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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
convert to ts
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parent
413333c919
commit
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8
src/Faction/FactionHelpers.d.ts
vendored
8
src/Faction/FactionHelpers.d.ts
vendored
@ -1,8 +0,0 @@
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import { Augmentation } from "../Augmentation/Augmentation";
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import { Faction } from "../Faction/Faction";
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export declare function getNextNeurofluxLevel(): number;
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export declare function hasAugmentationPrereqs(aug: Augmentation): boolean;
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export declare function purchaseAugmentation(aug: Augmentation, fac: Faction, sing?: boolean): void;
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export declare function joinFaction(faction: Faction): void;
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export declare function startHackingMission(faction: Faction): void;
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@ -1,4 +1,5 @@
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import { Augmentations } from "../Augmentation/Augmentations";
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import { Augmentation } from "../Augmentation/Augmentation";
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import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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@ -20,7 +21,7 @@ import { dialogBoxCreate } from "../../utils/DialogBox";
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import { createPopup } from "../ui/React/createPopup";
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import { InvitationPopup } from "./ui/InvitationPopup";
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export function inviteToFaction(faction) {
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export function inviteToFaction(faction: Faction): void {
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Player.factionInvitations.push(faction.name);
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faction.alreadyInvited = true;
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if (!Settings.SuppressFactionInvites) {
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@ -33,7 +34,7 @@ export function inviteToFaction(faction) {
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}
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}
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export function joinFaction(faction) {
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export function joinFaction(faction: Faction): void {
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if (faction.isMember) return;
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faction.isMember = true;
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Player.factions.push(faction.name);
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@ -54,7 +55,7 @@ export function joinFaction(faction) {
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}
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}
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export function startHackingMission(faction) {
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export function startHackingMission(faction: Faction): void {
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const mission = new HackingMission(faction.playerReputation, faction);
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setInMission(true, mission); //Sets inMission flag to true
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mission.init();
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@ -62,7 +63,7 @@ export function startHackingMission(faction) {
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//Returns a boolean indicating whether the player has the prerequisites for the
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//specified Augmentation
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export function hasAugmentationPrereqs(aug) {
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export function hasAugmentationPrereqs(aug: Augmentation): boolean {
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let hasPrereqs = true;
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if (aug.prereqs && aug.prereqs.length > 0) {
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for (let i = 0; i < aug.prereqs.length; ++i) {
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@ -88,7 +89,7 @@ export function hasAugmentationPrereqs(aug) {
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return hasPrereqs;
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}
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export function purchaseAugmentation(aug, fac, sing = false) {
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export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = false): string {
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const factionInfo = fac.getInfo();
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var hasPrereqs = hasAugmentationPrereqs(aug);
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if (!hasPrereqs) {
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@ -111,13 +112,6 @@ export function purchaseAugmentation(aug, fac, sing = false) {
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}
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dialogBoxCreate(txt);
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} else if (aug.baseCost === 0 || Player.money.gte(aug.baseCost * factionInfo.augmentationPriceMult)) {
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if (Player.firstAugPurchased === false) {
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Player.firstAugPurchased = true;
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document.getElementById("augmentations-tab").style.display = "list-item";
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document.getElementById("character-menu-header").click();
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document.getElementById("character-menu-header").click();
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}
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var queuedAugmentation = new PlayerOwnedAugmentation(aug.name);
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if (aug.name == AugmentationNames.NeuroFluxGovernor) {
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queuedAugmentation.level = getNextNeurofluxLevel();
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@ -166,9 +160,10 @@ export function purchaseAugmentation(aug, fac, sing = false) {
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"reproduce this.",
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);
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}
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return "";
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}
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export function getNextNeurofluxLevel() {
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export function getNextNeurofluxLevel(): number {
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// Get current Neuroflux level based on Player's augmentations
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let currLevel = 0;
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for (var i = 0; i < Player.augmentations.length; ++i) {
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@ -186,7 +181,7 @@ export function getNextNeurofluxLevel() {
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return currLevel + 1;
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}
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export function processPassiveFactionRepGain(numCycles) {
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export function processPassiveFactionRepGain(numCycles: number): void {
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for (const name in Factions) {
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if (name === Player.currentWorkFactionName) continue;
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if (!Factions.hasOwnProperty(name)) continue;
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5
src/Missions.d.ts
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5
src/Missions.d.ts
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@ -1 +1,6 @@
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export declare let inMission: boolean;
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export declare class HackingMission {
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constructor(reputation: number, faction: Faction);
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init(): void;
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}
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export declare function setInMission(inMission: boolean, mission: HackingMission): void;
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