rework options menu

This commit is contained in:
Olivier Gagnon 2021-09-14 21:05:49 -04:00
parent f895da118d
commit dc9b5c3341
8 changed files with 618 additions and 342 deletions

@ -40,12 +40,7 @@ export function CodingContracts(): React.ReactElement {
</tr> </tr>
<tr> <tr>
<td> <td>
<Select <Select onChange={setCodingcontractDropdown} value={codingcontract}>
id="contract-types-dropdown"
className="dropdown"
onChange={setCodingcontractDropdown}
value={codingcontract}
>
{Object.values(CodingContractTypes).map((cc) => ( {Object.values(CodingContractTypes).map((cc) => (
<MenuItem key={cc.name} value={cc.name}> <MenuItem key={cc.name} value={cc.name}>
{cc.name} {cc.name}

@ -29,4 +29,5 @@ export interface IEngine {
loadInfiltrationContent: (name: string, difficulty: number, maxLevel: number) => void; loadInfiltrationContent: (name: string, difficulty: number, maxLevel: number) => void;
loadMissionContent: () => void; loadMissionContent: () => void;
loadResleevingContent: () => void; loadResleevingContent: () => void;
loadGameOptionsContent: () => void;
} }

@ -254,6 +254,10 @@ export function SidebarRoot(props: IProps): React.ReactElement {
setActiveTab("Milestones"); setActiveTab("Milestones");
props.engine.loadMilestonesContent(); props.engine.loadMilestonesContent();
} }
function clickOptions(): void {
setActiveTab("Options");
props.engine.loadGameOptionsContent();
}
function clickDev(): void { function clickDev(): void {
setActiveTab("Dev"); setActiveTab("Dev");
@ -355,7 +359,7 @@ export function SidebarRoot(props: IProps): React.ReactElement {
> >
<ListItem button onClick={toggleDrawer}> <ListItem button onClick={toggleDrawer}>
<ListItemIcon>{!open ? <ChevronRightIcon /> : <ChevronLeftIcon />}</ListItemIcon> <ListItemIcon>{!open ? <ChevronRightIcon /> : <ChevronLeftIcon />}</ListItemIcon>
<ListItemText primary={<Typography color="primary">Bitburner {CONSTANTS.Version}</Typography>} /> <ListItemText primary={<Typography color="primary">Bitburner v{CONSTANTS.Version}</Typography>} />
</ListItem> </ListItem>
<Divider /> <Divider />
<List> <List>
@ -711,20 +715,21 @@ export function SidebarRoot(props: IProps): React.ReactElement {
</Typography> </Typography>
</ListItemText> </ListItemText>
</ListItem> </ListItem>
{/*<ListItem <ListItem
button button
key={"Options"} key={"Options"}
className={clsx({ className={clsx({
[classes.active]: activeTab === "Options", [classes.active]: activeTab === "Options",
})} })}
onClick={clickOptions}
> >
<ListItemIcon> <ListItemIcon>
<SettingsIcon color={activeTab !== "Options" ? "secondary" : "primary"} /> <SettingsIcon color={activeTab !== "Options" ? "secondary" : "primary"} />
</ListItemIcon> </ListItemIcon>
<ListItemText> <ListItemText>
<Typography color={activeTab !== "Options" ? "secondary" : "primary"}>options</Typography> <Typography color={activeTab !== "Options" ? "secondary" : "primary"}>Options</Typography>
</ListItemText> </ListItemText>
</ListItem>*/} </ListItem>
{process.env.NODE_ENV === "development" && ( {process.env.NODE_ENV === "development" && (
<ListItem <ListItem
button button

@ -26,6 +26,7 @@ import { SidebarRoot } from "./Sidebar/ui/SidebarRoot";
import { CorporationRoot } from "./Corporation/ui/CorporationRoot"; import { CorporationRoot } from "./Corporation/ui/CorporationRoot";
import { ResleeveRoot } from "./PersonObjects/Resleeving/ui/ResleeveRoot"; import { ResleeveRoot } from "./PersonObjects/Resleeving/ui/ResleeveRoot";
import { GameOptionsRoot } from "./ui/React/GameOptionsRoot"; import { GameOptionsRoot } from "./ui/React/GameOptionsRoot";
import { Theme } from "./ui/React/Theme";
import { SleeveRoot } from "./PersonObjects/Sleeve/ui/SleeveRoot"; import { SleeveRoot } from "./PersonObjects/Sleeve/ui/SleeveRoot";
import { displayInfiltrationContent } from "./Infiltration/Helper"; import { displayInfiltrationContent } from "./Infiltration/Helper";
import { import {
@ -360,7 +361,28 @@ const Engine = {
routing.navigateTo(Page.GameOptions); routing.navigateTo(Page.GameOptions);
Engine.Display.content.style.display = "block"; Engine.Display.content.style.display = "block";
MainMenuLinks.City.classList.add("active"); MainMenuLinks.City.classList.add("active");
ReactDOM.render(<GameOptionsRoot />, Engine.Display.content); ReactDOM.render(
<Theme>
<GameOptionsRoot
player={Player}
save={() => saveObject.saveGame(Engine.indexedDb)}
delete={() => saveObject.deleteGame(Engine.indexedDb)}
export={() => saveObject.exportGame()}
import={() => saveObject.importGame()}
forceKill={() => {
for (const hostname of Object.keys(AllServers)) {
AllServers[hostname].runningScripts = [];
}
dialogBoxCreate("Forcefully deleted all running scripts. Please save and refresh page.");
}}
softReset={() => {
dialogBoxCreate("Soft Reset!");
prestigeAugmentation();
}}
/>
</Theme>,
Engine.Display.content,
);
}, },
// Helper function that hides all content // Helper function that hides all content

@ -1,337 +1,521 @@
import React from "react"; import React, { useState } from "react";
interface IProps {} import { IPlayer } from "../../PersonObjects/IPlayer";
import { makeStyles, createStyles, Theme } from "@material-ui/core/styles";
import Typography from "@material-ui/core/Typography";
import Slider from "@material-ui/core/Slider";
import Grid from "@material-ui/core/Grid";
import FormControlLabel from "@material-ui/core/FormControlLabel";
import Switch from "@material-ui/core/Switch";
import Select from "@material-ui/core/Select";
import MenuItem from "@material-ui/core/MenuItem";
import Button from "@material-ui/core/Button";
import Box from "@material-ui/core/Box";
import List from "@material-ui/core/List";
import ListItem from "@material-ui/core/ListItem";
import Link from "@material-ui/core/Link";
import Tooltip from "@material-ui/core/Tooltip";
import { Modal } from "../../ui/React/Modal";
import { FileDiagnosticPopup } from "../../Diagnostic/FileDiagnosticPopup";
import { Settings } from "../../Settings/Settings";
const useStyles = makeStyles((theme: Theme) =>
createStyles({
root: {
width: theme.spacing(50),
padding: theme.spacing(2),
userSelect: "none",
},
pad: {
padding: theme.spacing(2),
},
}),
);
interface IProps {
player: IPlayer;
save: () => void;
delete: () => void;
export: () => void;
import: () => void;
forceKill: () => void;
softReset: () => void;
}
export function GameOptionsRoot(props: IProps): React.ReactElement { export function GameOptionsRoot(props: IProps): React.ReactElement {
return ( const classes = useStyles();
<>
<h1>Game Options</h1> const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
</> const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
const [suppressMessages, setSuppressMessages] = useState(Settings.SuppressMessages);
const [suppressFactionInvites, setSuppressFactionInvites] = useState(Settings.SuppressFactionInvites);
const [suppressTravelConfirmations, setSuppressTravelConfirmations] = useState(Settings.SuppressTravelConfirmation);
const [suppressBuyAugmentationConfirmation, setSuppressBuyAugmentationConfirmation] = useState(
Settings.SuppressBuyAugmentationConfirmation,
);
const [suppressHospitalizationPopup, setSuppressHospitalizationPopup] = useState(
Settings.SuppressHospitalizationPopup,
); );
/*
<h1>Game Options</h1> const [suppressBladeburnerPopup, setSuppressBladeburnerPopup] = useState(Settings.SuppressBladeburnerPopup);
const [disableHotkeys, setDisableHotkeys] = useState(Settings.DisableHotkeys);
const [disableASCIIArt, setDisableASCIIArt] = useState(Settings.DisableASCIIArt);
const [disableTextEffects, setDisableTextEffects] = useState(Settings.DisableTextEffects);
const [locale, setLocale] = useState(Settings.Locale);
const [diagnosticOpen, setDiagnosticOpen] = useState(false);
function handleExecTimeChange(event: any, newValue: number | number[]): void {
setExecTime(newValue as number);
Settings.CodeInstructionRunTime = newValue as number;
}
function handleLogSizeChange(event: any, newValue: number | number[]): void {
setLogSize(newValue as number);
Settings.MaxLogCapacity = newValue as number;
}
function handlePortSizeChange(event: any, newValue: number | number[]): void {
setPortSize(newValue as number);
Settings.MaxPortCapacity = newValue as number;
}
function handleAutosaveIntervalChange(event: any, newValue: number | number[]): void {
setAutosaveInterval(newValue as number);
Settings.AutosaveInterval = newValue as number;
}
function handleSuppressMessagesChange(event: React.ChangeEvent<HTMLInputElement>): void {
setSuppressMessages(event.target.checked);
Settings.SuppressMessages = event.target.checked;
}
function handleSuppressFactionInvitesChange(event: React.ChangeEvent<HTMLInputElement>): void {
setSuppressFactionInvites(event.target.checked);
Settings.SuppressFactionInvites = event.target.checked;
}
function handleSuppressTravelConfirmationsChange(event: React.ChangeEvent<HTMLInputElement>): void {
setSuppressTravelConfirmations(event.target.checked);
Settings.SuppressTravelConfirmation = event.target.checked;
}
function handleSuppressBuyAugmentationConfirmationChange(event: React.ChangeEvent<HTMLInputElement>): void {
setSuppressBuyAugmentationConfirmation(event.target.checked);
Settings.SuppressBuyAugmentationConfirmation = event.target.checked;
}
function handleSuppressHospitalizationPopupChange(event: React.ChangeEvent<HTMLInputElement>): void {
setSuppressHospitalizationPopup(event.target.checked);
Settings.SuppressHospitalizationPopup = event.target.checked;
}
function handleSuppressBladeburnerPopupChange(event: React.ChangeEvent<HTMLInputElement>): void {
setSuppressBladeburnerPopup(event.target.checked);
Settings.SuppressBladeburnerPopup = event.target.checked;
}
function handleDisableHotkeysChange(event: React.ChangeEvent<HTMLInputElement>): void {
setDisableHotkeys(event.target.checked);
Settings.DisableHotkeys = event.target.checked;
}
function handleDisableASCIIArtChange(event: React.ChangeEvent<HTMLInputElement>): void {
setDisableASCIIArt(event.target.checked);
Settings.DisableASCIIArt = event.target.checked;
}
function handleDisableTextEffectsChange(event: React.ChangeEvent<HTMLInputElement>): void {
setDisableTextEffects(event.target.checked);
Settings.DisableTextEffects = event.target.checked;
}
function handleLocaleChange(event: React.ChangeEvent<{ value: unknown }>): void {
setLocale(event.target.value as string);
Settings.Locale = event.target.value as string;
}
return (
<div className={classes.root} style={{ width: "90%" }}>
<Typography variant="h4" gutterBottom>
Options
</Typography>
<Grid container spacing={3}>
<Grid item xs={12} sm={6}>
<List>
<ListItem>
<Tooltip
title={
<Typography>
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
low can result in poor performance if you have many scripts running.
</Typography>
}
>
<Typography>Netscript exec time (ms)</Typography>
</Tooltip>
<Slider
value={execTime}
onChange={handleExecTimeChange}
step={1}
min={10}
max={100}
valueLabelDisplay="auto"
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
use a lot of memory if you have many scripts running.
</Typography>
}
>
<Typography>Netscript log size</Typography>
</Tooltip>
<Slider
value={logSize}
onChange={handleLogSizeChange}
step={1}
min={20}
max={100}
valueLabelDisplay="auto"
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>
The maximum number of entries that can be written to a port using Netscript's write() function.
Setting this too high can cause the game to use a lot of memory.
</Typography>
}
>
<Typography>Netscript port size</Typography>
</Tooltip>
<Slider
value={portSize}
onChange={handlePortSizeChange}
step={1}
min={20}
max={100}
valueLabelDisplay="auto"
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
}
>
<Typography>Autosave interval (s)</Typography>
</Tooltip>
<Slider
value={autosaveInterval}
onChange={handleAutosaveIntervalChange}
step={30}
min={0}
max={600}
valueLabelDisplay="auto"
marks
/>
</ListItem>
<ListItem>
<FormControlLabel
control={<Switch color="primary" checked={suppressMessages} onChange={handleSuppressMessagesChange} />}
label={
<Tooltip
title={
<Typography>
If this is set, then any messages you receive will not appear as popups on the screen. They will
still get sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal
command.
</Typography>
}
>
<Typography>Supress messages</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<FormControlLabel
control={
<Switch
color="primary"
checked={suppressFactionInvites}
onChange={handleSuppressFactionInvitesChange}
/>
}
label={
<Tooltip
title={
<Typography>
If this is set, then any faction invites you receive will not appear as popups on the screen.
Your outstanding faction invites can be viewed in the 'Factions' page.
</Typography>
}
>
<Typography>Supress faction invites</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<FormControlLabel
control={
<Switch
color="primary"
checked={suppressTravelConfirmations}
onChange={handleSuppressTravelConfirmationsChange}
/>
}
label={
<Tooltip
title={
<Typography>
If this is set, the confirmation message before traveling will not show up. You will
automatically be deducted the travel cost as soon as you click.
</Typography>
}
>
<Typography>Supress travel confirmations</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<FormControlLabel
control={
<Switch
color="primary"
checked={suppressBuyAugmentationConfirmation}
onChange={handleSuppressBuyAugmentationConfirmationChange}
/>
}
label={
<Tooltip
title={
<Typography>
If this is set, the confirmation message before buying augmentation will not show up.
</Typography>
}
>
<Typography>Supress buy augmentation confirmation</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<FormControlLabel
control={
<Switch
color="primary"
checked={suppressHospitalizationPopup}
onChange={handleSuppressHospitalizationPopupChange}
/>
}
label={
<Tooltip
title={
<Typography>
If this is set, a popup message will no longer be shown when you are hospitalized after taking
too much damage.
</Typography>
}
>
<Typography>Supress hospitalization popup</Typography>
</Tooltip>
}
/>
</ListItem>
{!!props.player.bladeburner && (
<ListItem>
<FormControlLabel
control={
<Switch
color="primary"
checked={suppressBladeburnerPopup}
onChange={handleSuppressBladeburnerPopupChange}
/>
}
label={
<Tooltip
title={
<Typography>
If this is set, then having your Bladeburner actions interrupted by being busy with something
else will not display a popup message.
</Typography>
}
>
<Typography>Supress bladeburner popup</Typography>
</Tooltip>
}
/>
</ListItem>
)}
<ListItem>
<FormControlLabel
control={<Switch color="primary" checked={disableHotkeys} onChange={handleDisableHotkeysChange} />}
label={
<Tooltip
title={
<Typography>
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
Terminal commands, hotkeys to navigate between different parts of the game, and the "Save and
Close (Ctrl + b)" hotkey in the Text Editor.
</Typography>
}
>
<Typography>Disable hotkeys</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<FormControlLabel
control={<Switch color="primary" checked={disableASCIIArt} onChange={handleDisableASCIIArtChange} />}
label={
<Tooltip title={<Typography>If this is set all ASCII art will be disabled.</Typography>}>
<Typography>Disable ascii art</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<FormControlLabel
control={
<Switch color="primary" checked={disableTextEffects} onChange={handleDisableTextEffectsChange} />
}
label={
<Tooltip
title={
<Typography>
If this is set, text effects will not be displayed. This can help if text is difficult to read
in certain areas.
</Typography>
}
>
<Typography>Disable text effects</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
<Typography>Locale&nbsp;</Typography>
</Tooltip>
<Select value={locale} onChange={handleLocaleChange}>
<MenuItem value="en">en</MenuItem>
<MenuItem value="bg">bg</MenuItem>
<MenuItem value="cs">cs</MenuItem>
<MenuItem value="da-dk">da-dk</MenuItem>
<MenuItem value="de">de</MenuItem>
<MenuItem value="en-au">en-au</MenuItem>
<MenuItem value="en-gb">en-gb</MenuItem>
<MenuItem value="es">es</MenuItem>
<MenuItem value="fr">fr</MenuItem>
<MenuItem value="hu">hu</MenuItem>
<MenuItem value="it">it</MenuItem>
<MenuItem value="lv">lv</MenuItem>
<MenuItem value="no">no</MenuItem>
<MenuItem value="pl">pl</MenuItem>
<MenuItem value="ru">ru</MenuItem>
</Select>
</ListItem>
</List>
<br /> <br />
<div id="game-options-left-panel"> <br />
<!-- Netscript execution time --> <form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
<fieldset> <input type="hidden" name="cmd" value="_s-xclick" />
<label for="settingsNSExecTimeRangeVal" class="tooltip" <input
>Netscript exec time:&nbsp; type="hidden"
<span class="tooltiptext"> name="encrypted"
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low value="-----BEGIN PKCS7-----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-----END PKCS7-----"
can result in poor performance if you have many scripts running. The default value is 25ms. />
</span> <input
</label> type="image"
src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
<input name="submit"
class="optionRange" alt="PayPal - The safer, easier way to pay online!"
type="range" />
max="100" </form>
min="10" </Grid>
step="1" <Grid item xs={12} sm={6}>
name="settingsNSExecTimeRangeVal" <Box>
id="settingsNSExecTimeRangeVal" <Button onClick={() => props.save()}>Save Game</Button>
value="25" <Button onClick={() => props.delete()}>Delete Game</Button>
/> </Box>
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal"></em> <Box>
</fieldset> <Button onClick={() => props.export()}>Export Game</Button>
<Button onClick={() => props.import()}>Import Game</Button>
<!-- Log capacity --> </Box>
<fieldset> <Box>
<label for="settingsNSLogRangeVal" class="tooltip" <Tooltip
>Netscript log size:&nbsp;&nbsp; title={
<span class="tooltiptext"> <Typography>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the
a lot of memory if you have many scripts running. The default value is 50. game. After using this, save the game and then reload the page. This is different then normal kill in
</span> that normal kill will tell the script to shut down while force kill just removes the references to it
</label> (and it should crash on it's own). This will not remove the files on your computer. Just forcefully
kill all running instance of all scripts.
<input </Typography>
class="optionRange" }
type="range"
max="100"
min="20"
step="1"
name="settingsNSLogRangeVal"
id="settingsNSLogRangeVal"
value="50"
/>
<em id="settingsNSLogRangeValLabel" style="font-style: normal"></em>
</fieldset>
<!-- Port capacity -->
<fieldset>
<label for="settingsNSPortRangeVal" class="tooltip"
>Netscript port size:&nbsp;
<span class="tooltiptext">
The maximum number of entries that can be written to a port using Netscript's write() function.
Setting this too high can cause the game to use a lot of memory. The default value is 50.
</span>
</label>
<input
class="optionRange"
type="range"
max="100"
min="20"
step="1"
name="settingsNSPortRangeVal"
id="settingsNSPortRangeVal"
value="50"
/>
<em id="settingsNSPortRangeValLabel" style="font-style: normal"></em>
</fieldset>
<!-- Autosave Interval -->
<fieldset>
<label for="settingsAutosaveIntervalVal" class="tooltip"
>Autosave Interval:&nbsp;&nbsp;&nbsp;
<span class="tooltiptext">
The time (in seconds) between each autosave. Set to 0 to disable autosave.
</span>
</label>
<input
class="optionRange"
type="range"
max="600"
min="0"
step="1"
name="settingsAutosaveIntervalVal"
id="settingsAutosaveIntervalVal"
value="60"
/>
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal"></em>
</fieldset>
<!-- Suppress messages -->
<fieldset>
<label for="settingsSuppressMessages" class="tooltip"
>Suppress Messages:
<span class="tooltiptext">
If this is set, then any messages you receive will not appear as popups on the screen. They will still
get sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
</span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsSuppressMessages"
id="settingsSuppressMessages"
/>
</fieldset>
<!-- Suppress faction invites -->
<fieldset>
<label for="settingsSuppressFactionInvites" class="tooltip"
>Suppress Faction Invites:
<span class="tooltiptexthigh">
If this is set, then any faction invites you receive will not appear as popups on the screen. Your
outstanding faction invites can be viewed in the 'Factions' page.
</span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsSuppressFactionInvites"
id="settingsSuppressFactionInvites"
/>
</fieldset>
<!-- Suppress travel confirmation -->
<fieldset>
<label for="settingsSuppressTravelConfirmation" class="tooltip"
>Suppress Travel Confirmation:
<span class="tooltiptexthigh">
If this is set, the confirmation message before traveling will not show up. You will automatically be
deducted the travel cost as soon as you click.
</span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsSuppressTravelConfirmation"
id="settingsSuppressTravelConfirmation"
/>
</fieldset>
<!-- Suppress buy aug confirmation -->
<fieldset>
<label for="settingsSuppressBuyAugmentationConfirmation" class="tooltip"
>Suppress buy augmentation confirmation:
<span class="tooltiptexthigh">
If this is set, the confirmation message before buying augmentation will not show up.
</span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsSuppressBuyAugmentationConfirmation"
id="settingsSuppressBuyAugmentationConfirmation"
/>
</fieldset>
<!-- Hospitalization Popup -->
<fieldset>
<label for="settingsSuppressHospitalizationPopup" class="tooltip"
>Suppress Hospitalization popup:
<span class="tooltiptexthigh">
If this is set, a popup message will no longer be shown when you are hospitalized after taking too
much damage.
</span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsSuppressHospitalizationPopup"
id="settingsSuppressHospitalizationPopup"
/>
</fieldset>
<!-- Suppress Bladeburner popups -->
<fieldset>
<label for="settingsSuppressBladeburnerPopup" class="tooltip"
>Suppress Bladeburner Popup:
<span class="tooltiptext">
If this is set, then having your Bladeburner actions interrupted by being busy with something else
will not display a popup message.
</span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsSuppressBladeburnerPopup"
id="settingsSuppressBladeburnerPopup"
/>
</fieldset>
<!-- Disable Terminal and Navigation Shortcuts -->
<fieldset>
<label for="settingsDisableHotkeys" class="tooltip"
>Disable Hotkeys:
<span class="tooltiptexthigh">
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
Terminal commands, hotkeys to navigate between different parts of the game, and the "Save and Close
(Ctrl + b)" hotkey in the Text Editor.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys" />
</fieldset>
<!-- View city as list of buttons instead of ASCII art. -->
<fieldset>
<label for="settingsDisableASCIIArt" class="tooltip"
>Disable ASCII art:
<span class="tooltiptexthigh"> If this is set all ASCII art will be disabled. </span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsDisableASCIIArt"
id="settingsDisableASCIIArt"
/>
</fieldset>
<!-- Disable text effects such as corruption. -->
<fieldset>
<label for="settingsDisableTextEffects" class="tooltip"
>Disable Text Effects:
<span class="tooltiptexthigh">
If this is set, text effects will not be displayed. This can help if text is difficult to read in
certain areas.
</span>
</label>
<input
class="optionCheckbox"
type="checkbox"
name="settingsDisableTextEffects"
id="settingsDisableTextEffects"
/>
</fieldset>
<!-- Locale for displaying numbers -->
<fieldset>
<label for="settingsLocale" class="tooltip"
>Locale:
<span class="tooltiptexthigh"> Sets the locale for displaying numbers. Defaults to 'en' </span>
</label>
<select name="settingsLocale" id="settingsLocale" class="dropdown">
<option value="en">en</option>
<option value="bg">bg</option>
<option value="cs">cs</option>
<option value="da-dk">da-dk</option>
<option value="de">de</option>
<option value="en-au">en-au</option>
<option value="en-gb">en-gb</option>
<option value="es">es</option>
<option value="fr">fr</option>
<option value="hu">hu</option>
<option value="it">it</option>
<option value="lv">lv</option>
<option value="no">no</option>
<option value="pl">pl</option>
<option value="ru">ru</option>
</select>
</fieldset>
<!-- Donate button -->
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
<input type="hidden" name="cmd" value="_s-xclick" />
<input
type="hidden"
name="encrypted"
value="-----BEGIN PKCS7-----MIIHRwYJKoZIhvcNAQcEoIIHODCCBzQCAQExggEwMIIBLAIBADCBlDCBjjELMAkGA1UEBhMCVVMxCzAJBgNVBAgTAkNBMRYwFAYDVQQHEw1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKEwtQYXlQYWwgSW5jLjETMBEGA1UECxQKbGl2ZV9jZXJ0czERMA8GA1UEAxQIbGl2ZV9hcGkxHDAaBgkqhkiG9w0BCQEWDXJlQHBheXBhbC5jb20CAQAwDQYJKoZIhvcNAQEBBQAEgYA2Y2VGE75oWct89z//G2YEJKmzx0uDTXNrpje9ThxmUnBLFZCY+I11Pors7lGRvFqo5okwnu41CfYMPHDxpAgyYyQndMX9pWUX0gLfBMm2BaHwsNBCwt34WmpQqj7TGsQ+aw9NbmkxiJltGnOa+6/gy10mPZAA3HxiieLeCKkGgDELMAkGBSsOAwIaBQAwgcQGCSqGSIb3DQEHATAUBggqhkiG9w0DBwQI72F1YSzHUd2AgaDMekHU3AKT93Ey9wkB3486bV+ngFSD6VOHrPweH9QATsp+PMe9QM9vmq+s2bGtTbZaYrFqM3M97SnQ0l7IQ5yuOzdZhRdfysu5uJ8dnuHUzq4gLSzqMnZ6/3c+PoHB8AS1nYHUVL4U0+ogZsO1s97IAQyfck9SaoFlxVtqQhkb8752MkQJJvGu3ZQSQGcVC4hFDPk8prXqyq4BU/k/EliwoIIDhzCCA4MwggLsoAMCAQICAQAwDQYJKoZIhvcNAQEFBQAwgY4xCzAJBgNVBAYTAlVTMQswCQYDVQQIEwJDQTEWMBQGA1UEBxMNTW91bnRhaW4gVmlldzEUMBIGA1UEChMLUGF5UGFsIEluYy4xEzARBgNVBAsUCmxpdmVfY2VydHMxETAPBgNVBAMUCGxpdmVfYXBpMRwwGgYJKoZIhvcNAQkBFg1yZUBwYXlwYWwuY29tMB4XDTA0MDIxMzEwMTMxNVoXDTM1MDIxMzEwMTMxNVowgY4xCzAJBgNVBAYTAlVTMQswCQYDVQQIEwJDQTEWMBQGA1UEBxMNTW91bnRhaW4gVmlldzEUMBIGA1UEChMLUGF5UGFsIEluYy4xEzARBgNVBAsUCmxpdmVfY2VydHMxETAPBgNVBAMUCGxpdmVfYXBpMRwwGgYJKoZIhvcNAQkBFg1yZUBwYXlwYWwuY29tMIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQDBR07d/ETMS1ycjtkpkvjXZe9k+6CieLuLsPumsJ7QC1odNz3sJiCbs2wC0nLE0uLGaEtXynIgRqIddYCHx88pb5HTXv4SZeuv0Rqq4+axW9PLAAATU8w04qqjaSXgbGLP3NmohqM6bV9kZZwZLR/klDaQGo1u9uDb9lr4Yn+rBQIDAQABo4HuMIHrMB0GA1UdDgQWBBSWn3y7xm8XvVk/UtcKG+wQ1mSUazCBuwYDVR0jBIGzMIGwgBSWn3y7xm8XvVk/UtcKG+wQ1mSUa6GBlKSBkTCBjjELMAkGA1UEBhMCVVMxCzAJBgNVBAgTAkNBMRYwFAYDVQQHEw1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKEwtQYXlQYWwgSW5jLjETMBEGA1UECxQKbGl2ZV9jZXJ0czERMA8GA1UEAxQIbGl2ZV9hcGkxHDAaBgkqhkiG9w0BCQEWDXJlQHBheXBhbC5jb22CAQAwDAYDVR0TBAUwAwEB/zANBgkqhkiG9w0BAQUFAAOBgQCBXzpWmoBa5e9fo6ujionW1hUhPkOBakTr3YCDjbYfvJEiv/2P+IobhOGJr85+XHhN0v4gUkEDI8r2/rNk1m0GA8HKddvTjyGw/XqXa+LSTlDYkqI8OwR8GEYj4efEtcRpRYBxV8KxAW93YDWzFGvruKnnLbDAF6VR5w/cCMn5hzGCAZowggGWAgEBMIGUMIGOMQswCQYDVQQGEwJVUzELMAkGA1UECBMCQ0ExFjAUBgNVBAcTDU1vdW50YWluIFZpZXcxFDASBgNVBAoTC1BheVBhbCBJbmMuMRMwEQYDVQQLFApsaXZlX2NlcnRzMREwDwYDVQQDFAhsaXZlX2FwaTEcMBoGCSqGSIb3DQEJARYNcmVAcGF5cGFsLmNvbQIBADAJBgUrDgMCGgUAoF0wGAYJKoZIhvcNAQkDMQsGCSqGSIb3DQEHATAcBgkqhkiG9w0BCQUxDxcNMTcwNzI1MDExODE2WjAjBgkqhkiG9w0BCQQxFgQUNo8efiZ7sk7nwKM/6B6Z7sU8hIIwDQYJKoZIhvcNAQEBBQAEgYB+JB4vZ/r48815/1HF/xK3+rOx7bPz3kAXmbhW/mkoF4OUbzqMeljvDIA9q/BDdlCLtxFOw9XlftTzv0eZCW/uCIiwu5wTzPIfPY1SI8WHe4cJbP2f2EYxIVs8D7OSirbW4yVa0+gACaLLj0rzIzNN8P/5PxgB03D+jwkcJABqng==-----END PKCS7-----
"
/>
<input
type="image"
src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
border="0"
name="submit"
alt="PayPal - The safer, easier way to pay online!"
/>
<img alt="" border="0" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" height="1" />
</form>
</div>
<div id="game-options-right-panel">
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank">
Changelog
</a>
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/index.html" target="_blank"
>Documentation</a
> >
<a class="a-link-button" href="https://discord.gg/TFc3hKD" target="_blank">Discord</a> <Button onClick={() => props.forceKill()}>Force kill all active scripts</Button>
<a class="a-link-button" href="https://www.reddit.com/r/bitburner" target="_blank">Subreddit</a> </Tooltip>
<button id="save-game-link" class="a-link-button">Save Game</button> </Box>
<button id="delete-game-link" class="a-link-button">Delete Game</button> <Box>
<button id="export-game-link" class="a-link-button">Export Game</button> <Tooltip
<input type="file" id="import-game-file-selector" name="file" /> title={
<button id="import-game-link" class="a-link-button">Import Game</button> <Typography>
<button id="copy-save-to-clipboard-link" class="std-button">Copy Save data to Clipboard</button> Perform a soft reset. Resets everything as if you had just purchased an Augmentation.
<button id="debug-delete-scripts-link" class="a-link-button tooltip"> </Typography>
Force kill all active scripts }
<span class="tooltiptextleft"> >
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the <Button onClick={() => props.softReset()}>Soft Reset</Button>
game. After using this, save the game and then reload the page. This is different then normal kill in </Tooltip>
that normal kill will tell the script to shut down while force kill just removes the references to it </Box>
(and it should crash on it's own). This will not remove the files on your computer. Just forcefully kill <Box>
all running instance of all scripts. <Tooltip
</span> title={
</button> <Typography>
<button id="debug-soft-reset" class="a-link-button tooltip"> If your save file is extremely big you can use this button to view a map of all the files on every
Soft Reset server. Be careful there might be spoilers.
<span class="tooltiptextleft"> </Typography>
Perform a soft reset. Resets everything as if you had just purchased an Augmentation. }
</span> >
</button> <Button onClick={() => setDiagnosticOpen(true)}>Diagnose files</Button>
<button id="debug-files" class="a-link-button tooltip"> </Tooltip>
Diagnose files </Box>
<span class="tooltiptextleft"> <Box>
If your save file is extremely big you can use this button to view a map of all the files on every <Link href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank">
server. Be careful there might be spoilers. <Typography>Changelog</Typography>
</span> </Link>
</button> <Link href="https://bitburner.readthedocs.io/en/latest/index.html" target="_blank">
</div> <Typography>Documentation</Typography>
</Link>
*/ <Link href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank">
<Typography>Changelog</Typography>
</Link>
<Link href="https://discord.gg/TFc3hKD" target="_blank">
<Typography>Discord</Typography>
</Link>
<Link href="https://www.reddit.com/r/bitburner" target="_blank">
<Typography>Reddit</Typography>
</Link>
</Box>
</Grid>
</Grid>
<Modal open={diagnosticOpen} close={() => setDiagnosticOpen(false)}>
<FileDiagnosticPopup />
</Modal>
</div>
);
} }

47
src/ui/React/Modal.tsx Normal file

@ -0,0 +1,47 @@
import React from "react";
import { makeStyles, createStyles, Theme } from "@material-ui/core";
import M from "@material-ui/core/Modal";
import Backdrop from "@material-ui/core/Backdrop";
import Fade from "@material-ui/core/Fade";
const useStyles = makeStyles((theme: Theme) =>
createStyles({
modal: {
display: "flex",
alignItems: "center",
justifyContent: "center",
},
paper: {
backgroundColor: theme.palette.background.paper,
border: "2px solid " + theme.palette.primary.main,
boxShadow: theme.shadows[5],
padding: theme.spacing(2, 4, 3),
},
}),
);
interface IProps {
open: boolean;
close: () => void;
children: JSX.Element[] | JSX.Element;
}
export const Modal = (props: IProps): React.ReactElement => {
const classes = useStyles();
return (
<M
open={props.open}
onClose={props.close}
closeAfterTransition
className={classes.modal}
BackdropComponent={Backdrop}
BackdropProps={{
timeout: 500,
}}
>
<Fade in={props.open}>
<div className={classes.paper}>{props.children}</div>
</Fade>
</M>
);
};

@ -14,6 +14,7 @@ export const colors = {
secondary: "#888", secondary: "#888",
secondarydark: "#666", secondarydark: "#666",
welllight: "#444",
well: "#222", well: "#222",
white: "#fff", white: "#fff",
black: "#000", black: "#000",
@ -36,6 +37,9 @@ export const theme = createMuiTheme({
main: colors.error, main: colors.error,
dark: colors.errordark, dark: colors.errordark,
}, },
background: {
paper: colors.well,
},
}, },
typography: { typography: {
fontFamily: "monospace", fontFamily: "monospace",
@ -150,12 +154,25 @@ export const theme = createMuiTheme({
backgroundColor: colors.black, backgroundColor: colors.black,
}, },
paperAnchorDockedLeft: { paperAnchorDockedLeft: {
borderRight: "1px solid #444", borderRight: "1px solid " + colors.welllight,
}, },
}, },
MuiDivider: { MuiDivider: {
root: { root: {
backgroundColor: "#444", backgroundColor: colors.welllight,
},
},
MuiFormControlLabel: {
root: {
color: colors.primary,
},
},
MuiSwitch: {
switchBase: {
color: colors.primarydark,
},
track: {
backgroundColor: colors.welllight,
}, },
}, },
}, },

@ -122,6 +122,11 @@ export enum Page {
* Purchase Resleeves * Purchase Resleeves
*/ */
Resleeves = "Re-sleeving", Resleeves = "Re-sleeving",
/**
* Game options
*/
GameOptions = "GameOptions",
} }
/** /**