small doc fixes

This commit is contained in:
Mughur 2023-01-07 11:03:43 +02:00
parent 7e183c4e4a
commit dc85850435
5 changed files with 10 additions and 9 deletions

@ -80,6 +80,7 @@ Specifically, you'll want to take a look at :ref:`netscriptfunctions`.
Enter the following code in the script editor:
.. code:: javascript
/** @param {NS} ns */
export async function main(ns) {
// Defines the "target server", which is the server

@ -3,7 +3,7 @@ getHackingMultipliers() Netscript Function
.. js:function:: getHackingMultipliers()
:RAM cost: 4 GB
:RAM cost: 0.25 GB
:returns: object containing the player's hacking multipliers. These
multipliers are returned in decimal forms, not percentages (e.g. 1.5
instead of 150%).

@ -3,7 +3,7 @@ getHacknetMultipliers() Netscript Function
.. js:function:: getHacknetMultipliers()
:RAM cost: 4 GB
:RAM cost: 0.25 GB
:returns: object containing the player's hacknet multipliers. These
multipliers are returned in decimal forms, not percentages (e.g. 1.5
instead of 150%).

@ -3,7 +3,7 @@ getPurchasedServerUpgradeCost() Netscript Function
.. js:function:: getPurchasedServerUpgradeCost(hostname, ram)
:RAM cost: 0.25 GB
:RAM cost: 0.1 GB
:param string hostname: Hostname of target purchased server.
:param number ram: Target amount of RAM for purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of :doc:`getPurchasedServerMaxRam<getPurchasedServerMaxRam>`

@ -13,9 +13,9 @@ For example, let's say we want to make a generic script
The first argument will be the name of another script, and the second
argument will be a number. This generic script will run the
script specified in the first argument with the amount of threads
specified in the second argument. The code would look like::
specified in the second argument. The code would look like:
.. code:: javascript
.. code:: javascript
run(args[0], args[1]);
@ -23,13 +23,13 @@ And it could be ran from the terminal like:
``run generic-run.script myscript.script 7``
In .js / ns2, the above script would look like::
In .js / ns2, the above script would look like:
.. code:: javascript
export async function main(ns) {
ns.run(ns.args[0], ns.args[1]);
}
export async function main(ns) {
ns.run(ns.args[0], ns.args[1]);
}
It is also possible to get the number of arguments that were passed
into a script using ``args.length``.