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JEST: Decrease frequency of random Bladeburner Tests by ~59% for improved performance (#1648)
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2a5b0ca4e9
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@ -19,13 +19,13 @@ describe("Test calculateMaxUpgradeCount", function () {
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let errorCount = 0;
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let errorCount = 0;
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const test1Errors = [];
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const test1Errors = [];
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const test2Errors = [];
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const test2Errors = [];
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for (let i = 0; i < 10; ++i) {
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for (let i = 0; i < 8; ++i) {
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skill.baseCost = getRandomIntInclusive(1, 1000);
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skill.baseCost = getRandomIntInclusive(1, 1000);
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for (let j = 0; j < 10; ++j) {
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for (let j = 0; j < 8; ++j) {
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skill.costInc = randomInRange(1, 1000);
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skill.costInc = randomInRange(1, 1000);
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for (let k = 0; k < 10; ++k) {
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for (let k = 0; k < 8; ++k) {
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currentNodeMults.BladeburnerSkillCost = randomInRange(1, 1000);
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currentNodeMults.BladeburnerSkillCost = randomInRange(1, 1000);
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for (let m = 0; m < 1e4; ++m) {
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for (let m = 0; m < 8000; ++m) {
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const currentLevel = getRandomIntInclusive(0, 1e9);
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const currentLevel = getRandomIntInclusive(0, 1e9);
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let count = 0;
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let count = 0;
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let cost = 0;
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let cost = 0;
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