mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 02:03:58 +01:00
fix augmentation side effect for bribe game
fix double tick for wire cutting game
This commit is contained in:
parent
a0d845ffae
commit
d94f391dc6
@ -50,9 +50,23 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
||||
const hasAugment = Player.hasAugmentation(AugmentationNames.AmuletOfPersuasion, true);
|
||||
|
||||
if (hasAugment) {
|
||||
upColor = correctIndex < index ? upColor : disabledColor;
|
||||
downColor = correctIndex > index ? upColor : disabledColor;
|
||||
choiceColor = correctIndex == index ? Settings.theme.success : disabledColor;
|
||||
const upIndex = index + 1 >= choices.length ? 0 : index + 1;
|
||||
let upDistance = correctIndex - upIndex;
|
||||
if (upIndex > correctIndex) {
|
||||
upDistance = choices.length - 1 - upIndex + correctIndex;
|
||||
}
|
||||
|
||||
const downIndex = index - 1 < 0 ? choices.length - 1 : index - 1;
|
||||
let downDistance = downIndex - correctIndex;
|
||||
if (downIndex < correctIndex) {
|
||||
downDistance = downIndex + choices.length - 1 - correctIndex;
|
||||
}
|
||||
|
||||
const onCorrectIndex = correctIndex == index;
|
||||
|
||||
upColor = upDistance <= downDistance && !onCorrectIndex ? upColor : disabledColor;
|
||||
downColor = upDistance >= downDistance && !onCorrectIndex ? downColor : disabledColor;
|
||||
choiceColor = onCorrectIndex ? defaultColor : disabledColor;
|
||||
}
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
|
@ -1,4 +1,4 @@
|
||||
import React, { useState } from "react";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
@ -70,6 +70,21 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
||||
return questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
// check if we won
|
||||
const wiresToBeCut = [];
|
||||
for (let j = 0; j < wires.length; j++) {
|
||||
let shouldBeCut = false;
|
||||
for (let i = 0; i < questions.length; i++) {
|
||||
shouldBeCut = shouldBeCut || questions[i].shouldCut(wires[j], j);
|
||||
}
|
||||
wiresToBeCut.push(shouldBeCut);
|
||||
}
|
||||
if (wiresToBeCut.every((b, i) => b === cutWires[i])) {
|
||||
props.onSuccess();
|
||||
}
|
||||
}, [cutWires]);
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
const wireNum = parseInt(event.key);
|
||||
@ -82,19 +97,6 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
||||
props.onFailure();
|
||||
}
|
||||
|
||||
// check if we won
|
||||
const wiresToBeCut = [];
|
||||
for (let j = 0; j < wires.length; j++) {
|
||||
let shouldBeCut = false;
|
||||
for (let i = 0; i < questions.length; i++) {
|
||||
shouldBeCut = shouldBeCut || questions[i].shouldCut(wires[j], j);
|
||||
}
|
||||
wiresToBeCut.push(shouldBeCut);
|
||||
}
|
||||
if (wiresToBeCut.every((b, i) => b === next[i])) {
|
||||
props.onSuccess();
|
||||
}
|
||||
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user