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v0.51.8
This commit is contained in:
parent
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dist/engine.bundle.js
vendored
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dist/engine.bundle.js
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dist/engineStyle.bundle.js
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dist/engineStyle.bundle.js
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([840,0]),o()}({779:function(n,t,o){},781:function(n,t,o){},783:function(n,t,o){},785:function(n,t,o){},787:function(n,t,o){},789:function(n,t,o){},791:function(n,t,o){},793:function(n,t,o){},795:function(n,t,o){},797:function(n,t,o){},799:function(n,t,o){},801:function(n,t,o){},803:function(n,t,o){},805:function(n,t,o){},807:function(n,t,o){},809:function(n,t,o){},811:function(n,t,o){},813:function(n,t,o){},815:function(n,t,o){},817:function(n,t,o){},819:function(n,t,o){},821:function(n,t,o){},823:function(n,t,o){},825:function(n,t,o){},827:function(n,t,o){},829:function(n,t,o){},831:function(n,t,o){},833:function(n,t,o){},835:function(n,t,o){},837:function(n,t,o){},840:function(n,t,o){"use strict";o.r(t);o(839),o(837),o(835),o(833),o(831),o(829),o(827),o(825),o(823),o(821),o(819),o(817),o(815),o(813),o(811),o(809),o(807),o(805),o(803),o(801),o(799),o(797),o(795),o(793),o(791),o(789),o(787),o(785),o(783),o(781),o(779)}});
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//# sourceMappingURL=engineStyle.bundle.js.map
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dist/vendor.bundle.js
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Changelog
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=========
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v0.51.8 - 2021-05-07 It was there all along (hydroflame)
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--------------------------------------------------------
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**Servers**
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* Update n00dles metadata
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**Netscript**
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* 'hashGainRate' use the correct 'usedRam' and 'maxRam'
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* Fix 'setActionAutolevel' logging.
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* Fix 'setActionLevel' not working at all.
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* Add 'installBackdoor' singularity function.
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**Hacknet**
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* Fix Hacknet Servers total production always displaying 0
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**Documentation**
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* Updated guide to no longer recommend BN12.
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* Fix documentation for maxNumNodes (@ModdedGamers)
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* Fix typo in 'sourcefiles.rst'
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* Fix typo in 'recommendedbitnodeorder.rst'
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* Fix 'getServer' documentation missing 'server' argument.
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* Fix missing ram cost in 'getData.rst'
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* Fix basic formulas examples.
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* Fix typo in BN11 description.
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* Fix formatting issue in Bladeburner (@Pimgd)
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**Misc.**
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* Fix negative money being displayed in full.
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* Fix Hacking Missions not working.
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* Fix Corporation tree not rendering.
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* Fix script being needlessly recompiled. This should save real ram (not game ram)
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* w0r1d_d43m0n can be backdoored
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* Coding Contracts title is click-to-copy (@Rodeth)
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* Covenant memory upgrade works better.
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* Fix Neuroflux not being correctly calculated when entering BN with SF12.
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* Delete Active Script now delete all active scripts, not just home.
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* Now you can 'cd' in directories that only contain '.txt' files.
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* Fix 'analyze' always saying players had root access
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* Passive faction rep no longer builds for special factions.
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* Donation option no longer appears for special factions.
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* Rephrased some milestones.
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* donation textbox now accepts money in the format '1b' and the like (@Dawe)
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* Fix being able to join hated factions simultaneously. (@Dawe)
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* 'ls' now displays files in multiple column. (Helps players with many files)
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* Bladeburner multiplers now appear under Character>Stats and
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Character>Augmentation when they are relevant.
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* Fix missing functions syntax highlight in codemirror.
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* Fix infiltration number formatting.
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* script income transfers to parent on death. This helps keep track of
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income for scripts that spawn short lived scripts.
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v0.51.7 - 2021-04-28 n00dles
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----------------------------
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@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
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# The short X.Y version.
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version = '0.51'
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# The full version, including alpha/beta/rc tags.
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release = '0.51.7'
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release = '0.51.8'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -124,5 +124,5 @@
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"watch": "webpack --watch --mode production",
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"watch:dev": "webpack --watch --mode development"
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},
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"version": "0.51.7"
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"version": "0.51.8"
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}
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@ -6,7 +6,7 @@
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import { IMap } from "./types";
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export const CONSTANTS: IMap<any> = {
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Version: "0.51.7",
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Version: "0.51.8",
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -228,61 +228,60 @@ export const CONSTANTS: IMap<any> = {
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LatestUpdate:
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`
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v0.51.7 - 2021-04-28 n00dles
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v0.51.8 - 2021-05-07 It was there all along (hydroflame)
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-------
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Tutorial servers
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* All the tutorial servers have been reverted to their original value
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* The new server n00dles has been added as tutorial server.
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Servers
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Terminal
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* 'tail' now accepts Pid.
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* 'analyze' now handles Hacknet Servers correctly.
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* 'ServerProfiler.exe' now handles Hacknet Servers correctly.
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SF12
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* Now makes you start with Neuroflux Governor equal to the level of the SF.
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* Update n00dles metadata
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Netscript
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* Deprecated 'getServerRam'.
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* 'getServerMaxRam' added to replace 'getServerRam'
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* 'getServerUsedRam' added to replace 'getServerRam'
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* 'getBitnodeMultipliers' is available inside BN5
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* Time logged by hack/grow/weaken now displays in human time.
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* thread count logged by hack/grow/weaken now displays with commas every
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thousands place.
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* 'hashGainRate' use the correct 'usedRam' and 'maxRam'
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* Fix 'setActionAutolevel' logging.
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* Fix 'setActionLevel' not working at all.
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* Add 'installBackdoor' singularity function.
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Donation
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Hacknet
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* Always visible but locked until favor requirements are reached.
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* Fix Hacknet Servers total production always displaying 0
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Augmentations
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Documentation
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* City factions has been rebalanced to give a reason to visit them all.
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Sleeves
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* Fix sleeves not being able to work at Volhavens gym.
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Lint
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* This shouldn't change anything but was like 10h of work.
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* Updated guide to no longer recommend BN12.
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* Fix documentation for maxNumNodes (@ModdedGamers)
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* Fix typo in 'sourcefiles.rst'
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* Fix typo in 'recommendedbitnodeorder.rst'
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* Fix 'getServer' documentation missing 'server' argument.
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* Fix missing ram cost in 'getData.rst'
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* Fix basic formulas examples.
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* Fix typo in BN11 description.
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* Fix formatting issue in Bladeburner (@Pimgd)
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Misc.
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* Plethora of typo fixed (@Pimgd)
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* ps documentation fix (@Dawe)
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* The dev menu now has a quick bitflume option.
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* Fix SF -1 not being as powerful as intended.
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* Fix cashroot starter kit not displaying correctly.
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* Fix DOM element 'character-overview-text' being nested twice.
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* Hacknet documentation example fix.
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* Money amount under 1000 dont display 3 decimal anymore.
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* Fix nextSourceFile flag miscalculation on the bitverse (for Bn12)
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* Faction invite text says "Decide later"/"Join!" instead of "No"/"Yes"
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* Fix negative money being displayed in full.
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* Fix Hacking Missions not working.
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* Fix Corporation tree not rendering.
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* Fix script being needlessly recompiled. This should save real ram (not game ram)
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* w0r1d_d43m0n can be backdoored
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* Coding Contracts title is click-to-copy (@Rodeth)
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* Covenant memory upgrade works better.
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* Fix Neuroflux not being correctly calculated when entering BN with SF12.
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* Delete Active Script now delete all active scripts, not just home.
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* Now you can 'cd' in directories that only contain '.txt' files.
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* Fix 'analyze' always saying players had root access
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* Passive faction rep no longer builds for special factions.
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* Donation option no longer appears for special factions.
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* Rephrased some milestones.
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* donation textbox now accepts money in the format '1b' and the like (@Dawe)
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* Fix being able to join hated factions simultaneously. (@Dawe)
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* 'ls' now displays files in multiple column. (Helps players with many files)
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* Bladeburner multiplers now appear under Character>Stats and
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Character>Augmentation when they are relevant.
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* Fix missing functions syntax highlight in codemirror.
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* Fix infiltration number formatting.
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* script income transfers to parent on death. This helps keep track of
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income for scripts that spawn short lived scripts.
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`,
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}
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@ -189,7 +189,6 @@ class CodeMirrorEditorWrapper extends ScriptEditor {
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}
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}
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}
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netscriptFns.sort().reverse();
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CodeMirror.hint.netscript = function(editor) {
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const origList = CodeMirror.hint.javascript(editor) || {from: editor.getCursor(), to: editor.getCursor(), list: []};
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