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IPVGO: Fix formatting to avoid breaking external editors (#1215)
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@ -9,7 +9,7 @@ Returns a promise that resolves with the success or failure state of your last m
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**Signature:**
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```typescript
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opponentNextTurn(logOpponentMove: boolean = true): Promise<{
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opponentNextTurn(logOpponentMove?: boolean): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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y: number | null;
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@ -20,7 +20,7 @@ opponentNextTurn(logOpponentMove: boolean = true): Promise<{
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| Parameter | Type | Description |
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| --- | --- | --- |
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| logOpponentMove | boolean | _(Optional)_ optional, if false prevents logging opponent move |
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| logOpponentMove | boolean | _(Optional)_ optional, defaults to true. if false prevents logging opponent move |
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**Returns:**
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@ -8,5 +8,12 @@
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**Signature:**
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```typescript
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type GoOpponent = "Netburners" | "Slum Snakes" | "The Black Hand" | "Tetrads" | "Daedalus" | "Illuminati" | "????????????";
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type GoOpponent =
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| "Netburners"
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| "Slum Snakes"
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| "The Black Hand"
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| "Tetrads"
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| "Daedalus"
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| "Illuminati"
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| "????????????";
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```
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4
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
4
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -3995,14 +3995,14 @@ export interface Go {
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* Returns a promise that resolves with the success or failure state of your last move, and the AI's response, if applicable.
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* x:0 y:0 represents the bottom-left corner of the board in the UI.
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*
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* @param logOpponentMove - optional, if false prevents logging opponent move
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* @param logOpponentMove - optional, defaults to true. if false prevents logging opponent move
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*
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* @remarks
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* RAM cost: 0 GB
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*
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* @returns a promise that contains if your last move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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*/
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opponentNextTurn(logOpponentMove: boolean = true): Promise<{
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opponentNextTurn(logOpponentMove?: boolean): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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y: number | null;
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