UI: General devmenu followup changes (#885)

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Snarling 2023-10-23 04:22:11 -04:00 committed by GitHub
parent ff0118f2f4
commit daa7a22786
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@ -8,14 +8,16 @@ import {
Select, Select,
SelectChangeEvent, SelectChangeEvent,
TextField, TextField,
Tooltip,
Typography, Typography,
} from "@mui/material"; } from "@mui/material";
import ExpandMoreIcon from "@mui/icons-material/ExpandMore"; import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import { Player } from "@player"; import { Player } from "@player";
import { FactionName } from "@enums"; import { FactionName } from "@enums";
import { useRerender } from "../../ui/React/hooks";
import { Money } from "../../ui/React/Money"; import { Money } from "../../ui/React/Money";
import { NumberInput } from "../../ui/React/NumberInput";
import { Hashes } from "../../ui/React/Hashes";
import { Router } from "../../ui/GameRoot"; import { Router } from "../../ui/GameRoot";
import { Page } from "../../ui/Router"; import { Page } from "../../ui/Router";
import { Bladeburner } from "../../Bladeburner/Bladeburner"; import { Bladeburner } from "../../Bladeburner/Bladeburner";
@ -23,30 +25,34 @@ import { GangConstants } from "../../Gang/data/Constants";
import { checkForMessagesToSend } from "../../Message/MessageHelpers"; import { checkForMessagesToSend } from "../../Message/MessageHelpers";
import { ThemeEvents } from "../../Themes/ui/Theme"; import { ThemeEvents } from "../../Themes/ui/Theme";
import { getEnumHelper } from "../../utils/EnumHelper"; import { getEnumHelper } from "../../utils/EnumHelper";
import { formatRam } from "../../ui/formatNumber";
export function General(): React.ReactElement { export function General(): React.ReactElement {
const rerender = useRerender(400);
const [error, setError] = useState(false); const [error, setError] = useState(false);
const [corporationName, setCorporationName] = useState(""); const [corporationName, setCorporationName] = useState("");
const [gangFaction, setGangFaction] = useState(FactionName.SlumSnakes); const [gangFaction, setGangFaction] = useState(FactionName.SlumSnakes);
const [devMoney, setDevMoney] = useState(0); const [devMoney, setDevMoney] = useState(0);
const [hash, setHash] = useState(Player.hashManager.hashes); const [hash, setHash] = useState(Player.hashManager.hashes);
const [homeRam, setHomeRam] = useState(Player.getHomeComputer().maxRam);
// Money functions // Money functions
const moneyValues = [1e6, 1e9, 1e12, 1e15, Infinity];
const addCustomMoney = () => !Number.isNaN(devMoney) && Player.gainMoney(devMoney, "other"); const addCustomMoney = () => !Number.isNaN(devMoney) && Player.gainMoney(devMoney, "other");
const addMoney = (n: number) => () => Player.gainMoney(n, "other"); const addMoney = (n: number) => () => n && Player.gainMoney(n, "other");
const setMoney = (n: number) => () => (Player.money = Number(n)); const setMoney = (n: number) => () => {
const addHashes = () => (Player.hashManager.hashes += hash); if (!isNaN(n)) Player.money = n;
};
const addHashes = () => hash && Player.hashManager.storeHashes(hash);
const homeComputer = Player.getHomeComputer();
// Ram functions // Ram functions
const doubleRam = () => { const doubleRam = () => {
Player.getHomeComputer().maxRam *= 2; homeComputer.maxRam *= 2;
setHomeRam(homeRam * 2); rerender();
}; };
const setRam = (gb: number) => () => { const ramSetter = (gb: number) => () => {
Player.getHomeComputer().maxRam = gb; homeComputer.maxRam = gb;
setHomeRam(gb); rerender();
}; };
// Node-clearing functions // Node-clearing functions
@ -103,17 +109,8 @@ export function General(): React.ReactElement {
if (error) throw new ReferenceError("Manually thrown error"); if (error) throw new ReferenceError("Manually thrown error");
}, [error]); }, [error]);
// Component css const moneyValues = [1e6, 1e9, 1e12, 1e15, Infinity];
const smallButtonStyle = { width: "12rem" }; const ramValues = [8, 64, 1024, 1048576, 1073741824];
const largeButtonStyle = { width: "20rem" };
const noArrowsNumberField = {
"& input::-webkit-outer-spin-button, & input::-webkit-inner-spin-button": {
display: "none",
},
"& input[type=number]": {
MozAppearance: "textfield",
},
};
return ( return (
<Accordion TransitionProps={{ unmountOnExit: true }}> <Accordion TransitionProps={{ unmountOnExit: true }}>
@ -121,67 +118,50 @@ export function General(): React.ReactElement {
<Typography>General</Typography> <Typography>General</Typography>
</AccordionSummary> </AccordionSummary>
<AccordionDetails> <AccordionDetails>
<Typography>
Money (current: <Money money={Player.money} />)
</Typography>
{moneyValues.map((value) => ( {moneyValues.map((value) => (
<Button key={`add money ${value}`} onClick={addMoney(value)}> <Button key={`add money ${value}`} onClick={addMoney(value)}>
<pre> +&nbsp;
+ <Money money={value} /> <Money money={value} />
</pre>
</Button> </Button>
))} ))}
<br /> <br />
<Typography>Add Money</Typography> <NumberInput placeholder={"$$$"} onChange={setDevMoney} />
<TextField <Button onClick={addCustomMoney}>Give Money</Button>
placeholder={"$$$"} <Button onClick={setMoney(0)}>Clear Money</Button>
type="number" {Player.hashManager.capacity > 0 && (
onChange={(x) => setDevMoney(parseFloat(x.target.value))} <>
sx={noArrowsNumberField} <br />
/> <br />
<Button style={smallButtonStyle} onClick={addCustomMoney}> <Typography>
Give Money Hashes (current: <Hashes hashes={Player.hashManager.hashes} /> /&nbsp;
</Button> <Hashes hashes={Player.hashManager.capacity} />)
<Button </Typography>
style={smallButtonStyle} <NumberInput disabled={!Player.hashManager} placeholder={"hashes"} onChange={setHash} />
onClick={setMoney(0)} <Button disabled={!Player.hashManager} onClick={addHashes}>
title="This sets your money to $0, this means the money you had will just vanish without being accounted for where it went and may offset some metrics." Give Hashes
> </Button>
Clear Money <Button disabled={!Player.hashManager} onClick={() => (Player.hashManager.hashes = 0)}>
</Button> Clear Hashes
</Button>
</>
)}
<br /> <br />
<TextField
disabled={!Player.hashManager}
type="number"
placeholder={"add Hacknet hashes"}
onChange={(x) => setHash(parseFloat(x.target.value))}
sx={noArrowsNumberField}
/>
<Button disabled={!Player.hashManager} style={smallButtonStyle} onClick={addHashes}>
Give Hashes
</Button>
<Button disabled={!Player.hashManager} style={smallButtonStyle} onClick={() => (Player.hashManager.hashes = 0)}>
Clear Hashes
</Button>
<br /> <br />
<Tooltip placement="top-start" title={`Current RAM: ${Player.getHomeComputer().maxRam} GB`}> <Typography>Max Home RAM (current: {formatRam(homeComputer.maxRam)})</Typography>
<Typography>Set Home Server RAM</Typography> {ramValues.map((gb) => (
</Tooltip> <Button key={gb} onClick={ramSetter(gb)}>
<Tooltip placement="top" title="Starting RAM"> {formatRam(gb)}
<Button onClick={setRam(8)}>8 GB</Button> </Button>
</Tooltip> ))}
<Button onClick={setRam(64)}>64 GB</Button> <Button onClick={doubleRam}>RAM *= 2</Button>
<Button onClick={setRam(1024)}>1 TB</Button> <br />
<Button onClick={setRam(1048576)}>1.05 PB</Button>
<Tooltip placement="top" title="Max RAM sold by Alpha Ent.">
<Button onClick={setRam(1073741824)}>1.07 EB</Button>
</Tooltip>
<Tooltip placement="top" title="Double Home server's current RAM">
<Button onClick={doubleRam}>RAM *= 2</Button>
</Tooltip>
<br /> <br />
<Typography>Corporation:</Typography> <Typography>Corporation:</Typography>
{Player.corporation ? ( {Player.corporation ? (
<Button style={smallButtonStyle} onClick={destroyCorporation}> <Button onClick={destroyCorporation}>Destroy Corporation</Button>
Destroy Corporation
</Button>
) : ( ) : (
<> <>
<TextField <TextField
@ -189,18 +169,14 @@ export function General(): React.ReactElement {
value={corporationName} value={corporationName}
onChange={(x) => setCorporationName(x.target.value)} onChange={(x) => setCorporationName(x.target.value)}
/> />
<br /> <Button onClick={createCorporation}>Create Corporation</Button>
<Button style={smallButtonStyle} onClick={createCorporation}>
Create Corporation
</Button>
</> </>
)} )}
<br /> <br />
<Typography>Gang Faction:</Typography> <br />
<Typography>Gang:</Typography>
{Player.gang ? ( {Player.gang ? (
<Button style={smallButtonStyle} onClick={stopGang}> <Button onClick={stopGang}>Leave Gang</Button>
Leave Gang
</Button>
) : ( ) : (
<> <>
<Select value={gangFaction} onChange={setGangFactionDropdown}> <Select value={gangFaction} onChange={setGangFactionDropdown}>
@ -210,45 +186,28 @@ export function General(): React.ReactElement {
</MenuItem> </MenuItem>
))} ))}
</Select> </Select>
<br /> <Button onClick={startGang}>Create Gang</Button>
<Button style={smallButtonStyle} onClick={startGang}>
Create Gang
</Button>
</> </>
)} )}
<br /> <br />
<br />
<Typography>Bladeburner:</Typography> <Typography>Bladeburner:</Typography>
{Player.bladeburner ? ( {Player.bladeburner ? (
<Button style={smallButtonStyle} onClick={leaveBladeburner}> <Button onClick={leaveBladeburner}>Leave BladeBurner</Button>
Leave BladeBurner
</Button>
) : ( ) : (
<Button style={smallButtonStyle} onClick={joinBladeburner}> <Button onClick={joinBladeburner}>Join BladeBurner</Button>
Join BladeBurner
</Button>
)} )}
<br /> <br />
<Typography>General:</Typography>
<Button style={largeButtonStyle} onClick={quickB1tFlum3}>
Quick b1t_flum3.exe
</Button>
<Button style={largeButtonStyle} onClick={b1tflum3}>
Run b1t_flum3.exe
</Button>
<br /> <br />
<Button style={largeButtonStyle} onClick={quickHackW0r1dD43m0n}> <Typography>Misc:</Typography>
Quick w0rld_d34m0n <Button onClick={quickB1tFlum3}>Quick b1t_flum3.exe</Button>
</Button> <Button onClick={b1tflum3}>Run b1t_flum3.exe</Button>
<Button style={largeButtonStyle} onClick={hackW0r1dD43m0n}>
Hack w0rld_d34m0n
</Button>
<br /> <br />
<Button style={largeButtonStyle} onClick={() => setError(true)}> <Button onClick={quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</Button>
Throw Error <Button onClick={hackW0r1dD43m0n}>Hack w0rld_d34m0n</Button>
</Button> <br />
<Button style={largeButtonStyle} onClick={checkMessages}> <Button onClick={() => setError(true)}>Throw Error</Button>
Check Messages <Button onClick={checkMessages}>Check Messages</Button>
</Button>
</AccordionDetails> </AccordionDetails>
</Accordion> </Accordion>
); );