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IPVGO: Bugfix: Require special opponent to be on the fixed size board (#1170)
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@ -23,6 +23,7 @@ export function getNewBoardState(
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): BoardState {
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if (ai === GoOpponent.w0r1d_d43m0n) {
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boardToCopy = resetCoordinates(rotate90Degrees(boardFromSimpleBoard(bitverseBoardShape)));
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boardSize = 19;
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}
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const newBoardState: BoardState = {
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@ -166,12 +167,12 @@ export function updateChains(board: Board, resetChains = true): void {
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* Modifies the board in place.
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*/
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export function updateCaptures(board: Board, playerWhoMoved: GoColor, resetChains = true): void {
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const boardState = updateChains(board, resetChains);
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updateChains(board, resetChains);
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const chains = getAllChains(board);
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const chainsToCapture = findAllCapturedChains(chains, playerWhoMoved);
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if (!chainsToCapture?.length) {
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return boardState;
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return;
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}
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chainsToCapture?.forEach((chain) => captureChain(chain));
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@ -337,7 +337,7 @@ function logEndGame(logger: (s: string) => void) {
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* Clears the board, resets winstreak if applicable
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*/
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export function resetBoardState(error: (s: string) => void, opponent: GoOpponent, boardSize: number) {
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if (![5, 7, 9, 13].includes(boardSize)) {
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if (![5, 7, 9, 13].includes(boardSize) && opponent !== GoOpponent.w0r1d_d43m0n) {
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error(`Invalid subnet size requested (${boardSize}), size must be 5, 7, 9, or 13`);
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return;
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}
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@ -412,7 +412,7 @@ export async function determineCheatSuccess(
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* Cheating success rate scales with player's crime success rate, and decreases with prior cheat attempts.
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*/
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export function cheatSuccessChance(cheatCount: number) {
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return Math.min(0.6 * (0.8 ^ cheatCount) * Player.mults.crime_success, 1);
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return Math.min(0.6 * 0.65 ** cheatCount * Player.mults.crime_success, 1);
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}
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/**
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