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Merge pull request #343 from hydroflame/faction-info-ts
Faction info ts
This commit is contained in:
commit
d9bfe213a2
@ -1,156 +0,0 @@
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//Contains the "information" property for all the Factions, which is just a description
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//of each faction
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function FactionInfo(infoText, enemies, offerHackingMission, offerHackingWork, offerFieldWork, offerSecurityWork) {
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this.infoText = infoText;
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this.enemies = enemies;
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this.offerHackingMission = offerHackingMission;
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this.offerHackingWork = offerHackingWork;
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this.offerFieldWork = offerFieldWork;
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this.offerSecurityWork = offerSecurityWork;
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// these are always all 1 for now.
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this.augmentationPriceMult = 1;
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this.augmentationRepRequirementMult = 1;
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}
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const FactionInfos = {
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//Endgame
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"Illuminati": new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually fall back " +
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"into chaos. And from this chaos, we are the Invisible hand that guides them to order. ", [], true, true, true, false),
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"Daedalus": new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.", [], true, true, true, false),
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"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
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"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br><br> " +
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"Only then can you discover immortality.", [], true, true, true, false),
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//Megacorporations, each forms its own faction
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"ECorp": new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " +
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"With our wide range of Internet-related software and commercial hardware, ECorp makes the world's " +
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"information universally accessible.", [], true, true, true, true),
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"MegaCorp": new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build things that " +
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"others have never even dreamed of. Our work fills the world's needs for food, water, power, and " +
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"transporation on an unprecendented scale, in ways that no other company can.<br><br>" +
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.", [], true, true, true, true),
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"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
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"Legal Insight - Business Instinct - Experience Innovation", [], true, true, true, true),
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"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
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"NWO": new FactionInfo("The human being does not truly desire freedom. It wants " +
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"to be observed, understood, and judged. It wants to be given purpose and " +
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"direction in its life. That is why humans created God. " +
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"And that is why humans created civilization - " +
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"not because of willingness, " +
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"but because of a need to be incorporated into higher orders of structure and meaning.", [], true, true, true, true),
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"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome", [], true, true, true, true),
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"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference", [], true, true, true, true),
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"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
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"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.", [], true, true, true, true),
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"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.", [], true, true, true, true),
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//Other Corporations
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"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
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"That is why they created gods. If there were no gods, " +
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"it would be necessary to create them. And now we can.", [], true, true, false, true),
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//Hacker groups
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"BitRunners": new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. "+
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"It's all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person " +
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"to move, to live, to operate at any level without the use of bits. " +
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"And when a person moves, lives, and operates, they leave behind their bits, mere traces of seemingly " +
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"meaningless fragments of information. But these bits can be reconstructed. Transformed. Used.<br><br>" +
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"Those who run the bits, run the world", [], true, true, false, false),
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"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " +
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"Technological power. " +
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"And those at the top rule with an invisible hand. They built a society where the rich get richer, " +
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"and everyone else suffers.<br><br>" +
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"So much pain. So many lives. Their darkness must end.", [], true, true, true, false),
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"NiteSec": new FactionInfo(
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" __..__ <br>" +
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" _.nITESECNIt. <br>" +
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" .-'NITESECNITESEc. <br>" +
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" .' NITESECNITESECn <br>" +
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" / NITESECNITESEC; <br>" +
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" : :NITESECNITESEC; <br>" +
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" ; $ NITESECNITESECN <br>" +
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" : _, ,N'ITESECNITESEC <br>" +
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" : .+^^`, : `NITESECNIT <br>" +
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" ) /), `-,-=,NITESECNI <br>" +
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" / ^ ,-;|NITESECN; <br>" +
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" / _.' '-';NITESECN <br>" +
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" ( , ,-''`^NITE' <br>" +
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" )` :`. .' <br>" +
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" )-- ; `- / <br>" +
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" \' _.-' : <br>" +
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" ( _.-' \. \ <br>" +
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" \------. \ \ <br>" +
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" \. \ \ <br>" +
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" \ _.nIt <br>" +
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" \ _.nITESECNi <br>" +
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" nITESECNIT^' \ <br>" +
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" NITE^' ___ \ <br>" +
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" / .gP''''Tp. \ <br>" +
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" : d' . `b \ <br>" +
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" ; d' o `b ; <br>" +
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" / d; `b| <br>" +
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" /, $; @ `: <br>" +
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" /' $$ ; <br>" +
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" .' $$b o | <br>" +
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||||
" .' d$$$; : <br>" +
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||||
" / .d$$$$; , ; <br>" +
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" d .dNITESEC $ | <br>" +
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" :bp.__.gNITESEC$$ :$ ; <br>" +
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" NITESECNITESECNIT $$b : <br>", [], true, true, false, false),
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//City factions, essentially governments
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"Chongqing": new FactionInfo("Serve the people", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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"Sector-12": new FactionInfo("The City of the Future", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
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"New Tokyo": new FactionInfo("Asia's World City", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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"Aevum": new FactionInfo("The Silicon City", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
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"Ishima": new FactionInfo("The East Asian Order of the Future", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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"Volhaven": new FactionInfo("Benefit, Honour, and Glory", ["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
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//Criminal Organizations/Gangs
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"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.", [], true, true, true, true),
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|
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"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.", [], true, true, true, false),
|
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"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
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|
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"Silhouette": new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western government. The issue is they've become so big " +
|
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"that you don't know who they're working for. And if you're employed at one of these corporations, you don't even know who you're working " +
|
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"for.\n\n" +
|
||||
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.", [], true, true, true, false),
|
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"Tetrads": new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
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"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
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//Earlygame factions - factions the player will prestige with early on that don't
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//belong in other categories
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"Netburners": new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
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"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
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"CyberSec": new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t understand, " +
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"the largest experiment in anarchy that we have ever had. And as the world becomes increasingly " +
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"dominated by the internet, society approaches the brink of total chaos. " +
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"We serve only to protect society, to protect humanity, to protect the world from its imminent collapse.", [], true, true, false, false),
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//Special Factions
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"Bladeburners": new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>" +
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"Note that for this faction, reputation can only be gained through Bladeburner actions. Completing " +
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"Bladeburner contracts/operations will increase your reputation.", [], false, false, false, false),
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}
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export {FactionInfos};
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193
src/FactionInfo.ts
Normal file
193
src/FactionInfo.ts
Normal file
@ -0,0 +1,193 @@
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// Contains the "information" property for all the Factions, which is just a description of each faction
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class FactionInfo {
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augmentationPriceMult: number;
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augmentationRepRequirementMult: number;
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enemies: string[];
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infoText: string;
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offerFieldWork: boolean;
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offerHackingMission: boolean;
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offerHackingWork: boolean;
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offerSecurityWork: boolean;
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constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
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offerFieldWork: boolean, offerSecurityWork: boolean) {
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this.infoText = infoText;
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this.enemies = enemies;
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this.offerHackingMission = offerHackingMission;
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this.offerHackingWork = offerHackingWork;
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this.offerFieldWork = offerFieldWork;
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this.offerSecurityWork = offerSecurityWork;
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// These are always all 1 for now.
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this.augmentationPriceMult = 1;
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this.augmentationRepRequirementMult = 1;
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}
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}
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const FactionInfos = {
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// Endgame
|
||||
Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
|
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"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
|
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[], true, true, true, false),
|
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|
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Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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[], true, true, true, false),
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|
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"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something" +
|
||||
"great, something eternal. Become a slave. Submit your mind, body, and soul. Only" +
|
||||
"then can you set yourself free.<br><br> Only then can you discover immortality.",
|
||||
[], true, true, true, false),
|
||||
|
||||
// Megacorporations, each forms its own faction
|
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ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow." +
|
||||
"With our wide range of Internet-related software and commercial hardware, ECorp makes" +
|
||||
"the world's information universally accessible.",
|
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[], true, true, true, true),
|
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|
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MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build" +
|
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"things that others have never even dreamed of. Our work fills the world's needs for" +
|
||||
"food, water, power, and transporation on an unprecendented scale, in ways that no" +
|
||||
"other company can.<br><br>In our labs and factories and on the ground with customers," +
|
||||
"MegaCorp is ushering in a new era for the world.",
|
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[], true, true, true, true),
|
||||
|
||||
"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
|
||||
"Legal Insight - Business Instinct - Experience Innovation",
|
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[], true, true, true, true),
|
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|
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"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
|
||||
|
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NWO: new FactionInfo("The human being does not truly desire freedom. It wants " +
|
||||
"to be observed, understood, and judged. It wants to be given purpose and " +
|
||||
"direction in its life. That is why humans created God. " +
|
||||
"And that is why humans created civilization - " +
|
||||
"not because of willingness, " +
|
||||
"but because of a need to be incorporated into higher orders of structure and meaning.",
|
||||
[], true, true, true, true),
|
||||
|
||||
"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome",
|
||||
[], true, true, true, true),
|
||||
|
||||
"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a" +
|
||||
"difference",
|
||||
[], true, true, true, true),
|
||||
|
||||
"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed" +
|
||||
"up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
|
||||
[], true, true, true, true),
|
||||
|
||||
"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.",
|
||||
[], true, true, true, true),
|
||||
|
||||
// Other Corporations
|
||||
"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
|
||||
"That is why they created gods. If there were no gods, " +
|
||||
"it would be necessary to create them. And now we can.",
|
||||
[], true, true, false, true),
|
||||
|
||||
// Hacker groups
|
||||
BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our" +
|
||||
"personal information. It's all transformed into bits, stored in bits, communicated through bits." +
|
||||
"It’s impossible for any person to move, to live, to operate at any level without the use of" +
|
||||
"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of" +
|
||||
"seemingly meaningless fragments of information. But these bits can be reconstructed." +
|
||||
"Transformed. Used.<br><br>Those who run the bits, run the world",
|
||||
[], true, true, false, false),
|
||||
|
||||
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government." +
|
||||
"Only power - Digital power. Financial power. Technological power. And those at the top rule with" +
|
||||
"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
|
||||
"<br><br>So much pain. So many lives. Their darkness must end.",
|
||||
[], true, true, true, false),
|
||||
|
||||
NiteSec: new FactionInfo(
|
||||
" __..__ <br>" +
|
||||
" _.nITESECNIt. <br>" +
|
||||
" .-'NITESECNITESEc. <br>" +
|
||||
" .' NITESECNITESECn <br>" +
|
||||
" / NITESECNITESEC; <br>" +
|
||||
" : :NITESECNITESEC; <br>" +
|
||||
" ; $ NITESECNITESECN <br>" +
|
||||
" : _, ,N'ITESECNITESEC <br>" +
|
||||
" : .+^^`, : `NITESECNIT <br>" +
|
||||
" ) /), `-,-=,NITESECNI <br>" +
|
||||
" / ^ ,-;|NITESECN; <br>" +
|
||||
" / _.' '-';NITESECN <br>" +
|
||||
" ( , ,-''`^NITE' <br>" +
|
||||
" )` :`. .' <br>" +
|
||||
" )-- ; `- / <br>" +
|
||||
" \' _.-' : <br>" +
|
||||
" ( _.-' \. \ <br>" +
|
||||
" \------. \ \ <br>" +
|
||||
" \. \ \ <br>" +
|
||||
" \ _.nIt <br>" +
|
||||
" \ _.nITESECNi <br>" +
|
||||
" nITESECNIT^' \ <br>" +
|
||||
" NITE^' ___ \ <br>" +
|
||||
" / .gP''''Tp. \ <br>" +
|
||||
" : d' . `b \ <br>" +
|
||||
" ; d' o `b ; <br>" +
|
||||
" / d; `b| <br>" +
|
||||
" /, $; @ `: <br>" +
|
||||
" /' $$ ; <br>" +
|
||||
" .' $$b o | <br>" +
|
||||
" .' d$$$; : <br>" +
|
||||
" / .d$$$$; , ; <br>" +
|
||||
" d .dNITESEC $ | <br>" +
|
||||
" :bp.__.gNITESEC$$ :$ ; <br>" +
|
||||
" NITESECNITESECNIT $$b : <br>",
|
||||
[], true, true, false, false),
|
||||
|
||||
// City factions, essentially governments
|
||||
Aevum: new FactionInfo("The Silicon City",
|
||||
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
||||
Chongqing: new FactionInfo("Serve the people",
|
||||
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||
Ishima: new FactionInfo("The East Asian Order of the Future",
|
||||
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||
"New Tokyo": new FactionInfo("Asia's World City",
|
||||
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||
"Sector-12": new FactionInfo("The City of the Future",
|
||||
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
||||
Volhaven: new FactionInfo("Benefit, Honour, and Glory",
|
||||
["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
|
||||
|
||||
// Criminal Organizations/Gangs
|
||||
"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.",
|
||||
[], true, true, true, true),
|
||||
|
||||
"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.",
|
||||
[], true, true, true, false),
|
||||
|
||||
"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
|
||||
|
||||
Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western" +
|
||||
"government. The issue is they've become so big that you don't know who they're working for. And" +
|
||||
"if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
|
||||
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the" +
|
||||
"system.",
|
||||
[], true, true, true, false),
|
||||
|
||||
Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
|
||||
|
||||
"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
|
||||
|
||||
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
|
||||
Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
|
||||
|
||||
"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
|
||||
|
||||
CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t" +
|
||||
"understand, the largest experiment in anarchy that we have ever had. And as the world becomes" +
|
||||
"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only" +
|
||||
"to protect society, to protect humanity, to protect the world from its imminent collapse.",
|
||||
[], true, true, false, false),
|
||||
|
||||
// Special Factions
|
||||
Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this" +
|
||||
"faction, reputation can only be gained through Bladeburner actions. Completing " +
|
||||
"Bladeburner contracts/operations will increase your reputation.",
|
||||
[], false, false, false, false),
|
||||
};
|
||||
|
||||
export {FactionInfos};
|
Loading…
Reference in New Issue
Block a user