mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
Merge pull request #2475 from TheMas3212/refactor-gameroot-v2
Refactor GameRoot.tsx to use a switch case statement instead of 20 nested ternarys
This commit is contained in:
commit
d74efd6a4a
@ -300,6 +300,185 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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if (page !== Page.Terminal) window.scrollTo(0, 0);
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if (page !== Page.Terminal) window.scrollTo(0, 0);
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});
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});
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let mainPage = <Typography>Cannot load</Typography>;
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let withSidebar = true;
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let withPopups = true;
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switch (page) {
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case Page.Recovery: {
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mainPage = <RecoveryRoot router={Router} />;
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withSidebar = false;
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withPopups = false;
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break;
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}
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case Page.BitVerse: {
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mainPage = <BitverseRoot flume={flume} enter={enterBitNode} quick={quick} />;
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withSidebar = false;
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withPopups = false;
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break
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}
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case Page.Infiltration: {
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mainPage = <InfiltrationRoot location={location} />;
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withSidebar = false;
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withPopups = false;
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break;
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}
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case Page.BladeburnerCinematic: {
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mainPage = <BladeburnerCinematic />;
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withSidebar = false;
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withPopups = false;
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break;
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}
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case Page.Work: {
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mainPage = <WorkInProgressRoot />;
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withSidebar = false;
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break;
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}
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case Page.Terminal: {
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mainPage = <TerminalRoot terminal={terminal} router={Router} player={player} />;
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break;
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}
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case Page.Sleeves: {
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mainPage = <SleeveRoot />;
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break;
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}
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case Page.StaneksGift: {
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mainPage = <StaneksGiftRoot staneksGift={staneksGift} />;
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break;
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}
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case Page.Stats: {
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mainPage = <CharacterStats />;
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break;
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}
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case Page.ScriptEditor: {
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mainPage = <ScriptEditorRoot
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files={files}
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hostname={player.getCurrentServer().hostname}
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player={player}
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router={Router}
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vim={vim}
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/>;
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break;
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}
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case Page.ActiveScripts: {
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mainPage = <ActiveScriptsRoot workerScripts={workerScripts} />;
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break;
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}
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case Page.Hacknet: {
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mainPage = <HacknetRoot player={player} />;
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break;
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}
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case Page.CreateProgram: {
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mainPage = <ProgramsRoot />;
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break;
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}
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case Page.Factions: {
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mainPage = <FactionsRoot player={player} router={Router} />;
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break;
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}
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case Page.Faction: {
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mainPage = <FactionRoot faction={faction} />;
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break;
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}
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case Page.Milestones: {
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mainPage = <MilestonesRoot player={player} />;
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break;
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}
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case Page.Tutorial: {
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mainPage = <TutorialRoot
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reactivateTutorial={() => {
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prestigeAugmentation();
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Router.toTerminal();
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iTutorialStart();
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}}
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/>;
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break;
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}
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case Page.DevMenu: {
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mainPage = <DevMenuRoot player={player} engine={engine} router={Router} />;
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break;
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}
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case Page.Gang: {
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mainPage = <GangRoot />;
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break;
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}
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case Page.Corporation: {
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mainPage = <CorporationRoot />;
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break;
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}
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case Page.Bladeburner: {
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mainPage = <BladeburnerRoot />;
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break;
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}
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case Page.Resleeves: {
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mainPage = <ResleeveRoot />;
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break;
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}
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case Page.Travel: {
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mainPage = <TravelAgencyRoot p={player} router={Router} />;
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break;
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}
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case Page.StockMarket: {
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mainPage = <StockMarketRoot
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buyStockLong={buyStock}
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buyStockShort={shortStock}
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cancelOrder={cancelOrder}
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eventEmitterForReset={eventEmitterForUiReset}
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initStockMarket={initStockMarketFnForReact}
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p={player}
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placeOrder={placeOrder}
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sellStockLong={sellStock}
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sellStockShort={sellShort}
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stockMarket={StockMarket}
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/>;
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break;
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}
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case Page.City: {
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mainPage = <LocationCity />;
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break;
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}
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case Page.Job:
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case Page.Location: {
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mainPage = <GenericLocation loc={location} />;
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break;
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}
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case Page.Options: {
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mainPage = <GameOptionsRoot
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player={player}
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save={() => saveObject.saveGame()}
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export={() => {
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// Apply the export bonus before saving the game
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onExport(player);
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saveObject.exportGame()
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}}
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forceKill={killAllScripts}
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softReset={() => {
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dialogBoxCreate("Soft Reset!");
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prestigeAugmentation();
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Router.toTerminal();
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}}
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/>;
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break;
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}
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case Page.Augmentations: {
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mainPage = <AugmentationsRoot
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exportGameFn={() => {
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// Apply the export bonus before saving the game
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onExport(player);
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saveObject.exportGame();
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}}
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installAugmentationsFn={() => {
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installAugmentations();
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Router.toTerminal();
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}}
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/>;
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break;
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}
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case Page.Achievements: {
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mainPage = <AchievementsRoot />;
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break;
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}
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}
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return (
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return (
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<Context.Player.Provider value={player}>
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<Context.Player.Provider value={player}>
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<Context.Router.Provider value={Router}>
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<Context.Router.Provider value={Router}>
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@ -311,131 +490,24 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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<InteractiveTutorialRoot />
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<InteractiveTutorialRoot />
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)}
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)}
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</Overview>
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</Overview>
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{page === Page.Recovery ? (
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{withSidebar ? (
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<RecoveryRoot router={Router} />
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) : page === Page.BitVerse ? (
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<BitverseRoot flume={flume} enter={enterBitNode} quick={quick} />
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) : page === Page.Infiltration ? (
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<InfiltrationRoot location={location} />
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) : page === Page.BladeburnerCinematic ? (
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<BladeburnerCinematic />
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) : page === Page.Work ? (
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<WorkInProgressRoot />
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) : (
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<Box display="flex" flexDirection="row" width="100%">
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<Box display="flex" flexDirection="row" width="100%">
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<SidebarRoot player={player} router={Router} page={page} />
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<SidebarRoot player={player} router={Router} page={page} />
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<Box className={classes.root} flexGrow={1} display="block" px={1} min-height="100vh">
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<Box className={classes.root} flexGrow={1} display="block" px={1} min-height="100vh">
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{page === Page.Terminal ? (
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{mainPage}
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<TerminalRoot terminal={terminal} router={Router} player={player} />
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) : page === Page.Sleeves ? (
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<SleeveRoot />
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) : page === Page.StaneksGift ? (
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<StaneksGiftRoot staneksGift={staneksGift} />
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) : page === Page.Stats ? (
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<CharacterStats />
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) : page === Page.ScriptEditor ? (
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<ScriptEditorRoot
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files={files}
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hostname={player.getCurrentServer().hostname}
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player={player}
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router={Router}
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vim={vim}
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/>
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) : page === Page.ActiveScripts ? (
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<ActiveScriptsRoot workerScripts={workerScripts} />
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) : page === Page.Hacknet ? (
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<HacknetRoot player={player} />
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) : page === Page.CreateProgram ? (
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<ProgramsRoot />
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) : page === Page.Factions ? (
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<FactionsRoot player={player} router={Router} />
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) : page === Page.Faction ? (
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<FactionRoot faction={faction} />
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) : page === Page.Milestones ? (
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<MilestonesRoot player={player} />
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) : page === Page.Tutorial ? (
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<TutorialRoot
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reactivateTutorial={() => {
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prestigeAugmentation();
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Router.toTerminal();
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iTutorialStart();
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}}
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/>
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) : page === Page.DevMenu ? (
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<DevMenuRoot player={player} engine={engine} router={Router} />
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) : page === Page.Gang ? (
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<GangRoot />
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) : page === Page.Corporation ? (
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<CorporationRoot />
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) : page === Page.Bladeburner ? (
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<BladeburnerRoot />
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) : page === Page.Resleeves ? (
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<ResleeveRoot />
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) : page === Page.Travel ? (
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<TravelAgencyRoot p={player} router={Router} />
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) : page === Page.StockMarket ? (
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<StockMarketRoot
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buyStockLong={buyStock}
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buyStockShort={shortStock}
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cancelOrder={cancelOrder}
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eventEmitterForReset={eventEmitterForUiReset}
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initStockMarket={initStockMarketFnForReact}
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p={player}
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placeOrder={placeOrder}
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sellStockLong={sellStock}
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sellStockShort={sellShort}
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stockMarket={StockMarket}
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/>
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) : page === Page.City ? (
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<LocationCity />
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) : page === Page.Job ? (
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<GenericLocation loc={location} />
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) : page === Page.Location ? (
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<GenericLocation loc={location} />
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) : page === Page.Options ? (
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<GameOptionsRoot
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player={player}
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save={() => saveObject.saveGame()}
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export={() => {
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// Apply the export bonus before saving the game
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onExport(player);
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saveObject.exportGame()
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}}
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forceKill={killAllScripts}
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softReset={() => {
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dialogBoxCreate("Soft Reset!");
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prestigeAugmentation();
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Router.toTerminal();
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}}
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/>
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) : page === Page.Augmentations ? (
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<AugmentationsRoot
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exportGameFn={() => {
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// Apply the export bonus before saving the game
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onExport(player);
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saveObject.exportGame();
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}}
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installAugmentationsFn={() => {
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installAugmentations();
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Router.toTerminal();
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}}
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/>
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) : page === Page.Achievements ? (
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<AchievementsRoot />
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) : (
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<>
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<Typography>Cannot load</Typography>
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</>
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)}
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</Box>
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</Box>
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</Box>
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</Box>
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)}
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) : mainPage }
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<Unclickable />
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<Unclickable />
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<LogBoxManager />
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{withPopups && (
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<AlertManager />
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<>
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<PromptManager />
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<LogBoxManager />
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<InvitationModal />
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<AlertManager />
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<Snackbar />
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<PromptManager />
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<InvitationModal />
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<Snackbar />
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</>
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)}
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</SnackbarProvider>
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</SnackbarProvider>
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</Context.Router.Provider>
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</Context.Router.Provider>
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</Context.Player.Provider>
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</Context.Player.Provider>
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