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* IPVGO: Nerf overly-difficult handicap on 5x5 board * IPVGO: Tweak 5x5 handicap
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@ -24,6 +24,7 @@ export function getNewBoardState(
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if (ai === GoOpponent.w0r1d_d43m0n) {
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if (ai === GoOpponent.w0r1d_d43m0n) {
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boardToCopy = resetCoordinates(rotate90Degrees(boardFromSimpleBoard(bitverseBoardShape)));
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boardToCopy = resetCoordinates(rotate90Degrees(boardFromSimpleBoard(bitverseBoardShape)));
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boardSize = 19;
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boardSize = 19;
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applyObstacles = false;
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}
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}
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const newBoardState: BoardState = {
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const newBoardState: BoardState = {
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@ -64,7 +65,13 @@ export function getNewBoardState(
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export function getHandicap(boardSize: number, opponent: GoOpponent) {
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export function getHandicap(boardSize: number, opponent: GoOpponent) {
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// Illuminati and WD get a few starting routers
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// Illuminati and WD get a few starting routers
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if (opponent === GoOpponent.Illuminati || opponent === GoOpponent.w0r1d_d43m0n) {
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if (opponent === GoOpponent.Illuminati || opponent === GoOpponent.w0r1d_d43m0n) {
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return ceil(boardSize * 0.35);
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return {
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[5]: 1,
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[7]: 3,
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[9]: 4,
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[13]: 5,
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[19]: 7,
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}[boardSize];
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}
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}
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return 0;
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return 0;
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}
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}
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@ -124,6 +131,13 @@ export function applyHandicap(board: Board, handicap: number): void {
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const handicapMoveOptions = getExpansionMoveArray(board, availableMoves);
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const handicapMoveOptions = getExpansionMoveArray(board, availableMoves);
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const handicapMoves: Move[] = [];
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const handicapMoves: Move[] = [];
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// Special handling for 5x5: extra weight on handicap piece in the center of the board
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if (availableMoves.length < 26 && board[2][2] && Math.random() < 0.2) {
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board[2][2].color = GoColor.white;
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updateChains(board);
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return;
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}
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// select random distinct moves from the move options list up to the specified handicap amount
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// select random distinct moves from the move options list up to the specified handicap amount
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for (let i = 0; i < handicap && i < handicapMoveOptions.length; i++) {
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for (let i = 0; i < handicap && i < handicapMoveOptions.length; i++) {
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const index = floor(Math.random() * handicapMoveOptions.length);
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const index = floor(Math.random() * handicapMoveOptions.length);
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77
test/jest/Go/boardState.test.ts
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77
test/jest/Go/boardState.test.ts
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@ -0,0 +1,77 @@
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import { getNewBoardState, makeMove, passTurn, updateCaptures } from "../../../src/Go/boardState/boardState";
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import { GoColor, GoOpponent } from "@enums";
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import { boardFromSimpleBoard, simpleBoardFromBoard } from "../../../src/Go/boardAnalysis/boardAnalysis";
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import { resetCoordinates, rotate90Degrees } from "../../../src/Go/boardState/offlineNodes";
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import { bitverseBoardShape } from "../../../src/Go/Constants";
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describe("Board analysis utility tests", () => {
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it("Correctly applies the board size and handicap for 5x5 board", () => {
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const result = getNewBoardState(5, GoOpponent.Illuminati, false);
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const whitePieceCount = simpleBoardFromBoard(result.board)
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.join("")
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.split("")
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.filter((p) => p === "O").length;
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expect(whitePieceCount).toEqual(1);
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expect(result).toEqual({
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board: expect.any(Object),
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previousPlayer: GoColor.white,
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previousBoards: [],
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ai: GoOpponent.Illuminati,
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passCount: 0,
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cheatCount: 0,
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});
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});
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it("Correctly applies the board size and handicap for the special opponent", () => {
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const result = getNewBoardState(5, GoOpponent.w0r1d_d43m0n, true);
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const simpleBoard = simpleBoardFromBoard(result.board);
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const whitePieceCount = simpleBoard
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.join("")
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.split("")
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.filter((p) => p === "O").length;
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// Handicap of 7
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expect(whitePieceCount).toEqual(7);
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// Special board: 19x19 (even if other board size is passed in)
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expect(result.board[0]?.length).toEqual(19);
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// Special board shape
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const boardWithNoRouters = simpleBoard.map((row) =>
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row
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.split("")
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.map((p) => (p === "O" ? "." : p))
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.join(""),
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);
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const specialBoardTemplate = simpleBoardFromBoard(
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resetCoordinates(rotate90Degrees(boardFromSimpleBoard(bitverseBoardShape))),
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);
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expect(boardWithNoRouters).toEqual(specialBoardTemplate);
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});
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it("Correctly applies moves made", () => {
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const result = getNewBoardState(5, GoOpponent.Daedalus, false);
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makeMove(result, 1, 1, GoColor.black);
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expect(simpleBoardFromBoard(result.board)).toEqual([".....", ".X...", ".....", ".....", "....."]);
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});
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it("Correctly applies passes made", () => {
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const result = getNewBoardState(5, GoOpponent.Daedalus, false);
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expect(result.previousPlayer).toEqual(GoColor.white);
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passTurn(result, GoColor.black);
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expect(result.passCount).toEqual(1);
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expect(result.previousPlayer).toEqual(GoColor.black);
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passTurn(result, GoColor.white);
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expect(result.passCount).toEqual(2);
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expect(result.previousPlayer).toEqual(null);
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});
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it("Correctly updates captures and chains", () => {
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const boardState = boardFromSimpleBoard(["OX...", "XX...", ".....", ".....", "....."]);
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expect(boardState[0][0]?.color).toEqual(GoColor.white);
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updateCaptures(boardState, GoColor.black, true);
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expect(boardState[0][0]?.color).toEqual(GoColor.empty);
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expect(boardState[0][1]?.chain).toEqual("0,1");
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});
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});
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