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Add check for hash capacity > 0 for MAX_CACHE
Achievement would trigger as soon as you entered the node as the capacity was 0. It looks like this fix was lost in a merge resolution (see PR #2459)
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@ -553,7 +553,9 @@ export const achievements: IMap<Achievement> = {
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...achievementData["MAX_CACHE"],
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...achievementData["MAX_CACHE"],
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Icon: "HASHNETCAP",
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Icon: "HASHNETCAP",
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Visible: () => hasAccessToSF(Player, 9),
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Visible: () => hasAccessToSF(Player, 9),
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Condition: () => hasHacknetServers(Player) && Player.hashManager.hashes === Player.hashManager.capacity,
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Condition: () => hasHacknetServers(Player) &&
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Player.hashManager.hashes === Player.hashManager.capacity &&
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Player.hashManager.capacity > 0,
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},
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},
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SLEEVE_8: {
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SLEEVE_8: {
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...achievementData["SLEEVE_8"],
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...achievementData["SLEEVE_8"],
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