||
hackingExpGain: 0.02,
|
||||
reqdCharisma: 51,
|
||||
reqdHacking: 6,
|
||||
reqdReputation: 8e3,
|
||||
repMultiplier: 1.1,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessCompanyPositions[2], // Business Manager
|
||||
nextPosition: posNames.BusinessCompanyPositions[3], // Operations Manager
|
||||
baseSalary: 200,
|
||||
charismaEffectiveness: 85,
|
||||
charismaExpGain: 0.3,
|
||||
hackingEffectiveness: 15,
|
||||
hackingExpGain: 0.02,
|
||||
reqdCharisma: 101,
|
||||
reqdHacking: 51,
|
||||
reqdReputation: 40e3,
|
||||
repMultiplier: 1.3,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessCompanyPositions[3], // Operations Manager
|
||||
nextPosition: posNames.BusinessCompanyPositions[4], // Chief Financial Officer
|
||||
baseSalary: 660,
|
||||
charismaEffectiveness: 85,
|
||||
charismaExpGain: 0.4,
|
||||
hackingEffectiveness: 15,
|
||||
hackingExpGain: 0.02,
|
||||
reqdCharisma: 226,
|
||||
reqdHacking: 51,
|
||||
reqdReputation: 200e3,
|
||||
repMultiplier: 1.5,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessCompanyPositions[4], // Chief Financial Officer
|
||||
nextPosition: posNames.BusinessCompanyPositions[5], // Chief Executive Officer
|
||||
baseSalary: 1950,
|
||||
charismaEffectiveness: 90,
|
||||
charismaExpGain: 1,
|
||||
hackingEffectiveness: 10,
|
||||
hackingExpGain: 0.05,
|
||||
reqdCharisma: 501,
|
||||
reqdHacking: 76,
|
||||
reqdReputation: 800e3,
|
||||
repMultiplier: 1.6,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessCompanyPositions[5], // Chief Executive Officer
|
||||
nextPosition: null,
|
||||
baseSalary: 3900,
|
||||
charismaEffectiveness: 90,
|
||||
charismaExpGain: 1.5,
|
||||
hackingEffectiveness: 10,
|
||||
hackingExpGain: 0.05,
|
||||
reqdCharisma: 751,
|
||||
reqdHacking: 101,
|
||||
reqdReputation: 3.2e6,
|
||||
repMultiplier: 1.75,
|
||||
},
|
||||
{
|
||||
name: posNames.SecurityCompanyPositions[0], // Police Officer
|
||||
nextPosition: posNames.SecurityCompanyPositions[1], // Police Chief
|
||||
baseSalary: 82,
|
||||
hackingEffectiveness: 5,
|
||||
strengthEffectiveness: 20,
|
||||
defenseEffectiveness: 20,
|
||||
dexterityEffectiveness: 20,
|
||||
agilityEffectiveness: 20,
|
||||
charismaEffectiveness: 15,
|
||||
hackingExpGain: 0.02,
|
||||
strengthExpGain: 0.08,
|
||||
defenseExpGain: 0.08,
|
||||
dexterityExpGain: 0.08,
|
||||
agilityExpGain: 0.08,
|
||||
charismaExpGain: 0.04,
|
||||
reqdHacking: 11,
|
||||
reqdStrength: 101,
|
||||
reqdDefense: 101,
|
||||
reqdDexterity: 101,
|
||||
reqdAgility: 101,
|
||||
reqdCharisma: 51,
|
||||
reqdReputation: 8e3,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.SecurityCompanyPositions[1], // Police Chief
|
||||
nextPosition: null,
|
||||
baseSalary: 460,
|
||||
hackingEffectiveness: 5,
|
||||
strengthEffectiveness: 20,
|
||||
defenseEffectiveness: 20,
|
||||
dexterityEffectiveness: 20,
|
||||
agilityEffectiveness: 20,
|
||||
charismaEffectiveness: 15,
|
||||
hackingExpGain: 0.02,
|
||||
strengthExpGain: 0.1,
|
||||
defenseExpGain: 0.1,
|
||||
dexterityExpGain: 0.1,
|
||||
agilityExpGain: 0.1,
|
||||
charismaExpGain: 0.1,
|
||||
reqdHacking: 101,
|
||||
reqdStrength: 301,
|
||||
reqdDefense: 301,
|
||||
reqdDexterity: 301,
|
||||
reqdAgility: 301,
|
||||
reqdCharisma: 151,
|
||||
reqdReputation: 36e3,
|
||||
repMultiplier: 1.25,
|
||||
},
|
||||
{
|
||||
name: posNames.SecurityCompanyPositions[2], // Security Guard
|
||||
nextPosition: posNames.SecurityCompanyPositions[3], // Security Officer
|
||||
baseSalary: 50,
|
||||
hackingEffectiveness: 5,
|
||||
strengthEffectiveness: 20,
|
||||
defenseEffectiveness: 20,
|
||||
dexterityEffectiveness: 20,
|
||||
agilityEffectiveness: 20,
|
||||
charismaEffectiveness: 15,
|
||||
hackingExpGain: 0.01,
|
||||
strengthExpGain: 0.04,
|
||||
defenseExpGain: 0.04,
|
||||
dexterityExpGain: 0.04,
|
||||
agilityExpGain: 0.04,
|
||||
charismaExpGain: 0.02,
|
||||
reqdStrength: 51,
|
||||
reqdDefense: 51,
|
||||
reqdDexterity: 51,
|
||||
reqdAgility: 51,
|
||||
reqdCharisma: 1,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.SecurityCompanyPositions[3], // Security Officer
|
||||
nextPosition: posNames.SecurityCompanyPositions[4], // Security Supervisor
|
||||
baseSalary: 195,
|
||||
hackingEffectiveness: 10,
|
||||
strengthEffectiveness: 20,
|
||||
defenseEffectiveness: 20,
|
||||
dexterityEffectiveness: 20,
|
||||
agilityEffectiveness: 20,
|
||||
charismaEffectiveness: 10,
|
||||
hackingExpGain: 0.02,
|
||||
strengthExpGain: 0.1,
|
||||
defenseExpGain: 0.1,
|
||||
dexterityExpGain: 0.1,
|
||||
agilityExpGain: 0.1,
|
||||
charismaExpGain: 0.05,
|
||||
reqdHacking: 26,
|
||||
reqdStrength: 151,
|
||||
reqdDefense: 151,
|
||||
reqdDexterity: 151,
|
||||
reqdAgility: 151,
|
||||
reqdCharisma: 51,
|
||||
reqdReputation: 8e3,
|
||||
repMultiplier: 1.1,
|
||||
},
|
||||
{
|
||||
name: posNames.SecurityCompanyPositions[4], // Security Supervisor
|
||||
nextPosition: posNames.SecurityCompanyPositions[5], // Head of Security
|
||||
baseSalary: 660,
|
||||
hackingEffectiveness: 10,
|
||||
strengthEffectiveness: 15,
|
||||
defenseEffectiveness: 15,
|
||||
dexterityEffectiveness: 15,
|
||||
agilityEffectiveness: 15,
|
||||
charismaEffectiveness: 30,
|
||||
hackingExpGain: 0.02,
|
||||
strengthExpGain: 0.12,
|
||||
defenseExpGain: 0.12,
|
||||
dexterityExpGain: 0.12,
|
||||
agilityExpGain: 0.12,
|
||||
charismaExpGain: 0.1,
|
||||
reqdHacking: 26,
|
||||
reqdStrength: 251,
|
||||
reqdDefense: 251,
|
||||
reqdDexterity: 251,
|
||||
reqdAgility: 251,
|
||||
reqdCharisma: 101,
|
||||
reqdReputation: 36e3,
|
||||
repMultiplier: 1.25,
|
||||
},
|
||||
{
|
||||
name: posNames.SecurityCompanyPositions[5], // Head of Security
|
||||
nextPosition: null,
|
||||
baseSalary: 1320,
|
||||
hackingEffectiveness: 10,
|
||||
strengthEffectiveness: 15,
|
||||
defenseEffectiveness: 15,
|
||||
dexterityEffectiveness: 15,
|
||||
agilityEffectiveness: 15,
|
||||
charismaEffectiveness: 30,
|
||||
hackingExpGain: 0.05,
|
||||
strengthExpGain: 0.15,
|
||||
defenseExpGain: 0.15,
|
||||
dexterityExpGain: 0.15,
|
||||
agilityExpGain: 0.15,
|
||||
charismaExpGain: 0.15,
|
||||
reqdHacking: 51,
|
||||
reqdStrength: 501,
|
||||
reqdDefense: 501,
|
||||
reqdDexterity: 501,
|
||||
reqdAgility: 501,
|
||||
reqdCharisma: 151,
|
||||
reqdReputation: 144e3,
|
||||
repMultiplier: 1.4,
|
||||
},
|
||||
{
|
||||
name: posNames.AgentCompanyPositions[0], // Field Agent
|
||||
nextPosition: posNames.AgentCompanyPositions[0], // Secret Agent
|
||||
baseSalary: 330,
|
||||
hackingEffectiveness: 10,
|
||||
strengthEffectiveness: 15,
|
||||
defenseEffectiveness: 15,
|
||||
dexterityEffectiveness: 20,
|
||||
agilityEffectiveness: 20,
|
||||
charismaEffectiveness: 20,
|
||||
hackingExpGain: 0.04,
|
||||
strengthExpGain: 0.08,
|
||||
defenseExpGain: 0.08,
|
||||
dexterityExpGain: 0.08,
|
||||
agilityExpGain: 0.08,
|
||||
charismaExpGain: 0.05,
|
||||
reqdHacking: 101,
|
||||
reqdStrength: 101,
|
||||
reqdDefense: 101,
|
||||
reqdDexterity: 101,
|
||||
reqdAgility: 101,
|
||||
reqdCharisma: 101,
|
||||
reqdReputation: 8e3,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.AgentCompanyPositions[0], // Secret Agent
|
||||
nextPosition: posNames.AgentCompanyPositions[0], // Special Operative
|
||||
baseSalary: 990,
|
||||
hackingEffectiveness: 15,
|
||||
strengthEffectiveness: 15,
|
||||
defenseEffectiveness: 15,
|
||||
dexterityEffectiveness: 20,
|
||||
agilityEffectiveness: 20,
|
||||
charismaEffectiveness: 15,
|
||||
hackingExpGain: 0.1,
|
||||
strengthExpGain: 0.15,
|
||||
defenseExpGain: 0.15,
|
||||
dexterityExpGain: 0.15,
|
||||
agilityExpGain: 0.15,
|
||||
charismaExpGain: 0.1,
|
||||
reqdHacking: 201,
|
||||
reqdStrength: 251,
|
||||
reqdDefense: 251,
|
||||
reqdDexterity: 251,
|
||||
reqdAgility: 251,
|
||||
reqdCharisma: 201,
|
||||
reqdReputation: 32e3,
|
||||
repMultiplier: 1.25,
|
||||
},
|
||||
{
|
||||
name: posNames.AgentCompanyPositions[0], // Special Operative
|
||||
nextPosition: null,
|
||||
baseSalary: 2000,
|
||||
hackingEffectiveness: 15,
|
||||
strengthEffectiveness: 15,
|
||||
defenseEffectiveness: 15,
|
||||
dexterityEffectiveness: 20,
|
||||
agilityEffectiveness: 20,
|
||||
charismaEffectiveness: 15,
|
||||
hackingExpGain: 0.15,
|
||||
strengthExpGain: 0.2,
|
||||
defenseExpGain: 0.2,
|
||||
dexterityExpGain: 0.2,
|
||||
agilityExpGain: 0.2,
|
||||
charismaExpGain: 0.15,
|
||||
reqdHacking: 251,
|
||||
reqdStrength: 501,
|
||||
reqdDefense: 501,
|
||||
reqdDexterity: 501,
|
||||
reqdAgility: 501,
|
||||
reqdCharisma: 251,
|
||||
reqdReputation: 162e3,
|
||||
repMultiplier: 1.5,
|
||||
},
|
||||
{
|
||||
name: posNames.MiscCompanyPositions[0], // Waiter
|
||||
nextPosition: null,
|
||||
baseSalary: 22,
|
||||
strengthEffectiveness: 10,
|
||||
dexterityEffectiveness: 10,
|
||||
agilityEffectiveness: 10,
|
||||
charismaEffectiveness: 70,
|
||||
strengthExpGain: 0.02,
|
||||
defenseExpGain: 0.02,
|
||||
dexterityExpGain: 0.02,
|
||||
agilityExpGain: 0.02,
|
||||
charismaExpGain: 0.05,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.MiscCompanyPositions[1], // Employee
|
||||
nextPosition: null,
|
||||
baseSalary: 22,
|
||||
strengthEffectiveness: 10,
|
||||
dexterityEffectiveness: 10,
|
||||
agilityEffectiveness: 10,
|
||||
charismaEffectiveness: 70,
|
||||
strengthExpGain: 0.02,
|
||||
defenseExpGain: 0.02,
|
||||
dexterityExpGain: 0.02,
|
||||
agilityExpGain: 0.02,
|
||||
charismaExpGain: 0.04,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareConsultantCompanyPositions[0], // Software Consultant
|
||||
nextPosition: posNames.SoftwareConsultantCompanyPositions[1], // Senior Software Consultant
|
||||
baseSalary: 66,
|
||||
hackingEffectiveness: 80,
|
||||
charismaEffectiveness: 20,
|
||||
hackingExpGain: 0.08,
|
||||
charismaExpGain: 0.03,
|
||||
reqdHacking: 51,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.SoftwareConsultantCompanyPositions[1], // Senior Software Consultant
|
||||
nextPosition: null,
|
||||
baseSalary: 132,
|
||||
hackingEffectiveness: 75,
|
||||
charismaEffectiveness: 25,
|
||||
hackingExpGain: 0.25,
|
||||
charismaExpGain: 0.06,
|
||||
reqdHacking: 251,
|
||||
reqdCharisma: 51,
|
||||
repMultiplier: 1.2,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessConsultantCompanyPositions[0], // Business Consultant
|
||||
nextPosition: posNames.BusinessConsultantCompanyPositions[1], // Senior Business Consultant
|
||||
baseSalary: 66,
|
||||
hackingEffectiveness: 20,
|
||||
charismaEffectiveness: 80,
|
||||
hackingExpGain: 0.015,
|
||||
charismaExpGain: 0.15,
|
||||
reqdHacking: 6,
|
||||
reqdCharisma: 51,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.BusinessConsultantCompanyPositions[0], // Senior Business Consultant
|
||||
nextPosition: null,
|
||||
baseSalary: 525,
|
||||
hackingEffectiveness: 15,
|
||||
charismaEffectiveness: 85,
|
||||
hackingExpGain: 0.015,
|
||||
charismaExpGain: 0.3,
|
||||
reqdHacking: 51,
|
||||
reqdCharisma: 226,
|
||||
repMultiplier: 1.2,
|
||||
},
|
||||
{
|
||||
name: posNames.PartTimeCompanyPositions[0], // Part-time waiter
|
||||
nextPosition: null,
|
||||
baseSalary: 20,
|
||||
strengthEffectiveness: 10,
|
||||
dexterityEffectiveness: 10,
|
||||
agilityEffectiveness: 10,
|
||||
charismaEffectiveness: 70,
|
||||
strengthExpGain: 0.0075,
|
||||
defenseExpGain: 0.0075,
|
||||
dexterityExpGain: 0.0075,
|
||||
agilityExpGain: 0.0075,
|
||||
charismaExpGain: 0.04,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
{
|
||||
name: posNames.PartTimeCompanyPositions[1], // Part-time employee
|
||||
nextPosition: null,
|
||||
baseSalary: 20,
|
||||
strengthEffectiveness: 10,
|
||||
dexterityEffectiveness: 10,
|
||||
agilityEffectiveness: 10,
|
||||
charismaEffectiveness: 70,
|
||||
strengthExpGain: 0.0075,
|
||||
defenseExpGain: 0.0075,
|
||||
dexterityExpGain: 0.0075,
|
||||
agilityExpGain: 0.0075,
|
||||
charismaExpGain: 0.03,
|
||||
repMultiplier: 1,
|
||||
},
|
||||
]
|
@ -1,3 +1,5 @@
|
||||
// Defs for job titles, stored in arrays and categorized by job "type"
|
||||
|
||||
export const SoftwareCompanyPositions: string[] = [
|
||||
"Software Engineering Intern",
|
||||
"Junior Software Engineer",
|
||||
@ -35,8 +37,9 @@ export const BusinessCompanyPositions: string[] = [
|
||||
];
|
||||
|
||||
export const SecurityCompanyPositions: string[] = [
|
||||
"Security Guard",
|
||||
"Police Officer",
|
||||
"Police Chief",
|
||||
"Security Guard",
|
||||
"Security Officer",
|
||||
"Security Supervisor",
|
||||
"Head of Security"
|
||||
@ -48,6 +51,11 @@ export const AgentCompanyPositions: string[] = [
|
||||
"Special Operative"
|
||||
];
|
||||
|
||||
export const MiscCompanyPositions: string[] = [
|
||||
"Waiter",
|
||||
"Employee"
|
||||
];
|
||||
|
||||
export const SoftwareConsultantCompanyPositions: string[] = [
|
||||
"Software Consultant",
|
||||
"Senior Software Consultant"
|
||||
|
@ -1,4 +1,6 @@
|
||||
let CONSTANTS = {
|
||||
import {IMap} from "./types";
|
||||
|
||||
export let CONSTANTS: IMap<any> = {
|
||||
Version: "0.41.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
@ -511,9 +513,7 @@ let CONSTANTS = {
|
||||
*** Stock Market cycles are now accumulated/stored, much like it is for Gangs and Bladeburners
|
||||
*** Accumulated/stored cycles cause stock prices to update up to 50% faster (from every 6 seconds to 4 seconds)
|
||||
****** This means that after coming back from being offline, stock prices will update faster to make up for offline time
|
||||
|
||||
|
||||
`
|
||||
|
||||
}
|
||||
|
||||
export {CONSTANTS};
|
@ -1,6 +1,8 @@
|
||||
import {Bladeburner} from "./Bladeburner";
|
||||
import {CompanyPositions, initCompanies,
|
||||
Companies, getJobRequirementText} from "./Company";
|
||||
import {CompanyPositions} from "./Company/CompanyPositions";
|
||||
import {Companies} from "./Company/Companies";
|
||||
import {getJobRequirementText} from "./Company/GetJobRequirementText";
|
||||
import * as posNames from "./Company/data/CompanyPositionNames";
|
||||
import {Corporation} from "./CompanyManagement";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Crimes} from "./Crimes";
|
||||
@ -241,7 +243,7 @@ function displayLocationContent() {
|
||||
locationTxtDiv1.style.display = "block";
|
||||
locationTxtDiv2.style.display = "block";
|
||||
locationTxtDiv3.style.display = "block";
|
||||
jobTitle.innerHTML = "Job Title: " + Player.companyPosition.positionName;
|
||||
jobTitle.innerHTML = "Job Title: " + Player.companyPosition;
|
||||
var repGain = company.getFavorGain();
|
||||
if (repGain.length != 2) {repGain = 0;}
|
||||
repGain = repGain[0];
|
||||
@ -301,19 +303,19 @@ function displayLocationContent() {
|
||||
var hospitalTreatmentCost = (Player.max_hp - Player.hp) * CONSTANTS.HospitalCostPerHp;
|
||||
|
||||
//Set tooltip for job requirements
|
||||
setJobRequirementTooltip(loc, CompanyPositions.SoftwareIntern, softwareJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.SoftwareConsultant, softwareConsultantJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.ITIntern, itJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.SecurityEngineer, securityEngineerJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.NetworkEngineer, networkEngineerJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.BusinessIntern, businessJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.BusinessConsultant, businessConsultantJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.SecurityGuard, securityJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.FieldAgent, agentJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.Employee, employeeJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.PartTimeEmployee, employeePartTimeJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.Waiter, waiterJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions.PartTimeWaiter, waiterPartTimeJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.SoftwareCompanyPositions[0]], softwareJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.SoftwareConsultantCompanyPositions[0]], softwareConsultantJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.ITCompanyPositions[0]], itJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.SecurityEngineerCompanyPositions[0]], securityEngineerJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.NetworkEngineerCompanyPositions[0]], networkEngineerJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.BusinessCompanyPositions[0]], businessJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.BusinessConsultantCompanyPositions[0]], businessConsultantJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.SecurityCompanyPositions[0]], securityJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.AgentCompanyPositions[0]], agentJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.MiscCompanyPositions[1]], employeeJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.PartTimeCompanyPositions[1]], employeePartTimeJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.MiscCompanyPositions[0]], waiterJob);
|
||||
setJobRequirementTooltip(loc, CompanyPositions[posNames.PartTimeCompanyPositions[0]], waiterPartTimeJob);
|
||||
|
||||
switch (loc) {
|
||||
case Locations.AevumTravelAgency:
|
||||
@ -1030,18 +1032,18 @@ function displayLocationContent() {
|
||||
console.log("ERROR: INVALID LOCATION");
|
||||
}
|
||||
|
||||
//Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job
|
||||
//Includes part-time stuff
|
||||
// Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job
|
||||
// Includes part-time stuff
|
||||
if (loc == Player.companyName) {
|
||||
var currPos = Player.companyPosition;
|
||||
|
||||
if (currPos.positionName == CompanyPositions.Employee.positionName) {
|
||||
if (currPos.name == "Employee") {
|
||||
employeeJob.style.display = "none";
|
||||
} else if (currPos.positionName == CompanyPositions.Waiter.positionName) {
|
||||
} else if (currPos.name == "Waiter") {
|
||||
waiterJob.style.display = "none";
|
||||
} else if (currPos.positionName == CompanyPositions.PartTimeEmployee.positionName) {
|
||||
} else if (currPos.name == "Part-time Employee") {
|
||||
employeePartTimeJob.style.display = "none";
|
||||
} else if (currPos.positionName == CompanyPositions.PartTimeWaiter.positionName) {
|
||||
} else if (currPos.name == "Part-time Waiter") {
|
||||
waiterPartTimeJob.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
@ -8,8 +8,10 @@ import {Augmentations, Augmentation,
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {determineCrimeSuccess, findCrime} from "./Crimes";
|
||||
import {Bladeburner} from "./Bladeburner";
|
||||
import {Companies, Company, CompanyPosition,
|
||||
CompanyPositions, companyExists} from "./Company";
|
||||
import {Company} from "./Company/Company";
|
||||
import {Companies, companyExists} from "./Company/Companies";
|
||||
import {CompanyPosition} from "./Company/CompanyPosition";
|
||||
import {CompanyPositions} from "./Company/CompanyPositions";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Programs} from "./CreateProgram";
|
||||
import {DarkWebItems} from "./DarkWeb";
|
||||
@ -2692,8 +2694,8 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
|
||||
var companyPositionTitle = "";
|
||||
if (Player.companyPosition instanceof CompanyPosition) {
|
||||
companyPositionTitle = Player.companyPosition.positionName;
|
||||
if (CompanyPositions[Player.companyPosition] instanceof CompanyPosition) {
|
||||
companyPositionTitle = Player.companyPosition;
|
||||
}
|
||||
return {
|
||||
bitnode: Player.bitNodeN,
|
||||
@ -2834,7 +2836,8 @@ function NetscriptFunctions(workerScript) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player.companyPosition == "" || !(Player.companyPosition instanceof CompanyPosition)) {
|
||||
const companyPosition = CompanyPositions[Player.companyPosition];
|
||||
if (Player.companyPosition === "" || !(companyPosition instanceof CompanyPosition)) {
|
||||
workerScript.scriptRef.log("ERROR: workForCompany() failed because you do not have a job");
|
||||
return false;
|
||||
}
|
||||
@ -2846,13 +2849,13 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
}
|
||||
|
||||
if (Player.companyPosition.isPartTimeJob()) {
|
||||
if (companyPosition.isPartTimeJob()) {
|
||||
Player.startWorkPartTime();
|
||||
} else {
|
||||
Player.startWork();
|
||||
}
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.workForCompany == null) {
|
||||
workerScript.scriptRef.log("Began working at " + Player.companyName + " as a " + Player.companyPosition.positionName);
|
||||
workerScript.log(`Began working at ${Player.companyName} as a ${Player.companyPosition}`);
|
||||
}
|
||||
return true;
|
||||
},
|
||||
@ -2928,11 +2931,11 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
if (res) {
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.applyToCompany == null) {
|
||||
workerScript.scriptRef.log("You were offered a new job at " + companyName + " as a " + Player.companyPosition.positionName);
|
||||
workerScript.log(`You were offered a new job at ${companyName} as a ${Player.companyPosition}`);
|
||||
}
|
||||
} else {
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.applyToCompany == null) {
|
||||
workerScript.scriptRef.log("You failed to get a new job/promotion at " + companyName + " in the " + field + " field.");
|
||||
workerScript.log(`You failed to get a new job/promotion at ${companyName} in the ${field} field.`);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
232
src/Player.js
232
src/Player.js
@ -3,9 +3,11 @@ import {Augmentations, applyAugmentation,
|
||||
PlayerOwnedAugmentation} from "./Augmentations";
|
||||
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||
import {CodingContractRewardType} from "./CodingContracts";
|
||||
import {Company, Companies, getNextCompanyPosition,
|
||||
getJobRequirementText, CompanyPosition,
|
||||
CompanyPositions} from "./Company";
|
||||
import {Company} from "./Company/Company";
|
||||
import {Companies} from "./Company/Companies";
|
||||
import {getNextCompanyPosition} from "./Company/GetNextCompanyPosition";
|
||||
import {getJobRequirementText} from "./Company/GetJobRequirementText";
|
||||
import {CompanyPositions} from "./Company/CompanyPositions";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Corporation} from "./CompanyManagement";
|
||||
import {Programs} from "./CreateProgram";
|
||||
@ -94,8 +96,8 @@ function PlayerObject() {
|
||||
this.location = "";
|
||||
|
||||
//Company Information
|
||||
this.companyName = ""; //Name of Company, equivalent to an object from Locations
|
||||
this.companyPosition = ""; //CompanyPosition object
|
||||
this.companyName = ""; // Name of Company. Must match a key value in Companies map
|
||||
this.companyPosition = ""; // Name of Company Position. Must match a key value in CompanyPositions map
|
||||
|
||||
//Servers
|
||||
this.currentServer = ""; //IP address of Server currently being accessed through terminal
|
||||
@ -710,13 +712,13 @@ PlayerObject.prototype.work = function(numCycles) {
|
||||
|
||||
var comp = Companies[this.companyName], companyRep = "0";
|
||||
if (comp == null || !(comp instanceof Company)) {
|
||||
console.log("ERROR: Could not find Company: " + this.companyName);
|
||||
console.error(`Could not find Company: ${this.companyName}`);
|
||||
} else {
|
||||
companyRep = comp.playerReputation;
|
||||
}
|
||||
|
||||
var txt = document.getElementById("work-in-progress-text");
|
||||
txt.innerHTML = "You are currently working as a " + this.companyPosition.positionName +
|
||||
txt.innerHTML = "You are currently working as a " + this.companyPosition +
|
||||
" at " + this.companyName + " (Current Company Reputation: " +
|
||||
numeralWrapper.format(companyRep, '0,0') + ")<br><br>" +
|
||||
"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
|
||||
@ -838,7 +840,7 @@ PlayerObject.prototype.workPartTime = function(numCycles) {
|
||||
}
|
||||
|
||||
var txt = document.getElementById("work-in-progress-text");
|
||||
txt.innerHTML = "You are currently working as a " + this.companyPosition.positionName +
|
||||
txt.innerHTML = "You are currently working as a " + this.companyPosition +
|
||||
" at " + Player.companyName + " (Current Company Reputation: " +
|
||||
numeralWrapper.format(companyRep, '0,0') + ")<br><br>" +
|
||||
"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
|
||||
@ -1070,60 +1072,116 @@ PlayerObject.prototype.finishFactionWork = function(cancelled, sing=false) {
|
||||
|
||||
//Money gained per game cycle
|
||||
PlayerObject.prototype.getWorkMoneyGain = function() {
|
||||
var bn11Mult = 1;
|
||||
var company = Companies[this.companyName];
|
||||
if (hasBn11SF) {
|
||||
bn11Mult = 1 + (company.favor / 100);
|
||||
// If player has SF-11, calculate salary multiplier from favor
|
||||
let bn11Mult = 1;
|
||||
const company = Companies[this.companyName];
|
||||
if (hasBn11SF) { bn11Mult = 1 + (company.favor / 100); }
|
||||
|
||||
// Get base salary
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (companyPosition == null) {
|
||||
console.error(`Could not find CompanyPosition object for ${this.companyPosition}. Work salary will be 0`);
|
||||
return 0;
|
||||
}
|
||||
return this.companyPosition.baseSalary * company.salaryMultiplier *
|
||||
this.work_money_mult * BitNodeMultipliers.CompanyWorkMoney * bn11Mult;
|
||||
|
||||
return companyPosition.baseSalary * company.salaryMultiplier * this.work_money_mult * BitNodeMultipliers.CompanyWorkMoney * bn11Mult;
|
||||
}
|
||||
|
||||
//Hack exp gained per game cycle
|
||||
PlayerObject.prototype.getWorkHackExpGain = function() {
|
||||
var company = Companies[this.companyName];
|
||||
return this.companyPosition.hackingExpGain * company.expMultiplier *
|
||||
this.hacking_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
const company = Companies[this.companyName];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (company == null || companyPosition == null) {
|
||||
console.error([`Could not find Company object for ${this.companyName}`,
|
||||
`or CompanyPosition object for ${this.companyPosition}.`,
|
||||
`Work hack exp gain will be 0`].join(" "));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return companyPosition.hackingExpGain * company.expMultiplier * this.hacking_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
}
|
||||
|
||||
//Str exp gained per game cycle
|
||||
PlayerObject.prototype.getWorkStrExpGain = function() {
|
||||
var company = Companies[this.companyName];
|
||||
return this.companyPosition.strengthExpGain * company.expMultiplier *
|
||||
this.strength_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
const company = Companies[this.companyName];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (company == null || companyPosition == null) {
|
||||
console.error([`Could not find Company object for ${this.companyName}`,
|
||||
`or CompanyPosition object for ${this.companyPosition}.`,
|
||||
`Work str exp gain will be 0`].join(" "));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.companyPosition.strengthExpGain * company.expMultiplier * this.strength_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
}
|
||||
|
||||
//Def exp gained per game cycle
|
||||
PlayerObject.prototype.getWorkDefExpGain = function() {
|
||||
var company = Companies[this.companyName];
|
||||
return this.companyPosition.defenseExpGain * company.expMultiplier *
|
||||
this.defense_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
const company = Companies[this.companyName];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (company == null || companyPosition == null) {
|
||||
console.error([`Could not find Company object for ${this.companyName}`,
|
||||
`or CompanyPosition object for ${this.companyPosition}.`,
|
||||
`Work def exp gain will be 0`].join(" "));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.companyPosition.defenseExpGain * company.expMultiplier * this.defense_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
}
|
||||
|
||||
//Dex exp gained per game cycle
|
||||
PlayerObject.prototype.getWorkDexExpGain = function() {
|
||||
var company = Companies[this.companyName];
|
||||
return this.companyPosition.dexterityExpGain * company.expMultiplier *
|
||||
this.dexterity_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
const company = Companies[this.companyName];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (company == null || companyPosition == null) {
|
||||
console.error([`Could not find Company object for ${this.companyName}`,
|
||||
`or CompanyPosition object for ${this.companyPosition}.`,
|
||||
`Work dex exp gain will be 0`].join(" "));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.companyPosition.dexterityExpGain * company.expMultiplier * this.dexterity_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
}
|
||||
|
||||
//Agi exp gained per game cycle
|
||||
PlayerObject.prototype.getWorkAgiExpGain = function() {
|
||||
var company = Companies[this.companyName];
|
||||
return this.companyPosition.agilityExpGain * company.expMultiplier *
|
||||
this.agility_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
const company = Companies[this.companyName];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (company == null || companyPosition == null) {
|
||||
console.error([`Could not find Company object for ${this.companyName}`,
|
||||
`or CompanyPosition object for ${this.companyPosition}.`,
|
||||
`Work agi exp gain will be 0`].join(" "));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.companyPosition.agilityExpGain * company.expMultiplier * this.agility_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
}
|
||||
|
||||
//Charisma exp gained per game cycle
|
||||
PlayerObject.prototype.getWorkChaExpGain = function() {
|
||||
var company = Companies[this.companyName];
|
||||
return this.companyPosition.charismaExpGain * company.expMultiplier *
|
||||
this.charisma_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
const company = Companies[this.companyName];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (company == null || companyPosition == null) {
|
||||
console.error([`Could not find Company object for ${this.companyName}`,
|
||||
`or CompanyPosition object for ${this.companyPosition}.`,
|
||||
`Work cha exp gain will be 0`].join(" "));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.companyPosition.charismaExpGain * company.expMultiplier * this.charisma_exp_mult * BitNodeMultipliers.CompanyWorkExpGain;
|
||||
}
|
||||
|
||||
//Reputation gained per game cycle
|
||||
PlayerObject.prototype.getWorkRepGain = function() {
|
||||
var company = Companies[this.companyName];
|
||||
const company = Companies[this.companyName];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (company == null || companyPosition == null) {
|
||||
console.error([`Could not find Company object for ${this.companyName}`,
|
||||
`or CompanyPosition object for ${this.companyPosition}.`,
|
||||
`Work rep gain will be 0`].join(" "));
|
||||
return 0;
|
||||
}
|
||||
|
||||
var jobPerformance = this.companyPosition.calculateJobPerformance(this.hacking_skill, this.strength,
|
||||
this.defense, this.dexterity,
|
||||
this.agility, this.charisma);
|
||||
@ -1133,7 +1191,7 @@ PlayerObject.prototype.getWorkRepGain = function() {
|
||||
|
||||
//Update reputation gain rate to account for company favor
|
||||
var favorMult = 1 + (company.favor / 100);
|
||||
if (isNaN(favorMult)) {favorMult = 1;}
|
||||
if (isNaN(favorMult)) { favorMult = 1; }
|
||||
return jobPerformance * this.company_rep_mult * favorMult;
|
||||
}
|
||||
|
||||
@ -1612,20 +1670,25 @@ PlayerObject.prototype.hospitalize = function() {
|
||||
//The 'sing' argument designates whether or not this is being called from
|
||||
//the applyToCompany() Netscript Singularity function
|
||||
PlayerObject.prototype.applyForJob = function(entryPosType, sing=false) {
|
||||
var currCompany = "";
|
||||
if (this.companyName != "") {
|
||||
// Get current company and job
|
||||
let currCompany = null;
|
||||
if (this.companyName !== "") {
|
||||
currCompany = Companies[this.companyName];
|
||||
}
|
||||
var currPositionName = "";
|
||||
if (this.companyPosition != "") {
|
||||
currPositionName = this.companyPosition.positionName;
|
||||
}
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (sing && !(company instanceof Company)) {
|
||||
return "ERROR: Invalid company name: " + this.location + ". applyToCompany() failed";
|
||||
const currPositionName = this.companyPosition;
|
||||
|
||||
// Get company that's being applied to
|
||||
const company = Companies[this.location]; //Company being applied to
|
||||
if (!(company instanceof Company)) {
|
||||
if (sing) {
|
||||
return "ERROR: Invalid company name: " + this.location + ". applyToCompany() failed";
|
||||
} else {
|
||||
console.error(`Could not find company that matches the location: ${this.location}. Player.applyToCompany() failed`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var pos = entryPosType;
|
||||
let pos = entryPosType;
|
||||
|
||||
if (!this.isQualified(company, pos)) {
|
||||
var reqText = getJobRequirementText(company, pos);
|
||||
@ -1635,8 +1698,8 @@ PlayerObject.prototype.applyForJob = function(entryPosType, sing=false) {
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (Engine.Debug) {console.log("Determining qualification for next Company Position");}
|
||||
var newPos = getNextCompanyPosition(pos);
|
||||
console.log("Determining qualification for next Company Position");
|
||||
let newPos = getNextCompanyPosition(pos);
|
||||
if (newPos == null) {break;}
|
||||
|
||||
//Check if this company has this position
|
||||
@ -1652,9 +1715,8 @@ PlayerObject.prototype.applyForJob = function(entryPosType, sing=false) {
|
||||
}
|
||||
|
||||
//Check if the determined job is the same as the player's current job
|
||||
if (currCompany != "") {
|
||||
if (currCompany.companyName == company.companyName &&
|
||||
pos.positionName == currPositionName) {
|
||||
if (currCompany != null) {
|
||||
if (currCompany.name == company.name && pos.name == currPositionName) {
|
||||
var nextPos = getNextCompanyPosition(pos);
|
||||
if (nextPos == null) {
|
||||
if (sing) {return false;}
|
||||
@ -1673,35 +1735,27 @@ PlayerObject.prototype.applyForJob = function(entryPosType, sing=false) {
|
||||
|
||||
|
||||
//Lose reputation from a Company if you are leaving it for another job
|
||||
var leaveCompany = false;
|
||||
var oldCompanyName = "";
|
||||
if (currCompany != "") {
|
||||
if (currCompany.companyName != company.companyName) {
|
||||
let leaveCompany = false;
|
||||
let oldCompanyName = "";
|
||||
if (currCompany != null) {
|
||||
if (currCompany.name != company.name) {
|
||||
leaveCompany = true;
|
||||
oldCompanyName = currCompany.companyName;
|
||||
oldCompanyName = currCompany.name;
|
||||
company.playerReputation -= 1000;
|
||||
if (company.playerReputation < 0) {company.playerReputation = 0;}
|
||||
if (company.playerReputation < 0) { company.playerReputation = 0; }
|
||||
}
|
||||
}
|
||||
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = pos;
|
||||
|
||||
if (this.firstJobRecvd === false) {
|
||||
this.firstJobRecvd = true;
|
||||
document.getElementById("job-tab").style.display = "list-item";
|
||||
document.getElementById("world-menu-header").click();
|
||||
document.getElementById("world-menu-header").click();
|
||||
}
|
||||
this.companyName = company.name;
|
||||
this.companyPosition = pos.name;
|
||||
|
||||
if (leaveCompany) {
|
||||
if (sing) {return true;}
|
||||
dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " +
|
||||
pos.positionName + "!<br>" +
|
||||
"You lost 1000 reputation at your old company " + oldCompanyName + " because you left.");
|
||||
if (sing) { return true; }
|
||||
dialogBoxCreate([`Congratulations! You were offered a new job at ${this.companyName} as a ${pos.name}!`,
|
||||
`You lost 1000 reputation at your old company ${oldCompanyName} because you left.`].join("<br>"));
|
||||
} else {
|
||||
if (sing) {return true;}
|
||||
dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " + pos.positionName + "!");
|
||||
if (sing) { return true; }
|
||||
dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " + pos.name + "!");
|
||||
}
|
||||
|
||||
Engine.loadLocationContent();
|
||||
@ -1710,32 +1764,32 @@ PlayerObject.prototype.applyForJob = function(entryPosType, sing=false) {
|
||||
//Returns your next position at a company given the field (software, business, etc.)
|
||||
PlayerObject.prototype.getNextCompanyPosition = function(company, entryPosType) {
|
||||
var currCompany = null;
|
||||
if (this.companyName != "") {
|
||||
currCompany = Companies[this.companyName];
|
||||
if (this.name !== "") {
|
||||
currCompany = Companies[this.name];
|
||||
}
|
||||
|
||||
//Not employed at this company, so return the entry position
|
||||
if (currCompany == null || (currCompany.companyName != company.companyName)) {
|
||||
if (currCompany == null || (currCompany.name != company.name)) {
|
||||
return entryPosType;
|
||||
}
|
||||
|
||||
//If the entry pos type and the player's current position have the same type,
|
||||
//return the player's "nextCompanyPosition". Otherwise return the entryposType
|
||||
//Employed at this company, so just return the next position if it exists.
|
||||
if ((this.companyPosition.isSoftwareJob() && entryPosType.isSoftwareJob()) ||
|
||||
(this.companyPosition.isITJob() && entryPosType.isITJob()) ||
|
||||
(this.companyPosition.isBusinessJob() && entryPosType.isBusinessJob()) ||
|
||||
(this.companyPosition.isSecurityEngineerJob() && entryPosType.isSecurityEngineerJob()) ||
|
||||
(this.companyPosition.isNetworkEngineerJob() && entryPosType.isNetworkEngineerJob()) ||
|
||||
(this.companyPosition.isSecurityJob() && entryPosType.isSecurityJob()) ||
|
||||
(this.companyPosition.isAgentJob() && entryPosType.isAgentJob()) ||
|
||||
(this.companyPosition.isSoftwareConsultantJob() && entryPosType.isSoftwareConsultantJob()) ||
|
||||
(this.companyPosition.isBusinessConsultantJob() && entryPosType.isBusinessConsultantJob()) ||
|
||||
(this.companyPosition.isPartTimeJob() && entryPosType.isPartTimeJob())) {
|
||||
return getNextCompanyPosition(this.companyPosition);
|
||||
const currentPosition = CompanyPositions[this.companyPosition];
|
||||
if ((currentPosition.isSoftwareJob() && entryPosType.isSoftwareJob()) ||
|
||||
(currentPosition.isITJob() && entryPosType.isITJob()) ||
|
||||
(currentPosition.isBusinessJob() && entryPosType.isBusinessJob()) ||
|
||||
(currentPosition.isSecurityEngineerJob() && entryPosType.isSecurityEngineerJob()) ||
|
||||
(currentPosition.isNetworkEngineerJob() && entryPosType.isNetworkEngineerJob()) ||
|
||||
(currentPosition.isSecurityJob() && entryPosType.isSecurityJob()) ||
|
||||
(currentPosition.isAgentJob() && entryPosType.isAgentJob()) ||
|
||||
(currentPosition.isSoftwareConsultantJob() && entryPosType.isSoftwareConsultantJob()) ||
|
||||
(currentPosition.isBusinessConsultantJob() && entryPosType.isBusinessConsultantJob()) ||
|
||||
(currentPosition.isPartTimeJob() && entryPosType.isPartTimeJob())) {
|
||||
return getNextCompanyPosition(currentPosition);
|
||||
}
|
||||
|
||||
|
||||
return entryPosType;
|
||||
}
|
||||
|
||||
@ -2177,10 +2231,12 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
|
||||
//Silhouette
|
||||
var silhouetteFac = Factions["Silhouette"];
|
||||
const companyPosition = CompanyPositions[this.companyPosition];
|
||||
if (!silhouetteFac.isBanned && !silhouetteFac.isMember && !silhouetteFac.alreadyInvited &&
|
||||
(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
|
||||
this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
|
||||
this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
|
||||
companyPosition != null &&
|
||||
(companyPosition.name == "Chief Technology Officer" ||
|
||||
companyPosition.name == "Chief Financial Officer" ||
|
||||
companyPosition.name == "Chief Executive Officer") &&
|
||||
this.money.gte(15000000) && this.karma <= -22) {
|
||||
invitedFactions.push(silhouetteFac);
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ import {Augmentations, augmentationExists,
|
||||
import {initBitNodeMultipliers} from "./BitNode";
|
||||
import {Bladeburner} from "./Bladeburner";
|
||||
import {writeCinematicText} from "./CinematicText";
|
||||
import {Companies, Company, initCompanies} from "./Company";
|
||||
import {Companies, initCompanies} from "./Company/Companies";
|
||||
import {Programs} from "./CreateProgram";
|
||||
import {Engine} from "./engine";
|
||||
import {Factions, Faction, initFactions,
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {loadAliases, loadGlobalAliases,
|
||||
Aliases, GlobalAliases} from "./Alias";
|
||||
import {loadCompanies, Companies,
|
||||
CompanyPositions} from "./Company";
|
||||
import {Companies, loadCompanies} from "./Company/Companies";
|
||||
import {CompanyPosition} from "./Company/CompanyPosition";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {Engine} from "./engine";
|
||||
import {loadFactions, Factions,
|
||||
@ -187,29 +187,20 @@ function loadGame(saveString) {
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
if (Player.bitNodeN == null || Player.bitNodeN === 0) {
|
||||
Player.setBitNodeNumber(1);
|
||||
}
|
||||
if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
|
||||
console.log("Evaluating changes needed for version compatibility");
|
||||
if (Player.augmentations.length > 0 || Player.queuedAugmentations.length > 0 ||
|
||||
Player.sourceFiles.length > 0) {
|
||||
//If you have already purchased an Aug...you are far enough in the game
|
||||
//that everything should be available
|
||||
Player.firstFacInvRecvd = true;
|
||||
Player.firstAugPurchased = true;
|
||||
Player.firstJobRecvd = true;
|
||||
Player.firstTimeTraveled = true;
|
||||
Player.firstProgramAvailable = true;
|
||||
} else {
|
||||
if (Player.factions.length > 0 || Player.factionInvitations.length > 0) {
|
||||
Player.firstFacInvRecvd = true;
|
||||
}
|
||||
if (Player.companyName !== "" || Player.companyPosition !== "") {
|
||||
Player.firstJobRecvd = true;
|
||||
}
|
||||
if (Player.hacking_skill >= 25) {
|
||||
Player.firstScriptAvailable = true;
|
||||
// This version refactored the Company/job-related code
|
||||
if (ver < "0.41.2") {
|
||||
// Player's company position is now a string
|
||||
if (Player.companyPosition !== "" || Player.companyPosition instanceof CompanyPosition) {
|
||||
console.log("Changed Player.companyPosition value to be compatible with v0.41.2");
|
||||
Player.companyPosition = Player.companyPosition.positionName;
|
||||
}
|
||||
|
||||
// The "companyName" property of all Companies is renamed to "name"
|
||||
for (var companyName in Companies) {
|
||||
const company = Companies[companyName];
|
||||
if (company.name == null && company.companyName != null) {
|
||||
console.log("Changed company name property to be compatible with v0.41.2");
|
||||
company.name = company.companyName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -310,23 +301,27 @@ function loadImportedGame(saveObj, saveString) {
|
||||
if (tempSaveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
|
||||
if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
|
||||
if (tempPlayer.bitNodeN == null || tempPlayer.bitNodeN == 0) {
|
||||
tempPlayer.bitNodeN = 1;
|
||||
// This version refactored the Company/job-related code
|
||||
if (ver < "0.41.2") {
|
||||
// Player's company position is now a string
|
||||
if (Player.companyPosition !== "" || Player.companyPosition instanceof CompanyPosition) {
|
||||
console.log("Changed Player.companyPosition value to be compatible with v0.41.2");
|
||||
Player.companyPosition = Player.companyPosition.positionName;
|
||||
}
|
||||
if (tempPlayer.sourceFiles == null) {
|
||||
tempPlayer.sourceFiles = [];
|
||||
|
||||
// The "companyName" property of all Companies is renamed to "name"
|
||||
for (var companyName in Companies) {
|
||||
const company = Companies[companyName];
|
||||
if (company.name == null && company.companyName != null) {
|
||||
console.log("Changed company name property to be compatible with v0.41.2");
|
||||
company.name = company.companyName;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ver != CONSTANTS.Version) {
|
||||
//createNewUpdateText();
|
||||
}
|
||||
} catch(e) {
|
||||
console.log("Parsing Version save failed: " + e);
|
||||
//createNewUpdateText();
|
||||
console.error("Parsing Version save failed: " + e);
|
||||
}
|
||||
} else {
|
||||
//createNewUpdateText();
|
||||
}
|
||||
if (tempPlayer.bitNodeN == 2 && tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
@ -405,30 +400,20 @@ function loadImportedGame(saveObj, saveString) {
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
if (Player.bitNodeN == null || Player.bitNodeN == 0) {
|
||||
Player.setBitNodeNumber(1);
|
||||
// This version refactored the Company/job-related code
|
||||
if (ver < "0.41.2") {
|
||||
// Player's company position is now a string
|
||||
if (Player.companyPosition !== "" || Player.companyPosition instanceof CompanyPosition) {
|
||||
console.log("Changed Player.companyPosition value to be compatible with v0.41.2");
|
||||
Player.companyPosition = Player.companyPosition.positionName;
|
||||
}
|
||||
|
||||
}
|
||||
if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
|
||||
console.log("Evaluating changes needed for version compatibility");
|
||||
if (Player.augmentations.length > 0 || Player.queuedAugmentations.length > 0 ||
|
||||
Player.sourceFiles.length > 0) {
|
||||
//If you have already purchased an Aug...you are far enough in the game
|
||||
//that everything should be available
|
||||
Player.firstFacInvRecvd = true;
|
||||
Player.firstAugPurchased = true;
|
||||
Player.firstJobRecvd = true;
|
||||
Player.firstTimeTraveled = true;
|
||||
Player.firstProgramAvailable = true;
|
||||
} else {
|
||||
if (Player.factions.length > 0 || Player.factionInvitations.length > 0) {
|
||||
Player.firstFacInvRecvd = true;
|
||||
}
|
||||
if (Player.companyName !== "" || Player.companyPosition !== "") {
|
||||
Player.firstJobRecvd = true;
|
||||
}
|
||||
if (Player.hacking_skill >= 25) {
|
||||
Player.firstScriptAvailable = true;
|
||||
// The "companyName" property of all Companies is renamed to "name"
|
||||
for (var companyName in Companies) {
|
||||
const company = Companies[companyName];
|
||||
if (company.name == null && company.companyName != null) {
|
||||
console.log("Changed company name property to be compatible with v0.41.2");
|
||||
company.name = company.companyName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -467,7 +452,6 @@ function loadImportedGame(saveObj, saveString) {
|
||||
console.log("Importing game");
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.init(); //Initialize buttons, work, etc.
|
||||
CompanyPositions.init();
|
||||
|
||||
//Calculate the number of cycles have elapsed while offline
|
||||
Engine._lastUpdate = new Date().getTime();
|
||||
|
@ -25,7 +25,8 @@ import {Bladeburner} from "./Bladeburner";
|
||||
import {CharacterOverview} from "./CharacterOverview";
|
||||
import {cinematicTextFlag} from "./CinematicText";
|
||||
import {generateRandomContract} from "./CodingContractGenerator";
|
||||
import {CompanyPositions, initCompanies} from "./Company";
|
||||
import {CompanyPositions} from "./Company/CompanyPositions";
|
||||
import {initCompanies} from "./Company/Companies";
|
||||
import {Corporation} from "./CompanyManagement";
|
||||
import {CONSTANTS} from "./Constants";
|
||||
import {displayCreateProgramContent,
|
||||
@ -537,8 +538,8 @@ const Engine = {
|
||||
removeChildrenFromElement(Engine.Display.characterInfo);
|
||||
|
||||
var companyPosition = "";
|
||||
if (Player.companyPosition != "") {
|
||||
companyPosition = Player.companyPosition.positionName;
|
||||
if (Player.companyPosition !== "") {
|
||||
companyPosition = Player.companyPosition;
|
||||
}
|
||||
|
||||
var intText = "";
|
||||
@ -1201,7 +1202,6 @@ const Engine = {
|
||||
initSourceFiles();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.init(); //Initialize buttons, work, etc.
|
||||
CompanyPositions.init();
|
||||
initAugmentations(); //Also calls Player.reapplyAllAugmentations()
|
||||
Player.reapplyAllSourceFiles();
|
||||
initStockSymbols();
|
||||
@ -1302,7 +1302,6 @@ const Engine = {
|
||||
initForeignServers();
|
||||
initCompanies();
|
||||
initFactions();
|
||||
CompanyPositions.init();
|
||||
initAugmentations();
|
||||
initMessages();
|
||||
initStockSymbols();
|
||||
|
7
utils/SafeObjectAssign.ts
Normal file
7
utils/SafeObjectAssign.ts
Normal file
@ -0,0 +1,7 @@
|
||||
// Modified version of Object.assign() that prevents you from
|
||||
// accidentally modifying the 'target' (first argument)
|
||||
export function SafeObjectAssign(...args: any[]) {
|
||||
const argsCopy: any[] = Array.from(arguments);
|
||||
argsCopy.unshift({});
|
||||
Object.assign.apply(null, argsCopy);
|
||||
}
|
Loading…
Reference in New Issue
Block a user